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-rw-r--r--contrib/nvi/vi/v_scroll.c474
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diff --git a/contrib/nvi/vi/v_scroll.c b/contrib/nvi/vi/v_scroll.c
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+/*-
+ * Copyright (c) 1992, 1993, 1994
+ * The Regents of the University of California. All rights reserved.
+ * Copyright (c) 1992, 1993, 1994, 1995, 1996
+ * Keith Bostic. All rights reserved.
+ *
+ * See the LICENSE file for redistribution information.
+ */
+
+#include "config.h"
+
+#ifndef lint
+static const char sccsid[] = "@(#)v_scroll.c 10.9 (Berkeley) 4/27/96";
+#endif /* not lint */
+
+#include <sys/types.h>
+#include <sys/queue.h>
+#include <sys/time.h>
+
+#include <bitstring.h>
+#include <errno.h>
+#include <limits.h>
+#include <stdio.h>
+
+#include "../common/common.h"
+#include "vi.h"
+
+static void goto_adjust __P((VICMD *));
+
+/*
+ * The historic vi had a problem in that all movements were by physical
+ * lines, not by logical, or screen lines. Arguments can be made that this
+ * is the right thing to do. For example, single line movements, such as
+ * 'j' or 'k', should probably work on physical lines. Commands like "dj",
+ * or "j.", where '.' is a change command, make more sense for physical lines
+ * than they do for logical lines.
+ *
+ * These arguments, however, don't apply to scrolling commands like ^D and
+ * ^F -- if the window is fairly small, using physical lines can result in
+ * a half-page scroll repainting the entire screen, which is not what the
+ * user wanted. Second, if the line is larger than the screen, using physical
+ * lines can make it impossible to display parts of the line -- there aren't
+ * any commands that don't display the beginning of the line in historic vi,
+ * and if both the beginning and end of the line can't be on the screen at
+ * the same time, you lose. This is even worse in the case of the H, L, and
+ * M commands -- for large lines, they may all refer to the same line and
+ * will result in no movement at all.
+ *
+ * Another issue is that page and half-page scrolling commands historically
+ * moved to the first non-blank character in the new line. If the line is
+ * approximately the same size as the screen, this loses because the cursor
+ * before and after a ^D, may refer to the same location on the screen. In
+ * this implementation, scrolling commands set the cursor to the first non-
+ * blank character if the line changes because of the scroll. Otherwise,
+ * the cursor is left alone.
+ *
+ * This implementation does the scrolling (^B, ^D, ^F, ^U, ^Y, ^E), and the
+ * cursor positioning commands (H, L, M) commands using logical lines, not
+ * physical.
+ */
+
+/*
+ * v_lgoto -- [count]G
+ * Go to first non-blank character of the line count, the last line
+ * of the file by default.
+ *
+ * PUBLIC: int v_lgoto __P((SCR *, VICMD *));
+ */
+int
+v_lgoto(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ recno_t nlines;
+
+ if (F_ISSET(vp, VC_C1SET)) {
+ if (!db_exist(sp, vp->count)) {
+ /*
+ * !!!
+ * Historically, 1G was legal in an empty file.
+ */
+ if (vp->count == 1) {
+ if (db_last(sp, &nlines))
+ return (1);
+ if (nlines == 0)
+ return (0);
+ }
+ v_eof(sp, &vp->m_start);
+ return (1);
+ }
+ vp->m_stop.lno = vp->count;
+ } else {
+ if (db_last(sp, &nlines))
+ return (1);
+ vp->m_stop.lno = nlines ? nlines : 1;
+ }
+ goto_adjust(vp);
+ return (0);
+}
+
+/*
+ * v_home -- [count]H
+ * Move to the first non-blank character of the logical line
+ * count - 1 from the top of the screen, 0 by default.
+ *
+ * PUBLIC: int v_home __P((SCR *, VICMD *));
+ */
+int
+v_home(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ if (vs_sm_position(sp, &vp->m_stop,
+ F_ISSET(vp, VC_C1SET) ? vp->count - 1 : 0, P_TOP))
+ return (1);
+ goto_adjust(vp);
+ return (0);
+}
+
+/*
+ * v_middle -- M
+ * Move to the first non-blank character of the logical line
+ * in the middle of the screen.
+ *
+ * PUBLIC: int v_middle __P((SCR *, VICMD *));
+ */
+int
+v_middle(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ /*
+ * Yielding to none in our quest for compatibility with every
+ * historical blemish of vi, no matter how strange it might be,
+ * we permit the user to enter a count and then ignore it.
+ */
+ if (vs_sm_position(sp, &vp->m_stop, 0, P_MIDDLE))
+ return (1);
+ goto_adjust(vp);
+ return (0);
+}
+
+/*
+ * v_bottom -- [count]L
+ * Move to the first non-blank character of the logical line
+ * count - 1 from the bottom of the screen, 0 by default.
+ *
+ * PUBLIC: int v_bottom __P((SCR *, VICMD *));
+ */
+int
+v_bottom(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ if (vs_sm_position(sp, &vp->m_stop,
+ F_ISSET(vp, VC_C1SET) ? vp->count - 1 : 0, P_BOTTOM))
+ return (1);
+ goto_adjust(vp);
+ return (0);
+}
+
+static void
+goto_adjust(vp)
+ VICMD *vp;
+{
+ /* Guess that it's the end of the range. */
+ vp->m_final = vp->m_stop;
+
+ /*
+ * Non-motion commands move the cursor to the end of the range, and
+ * then to the NEXT nonblank of the line. Historic vi always moved
+ * to the first nonblank in the line; since the H, M, and L commands
+ * are logical motions in this implementation, we do the next nonblank
+ * so that it looks approximately the same to the user. To make this
+ * happen, the VM_RCM_SETNNB flag is set in the vcmd.c command table.
+ *
+ * If it's a motion, it's more complicated. The best possible solution
+ * is probably to display the first nonblank of the line the cursor
+ * will eventually rest on. This is tricky, particularly given that if
+ * the associated command is a delete, we don't yet know what line that
+ * will be. So, we clear the VM_RCM_SETNNB flag, and set the first
+ * nonblank flag (VM_RCM_SETFNB). Note, if the lines are sufficiently
+ * long, this can cause the cursor to warp out of the screen. It's too
+ * hard to fix.
+ *
+ * XXX
+ * The G command is always first nonblank, so it's okay to reset it.
+ */
+ if (ISMOTION(vp)) {
+ F_CLR(vp, VM_RCM_MASK);
+ F_SET(vp, VM_RCM_SETFNB);
+ } else
+ return;
+
+ /*
+ * If moving backward in the file, delete and yank move to the end
+ * of the range, unless the line didn't change, in which case yank
+ * doesn't move. If moving forward in the file, delete and yank
+ * stay at the start of the range. Ignore others.
+ */
+ if (vp->m_stop.lno < vp->m_start.lno ||
+ vp->m_stop.lno == vp->m_start.lno &&
+ vp->m_stop.cno < vp->m_start.cno) {
+ if (ISCMD(vp->rkp, 'y') && vp->m_stop.lno == vp->m_start.lno)
+ vp->m_final = vp->m_start;
+ } else
+ vp->m_final = vp->m_start;
+}
+
+/*
+ * v_up -- [count]^P, [count]k, [count]-
+ * Move up by lines.
+ *
+ * PUBLIC: int v_up __P((SCR *, VICMD *));
+ */
+int
+v_up(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ recno_t lno;
+
+ lno = F_ISSET(vp, VC_C1SET) ? vp->count : 1;
+ if (vp->m_start.lno <= lno) {
+ v_sof(sp, &vp->m_start);
+ return (1);
+ }
+ vp->m_stop.lno = vp->m_start.lno - lno;
+ vp->m_final = vp->m_stop;
+ return (0);
+}
+
+/*
+ * v_cr -- [count]^M
+ * In a script window, send the line to the shell.
+ * In a regular window, move down by lines.
+ *
+ * PUBLIC: int v_cr __P((SCR *, VICMD *));
+ */
+int
+v_cr(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ /* If it's a colon command-line edit window, it's an ex command. */
+ if (F_ISSET(sp, SC_COMEDIT))
+ return (v_ecl_exec(sp));
+
+ /* If it's a script window, exec the line. */
+ if (F_ISSET(sp, SC_SCRIPT))
+ return (sscr_exec(sp, vp->m_start.lno));
+
+ /* Otherwise, it's the same as v_down(). */
+ return (v_down(sp, vp));
+}
+
+/*
+ * v_down -- [count]^J, [count]^N, [count]j, [count]^M, [count]+
+ * Move down by lines.
+ *
+ * PUBLIC: int v_down __P((SCR *, VICMD *));
+ */
+int
+v_down(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ recno_t lno;
+
+ lno = vp->m_start.lno + (F_ISSET(vp, VC_C1SET) ? vp->count : 1);
+ if (!db_exist(sp, lno)) {
+ v_eof(sp, &vp->m_start);
+ return (1);
+ }
+ vp->m_stop.lno = lno;
+ vp->m_final = ISMOTION(vp) ? vp->m_start : vp->m_stop;
+ return (0);
+}
+
+/*
+ * v_hpageup -- [count]^U
+ * Page up half screens.
+ *
+ * PUBLIC: int v_hpageup __P((SCR *, VICMD *));
+ */
+int
+v_hpageup(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ /*
+ * Half screens always succeed unless already at SOF.
+ *
+ * !!!
+ * Half screens set the scroll value, even if the command
+ * ultimately failed, in historic vi. Probably a don't care.
+ */
+ if (F_ISSET(vp, VC_C1SET))
+ sp->defscroll = vp->count;
+ if (vs_sm_scroll(sp, &vp->m_stop, sp->defscroll, CNTRL_U))
+ return (1);
+ vp->m_final = vp->m_stop;
+ return (0);
+}
+
+/*
+ * v_hpagedown -- [count]^D
+ * Page down half screens.
+ *
+ * PUBLIC: int v_hpagedown __P((SCR *, VICMD *));
+ */
+int
+v_hpagedown(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ /*
+ * Half screens always succeed unless already at EOF.
+ *
+ * !!!
+ * Half screens set the scroll value, even if the command
+ * ultimately failed, in historic vi. Probably a don't care.
+ */
+ if (F_ISSET(vp, VC_C1SET))
+ sp->defscroll = vp->count;
+ if (vs_sm_scroll(sp, &vp->m_stop, sp->defscroll, CNTRL_D))
+ return (1);
+ vp->m_final = vp->m_stop;
+ return (0);
+}
+
+/*
+ * v_pagedown -- [count]^F
+ * Page down full screens.
+ * !!!
+ * Historic vi did not move to the EOF if the screen couldn't move, i.e.
+ * if EOF was already displayed on the screen. This implementation does
+ * move to EOF in that case, making ^F more like the the historic ^D.
+ *
+ * PUBLIC: int v_pagedown __P((SCR *, VICMD *));
+ */
+int
+v_pagedown(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ recno_t offset;
+
+ /*
+ * !!!
+ * The calculation in IEEE Std 1003.2-1992 (POSIX) is:
+ *
+ * top_line = top_line + count * (window - 2);
+ *
+ * which was historically wrong. The correct one is:
+ *
+ * top_line = top_line + count * window - 2;
+ *
+ * i.e. the two line "overlap" was only subtracted once. Which
+ * makes no sense, but then again, an overlap makes no sense for
+ * any screen but the "next" one anyway. We do it the historical
+ * way as there's no good reason to change it.
+ *
+ * If the screen has been split, use the smaller of the current
+ * window size and the window option value.
+ *
+ * It possible for this calculation to be less than 1; move at
+ * least one line.
+ */
+ offset = (F_ISSET(vp, VC_C1SET) ? vp->count : 1) * (IS_SPLIT(sp) ?
+ MIN(sp->t_maxrows, O_VAL(sp, O_WINDOW)) : O_VAL(sp, O_WINDOW));
+ offset = offset <= 2 ? 1 : offset - 2;
+ if (vs_sm_scroll(sp, &vp->m_stop, offset, CNTRL_F))
+ return (1);
+ vp->m_final = vp->m_stop;
+ return (0);
+}
+
+/*
+ * v_pageup -- [count]^B
+ * Page up full screens.
+ *
+ * !!!
+ * Historic vi did not move to the SOF if the screen couldn't move, i.e.
+ * if SOF was already displayed on the screen. This implementation does
+ * move to SOF in that case, making ^B more like the the historic ^U.
+ *
+ * PUBLIC: int v_pageup __P((SCR *, VICMD *));
+ */
+int
+v_pageup(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ recno_t offset;
+
+ /*
+ * !!!
+ * The calculation in IEEE Std 1003.2-1992 (POSIX) is:
+ *
+ * top_line = top_line - count * (window - 2);
+ *
+ * which was historically wrong. The correct one is:
+ *
+ * top_line = (top_line - count * window) + 2;
+ *
+ * A simpler expression is that, as with ^F, we scroll exactly:
+ *
+ * count * window - 2
+ *
+ * lines.
+ *
+ * Bizarre. As with ^F, an overlap makes no sense for anything
+ * but the first screen. We do it the historical way as there's
+ * no good reason to change it.
+ *
+ * If the screen has been split, use the smaller of the current
+ * window size and the window option value.
+ *
+ * It possible for this calculation to be less than 1; move at
+ * least one line.
+ */
+ offset = (F_ISSET(vp, VC_C1SET) ? vp->count : 1) * (IS_SPLIT(sp) ?
+ MIN(sp->t_maxrows, O_VAL(sp, O_WINDOW)) : O_VAL(sp, O_WINDOW));
+ offset = offset <= 2 ? 1 : offset - 2;
+ if (vs_sm_scroll(sp, &vp->m_stop, offset, CNTRL_B))
+ return (1);
+ vp->m_final = vp->m_stop;
+ return (0);
+}
+
+/*
+ * v_lineup -- [count]^Y
+ * Page up by lines.
+ *
+ * PUBLIC: int v_lineup __P((SCR *, VICMD *));
+ */
+int
+v_lineup(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ /*
+ * The cursor moves down, staying with its original line, unless it
+ * reaches the bottom of the screen.
+ */
+ if (vs_sm_scroll(sp,
+ &vp->m_stop, F_ISSET(vp, VC_C1SET) ? vp->count : 1, CNTRL_Y))
+ return (1);
+ vp->m_final = vp->m_stop;
+ return (0);
+}
+
+/*
+ * v_linedown -- [count]^E
+ * Page down by lines.
+ *
+ * PUBLIC: int v_linedown __P((SCR *, VICMD *));
+ */
+int
+v_linedown(sp, vp)
+ SCR *sp;
+ VICMD *vp;
+{
+ /*
+ * The cursor moves up, staying with its original line, unless it
+ * reaches the top of the screen.
+ */
+ if (vs_sm_scroll(sp,
+ &vp->m_stop, F_ISSET(vp, VC_C1SET) ? vp->count : 1, CNTRL_E))
+ return (1);
+ vp->m_final = vp->m_stop;
+ return (0);
+}
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