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+//===--- FileManager.cpp - File System Probing and Caching ----------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the FileManager interface.
+//
+//===----------------------------------------------------------------------===//
+//
+// TODO: This should index all interesting directories with dirent calls.
+// getdirentries ?
+// opendir/readdir_r/closedir ?
+//
+//===----------------------------------------------------------------------===//
+
+#include "clang/Basic/FileManager.h"
+#include "clang/Basic/FileSystemStatCache.h"
+#include "llvm/ADT/SmallString.h"
+#include "llvm/Support/FileSystem.h"
+#include "llvm/Support/MemoryBuffer.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Support/Path.h"
+#include "llvm/Support/system_error.h"
+#include "llvm/Config/llvm-config.h"
+#include <map>
+#include <set>
+#include <string>
+
+// FIXME: This is terrible, we need this for ::close.
+#if !defined(_MSC_VER) && !defined(__MINGW32__)
+#include <unistd.h>
+#include <sys/uio.h>
+#else
+#include <io.h>
+#endif
+using namespace clang;
+
+// FIXME: Enhance libsystem to support inode and other fields.
+#include <sys/stat.h>
+
+/// NON_EXISTENT_DIR - A special value distinct from null that is used to
+/// represent a dir name that doesn't exist on the disk.
+#define NON_EXISTENT_DIR reinterpret_cast<DirectoryEntry*>((intptr_t)-1)
+
+/// NON_EXISTENT_FILE - A special value distinct from null that is used to
+/// represent a filename that doesn't exist on the disk.
+#define NON_EXISTENT_FILE reinterpret_cast<FileEntry*>((intptr_t)-1)
+
+
+FileEntry::~FileEntry() {
+ // If this FileEntry owns an open file descriptor that never got used, close
+ // it.
+ if (FD != -1) ::close(FD);
+}
+
+//===----------------------------------------------------------------------===//
+// Windows.
+//===----------------------------------------------------------------------===//
+
+#ifdef LLVM_ON_WIN32
+
+namespace {
+ static std::string GetFullPath(const char *relPath) {
+ char *absPathStrPtr = _fullpath(NULL, relPath, 0);
+ assert(absPathStrPtr && "_fullpath() returned NULL!");
+
+ std::string absPath(absPathStrPtr);
+
+ free(absPathStrPtr);
+ return absPath;
+ }
+}
+
+class FileManager::UniqueDirContainer {
+ /// UniqueDirs - Cache from full path to existing directories/files.
+ ///
+ llvm::StringMap<DirectoryEntry> UniqueDirs;
+
+public:
+ /// getDirectory - Return an existing DirectoryEntry with the given
+ /// name if there is already one; otherwise create and return a
+ /// default-constructed DirectoryEntry.
+ DirectoryEntry &getDirectory(const char *Name,
+ const struct stat & /*StatBuf*/) {
+ std::string FullPath(GetFullPath(Name));
+ return UniqueDirs.GetOrCreateValue(FullPath).getValue();
+ }
+
+ size_t size() const { return UniqueDirs.size(); }
+};
+
+class FileManager::UniqueFileContainer {
+ /// UniqueFiles - Cache from full path to existing directories/files.
+ ///
+ llvm::StringMap<FileEntry, llvm::BumpPtrAllocator> UniqueFiles;
+
+public:
+ /// getFile - Return an existing FileEntry with the given name if
+ /// there is already one; otherwise create and return a
+ /// default-constructed FileEntry.
+ FileEntry &getFile(const char *Name, const struct stat & /*StatBuf*/) {
+ std::string FullPath(GetFullPath(Name));
+
+ // Lowercase string because Windows filesystem is case insensitive.
+ FullPath = StringRef(FullPath).lower();
+ return UniqueFiles.GetOrCreateValue(FullPath).getValue();
+ }
+
+ size_t size() const { return UniqueFiles.size(); }
+};
+
+//===----------------------------------------------------------------------===//
+// Unix-like Systems.
+//===----------------------------------------------------------------------===//
+
+#else
+
+class FileManager::UniqueDirContainer {
+ /// UniqueDirs - Cache from ID's to existing directories/files.
+ std::map<std::pair<dev_t, ino_t>, DirectoryEntry> UniqueDirs;
+
+public:
+ /// getDirectory - Return an existing DirectoryEntry with the given
+ /// ID's if there is already one; otherwise create and return a
+ /// default-constructed DirectoryEntry.
+ DirectoryEntry &getDirectory(const char * /*Name*/,
+ const struct stat &StatBuf) {
+ return UniqueDirs[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
+ }
+
+ size_t size() const { return UniqueDirs.size(); }
+};
+
+class FileManager::UniqueFileContainer {
+ /// UniqueFiles - Cache from ID's to existing directories/files.
+ std::set<FileEntry> UniqueFiles;
+
+public:
+ /// getFile - Return an existing FileEntry with the given ID's if
+ /// there is already one; otherwise create and return a
+ /// default-constructed FileEntry.
+ FileEntry &getFile(const char * /*Name*/, const struct stat &StatBuf) {
+ return
+ const_cast<FileEntry&>(
+ *UniqueFiles.insert(FileEntry(StatBuf.st_dev,
+ StatBuf.st_ino,
+ StatBuf.st_mode)).first);
+ }
+
+ size_t size() const { return UniqueFiles.size(); }
+};
+
+#endif
+
+//===----------------------------------------------------------------------===//
+// Common logic.
+//===----------------------------------------------------------------------===//
+
+FileManager::FileManager(const FileSystemOptions &FSO)
+ : FileSystemOpts(FSO),
+ UniqueRealDirs(*new UniqueDirContainer()),
+ UniqueRealFiles(*new UniqueFileContainer()),
+ SeenDirEntries(64), SeenFileEntries(64), NextFileUID(0) {
+ NumDirLookups = NumFileLookups = 0;
+ NumDirCacheMisses = NumFileCacheMisses = 0;
+}
+
+FileManager::~FileManager() {
+ delete &UniqueRealDirs;
+ delete &UniqueRealFiles;
+ for (unsigned i = 0, e = VirtualFileEntries.size(); i != e; ++i)
+ delete VirtualFileEntries[i];
+ for (unsigned i = 0, e = VirtualDirectoryEntries.size(); i != e; ++i)
+ delete VirtualDirectoryEntries[i];
+}
+
+void FileManager::addStatCache(FileSystemStatCache *statCache,
+ bool AtBeginning) {
+ assert(statCache && "No stat cache provided?");
+ if (AtBeginning || StatCache.get() == 0) {
+ statCache->setNextStatCache(StatCache.take());
+ StatCache.reset(statCache);
+ return;
+ }
+
+ FileSystemStatCache *LastCache = StatCache.get();
+ while (LastCache->getNextStatCache())
+ LastCache = LastCache->getNextStatCache();
+
+ LastCache->setNextStatCache(statCache);
+}
+
+void FileManager::removeStatCache(FileSystemStatCache *statCache) {
+ if (!statCache)
+ return;
+
+ if (StatCache.get() == statCache) {
+ // This is the first stat cache.
+ StatCache.reset(StatCache->takeNextStatCache());
+ return;
+ }
+
+ // Find the stat cache in the list.
+ FileSystemStatCache *PrevCache = StatCache.get();
+ while (PrevCache && PrevCache->getNextStatCache() != statCache)
+ PrevCache = PrevCache->getNextStatCache();
+
+ assert(PrevCache && "Stat cache not found for removal");
+ PrevCache->setNextStatCache(statCache->getNextStatCache());
+}
+
+/// \brief Retrieve the directory that the given file name resides in.
+/// Filename can point to either a real file or a virtual file.
+static const DirectoryEntry *getDirectoryFromFile(FileManager &FileMgr,
+ StringRef Filename,
+ bool CacheFailure) {
+ if (Filename.empty())
+ return NULL;
+
+ if (llvm::sys::path::is_separator(Filename[Filename.size() - 1]))
+ return NULL; // If Filename is a directory.
+
+ StringRef DirName = llvm::sys::path::parent_path(Filename);
+ // Use the current directory if file has no path component.
+ if (DirName.empty())
+ DirName = ".";
+
+ return FileMgr.getDirectory(DirName, CacheFailure);
+}
+
+/// Add all ancestors of the given path (pointing to either a file or
+/// a directory) as virtual directories.
+void FileManager::addAncestorsAsVirtualDirs(StringRef Path) {
+ StringRef DirName = llvm::sys::path::parent_path(Path);
+ if (DirName.empty())
+ return;
+
+ llvm::StringMapEntry<DirectoryEntry *> &NamedDirEnt =
+ SeenDirEntries.GetOrCreateValue(DirName);
+
+ // When caching a virtual directory, we always cache its ancestors
+ // at the same time. Therefore, if DirName is already in the cache,
+ // we don't need to recurse as its ancestors must also already be in
+ // the cache.
+ if (NamedDirEnt.getValue())
+ return;
+
+ // Add the virtual directory to the cache.
+ DirectoryEntry *UDE = new DirectoryEntry;
+ UDE->Name = NamedDirEnt.getKeyData();
+ NamedDirEnt.setValue(UDE);
+ VirtualDirectoryEntries.push_back(UDE);
+
+ // Recursively add the other ancestors.
+ addAncestorsAsVirtualDirs(DirName);
+}
+
+/// getDirectory - Lookup, cache, and verify the specified directory
+/// (real or virtual). This returns NULL if the directory doesn't
+/// exist.
+///
+const DirectoryEntry *FileManager::getDirectory(StringRef DirName,
+ bool CacheFailure) {
+ // stat doesn't like trailing separators.
+ // At least, on Win32 MSVCRT, stat() cannot strip trailing '/'.
+ // (though it can strip '\\')
+ if (DirName.size() > 1 && llvm::sys::path::is_separator(DirName.back()))
+ DirName = DirName.substr(0, DirName.size()-1);
+
+ ++NumDirLookups;
+ llvm::StringMapEntry<DirectoryEntry *> &NamedDirEnt =
+ SeenDirEntries.GetOrCreateValue(DirName);
+
+ // See if there was already an entry in the map. Note that the map
+ // contains both virtual and real directories.
+ if (NamedDirEnt.getValue())
+ return NamedDirEnt.getValue() == NON_EXISTENT_DIR
+ ? 0 : NamedDirEnt.getValue();
+
+ ++NumDirCacheMisses;
+
+ // By default, initialize it to invalid.
+ NamedDirEnt.setValue(NON_EXISTENT_DIR);
+
+ // Get the null-terminated directory name as stored as the key of the
+ // SeenDirEntries map.
+ const char *InterndDirName = NamedDirEnt.getKeyData();
+
+ // Check to see if the directory exists.
+ struct stat StatBuf;
+ if (getStatValue(InterndDirName, StatBuf, 0/*directory lookup*/)) {
+ // There's no real directory at the given path.
+ if (!CacheFailure)
+ SeenDirEntries.erase(DirName);
+ return 0;
+ }
+
+ // It exists. See if we have already opened a directory with the
+ // same inode (this occurs on Unix-like systems when one dir is
+ // symlinked to another, for example) or the same path (on
+ // Windows).
+ DirectoryEntry &UDE = UniqueRealDirs.getDirectory(InterndDirName, StatBuf);
+
+ NamedDirEnt.setValue(&UDE);
+ if (!UDE.getName()) {
+ // We don't have this directory yet, add it. We use the string
+ // key from the SeenDirEntries map as the string.
+ UDE.Name = InterndDirName;
+ }
+
+ return &UDE;
+}
+
+/// getFile - Lookup, cache, and verify the specified file (real or
+/// virtual). This returns NULL if the file doesn't exist.
+///
+const FileEntry *FileManager::getFile(StringRef Filename, bool openFile,
+ bool CacheFailure) {
+ ++NumFileLookups;
+
+ // See if there is already an entry in the map.
+ llvm::StringMapEntry<FileEntry *> &NamedFileEnt =
+ SeenFileEntries.GetOrCreateValue(Filename);
+
+ // See if there is already an entry in the map.
+ if (NamedFileEnt.getValue())
+ return NamedFileEnt.getValue() == NON_EXISTENT_FILE
+ ? 0 : NamedFileEnt.getValue();
+
+ ++NumFileCacheMisses;
+
+ // By default, initialize it to invalid.
+ NamedFileEnt.setValue(NON_EXISTENT_FILE);
+
+ // Get the null-terminated file name as stored as the key of the
+ // SeenFileEntries map.
+ const char *InterndFileName = NamedFileEnt.getKeyData();
+
+ // Look up the directory for the file. When looking up something like
+ // sys/foo.h we'll discover all of the search directories that have a 'sys'
+ // subdirectory. This will let us avoid having to waste time on known-to-fail
+ // searches when we go to find sys/bar.h, because all the search directories
+ // without a 'sys' subdir will get a cached failure result.
+ const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename,
+ CacheFailure);
+ if (DirInfo == 0) { // Directory doesn't exist, file can't exist.
+ if (!CacheFailure)
+ SeenFileEntries.erase(Filename);
+
+ return 0;
+ }
+
+ // FIXME: Use the directory info to prune this, before doing the stat syscall.
+ // FIXME: This will reduce the # syscalls.
+
+ // Nope, there isn't. Check to see if the file exists.
+ int FileDescriptor = -1;
+ struct stat StatBuf;
+ if (getStatValue(InterndFileName, StatBuf, &FileDescriptor)) {
+ // There's no real file at the given path.
+ if (!CacheFailure)
+ SeenFileEntries.erase(Filename);
+
+ return 0;
+ }
+
+ if (FileDescriptor != -1 && !openFile) {
+ close(FileDescriptor);
+ FileDescriptor = -1;
+ }
+
+ // It exists. See if we have already opened a file with the same inode.
+ // This occurs when one dir is symlinked to another, for example.
+ FileEntry &UFE = UniqueRealFiles.getFile(InterndFileName, StatBuf);
+
+ NamedFileEnt.setValue(&UFE);
+ if (UFE.getName()) { // Already have an entry with this inode, return it.
+ // If the stat process opened the file, close it to avoid a FD leak.
+ if (FileDescriptor != -1)
+ close(FileDescriptor);
+
+ return &UFE;
+ }
+
+ // Otherwise, we don't have this directory yet, add it.
+ // FIXME: Change the name to be a char* that points back to the
+ // 'SeenFileEntries' key.
+ UFE.Name = InterndFileName;
+ UFE.Size = StatBuf.st_size;
+ UFE.ModTime = StatBuf.st_mtime;
+ UFE.Dir = DirInfo;
+ UFE.UID = NextFileUID++;
+ UFE.FD = FileDescriptor;
+ return &UFE;
+}
+
+const FileEntry *
+FileManager::getVirtualFile(StringRef Filename, off_t Size,
+ time_t ModificationTime) {
+ ++NumFileLookups;
+
+ // See if there is already an entry in the map.
+ llvm::StringMapEntry<FileEntry *> &NamedFileEnt =
+ SeenFileEntries.GetOrCreateValue(Filename);
+
+ // See if there is already an entry in the map.
+ if (NamedFileEnt.getValue() && NamedFileEnt.getValue() != NON_EXISTENT_FILE)
+ return NamedFileEnt.getValue();
+
+ ++NumFileCacheMisses;
+
+ // By default, initialize it to invalid.
+ NamedFileEnt.setValue(NON_EXISTENT_FILE);
+
+ addAncestorsAsVirtualDirs(Filename);
+ FileEntry *UFE = 0;
+
+ // Now that all ancestors of Filename are in the cache, the
+ // following call is guaranteed to find the DirectoryEntry from the
+ // cache.
+ const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename,
+ /*CacheFailure=*/true);
+ assert(DirInfo &&
+ "The directory of a virtual file should already be in the cache.");
+
+ // Check to see if the file exists. If so, drop the virtual file
+ int FileDescriptor = -1;
+ struct stat StatBuf;
+ const char *InterndFileName = NamedFileEnt.getKeyData();
+ if (getStatValue(InterndFileName, StatBuf, &FileDescriptor) == 0) {
+ // If the stat process opened the file, close it to avoid a FD leak.
+ if (FileDescriptor != -1)
+ close(FileDescriptor);
+
+ StatBuf.st_size = Size;
+ StatBuf.st_mtime = ModificationTime;
+ UFE = &UniqueRealFiles.getFile(InterndFileName, StatBuf);
+
+ NamedFileEnt.setValue(UFE);
+
+ // If we had already opened this file, close it now so we don't
+ // leak the descriptor. We're not going to use the file
+ // descriptor anyway, since this is a virtual file.
+ if (UFE->FD != -1) {
+ close(UFE->FD);
+ UFE->FD = -1;
+ }
+
+ // If we already have an entry with this inode, return it.
+ if (UFE->getName())
+ return UFE;
+ }
+
+ if (!UFE) {
+ UFE = new FileEntry();
+ VirtualFileEntries.push_back(UFE);
+ NamedFileEnt.setValue(UFE);
+ }
+
+ UFE->Name = InterndFileName;
+ UFE->Size = Size;
+ UFE->ModTime = ModificationTime;
+ UFE->Dir = DirInfo;
+ UFE->UID = NextFileUID++;
+ UFE->FD = -1;
+ return UFE;
+}
+
+void FileManager::FixupRelativePath(SmallVectorImpl<char> &path) const {
+ StringRef pathRef(path.data(), path.size());
+
+ if (FileSystemOpts.WorkingDir.empty()
+ || llvm::sys::path::is_absolute(pathRef))
+ return;
+
+ SmallString<128> NewPath(FileSystemOpts.WorkingDir);
+ llvm::sys::path::append(NewPath, pathRef);
+ path = NewPath;
+}
+
+llvm::MemoryBuffer *FileManager::
+getBufferForFile(const FileEntry *Entry, std::string *ErrorStr) {
+ OwningPtr<llvm::MemoryBuffer> Result;
+ llvm::error_code ec;
+
+ const char *Filename = Entry->getName();
+ // If the file is already open, use the open file descriptor.
+ if (Entry->FD != -1) {
+ ec = llvm::MemoryBuffer::getOpenFile(Entry->FD, Filename, Result,
+ Entry->getSize());
+ if (ErrorStr)
+ *ErrorStr = ec.message();
+
+ close(Entry->FD);
+ Entry->FD = -1;
+ return Result.take();
+ }
+
+ // Otherwise, open the file.
+
+ if (FileSystemOpts.WorkingDir.empty()) {
+ ec = llvm::MemoryBuffer::getFile(Filename, Result, Entry->getSize());
+ if (ec && ErrorStr)
+ *ErrorStr = ec.message();
+ return Result.take();
+ }
+
+ SmallString<128> FilePath(Entry->getName());
+ FixupRelativePath(FilePath);
+ ec = llvm::MemoryBuffer::getFile(FilePath.str(), Result, Entry->getSize());
+ if (ec && ErrorStr)
+ *ErrorStr = ec.message();
+ return Result.take();
+}
+
+llvm::MemoryBuffer *FileManager::
+getBufferForFile(StringRef Filename, std::string *ErrorStr) {
+ OwningPtr<llvm::MemoryBuffer> Result;
+ llvm::error_code ec;
+ if (FileSystemOpts.WorkingDir.empty()) {
+ ec = llvm::MemoryBuffer::getFile(Filename, Result);
+ if (ec && ErrorStr)
+ *ErrorStr = ec.message();
+ return Result.take();
+ }
+
+ SmallString<128> FilePath(Filename);
+ FixupRelativePath(FilePath);
+ ec = llvm::MemoryBuffer::getFile(FilePath.c_str(), Result);
+ if (ec && ErrorStr)
+ *ErrorStr = ec.message();
+ return Result.take();
+}
+
+/// getStatValue - Get the 'stat' information for the specified path,
+/// using the cache to accelerate it if possible. This returns true
+/// if the path points to a virtual file or does not exist, or returns
+/// false if it's an existent real file. If FileDescriptor is NULL,
+/// do directory look-up instead of file look-up.
+bool FileManager::getStatValue(const char *Path, struct stat &StatBuf,
+ int *FileDescriptor) {
+ // FIXME: FileSystemOpts shouldn't be passed in here, all paths should be
+ // absolute!
+ if (FileSystemOpts.WorkingDir.empty())
+ return FileSystemStatCache::get(Path, StatBuf, FileDescriptor,
+ StatCache.get());
+
+ SmallString<128> FilePath(Path);
+ FixupRelativePath(FilePath);
+
+ return FileSystemStatCache::get(FilePath.c_str(), StatBuf, FileDescriptor,
+ StatCache.get());
+}
+
+bool FileManager::getNoncachedStatValue(StringRef Path,
+ struct stat &StatBuf) {
+ SmallString<128> FilePath(Path);
+ FixupRelativePath(FilePath);
+
+ return ::stat(FilePath.c_str(), &StatBuf) != 0;
+}
+
+void FileManager::GetUniqueIDMapping(
+ SmallVectorImpl<const FileEntry *> &UIDToFiles) const {
+ UIDToFiles.clear();
+ UIDToFiles.resize(NextFileUID);
+
+ // Map file entries
+ for (llvm::StringMap<FileEntry*, llvm::BumpPtrAllocator>::const_iterator
+ FE = SeenFileEntries.begin(), FEEnd = SeenFileEntries.end();
+ FE != FEEnd; ++FE)
+ if (FE->getValue() && FE->getValue() != NON_EXISTENT_FILE)
+ UIDToFiles[FE->getValue()->getUID()] = FE->getValue();
+
+ // Map virtual file entries
+ for (SmallVector<FileEntry*, 4>::const_iterator
+ VFE = VirtualFileEntries.begin(), VFEEnd = VirtualFileEntries.end();
+ VFE != VFEEnd; ++VFE)
+ if (*VFE && *VFE != NON_EXISTENT_FILE)
+ UIDToFiles[(*VFE)->getUID()] = *VFE;
+}
+
+
+void FileManager::PrintStats() const {
+ llvm::errs() << "\n*** File Manager Stats:\n";
+ llvm::errs() << UniqueRealFiles.size() << " real files found, "
+ << UniqueRealDirs.size() << " real dirs found.\n";
+ llvm::errs() << VirtualFileEntries.size() << " virtual files found, "
+ << VirtualDirectoryEntries.size() << " virtual dirs found.\n";
+ llvm::errs() << NumDirLookups << " dir lookups, "
+ << NumDirCacheMisses << " dir cache misses.\n";
+ llvm::errs() << NumFileLookups << " file lookups, "
+ << NumFileCacheMisses << " file cache misses.\n";
+
+ //llvm::errs() << PagesMapped << BytesOfPagesMapped << FSLookups;
+}
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