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-rw-r--r--contrib/llvm/lib/Transforms/Utils/Local.cpp33
1 files changed, 20 insertions, 13 deletions
diff --git a/contrib/llvm/lib/Transforms/Utils/Local.cpp b/contrib/llvm/lib/Transforms/Utils/Local.cpp
index d2793e5..1cb65fc 100644
--- a/contrib/llvm/lib/Transforms/Utils/Local.cpp
+++ b/contrib/llvm/lib/Transforms/Utils/Local.cpp
@@ -944,37 +944,44 @@ bool llvm::EliminateDuplicatePHINodes(BasicBlock *BB) {
static unsigned enforceKnownAlignment(Value *V, unsigned Align,
unsigned PrefAlign,
const DataLayout &DL) {
+ assert(PrefAlign > Align);
+
V = V->stripPointerCasts();
if (AllocaInst *AI = dyn_cast<AllocaInst>(V)) {
+ // TODO: ideally, computeKnownBits ought to have used
+ // AllocaInst::getAlignment() in its computation already, making
+ // the below max redundant. But, as it turns out,
+ // stripPointerCasts recurses through infinite layers of bitcasts,
+ // while computeKnownBits is not allowed to traverse more than 6
+ // levels.
+ Align = std::max(AI->getAlignment(), Align);
+ if (PrefAlign <= Align)
+ return Align;
+
// If the preferred alignment is greater than the natural stack alignment
// then don't round up. This avoids dynamic stack realignment.
if (DL.exceedsNaturalStackAlignment(PrefAlign))
return Align;
- // If there is a requested alignment and if this is an alloca, round up.
- if (AI->getAlignment() >= PrefAlign)
- return AI->getAlignment();
AI->setAlignment(PrefAlign);
return PrefAlign;
}
if (auto *GO = dyn_cast<GlobalObject>(V)) {
+ // TODO: as above, this shouldn't be necessary.
+ Align = std::max(GO->getAlignment(), Align);
+ if (PrefAlign <= Align)
+ return Align;
+
// If there is a large requested alignment and we can, bump up the alignment
// of the global. If the memory we set aside for the global may not be the
// memory used by the final program then it is impossible for us to reliably
// enforce the preferred alignment.
- if (!GO->isStrongDefinitionForLinker())
+ if (!GO->canIncreaseAlignment())
return Align;
- if (GO->getAlignment() >= PrefAlign)
- return GO->getAlignment();
- // We can only increase the alignment of the global if it has no alignment
- // specified or if it is not assigned a section. If it is assigned a
- // section, the global could be densely packed with other objects in the
- // section, increasing the alignment could cause padding issues.
- if (!GO->hasSection() || GO->getAlignment() == 0)
- GO->setAlignment(PrefAlign);
- return GO->getAlignment();
+ GO->setAlignment(PrefAlign);
+ return PrefAlign;
}
return Align;
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