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-rw-r--r--games/battlestar/com7.c274
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diff --git a/games/battlestar/com7.c b/games/battlestar/com7.c
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-/*
- * Copyright (c) 1983, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
-#ifndef lint
-#if 0
-static char sccsid[] = "@(#)com7.c 8.1 (Berkeley) 5/31/93";
-#endif
-static const char rcsid[] =
- "$FreeBSD$";
-#endif /* not lint */
-
-#include "externs.h"
-
-int
-fight(enemy,strength)
-int enemy,strength;
-{
- int lifeline = 0;
- int hurt;
- char auxbuf[LINELENGTH];
- char *next;
- int i;
- int exhaustion = 0;
-
-fighton:
- gtime++;
- snooze -= 5;
- if (snooze > gtime)
- exhaustion = CYCLE/(snooze - gtime);
- else {
- puts("You collapse exhausted, and he pulverizes your skull.");
- die(0);
- }
- if (snooze - gtime < 20)
- puts("You look tired! I hope you're able to fight.");
- next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
- for (i=0; next && i < 10; i++)
- next = getword(next, words[i], -1);
- parse();
- switch(wordvalue[wordnumber]){
-
- case KILL:
- case SMITE:
- if (testbit(inven,TWO_HANDED))
- hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
- else if (testbit(inven,SWORD) || testbit(inven, BROAD))
- hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
- else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
- hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
- else
- hurt = rnd(7) - encumber;
- if (hurt < 5)
- switch(rnd(3)){
-
- case 0:
- puts("You swung wide and missed.");
- break;
- case 1:
- puts("He checked your blow. CLASH! CLANG!");
- break;
- case 2:
- puts("His filthy tunic hangs by one less thread.");
- break;
- }
- else if (hurt < 10){
- switch(rnd(3)){
- case 0:
- puts("He's bleeding.");
- break;
- case 1:
- puts("A trickle of blood runs down his face.");
- break;
- case 2:
- puts("A huge purple bruise is forming on the side of his face.");
- break;
- }
- lifeline++;
- }
- else if (hurt < 20){
- switch(rnd(3)){
- case 0:
- puts("He staggers back quavering.");
- break;
- case 1:
- puts("He jumps back with his hand over the wound.");
- break;
- case 2:
- puts("His shirt falls open with a swath across the chest.");
- break;
- }
- lifeline += 5;
- }
- else if (hurt < 30){
- switch(rnd(3)){
- case 0:
- printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
- break;
- case 1:
- puts("The steel bites home and scrapes along his ribs.");
- break;
- case 2:
- puts("You pierce him, and his breath hisses through clenched teeth.");
- break;
- }
- lifeline += 10;
- }
- else if (hurt < 40){
- switch(rnd(3)){
- case 0:
- puts("You smite him to the ground.");
- if (strength - lifeline > 20)
- puts("But in a flurry of steel he regains his feet!");
- break;
- case 1:
- puts("The force of your blow sends him to his knees.");
- puts("His arm swings lifeless at his side.");
- break;
- case 2:
- puts("Clutching his blood drenched shirt, he collapses stunned.");
- break;
- }
- lifeline += 20;
- }
- else {
- switch(rnd(3)){
- case 0:
- puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
- break;
- case 1:
- puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
- puts("into his back, severing the spinal cord.");
- lifeline += 25;
- break;
- case 2:
- puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
- lifeline += 25;
- break;
- }
- lifeline += 30;
- }
- break;
-
- case BACK:
- if (enemy == DARK && lifeline > strength * 0.33){
- puts("He throws you back against the rock and pummels your face.");
- if (testbit(inven,AMULET) || testbit(wear,AMULET)){
- printf("Lifting the amulet from you, ");
- if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
- puts("his power grows and the walls of\nthe earth tremble.");
- puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
- puts("The planet is consumed by darkness.");
- die(0);
- }
- if (testbit(inven,AMULET)){
- clearbit(inven,AMULET);
- carrying -= objwt[AMULET];
- encumber -= objcumber[AMULET];
- }
- else
- clearbit(wear,AMULET);
- puts("he flees down the dark caverns.");
- clearbit(location[position].objects,DARK);
- injuries[SKULL] = 1;
- followfight = gtime;
- return (0);
- }
- else{
- puts("I'm afraid you have been killed.");
- die(0);
- }
- }
- else{
- puts("You escape stunned and disoriented from the fight.");
- puts("A victorious bellow echoes from the battlescene.");
- if (back && position != back)
- battlestar_move(back,BACK);
- else if (ahead &&position != ahead)
- battlestar_move(ahead,AHEAD);
- else if (left && position != left)
- battlestar_move(left,LEFT);
- else if (right && position != right)
- battlestar_move(right,RIGHT);
- else
- battlestar_move(location[position].down,
- AHEAD);
- return(0);
- }
-
- case SHOOT:
- if (testbit(inven,LASER)){
- if (strength - lifeline <= 50){
- printf("The %s took a direct hit!\n",objsht[enemy]);
- lifeline += 50;
- }
- else {
- puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
- clearbit(inven,LASER);
- setbit(location[position].objects,LASER);
- carrying -= objwt[LASER];
- encumber -= objcumber[LASER];
- }
- }
- else
- puts("Unfortunately, you don't have a blaster handy.");
- break;
-
- case DROP:
- case DRAW:
- cypher();
- gtime--;
- break;
-
- default:
- puts("You don't have a chance, he is too quick.");
- break;
-
- }
- if (lifeline >= strength){
- printf("You have killed the %s.\n", objsht[enemy]);
- if (enemy == ELF || enemy == DARK)
- puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
- clearbit(location[position].objects,enemy);
- power += 2;
- notes[JINXED]++;
- return(0);
- }
- puts("He attacks...");
- /* some embellisments */
- hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
- hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
- hurt = hurt < 0 ? 0 : hurt;
- hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
- if (!injuries[hurt]){
- injuries[hurt] = 1;
- printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
- }
- else
- puts("You emerge unscathed.");
- if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
- puts("I'm afraid you have suffered fatal injuries.");
- die(0);
- }
- goto fighton;
-}
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