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diff --git a/contrib/perl5/pod/perlipc.pod b/contrib/perl5/pod/perlipc.pod deleted file mode 100644 index a1df3e4..0000000 --- a/contrib/perl5/pod/perlipc.pod +++ /dev/null @@ -1,1509 +0,0 @@ -=head1 NAME - -perlipc - Perl interprocess communication (signals, fifos, pipes, safe subprocesses, sockets, and semaphores) - -=head1 DESCRIPTION - -The basic IPC facilities of Perl are built out of the good old Unix -signals, named pipes, pipe opens, the Berkeley socket routines, and SysV -IPC calls. Each is used in slightly different situations. - -=head1 Signals - -Perl uses a simple signal handling model: the %SIG hash contains names or -references of user-installed signal handlers. These handlers will be called -with an argument which is the name of the signal that triggered it. A -signal may be generated intentionally from a particular keyboard sequence like -control-C or control-Z, sent to you from another process, or -triggered automatically by the kernel when special events transpire, like -a child process exiting, your process running out of stack space, or -hitting file size limit. - -For example, to trap an interrupt signal, set up a handler like this. -Do as little as you possibly can in your handler; notice how all we do is -set a global variable and then raise an exception. That's because on most -systems, libraries are not re-entrant; particularly, memory allocation and -I/O routines are not. That means that doing nearly I<anything> in your -handler could in theory trigger a memory fault and subsequent core dump. - - sub catch_zap { - my $signame = shift; - $shucks++; - die "Somebody sent me a SIG$signame"; - } - $SIG{INT} = 'catch_zap'; # could fail in modules - $SIG{INT} = \&catch_zap; # best strategy - -The names of the signals are the ones listed out by C<kill -l> on your -system, or you can retrieve them from the Config module. Set up an -@signame list indexed by number to get the name and a %signo table -indexed by name to get the number: - - use Config; - defined $Config{sig_name} || die "No sigs?"; - foreach $name (split(' ', $Config{sig_name})) { - $signo{$name} = $i; - $signame[$i] = $name; - $i++; - } - -So to check whether signal 17 and SIGALRM were the same, do just this: - - print "signal #17 = $signame[17]\n"; - if ($signo{ALRM}) { - print "SIGALRM is $signo{ALRM}\n"; - } - -You may also choose to assign the strings C<'IGNORE'> or C<'DEFAULT'> as -the handler, in which case Perl will try to discard the signal or do the -default thing. - -On most Unix platforms, the C<CHLD> (sometimes also known as C<CLD>) signal -has special behavior with respect to a value of C<'IGNORE'>. -Setting C<$SIG{CHLD}> to C<'IGNORE'> on such a platform has the effect of -not creating zombie processes when the parent process fails to C<wait()> -on its child processes (i.e. child processes are automatically reaped). -Calling C<wait()> with C<$SIG{CHLD}> set to C<'IGNORE'> usually returns -C<-1> on such platforms. - -Some signals can be neither trapped nor ignored, such as -the KILL and STOP (but not the TSTP) signals. One strategy for -temporarily ignoring signals is to use a local() statement, which will be -automatically restored once your block is exited. (Remember that local() -values are "inherited" by functions called from within that block.) - - sub precious { - local $SIG{INT} = 'IGNORE'; - &more_functions; - } - sub more_functions { - # interrupts still ignored, for now... - } - -Sending a signal to a negative process ID means that you send the signal -to the entire Unix process-group. This code sends a hang-up signal to all -processes in the current process group (and sets $SIG{HUP} to IGNORE so -it doesn't kill itself): - - { - local $SIG{HUP} = 'IGNORE'; - kill HUP => -$$; - # snazzy writing of: kill('HUP', -$$) - } - -Another interesting signal to send is signal number zero. This doesn't -actually affect another process, but instead checks whether it's alive -or has changed its UID. - - unless (kill 0 => $kid_pid) { - warn "something wicked happened to $kid_pid"; - } - -You might also want to employ anonymous functions for simple signal -handlers: - - $SIG{INT} = sub { die "\nOutta here!\n" }; - -But that will be problematic for the more complicated handlers that need -to reinstall themselves. Because Perl's signal mechanism is currently -based on the signal(3) function from the C library, you may sometimes be so -misfortunate as to run on systems where that function is "broken", that -is, it behaves in the old unreliable SysV way rather than the newer, more -reasonable BSD and POSIX fashion. So you'll see defensive people writing -signal handlers like this: - - sub REAPER { - $waitedpid = wait; - # loathe sysV: it makes us not only reinstate - # the handler, but place it after the wait - $SIG{CHLD} = \&REAPER; - } - $SIG{CHLD} = \&REAPER; - # now do something that forks... - -or even the more elaborate: - - use POSIX ":sys_wait_h"; - sub REAPER { - my $child; - while (($child = waitpid(-1,WNOHANG)) > 0) { - $Kid_Status{$child} = $?; - } - $SIG{CHLD} = \&REAPER; # still loathe sysV - } - $SIG{CHLD} = \&REAPER; - # do something that forks... - -Signal handling is also used for timeouts in Unix, While safely -protected within an C<eval{}> block, you set a signal handler to trap -alarm signals and then schedule to have one delivered to you in some -number of seconds. Then try your blocking operation, clearing the alarm -when it's done but not before you've exited your C<eval{}> block. If it -goes off, you'll use die() to jump out of the block, much as you might -using longjmp() or throw() in other languages. - -Here's an example: - - eval { - local $SIG{ALRM} = sub { die "alarm clock restart" }; - alarm 10; - flock(FH, 2); # blocking write lock - alarm 0; - }; - if ($@ and $@ !~ /alarm clock restart/) { die } - -If the operation being timed out is system() or qx(), this technique -is liable to generate zombies. If this matters to you, you'll -need to do your own fork() and exec(), and kill the errant child process. - -For more complex signal handling, you might see the standard POSIX -module. Lamentably, this is almost entirely undocumented, but -the F<t/lib/posix.t> file from the Perl source distribution has some -examples in it. - -=head1 Named Pipes - -A named pipe (often referred to as a FIFO) is an old Unix IPC -mechanism for processes communicating on the same machine. It works -just like a regular, connected anonymous pipes, except that the -processes rendezvous using a filename and don't have to be related. - -To create a named pipe, use the Unix command mknod(1) or on some -systems, mkfifo(1). These may not be in your normal path. - - # system return val is backwards, so && not || - # - $ENV{PATH} .= ":/etc:/usr/etc"; - if ( system('mknod', $path, 'p') - && system('mkfifo', $path) ) - { - die "mk{nod,fifo} $path failed"; - } - - -A fifo is convenient when you want to connect a process to an unrelated -one. When you open a fifo, the program will block until there's something -on the other end. - -For example, let's say you'd like to have your F<.signature> file be a -named pipe that has a Perl program on the other end. Now every time any -program (like a mailer, news reader, finger program, etc.) tries to read -from that file, the reading program will block and your program will -supply the new signature. We'll use the pipe-checking file test B<-p> -to find out whether anyone (or anything) has accidentally removed our fifo. - - chdir; # go home - $FIFO = '.signature'; - $ENV{PATH} .= ":/etc:/usr/games"; - - while (1) { - unless (-p $FIFO) { - unlink $FIFO; - system('mknod', $FIFO, 'p') - && die "can't mknod $FIFO: $!"; - } - - # next line blocks until there's a reader - open (FIFO, "> $FIFO") || die "can't write $FIFO: $!"; - print FIFO "John Smith (smith\@host.org)\n", `fortune -s`; - close FIFO; - sleep 2; # to avoid dup signals - } - -=head2 WARNING - -By installing Perl code to deal with signals, you're exposing yourself -to danger from two things. First, few system library functions are -re-entrant. If the signal interrupts while Perl is executing one function -(like malloc(3) or printf(3)), and your signal handler then calls the -same function again, you could get unpredictable behavior--often, a -core dump. Second, Perl isn't itself re-entrant at the lowest levels. -If the signal interrupts Perl while Perl is changing its own internal -data structures, similarly unpredictable behaviour may result. - -There are two things you can do, knowing this: be paranoid or be -pragmatic. The paranoid approach is to do as little as possible in your -signal handler. Set an existing integer variable that already has a -value, and return. This doesn't help you if you're in a slow system call, -which will just restart. That means you have to C<die> to longjump(3) out -of the handler. Even this is a little cavalier for the true paranoiac, -who avoids C<die> in a handler because the system I<is> out to get you. -The pragmatic approach is to say ``I know the risks, but prefer the -convenience'', and to do anything you want in your signal handler, -prepared to clean up core dumps now and again. - -To forbid signal handlers altogether would bars you from -many interesting programs, including virtually everything in this manpage, -since you could no longer even write SIGCHLD handlers. - - -=head1 Using open() for IPC - -Perl's basic open() statement can also be used for unidirectional interprocess -communication by either appending or prepending a pipe symbol to the second -argument to open(). Here's how to start something up in a child process you -intend to write to: - - open(SPOOLER, "| cat -v | lpr -h 2>/dev/null") - || die "can't fork: $!"; - local $SIG{PIPE} = sub { die "spooler pipe broke" }; - print SPOOLER "stuff\n"; - close SPOOLER || die "bad spool: $! $?"; - -And here's how to start up a child process you intend to read from: - - open(STATUS, "netstat -an 2>&1 |") - || die "can't fork: $!"; - while (<STATUS>) { - next if /^(tcp|udp)/; - print; - } - close STATUS || die "bad netstat: $! $?"; - -If one can be sure that a particular program is a Perl script that is -expecting filenames in @ARGV, the clever programmer can write something -like this: - - % program f1 "cmd1|" - f2 "cmd2|" f3 < tmpfile - -and irrespective of which shell it's called from, the Perl program will -read from the file F<f1>, the process F<cmd1>, standard input (F<tmpfile> -in this case), the F<f2> file, the F<cmd2> command, and finally the F<f3> -file. Pretty nifty, eh? - -You might notice that you could use backticks for much the -same effect as opening a pipe for reading: - - print grep { !/^(tcp|udp)/ } `netstat -an 2>&1`; - die "bad netstat" if $?; - -While this is true on the surface, it's much more efficient to process the -file one line or record at a time because then you don't have to read the -whole thing into memory at once. It also gives you finer control of the -whole process, letting you to kill off the child process early if you'd -like. - -Be careful to check both the open() and the close() return values. If -you're I<writing> to a pipe, you should also trap SIGPIPE. Otherwise, -think of what happens when you start up a pipe to a command that doesn't -exist: the open() will in all likelihood succeed (it only reflects the -fork()'s success), but then your output will fail--spectacularly. Perl -can't know whether the command worked because your command is actually -running in a separate process whose exec() might have failed. Therefore, -while readers of bogus commands return just a quick end of file, writers -to bogus command will trigger a signal they'd better be prepared to -handle. Consider: - - open(FH, "|bogus") or die "can't fork: $!"; - print FH "bang\n" or die "can't write: $!"; - close FH or die "can't close: $!"; - -That won't blow up until the close, and it will blow up with a SIGPIPE. -To catch it, you could use this: - - $SIG{PIPE} = 'IGNORE'; - open(FH, "|bogus") or die "can't fork: $!"; - print FH "bang\n" or die "can't write: $!"; - close FH or die "can't close: status=$?"; - -=head2 Filehandles - -Both the main process and any child processes it forks share the same -STDIN, STDOUT, and STDERR filehandles. If both processes try to access -them at once, strange things can happen. You may also want to close -or reopen the filehandles for the child. You can get around this by -opening your pipe with open(), but on some systems this means that the -child process cannot outlive the parent. - -=head2 Background Processes - -You can run a command in the background with: - - system("cmd &"); - -The command's STDOUT and STDERR (and possibly STDIN, depending on your -shell) will be the same as the parent's. You won't need to catch -SIGCHLD because of the double-fork taking place (see below for more -details). - -=head2 Complete Dissociation of Child from Parent - -In some cases (starting server processes, for instance) you'll want to -completely dissociate the child process from the parent. This is -often called daemonization. A well behaved daemon will also chdir() -to the root directory (so it doesn't prevent unmounting the filesystem -containing the directory from which it was launched) and redirect its -standard file descriptors from and to F</dev/null> (so that random -output doesn't wind up on the user's terminal). - - use POSIX 'setsid'; - - sub daemonize { - chdir '/' or die "Can't chdir to /: $!"; - open STDIN, '/dev/null' or die "Can't read /dev/null: $!"; - open STDOUT, '>/dev/null' - or die "Can't write to /dev/null: $!"; - defined(my $pid = fork) or die "Can't fork: $!"; - exit if $pid; - setsid or die "Can't start a new session: $!"; - open STDERR, '>&STDOUT' or die "Can't dup stdout: $!"; - } - -The fork() has to come before the setsid() to ensure that you aren't a -process group leader (the setsid() will fail if you are). If your -system doesn't have the setsid() function, open F</dev/tty> and use the -C<TIOCNOTTY> ioctl() on it instead. See L<tty(4)> for details. - -Non-Unix users should check their Your_OS::Process module for other -solutions. - -=head2 Safe Pipe Opens - -Another interesting approach to IPC is making your single program go -multiprocess and communicate between (or even amongst) yourselves. The -open() function will accept a file argument of either C<"-|"> or C<"|-"> -to do a very interesting thing: it forks a child connected to the -filehandle you've opened. The child is running the same program as the -parent. This is useful for safely opening a file when running under an -assumed UID or GID, for example. If you open a pipe I<to> minus, you can -write to the filehandle you opened and your kid will find it in his -STDIN. If you open a pipe I<from> minus, you can read from the filehandle -you opened whatever your kid writes to his STDOUT. - - use English; - my $sleep_count = 0; - - do { - $pid = open(KID_TO_WRITE, "|-"); - unless (defined $pid) { - warn "cannot fork: $!"; - die "bailing out" if $sleep_count++ > 6; - sleep 10; - } - } until defined $pid; - - if ($pid) { # parent - print KID_TO_WRITE @some_data; - close(KID_TO_WRITE) || warn "kid exited $?"; - } else { # child - ($EUID, $EGID) = ($UID, $GID); # suid progs only - open (FILE, "> /safe/file") - || die "can't open /safe/file: $!"; - while (<STDIN>) { - print FILE; # child's STDIN is parent's KID - } - exit; # don't forget this - } - -Another common use for this construct is when you need to execute -something without the shell's interference. With system(), it's -straightforward, but you can't use a pipe open or backticks safely. -That's because there's no way to stop the shell from getting its hands on -your arguments. Instead, use lower-level control to call exec() directly. - -Here's a safe backtick or pipe open for read: - - # add error processing as above - $pid = open(KID_TO_READ, "-|"); - - if ($pid) { # parent - while (<KID_TO_READ>) { - # do something interesting - } - close(KID_TO_READ) || warn "kid exited $?"; - - } else { # child - ($EUID, $EGID) = ($UID, $GID); # suid only - exec($program, @options, @args) - || die "can't exec program: $!"; - # NOTREACHED - } - - -And here's a safe pipe open for writing: - - # add error processing as above - $pid = open(KID_TO_WRITE, "|-"); - $SIG{ALRM} = sub { die "whoops, $program pipe broke" }; - - if ($pid) { # parent - for (@data) { - print KID_TO_WRITE; - } - close(KID_TO_WRITE) || warn "kid exited $?"; - - } else { # child - ($EUID, $EGID) = ($UID, $GID); - exec($program, @options, @args) - || die "can't exec program: $!"; - # NOTREACHED - } - -Note that these operations are full Unix forks, which means they may not be -correctly implemented on alien systems. Additionally, these are not true -multithreading. If you'd like to learn more about threading, see the -F<modules> file mentioned below in the SEE ALSO section. - -=head2 Bidirectional Communication with Another Process - -While this works reasonably well for unidirectional communication, what -about bidirectional communication? The obvious thing you'd like to do -doesn't actually work: - - open(PROG_FOR_READING_AND_WRITING, "| some program |") - -and if you forget to use the C<use warnings> pragma or the B<-w> flag, -then you'll miss out entirely on the diagnostic message: - - Can't do bidirectional pipe at -e line 1. - -If you really want to, you can use the standard open2() library function -to catch both ends. There's also an open3() for tridirectional I/O so you -can also catch your child's STDERR, but doing so would then require an -awkward select() loop and wouldn't allow you to use normal Perl input -operations. - -If you look at its source, you'll see that open2() uses low-level -primitives like Unix pipe() and exec() calls to create all the connections. -While it might have been slightly more efficient by using socketpair(), it -would have then been even less portable than it already is. The open2() -and open3() functions are unlikely to work anywhere except on a Unix -system or some other one purporting to be POSIX compliant. - -Here's an example of using open2(): - - use FileHandle; - use IPC::Open2; - $pid = open2(*Reader, *Writer, "cat -u -n" ); - print Writer "stuff\n"; - $got = <Reader>; - -The problem with this is that Unix buffering is really going to -ruin your day. Even though your C<Writer> filehandle is auto-flushed, -and the process on the other end will get your data in a timely manner, -you can't usually do anything to force it to give it back to you -in a similarly quick fashion. In this case, we could, because we -gave I<cat> a B<-u> flag to make it unbuffered. But very few Unix -commands are designed to operate over pipes, so this seldom works -unless you yourself wrote the program on the other end of the -double-ended pipe. - -A solution to this is the nonstandard F<Comm.pl> library. It uses -pseudo-ttys to make your program behave more reasonably: - - require 'Comm.pl'; - $ph = open_proc('cat -n'); - for (1..10) { - print $ph "a line\n"; - print "got back ", scalar <$ph>; - } - -This way you don't have to have control over the source code of the -program you're using. The F<Comm> library also has expect() -and interact() functions. Find the library (and we hope its -successor F<IPC::Chat>) at your nearest CPAN archive as detailed -in the SEE ALSO section below. - -The newer Expect.pm module from CPAN also addresses this kind of thing. -This module requires two other modules from CPAN: IO::Pty and IO::Stty. -It sets up a pseudo-terminal to interact with programs that insist on -using talking to the terminal device driver. If your system is -amongst those supported, this may be your best bet. - -=head2 Bidirectional Communication with Yourself - -If you want, you may make low-level pipe() and fork() -to stitch this together by hand. This example only -talks to itself, but you could reopen the appropriate -handles to STDIN and STDOUT and call other processes. - - #!/usr/bin/perl -w - # pipe1 - bidirectional communication using two pipe pairs - # designed for the socketpair-challenged - use IO::Handle; # thousands of lines just for autoflush :-( - pipe(PARENT_RDR, CHILD_WTR); # XXX: failure? - pipe(CHILD_RDR, PARENT_WTR); # XXX: failure? - CHILD_WTR->autoflush(1); - PARENT_WTR->autoflush(1); - - if ($pid = fork) { - close PARENT_RDR; close PARENT_WTR; - print CHILD_WTR "Parent Pid $$ is sending this\n"; - chomp($line = <CHILD_RDR>); - print "Parent Pid $$ just read this: `$line'\n"; - close CHILD_RDR; close CHILD_WTR; - waitpid($pid,0); - } else { - die "cannot fork: $!" unless defined $pid; - close CHILD_RDR; close CHILD_WTR; - chomp($line = <PARENT_RDR>); - print "Child Pid $$ just read this: `$line'\n"; - print PARENT_WTR "Child Pid $$ is sending this\n"; - close PARENT_RDR; close PARENT_WTR; - exit; - } - -But you don't actually have to make two pipe calls. If you -have the socketpair() system call, it will do this all for you. - - #!/usr/bin/perl -w - # pipe2 - bidirectional communication using socketpair - # "the best ones always go both ways" - - use Socket; - use IO::Handle; # thousands of lines just for autoflush :-( - # We say AF_UNIX because although *_LOCAL is the - # POSIX 1003.1g form of the constant, many machines - # still don't have it. - socketpair(CHILD, PARENT, AF_UNIX, SOCK_STREAM, PF_UNSPEC) - or die "socketpair: $!"; - - CHILD->autoflush(1); - PARENT->autoflush(1); - - if ($pid = fork) { - close PARENT; - print CHILD "Parent Pid $$ is sending this\n"; - chomp($line = <CHILD>); - print "Parent Pid $$ just read this: `$line'\n"; - close CHILD; - waitpid($pid,0); - } else { - die "cannot fork: $!" unless defined $pid; - close CHILD; - chomp($line = <PARENT>); - print "Child Pid $$ just read this: `$line'\n"; - print PARENT "Child Pid $$ is sending this\n"; - close PARENT; - exit; - } - -=head1 Sockets: Client/Server Communication - -While not limited to Unix-derived operating systems (e.g., WinSock on PCs -provides socket support, as do some VMS libraries), you may not have -sockets on your system, in which case this section probably isn't going to do -you much good. With sockets, you can do both virtual circuits (i.e., TCP -streams) and datagrams (i.e., UDP packets). You may be able to do even more -depending on your system. - -The Perl function calls for dealing with sockets have the same names as -the corresponding system calls in C, but their arguments tend to differ -for two reasons: first, Perl filehandles work differently than C file -descriptors. Second, Perl already knows the length of its strings, so you -don't need to pass that information. - -One of the major problems with old socket code in Perl was that it used -hard-coded values for some of the constants, which severely hurt -portability. If you ever see code that does anything like explicitly -setting C<$AF_INET = 2>, you know you're in for big trouble: An -immeasurably superior approach is to use the C<Socket> module, which more -reliably grants access to various constants and functions you'll need. - -If you're not writing a server/client for an existing protocol like -NNTP or SMTP, you should give some thought to how your server will -know when the client has finished talking, and vice-versa. Most -protocols are based on one-line messages and responses (so one party -knows the other has finished when a "\n" is received) or multi-line -messages and responses that end with a period on an empty line -("\n.\n" terminates a message/response). - -=head2 Internet Line Terminators - -The Internet line terminator is "\015\012". Under ASCII variants of -Unix, that could usually be written as "\r\n", but under other systems, -"\r\n" might at times be "\015\015\012", "\012\012\015", or something -completely different. The standards specify writing "\015\012" to be -conformant (be strict in what you provide), but they also recommend -accepting a lone "\012" on input (but be lenient in what you require). -We haven't always been very good about that in the code in this manpage, -but unless you're on a Mac, you'll probably be ok. - -=head2 Internet TCP Clients and Servers - -Use Internet-domain sockets when you want to do client-server -communication that might extend to machines outside of your own system. - -Here's a sample TCP client using Internet-domain sockets: - - #!/usr/bin/perl -w - use strict; - use Socket; - my ($remote,$port, $iaddr, $paddr, $proto, $line); - - $remote = shift || 'localhost'; - $port = shift || 2345; # random port - if ($port =~ /\D/) { $port = getservbyname($port, 'tcp') } - die "No port" unless $port; - $iaddr = inet_aton($remote) || die "no host: $remote"; - $paddr = sockaddr_in($port, $iaddr); - - $proto = getprotobyname('tcp'); - socket(SOCK, PF_INET, SOCK_STREAM, $proto) || die "socket: $!"; - connect(SOCK, $paddr) || die "connect: $!"; - while (defined($line = <SOCK>)) { - print $line; - } - - close (SOCK) || die "close: $!"; - exit; - -And here's a corresponding server to go along with it. We'll -leave the address as INADDR_ANY so that the kernel can choose -the appropriate interface on multihomed hosts. If you want sit -on a particular interface (like the external side of a gateway -or firewall machine), you should fill this in with your real address -instead. - - #!/usr/bin/perl -Tw - use strict; - BEGIN { $ENV{PATH} = '/usr/ucb:/bin' } - use Socket; - use Carp; - my $EOL = "\015\012"; - - sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" } - - my $port = shift || 2345; - my $proto = getprotobyname('tcp'); - - ($port) = $port =~ /^(\d+)$/ or die "invalid port"; - - socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!"; - setsockopt(Server, SOL_SOCKET, SO_REUSEADDR, - pack("l", 1)) || die "setsockopt: $!"; - bind(Server, sockaddr_in($port, INADDR_ANY)) || die "bind: $!"; - listen(Server,SOMAXCONN) || die "listen: $!"; - - logmsg "server started on port $port"; - - my $paddr; - - $SIG{CHLD} = \&REAPER; - - for ( ; $paddr = accept(Client,Server); close Client) { - my($port,$iaddr) = sockaddr_in($paddr); - my $name = gethostbyaddr($iaddr,AF_INET); - - logmsg "connection from $name [", - inet_ntoa($iaddr), "] - at port $port"; - - print Client "Hello there, $name, it's now ", - scalar localtime, $EOL; - } - -And here's a multithreaded version. It's multithreaded in that -like most typical servers, it spawns (forks) a slave server to -handle the client request so that the master server can quickly -go back to service a new client. - - #!/usr/bin/perl -Tw - use strict; - BEGIN { $ENV{PATH} = '/usr/ucb:/bin' } - use Socket; - use Carp; - my $EOL = "\015\012"; - - sub spawn; # forward declaration - sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" } - - my $port = shift || 2345; - my $proto = getprotobyname('tcp'); - - ($port) = $port =~ /^(\d+)$/ or die "invalid port"; - - socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!"; - setsockopt(Server, SOL_SOCKET, SO_REUSEADDR, - pack("l", 1)) || die "setsockopt: $!"; - bind(Server, sockaddr_in($port, INADDR_ANY)) || die "bind: $!"; - listen(Server,SOMAXCONN) || die "listen: $!"; - - logmsg "server started on port $port"; - - my $waitedpid = 0; - my $paddr; - - sub REAPER { - $waitedpid = wait; - $SIG{CHLD} = \&REAPER; # loathe sysV - logmsg "reaped $waitedpid" . ($? ? " with exit $?" : ''); - } - - $SIG{CHLD} = \&REAPER; - - for ( $waitedpid = 0; - ($paddr = accept(Client,Server)) || $waitedpid; - $waitedpid = 0, close Client) - { - next if $waitedpid and not $paddr; - my($port,$iaddr) = sockaddr_in($paddr); - my $name = gethostbyaddr($iaddr,AF_INET); - - logmsg "connection from $name [", - inet_ntoa($iaddr), "] - at port $port"; - - spawn sub { - $|=1; - print "Hello there, $name, it's now ", scalar localtime, $EOL; - exec '/usr/games/fortune' # XXX: `wrong' line terminators - or confess "can't exec fortune: $!"; - }; - - } - - sub spawn { - my $coderef = shift; - - unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') { - confess "usage: spawn CODEREF"; - } - - my $pid; - if (!defined($pid = fork)) { - logmsg "cannot fork: $!"; - return; - } elsif ($pid) { - logmsg "begat $pid"; - return; # I'm the parent - } - # else I'm the child -- go spawn - - open(STDIN, "<&Client") || die "can't dup client to stdin"; - open(STDOUT, ">&Client") || die "can't dup client to stdout"; - ## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr"; - exit &$coderef(); - } - -This server takes the trouble to clone off a child version via fork() for -each incoming request. That way it can handle many requests at once, -which you might not always want. Even if you don't fork(), the listen() -will allow that many pending connections. Forking servers have to be -particularly careful about cleaning up their dead children (called -"zombies" in Unix parlance), because otherwise you'll quickly fill up your -process table. - -We suggest that you use the B<-T> flag to use taint checking (see L<perlsec>) -even if we aren't running setuid or setgid. This is always a good idea -for servers and other programs run on behalf of someone else (like CGI -scripts), because it lessens the chances that people from the outside will -be able to compromise your system. - -Let's look at another TCP client. This one connects to the TCP "time" -service on a number of different machines and shows how far their clocks -differ from the system on which it's being run: - - #!/usr/bin/perl -w - use strict; - use Socket; - - my $SECS_of_70_YEARS = 2208988800; - sub ctime { scalar localtime(shift) } - - my $iaddr = gethostbyname('localhost'); - my $proto = getprotobyname('tcp'); - my $port = getservbyname('time', 'tcp'); - my $paddr = sockaddr_in(0, $iaddr); - my($host); - - $| = 1; - printf "%-24s %8s %s\n", "localhost", 0, ctime(time()); - - foreach $host (@ARGV) { - printf "%-24s ", $host; - my $hisiaddr = inet_aton($host) || die "unknown host"; - my $hispaddr = sockaddr_in($port, $hisiaddr); - socket(SOCKET, PF_INET, SOCK_STREAM, $proto) || die "socket: $!"; - connect(SOCKET, $hispaddr) || die "bind: $!"; - my $rtime = ' '; - read(SOCKET, $rtime, 4); - close(SOCKET); - my $histime = unpack("N", $rtime) - $SECS_of_70_YEARS ; - printf "%8d %s\n", $histime - time, ctime($histime); - } - -=head2 Unix-Domain TCP Clients and Servers - -That's fine for Internet-domain clients and servers, but what about local -communications? While you can use the same setup, sometimes you don't -want to. Unix-domain sockets are local to the current host, and are often -used internally to implement pipes. Unlike Internet domain sockets, Unix -domain sockets can show up in the file system with an ls(1) listing. - - % ls -l /dev/log - srw-rw-rw- 1 root 0 Oct 31 07:23 /dev/log - -You can test for these with Perl's B<-S> file test: - - unless ( -S '/dev/log' ) { - die "something's wicked with the log system"; - } - -Here's a sample Unix-domain client: - - #!/usr/bin/perl -w - use Socket; - use strict; - my ($rendezvous, $line); - - $rendezvous = shift || '/tmp/catsock'; - socket(SOCK, PF_UNIX, SOCK_STREAM, 0) || die "socket: $!"; - connect(SOCK, sockaddr_un($rendezvous)) || die "connect: $!"; - while (defined($line = <SOCK>)) { - print $line; - } - exit; - -And here's a corresponding server. You don't have to worry about silly -network terminators here because Unix domain sockets are guaranteed -to be on the localhost, and thus everything works right. - - #!/usr/bin/perl -Tw - use strict; - use Socket; - use Carp; - - BEGIN { $ENV{PATH} = '/usr/ucb:/bin' } - sub spawn; # forward declaration - sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" } - - my $NAME = '/tmp/catsock'; - my $uaddr = sockaddr_un($NAME); - my $proto = getprotobyname('tcp'); - - socket(Server,PF_UNIX,SOCK_STREAM,0) || die "socket: $!"; - unlink($NAME); - bind (Server, $uaddr) || die "bind: $!"; - listen(Server,SOMAXCONN) || die "listen: $!"; - - logmsg "server started on $NAME"; - - my $waitedpid; - - sub REAPER { - $waitedpid = wait; - $SIG{CHLD} = \&REAPER; # loathe sysV - logmsg "reaped $waitedpid" . ($? ? " with exit $?" : ''); - } - - $SIG{CHLD} = \&REAPER; - - - for ( $waitedpid = 0; - accept(Client,Server) || $waitedpid; - $waitedpid = 0, close Client) - { - next if $waitedpid; - logmsg "connection on $NAME"; - spawn sub { - print "Hello there, it's now ", scalar localtime, "\n"; - exec '/usr/games/fortune' or die "can't exec fortune: $!"; - }; - } - - sub spawn { - my $coderef = shift; - - unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') { - confess "usage: spawn CODEREF"; - } - - my $pid; - if (!defined($pid = fork)) { - logmsg "cannot fork: $!"; - return; - } elsif ($pid) { - logmsg "begat $pid"; - return; # I'm the parent - } - # else I'm the child -- go spawn - - open(STDIN, "<&Client") || die "can't dup client to stdin"; - open(STDOUT, ">&Client") || die "can't dup client to stdout"; - ## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr"; - exit &$coderef(); - } - -As you see, it's remarkably similar to the Internet domain TCP server, so -much so, in fact, that we've omitted several duplicate functions--spawn(), -logmsg(), ctime(), and REAPER()--which are exactly the same as in the -other server. - -So why would you ever want to use a Unix domain socket instead of a -simpler named pipe? Because a named pipe doesn't give you sessions. You -can't tell one process's data from another's. With socket programming, -you get a separate session for each client: that's why accept() takes two -arguments. - -For example, let's say that you have a long running database server daemon -that you want folks from the World Wide Web to be able to access, but only -if they go through a CGI interface. You'd have a small, simple CGI -program that does whatever checks and logging you feel like, and then acts -as a Unix-domain client and connects to your private server. - -=head1 TCP Clients with IO::Socket - -For those preferring a higher-level interface to socket programming, the -IO::Socket module provides an object-oriented approach. IO::Socket is -included as part of the standard Perl distribution as of the 5.004 -release. If you're running an earlier version of Perl, just fetch -IO::Socket from CPAN, where you'll also find modules providing easy -interfaces to the following systems: DNS, FTP, Ident (RFC 931), NIS and -NISPlus, NNTP, Ping, POP3, SMTP, SNMP, SSLeay, Telnet, and Time--just -to name a few. - -=head2 A Simple Client - -Here's a client that creates a TCP connection to the "daytime" -service at port 13 of the host name "localhost" and prints out everything -that the server there cares to provide. - - #!/usr/bin/perl -w - use IO::Socket; - $remote = IO::Socket::INET->new( - Proto => "tcp", - PeerAddr => "localhost", - PeerPort => "daytime(13)", - ) - or die "cannot connect to daytime port at localhost"; - while ( <$remote> ) { print } - -When you run this program, you should get something back that -looks like this: - - Wed May 14 08:40:46 MDT 1997 - -Here are what those parameters to the C<new> constructor mean: - -=over 4 - -=item C<Proto> - -This is which protocol to use. In this case, the socket handle returned -will be connected to a TCP socket, because we want a stream-oriented -connection, that is, one that acts pretty much like a plain old file. -Not all sockets are this of this type. For example, the UDP protocol -can be used to make a datagram socket, used for message-passing. - -=item C<PeerAddr> - -This is the name or Internet address of the remote host the server is -running on. We could have specified a longer name like C<"www.perl.com">, -or an address like C<"204.148.40.9">. For demonstration purposes, we've -used the special hostname C<"localhost">, which should always mean the -current machine you're running on. The corresponding Internet address -for localhost is C<"127.1">, if you'd rather use that. - -=item C<PeerPort> - -This is the service name or port number we'd like to connect to. -We could have gotten away with using just C<"daytime"> on systems with a -well-configured system services file,[FOOTNOTE: The system services file -is in I</etc/services> under Unix] but just in case, we've specified the -port number (13) in parentheses. Using just the number would also have -worked, but constant numbers make careful programmers nervous. - -=back - -Notice how the return value from the C<new> constructor is used as -a filehandle in the C<while> loop? That's what's called an indirect -filehandle, a scalar variable containing a filehandle. You can use -it the same way you would a normal filehandle. For example, you -can read one line from it this way: - - $line = <$handle>; - -all remaining lines from is this way: - - @lines = <$handle>; - -and send a line of data to it this way: - - print $handle "some data\n"; - -=head2 A Webget Client - -Here's a simple client that takes a remote host to fetch a document -from, and then a list of documents to get from that host. This is a -more interesting client than the previous one because it first sends -something to the server before fetching the server's response. - - #!/usr/bin/perl -w - use IO::Socket; - unless (@ARGV > 1) { die "usage: $0 host document ..." } - $host = shift(@ARGV); - $EOL = "\015\012"; - $BLANK = $EOL x 2; - foreach $document ( @ARGV ) { - $remote = IO::Socket::INET->new( Proto => "tcp", - PeerAddr => $host, - PeerPort => "http(80)", - ); - unless ($remote) { die "cannot connect to http daemon on $host" } - $remote->autoflush(1); - print $remote "GET $document HTTP/1.0" . $BLANK; - while ( <$remote> ) { print } - close $remote; - } - -The web server handing the "http" service, which is assumed to be at -its standard port, number 80. If the web server you're trying to -connect to is at a different port (like 1080 or 8080), you should specify -as the named-parameter pair, C<< PeerPort => 8080 >>. The C<autoflush> -method is used on the socket because otherwise the system would buffer -up the output we sent it. (If you're on a Mac, you'll also need to -change every C<"\n"> in your code that sends data over the network to -be a C<"\015\012"> instead.) - -Connecting to the server is only the first part of the process: once you -have the connection, you have to use the server's language. Each server -on the network has its own little command language that it expects as -input. The string that we send to the server starting with "GET" is in -HTTP syntax. In this case, we simply request each specified document. -Yes, we really are making a new connection for each document, even though -it's the same host. That's the way you always used to have to speak HTTP. -Recent versions of web browsers may request that the remote server leave -the connection open a little while, but the server doesn't have to honor -such a request. - -Here's an example of running that program, which we'll call I<webget>: - - % webget www.perl.com /guanaco.html - HTTP/1.1 404 File Not Found - Date: Thu, 08 May 1997 18:02:32 GMT - Server: Apache/1.2b6 - Connection: close - Content-type: text/html - - <HEAD><TITLE>404 File Not Found</TITLE></HEAD> - <BODY><H1>File Not Found</H1> - The requested URL /guanaco.html was not found on this server.<P> - </BODY> - -Ok, so that's not very interesting, because it didn't find that -particular document. But a long response wouldn't have fit on this page. - -For a more fully-featured version of this program, you should look to -the I<lwp-request> program included with the LWP modules from CPAN. - -=head2 Interactive Client with IO::Socket - -Well, that's all fine if you want to send one command and get one answer, -but what about setting up something fully interactive, somewhat like -the way I<telnet> works? That way you can type a line, get the answer, -type a line, get the answer, etc. - -This client is more complicated than the two we've done so far, but if -you're on a system that supports the powerful C<fork> call, the solution -isn't that rough. Once you've made the connection to whatever service -you'd like to chat with, call C<fork> to clone your process. Each of -these two identical process has a very simple job to do: the parent -copies everything from the socket to standard output, while the child -simultaneously copies everything from standard input to the socket. -To accomplish the same thing using just one process would be I<much> -harder, because it's easier to code two processes to do one thing than it -is to code one process to do two things. (This keep-it-simple principle -a cornerstones of the Unix philosophy, and good software engineering as -well, which is probably why it's spread to other systems.) - -Here's the code: - - #!/usr/bin/perl -w - use strict; - use IO::Socket; - my ($host, $port, $kidpid, $handle, $line); - - unless (@ARGV == 2) { die "usage: $0 host port" } - ($host, $port) = @ARGV; - - # create a tcp connection to the specified host and port - $handle = IO::Socket::INET->new(Proto => "tcp", - PeerAddr => $host, - PeerPort => $port) - or die "can't connect to port $port on $host: $!"; - - $handle->autoflush(1); # so output gets there right away - print STDERR "[Connected to $host:$port]\n"; - - # split the program into two processes, identical twins - die "can't fork: $!" unless defined($kidpid = fork()); - - # the if{} block runs only in the parent process - if ($kidpid) { - # copy the socket to standard output - while (defined ($line = <$handle>)) { - print STDOUT $line; - } - kill("TERM", $kidpid); # send SIGTERM to child - } - # the else{} block runs only in the child process - else { - # copy standard input to the socket - while (defined ($line = <STDIN>)) { - print $handle $line; - } - } - -The C<kill> function in the parent's C<if> block is there to send a -signal to our child process (current running in the C<else> block) -as soon as the remote server has closed its end of the connection. - -If the remote server sends data a byte at time, and you need that -data immediately without waiting for a newline (which might not happen), -you may wish to replace the C<while> loop in the parent with the -following: - - my $byte; - while (sysread($handle, $byte, 1) == 1) { - print STDOUT $byte; - } - -Making a system call for each byte you want to read is not very efficient -(to put it mildly) but is the simplest to explain and works reasonably -well. - -=head1 TCP Servers with IO::Socket - -As always, setting up a server is little bit more involved than running a client. -The model is that the server creates a special kind of socket that -does nothing but listen on a particular port for incoming connections. -It does this by calling the C<< IO::Socket::INET->new() >> method with -slightly different arguments than the client did. - -=over 4 - -=item Proto - -This is which protocol to use. Like our clients, we'll -still specify C<"tcp"> here. - -=item LocalPort - -We specify a local -port in the C<LocalPort> argument, which we didn't do for the client. -This is service name or port number for which you want to be the -server. (Under Unix, ports under 1024 are restricted to the -superuser.) In our sample, we'll use port 9000, but you can use -any port that's not currently in use on your system. If you try -to use one already in used, you'll get an "Address already in use" -message. Under Unix, the C<netstat -a> command will show -which services current have servers. - -=item Listen - -The C<Listen> parameter is set to the maximum number of -pending connections we can accept until we turn away incoming clients. -Think of it as a call-waiting queue for your telephone. -The low-level Socket module has a special symbol for the system maximum, which -is SOMAXCONN. - -=item Reuse - -The C<Reuse> parameter is needed so that we restart our server -manually without waiting a few minutes to allow system buffers to -clear out. - -=back - -Once the generic server socket has been created using the parameters -listed above, the server then waits for a new client to connect -to it. The server blocks in the C<accept> method, which eventually an -bidirectional connection to the remote client. (Make sure to autoflush -this handle to circumvent buffering.) - -To add to user-friendliness, our server prompts the user for commands. -Most servers don't do this. Because of the prompt without a newline, -you'll have to use the C<sysread> variant of the interactive client above. - -This server accepts one of five different commands, sending output -back to the client. Note that unlike most network servers, this one -only handles one incoming client at a time. Multithreaded servers are -covered in Chapter 6 of the Camel. - -Here's the code. We'll - - #!/usr/bin/perl -w - use IO::Socket; - use Net::hostent; # for OO version of gethostbyaddr - - $PORT = 9000; # pick something not in use - - $server = IO::Socket::INET->new( Proto => 'tcp', - LocalPort => $PORT, - Listen => SOMAXCONN, - Reuse => 1); - - die "can't setup server" unless $server; - print "[Server $0 accepting clients]\n"; - - while ($client = $server->accept()) { - $client->autoflush(1); - print $client "Welcome to $0; type help for command list.\n"; - $hostinfo = gethostbyaddr($client->peeraddr); - printf "[Connect from %s]\n", $hostinfo->name || $client->peerhost; - print $client "Command? "; - while ( <$client>) { - next unless /\S/; # blank line - if (/quit|exit/i) { last; } - elsif (/date|time/i) { printf $client "%s\n", scalar localtime; } - elsif (/who/i ) { print $client `who 2>&1`; } - elsif (/cookie/i ) { print $client `/usr/games/fortune 2>&1`; } - elsif (/motd/i ) { print $client `cat /etc/motd 2>&1`; } - else { - print $client "Commands: quit date who cookie motd\n"; - } - } continue { - print $client "Command? "; - } - close $client; - } - -=head1 UDP: Message Passing - -Another kind of client-server setup is one that uses not connections, but -messages. UDP communications involve much lower overhead but also provide -less reliability, as there are no promises that messages will arrive at -all, let alone in order and unmangled. Still, UDP offers some advantages -over TCP, including being able to "broadcast" or "multicast" to a whole -bunch of destination hosts at once (usually on your local subnet). If you -find yourself overly concerned about reliability and start building checks -into your message system, then you probably should use just TCP to start -with. - -Note that UDP datagrams are I<not> a bytestream and should not be treated -as such. This makes using I/O mechanisms with internal buffering -like stdio (i.e. print() and friends) especially cumbersome. Use syswrite(), -or better send(), like in the example below. - -Here's a UDP program similar to the sample Internet TCP client given -earlier. However, instead of checking one host at a time, the UDP version -will check many of them asynchronously by simulating a multicast and then -using select() to do a timed-out wait for I/O. To do something similar -with TCP, you'd have to use a different socket handle for each host. - - #!/usr/bin/perl -w - use strict; - use Socket; - use Sys::Hostname; - - my ( $count, $hisiaddr, $hispaddr, $histime, - $host, $iaddr, $paddr, $port, $proto, - $rin, $rout, $rtime, $SECS_of_70_YEARS); - - $SECS_of_70_YEARS = 2208988800; - - $iaddr = gethostbyname(hostname()); - $proto = getprotobyname('udp'); - $port = getservbyname('time', 'udp'); - $paddr = sockaddr_in(0, $iaddr); # 0 means let kernel pick - - socket(SOCKET, PF_INET, SOCK_DGRAM, $proto) || die "socket: $!"; - bind(SOCKET, $paddr) || die "bind: $!"; - - $| = 1; - printf "%-12s %8s %s\n", "localhost", 0, scalar localtime time; - $count = 0; - for $host (@ARGV) { - $count++; - $hisiaddr = inet_aton($host) || die "unknown host"; - $hispaddr = sockaddr_in($port, $hisiaddr); - defined(send(SOCKET, 0, 0, $hispaddr)) || die "send $host: $!"; - } - - $rin = ''; - vec($rin, fileno(SOCKET), 1) = 1; - - # timeout after 10.0 seconds - while ($count && select($rout = $rin, undef, undef, 10.0)) { - $rtime = ''; - ($hispaddr = recv(SOCKET, $rtime, 4, 0)) || die "recv: $!"; - ($port, $hisiaddr) = sockaddr_in($hispaddr); - $host = gethostbyaddr($hisiaddr, AF_INET); - $histime = unpack("N", $rtime) - $SECS_of_70_YEARS ; - printf "%-12s ", $host; - printf "%8d %s\n", $histime - time, scalar localtime($histime); - $count--; - } - -Note that this example does not include any retries and may consequently -fail to contact a reachable host. The most prominent reason for this -is congestion of the queues on the sending host if the number of -list of hosts to contact is sufficiently large. - -=head1 SysV IPC - -While System V IPC isn't so widely used as sockets, it still has some -interesting uses. You can't, however, effectively use SysV IPC or -Berkeley mmap() to have shared memory so as to share a variable amongst -several processes. That's because Perl would reallocate your string when -you weren't wanting it to. - -Here's a small example showing shared memory usage. - - use IPC::SysV qw(IPC_PRIVATE IPC_RMID S_IRWXU); - - $size = 2000; - $id = shmget(IPC_PRIVATE, $size, S_IRWXU) || die "$!"; - print "shm key $id\n"; - - $message = "Message #1"; - shmwrite($id, $message, 0, 60) || die "$!"; - print "wrote: '$message'\n"; - shmread($id, $buff, 0, 60) || die "$!"; - print "read : '$buff'\n"; - - # the buffer of shmread is zero-character end-padded. - substr($buff, index($buff, "\0")) = ''; - print "un" unless $buff eq $message; - print "swell\n"; - - print "deleting shm $id\n"; - shmctl($id, IPC_RMID, 0) || die "$!"; - -Here's an example of a semaphore: - - use IPC::SysV qw(IPC_CREAT); - - $IPC_KEY = 1234; - $id = semget($IPC_KEY, 10, 0666 | IPC_CREAT ) || die "$!"; - print "shm key $id\n"; - -Put this code in a separate file to be run in more than one process. -Call the file F<take>: - - # create a semaphore - - $IPC_KEY = 1234; - $id = semget($IPC_KEY, 0 , 0 ); - die if !defined($id); - - $semnum = 0; - $semflag = 0; - - # 'take' semaphore - # wait for semaphore to be zero - $semop = 0; - $opstring1 = pack("s!s!s!", $semnum, $semop, $semflag); - - # Increment the semaphore count - $semop = 1; - $opstring2 = pack("s!s!s!", $semnum, $semop, $semflag); - $opstring = $opstring1 . $opstring2; - - semop($id,$opstring) || die "$!"; - -Put this code in a separate file to be run in more than one process. -Call this file F<give>: - - # 'give' the semaphore - # run this in the original process and you will see - # that the second process continues - - $IPC_KEY = 1234; - $id = semget($IPC_KEY, 0, 0); - die if !defined($id); - - $semnum = 0; - $semflag = 0; - - # Decrement the semaphore count - $semop = -1; - $opstring = pack("s!s!s!", $semnum, $semop, $semflag); - - semop($id,$opstring) || die "$!"; - -The SysV IPC code above was written long ago, and it's definitely -clunky looking. For a more modern look, see the IPC::SysV module -which is included with Perl starting from Perl 5.005. - -A small example demonstrating SysV message queues: - - use IPC::SysV qw(IPC_PRIVATE IPC_RMID IPC_CREAT S_IRWXU); - - my $id = msgget(IPC_PRIVATE, IPC_CREAT | S_IRWXU); - - my $sent = "message"; - my $type = 1234; - my $rcvd; - my $type_rcvd; - - if (defined $id) { - if (msgsnd($id, pack("l! a*", $type_sent, $sent), 0)) { - if (msgrcv($id, $rcvd, 60, 0, 0)) { - ($type_rcvd, $rcvd) = unpack("l! a*", $rcvd); - if ($rcvd eq $sent) { - print "okay\n"; - } else { - print "not okay\n"; - } - } else { - die "# msgrcv failed\n"; - } - } else { - die "# msgsnd failed\n"; - } - msgctl($id, IPC_RMID, 0) || die "# msgctl failed: $!\n"; - } else { - die "# msgget failed\n"; - } - -=head1 NOTES - -Most of these routines quietly but politely return C<undef> when they -fail instead of causing your program to die right then and there due to -an uncaught exception. (Actually, some of the new I<Socket> conversion -functions croak() on bad arguments.) It is therefore essential to -check return values from these functions. Always begin your socket -programs this way for optimal success, and don't forget to add B<-T> -taint checking flag to the #! line for servers: - - #!/usr/bin/perl -Tw - use strict; - use sigtrap; - use Socket; - -=head1 BUGS - -All these routines create system-specific portability problems. As noted -elsewhere, Perl is at the mercy of your C libraries for much of its system -behaviour. It's probably safest to assume broken SysV semantics for -signals and to stick with simple TCP and UDP socket operations; e.g., don't -try to pass open file descriptors over a local UDP datagram socket if you -want your code to stand a chance of being portable. - -As mentioned in the signals section, because few vendors provide C -libraries that are safely re-entrant, the prudent programmer will do -little else within a handler beyond setting a numeric variable that -already exists; or, if locked into a slow (restarting) system call, -using die() to raise an exception and longjmp(3) out. In fact, even -these may in some cases cause a core dump. It's probably best to avoid -signals except where they are absolutely inevitable. This -will be addressed in a future release of Perl. - -=head1 AUTHOR - -Tom Christiansen, with occasional vestiges of Larry Wall's original -version and suggestions from the Perl Porters. - -=head1 SEE ALSO - -There's a lot more to networking than this, but this should get you -started. - -For intrepid programmers, the indispensable textbook is I<Unix Network -Programming> by W. Richard Stevens (published by Addison-Wesley). Note -that most books on networking address networking from the perspective of -a C programmer; translation to Perl is left as an exercise for the reader. - -The IO::Socket(3) manpage describes the object library, and the Socket(3) -manpage describes the low-level interface to sockets. Besides the obvious -functions in L<perlfunc>, you should also check out the F<modules> file -at your nearest CPAN site. (See L<perlmodlib> or best yet, the F<Perl -FAQ> for a description of what CPAN is and where to get it.) - -Section 5 of the F<modules> file is devoted to "Networking, Device Control -(modems), and Interprocess Communication", and contains numerous unbundled -modules numerous networking modules, Chat and Expect operations, CGI -programming, DCE, FTP, IPC, NNTP, Proxy, Ptty, RPC, SNMP, SMTP, Telnet, -Threads, and ToolTalk--just to name a few. |