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-rw-r--r--contrib/xz/src/liblzma/api/lzma/base.h81
1 files changed, 67 insertions, 14 deletions
diff --git a/contrib/xz/src/liblzma/api/lzma/base.h b/contrib/xz/src/liblzma/api/lzma/base.h
index 43dde8d..7a31a42 100644
--- a/contrib/xz/src/liblzma/api/lzma/base.h
+++ b/contrib/xz/src/liblzma/api/lzma/base.h
@@ -240,12 +240,12 @@ typedef enum {
/**
* \brief The `action' argument for lzma_code()
*
- * After the first use of LZMA_SYNC_FLUSH, LZMA_FULL_FLUSH, or LZMA_FINISH,
- * the same `action' must is used until lzma_code() returns LZMA_STREAM_END.
- * Also, the amount of input (that is, strm->avail_in) must not be modified
- * by the application until lzma_code() returns LZMA_STREAM_END. Changing the
- * `action' or modifying the amount of input will make lzma_code() return
- * LZMA_PROG_ERROR.
+ * After the first use of LZMA_SYNC_FLUSH, LZMA_FULL_FLUSH, LZMA_FULL_BARRIER,
+ * or LZMA_FINISH, the same `action' must is used until lzma_code() returns
+ * LZMA_STREAM_END. Also, the amount of input (that is, strm->avail_in) must
+ * not be modified by the application until lzma_code() returns
+ * LZMA_STREAM_END. Changing the `action' or modifying the amount of input
+ * will make lzma_code() return LZMA_PROG_ERROR.
*/
typedef enum {
LZMA_RUN = 0,
@@ -293,7 +293,7 @@ typedef enum {
*
* All the input data going to the current Block must have
* been given to the encoder (the last bytes can still be
- * pending in* next_in). Call lzma_code() with LZMA_FULL_FLUSH
+ * pending in *next_in). Call lzma_code() with LZMA_FULL_FLUSH
* until it returns LZMA_STREAM_END. Then continue normally
* with LZMA_RUN or finish the Stream with LZMA_FINISH.
*
@@ -302,6 +302,29 @@ typedef enum {
* no unfinished Block, no empty Block is created.
*/
+ LZMA_FULL_BARRIER = 4,
+ /**<
+ * \brief Finish encoding of the current Block
+ *
+ * This is like LZMA_FULL_FLUSH except that this doesn't
+ * necessarily wait until all the input has been made
+ * available via the output buffer. That is, lzma_code()
+ * might return LZMA_STREAM_END as soon as all the input
+ * has been consumed (avail_in == 0).
+ *
+ * LZMA_FULL_BARRIER is useful with a threaded encoder if
+ * one wants to split the .xz Stream into Blocks at specific
+ * offsets but doesn't care if the output isn't flushed
+ * immediately. Using LZMA_FULL_BARRIER allows keeping
+ * the threads busy while LZMA_FULL_FLUSH would make
+ * lzma_code() wait until all the threads have finished
+ * until more data could be passed to the encoder.
+ *
+ * With a lzma_stream initialized with the single-threaded
+ * lzma_stream_encoder() or lzma_easy_encoder(),
+ * LZMA_FULL_BARRIER is an alias for LZMA_FULL_FLUSH.
+ */
+
LZMA_FINISH = 3
/**<
* \brief Finish the coding operation
@@ -332,11 +355,19 @@ typedef enum {
* malloc() and free(). C++ users should note that the custom memory
* handling functions must not throw exceptions.
*
- * liblzma doesn't make an internal copy of lzma_allocator. Thus, it is
- * OK to change these function pointers in the middle of the coding
- * process, but obviously it must be done carefully to make sure that the
- * replacement `free' can deallocate memory allocated by the earlier
- * `alloc' function(s).
+ * Single-threaded mode only: liblzma doesn't make an internal copy of
+ * lzma_allocator. Thus, it is OK to change these function pointers in
+ * the middle of the coding process, but obviously it must be done
+ * carefully to make sure that the replacement `free' can deallocate
+ * memory allocated by the earlier `alloc' function(s).
+ *
+ * Multithreaded mode: liblzma might internally store pointers to the
+ * lzma_allocator given via the lzma_stream structure. The application
+ * must not change the allocator pointer in lzma_stream or the contents
+ * of the pointed lzma_allocator structure until lzma_end() has been used
+ * to free the memory associated with that lzma_stream. The allocation
+ * functions might be called simultaneously from multiple threads, and
+ * thus they must be thread safe.
*/
typedef struct {
/**
@@ -448,7 +479,8 @@ typedef struct lzma_internal_s lzma_internal;
*
* Application may modify the values of total_in and total_out as it wants.
* They are updated by liblzma to match the amount of data read and
- * written, but aren't used for anything else.
+ * written but aren't used for anything else except as a possible return
+ * values from lzma_get_progress().
*/
typedef struct {
const uint8_t *next_in; /**< Pointer to the next input byte. */
@@ -464,8 +496,10 @@ typedef struct {
*
* In most cases this is NULL which makes liblzma use
* the standard malloc() and free().
+ *
+ * \note In 5.0.x this is not a const pointer.
*/
- lzma_allocator *allocator;
+ const lzma_allocator *allocator;
/** Internal state is not visible to applications. */
lzma_internal *internal;
@@ -547,6 +581,25 @@ extern LZMA_API(void) lzma_end(lzma_stream *strm) lzma_nothrow;
/**
+ * \brief Get progress information
+ *
+ * In single-threaded mode, applications can get progress information from
+ * strm->total_in and strm->total_out. In multi-threaded mode this is less
+ * useful because a significant amount of both input and output data gets
+ * buffered internally by liblzma. This makes total_in and total_out give
+ * misleading information and also makes the progress indicator updates
+ * non-smooth.
+ *
+ * This function gives realistic progress information also in multi-threaded
+ * mode by taking into account the progress made by each thread. In
+ * single-threaded mode *progress_in and *progress_out are set to
+ * strm->total_in and strm->total_out, respectively.
+ */
+extern LZMA_API(void) lzma_get_progress(lzma_stream *strm,
+ uint64_t *progress_in, uint64_t *progress_out) lzma_nothrow;
+
+
+/**
* \brief Get the memory usage of decoder filter chain
*
* This function is currently supported only when *strm has been initialized
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