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-rw-r--r--contrib/nvi/vi/vs_refresh.c885
1 files changed, 885 insertions, 0 deletions
diff --git a/contrib/nvi/vi/vs_refresh.c b/contrib/nvi/vi/vs_refresh.c
new file mode 100644
index 0000000..8158760
--- /dev/null
+++ b/contrib/nvi/vi/vs_refresh.c
@@ -0,0 +1,885 @@
+/*-
+ * Copyright (c) 1992, 1993, 1994
+ * The Regents of the University of California. All rights reserved.
+ * Copyright (c) 1992, 1993, 1994, 1995, 1996
+ * Keith Bostic. All rights reserved.
+ *
+ * See the LICENSE file for redistribution information.
+ */
+
+#include "config.h"
+
+#ifndef lint
+static const char sccsid[] = "@(#)vs_refresh.c 10.44 (Berkeley) 10/13/96";
+#endif /* not lint */
+
+#include <sys/types.h>
+#include <sys/queue.h>
+#include <sys/time.h>
+
+#include <bitstring.h>
+#include <ctype.h>
+#include <limits.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "../common/common.h"
+#include "vi.h"
+
+#define UPDATE_CURSOR 0x01 /* Update the cursor. */
+#define UPDATE_SCREEN 0x02 /* Flush to screen. */
+
+static void vs_modeline __P((SCR *));
+static int vs_paint __P((SCR *, u_int));
+
+/*
+ * v_repaint --
+ * Repaint selected lines from the screen.
+ *
+ * PUBLIC: int vs_repaint __P((SCR *, EVENT *));
+ */
+int
+vs_repaint(sp, evp)
+ SCR *sp;
+ EVENT *evp;
+{
+ SMAP *smp;
+
+ for (; evp->e_flno <= evp->e_tlno; ++evp->e_flno) {
+ smp = HMAP + evp->e_flno - 1;
+ SMAP_FLUSH(smp);
+ if (vs_line(sp, smp, NULL, NULL))
+ return (1);
+ }
+ return (0);
+}
+
+/*
+ * vs_refresh --
+ * Refresh all screens.
+ *
+ * PUBLIC: int vs_refresh __P((SCR *, int));
+ */
+int
+vs_refresh(sp, forcepaint)
+ SCR *sp;
+ int forcepaint;
+{
+ GS *gp;
+ SCR *tsp;
+ int need_refresh;
+ u_int priv_paint, pub_paint;
+
+ gp = sp->gp;
+
+ /*
+ * 1: Refresh the screen.
+ *
+ * If SC_SCR_REDRAW is set in the current screen, repaint everything
+ * that we can find, including status lines.
+ */
+ if (F_ISSET(sp, SC_SCR_REDRAW))
+ for (tsp = gp->dq.cqh_first;
+ tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
+ if (tsp != sp)
+ F_SET(tsp, SC_SCR_REDRAW | SC_STATUS);
+
+ /*
+ * 2: Related or dirtied screens, or screens with messages.
+ *
+ * If related screens share a view into a file, they may have been
+ * modified as well. Refresh any screens that aren't exiting that
+ * have paint or dirty bits set. Always update their screens, we
+ * are not likely to get another chance. Finally, if we refresh any
+ * screens other than the current one, the cursor will be trashed.
+ */
+ pub_paint = SC_SCR_REFORMAT | SC_SCR_REDRAW;
+ priv_paint = VIP_CUR_INVALID | VIP_N_REFRESH;
+ if (O_ISSET(sp, O_NUMBER))
+ priv_paint |= VIP_N_RENUMBER;
+ for (tsp = gp->dq.cqh_first;
+ tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
+ if (tsp != sp && !F_ISSET(tsp, SC_EXIT | SC_EXIT_FORCE) &&
+ (F_ISSET(tsp, pub_paint) ||
+ F_ISSET(VIP(tsp), priv_paint))) {
+ (void)vs_paint(tsp,
+ (F_ISSET(VIP(tsp), VIP_CUR_INVALID) ?
+ UPDATE_CURSOR : 0) | UPDATE_SCREEN);
+ F_SET(VIP(sp), VIP_CUR_INVALID);
+ }
+
+ /*
+ * 3: Refresh the current screen.
+ *
+ * Always refresh the current screen, it may be a cursor movement.
+ * Also, always do it last -- that way, SC_SCR_REDRAW can be set
+ * in the current screen only, and the screen won't flash.
+ */
+ if (vs_paint(sp, UPDATE_CURSOR | (!forcepaint &&
+ F_ISSET(sp, SC_SCR_VI) && KEYS_WAITING(sp) ? 0 : UPDATE_SCREEN)))
+ return (1);
+
+ /*
+ * 4: Paint any missing status lines.
+ *
+ * XXX
+ * This is fairly evil. Status lines are written using the vi message
+ * mechanism, since we have no idea how long they are. Since we may be
+ * painting screens other than the current one, we don't want to make
+ * the user wait. We depend heavily on there not being any other lines
+ * currently waiting to be displayed and the message truncation code in
+ * the msgq_status routine working.
+ *
+ * And, finally, if we updated any status lines, make sure the cursor
+ * gets back to where it belongs.
+ */
+ for (need_refresh = 0, tsp = gp->dq.cqh_first;
+ tsp != (void *)&gp->dq; tsp = tsp->q.cqe_next)
+ if (F_ISSET(tsp, SC_STATUS)) {
+ need_refresh = 1;
+ vs_resolve(tsp, sp, 0);
+ }
+ if (need_refresh)
+ (void)gp->scr_refresh(sp, 0);
+
+ /*
+ * A side-effect of refreshing the screen is that it's now ready
+ * for everything else, i.e. messages.
+ */
+ F_SET(sp, SC_SCR_VI);
+ return (0);
+}
+
+/*
+ * vs_paint --
+ * This is the guts of the vi curses screen code. The idea is that
+ * the SCR structure passed in contains the new coordinates of the
+ * screen. What makes this hard is that we don't know how big
+ * characters are, doing input can put the cursor in illegal places,
+ * and we're frantically trying to avoid repainting unless it's
+ * absolutely necessary. If you change this code, you'd better know
+ * what you're doing. It's subtle and quick to anger.
+ */
+static int
+vs_paint(sp, flags)
+ SCR *sp;
+ u_int flags;
+{
+ GS *gp;
+ SMAP *smp, tmp;
+ VI_PRIVATE *vip;
+ recno_t lastline, lcnt;
+ size_t cwtotal, cnt, len, notused, off, y;
+ int ch, didpaint, isempty, leftright_warp;
+ char *p;
+
+#define LNO sp->lno /* Current file line. */
+#define OLNO vip->olno /* Remembered file line. */
+#define CNO sp->cno /* Current file column. */
+#define OCNO vip->ocno /* Remembered file column. */
+#define SCNO vip->sc_col /* Current screen column. */
+
+ gp = sp->gp;
+ vip = VIP(sp);
+ didpaint = leftright_warp = 0;
+
+ /*
+ * 5: Reformat the lines.
+ *
+ * If the lines themselves have changed (:set list, for example),
+ * fill in the map from scratch. Adjust the screen that's being
+ * displayed if the leftright flag is set.
+ */
+ if (F_ISSET(sp, SC_SCR_REFORMAT)) {
+ /* Invalidate the line size cache. */
+ VI_SCR_CFLUSH(vip);
+
+ /* Toss vs_line() cached information. */
+ if (F_ISSET(sp, SC_SCR_TOP)) {
+ if (vs_sm_fill(sp, LNO, P_TOP))
+ return (1);
+ }
+ else if (F_ISSET(sp, SC_SCR_CENTER)) {
+ if (vs_sm_fill(sp, LNO, P_MIDDLE))
+ return (1);
+ } else
+ if (vs_sm_fill(sp, OOBLNO, P_TOP))
+ return (1);
+ F_SET(sp, SC_SCR_REDRAW);
+ }
+
+ /*
+ * 6: Line movement.
+ *
+ * Line changes can cause the top line to change as well. As
+ * before, if the movement is large, the screen is repainted.
+ *
+ * 6a: Small screens.
+ *
+ * Users can use the window, w300, w1200 and w9600 options to make
+ * the screen artificially small. The behavior of these options
+ * in the historic vi wasn't all that consistent, and, in fact, it
+ * was never documented how various screen movements affected the
+ * screen size. Generally, one of three things would happen:
+ * 1: The screen would expand in size, showing the line
+ * 2: The screen would scroll, showing the line
+ * 3: The screen would compress to its smallest size and
+ * repaint.
+ * In general, scrolling didn't cause compression (200^D was handled
+ * the same as ^D), movement to a specific line would (:N where N
+ * was 1 line below the screen caused a screen compress), and cursor
+ * movement would scroll if it was 11 lines or less, and compress if
+ * it was more than 11 lines. (And, no, I have no idea where the 11
+ * comes from.)
+ *
+ * What we do is try and figure out if the line is less than half of
+ * a full screen away. If it is, we expand the screen if there's
+ * room, and then scroll as necessary. The alternative is to compress
+ * and repaint.
+ *
+ * !!!
+ * This code is a special case from beginning to end. Unfortunately,
+ * home modems are still slow enough that it's worth having.
+ *
+ * XXX
+ * If the line a really long one, i.e. part of the line is on the
+ * screen but the column offset is not, we'll end up in the adjust
+ * code, when we should probably have compressed the screen.
+ */
+ if (IS_SMALL(sp))
+ if (LNO < HMAP->lno) {
+ lcnt = vs_sm_nlines(sp, HMAP, LNO, sp->t_maxrows);
+ if (lcnt <= HALFSCREEN(sp))
+ for (; lcnt && sp->t_rows != sp->t_maxrows;
+ --lcnt, ++sp->t_rows) {
+ ++TMAP;
+ if (vs_sm_1down(sp))
+ return (1);
+ }
+ else
+ goto small_fill;
+ } else if (LNO > TMAP->lno) {
+ lcnt = vs_sm_nlines(sp, TMAP, LNO, sp->t_maxrows);
+ if (lcnt <= HALFSCREEN(sp))
+ for (; lcnt && sp->t_rows != sp->t_maxrows;
+ --lcnt, ++sp->t_rows) {
+ if (vs_sm_next(sp, TMAP, TMAP + 1))
+ return (1);
+ ++TMAP;
+ if (vs_line(sp, TMAP, NULL, NULL))
+ return (1);
+ }
+ else {
+small_fill: (void)gp->scr_move(sp, LASTLINE(sp), 0);
+ (void)gp->scr_clrtoeol(sp);
+ for (; sp->t_rows > sp->t_minrows;
+ --sp->t_rows, --TMAP) {
+ (void)gp->scr_move(sp, TMAP - HMAP, 0);
+ (void)gp->scr_clrtoeol(sp);
+ }
+ if (vs_sm_fill(sp, LNO, P_FILL))
+ return (1);
+ F_SET(sp, SC_SCR_REDRAW);
+ goto adjust;
+ }
+ }
+
+ /*
+ * 6b: Line down, or current screen.
+ */
+ if (LNO >= HMAP->lno) {
+ /* Current screen. */
+ if (LNO <= TMAP->lno)
+ goto adjust;
+ if (F_ISSET(sp, SC_SCR_TOP))
+ goto top;
+ if (F_ISSET(sp, SC_SCR_CENTER))
+ goto middle;
+
+ /*
+ * If less than half a screen above the line, scroll down
+ * until the line is on the screen.
+ */
+ lcnt = vs_sm_nlines(sp, TMAP, LNO, HALFTEXT(sp));
+ if (lcnt < HALFTEXT(sp)) {
+ while (lcnt--)
+ if (vs_sm_1up(sp))
+ return (1);
+ goto adjust;
+ }
+ goto bottom;
+ }
+
+ /*
+ * 6c: If not on the current screen, may request center or top.
+ */
+ if (F_ISSET(sp, SC_SCR_TOP))
+ goto top;
+ if (F_ISSET(sp, SC_SCR_CENTER))
+ goto middle;
+
+ /*
+ * 6d: Line up.
+ */
+ lcnt = vs_sm_nlines(sp, HMAP, LNO, HALFTEXT(sp));
+ if (lcnt < HALFTEXT(sp)) {
+ /*
+ * If less than half a screen below the line, scroll up until
+ * the line is the first line on the screen. Special check so
+ * that if the screen has been emptied, we refill it.
+ */
+ if (db_exist(sp, HMAP->lno)) {
+ while (lcnt--)
+ if (vs_sm_1down(sp))
+ return (1);
+ goto adjust;
+ }
+
+ /*
+ * If less than a half screen from the bottom of the file,
+ * put the last line of the file on the bottom of the screen.
+ */
+bottom: if (db_last(sp, &lastline))
+ return (1);
+ tmp.lno = LNO;
+ tmp.coff = HMAP->coff;
+ tmp.soff = 1;
+ lcnt = vs_sm_nlines(sp, &tmp, lastline, sp->t_rows);
+ if (lcnt < HALFTEXT(sp)) {
+ if (vs_sm_fill(sp, lastline, P_BOTTOM))
+ return (1);
+ F_SET(sp, SC_SCR_REDRAW);
+ goto adjust;
+ }
+ /* It's not close, just put the line in the middle. */
+ goto middle;
+ }
+
+ /*
+ * If less than half a screen from the top of the file, put the first
+ * line of the file at the top of the screen. Otherwise, put the line
+ * in the middle of the screen.
+ */
+ tmp.lno = 1;
+ tmp.coff = HMAP->coff;
+ tmp.soff = 1;
+ lcnt = vs_sm_nlines(sp, &tmp, LNO, HALFTEXT(sp));
+ if (lcnt < HALFTEXT(sp)) {
+ if (vs_sm_fill(sp, 1, P_TOP))
+ return (1);
+ } else
+middle: if (vs_sm_fill(sp, LNO, P_MIDDLE))
+ return (1);
+ if (0) {
+top: if (vs_sm_fill(sp, LNO, P_TOP))
+ return (1);
+ }
+ F_SET(sp, SC_SCR_REDRAW);
+
+ /*
+ * At this point we know part of the line is on the screen. Since
+ * scrolling is done using logical lines, not physical, all of the
+ * line may not be on the screen. While that's not necessarily bad,
+ * if the part the cursor is on isn't there, we're going to lose.
+ * This can be tricky; if the line covers the entire screen, lno
+ * may be the same as both ends of the map, that's why we test BOTH
+ * the top and the bottom of the map. This isn't a problem for
+ * left-right scrolling, the cursor movement code handles the problem.
+ *
+ * There's a performance issue here if editing *really* long lines.
+ * This gets to the right spot by scrolling, and, in a binary, by
+ * scrolling hundreds of lines. If the adjustment looks like it's
+ * going to be a serious problem, refill the screen and repaint.
+ */
+adjust: if (!O_ISSET(sp, O_LEFTRIGHT) &&
+ (LNO == HMAP->lno || LNO == TMAP->lno)) {
+ cnt = vs_screens(sp, LNO, &CNO);
+ if (LNO == HMAP->lno && cnt < HMAP->soff)
+ if ((HMAP->soff - cnt) > HALFTEXT(sp)) {
+ HMAP->soff = cnt;
+ vs_sm_fill(sp, OOBLNO, P_TOP);
+ F_SET(sp, SC_SCR_REDRAW);
+ } else
+ while (cnt < HMAP->soff)
+ if (vs_sm_1down(sp))
+ return (1);
+ if (LNO == TMAP->lno && cnt > TMAP->soff)
+ if ((cnt - TMAP->soff) > HALFTEXT(sp)) {
+ TMAP->soff = cnt;
+ vs_sm_fill(sp, OOBLNO, P_BOTTOM);
+ F_SET(sp, SC_SCR_REDRAW);
+ } else
+ while (cnt > TMAP->soff)
+ if (vs_sm_1up(sp))
+ return (1);
+ }
+
+ /*
+ * If the screen needs to be repainted, skip cursor optimization.
+ * However, in the code above we skipped leftright scrolling on
+ * the grounds that the cursor code would handle it. Make sure
+ * the right screen is up.
+ */
+ if (F_ISSET(sp, SC_SCR_REDRAW)) {
+ if (O_ISSET(sp, O_LEFTRIGHT))
+ goto slow;
+ goto paint;
+ }
+
+ /*
+ * 7: Cursor movements (current screen only).
+ */
+ if (!LF_ISSET(UPDATE_CURSOR))
+ goto number;
+
+ /*
+ * Decide cursor position. If the line has changed, the cursor has
+ * moved over a tab, or don't know where the cursor was, reparse the
+ * line. Otherwise, we've just moved over fixed-width characters,
+ * and can calculate the left/right scrolling and cursor movement
+ * without reparsing the line. Note that we don't know which (if any)
+ * of the characters between the old and new cursor positions changed.
+ *
+ * XXX
+ * With some work, it should be possible to handle tabs quickly, at
+ * least in obvious situations, like moving right and encountering
+ * a tab, without reparsing the whole line.
+ *
+ * If the line we're working with has changed, reread it..
+ */
+ if (F_ISSET(vip, VIP_CUR_INVALID) || LNO != OLNO)
+ goto slow;
+
+ /* Otherwise, if nothing's changed, ignore the cursor. */
+ if (CNO == OCNO)
+ goto fast;
+
+ /*
+ * Get the current line. If this fails, we either have an empty
+ * file and can just repaint, or there's a real problem. This
+ * isn't a performance issue because there aren't any ways to get
+ * here repeatedly.
+ */
+ if (db_eget(sp, LNO, &p, &len, &isempty)) {
+ if (isempty)
+ goto slow;
+ return (1);
+ }
+
+#ifdef DEBUG
+ /* Sanity checking. */
+ if (CNO >= len && len != 0) {
+ msgq(sp, M_ERR, "Error: %s/%d: cno (%u) >= len (%u)",
+ tail(__FILE__), __LINE__, CNO, len);
+ return (1);
+ }
+#endif
+ /*
+ * The basic scheme here is to look at the characters in between
+ * the old and new positions and decide how big they are on the
+ * screen, and therefore, how many screen positions to move.
+ */
+ if (CNO < OCNO) {
+ /*
+ * 7a: Cursor moved left.
+ *
+ * Point to the old character. The old cursor position can
+ * be past EOL if, for example, we just deleted the rest of
+ * the line. In this case, since we don't know the width of
+ * the characters we traversed, we have to do it slowly.
+ */
+ p += OCNO;
+ cnt = (OCNO - CNO) + 1;
+ if (OCNO >= len)
+ goto slow;
+
+ /*
+ * Quick sanity check -- it's hard to figure out exactly when
+ * we cross a screen boundary as we do in the cursor right
+ * movement. If cnt is so large that we're going to cross the
+ * boundary no matter what, stop now.
+ */
+ if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt)
+ goto slow;
+
+ /*
+ * Count up the widths of the characters. If it's a tab
+ * character, go do it the the slow way.
+ */
+ for (cwtotal = 0; cnt--; cwtotal += KEY_LEN(sp, ch))
+ if ((ch = *(u_char *)p--) == '\t')
+ goto slow;
+
+ /*
+ * Decrement the screen cursor by the total width of the
+ * characters minus 1.
+ */
+ cwtotal -= 1;
+
+ /*
+ * If we're moving left, and there's a wide character in the
+ * current position, go to the end of the character.
+ */
+ if (KEY_LEN(sp, ch) > 1)
+ cwtotal -= KEY_LEN(sp, ch) - 1;
+
+ /*
+ * If the new column moved us off of the current logical line,
+ * calculate a new one. If doing leftright scrolling, we've
+ * moved off of the current screen, as well.
+ */
+ if (SCNO < cwtotal)
+ goto slow;
+ SCNO -= cwtotal;
+ } else {
+ /*
+ * 7b: Cursor moved right.
+ *
+ * Point to the first character to the right.
+ */
+ p += OCNO + 1;
+ cnt = CNO - OCNO;
+
+ /*
+ * Count up the widths of the characters. If it's a tab
+ * character, go do it the the slow way. If we cross a
+ * screen boundary, we can quit.
+ */
+ for (cwtotal = SCNO; cnt--;) {
+ if ((ch = *(u_char *)p++) == '\t')
+ goto slow;
+ if ((cwtotal += KEY_LEN(sp, ch)) >= SCREEN_COLS(sp))
+ break;
+ }
+
+ /*
+ * Increment the screen cursor by the total width of the
+ * characters.
+ */
+ SCNO = cwtotal;
+
+ /* See screen change comment in section 6a. */
+ if (SCNO >= SCREEN_COLS(sp))
+ goto slow;
+ }
+
+ /*
+ * 7c: Fast cursor update.
+ *
+ * We have the current column, retrieve the current row.
+ */
+fast: (void)gp->scr_cursor(sp, &y, &notused);
+ goto done_cursor;
+
+ /*
+ * 7d: Slow cursor update.
+ *
+ * Walk through the map and find the current line.
+ */
+slow: for (smp = HMAP; smp->lno != LNO; ++smp);
+
+ /*
+ * 7e: Leftright scrolling adjustment.
+ *
+ * If doing left-right scrolling and the cursor movement has changed
+ * the displayed screen, scroll the screen left or right, unless we're
+ * updating the info line in which case we just scroll that one line.
+ * We adjust the offset up or down until we have a window that covers
+ * the current column, making sure that we adjust differently for the
+ * first screen as compared to subsequent ones.
+ */
+ if (O_ISSET(sp, O_LEFTRIGHT)) {
+ /*
+ * Get the screen column for this character, and correct
+ * for the number option offset.
+ */
+ cnt = vs_columns(sp, NULL, LNO, &CNO, NULL);
+ if (O_ISSET(sp, O_NUMBER))
+ cnt -= O_NUMBER_LENGTH;
+
+ /* Adjust the window towards the beginning of the line. */
+ off = smp->coff;
+ if (off >= cnt) {
+ do {
+ if (off >= O_VAL(sp, O_SIDESCROLL))
+ off -= O_VAL(sp, O_SIDESCROLL);
+ else {
+ off = 0;
+ break;
+ }
+ } while (off >= cnt);
+ goto shifted;
+ }
+
+ /* Adjust the window towards the end of the line. */
+ if (off == 0 && off + SCREEN_COLS(sp) < cnt ||
+ off != 0 && off + sp->cols < cnt) {
+ do {
+ off += O_VAL(sp, O_SIDESCROLL);
+ } while (off + sp->cols < cnt);
+
+shifted: /* Fill in screen map with the new offset. */
+ if (F_ISSET(sp, SC_TINPUT_INFO))
+ smp->coff = off;
+ else {
+ for (smp = HMAP; smp <= TMAP; ++smp)
+ smp->coff = off;
+ leftright_warp = 1;
+ }
+ goto paint;
+ }
+
+ /*
+ * We may have jumped here to adjust a leftright screen because
+ * redraw was set. If so, we have to paint the entire screen.
+ */
+ if (F_ISSET(sp, SC_SCR_REDRAW))
+ goto paint;
+ }
+
+ /*
+ * Update the screen lines for this particular file line until we
+ * have a new screen cursor position.
+ */
+ for (y = -1,
+ vip->sc_smap = NULL; smp <= TMAP && smp->lno == LNO; ++smp) {
+ if (vs_line(sp, smp, &y, &SCNO))
+ return (1);
+ if (y != -1) {
+ vip->sc_smap = smp;
+ break;
+ }
+ }
+ goto done_cursor;
+
+ /*
+ * 8: Repaint the entire screen.
+ *
+ * Lost big, do what you have to do. We flush the cache, since
+ * SC_SCR_REDRAW gets set when the screen isn't worth fixing, and
+ * it's simpler to repaint. So, don't trust anything that we
+ * think we know about it.
+ */
+paint: for (smp = HMAP; smp <= TMAP; ++smp)
+ SMAP_FLUSH(smp);
+ for (y = -1, vip->sc_smap = NULL, smp = HMAP; smp <= TMAP; ++smp) {
+ if (vs_line(sp, smp, &y, &SCNO))
+ return (1);
+ if (y != -1 && vip->sc_smap == NULL)
+ vip->sc_smap = smp;
+ }
+ /*
+ * If it's a small screen and we're redrawing, clear the unused lines,
+ * ex may have overwritten them.
+ */
+ if (F_ISSET(sp, SC_SCR_REDRAW) && IS_SMALL(sp))
+ for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) {
+ (void)gp->scr_move(sp, cnt, 0);
+ (void)gp->scr_clrtoeol(sp);
+ }
+
+ didpaint = 1;
+
+done_cursor:
+ /*
+ * Sanity checking. When the repainting code messes up, the usual
+ * result is we don't repaint the cursor and so sc_smap will be
+ * NULL. If we're debugging, die, otherwise restart from scratch.
+ */
+#ifdef DEBUG
+ if (vip->sc_smap == NULL)
+ abort();
+#else
+ if (vip->sc_smap == NULL) {
+ F_SET(sp, SC_SCR_REFORMAT);
+ return (vs_paint(sp, flags));
+ }
+#endif
+
+ /*
+ * 9: Set the remembered cursor values.
+ */
+ OCNO = CNO;
+ OLNO = LNO;
+
+ /*
+ * 10: Repaint the line numbers.
+ *
+ * If O_NUMBER is set and the VIP_N_RENUMBER bit is set, and we
+ * didn't repaint the screen, repaint all of the line numbers,
+ * they've changed.
+ */
+number: if (O_ISSET(sp, O_NUMBER) &&
+ F_ISSET(vip, VIP_N_RENUMBER) && !didpaint && vs_number(sp))
+ return (1);
+
+ /*
+ * 11: Update the mode line, position the cursor, and flush changes.
+ *
+ * If we warped the screen, we have to refresh everything.
+ */
+ if (leftright_warp)
+ LF_SET(UPDATE_CURSOR | UPDATE_SCREEN);
+
+ if (LF_ISSET(UPDATE_SCREEN) && !IS_ONELINE(sp) &&
+ !F_ISSET(vip, VIP_S_MODELINE) && !F_ISSET(sp, SC_TINPUT_INFO))
+ vs_modeline(sp);
+
+ if (LF_ISSET(UPDATE_CURSOR)) {
+ (void)gp->scr_move(sp, y, SCNO);
+
+ /*
+ * XXX
+ * If the screen shifted, we recalculate the "most favorite"
+ * cursor position. Vi won't know that we've warped the
+ * screen, so it's going to have a wrong idea about where the
+ * cursor should be. This is vi's problem, and fixing it here
+ * is a gross layering violation.
+ */
+ if (leftright_warp)
+ (void)vs_column(sp, &sp->rcm);
+ }
+
+ if (LF_ISSET(UPDATE_SCREEN))
+ (void)gp->scr_refresh(sp, F_ISSET(vip, VIP_N_EX_PAINT));
+
+ /* 12: Clear the flags that are handled by this routine. */
+ F_CLR(sp, SC_SCR_CENTER | SC_SCR_REDRAW | SC_SCR_REFORMAT | SC_SCR_TOP);
+ F_CLR(vip, VIP_CUR_INVALID |
+ VIP_N_EX_PAINT | VIP_N_REFRESH | VIP_N_RENUMBER | VIP_S_MODELINE);
+
+ return (0);
+
+#undef LNO
+#undef OLNO
+#undef CNO
+#undef OCNO
+#undef SCNO
+}
+
+/*
+ * vs_modeline --
+ * Update the mode line.
+ */
+static void
+vs_modeline(sp)
+ SCR *sp;
+{
+ static char * const modes[] = {
+ "215|Append", /* SM_APPEND */
+ "216|Change", /* SM_CHANGE */
+ "217|Command", /* SM_COMMAND */
+ "218|Insert", /* SM_INSERT */
+ "219|Replace", /* SM_REPLACE */
+ };
+ GS *gp;
+ size_t cols, curcol, curlen, endpoint, len, midpoint;
+ const char *t;
+ int ellipsis;
+ char *p, buf[20];
+
+ gp = sp->gp;
+
+ /*
+ * We put down the file name, the ruler, the mode and the dirty flag.
+ * If there's not enough room, there's not enough room, we don't play
+ * any special games. We try to put the ruler in the middle and the
+ * mode and dirty flag at the end.
+ *
+ * !!!
+ * Leave the last character blank, in case it's a really dumb terminal
+ * with hardware scroll. Second, don't paint the last character in the
+ * screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you.
+ *
+ * Move to the last line on the screen.
+ */
+ (void)gp->scr_move(sp, LASTLINE(sp), 0);
+
+ /* If more than one screen in the display, show the file name. */
+ curlen = 0;
+ if (IS_SPLIT(sp)) {
+ for (p = sp->frp->name; *p != '\0'; ++p);
+ for (ellipsis = 0, cols = sp->cols / 2; --p > sp->frp->name;) {
+ if (*p == '/') {
+ ++p;
+ break;
+ }
+ if ((curlen += KEY_LEN(sp, *p)) > cols) {
+ ellipsis = 3;
+ curlen +=
+ KEY_LEN(sp, '.') * 3 + KEY_LEN(sp, ' ');
+ while (curlen > cols) {
+ ++p;
+ curlen -= KEY_LEN(sp, *p);
+ }
+ break;
+ }
+ }
+ if (ellipsis) {
+ while (ellipsis--)
+ (void)gp->scr_addstr(sp,
+ KEY_NAME(sp, '.'), KEY_LEN(sp, '.'));
+ (void)gp->scr_addstr(sp,
+ KEY_NAME(sp, ' '), KEY_LEN(sp, ' '));
+ }
+ for (; *p != '\0'; ++p)
+ (void)gp->scr_addstr(sp,
+ KEY_NAME(sp, *p), KEY_LEN(sp, *p));
+ }
+
+ /* Clear the rest of the line. */
+ (void)gp->scr_clrtoeol(sp);
+
+ /*
+ * Display the ruler. If we're not at the midpoint yet, move there.
+ * Otherwise, add in two extra spaces.
+ *
+ * Adjust the current column for the fact that the editor uses it as
+ * a zero-based number.
+ *
+ * XXX
+ * Assume that numbers, commas, and spaces only take up a single
+ * column on the screen.
+ */
+ cols = sp->cols - 1;
+ if (O_ISSET(sp, O_RULER)) {
+ vs_column(sp, &curcol);
+ len =
+ snprintf(buf, sizeof(buf), "%lu,%lu", sp->lno, curcol + 1);
+
+ midpoint = (cols - ((len + 1) / 2)) / 2;
+ if (curlen < midpoint) {
+ (void)gp->scr_move(sp, LASTLINE(sp), midpoint);
+ curlen += len;
+ } else if (curlen + 2 + len < cols) {
+ (void)gp->scr_addstr(sp, " ", 2);
+ curlen += 2 + len;
+ }
+ (void)gp->scr_addstr(sp, buf, len);
+ }
+
+ /*
+ * Display the mode and the modified flag, as close to the end of the
+ * line as possible, but guaranteeing at least two spaces between the
+ * ruler and the modified flag.
+ */
+#define MODESIZE 9
+ endpoint = cols;
+ if (O_ISSET(sp, O_SHOWMODE)) {
+ if (F_ISSET(sp->ep, F_MODIFIED))
+ --endpoint;
+ t = msg_cat(sp, modes[sp->showmode], &len);
+ endpoint -= len;
+ }
+
+ if (endpoint > curlen + 2) {
+ (void)gp->scr_move(sp, LASTLINE(sp), endpoint);
+ if (O_ISSET(sp, O_SHOWMODE)) {
+ if (F_ISSET(sp->ep, F_MODIFIED))
+ (void)gp->scr_addstr(sp,
+ KEY_NAME(sp, '*'), KEY_LEN(sp, '*'));
+ (void)gp->scr_addstr(sp, t, len);
+ }
+ }
+}
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