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+/*-
+ * Copyright (c) 1992, 1993, 1994
+ * The Regents of the University of California. All rights reserved.
+ * Copyright (c) 1992, 1993, 1994, 1995, 1996
+ * Keith Bostic. All rights reserved.
+ *
+ * See the LICENSE file for redistribution information.
+ *
+ * @(#)vi.h 10.19 (Berkeley) 6/30/96
+ */
+
+/* Definition of a vi "word". */
+#define inword(ch) (isalnum(ch) || (ch) == '_')
+
+typedef struct _vikeys VIKEYS;
+
+/* Structure passed around to functions implementing vi commands. */
+typedef struct _vicmd {
+ CHAR_T key; /* Command key. */
+ CHAR_T buffer; /* Buffer. */
+ CHAR_T character; /* Character. */
+ u_long count; /* Count. */
+ u_long count2; /* Second count (only used by z). */
+ EVENT ev; /* Associated event. */
+
+#define ISCMD(p, key) ((p) == &vikeys[key])
+ VIKEYS const *kp; /* Command/Motion VIKEYS entry. */
+#define ISMOTION(vp) (vp->rkp != NULL && F_ISSET(vp->rkp, V_MOTION))
+ VIKEYS const *rkp; /* Related C/M VIKEYS entry. */
+
+ /*
+ * Historic vi allowed "dl" when the cursor was on the last column,
+ * deleting the last character, and similarly allowed "dw" when
+ * the cursor was on the last column of the file. It didn't allow
+ * "dh" when the cursor was on column 1, although these cases are
+ * not strictly analogous. The point is that some movements would
+ * succeed if they were associated with a motion command, and fail
+ * otherwise. This is part of the off-by-1 schizophrenia that
+ * plagued vi. Other examples are that "dfb" deleted everything
+ * up to and including the next 'b' character, while "d/b" deleted
+ * everything up to the next 'b' character. While this implementation
+ * regularizes the interface to the extent possible, there are many
+ * special cases that can't be fixed. The special cases are handled
+ * by setting flags per command so that the underlying command and
+ * motion routines know what's really going on.
+ *
+ * The VM_* flags are set in the vikeys array and by the underlying
+ * functions (motion component or command) as well. For this reason,
+ * the flags in the VICMD and VIKEYS structures live in the same name
+ * space.
+ */
+#define VM_CMDFAILED 0x00000001 /* Command failed. */
+#define VM_CUTREQ 0x00000002 /* Always cut into numeric buffers. */
+#define VM_LDOUBLE 0x00000004 /* Doubled command for line mode. */
+#define VM_LMODE 0x00000008 /* Motion is line oriented. */
+#define VM_COMMASK 0x0000000f /* Mask for VM flags. */
+
+ /*
+ * The VM_RCM_* flags are single usage, i.e. if you set one, you have
+ * to clear the others.
+ */
+#define VM_RCM 0x00000010 /* Use relative cursor movment (RCM). */
+#define VM_RCM_SET 0x00000020 /* RCM: set to current position. */
+#define VM_RCM_SETFNB 0x00000040 /* RCM: set to first non-blank (FNB). */
+#define VM_RCM_SETLAST 0x00000080 /* RCM: set to last character. */
+#define VM_RCM_SETNNB 0x00000100 /* RCM: set to next non-blank. */
+#define VM_RCM_MASK 0x000001f0 /* Mask for RCM flags. */
+
+ /* Flags for the underlying function. */
+#define VC_BUFFER 0x00000200 /* The buffer was set. */
+#define VC_C1RESET 0x00000400 /* Reset C1SET flag for dot commands. */
+#define VC_C1SET 0x00000800 /* Count 1 was set. */
+#define VC_C2SET 0x00001000 /* Count 2 was set. */
+#define VC_ISDOT 0x00002000 /* Command was the dot command. */
+ u_int32_t flags;
+
+ /*
+ * There are four cursor locations that we worry about: the initial
+ * cursor position, the start of the range, the end of the range,
+ * and the final cursor position. The initial cursor position and
+ * the start of the range are both m_start, and are always the same.
+ * All locations are initialized to the starting cursor position by
+ * the main vi routines, and the underlying functions depend on this.
+ *
+ * Commands that can be motion components set the end of the range
+ * cursor position, m_stop. All commands must set the ending cursor
+ * position, m_final. The reason that m_stop isn't the same as m_final
+ * is that there are situations where the final position of the cursor
+ * is outside of the cut/delete range (e.g. 'd[[' from the first column
+ * of a line). The final cursor position often varies based on the
+ * direction of the movement, as well as the command. The only special
+ * case that the delete code handles is that it will make adjustments
+ * if the final cursor position is deleted.
+ *
+ * The reason for all of this is that the historic vi semantics were
+ * defined command-by-command. Every function has to roll its own
+ * starting and stopping positions, and adjust them if it's being used
+ * as a motion component. The general rules are as follows:
+ *
+ * 1: If not a motion component, the final cursor is at the end
+ * of the range.
+ * 2: If moving backward in the file, delete and yank move the
+ * final cursor to the end of the range.
+ * 3: If moving forward in the file, delete and yank leave the
+ * final cursor at the start of the range.
+ *
+ * Usually, if moving backward in the file and it's a motion component,
+ * the starting cursor is decremented by a single character (or, in a
+ * few cases, to the end of the previous line) so that the starting
+ * cursor character isn't cut or deleted. No cursor adjustment is
+ * needed for moving forward, because the cut/delete routines handle
+ * m_stop inclusively, i.e. the last character in the range is cut or
+ * deleted. This makes cutting to the EOF/EOL reasonable.
+ *
+ * The 'c', '<', '>', and '!' commands are special cases. We ignore
+ * the final cursor position for all of them: for 'c', the text input
+ * routines set the cursor to the last character inserted; for '<',
+ * '>' and '!', the underlying ex commands that do the operation will
+ * set the cursor for us, usually to something related to the first
+ * <nonblank>.
+ */
+ MARK m_start; /* mark: initial cursor, range start. */
+ MARK m_stop; /* mark: range end. */
+ MARK m_final; /* mark: final cursor position. */
+} VICMD;
+
+/* Vi command table structure. */
+struct _vikeys { /* Underlying function. */
+ int (*func) __P((SCR *, VICMD *));
+#define V_ABS 0x00004000 /* Absolute movement, set '' mark. */
+#define V_ABS_C 0x00008000 /* V_ABS: if the line/column changed. */
+#define V_ABS_L 0x00010000 /* V_ABS: if the line changed. */
+#define V_CHAR 0x00020000 /* Character (required, trailing). */
+#define V_CNT 0x00040000 /* Count (optional, leading). */
+#define V_DOT 0x00080000 /* On success, sets dot command. */
+#define V_KEYW 0x00100000 /* Cursor referenced word. */
+#define V_MOTION 0x00200000 /* Motion (required, trailing). */
+#define V_MOVE 0x00400000 /* Command defines movement. */
+#define V_OBUF 0x00800000 /* Buffer (optional, leading). */
+#define V_RBUF 0x01000000 /* Buffer (required, trailing). */
+#define V_SECURE 0x02000000 /* Permission denied if O_SECURE set. */
+ u_int32_t flags;
+ char *usage; /* Usage line. */
+ char *help; /* Help line. */
+};
+#define MAXVIKEY 126 /* List of vi commands. */
+extern VIKEYS const vikeys[MAXVIKEY + 1];
+extern VIKEYS const tmotion; /* XXX Hacked ~ command. */
+
+/* Character stream structure, prototypes. */
+typedef struct _vcs {
+ recno_t cs_lno; /* Line. */
+ size_t cs_cno; /* Column. */
+ CHAR_T *cs_bp; /* Buffer. */
+ size_t cs_len; /* Length. */
+ CHAR_T cs_ch; /* Character. */
+#define CS_EMP 1 /* Empty line. */
+#define CS_EOF 2 /* End-of-file. */
+#define CS_EOL 3 /* End-of-line. */
+#define CS_SOF 4 /* Start-of-file. */
+ int cs_flags; /* Return flags. */
+} VCS;
+
+int cs_bblank __P((SCR *, VCS *));
+int cs_fblank __P((SCR *, VCS *));
+int cs_fspace __P((SCR *, VCS *));
+int cs_init __P((SCR *, VCS *));
+int cs_next __P((SCR *, VCS *));
+int cs_prev __P((SCR *, VCS *));
+
+/*
+ * We use a single "window" for each set of vi screens. The model would be
+ * simpler with two windows (one for the text, and one for the modeline)
+ * because scrolling the text window down would work correctly then, not
+ * affecting the mode line. As it is we have to play games to make it look
+ * right. The reason for this choice is that it would be difficult for
+ * curses to optimize the movement, i.e. detect that the downward scroll
+ * isn't going to change the modeline, set the scrolling region on the
+ * terminal and only scroll the first part of the text window.
+ *
+ * Structure for mapping lines to the screen. An SMAP is an array, with one
+ * structure element per screen line, which holds information describing the
+ * physical line which is displayed in the screen line. The first two fields
+ * (lno and off) are all that are necessary to describe a line. The rest of
+ * the information is useful to keep information from being re-calculated.
+ *
+ * The SMAP always has an entry for each line of the physical screen, plus a
+ * slot for the colon command line, so there is room to add any screen into
+ * another one at screen exit.
+ *
+ * Lno is the line number. If doing the historic vi long line folding, off
+ * is the screen offset into the line. For example, the pair 2:1 would be
+ * the first screen of line 2, and 2:2 would be the second. In the case of
+ * long lines, the screen map will tend to be staggered, e.g., 1:1, 1:2, 1:3,
+ * 2:1, 3:1, etc. If doing left-right scrolling, the off field is the screen
+ * column offset into the lines, and can take on any value, as it's adjusted
+ * by the user set value O_SIDESCROLL.
+ */
+typedef struct _smap {
+ recno_t lno; /* 1-N: Physical file line number. */
+ size_t coff; /* 0-N: Column offset in the line. */
+ size_t soff; /* 1-N: Screen offset in the line. */
+
+ /* vs_line() cache information. */
+ size_t c_sboff; /* 0-N: offset of first character byte. */
+ size_t c_eboff; /* 0-N: offset of last character byte. */
+ u_int8_t c_scoff; /* 0-N: offset into the first character. */
+ u_int8_t c_eclen; /* 1-N: columns from the last character. */
+ u_int8_t c_ecsize; /* 1-N: size of the last character. */
+} SMAP;
+ /* Macros to flush/test cached information. */
+#define SMAP_CACHE(smp) ((smp)->c_ecsize != 0)
+#define SMAP_FLUSH(smp) ((smp)->c_ecsize = 0)
+
+ /* Character search information. */
+typedef enum { CNOTSET, FSEARCH, fSEARCH, TSEARCH, tSEARCH } cdir_t;
+
+typedef enum { AB_NOTSET, AB_NOTWORD, AB_INWORD } abb_t;
+typedef enum { Q_NOTSET, Q_BNEXT, Q_BTHIS, Q_VNEXT, Q_VTHIS } quote_t;
+
+/* Vi private, per-screen memory. */
+typedef struct _vi_private {
+ VICMD cmd; /* Current command, motion. */
+ VICMD motion;
+
+ /*
+ * !!!
+ * The saved command structure can be modified by the underlying
+ * vi functions, see v_Put() and v_put().
+ */
+ VICMD sdot; /* Saved dot, motion command. */
+ VICMD sdotmotion;
+
+ CHAR_T *keyw; /* Keyword buffer. */
+ size_t klen; /* Keyword length. */
+ size_t keywlen; /* Keyword buffer length. */
+
+ CHAR_T rlast; /* Last 'r' replacement character. */
+ e_key_t rvalue; /* Value of last replacement character. */
+
+ EVENT *rep; /* Input replay buffer. */
+ size_t rep_len; /* Input replay buffer length. */
+ size_t rep_cnt; /* Input replay buffer characters. */
+
+ mtype_t mtype; /* Last displayed message type. */
+ size_t linecount; /* 1-N: Output overwrite count. */
+ size_t lcontinue; /* 1-N: Output line continue value. */
+ size_t totalcount; /* 1-N: Output overwrite count. */
+
+ /* Busy state. */
+ int busy_ref; /* Busy reference count. */
+ int busy_ch; /* Busy character. */
+ size_t busy_fx; /* Busy character x coordinate. */
+ size_t busy_oldy; /* Saved y coordinate. */
+ size_t busy_oldx; /* Saved x coordinate. */
+ struct timeval busy_tv; /* Busy timer. */
+
+ char *ps; /* Paragraph plus section list. */
+
+ u_long u_ccnt; /* Undo command count. */
+
+ CHAR_T lastckey; /* Last search character. */
+ cdir_t csearchdir; /* Character search direction. */
+
+ SMAP *h_smap; /* First slot of the line map. */
+ SMAP *t_smap; /* Last slot of the line map. */
+
+ /*
+ * One extra slot is always allocated for the map so that we can use
+ * it to do vi :colon command input; see v_tcmd().
+ */
+ recno_t sv_tm_lno; /* tcmd: saved TMAP lno field. */
+ size_t sv_tm_coff; /* tcmd: saved TMAP coff field. */
+ size_t sv_tm_soff; /* tcmd: saved TMAP soff field. */
+ size_t sv_t_maxrows; /* tcmd: saved t_maxrows. */
+ size_t sv_t_minrows; /* tcmd: saved t_minrows. */
+ size_t sv_t_rows; /* tcmd: saved t_rows. */
+#define SIZE_HMAP(sp) (VIP(sp)->srows + 1)
+
+ /*
+ * Macros to get to the head/tail of the smap. If the screen only has
+ * one line, HMAP can be equal to TMAP, so the code has to understand
+ * the off-by-one errors that can result. If stepping through an SMAP
+ * and operating on each entry, use sp->t_rows as the count of slots,
+ * don't use a loop that compares <= TMAP.
+ */
+#define _HMAP(sp) (VIP(sp)->h_smap)
+#define HMAP _HMAP(sp)
+#define _TMAP(sp) (VIP(sp)->t_smap)
+#define TMAP _TMAP(sp)
+
+ recno_t ss_lno; /* 1-N: vi_opt_screens cached line number. */
+ size_t ss_screens; /* vi_opt_screens cached return value. */
+#define VI_SCR_CFLUSH(vip) vip->ss_lno = OOBLNO
+
+ size_t srows; /* 1-N: rows in the terminal/window. */
+ recno_t olno; /* 1-N: old cursor file line. */
+ size_t ocno; /* 0-N: old file cursor column. */
+ size_t sc_col; /* 0-N: LOGICAL screen column. */
+ SMAP *sc_smap; /* SMAP entry where sc_col occurs. */
+
+#define VIP_CUR_INVALID 0x0001 /* Cursor position is unknown. */
+#define VIP_DIVIDER 0x0002 /* Divider line was displayed. */
+#define VIP_N_EX_PAINT 0x0004 /* Clear and repaint when ex finishes. */
+#define VIP_N_EX_REDRAW 0x0008 /* Schedule SC_SCR_REDRAW when ex finishes. */
+#define VIP_N_REFRESH 0x0010 /* Repaint (from SMAP) on the next refresh. */
+#define VIP_N_RENUMBER 0x0020 /* Renumber screen on the next refresh. */
+#define VIP_RCM_LAST 0x0040 /* Cursor drawn to the last column. */
+#define VIP_S_MODELINE 0x0080 /* Skip next modeline refresh. */
+#define VIP_S_REFRESH 0x0100 /* Skip next refresh. */
+ u_int16_t flags;
+} VI_PRIVATE;
+
+/* Vi private area. */
+#define VIP(sp) ((VI_PRIVATE *)((sp)->vi_private))
+
+#define O_NUMBER_FMT "%7lu " /* O_NUMBER format, length. */
+#define O_NUMBER_LENGTH 8
+#define SCREEN_COLS(sp) /* Screen columns. */ \
+ ((O_ISSET(sp, O_NUMBER) ? (sp)->cols - O_NUMBER_LENGTH : (sp)->cols))
+
+/*
+ * LASTLINE is the zero-based, last line in the screen. Note that it is correct
+ * regardless of the changes in the screen to permit text input on the last line
+ * of the screen, or the existence of small screens.
+ */
+#define LASTLINE(sp) \
+ ((sp)->t_maxrows < (sp)->rows ? (sp)->t_maxrows : (sp)->rows - 1)
+
+/*
+ * Small screen (see vs_refresh.c, section 6a) and one-line screen test.
+ * Note, both cannot be true for the same screen.
+ */
+#define IS_SMALL(sp) ((sp)->t_minrows != (sp)->t_maxrows)
+#define IS_ONELINE(sp) ((sp)->rows == 1)
+
+#define HALFTEXT(sp) /* Half text. */ \
+ ((sp)->t_rows == 1 ? 1 : (sp)->t_rows / 2)
+#define HALFSCREEN(sp) /* Half text screen. */ \
+ ((sp)->t_maxrows == 1 ? 1 : (sp)->t_maxrows / 2)
+
+/*
+ * Next tab offset.
+ *
+ * !!!
+ * There are problems with how the historical vi handled tabs. For example,
+ * by doing "set ts=3" and building lines that fold, you can get it to step
+ * through tabs as if they were spaces and move inserted characters to new
+ * positions when <esc> is entered. I believe that nvi does tabs correctly,
+ * but there are some historical incompatibilities.
+ */
+#define TAB_OFF(c) COL_OFF((c), O_VAL(sp, O_TABSTOP))
+
+/* If more than one screen being shown. */
+#define IS_SPLIT(sp) \
+ ((sp)->q.cqe_next != (void *)&(sp)->gp->dq || \
+ (sp)->q.cqe_prev != (void *)&(sp)->gp->dq)
+
+/* Screen adjustment operations. */
+typedef enum { A_DECREASE, A_INCREASE, A_SET } adj_t;
+
+/* Screen position operations. */
+typedef enum { P_BOTTOM, P_FILL, P_MIDDLE, P_TOP } pos_t;
+
+/* Scrolling operations. */
+typedef enum {
+ CNTRL_B, CNTRL_D, CNTRL_E, CNTRL_F,
+ CNTRL_U, CNTRL_Y, Z_CARAT, Z_PLUS
+} scroll_t;
+
+/* Vi common error messages. */
+typedef enum {
+ VIM_COMBUF, VIM_EMPTY, VIM_EOF, VIM_EOL,
+ VIM_NOCOM, VIM_NOCOM_B, VIM_USAGE, VIM_WRESIZE
+} vim_t;
+
+#include "vi_extern.h"
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