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Diffstat (limited to 'contrib/llvm/tools/clang/lib/Checker/MallocChecker.cpp')
-rw-r--r-- | contrib/llvm/tools/clang/lib/Checker/MallocChecker.cpp | 367 |
1 files changed, 367 insertions, 0 deletions
diff --git a/contrib/llvm/tools/clang/lib/Checker/MallocChecker.cpp b/contrib/llvm/tools/clang/lib/Checker/MallocChecker.cpp new file mode 100644 index 0000000..086dbd8 --- /dev/null +++ b/contrib/llvm/tools/clang/lib/Checker/MallocChecker.cpp @@ -0,0 +1,367 @@ +//=== MallocChecker.cpp - A malloc/free checker -------------------*- C++ -*--// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file defines malloc/free checker, which checks for potential memory +// leaks, double free, and use-after-free problems. +// +//===----------------------------------------------------------------------===// + +#include "GRExprEngineExperimentalChecks.h" +#include "clang/Checker/BugReporter/BugType.h" +#include "clang/Checker/PathSensitive/CheckerVisitor.h" +#include "clang/Checker/PathSensitive/GRState.h" +#include "clang/Checker/PathSensitive/GRStateTrait.h" +#include "clang/Checker/PathSensitive/SymbolManager.h" +#include "llvm/ADT/ImmutableMap.h" +using namespace clang; + +namespace { + +class RefState { + enum Kind { AllocateUnchecked, AllocateFailed, Released, Escaped } K; + const Stmt *S; + +public: + RefState(Kind k, const Stmt *s) : K(k), S(s) {} + + bool isAllocated() const { return K == AllocateUnchecked; } + bool isReleased() const { return K == Released; } + bool isEscaped() const { return K == Escaped; } + + bool operator==(const RefState &X) const { + return K == X.K && S == X.S; + } + + static RefState getAllocateUnchecked(const Stmt *s) { + return RefState(AllocateUnchecked, s); + } + static RefState getAllocateFailed() { + return RefState(AllocateFailed, 0); + } + static RefState getReleased(const Stmt *s) { return RefState(Released, s); } + static RefState getEscaped(const Stmt *s) { return RefState(Escaped, s); } + + void Profile(llvm::FoldingSetNodeID &ID) const { + ID.AddInteger(K); + ID.AddPointer(S); + } +}; + +class RegionState {}; + +class MallocChecker : public CheckerVisitor<MallocChecker> { + BuiltinBug *BT_DoubleFree; + BuiltinBug *BT_Leak; + BuiltinBug *BT_UseFree; + IdentifierInfo *II_malloc, *II_free, *II_realloc; + +public: + MallocChecker() + : BT_DoubleFree(0), BT_Leak(0), BT_UseFree(0), + II_malloc(0), II_free(0), II_realloc(0) {} + static void *getTag(); + bool EvalCallExpr(CheckerContext &C, const CallExpr *CE); + void EvalDeadSymbols(CheckerContext &C,const Stmt *S,SymbolReaper &SymReaper); + void EvalEndPath(GREndPathNodeBuilder &B, void *tag, GRExprEngine &Eng); + void PreVisitReturnStmt(CheckerContext &C, const ReturnStmt *S); + const GRState *EvalAssume(const GRState *state, SVal Cond, bool Assumption); + void VisitLocation(CheckerContext &C, const Stmt *S, SVal l); + +private: + void MallocMem(CheckerContext &C, const CallExpr *CE); + const GRState *MallocMemAux(CheckerContext &C, const CallExpr *CE, + const Expr *SizeEx, const GRState *state); + void FreeMem(CheckerContext &C, const CallExpr *CE); + const GRState *FreeMemAux(CheckerContext &C, const CallExpr *CE, + const GRState *state); + + void ReallocMem(CheckerContext &C, const CallExpr *CE); +}; +} // end anonymous namespace + +typedef llvm::ImmutableMap<SymbolRef, RefState> RegionStateTy; + +namespace clang { + template <> + struct GRStateTrait<RegionState> + : public GRStatePartialTrait<llvm::ImmutableMap<SymbolRef, RefState> > { + static void *GDMIndex() { return MallocChecker::getTag(); } + }; +} + +void clang::RegisterMallocChecker(GRExprEngine &Eng) { + Eng.registerCheck(new MallocChecker()); +} + +void *MallocChecker::getTag() { + static int x; + return &x; +} + +bool MallocChecker::EvalCallExpr(CheckerContext &C, const CallExpr *CE) { + const GRState *state = C.getState(); + const Expr *Callee = CE->getCallee(); + SVal L = state->getSVal(Callee); + + const FunctionDecl *FD = L.getAsFunctionDecl(); + if (!FD) + return false; + + ASTContext &Ctx = C.getASTContext(); + if (!II_malloc) + II_malloc = &Ctx.Idents.get("malloc"); + if (!II_free) + II_free = &Ctx.Idents.get("free"); + if (!II_realloc) + II_realloc = &Ctx.Idents.get("realloc"); + + if (FD->getIdentifier() == II_malloc) { + MallocMem(C, CE); + return true; + } + + if (FD->getIdentifier() == II_free) { + FreeMem(C, CE); + return true; + } + + if (FD->getIdentifier() == II_realloc) { + ReallocMem(C, CE); + return true; + } + + return false; +} + +void MallocChecker::MallocMem(CheckerContext &C, const CallExpr *CE) { + const GRState *state = MallocMemAux(C, CE, CE->getArg(0), C.getState()); + C.addTransition(state); +} + +const GRState *MallocChecker::MallocMemAux(CheckerContext &C, + const CallExpr *CE, + const Expr *SizeEx, + const GRState *state) { + unsigned Count = C.getNodeBuilder().getCurrentBlockCount(); + ValueManager &ValMgr = C.getValueManager(); + + SVal RetVal = ValMgr.getConjuredSymbolVal(NULL, CE, CE->getType(), Count); + + SVal Size = state->getSVal(SizeEx); + + state = C.getEngine().getStoreManager().setExtent(state, RetVal.getAsRegion(), + Size); + + state = state->BindExpr(CE, RetVal); + + SymbolRef Sym = RetVal.getAsLocSymbol(); + assert(Sym); + // Set the symbol's state to Allocated. + return state->set<RegionState>(Sym, RefState::getAllocateUnchecked(CE)); +} + +void MallocChecker::FreeMem(CheckerContext &C, const CallExpr *CE) { + const GRState *state = FreeMemAux(C, CE, C.getState()); + + if (state) + C.addTransition(state); +} + +const GRState *MallocChecker::FreeMemAux(CheckerContext &C, const CallExpr *CE, + const GRState *state) { + SVal ArgVal = state->getSVal(CE->getArg(0)); + + // If ptr is NULL, no operation is preformed. + if (ArgVal.isZeroConstant()) + return state; + + SymbolRef Sym = ArgVal.getAsLocSymbol(); + + // Various cases could lead to non-symbol values here. + if (!Sym) + return state; + + const RefState *RS = state->get<RegionState>(Sym); + + // If the symbol has not been tracked, return. This is possible when free() is + // called on a pointer that does not get its pointee directly from malloc(). + // Full support of this requires inter-procedural analysis. + if (!RS) + return state; + + // Check double free. + if (RS->isReleased()) { + ExplodedNode *N = C.GenerateSink(); + if (N) { + if (!BT_DoubleFree) + BT_DoubleFree = new BuiltinBug("Double free", + "Try to free a memory block that has been released"); + // FIXME: should find where it's freed last time. + BugReport *R = new BugReport(*BT_DoubleFree, + BT_DoubleFree->getDescription(), N); + C.EmitReport(R); + } + return NULL; + } + + // Normal free. + return state->set<RegionState>(Sym, RefState::getReleased(CE)); +} + +void MallocChecker::ReallocMem(CheckerContext &C, const CallExpr *CE) { + const GRState *state = C.getState(); + const Expr *Arg0 = CE->getArg(0); + DefinedOrUnknownSVal Arg0Val=cast<DefinedOrUnknownSVal>(state->getSVal(Arg0)); + + ValueManager &ValMgr = C.getValueManager(); + SValuator &SVator = C.getSValuator(); + + DefinedOrUnknownSVal PtrEQ = SVator.EvalEQ(state, Arg0Val, ValMgr.makeNull()); + + // If the ptr is NULL, the call is equivalent to malloc(size). + if (const GRState *stateEqual = state->Assume(PtrEQ, true)) { + // Hack: set the NULL symbolic region to released to suppress false warning. + // In the future we should add more states for allocated regions, e.g., + // CheckedNull, CheckedNonNull. + + SymbolRef Sym = Arg0Val.getAsLocSymbol(); + if (Sym) + stateEqual = stateEqual->set<RegionState>(Sym, RefState::getReleased(CE)); + + const GRState *stateMalloc = MallocMemAux(C, CE, CE->getArg(1), stateEqual); + C.addTransition(stateMalloc); + } + + if (const GRState *stateNotEqual = state->Assume(PtrEQ, false)) { + const Expr *Arg1 = CE->getArg(1); + DefinedOrUnknownSVal Arg1Val = + cast<DefinedOrUnknownSVal>(stateNotEqual->getSVal(Arg1)); + DefinedOrUnknownSVal SizeZero = SVator.EvalEQ(stateNotEqual, Arg1Val, + ValMgr.makeIntValWithPtrWidth(0, false)); + + if (const GRState *stateSizeZero = stateNotEqual->Assume(SizeZero, true)) { + const GRState *stateFree = FreeMemAux(C, CE, stateSizeZero); + if (stateFree) + C.addTransition(stateFree->BindExpr(CE, UndefinedVal(), true)); + } + + if (const GRState *stateSizeNotZero=stateNotEqual->Assume(SizeZero,false)) { + const GRState *stateFree = FreeMemAux(C, CE, stateSizeNotZero); + if (stateFree) { + // FIXME: We should copy the content of the original buffer. + const GRState *stateRealloc = MallocMemAux(C, CE, CE->getArg(1), + stateFree); + C.addTransition(stateRealloc); + } + } + } +} + +void MallocChecker::EvalDeadSymbols(CheckerContext &C, const Stmt *S, + SymbolReaper &SymReaper) { + for (SymbolReaper::dead_iterator I = SymReaper.dead_begin(), + E = SymReaper.dead_end(); I != E; ++I) { + SymbolRef Sym = *I; + const GRState *state = C.getState(); + const RefState *RS = state->get<RegionState>(Sym); + if (!RS) + return; + + if (RS->isAllocated()) { + ExplodedNode *N = C.GenerateSink(); + if (N) { + if (!BT_Leak) + BT_Leak = new BuiltinBug("Memory leak", + "Allocated memory never released. Potential memory leak."); + // FIXME: where it is allocated. + BugReport *R = new BugReport(*BT_Leak, BT_Leak->getDescription(), N); + C.EmitReport(R); + } + } + } +} + +void MallocChecker::EvalEndPath(GREndPathNodeBuilder &B, void *tag, + GRExprEngine &Eng) { + SaveAndRestore<bool> OldHasGen(B.HasGeneratedNode); + const GRState *state = B.getState(); + typedef llvm::ImmutableMap<SymbolRef, RefState> SymMap; + SymMap M = state->get<RegionState>(); + + for (SymMap::iterator I = M.begin(), E = M.end(); I != E; ++I) { + RefState RS = I->second; + if (RS.isAllocated()) { + ExplodedNode *N = B.generateNode(state, tag, B.getPredecessor()); + if (N) { + if (!BT_Leak) + BT_Leak = new BuiltinBug("Memory leak", + "Allocated memory never released. Potential memory leak."); + BugReport *R = new BugReport(*BT_Leak, BT_Leak->getDescription(), N); + Eng.getBugReporter().EmitReport(R); + } + } + } +} + +void MallocChecker::PreVisitReturnStmt(CheckerContext &C, const ReturnStmt *S) { + const Expr *RetE = S->getRetValue(); + if (!RetE) + return; + + const GRState *state = C.getState(); + + SymbolRef Sym = state->getSVal(RetE).getAsSymbol(); + + if (!Sym) + return; + + const RefState *RS = state->get<RegionState>(Sym); + if (!RS) + return; + + // FIXME: check other cases. + if (RS->isAllocated()) + state = state->set<RegionState>(Sym, RefState::getEscaped(S)); + + C.addTransition(state); +} + +const GRState *MallocChecker::EvalAssume(const GRState *state, SVal Cond, + bool Assumption) { + // If a symblic region is assumed to NULL, set its state to AllocateFailed. + // FIXME: should also check symbols assumed to non-null. + + RegionStateTy RS = state->get<RegionState>(); + + for (RegionStateTy::iterator I = RS.begin(), E = RS.end(); I != E; ++I) { + if (state->getSymVal(I.getKey())) + state = state->set<RegionState>(I.getKey(),RefState::getAllocateFailed()); + } + + return state; +} + +// Check if the location is a freed symbolic region. +void MallocChecker::VisitLocation(CheckerContext &C, const Stmt *S, SVal l) { + SymbolRef Sym = l.getLocSymbolInBase(); + if (Sym) { + const RefState *RS = C.getState()->get<RegionState>(Sym); + if (RS) + if (RS->isReleased()) { + ExplodedNode *N = C.GenerateSink(); + if (!BT_UseFree) + BT_UseFree = new BuiltinBug("Use dynamically allocated memory after" + " it is freed."); + + BugReport *R = new BugReport(*BT_UseFree, BT_UseFree->getDescription(), + N); + C.EmitReport(R); + } + } +} |