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-rw-r--r--contrib/nvi/common/key.c865
1 files changed, 865 insertions, 0 deletions
diff --git a/contrib/nvi/common/key.c b/contrib/nvi/common/key.c
new file mode 100644
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--- /dev/null
+++ b/contrib/nvi/common/key.c
@@ -0,0 +1,865 @@
+/*-
+ * Copyright (c) 1991, 1993, 1994
+ * The Regents of the University of California. All rights reserved.
+ * Copyright (c) 1991, 1993, 1994, 1995, 1996
+ * Keith Bostic. All rights reserved.
+ *
+ * See the LICENSE file for redistribution information.
+ */
+
+#include "config.h"
+
+#ifndef lint
+static const char sccsid[] = "@(#)key.c 10.33 (Berkeley) 9/24/96";
+#endif /* not lint */
+
+#include <sys/types.h>
+#include <sys/queue.h>
+#include <sys/time.h>
+
+#include <bitstring.h>
+#include <ctype.h>
+#include <errno.h>
+#include <limits.h>
+#include <locale.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+#include "common.h"
+#include "../vi/vi.h"
+
+static int v_event_append __P((SCR *, EVENT *));
+static int v_event_grow __P((SCR *, int));
+static int v_key_cmp __P((const void *, const void *));
+static void v_keyval __P((SCR *, int, scr_keyval_t));
+static void v_sync __P((SCR *, int));
+
+/*
+ * !!!
+ * Historic vi always used:
+ *
+ * ^D: autoindent deletion
+ * ^H: last character deletion
+ * ^W: last word deletion
+ * ^Q: quote the next character (if not used in flow control).
+ * ^V: quote the next character
+ *
+ * regardless of the user's choices for these characters. The user's erase
+ * and kill characters worked in addition to these characters. Nvi wires
+ * down the above characters, but in addition permits the VEOF, VERASE, VKILL
+ * and VWERASE characters described by the user's termios structure.
+ *
+ * Ex was not consistent with this scheme, as it historically ran in tty
+ * cooked mode. This meant that the scroll command and autoindent erase
+ * characters were mapped to the user's EOF character, and the character
+ * and word deletion characters were the user's tty character and word
+ * deletion characters. This implementation makes it all consistent, as
+ * described above for vi.
+ *
+ * !!!
+ * This means that all screens share a special key set.
+ */
+KEYLIST keylist[] = {
+ {K_BACKSLASH, '\\'}, /* \ */
+ {K_CARAT, '^'}, /* ^ */
+ {K_CNTRLD, '\004'}, /* ^D */
+ {K_CNTRLR, '\022'}, /* ^R */
+ {K_CNTRLT, '\024'}, /* ^T */
+ {K_CNTRLZ, '\032'}, /* ^Z */
+ {K_COLON, ':'}, /* : */
+ {K_CR, '\r'}, /* \r */
+ {K_ESCAPE, '\033'}, /* ^[ */
+ {K_FORMFEED, '\f'}, /* \f */
+ {K_HEXCHAR, '\030'}, /* ^X */
+ {K_NL, '\n'}, /* \n */
+ {K_RIGHTBRACE, '}'}, /* } */
+ {K_RIGHTPAREN, ')'}, /* ) */
+ {K_TAB, '\t'}, /* \t */
+ {K_VERASE, '\b'}, /* \b */
+ {K_VKILL, '\025'}, /* ^U */
+ {K_VLNEXT, '\021'}, /* ^Q */
+ {K_VLNEXT, '\026'}, /* ^V */
+ {K_VWERASE, '\027'}, /* ^W */
+ {K_ZERO, '0'}, /* 0 */
+
+#define ADDITIONAL_CHARACTERS 4
+ {K_NOTUSED, 0}, /* VEOF, VERASE, VKILL, VWERASE */
+ {K_NOTUSED, 0},
+ {K_NOTUSED, 0},
+ {K_NOTUSED, 0},
+};
+static int nkeylist =
+ (sizeof(keylist) / sizeof(keylist[0])) - ADDITIONAL_CHARACTERS;
+
+/*
+ * v_key_init --
+ * Initialize the special key lookup table.
+ *
+ * PUBLIC: int v_key_init __P((SCR *));
+ */
+int
+v_key_init(sp)
+ SCR *sp;
+{
+ CHAR_T ch;
+ GS *gp;
+ KEYLIST *kp;
+ int cnt;
+
+ gp = sp->gp;
+
+ /*
+ * XXX
+ * 8-bit only, for now. Recompilation should get you any 8-bit
+ * character set, as long as nul isn't a character.
+ */
+ (void)setlocale(LC_ALL, "");
+#if __linux__
+ /*
+ * In libc 4.5.26, setlocale(LC_ALL, ""), doesn't setup the table
+ * for ctype(3c) correctly. This bug is fixed in libc 4.6.x.
+ *
+ * This code works around this problem for libc 4.5.x users.
+ * Note that this code is harmless if you're using libc 4.6.x.
+ */
+ (void)setlocale(LC_CTYPE, "");
+#endif
+ v_key_ilookup(sp);
+
+ v_keyval(sp, K_CNTRLD, KEY_VEOF);
+ v_keyval(sp, K_VERASE, KEY_VERASE);
+ v_keyval(sp, K_VKILL, KEY_VKILL);
+ v_keyval(sp, K_VWERASE, KEY_VWERASE);
+
+ /* Sort the special key list. */
+ qsort(keylist, nkeylist, sizeof(keylist[0]), v_key_cmp);
+
+ /* Initialize the fast lookup table. */
+ for (gp->max_special = 0, kp = keylist, cnt = nkeylist; cnt--; ++kp) {
+ if (gp->max_special < kp->value)
+ gp->max_special = kp->value;
+ if (kp->ch <= MAX_FAST_KEY)
+ gp->special_key[kp->ch] = kp->value;
+ }
+
+ /* Find a non-printable character to use as a message separator. */
+ for (ch = 1; ch <= MAX_CHAR_T; ++ch)
+ if (!isprint(ch)) {
+ gp->noprint = ch;
+ break;
+ }
+ if (ch != gp->noprint) {
+ msgq(sp, M_ERR, "079|No non-printable character found");
+ return (1);
+ }
+ return (0);
+}
+
+/*
+ * v_keyval --
+ * Set key values.
+ *
+ * We've left some open slots in the keylist table, and if these values exist,
+ * we put them into place. Note, they may reset (or duplicate) values already
+ * in the table, so we check for that first.
+ */
+static void
+v_keyval(sp, val, name)
+ SCR *sp;
+ int val;
+ scr_keyval_t name;
+{
+ KEYLIST *kp;
+ CHAR_T ch;
+ int dne;
+
+ /* Get the key's value from the screen. */
+ if (sp->gp->scr_keyval(sp, name, &ch, &dne))
+ return;
+ if (dne)
+ return;
+
+ /* Check for duplication. */
+ for (kp = keylist; kp->value != K_NOTUSED; ++kp)
+ if (kp->ch == ch) {
+ kp->value = val;
+ return;
+ }
+
+ /* Add a new entry. */
+ if (kp->value == K_NOTUSED) {
+ keylist[nkeylist].ch = ch;
+ keylist[nkeylist].value = val;
+ ++nkeylist;
+ }
+}
+
+/*
+ * v_key_ilookup --
+ * Build the fast-lookup key display array.
+ *
+ * PUBLIC: void v_key_ilookup __P((SCR *));
+ */
+void
+v_key_ilookup(sp)
+ SCR *sp;
+{
+ CHAR_T ch, *p, *t;
+ GS *gp;
+ size_t len;
+
+ for (gp = sp->gp, ch = 0; ch <= MAX_FAST_KEY; ++ch)
+ for (p = gp->cname[ch].name, t = v_key_name(sp, ch),
+ len = gp->cname[ch].len = sp->clen; len--;)
+ *p++ = *t++;
+}
+
+/*
+ * v_key_len --
+ * Return the length of the string that will display the key.
+ * This routine is the backup for the KEY_LEN() macro.
+ *
+ * PUBLIC: size_t v_key_len __P((SCR *, ARG_CHAR_T));
+ */
+size_t
+v_key_len(sp, ch)
+ SCR *sp;
+ ARG_CHAR_T ch;
+{
+ (void)v_key_name(sp, ch);
+ return (sp->clen);
+}
+
+/*
+ * v_key_name --
+ * Return the string that will display the key. This routine
+ * is the backup for the KEY_NAME() macro.
+ *
+ * PUBLIC: CHAR_T *v_key_name __P((SCR *, ARG_CHAR_T));
+ */
+CHAR_T *
+v_key_name(sp, ach)
+ SCR *sp;
+ ARG_CHAR_T ach;
+{
+ static const CHAR_T hexdigit[] = "0123456789abcdef";
+ static const CHAR_T octdigit[] = "01234567";
+ CHAR_T ch, *chp, mask;
+ size_t len;
+ int cnt, shift;
+
+ ch = ach;
+
+ /* See if the character was explicitly declared printable or not. */
+ if ((chp = O_STR(sp, O_PRINT)) != NULL)
+ for (; *chp != '\0'; ++chp)
+ if (*chp == ch)
+ goto pr;
+ if ((chp = O_STR(sp, O_NOPRINT)) != NULL)
+ for (; *chp != '\0'; ++chp)
+ if (*chp == ch)
+ goto nopr;
+
+ /*
+ * Historical (ARPA standard) mappings. Printable characters are left
+ * alone. Control characters less than 0x20 are represented as '^'
+ * followed by the character offset from the '@' character in the ASCII
+ * character set. Del (0x7f) is represented as '^' followed by '?'.
+ *
+ * XXX
+ * The following code depends on the current locale being identical to
+ * the ASCII map from 0x40 to 0x5f (since 0x1f + 0x40 == 0x5f). I'm
+ * told that this is a reasonable assumption...
+ *
+ * XXX
+ * This code will only work with CHAR_T's that are multiples of 8-bit
+ * bytes.
+ *
+ * XXX
+ * NB: There's an assumption here that all printable characters take
+ * up a single column on the screen. This is not always correct.
+ */
+ if (isprint(ch)) {
+pr: sp->cname[0] = ch;
+ len = 1;
+ goto done;
+ }
+nopr: if (iscntrl(ch) && (ch < 0x20 || ch == 0x7f)) {
+ sp->cname[0] = '^';
+ sp->cname[1] = ch == 0x7f ? '?' : '@' + ch;
+ len = 2;
+ } else if (O_ISSET(sp, O_OCTAL)) {
+#define BITS (sizeof(CHAR_T) * 8)
+#define SHIFT (BITS - BITS % 3)
+#define TOPMASK (BITS % 3 == 2 ? 3 : 1) << (BITS - BITS % 3)
+ sp->cname[0] = '\\';
+ sp->cname[1] = octdigit[(ch & TOPMASK) >> SHIFT];
+ shift = SHIFT - 3;
+ for (len = 2, mask = 7 << (SHIFT - 3),
+ cnt = BITS / 3; cnt-- > 0; mask >>= 3, shift -= 3)
+ sp->cname[len++] = octdigit[(ch & mask) >> shift];
+ } else {
+ sp->cname[0] = '\\';
+ sp->cname[1] = 'x';
+ for (len = 2, chp = (u_int8_t *)&ch,
+ cnt = sizeof(CHAR_T); cnt-- > 0; ++chp) {
+ sp->cname[len++] = hexdigit[(*chp & 0xf0) >> 4];
+ sp->cname[len++] = hexdigit[*chp & 0x0f];
+ }
+ }
+done: sp->cname[sp->clen = len] = '\0';
+ return (sp->cname);
+}
+
+/*
+ * v_key_val --
+ * Fill in the value for a key. This routine is the backup
+ * for the KEY_VAL() macro.
+ *
+ * PUBLIC: int v_key_val __P((SCR *, ARG_CHAR_T));
+ */
+int
+v_key_val(sp, ch)
+ SCR *sp;
+ ARG_CHAR_T ch;
+{
+ KEYLIST k, *kp;
+
+ k.ch = ch;
+ kp = bsearch(&k, keylist, nkeylist, sizeof(keylist[0]), v_key_cmp);
+ return (kp == NULL ? K_NOTUSED : kp->value);
+}
+
+/*
+ * v_event_push --
+ * Push events/keys onto the front of the buffer.
+ *
+ * There is a single input buffer in ex/vi. Characters are put onto the
+ * end of the buffer by the terminal input routines, and pushed onto the
+ * front of the buffer by various other functions in ex/vi. Each key has
+ * an associated flag value, which indicates if it has already been quoted,
+ * and if it is the result of a mapping or an abbreviation.
+ *
+ * PUBLIC: int v_event_push __P((SCR *, EVENT *, CHAR_T *, size_t, u_int));
+ */
+int
+v_event_push(sp, p_evp, p_s, nitems, flags)
+ SCR *sp;
+ EVENT *p_evp; /* Push event. */
+ CHAR_T *p_s; /* Push characters. */
+ size_t nitems; /* Number of items to push. */
+ u_int flags; /* CH_* flags. */
+{
+ EVENT *evp;
+ GS *gp;
+ size_t total;
+
+ /* If we have room, stuff the items into the buffer. */
+ gp = sp->gp;
+ if (nitems <= gp->i_next ||
+ (gp->i_event != NULL && gp->i_cnt == 0 && nitems <= gp->i_nelem)) {
+ if (gp->i_cnt != 0)
+ gp->i_next -= nitems;
+ goto copy;
+ }
+
+ /*
+ * If there are currently items in the queue, shift them up,
+ * leaving some extra room. Get enough space plus a little
+ * extra.
+ */
+#define TERM_PUSH_SHIFT 30
+ total = gp->i_cnt + gp->i_next + nitems + TERM_PUSH_SHIFT;
+ if (total >= gp->i_nelem && v_event_grow(sp, MAX(total, 64)))
+ return (1);
+ if (gp->i_cnt)
+ MEMMOVE(gp->i_event + TERM_PUSH_SHIFT + nitems,
+ gp->i_event + gp->i_next, gp->i_cnt);
+ gp->i_next = TERM_PUSH_SHIFT;
+
+ /* Put the new items into the queue. */
+copy: gp->i_cnt += nitems;
+ for (evp = gp->i_event + gp->i_next; nitems--; ++evp) {
+ if (p_evp != NULL)
+ *evp = *p_evp++;
+ else {
+ evp->e_event = E_CHARACTER;
+ evp->e_c = *p_s++;
+ evp->e_value = KEY_VAL(sp, evp->e_c);
+ F_INIT(&evp->e_ch, flags);
+ }
+ }
+ return (0);
+}
+
+/*
+ * v_event_append --
+ * Append events onto the tail of the buffer.
+ */
+static int
+v_event_append(sp, argp)
+ SCR *sp;
+ EVENT *argp;
+{
+ CHAR_T *s; /* Characters. */
+ EVENT *evp;
+ GS *gp;
+ size_t nevents; /* Number of events. */
+
+ /* Grow the buffer as necessary. */
+ nevents = argp->e_event == E_STRING ? argp->e_len : 1;
+ gp = sp->gp;
+ if (gp->i_event == NULL ||
+ nevents > gp->i_nelem - (gp->i_next + gp->i_cnt))
+ v_event_grow(sp, MAX(nevents, 64));
+ evp = gp->i_event + gp->i_next + gp->i_cnt;
+ gp->i_cnt += nevents;
+
+ /* Transform strings of characters into single events. */
+ if (argp->e_event == E_STRING)
+ for (s = argp->e_csp; nevents--; ++evp) {
+ evp->e_event = E_CHARACTER;
+ evp->e_c = *s++;
+ evp->e_value = KEY_VAL(sp, evp->e_c);
+ evp->e_flags = 0;
+ }
+ else
+ *evp = *argp;
+ return (0);
+}
+
+/* Remove events from the queue. */
+#define QREM(len) { \
+ if ((gp->i_cnt -= len) == 0) \
+ gp->i_next = 0; \
+ else \
+ gp->i_next += len; \
+}
+
+/*
+ * v_event_get --
+ * Return the next event.
+ *
+ * !!!
+ * The flag EC_NODIGIT probably needs some explanation. First, the idea of
+ * mapping keys is that one or more keystrokes act like a function key.
+ * What's going on is that vi is reading a number, and the character following
+ * the number may or may not be mapped (EC_MAPCOMMAND). For example, if the
+ * user is entering the z command, a valid command is "z40+", and we don't want
+ * to map the '+', i.e. if '+' is mapped to "xxx", we don't want to change it
+ * into "z40xxx". However, if the user enters "35x", we want to put all of the
+ * characters through the mapping code.
+ *
+ * Historical practice is a bit muddled here. (Surprise!) It always permitted
+ * mapping digits as long as they weren't the first character of the map, e.g.
+ * ":map ^A1 xxx" was okay. It also permitted the mapping of the digits 1-9
+ * (the digit 0 was a special case as it doesn't indicate the start of a count)
+ * as the first character of the map, but then ignored those mappings. While
+ * it's probably stupid to map digits, vi isn't your mother.
+ *
+ * The way this works is that the EC_MAPNODIGIT causes term_key to return the
+ * end-of-digit without "looking" at the next character, i.e. leaving it as the
+ * user entered it. Presumably, the next term_key call will tell us how the
+ * user wants it handled.
+ *
+ * There is one more complication. Users might map keys to digits, and, as
+ * it's described above, the commands:
+ *
+ * :map g 1G
+ * d2g
+ *
+ * would return the keys "d2<end-of-digits>1G", when the user probably wanted
+ * "d21<end-of-digits>G". So, if a map starts off with a digit we continue as
+ * before, otherwise, we pretend we haven't mapped the character, and return
+ * <end-of-digits>.
+ *
+ * Now that that's out of the way, let's talk about Energizer Bunny macros.
+ * It's easy to create macros that expand to a loop, e.g. map x 3x. It's
+ * fairly easy to detect this example, because it's all internal to term_key.
+ * If we're expanding a macro and it gets big enough, at some point we can
+ * assume it's looping and kill it. The examples that are tough are the ones
+ * where the parser is involved, e.g. map x "ayyx"byy. We do an expansion
+ * on 'x', and get "ayyx"byy. We then return the first 4 characters, and then
+ * find the looping macro again. There is no way that we can detect this
+ * without doing a full parse of the command, because the character that might
+ * cause the loop (in this case 'x') may be a literal character, e.g. the map
+ * map x "ayy"xyy"byy is perfectly legal and won't cause a loop.
+ *
+ * Historic vi tried to detect looping macros by disallowing obvious cases in
+ * the map command, maps that that ended with the same letter as they started
+ * (which wrongly disallowed "map x 'x"), and detecting macros that expanded
+ * too many times before keys were returned to the command parser. It didn't
+ * get many (most?) of the tricky cases right, however, and it was certainly
+ * possible to create macros that ran forever. And, even if it did figure out
+ * what was going on, the user was usually tossed into ex mode. Finally, any
+ * changes made before vi realized that the macro was recursing were left in
+ * place. We recover gracefully, but the only recourse the user has in an
+ * infinite macro loop is to interrupt.
+ *
+ * !!!
+ * It is historic practice that mapping characters to themselves as the first
+ * part of the mapped string was legal, and did not cause infinite loops, i.e.
+ * ":map! { {^M^T" and ":map n nz." were known to work. The initial, matching
+ * characters were returned instead of being remapped.
+ *
+ * !!!
+ * It is also historic practice that the macro "map ] ]]^" caused a single ]
+ * keypress to behave as the command ]] (the ^ got the map past the vi check
+ * for "tail recursion"). Conversely, the mapping "map n nn^" went recursive.
+ * What happened was that, in the historic vi, maps were expanded as the keys
+ * were retrieved, but not all at once and not centrally. So, the keypress ]
+ * pushed ]]^ on the stack, and then the first ] from the stack was passed to
+ * the ]] command code. The ]] command then retrieved a key without entering
+ * the mapping code. This could bite us anytime a user has a map that depends
+ * on secondary keys NOT being mapped. I can't see any possible way to make
+ * this work in here without the complete abandonment of Rationality Itself.
+ *
+ * XXX
+ * The final issue is recovery. It would be possible to undo all of the work
+ * that was done by the macro if we entered a record into the log so that we
+ * knew when the macro started, and, in fact, this might be worth doing at some
+ * point. Given that this might make the log grow unacceptably (consider that
+ * cursor keys are done with maps), for now we leave any changes made in place.
+ *
+ * PUBLIC: int v_event_get __P((SCR *, EVENT *, int, u_int32_t));
+ */
+int
+v_event_get(sp, argp, timeout, flags)
+ SCR *sp;
+ EVENT *argp;
+ int timeout;
+ u_int32_t flags;
+{
+ EVENT *evp, ev;
+ GS *gp;
+ SEQ *qp;
+ int init_nomap, ispartial, istimeout, remap_cnt;
+
+ gp = sp->gp;
+
+ /* If simply checking for interrupts, argp may be NULL. */
+ if (argp == NULL)
+ argp = &ev;
+
+retry: istimeout = remap_cnt = 0;
+
+ /*
+ * If the queue isn't empty and we're timing out for characters,
+ * return immediately.
+ */
+ if (gp->i_cnt != 0 && LF_ISSET(EC_TIMEOUT))
+ return (0);
+
+ /*
+ * If the queue is empty, we're checking for interrupts, or we're
+ * timing out for characters, get more events.
+ */
+ if (gp->i_cnt == 0 || LF_ISSET(EC_INTERRUPT | EC_TIMEOUT)) {
+ /*
+ * If we're reading new characters, check any scripting
+ * windows for input.
+ */
+ if (F_ISSET(gp, G_SCRWIN) && sscr_input(sp))
+ return (1);
+loop: if (gp->scr_event(sp, argp,
+ LF_ISSET(EC_INTERRUPT | EC_QUOTED | EC_RAW), timeout))
+ return (1);
+ switch (argp->e_event) {
+ case E_ERR:
+ case E_SIGHUP:
+ case E_SIGTERM:
+ /*
+ * Fatal conditions cause the file to be synced to
+ * disk immediately.
+ */
+ v_sync(sp, RCV_ENDSESSION | RCV_PRESERVE |
+ (argp->e_event == E_SIGTERM ? 0: RCV_EMAIL));
+ return (1);
+ case E_TIMEOUT:
+ istimeout = 1;
+ break;
+ case E_INTERRUPT:
+ /* Set the global interrupt flag. */
+ F_SET(sp->gp, G_INTERRUPTED);
+
+ /*
+ * If the caller was interested in interrupts, return
+ * immediately.
+ */
+ if (LF_ISSET(EC_INTERRUPT))
+ return (0);
+ goto append;
+ default:
+append: if (v_event_append(sp, argp))
+ return (1);
+ break;
+ }
+ }
+
+ /*
+ * If the caller was only interested in interrupts or timeouts, return
+ * immediately. (We may have gotten characters, and that's okay, they
+ * were queued up for later use.)
+ */
+ if (LF_ISSET(EC_INTERRUPT | EC_TIMEOUT))
+ return (0);
+
+newmap: evp = &gp->i_event[gp->i_next];
+
+ /*
+ * If the next event in the queue isn't a character event, return
+ * it, we're done.
+ */
+ if (evp->e_event != E_CHARACTER) {
+ *argp = *evp;
+ QREM(1);
+ return (0);
+ }
+
+ /*
+ * If the key isn't mappable because:
+ *
+ * + ... the timeout has expired
+ * + ... it's not a mappable key
+ * + ... neither the command or input map flags are set
+ * + ... there are no maps that can apply to it
+ *
+ * return it forthwith.
+ */
+ if (istimeout || F_ISSET(&evp->e_ch, CH_NOMAP) ||
+ !LF_ISSET(EC_MAPCOMMAND | EC_MAPINPUT) ||
+ evp->e_c < MAX_BIT_SEQ && !bit_test(gp->seqb, evp->e_c))
+ goto nomap;
+
+ /* Search the map. */
+ qp = seq_find(sp, NULL, evp, NULL, gp->i_cnt,
+ LF_ISSET(EC_MAPCOMMAND) ? SEQ_COMMAND : SEQ_INPUT, &ispartial);
+
+ /*
+ * If get a partial match, get more characters and retry the map.
+ * If time out without further characters, return the characters
+ * unmapped.
+ *
+ * !!!
+ * <escape> characters are a problem. Cursor keys start with <escape>
+ * characters, so there's almost always a map in place that begins with
+ * an <escape> character. If we timeout <escape> keys in the same way
+ * that we timeout other keys, the user will get a noticeable pause as
+ * they enter <escape> to terminate input mode. If key timeout is set
+ * for a slow link, users will get an even longer pause. Nvi used to
+ * simply timeout <escape> characters at 1/10th of a second, but this
+ * loses over PPP links where the latency is greater than 100Ms.
+ */
+ if (ispartial) {
+ if (O_ISSET(sp, O_TIMEOUT))
+ timeout = (evp->e_value == K_ESCAPE ?
+ O_VAL(sp, O_ESCAPETIME) :
+ O_VAL(sp, O_KEYTIME)) * 100;
+ else
+ timeout = 0;
+ goto loop;
+ }
+
+ /* If no map, return the character. */
+ if (qp == NULL) {
+nomap: if (!isdigit(evp->e_c) && LF_ISSET(EC_MAPNODIGIT))
+ goto not_digit;
+ *argp = *evp;
+ QREM(1);
+ return (0);
+ }
+
+ /*
+ * If looking for the end of a digit string, and the first character
+ * of the map is it, pretend we haven't seen the character.
+ */
+ if (LF_ISSET(EC_MAPNODIGIT) &&
+ qp->output != NULL && !isdigit(qp->output[0])) {
+not_digit: argp->e_c = CH_NOT_DIGIT;
+ argp->e_value = K_NOTUSED;
+ argp->e_event = E_CHARACTER;
+ F_INIT(&argp->e_ch, 0);
+ return (0);
+ }
+
+ /* Find out if the initial segments are identical. */
+ init_nomap = !e_memcmp(qp->output, &gp->i_event[gp->i_next], qp->ilen);
+
+ /* Delete the mapped characters from the queue. */
+ QREM(qp->ilen);
+
+ /* If keys mapped to nothing, go get more. */
+ if (qp->output == NULL)
+ goto retry;
+
+ /* If remapping characters... */
+ if (O_ISSET(sp, O_REMAP)) {
+ /*
+ * Periodically check for interrupts. Always check the first
+ * time through, because it's possible to set up a map that
+ * will return a character every time, but will expand to more,
+ * e.g. "map! a aaaa" will always return a 'a', but we'll never
+ * get anywhere useful.
+ */
+ if ((++remap_cnt == 1 || remap_cnt % 10 == 0) &&
+ (gp->scr_event(sp, &ev,
+ EC_INTERRUPT, 0) || ev.e_event == E_INTERRUPT)) {
+ F_SET(sp->gp, G_INTERRUPTED);
+ argp->e_event = E_INTERRUPT;
+ return (0);
+ }
+
+ /*
+ * If an initial part of the characters mapped, they are not
+ * further remapped -- return the first one. Push the rest
+ * of the characters, or all of the characters if no initial
+ * part mapped, back on the queue.
+ */
+ if (init_nomap) {
+ if (v_event_push(sp, NULL, qp->output + qp->ilen,
+ qp->olen - qp->ilen, CH_MAPPED))
+ return (1);
+ if (v_event_push(sp, NULL,
+ qp->output, qp->ilen, CH_NOMAP | CH_MAPPED))
+ return (1);
+ evp = &gp->i_event[gp->i_next];
+ goto nomap;
+ }
+ if (v_event_push(sp, NULL, qp->output, qp->olen, CH_MAPPED))
+ return (1);
+ goto newmap;
+ }
+
+ /* Else, push the characters on the queue and return one. */
+ if (v_event_push(sp, NULL, qp->output, qp->olen, CH_MAPPED | CH_NOMAP))
+ return (1);
+
+ goto nomap;
+}
+
+/*
+ * v_sync --
+ * Walk the screen lists, sync'ing files to their backup copies.
+ */
+static void
+v_sync(sp, flags)
+ SCR *sp;
+ int flags;
+{
+ GS *gp;
+
+ gp = sp->gp;
+ for (sp = gp->dq.cqh_first; sp != (void *)&gp->dq; sp = sp->q.cqe_next)
+ rcv_sync(sp, flags);
+ for (sp = gp->hq.cqh_first; sp != (void *)&gp->hq; sp = sp->q.cqe_next)
+ rcv_sync(sp, flags);
+}
+
+/*
+ * v_event_err --
+ * Unexpected event.
+ *
+ * PUBLIC: void v_event_err __P((SCR *, EVENT *));
+ */
+void
+v_event_err(sp, evp)
+ SCR *sp;
+ EVENT *evp;
+{
+ switch (evp->e_event) {
+ case E_CHARACTER:
+ msgq(sp, M_ERR, "276|Unexpected character event");
+ break;
+ case E_EOF:
+ msgq(sp, M_ERR, "277|Unexpected end-of-file event");
+ break;
+ case E_INTERRUPT:
+ msgq(sp, M_ERR, "279|Unexpected interrupt event");
+ break;
+ case E_QUIT:
+ msgq(sp, M_ERR, "280|Unexpected quit event");
+ break;
+ case E_REPAINT:
+ msgq(sp, M_ERR, "281|Unexpected repaint event");
+ break;
+ case E_STRING:
+ msgq(sp, M_ERR, "285|Unexpected string event");
+ break;
+ case E_TIMEOUT:
+ msgq(sp, M_ERR, "286|Unexpected timeout event");
+ break;
+ case E_WRESIZE:
+ msgq(sp, M_ERR, "316|Unexpected resize event");
+ break;
+ case E_WRITE:
+ msgq(sp, M_ERR, "287|Unexpected write event");
+ break;
+
+ /*
+ * Theoretically, none of these can occur, as they're handled at the
+ * top editor level.
+ */
+ case E_ERR:
+ case E_SIGHUP:
+ case E_SIGTERM:
+ default:
+ abort();
+ }
+
+ /* Free any allocated memory. */
+ if (evp->e_asp != NULL)
+ free(evp->e_asp);
+}
+
+/*
+ * v_event_flush --
+ * Flush any flagged keys, returning if any keys were flushed.
+ *
+ * PUBLIC: int v_event_flush __P((SCR *, u_int));
+ */
+int
+v_event_flush(sp, flags)
+ SCR *sp;
+ u_int flags;
+{
+ GS *gp;
+ int rval;
+
+ for (rval = 0, gp = sp->gp; gp->i_cnt != 0 &&
+ F_ISSET(&gp->i_event[gp->i_next].e_ch, flags); rval = 1)
+ QREM(1);
+ return (rval);
+}
+
+/*
+ * v_event_grow --
+ * Grow the terminal queue.
+ */
+static int
+v_event_grow(sp, add)
+ SCR *sp;
+ int add;
+{
+ GS *gp;
+ size_t new_nelem, olen;
+
+ gp = sp->gp;
+ new_nelem = gp->i_nelem + add;
+ olen = gp->i_nelem * sizeof(gp->i_event[0]);
+ BINC_RET(sp, gp->i_event, olen, new_nelem * sizeof(gp->i_event[0]));
+ gp->i_nelem = olen / sizeof(gp->i_event[0]);
+ return (0);
+}
+
+/*
+ * v_key_cmp --
+ * Compare two keys for sorting.
+ */
+static int
+v_key_cmp(ap, bp)
+ const void *ap, *bp;
+{
+ return (((KEYLIST *)ap)->ch - ((KEYLIST *)bp)->ch);
+}
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