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-rw-r--r--games/hack/hack.fight.c358
1 files changed, 358 insertions, 0 deletions
diff --git a/games/hack/hack.fight.c b/games/hack/hack.fight.c
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+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.fight.c - version 1.0.3 */
+
+#include "hack.h"
+extern struct permonst li_dog, dog, la_dog;
+extern char *exclam(), *xname();
+extern struct obj *mkobj_at();
+
+static boolean far_noise;
+static long noisetime;
+
+/* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
+hitmm(magr,mdef) register struct monst *magr,*mdef; {
+register struct permonst *pa = magr->data, *pd = mdef->data;
+int hit;
+schar tmp;
+boolean vis;
+ if(index("Eauy", pa->mlet)) return(0);
+ if(magr->mfroz) return(0); /* riv05!a3 */
+ tmp = pd->ac + pa->mlevel;
+ if(mdef->mconf || mdef->mfroz || mdef->msleep){
+ tmp += 4;
+ if(mdef->msleep) mdef->msleep = 0;
+ }
+ hit = (tmp > rnd(20));
+ if(hit) mdef->msleep = 0;
+ vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
+ if(vis){
+ char buf[BUFSZ];
+ if(mdef->mimic) seemimic(mdef);
+ if(magr->mimic) seemimic(magr);
+ (void) sprintf(buf,"%s %s", Monnam(magr),
+ hit ? "hits" : "misses");
+ pline("%s %s.", buf, monnam(mdef));
+ } else {
+ boolean far = (dist(magr->mx, magr->my) > 15);
+ if(far != far_noise || moves-noisetime > 10) {
+ far_noise = far;
+ noisetime = moves;
+ pline("You hear some noises%s.",
+ far ? " in the distance" : "");
+ }
+ }
+ if(hit){
+ if(magr->data->mlet == 'c' && !magr->cham) {
+ magr->mhpmax += 3;
+ if(vis) pline("%s is turned to stone!", Monnam(mdef));
+ else if(mdef->mtame)
+ pline("You have a peculiarly sad feeling for a moment, then it passes.");
+ monstone(mdef);
+ hit = 2;
+ } else
+ if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
+ magr->mhpmax += 1 + rn2(pd->mlevel+1);
+ if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
+ if(pa == &li_dog) magr->data = pa = &dog;
+ else if(pa == &dog) magr->data = pa = &la_dog;
+ }
+ if(vis) pline("%s is killed!", Monnam(mdef));
+ else if(mdef->mtame)
+ pline("You have a sad feeling for a moment, then it passes.");
+ mondied(mdef);
+ hit = 2;
+ }
+ }
+ return(hit);
+}
+
+/* drop (perhaps) a cadaver and remove monster */
+mondied(mdef) register struct monst *mdef; {
+register struct permonst *pd = mdef->data;
+ if(letter(pd->mlet) && rn2(3)){
+ (void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
+ if(cansee(mdef->mx,mdef->my)){
+ unpmon(mdef);
+ atl(mdef->mx,mdef->my,fobj->olet);
+ }
+ stackobj(fobj);
+ }
+ mondead(mdef);
+}
+
+/* drop a rock and remove monster */
+monstone(mdef) register struct monst *mdef; {
+ extern char mlarge[];
+ if(index(mlarge, mdef->data->mlet))
+ mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
+ else
+ mksobj_at(ROCK, mdef->mx, mdef->my);
+ if(cansee(mdef->mx, mdef->my)){
+ unpmon(mdef);
+ atl(mdef->mx,mdef->my,fobj->olet);
+ }
+ mondead(mdef);
+}
+
+
+fightm(mtmp) register struct monst *mtmp; {
+register struct monst *mon;
+ for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
+ if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
+ if(rn2(4))
+ return(hitmm(mtmp,mon));
+ }
+ return(-1);
+}
+
+/* u is hit by sth, but not a monster */
+thitu(tlev,dam,name)
+register tlev,dam;
+register char *name;
+{
+char buf[BUFSZ];
+ setan(name,buf);
+ if(u.uac + tlev <= rnd(20)) {
+ if(Blind) pline("It misses.");
+ else pline("You are almost hit by %s!", buf);
+ return(0);
+ } else {
+ if(Blind) pline("You are hit!");
+ else pline("You are hit by %s!", buf);
+ losehp(dam,name);
+ return(1);
+ }
+}
+
+char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
+
+boolean
+hmon(mon,obj,thrown) /* return TRUE if mon still alive */
+register struct monst *mon;
+register struct obj *obj;
+register thrown;
+{
+ register tmp;
+ boolean hittxt = FALSE;
+
+ if(!obj){
+ tmp = rnd(2); /* attack with bare hands */
+ if(mon->data->mlet == 'c' && !uarmg){
+ pline("You hit the cockatrice with your bare hands.");
+ pline("You turn to stone ...");
+ done_in_by(mon);
+ }
+ } else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
+ if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
+ tmp = rnd(2);
+ else {
+ if(index(mlarge, mon->data->mlet)) {
+ tmp = rnd(objects[obj->otyp].wldam);
+ if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
+ else if(obj->otyp == FLAIL) tmp += rnd(4);
+ } else {
+ tmp = rnd(objects[obj->otyp].wsdam);
+ }
+ tmp += obj->spe;
+ if(!thrown && obj == uwep && obj->otyp == BOOMERANG
+ && !rn2(3)){
+ pline("As you hit %s, the boomerang breaks into splinters.",
+ monnam(mon));
+ freeinv(obj);
+ setworn((struct obj *) 0, obj->owornmask);
+ obfree(obj, (struct obj *) 0);
+ tmp++;
+ }
+ }
+ if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
+ !strcmp(ONAME(obj), "Orcrist"))
+ tmp += rnd(10);
+ } else switch(obj->otyp) {
+ case HEAVY_IRON_BALL:
+ tmp = rnd(25); break;
+ case EXPENSIVE_CAMERA:
+ pline("You succeed in destroying your camera. Congratulations!");
+ freeinv(obj);
+ if(obj->owornmask)
+ setworn((struct obj *) 0, obj->owornmask);
+ obfree(obj, (struct obj *) 0);
+ return(TRUE);
+ case DEAD_COCKATRICE:
+ pline("You hit %s with the cockatrice corpse.",
+ monnam(mon));
+ if(mon->data->mlet == 'c') {
+ tmp = 1;
+ hittxt = TRUE;
+ break;
+ }
+ pline("%s is turned to stone!", Monnam(mon));
+ killed(mon);
+ return(FALSE);
+ case CLOVE_OF_GARLIC: /* no effect against demons */
+ if(index(UNDEAD, mon->data->mlet))
+ mon->mflee = 1;
+ tmp = 1;
+ break;
+ default:
+ /* non-weapons can damage because of their weight */
+ /* (but not too much) */
+ tmp = obj->owt/10;
+ if(tmp < 1) tmp = 1;
+ else tmp = rnd(tmp);
+ if(tmp > 6) tmp = 6;
+ }
+
+ /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
+
+ tmp += u.udaminc + dbon();
+ if(u.uswallow) {
+ if((tmp -= u.uswldtim) <= 0) {
+ pline("Your arms are no longer able to hit.");
+ return(TRUE);
+ }
+ }
+ if(tmp < 1) tmp = 1;
+ mon->mhp -= tmp;
+ if(mon->mhp < 1) {
+ killed(mon);
+ return(FALSE);
+ }
+ if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
+ mon->mflee = 1; /* Rick Richardson */
+ mon->mfleetim += 10*rnd(tmp);
+ }
+
+ if(!hittxt) {
+ if(thrown)
+ /* this assumes that we cannot throw plural things */
+ hit( xname(obj) /* or: objects[obj->otyp].oc_name */,
+ mon, exclam(tmp) );
+ else if(Blind)
+ pline("You hit it.");
+ else
+ pline("You hit %s%s", monnam(mon), exclam(tmp));
+ }
+
+ if(u.umconf && !thrown) {
+ if(!Blind) {
+ pline("Your hands stop glowing blue.");
+ if(!mon->mfroz && !mon->msleep)
+ pline("%s appears confused.",Monnam(mon));
+ }
+ mon->mconf = 1;
+ u.umconf = 0;
+ }
+ return(TRUE); /* mon still alive */
+}
+
+/* try to attack; return FALSE if monster evaded */
+/* u.dx and u.dy must be set */
+attack(mtmp)
+register struct monst *mtmp;
+{
+ schar tmp;
+ boolean malive = TRUE;
+ register struct permonst *mdat;
+ mdat = mtmp->data;
+
+ u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */
+
+ if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
+ !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
+ (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
+ mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
+ return(FALSE);
+
+ if(mtmp->mimic){
+ if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
+ switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
+ case '+':
+ pline("The door actually was a Mimic.");
+ break;
+ case '$':
+ pline("The chest was a Mimic!");
+ break;
+ default:
+ pline("Wait! That's a Mimic!");
+ }
+ wakeup(mtmp); /* clears mtmp->mimic */
+ return(TRUE);
+ }
+
+ wakeup(mtmp);
+
+ if(mtmp->mhide && mtmp->mundetected){
+ register struct obj *obj;
+
+ mtmp->mundetected = 0;
+ if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
+ pline("Wait! There's a %s hiding under %s!",
+ mdat->mname, doname(obj));
+ return(TRUE);
+ }
+
+ tmp = u.uluck + u.ulevel + mdat->ac + abon();
+ if(uwep) {
+ if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
+ tmp += uwep->spe;
+ if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
+ else if(uwep->otyp == DAGGER) tmp += 2;
+ else if(uwep->otyp == CRYSKNIFE) tmp += 3;
+ else if(uwep->otyp == SPEAR &&
+ index("XDne", mdat->mlet)) tmp += 2;
+ }
+ if(mtmp->msleep) {
+ mtmp->msleep = 0;
+ tmp += 2;
+ }
+ if(mtmp->mfroz) {
+ tmp += 4;
+ if(!rn2(10)) mtmp->mfroz = 0;
+ }
+ if(mtmp->mflee) tmp += 2;
+ if(u.utrap) tmp -= 3;
+
+ /* with a lot of luggage, your agility diminishes */
+ tmp -= (inv_weight() + 40)/20;
+
+ if(tmp <= rnd(20) && !u.uswallow){
+ if(Blind) pline("You miss it.");
+ else pline("You miss %s.",monnam(mtmp));
+ } else {
+ /* we hit the monster; be careful: it might die! */
+
+ if((malive = hmon(mtmp,uwep,0)) == TRUE) {
+ /* monster still alive */
+ if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
+ mtmp->mflee = 1;
+ if(!rn2(3)) mtmp->mfleetim = rnd(100);
+ if(u.ustuck == mtmp && !u.uswallow)
+ u.ustuck = 0;
+ }
+#ifndef NOWORM
+ if(mtmp->wormno)
+ cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
+ uwep ? uwep->otyp : 0);
+#endif NOWORM
+ }
+ if(mdat->mlet == 'a') {
+ if(rn2(2)) {
+ pline("You are splashed by the blob's acid!");
+ losehp_m(rnd(6), mtmp);
+ if(!rn2(30)) corrode_armor();
+ }
+ if(!rn2(6)) corrode_weapon();
+ }
+ }
+ if(malive && mdat->mlet == 'E' && canseemon(mtmp)
+ && !mtmp->mcan && rn2(3)) {
+ if(mtmp->mcansee) {
+ pline("You are frozen by the floating eye's gaze!");
+ nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
+ } else {
+ pline("The blinded floating eye cannot defend itself.");
+ if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
+ }
+ }
+ return(TRUE);
+}
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