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-rw-r--r--games/hack/hack.do_wear.c337
1 files changed, 0 insertions, 337 deletions
diff --git a/games/hack/hack.do_wear.c b/games/hack/hack.do_wear.c
deleted file mode 100644
index 1aa77fd..0000000
--- a/games/hack/hack.do_wear.c
+++ /dev/null
@@ -1,337 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* hack.do_wear.c - version 1.0.3 */
-/* $FreeBSD$ */
-
-#include "hack.h"
-#include <stdio.h>
-extern char *nomovemsg;
-extern char quitchars[];
-extern char *Doname();
-
-off_msg(otmp) struct obj *otmp; {
- pline("You were wearing %s.", doname(otmp));
-}
-
-doremarm() {
- struct obj *otmp;
- if(!uarm && !uarmh && !uarms && !uarmg) {
- pline("Not wearing any armor.");
- return(0);
- }
- otmp = (!uarmh && !uarms && !uarmg) ? uarm :
- (!uarms && !uarm && !uarmg) ? uarmh :
- (!uarmh && !uarm && !uarmg) ? uarms :
- (!uarmh && !uarm && !uarms) ? uarmg :
- getobj("[", "take off");
- if(!otmp) return(0);
- if(!(otmp->owornmask & (W_ARMOR - W_ARM2))) {
- pline("You can't take that off.");
- return(0);
- }
- if( otmp == uarmg && uwep && uwep->cursed ) { /* myers@uwmacc */
- pline("You seem not able to take off the gloves while holding your weapon.");
- return(0);
- }
- (void) armoroff(otmp);
- return(1);
-}
-
-doremring() {
- if(!uleft && !uright){
- pline("Not wearing any ring.");
- return(0);
- }
- if(!uleft)
- return(dorr(uright));
- if(!uright)
- return(dorr(uleft));
- if(uleft && uright) while(1) {
- char answer;
-
- pline("What ring, Right or Left? [ rl?]");
- if(index(quitchars, (answer = readchar())))
- return(0);
- switch(answer) {
- case 'l':
- case 'L':
- return(dorr(uleft));
- case 'r':
- case 'R':
- return(dorr(uright));
- case '?':
- (void) doprring();
- /* might look at morc here %% */
- }
- }
- /* NOTREACHED */
-#ifdef lint
- return(0);
-#endif /* lint */
-}
-
-dorr(otmp) struct obj *otmp; {
- if(cursed(otmp)) return(0);
- ringoff(otmp);
- off_msg(otmp);
- return(1);
-}
-
-cursed(otmp) struct obj *otmp; {
- if(otmp->cursed){
- pline("You can't. It appears to be cursed.");
- return(1);
- }
- return(0);
-}
-
-armoroff(otmp) struct obj *otmp; {
-int delay = -objects[otmp->otyp].oc_delay;
- if(cursed(otmp)) return(0);
- setworn((struct obj *) 0, otmp->owornmask & W_ARMOR);
- if(delay) {
- nomul(delay);
- switch(otmp->otyp) {
- case HELMET:
- nomovemsg = "You finished taking off your helmet.";
- break;
- case PAIR_OF_GLOVES:
- nomovemsg = "You finished taking off your gloves";
- break;
- default:
- nomovemsg = "You finished taking off your suit.";
- }
- } else {
- off_msg(otmp);
- }
- return(1);
-}
-
-doweararm() {
- struct obj *otmp;
- int delay;
- int err = 0;
- long mask = 0;
-
- otmp = getobj("[", "wear");
- if(!otmp) return(0);
- if(otmp->owornmask & W_ARMOR) {
- pline("You are already wearing that!");
- return(0);
- }
- if(otmp->otyp == HELMET){
- if(uarmh) {
- pline("You are already wearing a helmet.");
- err++;
- } else
- mask = W_ARMH;
- } else if(otmp->otyp == SHIELD){
- if(uarms) pline("You are already wearing a shield."), err++;
- if(uwep && uwep->otyp == TWO_HANDED_SWORD)
- pline("You cannot wear a shield and wield a two-handed sword."), err++;
- if(!err) mask = W_ARMS;
- } else if(otmp->otyp == PAIR_OF_GLOVES) {
- if(uarmg) {
- pline("You are already wearing gloves.");
- err++;
- } else
- if(uwep && uwep->cursed) {
- pline("You cannot wear gloves over your weapon.");
- err++;
- } else
- mask = W_ARMG;
- } else {
- if(uarm) {
- if(otmp->otyp != ELVEN_CLOAK || uarm2) {
- pline("You are already wearing some armor.");
- err++;
- }
- }
- if(!err) mask = W_ARM;
- }
- if(otmp == uwep && uwep->cursed) {
- if(!err++)
- pline("%s is welded to your hand.", Doname(uwep));
- }
- if(err) return(0);
- setworn(otmp, mask);
- if(otmp == uwep)
- setuwep((struct obj *) 0);
- delay = -objects[otmp->otyp].oc_delay;
- if(delay){
- nomul(delay);
- nomovemsg = "You finished your dressing manoeuvre.";
- }
- otmp->known = 1;
- return(1);
-}
-
-dowearring() {
- struct obj *otmp;
- long mask = 0;
- long oldprop;
-
- if(uleft && uright){
- pline("There are no more ring-fingers to fill.");
- return(0);
- }
- otmp = getobj("=", "wear");
- if(!otmp) return(0);
- if(otmp->owornmask & W_RING) {
- pline("You are already wearing that!");
- return(0);
- }
- if(otmp == uleft || otmp == uright) {
- pline("You are already wearing that.");
- return(0);
- }
- if(otmp == uwep && uwep->cursed) {
- pline("%s is welded to your hand.", Doname(uwep));
- return(0);
- }
- if(uleft) mask = RIGHT_RING;
- else if(uright) mask = LEFT_RING;
- else do {
- char answer;
-
- pline("What ring-finger, Right or Left? ");
- if(index(quitchars, (answer = readchar())))
- return(0);
- switch(answer){
- case 'l':
- case 'L':
- mask = LEFT_RING;
- break;
- case 'r':
- case 'R':
- mask = RIGHT_RING;
- break;
- }
- } while(!mask);
- setworn(otmp, mask);
- if(otmp == uwep)
- setuwep((struct obj *) 0);
- oldprop = u.uprops[PROP(otmp->otyp)].p_flgs;
- u.uprops[PROP(otmp->otyp)].p_flgs |= mask;
- switch(otmp->otyp){
- case RIN_LEVITATION:
- if(!oldprop) float_up();
- break;
- case RIN_PROTECTION_FROM_SHAPE_CHANGERS:
- rescham();
- break;
- case RIN_GAIN_STRENGTH:
- u.ustr += otmp->spe;
- u.ustrmax += otmp->spe;
- if(u.ustr > 118) u.ustr = 118;
- if(u.ustrmax > 118) u.ustrmax = 118;
- flags.botl = 1;
- break;
- case RIN_INCREASE_DAMAGE:
- u.udaminc += otmp->spe;
- break;
- }
- prinv(otmp);
- return(1);
-}
-
-ringoff(obj)
-struct obj *obj;
-{
-long mask;
- mask = obj->owornmask & W_RING;
- setworn((struct obj *) 0, obj->owornmask);
- if(!(u.uprops[PROP(obj->otyp)].p_flgs & mask))
- impossible("Strange... I didnt know you had that ring.");
- u.uprops[PROP(obj->otyp)].p_flgs &= ~mask;
- switch(obj->otyp) {
- case RIN_FIRE_RESISTANCE:
- /* Bad luck if the player is in hell... --jgm */
- if (!Fire_resistance && dlevel >= 30) {
- pline("The flames of Hell burn you to a crisp.");
- killer = "stupidity in hell";
- done("burned");
- }
- break;
- case RIN_LEVITATION:
- if(!Levitation) { /* no longer floating */
- float_down();
- }
- break;
- case RIN_GAIN_STRENGTH:
- u.ustr -= obj->spe;
- u.ustrmax -= obj->spe;
- if(u.ustr > 118) u.ustr = 118;
- if(u.ustrmax > 118) u.ustrmax = 118;
- flags.botl = 1;
- break;
- case RIN_INCREASE_DAMAGE:
- u.udaminc -= obj->spe;
- break;
- }
-}
-
-find_ac(){
-int uac = 10;
- if(uarm) uac -= ARM_BONUS(uarm);
- if(uarm2) uac -= ARM_BONUS(uarm2);
- if(uarmh) uac -= ARM_BONUS(uarmh);
- if(uarms) uac -= ARM_BONUS(uarms);
- if(uarmg) uac -= ARM_BONUS(uarmg);
- if(uleft && uleft->otyp == RIN_PROTECTION) uac -= uleft->spe;
- if(uright && uright->otyp == RIN_PROTECTION) uac -= uright->spe;
- if(uac != u.uac){
- u.uac = uac;
- flags.botl = 1;
- }
-}
-
-glibr(){
-struct obj *otmp;
-int xfl = 0;
- if(!uarmg) if(uleft || uright) {
- /* Note: at present also cursed rings fall off */
- pline("Your %s off your fingers.",
- (uleft && uright) ? "rings slip" : "ring slips");
- xfl++;
- if((otmp = uleft) != Null(obj)){
- ringoff(uleft);
- dropx(otmp);
- }
- if((otmp = uright) != Null(obj)){
- ringoff(uright);
- dropx(otmp);
- }
- }
- if((otmp = uwep) != Null(obj)){
- /* Note: at present also cursed weapons fall */
- setuwep((struct obj *) 0);
- dropx(otmp);
- pline("Your weapon %sslips from your hands.",
- xfl ? "also " : "");
- }
-}
-
-struct obj *
-some_armor(){
-struct obj *otmph = uarm;
- if(uarmh && (!otmph || !rn2(4))) otmph = uarmh;
- if(uarmg && (!otmph || !rn2(4))) otmph = uarmg;
- if(uarms && (!otmph || !rn2(4))) otmph = uarms;
- return(otmph);
-}
-
-corrode_armor(){
-struct obj *otmph = some_armor();
- if(otmph){
- if(otmph->rustfree ||
- otmph->otyp == ELVEN_CLOAK ||
- otmph->otyp == LEATHER_ARMOR ||
- otmph->otyp == STUDDED_LEATHER_ARMOR) {
- pline("Your %s not affected!",
- aobjnam(otmph, "are"));
- return;
- }
- pline("Your %s!", aobjnam(otmph, "corrode"));
- otmph->spe--;
- }
-}
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