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Diffstat (limited to 'games/battlestar/com7.c')
-rw-r--r-- | games/battlestar/com7.c | 274 |
1 files changed, 0 insertions, 274 deletions
diff --git a/games/battlestar/com7.c b/games/battlestar/com7.c deleted file mode 100644 index 9c509ff..0000000 --- a/games/battlestar/com7.c +++ /dev/null @@ -1,274 +0,0 @@ -/* - * Copyright (c) 1983, 1993 - * The Regents of the University of California. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions - * are met: - * 1. Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * 3. All advertising materials mentioning features or use of this software - * must display the following acknowledgement: - * This product includes software developed by the University of - * California, Berkeley and its contributors. - * 4. Neither the name of the University nor the names of its contributors - * may be used to endorse or promote products derived from this software - * without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND - * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE - * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL - * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS - * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT - * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY - * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF - * SUCH DAMAGE. - */ - -#ifndef lint -#if 0 -static char sccsid[] = "@(#)com7.c 8.1 (Berkeley) 5/31/93"; -#endif -static const char rcsid[] = - "$FreeBSD$"; -#endif /* not lint */ - -#include "externs.h" - -int -fight(enemy,strength) -int enemy,strength; -{ - int lifeline = 0; - int hurt; - char auxbuf[LINELENGTH]; - char *next; - int i; - int exhaustion = 0; - -fighton: - gtime++; - snooze -= 5; - if (snooze > gtime) - exhaustion = CYCLE/(snooze - gtime); - else { - puts("You collapse exhausted, and he pulverizes your skull."); - die(0); - } - if (snooze - gtime < 20) - puts("You look tired! I hope you're able to fight."); - next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0); - for (i=0; next && i < 10; i++) - next = getword(next, words[i], -1); - parse(); - switch(wordvalue[wordnumber]){ - - case KILL: - case SMITE: - if (testbit(inven,TWO_HANDED)) - hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion; - else if (testbit(inven,SWORD) || testbit(inven, BROAD)) - hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion; - else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD)) - hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion; - else - hurt = rnd(7) - encumber; - if (hurt < 5) - switch(rnd(3)){ - - case 0: - puts("You swung wide and missed."); - break; - case 1: - puts("He checked your blow. CLASH! CLANG!"); - break; - case 2: - puts("His filthy tunic hangs by one less thread."); - break; - } - else if (hurt < 10){ - switch(rnd(3)){ - case 0: - puts("He's bleeding."); - break; - case 1: - puts("A trickle of blood runs down his face."); - break; - case 2: - puts("A huge purple bruise is forming on the side of his face."); - break; - } - lifeline++; - } - else if (hurt < 20){ - switch(rnd(3)){ - case 0: - puts("He staggers back quavering."); - break; - case 1: - puts("He jumps back with his hand over the wound."); - break; - case 2: - puts("His shirt falls open with a swath across the chest."); - break; - } - lifeline += 5; - } - else if (hurt < 30){ - switch(rnd(3)){ - case 0: - printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right")); - break; - case 1: - puts("The steel bites home and scrapes along his ribs."); - break; - case 2: - puts("You pierce him, and his breath hisses through clenched teeth."); - break; - } - lifeline += 10; - } - else if (hurt < 40){ - switch(rnd(3)){ - case 0: - puts("You smite him to the ground."); - if (strength - lifeline > 20) - puts("But in a flurry of steel he regains his feet!"); - break; - case 1: - puts("The force of your blow sends him to his knees."); - puts("His arm swings lifeless at his side."); - break; - case 2: - puts("Clutching his blood drenched shirt, he collapses stunned."); - break; - } - lifeline += 20; - } - else { - switch(rnd(3)){ - case 0: - puts("His ribs crack under your powerful swing, flooding his lungs with blood."); - break; - case 1: - puts("You shatter his upheld arm in a spray of blood. The blade continues deep"); - puts("into his back, severing the spinal cord."); - lifeline += 25; - break; - case 2: - puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground."); - lifeline += 25; - break; - } - lifeline += 30; - } - break; - - case BACK: - if (enemy == DARK && lifeline > strength * 0.33){ - puts("He throws you back against the rock and pummels your face."); - if (testbit(inven,AMULET) || testbit(wear,AMULET)){ - printf("Lifting the amulet from you, "); - if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){ - puts("his power grows and the walls of\nthe earth tremble."); - puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse."); - puts("The planet is consumed by darkness."); - die(0); - } - if (testbit(inven,AMULET)){ - clearbit(inven,AMULET); - carrying -= objwt[AMULET]; - encumber -= objcumber[AMULET]; - } - else - clearbit(wear,AMULET); - puts("he flees down the dark caverns."); - clearbit(location[position].objects,DARK); - injuries[SKULL] = 1; - followfight = gtime; - return (0); - } - else{ - puts("I'm afraid you have been killed."); - die(0); - } - } - else{ - puts("You escape stunned and disoriented from the fight."); - puts("A victorious bellow echoes from the battlescene."); - if (back && position != back) - battlestar_move(back,BACK); - else if (ahead &&position != ahead) - battlestar_move(ahead,AHEAD); - else if (left && position != left) - battlestar_move(left,LEFT); - else if (right && position != right) - battlestar_move(right,RIGHT); - else - battlestar_move(location[position].down, - AHEAD); - return(0); - } - - case SHOOT: - if (testbit(inven,LASER)){ - if (strength - lifeline <= 50){ - printf("The %s took a direct hit!\n",objsht[enemy]); - lifeline += 50; - } - else { - puts("With his bare hand he deflects the laser blast and whips the pistol from you!"); - clearbit(inven,LASER); - setbit(location[position].objects,LASER); - carrying -= objwt[LASER]; - encumber -= objcumber[LASER]; - } - } - else - puts("Unfortunately, you don't have a blaster handy."); - break; - - case DROP: - case DRAW: - cypher(); - gtime--; - break; - - default: - puts("You don't have a chance, he is too quick."); - break; - - } - if (lifeline >= strength){ - printf("You have killed the %s.\n", objsht[enemy]); - if (enemy == ELF || enemy == DARK) - puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!"); - clearbit(location[position].objects,enemy); - power += 2; - notes[JINXED]++; - return(0); - } - puts("He attacks..."); - /* some embellisments */ - hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0); - hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0); - hurt = hurt < 0 ? 0 : hurt; - hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt; - if (!injuries[hurt]){ - injuries[hurt] = 1; - printf("I'm afraid you have suffered %s.\n", ouch[hurt]); - } - else - puts("You emerge unscathed."); - if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ - puts("I'm afraid you have suffered fatal injuries."); - die(0); - } - goto fighton; -} |