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-rw-r--r--games/hack/hack.zap.c643
1 files changed, 0 insertions, 643 deletions
diff --git a/games/hack/hack.zap.c b/games/hack/hack.zap.c
deleted file mode 100644
index fd16b3a..0000000
--- a/games/hack/hack.zap.c
+++ /dev/null
@@ -1,643 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.zap.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-
-extern struct obj *mkobj_at();
-extern struct monst *makemon(), *mkmon_at(), youmonst;
-struct monst *bhit();
-char *exclam();
-
-char *fl[]= {
- "magic missile",
- "bolt of fire",
- "sleep ray",
- "bolt of cold",
- "death ray"
-};
-
-/* Routines for IMMEDIATE wands. */
-/* bhitm: monster mtmp was hit by the effect of wand otmp */
-bhitm(mtmp, otmp)
-struct monst *mtmp;
-struct obj *otmp;
-{
- wakeup(mtmp);
- switch(otmp->otyp) {
- case WAN_STRIKING:
- if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
- int tmp = d(2,12);
- hit("wand", mtmp, exclam(tmp));
- mtmp->mhp -= tmp;
- if(mtmp->mhp < 1) killed(mtmp);
- } else miss("wand", mtmp);
- break;
- case WAN_SLOW_MONSTER:
- mtmp->mspeed = MSLOW;
- break;
- case WAN_SPEED_MONSTER:
- mtmp->mspeed = MFAST;
- break;
- case WAN_UNDEAD_TURNING:
- if(index(UNDEAD,mtmp->data->mlet)) {
- mtmp->mhp -= rnd(8);
- if(mtmp->mhp < 1) killed(mtmp);
- else mtmp->mflee = 1;
- }
- break;
- case WAN_POLYMORPH:
- if( newcham(mtmp,&mons[rn2(CMNUM)]) )
- objects[otmp->otyp].oc_name_known = 1;
- break;
- case WAN_CANCELLATION:
- mtmp->mcan = 1;
- break;
- case WAN_TELEPORTATION:
- rloc(mtmp);
- break;
- case WAN_MAKE_INVISIBLE:
- mtmp->minvis = 1;
- break;
-#ifdef WAN_PROBING
- case WAN_PROBING:
- mstatusline(mtmp);
- break;
-#endif /* WAN_PROBING */
- default:
- impossible("What an interesting wand (%u)", otmp->otyp);
- }
-}
-
-bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */
-struct obj *obj, *otmp; /* returns TRUE if sth was done */
-{
- int res = TRUE;
-
- if(obj == uball || obj == uchain)
- res = FALSE;
- else
- switch(otmp->otyp) {
- case WAN_POLYMORPH:
- /* preserve symbol and quantity, but turn rocks into gems */
- mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
- ? GEM_SYM : obj->olet,
- obj->ox, obj->oy) -> quan = obj->quan;
- delobj(obj);
- break;
- case WAN_STRIKING:
- if(obj->otyp == ENORMOUS_ROCK)
- fracture_rock(obj);
- else
- res = FALSE;
- break;
- case WAN_CANCELLATION:
- if(obj->spe && obj->olet != AMULET_SYM) {
- obj->known = 0;
- obj->spe = 0;
- }
- break;
- case WAN_TELEPORTATION:
- rloco(obj);
- break;
- case WAN_MAKE_INVISIBLE:
- obj->oinvis = 1;
- break;
- case WAN_UNDEAD_TURNING:
- res = revive(obj);
- break;
- case WAN_SLOW_MONSTER: /* no effect on objects */
- case WAN_SPEED_MONSTER:
-#ifdef WAN_PROBING
- case WAN_PROBING:
-#endif /* WAN_PROBING */
- res = FALSE;
- break;
- default:
- impossible("What an interesting wand (%u)", otmp->otyp);
- }
- return(res);
-}
-
-dozap()
-{
- struct obj *obj;
- xchar zx,zy;
-
- obj = getobj("/", "zap");
- if(!obj) return(0);
- if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
- pline("Nothing Happens.");
- return(1);
- }
- if(obj->spe == 0)
- pline("You wrest one more spell from the worn-out wand.");
- if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
- return(1); /* make him pay for knowing !NODIR */
- obj->spe--;
- if(objects[obj->otyp].bits & IMMEDIATE) {
- if(u.uswallow)
- bhitm(u.ustuck, obj);
- else if(u.dz) {
- if(u.dz > 0) {
- struct obj *otmp = o_at(u.ux, u.uy);
- if(otmp)
- (void) bhito(otmp, obj);
- }
- } else
- (void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
- } else {
- switch(obj->otyp){
- case WAN_LIGHT:
- litroom(TRUE);
- break;
- case WAN_SECRET_DOOR_DETECTION:
- if(!findit()) return(1);
- break;
- case WAN_CREATE_MONSTER:
- { int cnt = 1;
- if(!rn2(23)) cnt += rn2(7) + 1;
- while(cnt--)
- (void) makemon((struct permonst *) 0, u.ux, u.uy);
- }
- break;
- case WAN_WISHING:
- { char buf[BUFSZ];
- struct obj *otmp;
- extern struct obj *readobjnam(), *addinv();
- if(u.uluck + rn2(5) < 0) {
- pline("Unfortunately, nothing happens.");
- break;
- }
- pline("You may wish for an object. What do you want? ");
- getlin(buf);
- if(buf[0] == '\033') buf[0] = 0;
- otmp = readobjnam(buf);
- otmp = addinv(otmp);
- prinv(otmp);
- break;
- }
- case WAN_DIGGING:
- /* Original effect (approximately):
- * from CORR: dig until we pierce a wall
- * from ROOM: piece wall and dig until we reach
- * an ACCESSIBLE place.
- * Currently: dig for digdepth positions;
- * also down on request of Lennart Augustsson.
- */
- { struct rm *room;
- int digdepth;
- if(u.uswallow) {
- struct monst *mtmp = u.ustuck;
-
- pline("You pierce %s's stomach wall!",
- monnam(mtmp));
- mtmp->mhp = 1; /* almost dead */
- unstuck(mtmp);
- mnexto(mtmp);
- break;
- }
- if(u.dz) {
- if(u.dz < 0) {
- pline("You loosen a rock from the ceiling.");
- pline("It falls on your head!");
- losehp(1, "falling rock");
- mksobj_at(ROCK, u.ux, u.uy);
- fobj->quan = 1;
- stackobj(fobj);
- if(Invisible) newsym(u.ux, u.uy);
- } else {
- dighole();
- }
- break;
- }
- zx = u.ux+u.dx;
- zy = u.uy+u.dy;
- digdepth = 8 + rn2(18);
- Tmp_at(-1, '*'); /* open call */
- while(--digdepth >= 0) {
- if(!isok(zx,zy)) break;
- room = &levl[zx][zy];
- Tmp_at(zx,zy);
- if(!xdnstair){
- if(zx < 3 || zx > COLNO-3 ||
- zy < 3 || zy > ROWNO-3)
- break;
- if(room->typ == HWALL ||
- room->typ == VWALL){
- room->typ = ROOM;
- break;
- }
- } else
- if(room->typ == HWALL || room->typ == VWALL ||
- room->typ == SDOOR || room->typ == LDOOR){
- room->typ = DOOR;
- digdepth -= 2;
- } else
- if(room->typ == SCORR || !room->typ) {
- room->typ = CORR;
- digdepth--;
- }
- mnewsym(zx,zy);
- zx += u.dx;
- zy += u.dy;
- }
- mnewsym(zx,zy); /* not always necessary */
- Tmp_at(-1,-1); /* closing call */
- break;
- }
- default:
- buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
- u.ux, u.uy, u.dx, u.dy);
- break;
- }
- if(!objects[obj->otyp].oc_name_known) {
- objects[obj->otyp].oc_name_known = 1;
- more_experienced(0,10);
- }
- }
- return(1);
-}
-
-char *
-exclam(force)
-int force;
-{
- /* force == 0 occurs e.g. with sleep ray */
- /* note that large force is usual with wands so that !! would
- require information about hand/weapon/wand */
- return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
-}
-
-hit(str,mtmp,force)
-char *str;
-struct monst *mtmp;
-char *force; /* usually either "." or "!" */
-{
- if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
- else pline("The %s hits %s%s", str, monnam(mtmp), force);
-}
-
-miss(str,mtmp)
-char *str;
-struct monst *mtmp;
-{
- if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
- else pline("The %s misses %s.",str,monnam(mtmp));
-}
-
-/* bhit: called when a weapon is thrown (sym = obj->olet) or when an
- IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
- range or when a monster is hit; the monster is returned, and bhitpos
- is set to the final position of the weapon thrown; the ray of a wand
- may affect several objects and monsters on its path - for each of
- these an argument function is called. */
-/* check !u.uswallow before calling bhit() */
-
-struct monst *
-bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
-int ddx,ddy,range; /* direction and range */
-char sym; /* symbol displayed on path */
-int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */
-struct obj *obj; /* 2nd arg to fhitm/fhito */
-{
- struct monst *mtmp;
- struct obj *otmp;
- int typ;
-
- bhitpos.x = u.ux;
- bhitpos.y = u.uy;
-
- if(sym) tmp_at(-1, sym); /* open call */
- while(range-- > 0) {
- bhitpos.x += ddx;
- bhitpos.y += ddy;
- typ = levl[bhitpos.x][bhitpos.y].typ;
- if(mtmp = m_at(bhitpos.x,bhitpos.y)){
- if(sym) {
- tmp_at(-1, -1); /* close call */
- return(mtmp);
- }
- (*fhitm)(mtmp, obj);
- range -= 3;
- }
- if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
- if((*fhito)(otmp, obj))
- range--;
- }
- if(!ZAP_POS(typ)) {
- bhitpos.x -= ddx;
- bhitpos.y -= ddy;
- break;
- }
- if(sym) tmp_at(bhitpos.x, bhitpos.y);
- }
-
- /* leave last symbol unless in a pool */
- if(sym)
- tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
- return(0);
-}
-
-struct monst *
-boomhit(dx,dy) {
- int i, ct;
- struct monst *mtmp;
- char sym = ')';
- extern schar xdir[], ydir[];
-
- bhitpos.x = u.ux;
- bhitpos.y = u.uy;
-
- for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
- tmp_at(-1, sym); /* open call */
- for(ct=0; ct<10; ct++) {
- if(i == 8) i = 0;
- sym = ')' + '(' - sym;
- tmp_at(-2, sym); /* change let call */
- dx = xdir[i];
- dy = ydir[i];
- bhitpos.x += dx;
- bhitpos.y += dy;
- if(mtmp = m_at(bhitpos.x, bhitpos.y)){
- tmp_at(-1,-1);
- return(mtmp);
- }
- if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
- bhitpos.x -= dx;
- bhitpos.y -= dy;
- break;
- }
- if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
- if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */
- (void) thitu(10, rnd(10), "boomerang");
- break;
- } else { /* we catch it */
- tmp_at(-1,-1);
- pline("Skillfully, you catch the boomerang.");
- return(&youmonst);
- }
- }
- tmp_at(bhitpos.x, bhitpos.y);
- if(ct % 5 != 0) i++;
- }
- tmp_at(-1, -1); /* do not leave last symbol */
- return(0);
-}
-
-char
-dirlet(dx,dy) int dx,dy; {
- return
- (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
-}
-
-/* type == -1: monster spitting fire at you */
-/* type == -1,-2,-3: bolts sent out by wizard */
-/* called with dx = dy = 0 with vertical bolts */
-buzz(type,sx,sy,dx,dy)
-int type;
-xchar sx,sy;
-int dx,dy;
-{
- int abstype = abs(type);
- char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
- struct rm *lev;
- xchar range;
- struct monst *mon;
-
- if(u.uswallow) {
- int tmp;
-
- if(type < 0) return;
- tmp = zhit(u.ustuck, type);
- pline("The %s rips into %s%s",
- fltxt, monnam(u.ustuck), exclam(tmp));
- return;
- }
- if(type < 0) pru();
- range = rn1(7,7);
- Tmp_at(-1, dirlet(dx,dy)); /* open call */
- while(range-- > 0) {
- sx += dx;
- sy += dy;
- if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
- else {
- int bounce = 0;
- if(cansee(sx-dx,sy-dy))
- pline("The %s bounces!", fltxt);
- if(ZAP_POS(levl[sx][sy-dy].typ))
- bounce = 1;
- if(ZAP_POS(levl[sx-dx][sy].typ)) {
- if(!bounce || rn2(2)) bounce = 2;
- }
- switch(bounce){
- case 0:
- dx = -dx;
- dy = -dy;
- continue;
- case 1:
- dy = -dy;
- sx -= dx;
- break;
- case 2:
- dx = -dx;
- sy -= dy;
- break;
- }
- Tmp_at(-2,dirlet(dx,dy));
- continue;
- }
- if(lev->typ == POOL && abstype == 1 /* fire */) {
- range -= 3;
- lev->typ = ROOM;
- if(cansee(sx,sy)) {
- mnewsym(sx,sy);
- pline("The water evaporates.");
- } else
- pline("You hear a hissing sound.");
- }
- if((mon = m_at(sx,sy)) &&
- (type != -1 || mon->data->mlet != 'D')) {
- wakeup(mon);
- if(rnd(20) < 18 + mon->data->ac) {
- int tmp = zhit(mon,abstype);
- if(mon->mhp < 1) {
- if(type < 0) {
- if(cansee(mon->mx,mon->my))
- pline("%s is killed by the %s!",
- Monnam(mon), fltxt);
- mondied(mon);
- } else
- killed(mon);
- } else
- hit(fltxt, mon, exclam(tmp));
- range -= 2;
- } else
- miss(fltxt,mon);
- } else if(sx == u.ux && sy == u.uy) {
- nomul(0);
- if(rnd(20) < 18+u.uac) {
- int dam = 0;
- range -= 2;
- pline("The %s hits you!",fltxt);
- switch(abstype) {
- case 0:
- dam = d(2,6);
- break;
- case 1:
- if(Fire_resistance)
- pline("You don't feel hot!");
- else dam = d(6,6);
- if(!rn2(3))
- burn_scrolls();
- break;
- case 2:
- nomul(-rnd(25)); /* sleep ray */
- break;
- case 3:
- if(Cold_resistance)
- pline("You don't feel cold!");
- else dam = d(6,6);
- break;
- case 4:
- u.uhp = -1;
- }
- losehp(dam,fltxt);
- } else pline("The %s whizzes by you!",fltxt);
- stop_occupation();
- }
- if(!ZAP_POS(lev->typ)) {
- int bounce = 0, rmn;
- if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
- range--;
- if(!dx || !dy || !rn2(20)){
- dx = -dx;
- dy = -dy;
- } else {
- if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
- (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
- bounce = 1;
- if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
- (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
- if(!bounce || rn2(2))
- bounce = 2;
-
- switch(bounce){
- case 0:
- dy = -dy;
- dx = -dx;
- break;
- case 1:
- dy = -dy;
- break;
- case 2:
- dx = -dx;
- break;
- }
- Tmp_at(-2, dirlet(dx,dy));
- }
- }
- }
- Tmp_at(-1,-1);
-}
-
-zhit(mon,type) /* returns damage to mon */
-struct monst *mon;
-int type;
-{
- int tmp = 0;
-
- switch(type) {
- case 0: /* magic missile */
- tmp = d(2,6);
- break;
- case -1: /* Dragon blazing fire */
- case 1: /* fire */
- if(index("Dg", mon->data->mlet)) break;
- tmp = d(6,6);
- if(index("YF", mon->data->mlet)) tmp += 7;
- break;
- case 2: /* sleep*/
- mon->mfroz = 1;
- break;
- case 3: /* cold */
- if(index("YFgf", mon->data->mlet)) break;
- tmp = d(6,6);
- if(mon->data->mlet == 'D') tmp += 7;
- break;
- case 4: /* death*/
- if(index(UNDEAD, mon->data->mlet)) break;
- tmp = mon->mhp+1;
- break;
- }
- mon->mhp -= tmp;
- return(tmp);
-}
-
-#define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
- ? 'a' + (otyp - DEAD_ACID_BLOB)\
- : '@' + (otyp - DEAD_HUMAN))
-revive(obj)
-struct obj *obj;
-{
- struct monst *mtmp;
-
- if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
- /* do not (yet) revive shopkeepers */
- /* Note: this might conceivably produce two monsters
- at the same position - strange, but harmless */
- mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
- delobj(obj);
- }
- return(!!mtmp); /* TRUE if some monster created */
-}
-
-rloco(obj)
-struct obj *obj;
-{
- int tx,ty,otx,oty;
-
- otx = obj->ox;
- oty = obj->oy;
- do {
- tx = rn1(COLNO-3,2);
- ty = rn2(ROWNO);
- } while(!goodpos(tx,ty));
- obj->ox = tx;
- obj->oy = ty;
- if(cansee(otx,oty))
- newsym(otx,oty);
-}
-
-fracture_rock(obj) /* fractured by pick-axe or wand of striking */
-struct obj *obj; /* no texts here! */
-{
- /* unpobj(obj); */
- obj->otyp = ROCK;
- obj->quan = 7 + rn2(60);
- obj->owt = weight(obj);
- obj->olet = WEAPON_SYM;
- if(cansee(obj->ox,obj->oy))
- prl(obj->ox,obj->oy);
-}
-
-burn_scrolls()
-{
- struct obj *obj, *obj2;
- int cnt = 0;
-
- for(obj = invent; obj; obj = obj2) {
- obj2 = obj->nobj;
- if(obj->olet == SCROLL_SYM) {
- cnt++;
- useup(obj);
- }
- }
- if(cnt > 1) {
- pline("Your scrolls catch fire!");
- losehp(cnt, "burning scrolls");
- } else if(cnt) {
- pline("Your scroll catches fire!");
- losehp(1, "burning scroll");
- }
-}
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