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diff --git a/contrib/llvm/lib/Transforms/Utils/SimplifyCFG.cpp b/contrib/llvm/lib/Transforms/Utils/SimplifyCFG.cpp
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+++ b/contrib/llvm/lib/Transforms/Utils/SimplifyCFG.cpp
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+//===- SimplifyCFG.cpp - Code to perform CFG simplification ---------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Peephole optimize the CFG.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "simplifycfg"
+#include "llvm/Transforms/Utils/Local.h"
+#include "llvm/Constants.h"
+#include "llvm/DerivedTypes.h"
+#include "llvm/GlobalVariable.h"
+#include "llvm/IRBuilder.h"
+#include "llvm/Instructions.h"
+#include "llvm/IntrinsicInst.h"
+#include "llvm/LLVMContext.h"
+#include "llvm/MDBuilder.h"
+#include "llvm/Metadata.h"
+#include "llvm/Operator.h"
+#include "llvm/Type.h"
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/SetVector.h"
+#include "llvm/ADT/SmallPtrSet.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/Analysis/InstructionSimplify.h"
+#include "llvm/Analysis/ValueTracking.h"
+#include "llvm/Support/CFG.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/ConstantRange.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/NoFolder.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Target/TargetData.h"
+#include "llvm/Transforms/Utils/BasicBlockUtils.h"
+#include <algorithm>
+#include <set>
+#include <map>
+using namespace llvm;
+
+static cl::opt<unsigned>
+PHINodeFoldingThreshold("phi-node-folding-threshold", cl::Hidden, cl::init(1),
+ cl::desc("Control the amount of phi node folding to perform (default = 1)"));
+
+static cl::opt<bool>
+DupRet("simplifycfg-dup-ret", cl::Hidden, cl::init(false),
+ cl::desc("Duplicate return instructions into unconditional branches"));
+
+STATISTIC(NumSpeculations, "Number of speculative executed instructions");
+
+namespace {
+ /// ValueEqualityComparisonCase - Represents a case of a switch.
+ struct ValueEqualityComparisonCase {
+ ConstantInt *Value;
+ BasicBlock *Dest;
+
+ ValueEqualityComparisonCase(ConstantInt *Value, BasicBlock *Dest)
+ : Value(Value), Dest(Dest) {}
+
+ bool operator<(ValueEqualityComparisonCase RHS) const {
+ // Comparing pointers is ok as we only rely on the order for uniquing.
+ return Value < RHS.Value;
+ }
+ };
+
+class SimplifyCFGOpt {
+ const TargetData *const TD;
+
+ Value *isValueEqualityComparison(TerminatorInst *TI);
+ BasicBlock *GetValueEqualityComparisonCases(TerminatorInst *TI,
+ std::vector<ValueEqualityComparisonCase> &Cases);
+ bool SimplifyEqualityComparisonWithOnlyPredecessor(TerminatorInst *TI,
+ BasicBlock *Pred,
+ IRBuilder<> &Builder);
+ bool FoldValueComparisonIntoPredecessors(TerminatorInst *TI,
+ IRBuilder<> &Builder);
+
+ bool SimplifyReturn(ReturnInst *RI, IRBuilder<> &Builder);
+ bool SimplifyResume(ResumeInst *RI, IRBuilder<> &Builder);
+ bool SimplifyUnreachable(UnreachableInst *UI);
+ bool SimplifySwitch(SwitchInst *SI, IRBuilder<> &Builder);
+ bool SimplifyIndirectBr(IndirectBrInst *IBI);
+ bool SimplifyUncondBranch(BranchInst *BI, IRBuilder <> &Builder);
+ bool SimplifyCondBranch(BranchInst *BI, IRBuilder <>&Builder);
+
+public:
+ explicit SimplifyCFGOpt(const TargetData *td) : TD(td) {}
+ bool run(BasicBlock *BB);
+};
+}
+
+/// SafeToMergeTerminators - Return true if it is safe to merge these two
+/// terminator instructions together.
+///
+static bool SafeToMergeTerminators(TerminatorInst *SI1, TerminatorInst *SI2) {
+ if (SI1 == SI2) return false; // Can't merge with self!
+
+ // It is not safe to merge these two switch instructions if they have a common
+ // successor, and if that successor has a PHI node, and if *that* PHI node has
+ // conflicting incoming values from the two switch blocks.
+ BasicBlock *SI1BB = SI1->getParent();
+ BasicBlock *SI2BB = SI2->getParent();
+ SmallPtrSet<BasicBlock*, 16> SI1Succs(succ_begin(SI1BB), succ_end(SI1BB));
+
+ for (succ_iterator I = succ_begin(SI2BB), E = succ_end(SI2BB); I != E; ++I)
+ if (SI1Succs.count(*I))
+ for (BasicBlock::iterator BBI = (*I)->begin();
+ isa<PHINode>(BBI); ++BBI) {
+ PHINode *PN = cast<PHINode>(BBI);
+ if (PN->getIncomingValueForBlock(SI1BB) !=
+ PN->getIncomingValueForBlock(SI2BB))
+ return false;
+ }
+
+ return true;
+}
+
+/// isProfitableToFoldUnconditional - Return true if it is safe and profitable
+/// to merge these two terminator instructions together, where SI1 is an
+/// unconditional branch. PhiNodes will store all PHI nodes in common
+/// successors.
+///
+static bool isProfitableToFoldUnconditional(BranchInst *SI1,
+ BranchInst *SI2,
+ Instruction *Cond,
+ SmallVectorImpl<PHINode*> &PhiNodes) {
+ if (SI1 == SI2) return false; // Can't merge with self!
+ assert(SI1->isUnconditional() && SI2->isConditional());
+
+ // We fold the unconditional branch if we can easily update all PHI nodes in
+ // common successors:
+ // 1> We have a constant incoming value for the conditional branch;
+ // 2> We have "Cond" as the incoming value for the unconditional branch;
+ // 3> SI2->getCondition() and Cond have same operands.
+ CmpInst *Ci2 = dyn_cast<CmpInst>(SI2->getCondition());
+ if (!Ci2) return false;
+ if (!(Cond->getOperand(0) == Ci2->getOperand(0) &&
+ Cond->getOperand(1) == Ci2->getOperand(1)) &&
+ !(Cond->getOperand(0) == Ci2->getOperand(1) &&
+ Cond->getOperand(1) == Ci2->getOperand(0)))
+ return false;
+
+ BasicBlock *SI1BB = SI1->getParent();
+ BasicBlock *SI2BB = SI2->getParent();
+ SmallPtrSet<BasicBlock*, 16> SI1Succs(succ_begin(SI1BB), succ_end(SI1BB));
+ for (succ_iterator I = succ_begin(SI2BB), E = succ_end(SI2BB); I != E; ++I)
+ if (SI1Succs.count(*I))
+ for (BasicBlock::iterator BBI = (*I)->begin();
+ isa<PHINode>(BBI); ++BBI) {
+ PHINode *PN = cast<PHINode>(BBI);
+ if (PN->getIncomingValueForBlock(SI1BB) != Cond ||
+ !isa<ConstantInt>(PN->getIncomingValueForBlock(SI2BB)))
+ return false;
+ PhiNodes.push_back(PN);
+ }
+ return true;
+}
+
+/// AddPredecessorToBlock - Update PHI nodes in Succ to indicate that there will
+/// now be entries in it from the 'NewPred' block. The values that will be
+/// flowing into the PHI nodes will be the same as those coming in from
+/// ExistPred, an existing predecessor of Succ.
+static void AddPredecessorToBlock(BasicBlock *Succ, BasicBlock *NewPred,
+ BasicBlock *ExistPred) {
+ if (!isa<PHINode>(Succ->begin())) return; // Quick exit if nothing to do
+
+ PHINode *PN;
+ for (BasicBlock::iterator I = Succ->begin();
+ (PN = dyn_cast<PHINode>(I)); ++I)
+ PN->addIncoming(PN->getIncomingValueForBlock(ExistPred), NewPred);
+}
+
+
+/// GetIfCondition - Given a basic block (BB) with two predecessors (and at
+/// least one PHI node in it), check to see if the merge at this block is due
+/// to an "if condition". If so, return the boolean condition that determines
+/// which entry into BB will be taken. Also, return by references the block
+/// that will be entered from if the condition is true, and the block that will
+/// be entered if the condition is false.
+///
+/// This does no checking to see if the true/false blocks have large or unsavory
+/// instructions in them.
+static Value *GetIfCondition(BasicBlock *BB, BasicBlock *&IfTrue,
+ BasicBlock *&IfFalse) {
+ PHINode *SomePHI = cast<PHINode>(BB->begin());
+ assert(SomePHI->getNumIncomingValues() == 2 &&
+ "Function can only handle blocks with 2 predecessors!");
+ BasicBlock *Pred1 = SomePHI->getIncomingBlock(0);
+ BasicBlock *Pred2 = SomePHI->getIncomingBlock(1);
+
+ // We can only handle branches. Other control flow will be lowered to
+ // branches if possible anyway.
+ BranchInst *Pred1Br = dyn_cast<BranchInst>(Pred1->getTerminator());
+ BranchInst *Pred2Br = dyn_cast<BranchInst>(Pred2->getTerminator());
+ if (Pred1Br == 0 || Pred2Br == 0)
+ return 0;
+
+ // Eliminate code duplication by ensuring that Pred1Br is conditional if
+ // either are.
+ if (Pred2Br->isConditional()) {
+ // If both branches are conditional, we don't have an "if statement". In
+ // reality, we could transform this case, but since the condition will be
+ // required anyway, we stand no chance of eliminating it, so the xform is
+ // probably not profitable.
+ if (Pred1Br->isConditional())
+ return 0;
+
+ std::swap(Pred1, Pred2);
+ std::swap(Pred1Br, Pred2Br);
+ }
+
+ if (Pred1Br->isConditional()) {
+ // The only thing we have to watch out for here is to make sure that Pred2
+ // doesn't have incoming edges from other blocks. If it does, the condition
+ // doesn't dominate BB.
+ if (Pred2->getSinglePredecessor() == 0)
+ return 0;
+
+ // If we found a conditional branch predecessor, make sure that it branches
+ // to BB and Pred2Br. If it doesn't, this isn't an "if statement".
+ if (Pred1Br->getSuccessor(0) == BB &&
+ Pred1Br->getSuccessor(1) == Pred2) {
+ IfTrue = Pred1;
+ IfFalse = Pred2;
+ } else if (Pred1Br->getSuccessor(0) == Pred2 &&
+ Pred1Br->getSuccessor(1) == BB) {
+ IfTrue = Pred2;
+ IfFalse = Pred1;
+ } else {
+ // We know that one arm of the conditional goes to BB, so the other must
+ // go somewhere unrelated, and this must not be an "if statement".
+ return 0;
+ }
+
+ return Pred1Br->getCondition();
+ }
+
+ // Ok, if we got here, both predecessors end with an unconditional branch to
+ // BB. Don't panic! If both blocks only have a single (identical)
+ // predecessor, and THAT is a conditional branch, then we're all ok!
+ BasicBlock *CommonPred = Pred1->getSinglePredecessor();
+ if (CommonPred == 0 || CommonPred != Pred2->getSinglePredecessor())
+ return 0;
+
+ // Otherwise, if this is a conditional branch, then we can use it!
+ BranchInst *BI = dyn_cast<BranchInst>(CommonPred->getTerminator());
+ if (BI == 0) return 0;
+
+ assert(BI->isConditional() && "Two successors but not conditional?");
+ if (BI->getSuccessor(0) == Pred1) {
+ IfTrue = Pred1;
+ IfFalse = Pred2;
+ } else {
+ IfTrue = Pred2;
+ IfFalse = Pred1;
+ }
+ return BI->getCondition();
+}
+
+/// ComputeSpeculuationCost - Compute an abstract "cost" of speculating the
+/// given instruction, which is assumed to be safe to speculate. 1 means
+/// cheap, 2 means less cheap, and UINT_MAX means prohibitively expensive.
+static unsigned ComputeSpeculationCost(const User *I) {
+ assert(isSafeToSpeculativelyExecute(I) &&
+ "Instruction is not safe to speculatively execute!");
+ switch (Operator::getOpcode(I)) {
+ default:
+ // In doubt, be conservative.
+ return UINT_MAX;
+ case Instruction::GetElementPtr:
+ // GEPs are cheap if all indices are constant.
+ if (!cast<GEPOperator>(I)->hasAllConstantIndices())
+ return UINT_MAX;
+ return 1;
+ case Instruction::Load:
+ case Instruction::Add:
+ case Instruction::Sub:
+ case Instruction::And:
+ case Instruction::Or:
+ case Instruction::Xor:
+ case Instruction::Shl:
+ case Instruction::LShr:
+ case Instruction::AShr:
+ case Instruction::ICmp:
+ case Instruction::Trunc:
+ case Instruction::ZExt:
+ case Instruction::SExt:
+ return 1; // These are all cheap.
+
+ case Instruction::Call:
+ case Instruction::Select:
+ return 2;
+ }
+}
+
+/// DominatesMergePoint - If we have a merge point of an "if condition" as
+/// accepted above, return true if the specified value dominates the block. We
+/// don't handle the true generality of domination here, just a special case
+/// which works well enough for us.
+///
+/// If AggressiveInsts is non-null, and if V does not dominate BB, we check to
+/// see if V (which must be an instruction) and its recursive operands
+/// that do not dominate BB have a combined cost lower than CostRemaining and
+/// are non-trapping. If both are true, the instruction is inserted into the
+/// set and true is returned.
+///
+/// The cost for most non-trapping instructions is defined as 1 except for
+/// Select whose cost is 2.
+///
+/// After this function returns, CostRemaining is decreased by the cost of
+/// V plus its non-dominating operands. If that cost is greater than
+/// CostRemaining, false is returned and CostRemaining is undefined.
+static bool DominatesMergePoint(Value *V, BasicBlock *BB,
+ SmallPtrSet<Instruction*, 4> *AggressiveInsts,
+ unsigned &CostRemaining) {
+ Instruction *I = dyn_cast<Instruction>(V);
+ if (!I) {
+ // Non-instructions all dominate instructions, but not all constantexprs
+ // can be executed unconditionally.
+ if (ConstantExpr *C = dyn_cast<ConstantExpr>(V))
+ if (C->canTrap())
+ return false;
+ return true;
+ }
+ BasicBlock *PBB = I->getParent();
+
+ // We don't want to allow weird loops that might have the "if condition" in
+ // the bottom of this block.
+ if (PBB == BB) return false;
+
+ // If this instruction is defined in a block that contains an unconditional
+ // branch to BB, then it must be in the 'conditional' part of the "if
+ // statement". If not, it definitely dominates the region.
+ BranchInst *BI = dyn_cast<BranchInst>(PBB->getTerminator());
+ if (BI == 0 || BI->isConditional() || BI->getSuccessor(0) != BB)
+ return true;
+
+ // If we aren't allowing aggressive promotion anymore, then don't consider
+ // instructions in the 'if region'.
+ if (AggressiveInsts == 0) return false;
+
+ // If we have seen this instruction before, don't count it again.
+ if (AggressiveInsts->count(I)) return true;
+
+ // Okay, it looks like the instruction IS in the "condition". Check to
+ // see if it's a cheap instruction to unconditionally compute, and if it
+ // only uses stuff defined outside of the condition. If so, hoist it out.
+ if (!isSafeToSpeculativelyExecute(I))
+ return false;
+
+ unsigned Cost = ComputeSpeculationCost(I);
+
+ if (Cost > CostRemaining)
+ return false;
+
+ CostRemaining -= Cost;
+
+ // Okay, we can only really hoist these out if their operands do
+ // not take us over the cost threshold.
+ for (User::op_iterator i = I->op_begin(), e = I->op_end(); i != e; ++i)
+ if (!DominatesMergePoint(*i, BB, AggressiveInsts, CostRemaining))
+ return false;
+ // Okay, it's safe to do this! Remember this instruction.
+ AggressiveInsts->insert(I);
+ return true;
+}
+
+/// GetConstantInt - Extract ConstantInt from value, looking through IntToPtr
+/// and PointerNullValue. Return NULL if value is not a constant int.
+static ConstantInt *GetConstantInt(Value *V, const TargetData *TD) {
+ // Normal constant int.
+ ConstantInt *CI = dyn_cast<ConstantInt>(V);
+ if (CI || !TD || !isa<Constant>(V) || !V->getType()->isPointerTy())
+ return CI;
+
+ // This is some kind of pointer constant. Turn it into a pointer-sized
+ // ConstantInt if possible.
+ IntegerType *PtrTy = TD->getIntPtrType(V->getContext());
+
+ // Null pointer means 0, see SelectionDAGBuilder::getValue(const Value*).
+ if (isa<ConstantPointerNull>(V))
+ return ConstantInt::get(PtrTy, 0);
+
+ // IntToPtr const int.
+ if (ConstantExpr *CE = dyn_cast<ConstantExpr>(V))
+ if (CE->getOpcode() == Instruction::IntToPtr)
+ if (ConstantInt *CI = dyn_cast<ConstantInt>(CE->getOperand(0))) {
+ // The constant is very likely to have the right type already.
+ if (CI->getType() == PtrTy)
+ return CI;
+ else
+ return cast<ConstantInt>
+ (ConstantExpr::getIntegerCast(CI, PtrTy, /*isSigned=*/false));
+ }
+ return 0;
+}
+
+/// GatherConstantCompares - Given a potentially 'or'd or 'and'd together
+/// collection of icmp eq/ne instructions that compare a value against a
+/// constant, return the value being compared, and stick the constant into the
+/// Values vector.
+static Value *
+GatherConstantCompares(Value *V, std::vector<ConstantInt*> &Vals, Value *&Extra,
+ const TargetData *TD, bool isEQ, unsigned &UsedICmps) {
+ Instruction *I = dyn_cast<Instruction>(V);
+ if (I == 0) return 0;
+
+ // If this is an icmp against a constant, handle this as one of the cases.
+ if (ICmpInst *ICI = dyn_cast<ICmpInst>(I)) {
+ if (ConstantInt *C = GetConstantInt(I->getOperand(1), TD)) {
+ if (ICI->getPredicate() == (isEQ ? ICmpInst::ICMP_EQ:ICmpInst::ICMP_NE)) {
+ UsedICmps++;
+ Vals.push_back(C);
+ return I->getOperand(0);
+ }
+
+ // If we have "x ult 3" comparison, for example, then we can add 0,1,2 to
+ // the set.
+ ConstantRange Span =
+ ConstantRange::makeICmpRegion(ICI->getPredicate(), C->getValue());
+
+ // If this is an and/!= check then we want to optimize "x ugt 2" into
+ // x != 0 && x != 1.
+ if (!isEQ)
+ Span = Span.inverse();
+
+ // If there are a ton of values, we don't want to make a ginormous switch.
+ if (Span.getSetSize().ugt(8) || Span.isEmptySet())
+ return 0;
+
+ for (APInt Tmp = Span.getLower(); Tmp != Span.getUpper(); ++Tmp)
+ Vals.push_back(ConstantInt::get(V->getContext(), Tmp));
+ UsedICmps++;
+ return I->getOperand(0);
+ }
+ return 0;
+ }
+
+ // Otherwise, we can only handle an | or &, depending on isEQ.
+ if (I->getOpcode() != (isEQ ? Instruction::Or : Instruction::And))
+ return 0;
+
+ unsigned NumValsBeforeLHS = Vals.size();
+ unsigned UsedICmpsBeforeLHS = UsedICmps;
+ if (Value *LHS = GatherConstantCompares(I->getOperand(0), Vals, Extra, TD,
+ isEQ, UsedICmps)) {
+ unsigned NumVals = Vals.size();
+ unsigned UsedICmpsBeforeRHS = UsedICmps;
+ if (Value *RHS = GatherConstantCompares(I->getOperand(1), Vals, Extra, TD,
+ isEQ, UsedICmps)) {
+ if (LHS == RHS)
+ return LHS;
+ Vals.resize(NumVals);
+ UsedICmps = UsedICmpsBeforeRHS;
+ }
+
+ // The RHS of the or/and can't be folded in and we haven't used "Extra" yet,
+ // set it and return success.
+ if (Extra == 0 || Extra == I->getOperand(1)) {
+ Extra = I->getOperand(1);
+ return LHS;
+ }
+
+ Vals.resize(NumValsBeforeLHS);
+ UsedICmps = UsedICmpsBeforeLHS;
+ return 0;
+ }
+
+ // If the LHS can't be folded in, but Extra is available and RHS can, try to
+ // use LHS as Extra.
+ if (Extra == 0 || Extra == I->getOperand(0)) {
+ Value *OldExtra = Extra;
+ Extra = I->getOperand(0);
+ if (Value *RHS = GatherConstantCompares(I->getOperand(1), Vals, Extra, TD,
+ isEQ, UsedICmps))
+ return RHS;
+ assert(Vals.size() == NumValsBeforeLHS);
+ Extra = OldExtra;
+ }
+
+ return 0;
+}
+
+static void EraseTerminatorInstAndDCECond(TerminatorInst *TI) {
+ Instruction *Cond = 0;
+ if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
+ Cond = dyn_cast<Instruction>(SI->getCondition());
+ } else if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
+ if (BI->isConditional())
+ Cond = dyn_cast<Instruction>(BI->getCondition());
+ } else if (IndirectBrInst *IBI = dyn_cast<IndirectBrInst>(TI)) {
+ Cond = dyn_cast<Instruction>(IBI->getAddress());
+ }
+
+ TI->eraseFromParent();
+ if (Cond) RecursivelyDeleteTriviallyDeadInstructions(Cond);
+}
+
+/// isValueEqualityComparison - Return true if the specified terminator checks
+/// to see if a value is equal to constant integer value.
+Value *SimplifyCFGOpt::isValueEqualityComparison(TerminatorInst *TI) {
+ Value *CV = 0;
+ if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
+ // Do not permit merging of large switch instructions into their
+ // predecessors unless there is only one predecessor.
+ if (SI->getNumSuccessors()*std::distance(pred_begin(SI->getParent()),
+ pred_end(SI->getParent())) <= 128)
+ CV = SI->getCondition();
+ } else if (BranchInst *BI = dyn_cast<BranchInst>(TI))
+ if (BI->isConditional() && BI->getCondition()->hasOneUse())
+ if (ICmpInst *ICI = dyn_cast<ICmpInst>(BI->getCondition()))
+ if ((ICI->getPredicate() == ICmpInst::ICMP_EQ ||
+ ICI->getPredicate() == ICmpInst::ICMP_NE) &&
+ GetConstantInt(ICI->getOperand(1), TD))
+ CV = ICI->getOperand(0);
+
+ // Unwrap any lossless ptrtoint cast.
+ if (TD && CV && CV->getType() == TD->getIntPtrType(CV->getContext()))
+ if (PtrToIntInst *PTII = dyn_cast<PtrToIntInst>(CV))
+ CV = PTII->getOperand(0);
+ return CV;
+}
+
+/// GetValueEqualityComparisonCases - Given a value comparison instruction,
+/// decode all of the 'cases' that it represents and return the 'default' block.
+BasicBlock *SimplifyCFGOpt::
+GetValueEqualityComparisonCases(TerminatorInst *TI,
+ std::vector<ValueEqualityComparisonCase>
+ &Cases) {
+ if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
+ Cases.reserve(SI->getNumCases());
+ for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end(); i != e; ++i)
+ Cases.push_back(ValueEqualityComparisonCase(i.getCaseValue(),
+ i.getCaseSuccessor()));
+ return SI->getDefaultDest();
+ }
+
+ BranchInst *BI = cast<BranchInst>(TI);
+ ICmpInst *ICI = cast<ICmpInst>(BI->getCondition());
+ BasicBlock *Succ = BI->getSuccessor(ICI->getPredicate() == ICmpInst::ICMP_NE);
+ Cases.push_back(ValueEqualityComparisonCase(GetConstantInt(ICI->getOperand(1),
+ TD),
+ Succ));
+ return BI->getSuccessor(ICI->getPredicate() == ICmpInst::ICMP_EQ);
+}
+
+
+/// EliminateBlockCases - Given a vector of bb/value pairs, remove any entries
+/// in the list that match the specified block.
+static void EliminateBlockCases(BasicBlock *BB,
+ std::vector<ValueEqualityComparisonCase> &Cases) {
+ for (unsigned i = 0, e = Cases.size(); i != e; ++i)
+ if (Cases[i].Dest == BB) {
+ Cases.erase(Cases.begin()+i);
+ --i; --e;
+ }
+}
+
+/// ValuesOverlap - Return true if there are any keys in C1 that exist in C2 as
+/// well.
+static bool
+ValuesOverlap(std::vector<ValueEqualityComparisonCase> &C1,
+ std::vector<ValueEqualityComparisonCase > &C2) {
+ std::vector<ValueEqualityComparisonCase> *V1 = &C1, *V2 = &C2;
+
+ // Make V1 be smaller than V2.
+ if (V1->size() > V2->size())
+ std::swap(V1, V2);
+
+ if (V1->size() == 0) return false;
+ if (V1->size() == 1) {
+ // Just scan V2.
+ ConstantInt *TheVal = (*V1)[0].Value;
+ for (unsigned i = 0, e = V2->size(); i != e; ++i)
+ if (TheVal == (*V2)[i].Value)
+ return true;
+ }
+
+ // Otherwise, just sort both lists and compare element by element.
+ array_pod_sort(V1->begin(), V1->end());
+ array_pod_sort(V2->begin(), V2->end());
+ unsigned i1 = 0, i2 = 0, e1 = V1->size(), e2 = V2->size();
+ while (i1 != e1 && i2 != e2) {
+ if ((*V1)[i1].Value == (*V2)[i2].Value)
+ return true;
+ if ((*V1)[i1].Value < (*V2)[i2].Value)
+ ++i1;
+ else
+ ++i2;
+ }
+ return false;
+}
+
+/// SimplifyEqualityComparisonWithOnlyPredecessor - If TI is known to be a
+/// terminator instruction and its block is known to only have a single
+/// predecessor block, check to see if that predecessor is also a value
+/// comparison with the same value, and if that comparison determines the
+/// outcome of this comparison. If so, simplify TI. This does a very limited
+/// form of jump threading.
+bool SimplifyCFGOpt::
+SimplifyEqualityComparisonWithOnlyPredecessor(TerminatorInst *TI,
+ BasicBlock *Pred,
+ IRBuilder<> &Builder) {
+ Value *PredVal = isValueEqualityComparison(Pred->getTerminator());
+ if (!PredVal) return false; // Not a value comparison in predecessor.
+
+ Value *ThisVal = isValueEqualityComparison(TI);
+ assert(ThisVal && "This isn't a value comparison!!");
+ if (ThisVal != PredVal) return false; // Different predicates.
+
+ // Find out information about when control will move from Pred to TI's block.
+ std::vector<ValueEqualityComparisonCase> PredCases;
+ BasicBlock *PredDef = GetValueEqualityComparisonCases(Pred->getTerminator(),
+ PredCases);
+ EliminateBlockCases(PredDef, PredCases); // Remove default from cases.
+
+ // Find information about how control leaves this block.
+ std::vector<ValueEqualityComparisonCase> ThisCases;
+ BasicBlock *ThisDef = GetValueEqualityComparisonCases(TI, ThisCases);
+ EliminateBlockCases(ThisDef, ThisCases); // Remove default from cases.
+
+ // If TI's block is the default block from Pred's comparison, potentially
+ // simplify TI based on this knowledge.
+ if (PredDef == TI->getParent()) {
+ // If we are here, we know that the value is none of those cases listed in
+ // PredCases. If there are any cases in ThisCases that are in PredCases, we
+ // can simplify TI.
+ if (!ValuesOverlap(PredCases, ThisCases))
+ return false;
+
+ if (isa<BranchInst>(TI)) {
+ // Okay, one of the successors of this condbr is dead. Convert it to a
+ // uncond br.
+ assert(ThisCases.size() == 1 && "Branch can only have one case!");
+ // Insert the new branch.
+ Instruction *NI = Builder.CreateBr(ThisDef);
+ (void) NI;
+
+ // Remove PHI node entries for the dead edge.
+ ThisCases[0].Dest->removePredecessor(TI->getParent());
+
+ DEBUG(dbgs() << "Threading pred instr: " << *Pred->getTerminator()
+ << "Through successor TI: " << *TI << "Leaving: " << *NI << "\n");
+
+ EraseTerminatorInstAndDCECond(TI);
+ return true;
+ }
+
+ SwitchInst *SI = cast<SwitchInst>(TI);
+ // Okay, TI has cases that are statically dead, prune them away.
+ SmallPtrSet<Constant*, 16> DeadCases;
+ for (unsigned i = 0, e = PredCases.size(); i != e; ++i)
+ DeadCases.insert(PredCases[i].Value);
+
+ DEBUG(dbgs() << "Threading pred instr: " << *Pred->getTerminator()
+ << "Through successor TI: " << *TI);
+
+ for (SwitchInst::CaseIt i = SI->case_end(), e = SI->case_begin(); i != e;) {
+ --i;
+ if (DeadCases.count(i.getCaseValue())) {
+ i.getCaseSuccessor()->removePredecessor(TI->getParent());
+ SI->removeCase(i);
+ }
+ }
+
+ DEBUG(dbgs() << "Leaving: " << *TI << "\n");
+ return true;
+ }
+
+ // Otherwise, TI's block must correspond to some matched value. Find out
+ // which value (or set of values) this is.
+ ConstantInt *TIV = 0;
+ BasicBlock *TIBB = TI->getParent();
+ for (unsigned i = 0, e = PredCases.size(); i != e; ++i)
+ if (PredCases[i].Dest == TIBB) {
+ if (TIV != 0)
+ return false; // Cannot handle multiple values coming to this block.
+ TIV = PredCases[i].Value;
+ }
+ assert(TIV && "No edge from pred to succ?");
+
+ // Okay, we found the one constant that our value can be if we get into TI's
+ // BB. Find out which successor will unconditionally be branched to.
+ BasicBlock *TheRealDest = 0;
+ for (unsigned i = 0, e = ThisCases.size(); i != e; ++i)
+ if (ThisCases[i].Value == TIV) {
+ TheRealDest = ThisCases[i].Dest;
+ break;
+ }
+
+ // If not handled by any explicit cases, it is handled by the default case.
+ if (TheRealDest == 0) TheRealDest = ThisDef;
+
+ // Remove PHI node entries for dead edges.
+ BasicBlock *CheckEdge = TheRealDest;
+ for (succ_iterator SI = succ_begin(TIBB), e = succ_end(TIBB); SI != e; ++SI)
+ if (*SI != CheckEdge)
+ (*SI)->removePredecessor(TIBB);
+ else
+ CheckEdge = 0;
+
+ // Insert the new branch.
+ Instruction *NI = Builder.CreateBr(TheRealDest);
+ (void) NI;
+
+ DEBUG(dbgs() << "Threading pred instr: " << *Pred->getTerminator()
+ << "Through successor TI: " << *TI << "Leaving: " << *NI << "\n");
+
+ EraseTerminatorInstAndDCECond(TI);
+ return true;
+}
+
+namespace {
+ /// ConstantIntOrdering - This class implements a stable ordering of constant
+ /// integers that does not depend on their address. This is important for
+ /// applications that sort ConstantInt's to ensure uniqueness.
+ struct ConstantIntOrdering {
+ bool operator()(const ConstantInt *LHS, const ConstantInt *RHS) const {
+ return LHS->getValue().ult(RHS->getValue());
+ }
+ };
+}
+
+static int ConstantIntSortPredicate(const void *P1, const void *P2) {
+ const ConstantInt *LHS = *(const ConstantInt**)P1;
+ const ConstantInt *RHS = *(const ConstantInt**)P2;
+ if (LHS->getValue().ult(RHS->getValue()))
+ return 1;
+ if (LHS->getValue() == RHS->getValue())
+ return 0;
+ return -1;
+}
+
+/// FoldValueComparisonIntoPredecessors - The specified terminator is a value
+/// equality comparison instruction (either a switch or a branch on "X == c").
+/// See if any of the predecessors of the terminator block are value comparisons
+/// on the same value. If so, and if safe to do so, fold them together.
+bool SimplifyCFGOpt::FoldValueComparisonIntoPredecessors(TerminatorInst *TI,
+ IRBuilder<> &Builder) {
+ BasicBlock *BB = TI->getParent();
+ Value *CV = isValueEqualityComparison(TI); // CondVal
+ assert(CV && "Not a comparison?");
+ bool Changed = false;
+
+ SmallVector<BasicBlock*, 16> Preds(pred_begin(BB), pred_end(BB));
+ while (!Preds.empty()) {
+ BasicBlock *Pred = Preds.pop_back_val();
+
+ // See if the predecessor is a comparison with the same value.
+ TerminatorInst *PTI = Pred->getTerminator();
+ Value *PCV = isValueEqualityComparison(PTI); // PredCondVal
+
+ if (PCV == CV && SafeToMergeTerminators(TI, PTI)) {
+ // Figure out which 'cases' to copy from SI to PSI.
+ std::vector<ValueEqualityComparisonCase> BBCases;
+ BasicBlock *BBDefault = GetValueEqualityComparisonCases(TI, BBCases);
+
+ std::vector<ValueEqualityComparisonCase> PredCases;
+ BasicBlock *PredDefault = GetValueEqualityComparisonCases(PTI, PredCases);
+
+ // Based on whether the default edge from PTI goes to BB or not, fill in
+ // PredCases and PredDefault with the new switch cases we would like to
+ // build.
+ SmallVector<BasicBlock*, 8> NewSuccessors;
+
+ if (PredDefault == BB) {
+ // If this is the default destination from PTI, only the edges in TI
+ // that don't occur in PTI, or that branch to BB will be activated.
+ std::set<ConstantInt*, ConstantIntOrdering> PTIHandled;
+ for (unsigned i = 0, e = PredCases.size(); i != e; ++i)
+ if (PredCases[i].Dest != BB)
+ PTIHandled.insert(PredCases[i].Value);
+ else {
+ // The default destination is BB, we don't need explicit targets.
+ std::swap(PredCases[i], PredCases.back());
+ PredCases.pop_back();
+ --i; --e;
+ }
+
+ // Reconstruct the new switch statement we will be building.
+ if (PredDefault != BBDefault) {
+ PredDefault->removePredecessor(Pred);
+ PredDefault = BBDefault;
+ NewSuccessors.push_back(BBDefault);
+ }
+ for (unsigned i = 0, e = BBCases.size(); i != e; ++i)
+ if (!PTIHandled.count(BBCases[i].Value) &&
+ BBCases[i].Dest != BBDefault) {
+ PredCases.push_back(BBCases[i]);
+ NewSuccessors.push_back(BBCases[i].Dest);
+ }
+
+ } else {
+ // If this is not the default destination from PSI, only the edges
+ // in SI that occur in PSI with a destination of BB will be
+ // activated.
+ std::set<ConstantInt*, ConstantIntOrdering> PTIHandled;
+ for (unsigned i = 0, e = PredCases.size(); i != e; ++i)
+ if (PredCases[i].Dest == BB) {
+ PTIHandled.insert(PredCases[i].Value);
+ std::swap(PredCases[i], PredCases.back());
+ PredCases.pop_back();
+ --i; --e;
+ }
+
+ // Okay, now we know which constants were sent to BB from the
+ // predecessor. Figure out where they will all go now.
+ for (unsigned i = 0, e = BBCases.size(); i != e; ++i)
+ if (PTIHandled.count(BBCases[i].Value)) {
+ // If this is one we are capable of getting...
+ PredCases.push_back(BBCases[i]);
+ NewSuccessors.push_back(BBCases[i].Dest);
+ PTIHandled.erase(BBCases[i].Value);// This constant is taken care of
+ }
+
+ // If there are any constants vectored to BB that TI doesn't handle,
+ // they must go to the default destination of TI.
+ for (std::set<ConstantInt*, ConstantIntOrdering>::iterator I =
+ PTIHandled.begin(),
+ E = PTIHandled.end(); I != E; ++I) {
+ PredCases.push_back(ValueEqualityComparisonCase(*I, BBDefault));
+ NewSuccessors.push_back(BBDefault);
+ }
+ }
+
+ // Okay, at this point, we know which new successor Pred will get. Make
+ // sure we update the number of entries in the PHI nodes for these
+ // successors.
+ for (unsigned i = 0, e = NewSuccessors.size(); i != e; ++i)
+ AddPredecessorToBlock(NewSuccessors[i], Pred, BB);
+
+ Builder.SetInsertPoint(PTI);
+ // Convert pointer to int before we switch.
+ if (CV->getType()->isPointerTy()) {
+ assert(TD && "Cannot switch on pointer without TargetData");
+ CV = Builder.CreatePtrToInt(CV, TD->getIntPtrType(CV->getContext()),
+ "magicptr");
+ }
+
+ // Now that the successors are updated, create the new Switch instruction.
+ SwitchInst *NewSI = Builder.CreateSwitch(CV, PredDefault,
+ PredCases.size());
+ NewSI->setDebugLoc(PTI->getDebugLoc());
+ for (unsigned i = 0, e = PredCases.size(); i != e; ++i)
+ NewSI->addCase(PredCases[i].Value, PredCases[i].Dest);
+
+ EraseTerminatorInstAndDCECond(PTI);
+
+ // Okay, last check. If BB is still a successor of PSI, then we must
+ // have an infinite loop case. If so, add an infinitely looping block
+ // to handle the case to preserve the behavior of the code.
+ BasicBlock *InfLoopBlock = 0;
+ for (unsigned i = 0, e = NewSI->getNumSuccessors(); i != e; ++i)
+ if (NewSI->getSuccessor(i) == BB) {
+ if (InfLoopBlock == 0) {
+ // Insert it at the end of the function, because it's either code,
+ // or it won't matter if it's hot. :)
+ InfLoopBlock = BasicBlock::Create(BB->getContext(),
+ "infloop", BB->getParent());
+ BranchInst::Create(InfLoopBlock, InfLoopBlock);
+ }
+ NewSI->setSuccessor(i, InfLoopBlock);
+ }
+
+ Changed = true;
+ }
+ }
+ return Changed;
+}
+
+// isSafeToHoistInvoke - If we would need to insert a select that uses the
+// value of this invoke (comments in HoistThenElseCodeToIf explain why we
+// would need to do this), we can't hoist the invoke, as there is nowhere
+// to put the select in this case.
+static bool isSafeToHoistInvoke(BasicBlock *BB1, BasicBlock *BB2,
+ Instruction *I1, Instruction *I2) {
+ for (succ_iterator SI = succ_begin(BB1), E = succ_end(BB1); SI != E; ++SI) {
+ PHINode *PN;
+ for (BasicBlock::iterator BBI = SI->begin();
+ (PN = dyn_cast<PHINode>(BBI)); ++BBI) {
+ Value *BB1V = PN->getIncomingValueForBlock(BB1);
+ Value *BB2V = PN->getIncomingValueForBlock(BB2);
+ if (BB1V != BB2V && (BB1V==I1 || BB2V==I2)) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+/// HoistThenElseCodeToIf - Given a conditional branch that goes to BB1 and
+/// BB2, hoist any common code in the two blocks up into the branch block. The
+/// caller of this function guarantees that BI's block dominates BB1 and BB2.
+static bool HoistThenElseCodeToIf(BranchInst *BI) {
+ // This does very trivial matching, with limited scanning, to find identical
+ // instructions in the two blocks. In particular, we don't want to get into
+ // O(M*N) situations here where M and N are the sizes of BB1 and BB2. As
+ // such, we currently just scan for obviously identical instructions in an
+ // identical order.
+ BasicBlock *BB1 = BI->getSuccessor(0); // The true destination.
+ BasicBlock *BB2 = BI->getSuccessor(1); // The false destination
+
+ BasicBlock::iterator BB1_Itr = BB1->begin();
+ BasicBlock::iterator BB2_Itr = BB2->begin();
+
+ Instruction *I1 = BB1_Itr++, *I2 = BB2_Itr++;
+ // Skip debug info if it is not identical.
+ DbgInfoIntrinsic *DBI1 = dyn_cast<DbgInfoIntrinsic>(I1);
+ DbgInfoIntrinsic *DBI2 = dyn_cast<DbgInfoIntrinsic>(I2);
+ if (!DBI1 || !DBI2 || !DBI1->isIdenticalToWhenDefined(DBI2)) {
+ while (isa<DbgInfoIntrinsic>(I1))
+ I1 = BB1_Itr++;
+ while (isa<DbgInfoIntrinsic>(I2))
+ I2 = BB2_Itr++;
+ }
+ if (isa<PHINode>(I1) || !I1->isIdenticalToWhenDefined(I2) ||
+ (isa<InvokeInst>(I1) && !isSafeToHoistInvoke(BB1, BB2, I1, I2)))
+ return false;
+
+ // If we get here, we can hoist at least one instruction.
+ BasicBlock *BIParent = BI->getParent();
+
+ do {
+ // If we are hoisting the terminator instruction, don't move one (making a
+ // broken BB), instead clone it, and remove BI.
+ if (isa<TerminatorInst>(I1))
+ goto HoistTerminator;
+
+ // For a normal instruction, we just move one to right before the branch,
+ // then replace all uses of the other with the first. Finally, we remove
+ // the now redundant second instruction.
+ BIParent->getInstList().splice(BI, BB1->getInstList(), I1);
+ if (!I2->use_empty())
+ I2->replaceAllUsesWith(I1);
+ I1->intersectOptionalDataWith(I2);
+ I2->eraseFromParent();
+
+ I1 = BB1_Itr++;
+ I2 = BB2_Itr++;
+ // Skip debug info if it is not identical.
+ DbgInfoIntrinsic *DBI1 = dyn_cast<DbgInfoIntrinsic>(I1);
+ DbgInfoIntrinsic *DBI2 = dyn_cast<DbgInfoIntrinsic>(I2);
+ if (!DBI1 || !DBI2 || !DBI1->isIdenticalToWhenDefined(DBI2)) {
+ while (isa<DbgInfoIntrinsic>(I1))
+ I1 = BB1_Itr++;
+ while (isa<DbgInfoIntrinsic>(I2))
+ I2 = BB2_Itr++;
+ }
+ } while (I1->isIdenticalToWhenDefined(I2));
+
+ return true;
+
+HoistTerminator:
+ // It may not be possible to hoist an invoke.
+ if (isa<InvokeInst>(I1) && !isSafeToHoistInvoke(BB1, BB2, I1, I2))
+ return true;
+
+ // Okay, it is safe to hoist the terminator.
+ Instruction *NT = I1->clone();
+ BIParent->getInstList().insert(BI, NT);
+ if (!NT->getType()->isVoidTy()) {
+ I1->replaceAllUsesWith(NT);
+ I2->replaceAllUsesWith(NT);
+ NT->takeName(I1);
+ }
+
+ IRBuilder<true, NoFolder> Builder(NT);
+ // Hoisting one of the terminators from our successor is a great thing.
+ // Unfortunately, the successors of the if/else blocks may have PHI nodes in
+ // them. If they do, all PHI entries for BB1/BB2 must agree for all PHI
+ // nodes, so we insert select instruction to compute the final result.
+ std::map<std::pair<Value*,Value*>, SelectInst*> InsertedSelects;
+ for (succ_iterator SI = succ_begin(BB1), E = succ_end(BB1); SI != E; ++SI) {
+ PHINode *PN;
+ for (BasicBlock::iterator BBI = SI->begin();
+ (PN = dyn_cast<PHINode>(BBI)); ++BBI) {
+ Value *BB1V = PN->getIncomingValueForBlock(BB1);
+ Value *BB2V = PN->getIncomingValueForBlock(BB2);
+ if (BB1V == BB2V) continue;
+
+ // These values do not agree. Insert a select instruction before NT
+ // that determines the right value.
+ SelectInst *&SI = InsertedSelects[std::make_pair(BB1V, BB2V)];
+ if (SI == 0)
+ SI = cast<SelectInst>
+ (Builder.CreateSelect(BI->getCondition(), BB1V, BB2V,
+ BB1V->getName()+"."+BB2V->getName()));
+
+ // Make the PHI node use the select for all incoming values for BB1/BB2
+ for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
+ if (PN->getIncomingBlock(i) == BB1 || PN->getIncomingBlock(i) == BB2)
+ PN->setIncomingValue(i, SI);
+ }
+ }
+
+ // Update any PHI nodes in our new successors.
+ for (succ_iterator SI = succ_begin(BB1), E = succ_end(BB1); SI != E; ++SI)
+ AddPredecessorToBlock(*SI, BIParent, BB1);
+
+ EraseTerminatorInstAndDCECond(BI);
+ return true;
+}
+
+/// SpeculativelyExecuteBB - Given a conditional branch that goes to BB1
+/// and an BB2 and the only successor of BB1 is BB2, hoist simple code
+/// (for now, restricted to a single instruction that's side effect free) from
+/// the BB1 into the branch block to speculatively execute it.
+///
+/// Turn
+/// BB:
+/// %t1 = icmp
+/// br i1 %t1, label %BB1, label %BB2
+/// BB1:
+/// %t3 = add %t2, c
+/// br label BB2
+/// BB2:
+/// =>
+/// BB:
+/// %t1 = icmp
+/// %t4 = add %t2, c
+/// %t3 = select i1 %t1, %t2, %t3
+static bool SpeculativelyExecuteBB(BranchInst *BI, BasicBlock *BB1) {
+ // Only speculatively execution a single instruction (not counting the
+ // terminator) for now.
+ Instruction *HInst = NULL;
+ Instruction *Term = BB1->getTerminator();
+ for (BasicBlock::iterator BBI = BB1->begin(), BBE = BB1->end();
+ BBI != BBE; ++BBI) {
+ Instruction *I = BBI;
+ // Skip debug info.
+ if (isa<DbgInfoIntrinsic>(I)) continue;
+ if (I == Term) break;
+
+ if (HInst)
+ return false;
+ HInst = I;
+ }
+
+ BasicBlock *BIParent = BI->getParent();
+
+ // Check the instruction to be hoisted, if there is one.
+ if (HInst) {
+ // Don't hoist the instruction if it's unsafe or expensive.
+ if (!isSafeToSpeculativelyExecute(HInst))
+ return false;
+ if (ComputeSpeculationCost(HInst) > PHINodeFoldingThreshold)
+ return false;
+
+ // Do not hoist the instruction if any of its operands are defined but not
+ // used in this BB. The transformation will prevent the operand from
+ // being sunk into the use block.
+ for (User::op_iterator i = HInst->op_begin(), e = HInst->op_end();
+ i != e; ++i) {
+ Instruction *OpI = dyn_cast<Instruction>(*i);
+ if (OpI && OpI->getParent() == BIParent &&
+ !OpI->mayHaveSideEffects() &&
+ !OpI->isUsedInBasicBlock(BIParent))
+ return false;
+ }
+ }
+
+ // Be conservative for now. FP select instruction can often be expensive.
+ Value *BrCond = BI->getCondition();
+ if (isa<FCmpInst>(BrCond))
+ return false;
+
+ // If BB1 is actually on the false edge of the conditional branch, remember
+ // to swap the select operands later.
+ bool Invert = false;
+ if (BB1 != BI->getSuccessor(0)) {
+ assert(BB1 == BI->getSuccessor(1) && "No edge from 'if' block?");
+ Invert = true;
+ }
+
+ // Collect interesting PHIs, and scan for hazards.
+ SmallSetVector<std::pair<Value *, Value *>, 4> PHIs;
+ BasicBlock *BB2 = BB1->getTerminator()->getSuccessor(0);
+ for (BasicBlock::iterator I = BB2->begin();
+ PHINode *PN = dyn_cast<PHINode>(I); ++I) {
+ Value *BB1V = PN->getIncomingValueForBlock(BB1);
+ Value *BIParentV = PN->getIncomingValueForBlock(BIParent);
+
+ // Skip PHIs which are trivial.
+ if (BB1V == BIParentV)
+ continue;
+
+ // Check for saftey.
+ if (ConstantExpr *CE = dyn_cast<ConstantExpr>(BB1V)) {
+ // An unfolded ConstantExpr could end up getting expanded into
+ // Instructions. Don't speculate this and another instruction at
+ // the same time.
+ if (HInst)
+ return false;
+ if (!isSafeToSpeculativelyExecute(CE))
+ return false;
+ if (ComputeSpeculationCost(CE) > PHINodeFoldingThreshold)
+ return false;
+ }
+
+ // Ok, we may insert a select for this PHI.
+ PHIs.insert(std::make_pair(BB1V, BIParentV));
+ }
+
+ // If there are no PHIs to process, bail early. This helps ensure idempotence
+ // as well.
+ if (PHIs.empty())
+ return false;
+
+ // If we get here, we can hoist the instruction and if-convert.
+ DEBUG(dbgs() << "SPECULATIVELY EXECUTING BB" << *BB1 << "\n";);
+
+ // Hoist the instruction.
+ if (HInst)
+ BIParent->getInstList().splice(BI, BB1->getInstList(), HInst);
+
+ // Insert selects and rewrite the PHI operands.
+ IRBuilder<true, NoFolder> Builder(BI);
+ for (unsigned i = 0, e = PHIs.size(); i != e; ++i) {
+ Value *TrueV = PHIs[i].first;
+ Value *FalseV = PHIs[i].second;
+
+ // Create a select whose true value is the speculatively executed value and
+ // false value is the previously determined FalseV.
+ SelectInst *SI;
+ if (Invert)
+ SI = cast<SelectInst>
+ (Builder.CreateSelect(BrCond, FalseV, TrueV,
+ FalseV->getName() + "." + TrueV->getName()));
+ else
+ SI = cast<SelectInst>
+ (Builder.CreateSelect(BrCond, TrueV, FalseV,
+ TrueV->getName() + "." + FalseV->getName()));
+
+ // Make the PHI node use the select for all incoming values for "then" and
+ // "if" blocks.
+ for (BasicBlock::iterator I = BB2->begin();
+ PHINode *PN = dyn_cast<PHINode>(I); ++I) {
+ unsigned BB1I = PN->getBasicBlockIndex(BB1);
+ unsigned BIParentI = PN->getBasicBlockIndex(BIParent);
+ Value *BB1V = PN->getIncomingValue(BB1I);
+ Value *BIParentV = PN->getIncomingValue(BIParentI);
+ if (TrueV == BB1V && FalseV == BIParentV) {
+ PN->setIncomingValue(BB1I, SI);
+ PN->setIncomingValue(BIParentI, SI);
+ }
+ }
+ }
+
+ ++NumSpeculations;
+ return true;
+}
+
+/// BlockIsSimpleEnoughToThreadThrough - Return true if we can thread a branch
+/// across this block.
+static bool BlockIsSimpleEnoughToThreadThrough(BasicBlock *BB) {
+ BranchInst *BI = cast<BranchInst>(BB->getTerminator());
+ unsigned Size = 0;
+
+ for (BasicBlock::iterator BBI = BB->begin(); &*BBI != BI; ++BBI) {
+ if (isa<DbgInfoIntrinsic>(BBI))
+ continue;
+ if (Size > 10) return false; // Don't clone large BB's.
+ ++Size;
+
+ // We can only support instructions that do not define values that are
+ // live outside of the current basic block.
+ for (Value::use_iterator UI = BBI->use_begin(), E = BBI->use_end();
+ UI != E; ++UI) {
+ Instruction *U = cast<Instruction>(*UI);
+ if (U->getParent() != BB || isa<PHINode>(U)) return false;
+ }
+
+ // Looks ok, continue checking.
+ }
+
+ return true;
+}
+
+/// FoldCondBranchOnPHI - If we have a conditional branch on a PHI node value
+/// that is defined in the same block as the branch and if any PHI entries are
+/// constants, thread edges corresponding to that entry to be branches to their
+/// ultimate destination.
+static bool FoldCondBranchOnPHI(BranchInst *BI, const TargetData *TD) {
+ BasicBlock *BB = BI->getParent();
+ PHINode *PN = dyn_cast<PHINode>(BI->getCondition());
+ // NOTE: we currently cannot transform this case if the PHI node is used
+ // outside of the block.
+ if (!PN || PN->getParent() != BB || !PN->hasOneUse())
+ return false;
+
+ // Degenerate case of a single entry PHI.
+ if (PN->getNumIncomingValues() == 1) {
+ FoldSingleEntryPHINodes(PN->getParent());
+ return true;
+ }
+
+ // Now we know that this block has multiple preds and two succs.
+ if (!BlockIsSimpleEnoughToThreadThrough(BB)) return false;
+
+ // Okay, this is a simple enough basic block. See if any phi values are
+ // constants.
+ for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) {
+ ConstantInt *CB = dyn_cast<ConstantInt>(PN->getIncomingValue(i));
+ if (CB == 0 || !CB->getType()->isIntegerTy(1)) continue;
+
+ // Okay, we now know that all edges from PredBB should be revectored to
+ // branch to RealDest.
+ BasicBlock *PredBB = PN->getIncomingBlock(i);
+ BasicBlock *RealDest = BI->getSuccessor(!CB->getZExtValue());
+
+ if (RealDest == BB) continue; // Skip self loops.
+ // Skip if the predecessor's terminator is an indirect branch.
+ if (isa<IndirectBrInst>(PredBB->getTerminator())) continue;
+
+ // The dest block might have PHI nodes, other predecessors and other
+ // difficult cases. Instead of being smart about this, just insert a new
+ // block that jumps to the destination block, effectively splitting
+ // the edge we are about to create.
+ BasicBlock *EdgeBB = BasicBlock::Create(BB->getContext(),
+ RealDest->getName()+".critedge",
+ RealDest->getParent(), RealDest);
+ BranchInst::Create(RealDest, EdgeBB);
+
+ // Update PHI nodes.
+ AddPredecessorToBlock(RealDest, EdgeBB, BB);
+
+ // BB may have instructions that are being threaded over. Clone these
+ // instructions into EdgeBB. We know that there will be no uses of the
+ // cloned instructions outside of EdgeBB.
+ BasicBlock::iterator InsertPt = EdgeBB->begin();
+ DenseMap<Value*, Value*> TranslateMap; // Track translated values.
+ for (BasicBlock::iterator BBI = BB->begin(); &*BBI != BI; ++BBI) {
+ if (PHINode *PN = dyn_cast<PHINode>(BBI)) {
+ TranslateMap[PN] = PN->getIncomingValueForBlock(PredBB);
+ continue;
+ }
+ // Clone the instruction.
+ Instruction *N = BBI->clone();
+ if (BBI->hasName()) N->setName(BBI->getName()+".c");
+
+ // Update operands due to translation.
+ for (User::op_iterator i = N->op_begin(), e = N->op_end();
+ i != e; ++i) {
+ DenseMap<Value*, Value*>::iterator PI = TranslateMap.find(*i);
+ if (PI != TranslateMap.end())
+ *i = PI->second;
+ }
+
+ // Check for trivial simplification.
+ if (Value *V = SimplifyInstruction(N, TD)) {
+ TranslateMap[BBI] = V;
+ delete N; // Instruction folded away, don't need actual inst
+ } else {
+ // Insert the new instruction into its new home.
+ EdgeBB->getInstList().insert(InsertPt, N);
+ if (!BBI->use_empty())
+ TranslateMap[BBI] = N;
+ }
+ }
+
+ // Loop over all of the edges from PredBB to BB, changing them to branch
+ // to EdgeBB instead.
+ TerminatorInst *PredBBTI = PredBB->getTerminator();
+ for (unsigned i = 0, e = PredBBTI->getNumSuccessors(); i != e; ++i)
+ if (PredBBTI->getSuccessor(i) == BB) {
+ BB->removePredecessor(PredBB);
+ PredBBTI->setSuccessor(i, EdgeBB);
+ }
+
+ // Recurse, simplifying any other constants.
+ return FoldCondBranchOnPHI(BI, TD) | true;
+ }
+
+ return false;
+}
+
+/// FoldTwoEntryPHINode - Given a BB that starts with the specified two-entry
+/// PHI node, see if we can eliminate it.
+static bool FoldTwoEntryPHINode(PHINode *PN, const TargetData *TD) {
+ // Ok, this is a two entry PHI node. Check to see if this is a simple "if
+ // statement", which has a very simple dominance structure. Basically, we
+ // are trying to find the condition that is being branched on, which
+ // subsequently causes this merge to happen. We really want control
+ // dependence information for this check, but simplifycfg can't keep it up
+ // to date, and this catches most of the cases we care about anyway.
+ BasicBlock *BB = PN->getParent();
+ BasicBlock *IfTrue, *IfFalse;
+ Value *IfCond = GetIfCondition(BB, IfTrue, IfFalse);
+ if (!IfCond ||
+ // Don't bother if the branch will be constant folded trivially.
+ isa<ConstantInt>(IfCond))
+ return false;
+
+ // Okay, we found that we can merge this two-entry phi node into a select.
+ // Doing so would require us to fold *all* two entry phi nodes in this block.
+ // At some point this becomes non-profitable (particularly if the target
+ // doesn't support cmov's). Only do this transformation if there are two or
+ // fewer PHI nodes in this block.
+ unsigned NumPhis = 0;
+ for (BasicBlock::iterator I = BB->begin(); isa<PHINode>(I); ++NumPhis, ++I)
+ if (NumPhis > 2)
+ return false;
+
+ // Loop over the PHI's seeing if we can promote them all to select
+ // instructions. While we are at it, keep track of the instructions
+ // that need to be moved to the dominating block.
+ SmallPtrSet<Instruction*, 4> AggressiveInsts;
+ unsigned MaxCostVal0 = PHINodeFoldingThreshold,
+ MaxCostVal1 = PHINodeFoldingThreshold;
+
+ for (BasicBlock::iterator II = BB->begin(); isa<PHINode>(II);) {
+ PHINode *PN = cast<PHINode>(II++);
+ if (Value *V = SimplifyInstruction(PN, TD)) {
+ PN->replaceAllUsesWith(V);
+ PN->eraseFromParent();
+ continue;
+ }
+
+ if (!DominatesMergePoint(PN->getIncomingValue(0), BB, &AggressiveInsts,
+ MaxCostVal0) ||
+ !DominatesMergePoint(PN->getIncomingValue(1), BB, &AggressiveInsts,
+ MaxCostVal1))
+ return false;
+ }
+
+ // If we folded the first phi, PN dangles at this point. Refresh it. If
+ // we ran out of PHIs then we simplified them all.
+ PN = dyn_cast<PHINode>(BB->begin());
+ if (PN == 0) return true;
+
+ // Don't fold i1 branches on PHIs which contain binary operators. These can
+ // often be turned into switches and other things.
+ if (PN->getType()->isIntegerTy(1) &&
+ (isa<BinaryOperator>(PN->getIncomingValue(0)) ||
+ isa<BinaryOperator>(PN->getIncomingValue(1)) ||
+ isa<BinaryOperator>(IfCond)))
+ return false;
+
+ // If we all PHI nodes are promotable, check to make sure that all
+ // instructions in the predecessor blocks can be promoted as well. If
+ // not, we won't be able to get rid of the control flow, so it's not
+ // worth promoting to select instructions.
+ BasicBlock *DomBlock = 0;
+ BasicBlock *IfBlock1 = PN->getIncomingBlock(0);
+ BasicBlock *IfBlock2 = PN->getIncomingBlock(1);
+ if (cast<BranchInst>(IfBlock1->getTerminator())->isConditional()) {
+ IfBlock1 = 0;
+ } else {
+ DomBlock = *pred_begin(IfBlock1);
+ for (BasicBlock::iterator I = IfBlock1->begin();!isa<TerminatorInst>(I);++I)
+ if (!AggressiveInsts.count(I) && !isa<DbgInfoIntrinsic>(I)) {
+ // This is not an aggressive instruction that we can promote.
+ // Because of this, we won't be able to get rid of the control
+ // flow, so the xform is not worth it.
+ return false;
+ }
+ }
+
+ if (cast<BranchInst>(IfBlock2->getTerminator())->isConditional()) {
+ IfBlock2 = 0;
+ } else {
+ DomBlock = *pred_begin(IfBlock2);
+ for (BasicBlock::iterator I = IfBlock2->begin();!isa<TerminatorInst>(I);++I)
+ if (!AggressiveInsts.count(I) && !isa<DbgInfoIntrinsic>(I)) {
+ // This is not an aggressive instruction that we can promote.
+ // Because of this, we won't be able to get rid of the control
+ // flow, so the xform is not worth it.
+ return false;
+ }
+ }
+
+ DEBUG(dbgs() << "FOUND IF CONDITION! " << *IfCond << " T: "
+ << IfTrue->getName() << " F: " << IfFalse->getName() << "\n");
+
+ // If we can still promote the PHI nodes after this gauntlet of tests,
+ // do all of the PHI's now.
+ Instruction *InsertPt = DomBlock->getTerminator();
+ IRBuilder<true, NoFolder> Builder(InsertPt);
+
+ // Move all 'aggressive' instructions, which are defined in the
+ // conditional parts of the if's up to the dominating block.
+ if (IfBlock1)
+ DomBlock->getInstList().splice(InsertPt,
+ IfBlock1->getInstList(), IfBlock1->begin(),
+ IfBlock1->getTerminator());
+ if (IfBlock2)
+ DomBlock->getInstList().splice(InsertPt,
+ IfBlock2->getInstList(), IfBlock2->begin(),
+ IfBlock2->getTerminator());
+
+ while (PHINode *PN = dyn_cast<PHINode>(BB->begin())) {
+ // Change the PHI node into a select instruction.
+ Value *TrueVal = PN->getIncomingValue(PN->getIncomingBlock(0) == IfFalse);
+ Value *FalseVal = PN->getIncomingValue(PN->getIncomingBlock(0) == IfTrue);
+
+ SelectInst *NV =
+ cast<SelectInst>(Builder.CreateSelect(IfCond, TrueVal, FalseVal, ""));
+ PN->replaceAllUsesWith(NV);
+ NV->takeName(PN);
+ PN->eraseFromParent();
+ }
+
+ // At this point, IfBlock1 and IfBlock2 are both empty, so our if statement
+ // has been flattened. Change DomBlock to jump directly to our new block to
+ // avoid other simplifycfg's kicking in on the diamond.
+ TerminatorInst *OldTI = DomBlock->getTerminator();
+ Builder.SetInsertPoint(OldTI);
+ Builder.CreateBr(BB);
+ OldTI->eraseFromParent();
+ return true;
+}
+
+/// SimplifyCondBranchToTwoReturns - If we found a conditional branch that goes
+/// to two returning blocks, try to merge them together into one return,
+/// introducing a select if the return values disagree.
+static bool SimplifyCondBranchToTwoReturns(BranchInst *BI,
+ IRBuilder<> &Builder) {
+ assert(BI->isConditional() && "Must be a conditional branch");
+ BasicBlock *TrueSucc = BI->getSuccessor(0);
+ BasicBlock *FalseSucc = BI->getSuccessor(1);
+ ReturnInst *TrueRet = cast<ReturnInst>(TrueSucc->getTerminator());
+ ReturnInst *FalseRet = cast<ReturnInst>(FalseSucc->getTerminator());
+
+ // Check to ensure both blocks are empty (just a return) or optionally empty
+ // with PHI nodes. If there are other instructions, merging would cause extra
+ // computation on one path or the other.
+ if (!TrueSucc->getFirstNonPHIOrDbg()->isTerminator())
+ return false;
+ if (!FalseSucc->getFirstNonPHIOrDbg()->isTerminator())
+ return false;
+
+ Builder.SetInsertPoint(BI);
+ // Okay, we found a branch that is going to two return nodes. If
+ // there is no return value for this function, just change the
+ // branch into a return.
+ if (FalseRet->getNumOperands() == 0) {
+ TrueSucc->removePredecessor(BI->getParent());
+ FalseSucc->removePredecessor(BI->getParent());
+ Builder.CreateRetVoid();
+ EraseTerminatorInstAndDCECond(BI);
+ return true;
+ }
+
+ // Otherwise, figure out what the true and false return values are
+ // so we can insert a new select instruction.
+ Value *TrueValue = TrueRet->getReturnValue();
+ Value *FalseValue = FalseRet->getReturnValue();
+
+ // Unwrap any PHI nodes in the return blocks.
+ if (PHINode *TVPN = dyn_cast_or_null<PHINode>(TrueValue))
+ if (TVPN->getParent() == TrueSucc)
+ TrueValue = TVPN->getIncomingValueForBlock(BI->getParent());
+ if (PHINode *FVPN = dyn_cast_or_null<PHINode>(FalseValue))
+ if (FVPN->getParent() == FalseSucc)
+ FalseValue = FVPN->getIncomingValueForBlock(BI->getParent());
+
+ // In order for this transformation to be safe, we must be able to
+ // unconditionally execute both operands to the return. This is
+ // normally the case, but we could have a potentially-trapping
+ // constant expression that prevents this transformation from being
+ // safe.
+ if (ConstantExpr *TCV = dyn_cast_or_null<ConstantExpr>(TrueValue))
+ if (TCV->canTrap())
+ return false;
+ if (ConstantExpr *FCV = dyn_cast_or_null<ConstantExpr>(FalseValue))
+ if (FCV->canTrap())
+ return false;
+
+ // Okay, we collected all the mapped values and checked them for sanity, and
+ // defined to really do this transformation. First, update the CFG.
+ TrueSucc->removePredecessor(BI->getParent());
+ FalseSucc->removePredecessor(BI->getParent());
+
+ // Insert select instructions where needed.
+ Value *BrCond = BI->getCondition();
+ if (TrueValue) {
+ // Insert a select if the results differ.
+ if (TrueValue == FalseValue || isa<UndefValue>(FalseValue)) {
+ } else if (isa<UndefValue>(TrueValue)) {
+ TrueValue = FalseValue;
+ } else {
+ TrueValue = Builder.CreateSelect(BrCond, TrueValue,
+ FalseValue, "retval");
+ }
+ }
+
+ Value *RI = !TrueValue ?
+ Builder.CreateRetVoid() : Builder.CreateRet(TrueValue);
+
+ (void) RI;
+
+ DEBUG(dbgs() << "\nCHANGING BRANCH TO TWO RETURNS INTO SELECT:"
+ << "\n " << *BI << "NewRet = " << *RI
+ << "TRUEBLOCK: " << *TrueSucc << "FALSEBLOCK: "<< *FalseSucc);
+
+ EraseTerminatorInstAndDCECond(BI);
+
+ return true;
+}
+
+/// ExtractBranchMetadata - Given a conditional BranchInstruction, retrieve the
+/// probabilities of the branch taking each edge. Fills in the two APInt
+/// parameters and return true, or returns false if no or invalid metadata was
+/// found.
+static bool ExtractBranchMetadata(BranchInst *BI,
+ APInt &ProbTrue, APInt &ProbFalse) {
+ assert(BI->isConditional() &&
+ "Looking for probabilities on unconditional branch?");
+ MDNode *ProfileData = BI->getMetadata(LLVMContext::MD_prof);
+ if (!ProfileData || ProfileData->getNumOperands() != 3) return false;
+ ConstantInt *CITrue = dyn_cast<ConstantInt>(ProfileData->getOperand(1));
+ ConstantInt *CIFalse = dyn_cast<ConstantInt>(ProfileData->getOperand(2));
+ if (!CITrue || !CIFalse) return false;
+ ProbTrue = CITrue->getValue();
+ ProbFalse = CIFalse->getValue();
+ assert(ProbTrue.getBitWidth() == 32 && ProbFalse.getBitWidth() == 32 &&
+ "Branch probability metadata must be 32-bit integers");
+ return true;
+}
+
+/// MultiplyAndLosePrecision - Multiplies A and B, then returns the result. In
+/// the event of overflow, logically-shifts all four inputs right until the
+/// multiply fits.
+static APInt MultiplyAndLosePrecision(APInt &A, APInt &B, APInt &C, APInt &D,
+ unsigned &BitsLost) {
+ BitsLost = 0;
+ bool Overflow = false;
+ APInt Result = A.umul_ov(B, Overflow);
+ if (Overflow) {
+ APInt MaxB = APInt::getMaxValue(A.getBitWidth()).udiv(A);
+ do {
+ B = B.lshr(1);
+ ++BitsLost;
+ } while (B.ugt(MaxB));
+ A = A.lshr(BitsLost);
+ C = C.lshr(BitsLost);
+ D = D.lshr(BitsLost);
+ Result = A * B;
+ }
+ return Result;
+}
+
+/// checkCSEInPredecessor - Return true if the given instruction is available
+/// in its predecessor block. If yes, the instruction will be removed.
+///
+static bool checkCSEInPredecessor(Instruction *Inst, BasicBlock *PB) {
+ if (!isa<BinaryOperator>(Inst) && !isa<CmpInst>(Inst))
+ return false;
+ for (BasicBlock::iterator I = PB->begin(), E = PB->end(); I != E; I++) {
+ Instruction *PBI = &*I;
+ // Check whether Inst and PBI generate the same value.
+ if (Inst->isIdenticalTo(PBI)) {
+ Inst->replaceAllUsesWith(PBI);
+ Inst->eraseFromParent();
+ return true;
+ }
+ }
+ return false;
+}
+
+/// FoldBranchToCommonDest - If this basic block is simple enough, and if a
+/// predecessor branches to us and one of our successors, fold the block into
+/// the predecessor and use logical operations to pick the right destination.
+bool llvm::FoldBranchToCommonDest(BranchInst *BI) {
+ BasicBlock *BB = BI->getParent();
+
+ Instruction *Cond = 0;
+ if (BI->isConditional())
+ Cond = dyn_cast<Instruction>(BI->getCondition());
+ else {
+ // For unconditional branch, check for a simple CFG pattern, where
+ // BB has a single predecessor and BB's successor is also its predecessor's
+ // successor. If such pattern exisits, check for CSE between BB and its
+ // predecessor.
+ if (BasicBlock *PB = BB->getSinglePredecessor())
+ if (BranchInst *PBI = dyn_cast<BranchInst>(PB->getTerminator()))
+ if (PBI->isConditional() &&
+ (BI->getSuccessor(0) == PBI->getSuccessor(0) ||
+ BI->getSuccessor(0) == PBI->getSuccessor(1))) {
+ for (BasicBlock::iterator I = BB->begin(), E = BB->end();
+ I != E; ) {
+ Instruction *Curr = I++;
+ if (isa<CmpInst>(Curr)) {
+ Cond = Curr;
+ break;
+ }
+ // Quit if we can't remove this instruction.
+ if (!checkCSEInPredecessor(Curr, PB))
+ return false;
+ }
+ }
+
+ if (Cond == 0)
+ return false;
+ }
+
+ if (Cond == 0 || (!isa<CmpInst>(Cond) && !isa<BinaryOperator>(Cond)) ||
+ Cond->getParent() != BB || !Cond->hasOneUse())
+ return false;
+
+ // Only allow this if the condition is a simple instruction that can be
+ // executed unconditionally. It must be in the same block as the branch, and
+ // must be at the front of the block.
+ BasicBlock::iterator FrontIt = BB->front();
+
+ // Ignore dbg intrinsics.
+ while (isa<DbgInfoIntrinsic>(FrontIt)) ++FrontIt;
+
+ // Allow a single instruction to be hoisted in addition to the compare
+ // that feeds the branch. We later ensure that any values that _it_ uses
+ // were also live in the predecessor, so that we don't unnecessarily create
+ // register pressure or inhibit out-of-order execution.
+ Instruction *BonusInst = 0;
+ if (&*FrontIt != Cond &&
+ FrontIt->hasOneUse() && *FrontIt->use_begin() == Cond &&
+ isSafeToSpeculativelyExecute(FrontIt)) {
+ BonusInst = &*FrontIt;
+ ++FrontIt;
+
+ // Ignore dbg intrinsics.
+ while (isa<DbgInfoIntrinsic>(FrontIt)) ++FrontIt;
+ }
+
+ // Only a single bonus inst is allowed.
+ if (&*FrontIt != Cond)
+ return false;
+
+ // Make sure the instruction after the condition is the cond branch.
+ BasicBlock::iterator CondIt = Cond; ++CondIt;
+
+ // Ingore dbg intrinsics.
+ while (isa<DbgInfoIntrinsic>(CondIt)) ++CondIt;
+
+ if (&*CondIt != BI)
+ return false;
+
+ // Cond is known to be a compare or binary operator. Check to make sure that
+ // neither operand is a potentially-trapping constant expression.
+ if (ConstantExpr *CE = dyn_cast<ConstantExpr>(Cond->getOperand(0)))
+ if (CE->canTrap())
+ return false;
+ if (ConstantExpr *CE = dyn_cast<ConstantExpr>(Cond->getOperand(1)))
+ if (CE->canTrap())
+ return false;
+
+ // Finally, don't infinitely unroll conditional loops.
+ BasicBlock *TrueDest = BI->getSuccessor(0);
+ BasicBlock *FalseDest = (BI->isConditional()) ? BI->getSuccessor(1) : 0;
+ if (TrueDest == BB || FalseDest == BB)
+ return false;
+
+ for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
+ BasicBlock *PredBlock = *PI;
+ BranchInst *PBI = dyn_cast<BranchInst>(PredBlock->getTerminator());
+
+ // Check that we have two conditional branches. If there is a PHI node in
+ // the common successor, verify that the same value flows in from both
+ // blocks.
+ SmallVector<PHINode*, 4> PHIs;
+ if (PBI == 0 || PBI->isUnconditional() ||
+ (BI->isConditional() &&
+ !SafeToMergeTerminators(BI, PBI)) ||
+ (!BI->isConditional() &&
+ !isProfitableToFoldUnconditional(BI, PBI, Cond, PHIs)))
+ continue;
+
+ // Determine if the two branches share a common destination.
+ Instruction::BinaryOps Opc;
+ bool InvertPredCond = false;
+
+ if (BI->isConditional()) {
+ if (PBI->getSuccessor(0) == TrueDest)
+ Opc = Instruction::Or;
+ else if (PBI->getSuccessor(1) == FalseDest)
+ Opc = Instruction::And;
+ else if (PBI->getSuccessor(0) == FalseDest)
+ Opc = Instruction::And, InvertPredCond = true;
+ else if (PBI->getSuccessor(1) == TrueDest)
+ Opc = Instruction::Or, InvertPredCond = true;
+ else
+ continue;
+ } else {
+ if (PBI->getSuccessor(0) != TrueDest && PBI->getSuccessor(1) != TrueDest)
+ continue;
+ }
+
+ // Ensure that any values used in the bonus instruction are also used
+ // by the terminator of the predecessor. This means that those values
+ // must already have been resolved, so we won't be inhibiting the
+ // out-of-order core by speculating them earlier.
+ if (BonusInst) {
+ // Collect the values used by the bonus inst
+ SmallPtrSet<Value*, 4> UsedValues;
+ for (Instruction::op_iterator OI = BonusInst->op_begin(),
+ OE = BonusInst->op_end(); OI != OE; ++OI) {
+ Value *V = *OI;
+ if (!isa<Constant>(V))
+ UsedValues.insert(V);
+ }
+
+ SmallVector<std::pair<Value*, unsigned>, 4> Worklist;
+ Worklist.push_back(std::make_pair(PBI->getOperand(0), 0));
+
+ // Walk up to four levels back up the use-def chain of the predecessor's
+ // terminator to see if all those values were used. The choice of four
+ // levels is arbitrary, to provide a compile-time-cost bound.
+ while (!Worklist.empty()) {
+ std::pair<Value*, unsigned> Pair = Worklist.back();
+ Worklist.pop_back();
+
+ if (Pair.second >= 4) continue;
+ UsedValues.erase(Pair.first);
+ if (UsedValues.empty()) break;
+
+ if (Instruction *I = dyn_cast<Instruction>(Pair.first)) {
+ for (Instruction::op_iterator OI = I->op_begin(), OE = I->op_end();
+ OI != OE; ++OI)
+ Worklist.push_back(std::make_pair(OI->get(), Pair.second+1));
+ }
+ }
+
+ if (!UsedValues.empty()) return false;
+ }
+
+ DEBUG(dbgs() << "FOLDING BRANCH TO COMMON DEST:\n" << *PBI << *BB);
+ IRBuilder<> Builder(PBI);
+
+ // If we need to invert the condition in the pred block to match, do so now.
+ if (InvertPredCond) {
+ Value *NewCond = PBI->getCondition();
+
+ if (NewCond->hasOneUse() && isa<CmpInst>(NewCond)) {
+ CmpInst *CI = cast<CmpInst>(NewCond);
+ CI->setPredicate(CI->getInversePredicate());
+ } else {
+ NewCond = Builder.CreateNot(NewCond,
+ PBI->getCondition()->getName()+".not");
+ }
+
+ PBI->setCondition(NewCond);
+ PBI->swapSuccessors();
+ }
+
+ // If we have a bonus inst, clone it into the predecessor block.
+ Instruction *NewBonus = 0;
+ if (BonusInst) {
+ NewBonus = BonusInst->clone();
+ PredBlock->getInstList().insert(PBI, NewBonus);
+ NewBonus->takeName(BonusInst);
+ BonusInst->setName(BonusInst->getName()+".old");
+ }
+
+ // Clone Cond into the predecessor basic block, and or/and the
+ // two conditions together.
+ Instruction *New = Cond->clone();
+ if (BonusInst) New->replaceUsesOfWith(BonusInst, NewBonus);
+ PredBlock->getInstList().insert(PBI, New);
+ New->takeName(Cond);
+ Cond->setName(New->getName()+".old");
+
+ if (BI->isConditional()) {
+ Instruction *NewCond =
+ cast<Instruction>(Builder.CreateBinOp(Opc, PBI->getCondition(),
+ New, "or.cond"));
+ PBI->setCondition(NewCond);
+
+ if (PBI->getSuccessor(0) == BB) {
+ AddPredecessorToBlock(TrueDest, PredBlock, BB);
+ PBI->setSuccessor(0, TrueDest);
+ }
+ if (PBI->getSuccessor(1) == BB) {
+ AddPredecessorToBlock(FalseDest, PredBlock, BB);
+ PBI->setSuccessor(1, FalseDest);
+ }
+ } else {
+ // Update PHI nodes in the common successors.
+ for (unsigned i = 0, e = PHIs.size(); i != e; ++i) {
+ ConstantInt *PBI_C = cast<ConstantInt>(
+ PHIs[i]->getIncomingValueForBlock(PBI->getParent()));
+ assert(PBI_C->getType()->isIntegerTy(1));
+ Instruction *MergedCond = 0;
+ if (PBI->getSuccessor(0) == TrueDest) {
+ // Create (PBI_Cond and PBI_C) or (!PBI_Cond and BI_Value)
+ // PBI_C is true: PBI_Cond or (!PBI_Cond and BI_Value)
+ // is false: !PBI_Cond and BI_Value
+ Instruction *NotCond =
+ cast<Instruction>(Builder.CreateNot(PBI->getCondition(),
+ "not.cond"));
+ MergedCond =
+ cast<Instruction>(Builder.CreateBinOp(Instruction::And,
+ NotCond, New,
+ "and.cond"));
+ if (PBI_C->isOne())
+ MergedCond =
+ cast<Instruction>(Builder.CreateBinOp(Instruction::Or,
+ PBI->getCondition(), MergedCond,
+ "or.cond"));
+ } else {
+ // Create (PBI_Cond and BI_Value) or (!PBI_Cond and PBI_C)
+ // PBI_C is true: (PBI_Cond and BI_Value) or (!PBI_Cond)
+ // is false: PBI_Cond and BI_Value
+ MergedCond =
+ cast<Instruction>(Builder.CreateBinOp(Instruction::And,
+ PBI->getCondition(), New,
+ "and.cond"));
+ if (PBI_C->isOne()) {
+ Instruction *NotCond =
+ cast<Instruction>(Builder.CreateNot(PBI->getCondition(),
+ "not.cond"));
+ MergedCond =
+ cast<Instruction>(Builder.CreateBinOp(Instruction::Or,
+ NotCond, MergedCond,
+ "or.cond"));
+ }
+ }
+ // Update PHI Node.
+ PHIs[i]->setIncomingValue(PHIs[i]->getBasicBlockIndex(PBI->getParent()),
+ MergedCond);
+ }
+ // Change PBI from Conditional to Unconditional.
+ BranchInst *New_PBI = BranchInst::Create(TrueDest, PBI);
+ EraseTerminatorInstAndDCECond(PBI);
+ PBI = New_PBI;
+ }
+
+ // TODO: If BB is reachable from all paths through PredBlock, then we
+ // could replace PBI's branch probabilities with BI's.
+
+ // Merge probability data into PredBlock's branch.
+ APInt A, B, C, D;
+ if (PBI->isConditional() && BI->isConditional() &&
+ ExtractBranchMetadata(PBI, C, D) && ExtractBranchMetadata(BI, A, B)) {
+ // Given IR which does:
+ // bbA:
+ // br i1 %x, label %bbB, label %bbC
+ // bbB:
+ // br i1 %y, label %bbD, label %bbC
+ // Let's call the probability that we take the edge from %bbA to %bbB
+ // 'a', from %bbA to %bbC, 'b', from %bbB to %bbD 'c' and from %bbB to
+ // %bbC probability 'd'.
+ //
+ // We transform the IR into:
+ // bbA:
+ // br i1 %z, label %bbD, label %bbC
+ // where the probability of going to %bbD is (a*c) and going to bbC is
+ // (b+a*d).
+ //
+ // Probabilities aren't stored as ratios directly. Using branch weights,
+ // we get:
+ // (a*c)% = A*C, (b+(a*d))% = A*D+B*C+B*D.
+
+ // In the event of overflow, we want to drop the LSB of the input
+ // probabilities.
+ unsigned BitsLost;
+
+ // Ignore overflow result on ProbTrue.
+ APInt ProbTrue = MultiplyAndLosePrecision(A, C, B, D, BitsLost);
+
+ APInt Tmp1 = MultiplyAndLosePrecision(B, D, A, C, BitsLost);
+ if (BitsLost) {
+ ProbTrue = ProbTrue.lshr(BitsLost*2);
+ }
+
+ APInt Tmp2 = MultiplyAndLosePrecision(A, D, C, B, BitsLost);
+ if (BitsLost) {
+ ProbTrue = ProbTrue.lshr(BitsLost*2);
+ Tmp1 = Tmp1.lshr(BitsLost*2);
+ }
+
+ APInt Tmp3 = MultiplyAndLosePrecision(B, C, A, D, BitsLost);
+ if (BitsLost) {
+ ProbTrue = ProbTrue.lshr(BitsLost*2);
+ Tmp1 = Tmp1.lshr(BitsLost*2);
+ Tmp2 = Tmp2.lshr(BitsLost*2);
+ }
+
+ bool Overflow1 = false, Overflow2 = false;
+ APInt Tmp4 = Tmp2.uadd_ov(Tmp3, Overflow1);
+ APInt ProbFalse = Tmp4.uadd_ov(Tmp1, Overflow2);
+
+ if (Overflow1 || Overflow2) {
+ ProbTrue = ProbTrue.lshr(1);
+ Tmp1 = Tmp1.lshr(1);
+ Tmp2 = Tmp2.lshr(1);
+ Tmp3 = Tmp3.lshr(1);
+ Tmp4 = Tmp2 + Tmp3;
+ ProbFalse = Tmp4 + Tmp1;
+ }
+
+ // The sum of branch weights must fit in 32-bits.
+ if (ProbTrue.isNegative() && ProbFalse.isNegative()) {
+ ProbTrue = ProbTrue.lshr(1);
+ ProbFalse = ProbFalse.lshr(1);
+ }
+
+ if (ProbTrue != ProbFalse) {
+ // Normalize the result.
+ APInt GCD = APIntOps::GreatestCommonDivisor(ProbTrue, ProbFalse);
+ ProbTrue = ProbTrue.udiv(GCD);
+ ProbFalse = ProbFalse.udiv(GCD);
+
+ MDBuilder MDB(BI->getContext());
+ MDNode *N = MDB.createBranchWeights(ProbTrue.getZExtValue(),
+ ProbFalse.getZExtValue());
+ PBI->setMetadata(LLVMContext::MD_prof, N);
+ } else {
+ PBI->setMetadata(LLVMContext::MD_prof, NULL);
+ }
+ } else {
+ PBI->setMetadata(LLVMContext::MD_prof, NULL);
+ }
+
+ // Copy any debug value intrinsics into the end of PredBlock.
+ for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
+ if (isa<DbgInfoIntrinsic>(*I))
+ I->clone()->insertBefore(PBI);
+
+ return true;
+ }
+ return false;
+}
+
+/// SimplifyCondBranchToCondBranch - If we have a conditional branch as a
+/// predecessor of another block, this function tries to simplify it. We know
+/// that PBI and BI are both conditional branches, and BI is in one of the
+/// successor blocks of PBI - PBI branches to BI.
+static bool SimplifyCondBranchToCondBranch(BranchInst *PBI, BranchInst *BI) {
+ assert(PBI->isConditional() && BI->isConditional());
+ BasicBlock *BB = BI->getParent();
+
+ // If this block ends with a branch instruction, and if there is a
+ // predecessor that ends on a branch of the same condition, make
+ // this conditional branch redundant.
+ if (PBI->getCondition() == BI->getCondition() &&
+ PBI->getSuccessor(0) != PBI->getSuccessor(1)) {
+ // Okay, the outcome of this conditional branch is statically
+ // knowable. If this block had a single pred, handle specially.
+ if (BB->getSinglePredecessor()) {
+ // Turn this into a branch on constant.
+ bool CondIsTrue = PBI->getSuccessor(0) == BB;
+ BI->setCondition(ConstantInt::get(Type::getInt1Ty(BB->getContext()),
+ CondIsTrue));
+ return true; // Nuke the branch on constant.
+ }
+
+ // Otherwise, if there are multiple predecessors, insert a PHI that merges
+ // in the constant and simplify the block result. Subsequent passes of
+ // simplifycfg will thread the block.
+ if (BlockIsSimpleEnoughToThreadThrough(BB)) {
+ pred_iterator PB = pred_begin(BB), PE = pred_end(BB);
+ PHINode *NewPN = PHINode::Create(Type::getInt1Ty(BB->getContext()),
+ std::distance(PB, PE),
+ BI->getCondition()->getName() + ".pr",
+ BB->begin());
+ // Okay, we're going to insert the PHI node. Since PBI is not the only
+ // predecessor, compute the PHI'd conditional value for all of the preds.
+ // Any predecessor where the condition is not computable we keep symbolic.
+ for (pred_iterator PI = PB; PI != PE; ++PI) {
+ BasicBlock *P = *PI;
+ if ((PBI = dyn_cast<BranchInst>(P->getTerminator())) &&
+ PBI != BI && PBI->isConditional() &&
+ PBI->getCondition() == BI->getCondition() &&
+ PBI->getSuccessor(0) != PBI->getSuccessor(1)) {
+ bool CondIsTrue = PBI->getSuccessor(0) == BB;
+ NewPN->addIncoming(ConstantInt::get(Type::getInt1Ty(BB->getContext()),
+ CondIsTrue), P);
+ } else {
+ NewPN->addIncoming(BI->getCondition(), P);
+ }
+ }
+
+ BI->setCondition(NewPN);
+ return true;
+ }
+ }
+
+ // If this is a conditional branch in an empty block, and if any
+ // predecessors is a conditional branch to one of our destinations,
+ // fold the conditions into logical ops and one cond br.
+ BasicBlock::iterator BBI = BB->begin();
+ // Ignore dbg intrinsics.
+ while (isa<DbgInfoIntrinsic>(BBI))
+ ++BBI;
+ if (&*BBI != BI)
+ return false;
+
+
+ if (ConstantExpr *CE = dyn_cast<ConstantExpr>(BI->getCondition()))
+ if (CE->canTrap())
+ return false;
+
+ int PBIOp, BIOp;
+ if (PBI->getSuccessor(0) == BI->getSuccessor(0))
+ PBIOp = BIOp = 0;
+ else if (PBI->getSuccessor(0) == BI->getSuccessor(1))
+ PBIOp = 0, BIOp = 1;
+ else if (PBI->getSuccessor(1) == BI->getSuccessor(0))
+ PBIOp = 1, BIOp = 0;
+ else if (PBI->getSuccessor(1) == BI->getSuccessor(1))
+ PBIOp = BIOp = 1;
+ else
+ return false;
+
+ // Check to make sure that the other destination of this branch
+ // isn't BB itself. If so, this is an infinite loop that will
+ // keep getting unwound.
+ if (PBI->getSuccessor(PBIOp) == BB)
+ return false;
+
+ // Do not perform this transformation if it would require
+ // insertion of a large number of select instructions. For targets
+ // without predication/cmovs, this is a big pessimization.
+ BasicBlock *CommonDest = PBI->getSuccessor(PBIOp);
+
+ unsigned NumPhis = 0;
+ for (BasicBlock::iterator II = CommonDest->begin();
+ isa<PHINode>(II); ++II, ++NumPhis)
+ if (NumPhis > 2) // Disable this xform.
+ return false;
+
+ // Finally, if everything is ok, fold the branches to logical ops.
+ BasicBlock *OtherDest = BI->getSuccessor(BIOp ^ 1);
+
+ DEBUG(dbgs() << "FOLDING BRs:" << *PBI->getParent()
+ << "AND: " << *BI->getParent());
+
+
+ // If OtherDest *is* BB, then BB is a basic block with a single conditional
+ // branch in it, where one edge (OtherDest) goes back to itself but the other
+ // exits. We don't *know* that the program avoids the infinite loop
+ // (even though that seems likely). If we do this xform naively, we'll end up
+ // recursively unpeeling the loop. Since we know that (after the xform is
+ // done) that the block *is* infinite if reached, we just make it an obviously
+ // infinite loop with no cond branch.
+ if (OtherDest == BB) {
+ // Insert it at the end of the function, because it's either code,
+ // or it won't matter if it's hot. :)
+ BasicBlock *InfLoopBlock = BasicBlock::Create(BB->getContext(),
+ "infloop", BB->getParent());
+ BranchInst::Create(InfLoopBlock, InfLoopBlock);
+ OtherDest = InfLoopBlock;
+ }
+
+ DEBUG(dbgs() << *PBI->getParent()->getParent());
+
+ // BI may have other predecessors. Because of this, we leave
+ // it alone, but modify PBI.
+
+ // Make sure we get to CommonDest on True&True directions.
+ Value *PBICond = PBI->getCondition();
+ IRBuilder<true, NoFolder> Builder(PBI);
+ if (PBIOp)
+ PBICond = Builder.CreateNot(PBICond, PBICond->getName()+".not");
+
+ Value *BICond = BI->getCondition();
+ if (BIOp)
+ BICond = Builder.CreateNot(BICond, BICond->getName()+".not");
+
+ // Merge the conditions.
+ Value *Cond = Builder.CreateOr(PBICond, BICond, "brmerge");
+
+ // Modify PBI to branch on the new condition to the new dests.
+ PBI->setCondition(Cond);
+ PBI->setSuccessor(0, CommonDest);
+ PBI->setSuccessor(1, OtherDest);
+
+ // OtherDest may have phi nodes. If so, add an entry from PBI's
+ // block that are identical to the entries for BI's block.
+ AddPredecessorToBlock(OtherDest, PBI->getParent(), BB);
+
+ // We know that the CommonDest already had an edge from PBI to
+ // it. If it has PHIs though, the PHIs may have different
+ // entries for BB and PBI's BB. If so, insert a select to make
+ // them agree.
+ PHINode *PN;
+ for (BasicBlock::iterator II = CommonDest->begin();
+ (PN = dyn_cast<PHINode>(II)); ++II) {
+ Value *BIV = PN->getIncomingValueForBlock(BB);
+ unsigned PBBIdx = PN->getBasicBlockIndex(PBI->getParent());
+ Value *PBIV = PN->getIncomingValue(PBBIdx);
+ if (BIV != PBIV) {
+ // Insert a select in PBI to pick the right value.
+ Value *NV = cast<SelectInst>
+ (Builder.CreateSelect(PBICond, PBIV, BIV, PBIV->getName()+".mux"));
+ PN->setIncomingValue(PBBIdx, NV);
+ }
+ }
+
+ DEBUG(dbgs() << "INTO: " << *PBI->getParent());
+ DEBUG(dbgs() << *PBI->getParent()->getParent());
+
+ // This basic block is probably dead. We know it has at least
+ // one fewer predecessor.
+ return true;
+}
+
+// SimplifyTerminatorOnSelect - Simplifies a terminator by replacing it with a
+// branch to TrueBB if Cond is true or to FalseBB if Cond is false.
+// Takes care of updating the successors and removing the old terminator.
+// Also makes sure not to introduce new successors by assuming that edges to
+// non-successor TrueBBs and FalseBBs aren't reachable.
+static bool SimplifyTerminatorOnSelect(TerminatorInst *OldTerm, Value *Cond,
+ BasicBlock *TrueBB, BasicBlock *FalseBB){
+ // Remove any superfluous successor edges from the CFG.
+ // First, figure out which successors to preserve.
+ // If TrueBB and FalseBB are equal, only try to preserve one copy of that
+ // successor.
+ BasicBlock *KeepEdge1 = TrueBB;
+ BasicBlock *KeepEdge2 = TrueBB != FalseBB ? FalseBB : 0;
+
+ // Then remove the rest.
+ for (unsigned I = 0, E = OldTerm->getNumSuccessors(); I != E; ++I) {
+ BasicBlock *Succ = OldTerm->getSuccessor(I);
+ // Make sure only to keep exactly one copy of each edge.
+ if (Succ == KeepEdge1)
+ KeepEdge1 = 0;
+ else if (Succ == KeepEdge2)
+ KeepEdge2 = 0;
+ else
+ Succ->removePredecessor(OldTerm->getParent());
+ }
+
+ IRBuilder<> Builder(OldTerm);
+ Builder.SetCurrentDebugLocation(OldTerm->getDebugLoc());
+
+ // Insert an appropriate new terminator.
+ if ((KeepEdge1 == 0) && (KeepEdge2 == 0)) {
+ if (TrueBB == FalseBB)
+ // We were only looking for one successor, and it was present.
+ // Create an unconditional branch to it.
+ Builder.CreateBr(TrueBB);
+ else
+ // We found both of the successors we were looking for.
+ // Create a conditional branch sharing the condition of the select.
+ Builder.CreateCondBr(Cond, TrueBB, FalseBB);
+ } else if (KeepEdge1 && (KeepEdge2 || TrueBB == FalseBB)) {
+ // Neither of the selected blocks were successors, so this
+ // terminator must be unreachable.
+ new UnreachableInst(OldTerm->getContext(), OldTerm);
+ } else {
+ // One of the selected values was a successor, but the other wasn't.
+ // Insert an unconditional branch to the one that was found;
+ // the edge to the one that wasn't must be unreachable.
+ if (KeepEdge1 == 0)
+ // Only TrueBB was found.
+ Builder.CreateBr(TrueBB);
+ else
+ // Only FalseBB was found.
+ Builder.CreateBr(FalseBB);
+ }
+
+ EraseTerminatorInstAndDCECond(OldTerm);
+ return true;
+}
+
+// SimplifySwitchOnSelect - Replaces
+// (switch (select cond, X, Y)) on constant X, Y
+// with a branch - conditional if X and Y lead to distinct BBs,
+// unconditional otherwise.
+static bool SimplifySwitchOnSelect(SwitchInst *SI, SelectInst *Select) {
+ // Check for constant integer values in the select.
+ ConstantInt *TrueVal = dyn_cast<ConstantInt>(Select->getTrueValue());
+ ConstantInt *FalseVal = dyn_cast<ConstantInt>(Select->getFalseValue());
+ if (!TrueVal || !FalseVal)
+ return false;
+
+ // Find the relevant condition and destinations.
+ Value *Condition = Select->getCondition();
+ BasicBlock *TrueBB = SI->findCaseValue(TrueVal).getCaseSuccessor();
+ BasicBlock *FalseBB = SI->findCaseValue(FalseVal).getCaseSuccessor();
+
+ // Perform the actual simplification.
+ return SimplifyTerminatorOnSelect(SI, Condition, TrueBB, FalseBB);
+}
+
+// SimplifyIndirectBrOnSelect - Replaces
+// (indirectbr (select cond, blockaddress(@fn, BlockA),
+// blockaddress(@fn, BlockB)))
+// with
+// (br cond, BlockA, BlockB).
+static bool SimplifyIndirectBrOnSelect(IndirectBrInst *IBI, SelectInst *SI) {
+ // Check that both operands of the select are block addresses.
+ BlockAddress *TBA = dyn_cast<BlockAddress>(SI->getTrueValue());
+ BlockAddress *FBA = dyn_cast<BlockAddress>(SI->getFalseValue());
+ if (!TBA || !FBA)
+ return false;
+
+ // Extract the actual blocks.
+ BasicBlock *TrueBB = TBA->getBasicBlock();
+ BasicBlock *FalseBB = FBA->getBasicBlock();
+
+ // Perform the actual simplification.
+ return SimplifyTerminatorOnSelect(IBI, SI->getCondition(), TrueBB, FalseBB);
+}
+
+/// TryToSimplifyUncondBranchWithICmpInIt - This is called when we find an icmp
+/// instruction (a seteq/setne with a constant) as the only instruction in a
+/// block that ends with an uncond branch. We are looking for a very specific
+/// pattern that occurs when "A == 1 || A == 2 || A == 3" gets simplified. In
+/// this case, we merge the first two "or's of icmp" into a switch, but then the
+/// default value goes to an uncond block with a seteq in it, we get something
+/// like:
+///
+/// switch i8 %A, label %DEFAULT [ i8 1, label %end i8 2, label %end ]
+/// DEFAULT:
+/// %tmp = icmp eq i8 %A, 92
+/// br label %end
+/// end:
+/// ... = phi i1 [ true, %entry ], [ %tmp, %DEFAULT ], [ true, %entry ]
+///
+/// We prefer to split the edge to 'end' so that there is a true/false entry to
+/// the PHI, merging the third icmp into the switch.
+static bool TryToSimplifyUncondBranchWithICmpInIt(ICmpInst *ICI,
+ const TargetData *TD,
+ IRBuilder<> &Builder) {
+ BasicBlock *BB = ICI->getParent();
+
+ // If the block has any PHIs in it or the icmp has multiple uses, it is too
+ // complex.
+ if (isa<PHINode>(BB->begin()) || !ICI->hasOneUse()) return false;
+
+ Value *V = ICI->getOperand(0);
+ ConstantInt *Cst = cast<ConstantInt>(ICI->getOperand(1));
+
+ // The pattern we're looking for is where our only predecessor is a switch on
+ // 'V' and this block is the default case for the switch. In this case we can
+ // fold the compared value into the switch to simplify things.
+ BasicBlock *Pred = BB->getSinglePredecessor();
+ if (Pred == 0 || !isa<SwitchInst>(Pred->getTerminator())) return false;
+
+ SwitchInst *SI = cast<SwitchInst>(Pred->getTerminator());
+ if (SI->getCondition() != V)
+ return false;
+
+ // If BB is reachable on a non-default case, then we simply know the value of
+ // V in this block. Substitute it and constant fold the icmp instruction
+ // away.
+ if (SI->getDefaultDest() != BB) {
+ ConstantInt *VVal = SI->findCaseDest(BB);
+ assert(VVal && "Should have a unique destination value");
+ ICI->setOperand(0, VVal);
+
+ if (Value *V = SimplifyInstruction(ICI, TD)) {
+ ICI->replaceAllUsesWith(V);
+ ICI->eraseFromParent();
+ }
+ // BB is now empty, so it is likely to simplify away.
+ return SimplifyCFG(BB) | true;
+ }
+
+ // Ok, the block is reachable from the default dest. If the constant we're
+ // comparing exists in one of the other edges, then we can constant fold ICI
+ // and zap it.
+ if (SI->findCaseValue(Cst) != SI->case_default()) {
+ Value *V;
+ if (ICI->getPredicate() == ICmpInst::ICMP_EQ)
+ V = ConstantInt::getFalse(BB->getContext());
+ else
+ V = ConstantInt::getTrue(BB->getContext());
+
+ ICI->replaceAllUsesWith(V);
+ ICI->eraseFromParent();
+ // BB is now empty, so it is likely to simplify away.
+ return SimplifyCFG(BB) | true;
+ }
+
+ // The use of the icmp has to be in the 'end' block, by the only PHI node in
+ // the block.
+ BasicBlock *SuccBlock = BB->getTerminator()->getSuccessor(0);
+ PHINode *PHIUse = dyn_cast<PHINode>(ICI->use_back());
+ if (PHIUse == 0 || PHIUse != &SuccBlock->front() ||
+ isa<PHINode>(++BasicBlock::iterator(PHIUse)))
+ return false;
+
+ // If the icmp is a SETEQ, then the default dest gets false, the new edge gets
+ // true in the PHI.
+ Constant *DefaultCst = ConstantInt::getTrue(BB->getContext());
+ Constant *NewCst = ConstantInt::getFalse(BB->getContext());
+
+ if (ICI->getPredicate() == ICmpInst::ICMP_EQ)
+ std::swap(DefaultCst, NewCst);
+
+ // Replace ICI (which is used by the PHI for the default value) with true or
+ // false depending on if it is EQ or NE.
+ ICI->replaceAllUsesWith(DefaultCst);
+ ICI->eraseFromParent();
+
+ // Okay, the switch goes to this block on a default value. Add an edge from
+ // the switch to the merge point on the compared value.
+ BasicBlock *NewBB = BasicBlock::Create(BB->getContext(), "switch.edge",
+ BB->getParent(), BB);
+ SI->addCase(Cst, NewBB);
+
+ // NewBB branches to the phi block, add the uncond branch and the phi entry.
+ Builder.SetInsertPoint(NewBB);
+ Builder.SetCurrentDebugLocation(SI->getDebugLoc());
+ Builder.CreateBr(SuccBlock);
+ PHIUse->addIncoming(NewCst, NewBB);
+ return true;
+}
+
+/// SimplifyBranchOnICmpChain - The specified branch is a conditional branch.
+/// Check to see if it is branching on an or/and chain of icmp instructions, and
+/// fold it into a switch instruction if so.
+static bool SimplifyBranchOnICmpChain(BranchInst *BI, const TargetData *TD,
+ IRBuilder<> &Builder) {
+ Instruction *Cond = dyn_cast<Instruction>(BI->getCondition());
+ if (Cond == 0) return false;
+
+
+ // Change br (X == 0 | X == 1), T, F into a switch instruction.
+ // If this is a bunch of seteq's or'd together, or if it's a bunch of
+ // 'setne's and'ed together, collect them.
+ Value *CompVal = 0;
+ std::vector<ConstantInt*> Values;
+ bool TrueWhenEqual = true;
+ Value *ExtraCase = 0;
+ unsigned UsedICmps = 0;
+
+ if (Cond->getOpcode() == Instruction::Or) {
+ CompVal = GatherConstantCompares(Cond, Values, ExtraCase, TD, true,
+ UsedICmps);
+ } else if (Cond->getOpcode() == Instruction::And) {
+ CompVal = GatherConstantCompares(Cond, Values, ExtraCase, TD, false,
+ UsedICmps);
+ TrueWhenEqual = false;
+ }
+
+ // If we didn't have a multiply compared value, fail.
+ if (CompVal == 0) return false;
+
+ // Avoid turning single icmps into a switch.
+ if (UsedICmps <= 1)
+ return false;
+
+ // There might be duplicate constants in the list, which the switch
+ // instruction can't handle, remove them now.
+ array_pod_sort(Values.begin(), Values.end(), ConstantIntSortPredicate);
+ Values.erase(std::unique(Values.begin(), Values.end()), Values.end());
+
+ // If Extra was used, we require at least two switch values to do the
+ // transformation. A switch with one value is just an cond branch.
+ if (ExtraCase && Values.size() < 2) return false;
+
+ // Figure out which block is which destination.
+ BasicBlock *DefaultBB = BI->getSuccessor(1);
+ BasicBlock *EdgeBB = BI->getSuccessor(0);
+ if (!TrueWhenEqual) std::swap(DefaultBB, EdgeBB);
+
+ BasicBlock *BB = BI->getParent();
+
+ DEBUG(dbgs() << "Converting 'icmp' chain with " << Values.size()
+ << " cases into SWITCH. BB is:\n" << *BB);
+
+ // If there are any extra values that couldn't be folded into the switch
+ // then we evaluate them with an explicit branch first. Split the block
+ // right before the condbr to handle it.
+ if (ExtraCase) {
+ BasicBlock *NewBB = BB->splitBasicBlock(BI, "switch.early.test");
+ // Remove the uncond branch added to the old block.
+ TerminatorInst *OldTI = BB->getTerminator();
+ Builder.SetInsertPoint(OldTI);
+
+ if (TrueWhenEqual)
+ Builder.CreateCondBr(ExtraCase, EdgeBB, NewBB);
+ else
+ Builder.CreateCondBr(ExtraCase, NewBB, EdgeBB);
+
+ OldTI->eraseFromParent();
+
+ // If there are PHI nodes in EdgeBB, then we need to add a new entry to them
+ // for the edge we just added.
+ AddPredecessorToBlock(EdgeBB, BB, NewBB);
+
+ DEBUG(dbgs() << " ** 'icmp' chain unhandled condition: " << *ExtraCase
+ << "\nEXTRABB = " << *BB);
+ BB = NewBB;
+ }
+
+ Builder.SetInsertPoint(BI);
+ // Convert pointer to int before we switch.
+ if (CompVal->getType()->isPointerTy()) {
+ assert(TD && "Cannot switch on pointer without TargetData");
+ CompVal = Builder.CreatePtrToInt(CompVal,
+ TD->getIntPtrType(CompVal->getContext()),
+ "magicptr");
+ }
+
+ // Create the new switch instruction now.
+ SwitchInst *New = Builder.CreateSwitch(CompVal, DefaultBB, Values.size());
+
+ // Add all of the 'cases' to the switch instruction.
+ for (unsigned i = 0, e = Values.size(); i != e; ++i)
+ New->addCase(Values[i], EdgeBB);
+
+ // We added edges from PI to the EdgeBB. As such, if there were any
+ // PHI nodes in EdgeBB, they need entries to be added corresponding to
+ // the number of edges added.
+ for (BasicBlock::iterator BBI = EdgeBB->begin();
+ isa<PHINode>(BBI); ++BBI) {
+ PHINode *PN = cast<PHINode>(BBI);
+ Value *InVal = PN->getIncomingValueForBlock(BB);
+ for (unsigned i = 0, e = Values.size()-1; i != e; ++i)
+ PN->addIncoming(InVal, BB);
+ }
+
+ // Erase the old branch instruction.
+ EraseTerminatorInstAndDCECond(BI);
+
+ DEBUG(dbgs() << " ** 'icmp' chain result is:\n" << *BB << '\n');
+ return true;
+}
+
+bool SimplifyCFGOpt::SimplifyResume(ResumeInst *RI, IRBuilder<> &Builder) {
+ // If this is a trivial landing pad that just continues unwinding the caught
+ // exception then zap the landing pad, turning its invokes into calls.
+ BasicBlock *BB = RI->getParent();
+ LandingPadInst *LPInst = dyn_cast<LandingPadInst>(BB->getFirstNonPHI());
+ if (RI->getValue() != LPInst)
+ // Not a landing pad, or the resume is not unwinding the exception that
+ // caused control to branch here.
+ return false;
+
+ // Check that there are no other instructions except for debug intrinsics.
+ BasicBlock::iterator I = LPInst, E = RI;
+ while (++I != E)
+ if (!isa<DbgInfoIntrinsic>(I))
+ return false;
+
+ // Turn all invokes that unwind here into calls and delete the basic block.
+ for (pred_iterator PI = pred_begin(BB), PE = pred_end(BB); PI != PE;) {
+ InvokeInst *II = cast<InvokeInst>((*PI++)->getTerminator());
+ SmallVector<Value*, 8> Args(II->op_begin(), II->op_end() - 3);
+ // Insert a call instruction before the invoke.
+ CallInst *Call = CallInst::Create(II->getCalledValue(), Args, "", II);
+ Call->takeName(II);
+ Call->setCallingConv(II->getCallingConv());
+ Call->setAttributes(II->getAttributes());
+ Call->setDebugLoc(II->getDebugLoc());
+
+ // Anything that used the value produced by the invoke instruction now uses
+ // the value produced by the call instruction. Note that we do this even
+ // for void functions and calls with no uses so that the callgraph edge is
+ // updated.
+ II->replaceAllUsesWith(Call);
+ BB->removePredecessor(II->getParent());
+
+ // Insert a branch to the normal destination right before the invoke.
+ BranchInst::Create(II->getNormalDest(), II);
+
+ // Finally, delete the invoke instruction!
+ II->eraseFromParent();
+ }
+
+ // The landingpad is now unreachable. Zap it.
+ BB->eraseFromParent();
+ return true;
+}
+
+bool SimplifyCFGOpt::SimplifyReturn(ReturnInst *RI, IRBuilder<> &Builder) {
+ BasicBlock *BB = RI->getParent();
+ if (!BB->getFirstNonPHIOrDbg()->isTerminator()) return false;
+
+ // Find predecessors that end with branches.
+ SmallVector<BasicBlock*, 8> UncondBranchPreds;
+ SmallVector<BranchInst*, 8> CondBranchPreds;
+ for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
+ BasicBlock *P = *PI;
+ TerminatorInst *PTI = P->getTerminator();
+ if (BranchInst *BI = dyn_cast<BranchInst>(PTI)) {
+ if (BI->isUnconditional())
+ UncondBranchPreds.push_back(P);
+ else
+ CondBranchPreds.push_back(BI);
+ }
+ }
+
+ // If we found some, do the transformation!
+ if (!UncondBranchPreds.empty() && DupRet) {
+ while (!UncondBranchPreds.empty()) {
+ BasicBlock *Pred = UncondBranchPreds.pop_back_val();
+ DEBUG(dbgs() << "FOLDING: " << *BB
+ << "INTO UNCOND BRANCH PRED: " << *Pred);
+ (void)FoldReturnIntoUncondBranch(RI, BB, Pred);
+ }
+
+ // If we eliminated all predecessors of the block, delete the block now.
+ if (pred_begin(BB) == pred_end(BB))
+ // We know there are no successors, so just nuke the block.
+ BB->eraseFromParent();
+
+ return true;
+ }
+
+ // Check out all of the conditional branches going to this return
+ // instruction. If any of them just select between returns, change the
+ // branch itself into a select/return pair.
+ while (!CondBranchPreds.empty()) {
+ BranchInst *BI = CondBranchPreds.pop_back_val();
+
+ // Check to see if the non-BB successor is also a return block.
+ if (isa<ReturnInst>(BI->getSuccessor(0)->getTerminator()) &&
+ isa<ReturnInst>(BI->getSuccessor(1)->getTerminator()) &&
+ SimplifyCondBranchToTwoReturns(BI, Builder))
+ return true;
+ }
+ return false;
+}
+
+bool SimplifyCFGOpt::SimplifyUnreachable(UnreachableInst *UI) {
+ BasicBlock *BB = UI->getParent();
+
+ bool Changed = false;
+
+ // If there are any instructions immediately before the unreachable that can
+ // be removed, do so.
+ while (UI != BB->begin()) {
+ BasicBlock::iterator BBI = UI;
+ --BBI;
+ // Do not delete instructions that can have side effects which might cause
+ // the unreachable to not be reachable; specifically, calls and volatile
+ // operations may have this effect.
+ if (isa<CallInst>(BBI) && !isa<DbgInfoIntrinsic>(BBI)) break;
+
+ if (BBI->mayHaveSideEffects()) {
+ if (StoreInst *SI = dyn_cast<StoreInst>(BBI)) {
+ if (SI->isVolatile())
+ break;
+ } else if (LoadInst *LI = dyn_cast<LoadInst>(BBI)) {
+ if (LI->isVolatile())
+ break;
+ } else if (AtomicRMWInst *RMWI = dyn_cast<AtomicRMWInst>(BBI)) {
+ if (RMWI->isVolatile())
+ break;
+ } else if (AtomicCmpXchgInst *CXI = dyn_cast<AtomicCmpXchgInst>(BBI)) {
+ if (CXI->isVolatile())
+ break;
+ } else if (!isa<FenceInst>(BBI) && !isa<VAArgInst>(BBI) &&
+ !isa<LandingPadInst>(BBI)) {
+ break;
+ }
+ // Note that deleting LandingPad's here is in fact okay, although it
+ // involves a bit of subtle reasoning. If this inst is a LandingPad,
+ // all the predecessors of this block will be the unwind edges of Invokes,
+ // and we can therefore guarantee this block will be erased.
+ }
+
+ // Delete this instruction (any uses are guaranteed to be dead)
+ if (!BBI->use_empty())
+ BBI->replaceAllUsesWith(UndefValue::get(BBI->getType()));
+ BBI->eraseFromParent();
+ Changed = true;
+ }
+
+ // If the unreachable instruction is the first in the block, take a gander
+ // at all of the predecessors of this instruction, and simplify them.
+ if (&BB->front() != UI) return Changed;
+
+ SmallVector<BasicBlock*, 8> Preds(pred_begin(BB), pred_end(BB));
+ for (unsigned i = 0, e = Preds.size(); i != e; ++i) {
+ TerminatorInst *TI = Preds[i]->getTerminator();
+ IRBuilder<> Builder(TI);
+ if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
+ if (BI->isUnconditional()) {
+ if (BI->getSuccessor(0) == BB) {
+ new UnreachableInst(TI->getContext(), TI);
+ TI->eraseFromParent();
+ Changed = true;
+ }
+ } else {
+ if (BI->getSuccessor(0) == BB) {
+ Builder.CreateBr(BI->getSuccessor(1));
+ EraseTerminatorInstAndDCECond(BI);
+ } else if (BI->getSuccessor(1) == BB) {
+ Builder.CreateBr(BI->getSuccessor(0));
+ EraseTerminatorInstAndDCECond(BI);
+ Changed = true;
+ }
+ }
+ } else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
+ for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
+ i != e; ++i)
+ if (i.getCaseSuccessor() == BB) {
+ BB->removePredecessor(SI->getParent());
+ SI->removeCase(i);
+ --i; --e;
+ Changed = true;
+ }
+ // If the default value is unreachable, figure out the most popular
+ // destination and make it the default.
+ if (SI->getDefaultDest() == BB) {
+ std::map<BasicBlock*, std::pair<unsigned, unsigned> > Popularity;
+ for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
+ i != e; ++i) {
+ std::pair<unsigned, unsigned> &entry =
+ Popularity[i.getCaseSuccessor()];
+ if (entry.first == 0) {
+ entry.first = 1;
+ entry.second = i.getCaseIndex();
+ } else {
+ entry.first++;
+ }
+ }
+
+ // Find the most popular block.
+ unsigned MaxPop = 0;
+ unsigned MaxIndex = 0;
+ BasicBlock *MaxBlock = 0;
+ for (std::map<BasicBlock*, std::pair<unsigned, unsigned> >::iterator
+ I = Popularity.begin(), E = Popularity.end(); I != E; ++I) {
+ if (I->second.first > MaxPop ||
+ (I->second.first == MaxPop && MaxIndex > I->second.second)) {
+ MaxPop = I->second.first;
+ MaxIndex = I->second.second;
+ MaxBlock = I->first;
+ }
+ }
+ if (MaxBlock) {
+ // Make this the new default, allowing us to delete any explicit
+ // edges to it.
+ SI->setDefaultDest(MaxBlock);
+ Changed = true;
+
+ // If MaxBlock has phinodes in it, remove MaxPop-1 entries from
+ // it.
+ if (isa<PHINode>(MaxBlock->begin()))
+ for (unsigned i = 0; i != MaxPop-1; ++i)
+ MaxBlock->removePredecessor(SI->getParent());
+
+ for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
+ i != e; ++i)
+ if (i.getCaseSuccessor() == MaxBlock) {
+ SI->removeCase(i);
+ --i; --e;
+ }
+ }
+ }
+ } else if (InvokeInst *II = dyn_cast<InvokeInst>(TI)) {
+ if (II->getUnwindDest() == BB) {
+ // Convert the invoke to a call instruction. This would be a good
+ // place to note that the call does not throw though.
+ BranchInst *BI = Builder.CreateBr(II->getNormalDest());
+ II->removeFromParent(); // Take out of symbol table
+
+ // Insert the call now...
+ SmallVector<Value*, 8> Args(II->op_begin(), II->op_end()-3);
+ Builder.SetInsertPoint(BI);
+ CallInst *CI = Builder.CreateCall(II->getCalledValue(),
+ Args, II->getName());
+ CI->setCallingConv(II->getCallingConv());
+ CI->setAttributes(II->getAttributes());
+ // If the invoke produced a value, the call does now instead.
+ II->replaceAllUsesWith(CI);
+ delete II;
+ Changed = true;
+ }
+ }
+ }
+
+ // If this block is now dead, remove it.
+ if (pred_begin(BB) == pred_end(BB) &&
+ BB != &BB->getParent()->getEntryBlock()) {
+ // We know there are no successors, so just nuke the block.
+ BB->eraseFromParent();
+ return true;
+ }
+
+ return Changed;
+}
+
+/// TurnSwitchRangeIntoICmp - Turns a switch with that contains only a
+/// integer range comparison into a sub, an icmp and a branch.
+static bool TurnSwitchRangeIntoICmp(SwitchInst *SI, IRBuilder<> &Builder) {
+ assert(SI->getNumCases() > 1 && "Degenerate switch?");
+
+ // Make sure all cases point to the same destination and gather the values.
+ SmallVector<ConstantInt *, 16> Cases;
+ SwitchInst::CaseIt I = SI->case_begin();
+ Cases.push_back(I.getCaseValue());
+ SwitchInst::CaseIt PrevI = I++;
+ for (SwitchInst::CaseIt E = SI->case_end(); I != E; PrevI = I++) {
+ if (PrevI.getCaseSuccessor() != I.getCaseSuccessor())
+ return false;
+ Cases.push_back(I.getCaseValue());
+ }
+ assert(Cases.size() == SI->getNumCases() && "Not all cases gathered");
+
+ // Sort the case values, then check if they form a range we can transform.
+ array_pod_sort(Cases.begin(), Cases.end(), ConstantIntSortPredicate);
+ for (unsigned I = 1, E = Cases.size(); I != E; ++I) {
+ if (Cases[I-1]->getValue() != Cases[I]->getValue()+1)
+ return false;
+ }
+
+ Constant *Offset = ConstantExpr::getNeg(Cases.back());
+ Constant *NumCases = ConstantInt::get(Offset->getType(), SI->getNumCases());
+
+ Value *Sub = SI->getCondition();
+ if (!Offset->isNullValue())
+ Sub = Builder.CreateAdd(Sub, Offset, Sub->getName()+".off");
+ Value *Cmp = Builder.CreateICmpULT(Sub, NumCases, "switch");
+ Builder.CreateCondBr(
+ Cmp, SI->case_begin().getCaseSuccessor(), SI->getDefaultDest());
+
+ // Prune obsolete incoming values off the successor's PHI nodes.
+ for (BasicBlock::iterator BBI = SI->case_begin().getCaseSuccessor()->begin();
+ isa<PHINode>(BBI); ++BBI) {
+ for (unsigned I = 0, E = SI->getNumCases()-1; I != E; ++I)
+ cast<PHINode>(BBI)->removeIncomingValue(SI->getParent());
+ }
+ SI->eraseFromParent();
+
+ return true;
+}
+
+/// EliminateDeadSwitchCases - Compute masked bits for the condition of a switch
+/// and use it to remove dead cases.
+static bool EliminateDeadSwitchCases(SwitchInst *SI) {
+ Value *Cond = SI->getCondition();
+ unsigned Bits = cast<IntegerType>(Cond->getType())->getBitWidth();
+ APInt KnownZero(Bits, 0), KnownOne(Bits, 0);
+ ComputeMaskedBits(Cond, KnownZero, KnownOne);
+
+ // Gather dead cases.
+ SmallVector<ConstantInt*, 8> DeadCases;
+ for (SwitchInst::CaseIt I = SI->case_begin(), E = SI->case_end(); I != E; ++I) {
+ if ((I.getCaseValue()->getValue() & KnownZero) != 0 ||
+ (I.getCaseValue()->getValue() & KnownOne) != KnownOne) {
+ DeadCases.push_back(I.getCaseValue());
+ DEBUG(dbgs() << "SimplifyCFG: switch case '"
+ << I.getCaseValue() << "' is dead.\n");
+ }
+ }
+
+ // Remove dead cases from the switch.
+ for (unsigned I = 0, E = DeadCases.size(); I != E; ++I) {
+ SwitchInst::CaseIt Case = SI->findCaseValue(DeadCases[I]);
+ assert(Case != SI->case_default() &&
+ "Case was not found. Probably mistake in DeadCases forming.");
+ // Prune unused values from PHI nodes.
+ Case.getCaseSuccessor()->removePredecessor(SI->getParent());
+ SI->removeCase(Case);
+ }
+
+ return !DeadCases.empty();
+}
+
+/// FindPHIForConditionForwarding - If BB would be eligible for simplification
+/// by TryToSimplifyUncondBranchFromEmptyBlock (i.e. it is empty and terminated
+/// by an unconditional branch), look at the phi node for BB in the successor
+/// block and see if the incoming value is equal to CaseValue. If so, return
+/// the phi node, and set PhiIndex to BB's index in the phi node.
+static PHINode *FindPHIForConditionForwarding(ConstantInt *CaseValue,
+ BasicBlock *BB,
+ int *PhiIndex) {
+ if (BB->getFirstNonPHIOrDbg() != BB->getTerminator())
+ return NULL; // BB must be empty to be a candidate for simplification.
+ if (!BB->getSinglePredecessor())
+ return NULL; // BB must be dominated by the switch.
+
+ BranchInst *Branch = dyn_cast<BranchInst>(BB->getTerminator());
+ if (!Branch || !Branch->isUnconditional())
+ return NULL; // Terminator must be unconditional branch.
+
+ BasicBlock *Succ = Branch->getSuccessor(0);
+
+ BasicBlock::iterator I = Succ->begin();
+ while (PHINode *PHI = dyn_cast<PHINode>(I++)) {
+ int Idx = PHI->getBasicBlockIndex(BB);
+ assert(Idx >= 0 && "PHI has no entry for predecessor?");
+
+ Value *InValue = PHI->getIncomingValue(Idx);
+ if (InValue != CaseValue) continue;
+
+ *PhiIndex = Idx;
+ return PHI;
+ }
+
+ return NULL;
+}
+
+/// ForwardSwitchConditionToPHI - Try to forward the condition of a switch
+/// instruction to a phi node dominated by the switch, if that would mean that
+/// some of the destination blocks of the switch can be folded away.
+/// Returns true if a change is made.
+static bool ForwardSwitchConditionToPHI(SwitchInst *SI) {
+ typedef DenseMap<PHINode*, SmallVector<int,4> > ForwardingNodesMap;
+ ForwardingNodesMap ForwardingNodes;
+
+ for (SwitchInst::CaseIt I = SI->case_begin(), E = SI->case_end(); I != E; ++I) {
+ ConstantInt *CaseValue = I.getCaseValue();
+ BasicBlock *CaseDest = I.getCaseSuccessor();
+
+ int PhiIndex;
+ PHINode *PHI = FindPHIForConditionForwarding(CaseValue, CaseDest,
+ &PhiIndex);
+ if (!PHI) continue;
+
+ ForwardingNodes[PHI].push_back(PhiIndex);
+ }
+
+ bool Changed = false;
+
+ for (ForwardingNodesMap::iterator I = ForwardingNodes.begin(),
+ E = ForwardingNodes.end(); I != E; ++I) {
+ PHINode *Phi = I->first;
+ SmallVector<int,4> &Indexes = I->second;
+
+ if (Indexes.size() < 2) continue;
+
+ for (size_t I = 0, E = Indexes.size(); I != E; ++I)
+ Phi->setIncomingValue(Indexes[I], SI->getCondition());
+ Changed = true;
+ }
+
+ return Changed;
+}
+
+bool SimplifyCFGOpt::SimplifySwitch(SwitchInst *SI, IRBuilder<> &Builder) {
+ // If this switch is too complex to want to look at, ignore it.
+ if (!isValueEqualityComparison(SI))
+ return false;
+
+ BasicBlock *BB = SI->getParent();
+
+ // If we only have one predecessor, and if it is a branch on this value,
+ // see if that predecessor totally determines the outcome of this switch.
+ if (BasicBlock *OnlyPred = BB->getSinglePredecessor())
+ if (SimplifyEqualityComparisonWithOnlyPredecessor(SI, OnlyPred, Builder))
+ return SimplifyCFG(BB) | true;
+
+ Value *Cond = SI->getCondition();
+ if (SelectInst *Select = dyn_cast<SelectInst>(Cond))
+ if (SimplifySwitchOnSelect(SI, Select))
+ return SimplifyCFG(BB) | true;
+
+ // If the block only contains the switch, see if we can fold the block
+ // away into any preds.
+ BasicBlock::iterator BBI = BB->begin();
+ // Ignore dbg intrinsics.
+ while (isa<DbgInfoIntrinsic>(BBI))
+ ++BBI;
+ if (SI == &*BBI)
+ if (FoldValueComparisonIntoPredecessors(SI, Builder))
+ return SimplifyCFG(BB) | true;
+
+ // Try to transform the switch into an icmp and a branch.
+ if (TurnSwitchRangeIntoICmp(SI, Builder))
+ return SimplifyCFG(BB) | true;
+
+ // Remove unreachable cases.
+ if (EliminateDeadSwitchCases(SI))
+ return SimplifyCFG(BB) | true;
+
+ if (ForwardSwitchConditionToPHI(SI))
+ return SimplifyCFG(BB) | true;
+
+ return false;
+}
+
+bool SimplifyCFGOpt::SimplifyIndirectBr(IndirectBrInst *IBI) {
+ BasicBlock *BB = IBI->getParent();
+ bool Changed = false;
+
+ // Eliminate redundant destinations.
+ SmallPtrSet<Value *, 8> Succs;
+ for (unsigned i = 0, e = IBI->getNumDestinations(); i != e; ++i) {
+ BasicBlock *Dest = IBI->getDestination(i);
+ if (!Dest->hasAddressTaken() || !Succs.insert(Dest)) {
+ Dest->removePredecessor(BB);
+ IBI->removeDestination(i);
+ --i; --e;
+ Changed = true;
+ }
+ }
+
+ if (IBI->getNumDestinations() == 0) {
+ // If the indirectbr has no successors, change it to unreachable.
+ new UnreachableInst(IBI->getContext(), IBI);
+ EraseTerminatorInstAndDCECond(IBI);
+ return true;
+ }
+
+ if (IBI->getNumDestinations() == 1) {
+ // If the indirectbr has one successor, change it to a direct branch.
+ BranchInst::Create(IBI->getDestination(0), IBI);
+ EraseTerminatorInstAndDCECond(IBI);
+ return true;
+ }
+
+ if (SelectInst *SI = dyn_cast<SelectInst>(IBI->getAddress())) {
+ if (SimplifyIndirectBrOnSelect(IBI, SI))
+ return SimplifyCFG(BB) | true;
+ }
+ return Changed;
+}
+
+bool SimplifyCFGOpt::SimplifyUncondBranch(BranchInst *BI, IRBuilder<> &Builder){
+ BasicBlock *BB = BI->getParent();
+
+ // If the Terminator is the only non-phi instruction, simplify the block.
+ BasicBlock::iterator I = BB->getFirstNonPHIOrDbgOrLifetime();
+ if (I->isTerminator() && BB != &BB->getParent()->getEntryBlock() &&
+ TryToSimplifyUncondBranchFromEmptyBlock(BB))
+ return true;
+
+ // If the only instruction in the block is a seteq/setne comparison
+ // against a constant, try to simplify the block.
+ if (ICmpInst *ICI = dyn_cast<ICmpInst>(I))
+ if (ICI->isEquality() && isa<ConstantInt>(ICI->getOperand(1))) {
+ for (++I; isa<DbgInfoIntrinsic>(I); ++I)
+ ;
+ if (I->isTerminator() &&
+ TryToSimplifyUncondBranchWithICmpInIt(ICI, TD, Builder))
+ return true;
+ }
+
+ // If this basic block is ONLY a compare and a branch, and if a predecessor
+ // branches to us and our successor, fold the comparison into the
+ // predecessor and use logical operations to update the incoming value
+ // for PHI nodes in common successor.
+ if (FoldBranchToCommonDest(BI))
+ return SimplifyCFG(BB) | true;
+ return false;
+}
+
+
+bool SimplifyCFGOpt::SimplifyCondBranch(BranchInst *BI, IRBuilder<> &Builder) {
+ BasicBlock *BB = BI->getParent();
+
+ // Conditional branch
+ if (isValueEqualityComparison(BI)) {
+ // If we only have one predecessor, and if it is a branch on this value,
+ // see if that predecessor totally determines the outcome of this
+ // switch.
+ if (BasicBlock *OnlyPred = BB->getSinglePredecessor())
+ if (SimplifyEqualityComparisonWithOnlyPredecessor(BI, OnlyPred, Builder))
+ return SimplifyCFG(BB) | true;
+
+ // This block must be empty, except for the setcond inst, if it exists.
+ // Ignore dbg intrinsics.
+ BasicBlock::iterator I = BB->begin();
+ // Ignore dbg intrinsics.
+ while (isa<DbgInfoIntrinsic>(I))
+ ++I;
+ if (&*I == BI) {
+ if (FoldValueComparisonIntoPredecessors(BI, Builder))
+ return SimplifyCFG(BB) | true;
+ } else if (&*I == cast<Instruction>(BI->getCondition())){
+ ++I;
+ // Ignore dbg intrinsics.
+ while (isa<DbgInfoIntrinsic>(I))
+ ++I;
+ if (&*I == BI && FoldValueComparisonIntoPredecessors(BI, Builder))
+ return SimplifyCFG(BB) | true;
+ }
+ }
+
+ // Try to turn "br (X == 0 | X == 1), T, F" into a switch instruction.
+ if (SimplifyBranchOnICmpChain(BI, TD, Builder))
+ return true;
+
+ // If this basic block is ONLY a compare and a branch, and if a predecessor
+ // branches to us and one of our successors, fold the comparison into the
+ // predecessor and use logical operations to pick the right destination.
+ if (FoldBranchToCommonDest(BI))
+ return SimplifyCFG(BB) | true;
+
+ // We have a conditional branch to two blocks that are only reachable
+ // from BI. We know that the condbr dominates the two blocks, so see if
+ // there is any identical code in the "then" and "else" blocks. If so, we
+ // can hoist it up to the branching block.
+ if (BI->getSuccessor(0)->getSinglePredecessor() != 0) {
+ if (BI->getSuccessor(1)->getSinglePredecessor() != 0) {
+ if (HoistThenElseCodeToIf(BI))
+ return SimplifyCFG(BB) | true;
+ } else {
+ // If Successor #1 has multiple preds, we may be able to conditionally
+ // execute Successor #0 if it branches to successor #1.
+ TerminatorInst *Succ0TI = BI->getSuccessor(0)->getTerminator();
+ if (Succ0TI->getNumSuccessors() == 1 &&
+ Succ0TI->getSuccessor(0) == BI->getSuccessor(1))
+ if (SpeculativelyExecuteBB(BI, BI->getSuccessor(0)))
+ return SimplifyCFG(BB) | true;
+ }
+ } else if (BI->getSuccessor(1)->getSinglePredecessor() != 0) {
+ // If Successor #0 has multiple preds, we may be able to conditionally
+ // execute Successor #1 if it branches to successor #0.
+ TerminatorInst *Succ1TI = BI->getSuccessor(1)->getTerminator();
+ if (Succ1TI->getNumSuccessors() == 1 &&
+ Succ1TI->getSuccessor(0) == BI->getSuccessor(0))
+ if (SpeculativelyExecuteBB(BI, BI->getSuccessor(1)))
+ return SimplifyCFG(BB) | true;
+ }
+
+ // If this is a branch on a phi node in the current block, thread control
+ // through this block if any PHI node entries are constants.
+ if (PHINode *PN = dyn_cast<PHINode>(BI->getCondition()))
+ if (PN->getParent() == BI->getParent())
+ if (FoldCondBranchOnPHI(BI, TD))
+ return SimplifyCFG(BB) | true;
+
+ // Scan predecessor blocks for conditional branches.
+ for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI)
+ if (BranchInst *PBI = dyn_cast<BranchInst>((*PI)->getTerminator()))
+ if (PBI != BI && PBI->isConditional())
+ if (SimplifyCondBranchToCondBranch(PBI, BI))
+ return SimplifyCFG(BB) | true;
+
+ return false;
+}
+
+/// Check if passing a value to an instruction will cause undefined behavior.
+static bool passingValueIsAlwaysUndefined(Value *V, Instruction *I) {
+ Constant *C = dyn_cast<Constant>(V);
+ if (!C)
+ return false;
+
+ if (!I->hasOneUse()) // Only look at single-use instructions, for compile time
+ return false;
+
+ if (C->isNullValue()) {
+ Instruction *Use = I->use_back();
+
+ // Now make sure that there are no instructions in between that can alter
+ // control flow (eg. calls)
+ for (BasicBlock::iterator i = ++BasicBlock::iterator(I); &*i != Use; ++i)
+ if (i == I->getParent()->end() || i->mayHaveSideEffects())
+ return false;
+
+ // Look through GEPs. A load from a GEP derived from NULL is still undefined
+ if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(Use))
+ if (GEP->getPointerOperand() == I)
+ return passingValueIsAlwaysUndefined(V, GEP);
+
+ // Look through bitcasts.
+ if (BitCastInst *BC = dyn_cast<BitCastInst>(Use))
+ return passingValueIsAlwaysUndefined(V, BC);
+
+ // Load from null is undefined.
+ if (LoadInst *LI = dyn_cast<LoadInst>(Use))
+ return LI->getPointerAddressSpace() == 0;
+
+ // Store to null is undefined.
+ if (StoreInst *SI = dyn_cast<StoreInst>(Use))
+ return SI->getPointerAddressSpace() == 0 && SI->getPointerOperand() == I;
+ }
+ return false;
+}
+
+/// If BB has an incoming value that will always trigger undefined behavior
+/// (eg. null pointer dereference), remove the branch leading here.
+static bool removeUndefIntroducingPredecessor(BasicBlock *BB) {
+ for (BasicBlock::iterator i = BB->begin();
+ PHINode *PHI = dyn_cast<PHINode>(i); ++i)
+ for (unsigned i = 0, e = PHI->getNumIncomingValues(); i != e; ++i)
+ if (passingValueIsAlwaysUndefined(PHI->getIncomingValue(i), PHI)) {
+ TerminatorInst *T = PHI->getIncomingBlock(i)->getTerminator();
+ IRBuilder<> Builder(T);
+ if (BranchInst *BI = dyn_cast<BranchInst>(T)) {
+ BB->removePredecessor(PHI->getIncomingBlock(i));
+ // Turn uncoditional branches into unreachables and remove the dead
+ // destination from conditional branches.
+ if (BI->isUnconditional())
+ Builder.CreateUnreachable();
+ else
+ Builder.CreateBr(BI->getSuccessor(0) == BB ? BI->getSuccessor(1) :
+ BI->getSuccessor(0));
+ BI->eraseFromParent();
+ return true;
+ }
+ // TODO: SwitchInst.
+ }
+
+ return false;
+}
+
+bool SimplifyCFGOpt::run(BasicBlock *BB) {
+ bool Changed = false;
+
+ assert(BB && BB->getParent() && "Block not embedded in function!");
+ assert(BB->getTerminator() && "Degenerate basic block encountered!");
+
+ // Remove basic blocks that have no predecessors (except the entry block)...
+ // or that just have themself as a predecessor. These are unreachable.
+ if ((pred_begin(BB) == pred_end(BB) &&
+ BB != &BB->getParent()->getEntryBlock()) ||
+ BB->getSinglePredecessor() == BB) {
+ DEBUG(dbgs() << "Removing BB: \n" << *BB);
+ DeleteDeadBlock(BB);
+ return true;
+ }
+
+ // Check to see if we can constant propagate this terminator instruction
+ // away...
+ Changed |= ConstantFoldTerminator(BB, true);
+
+ // Check for and eliminate duplicate PHI nodes in this block.
+ Changed |= EliminateDuplicatePHINodes(BB);
+
+ // Check for and remove branches that will always cause undefined behavior.
+ Changed |= removeUndefIntroducingPredecessor(BB);
+
+ // Merge basic blocks into their predecessor if there is only one distinct
+ // pred, and if there is only one distinct successor of the predecessor, and
+ // if there are no PHI nodes.
+ //
+ if (MergeBlockIntoPredecessor(BB))
+ return true;
+
+ IRBuilder<> Builder(BB);
+
+ // If there is a trivial two-entry PHI node in this basic block, and we can
+ // eliminate it, do so now.
+ if (PHINode *PN = dyn_cast<PHINode>(BB->begin()))
+ if (PN->getNumIncomingValues() == 2)
+ Changed |= FoldTwoEntryPHINode(PN, TD);
+
+ Builder.SetInsertPoint(BB->getTerminator());
+ if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) {
+ if (BI->isUnconditional()) {
+ if (SimplifyUncondBranch(BI, Builder)) return true;
+ } else {
+ if (SimplifyCondBranch(BI, Builder)) return true;
+ }
+ } else if (ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator())) {
+ if (SimplifyReturn(RI, Builder)) return true;
+ } else if (ResumeInst *RI = dyn_cast<ResumeInst>(BB->getTerminator())) {
+ if (SimplifyResume(RI, Builder)) return true;
+ } else if (SwitchInst *SI = dyn_cast<SwitchInst>(BB->getTerminator())) {
+ if (SimplifySwitch(SI, Builder)) return true;
+ } else if (UnreachableInst *UI =
+ dyn_cast<UnreachableInst>(BB->getTerminator())) {
+ if (SimplifyUnreachable(UI)) return true;
+ } else if (IndirectBrInst *IBI =
+ dyn_cast<IndirectBrInst>(BB->getTerminator())) {
+ if (SimplifyIndirectBr(IBI)) return true;
+ }
+
+ return Changed;
+}
+
+/// SimplifyCFG - This function is used to do simplification of a CFG. For
+/// example, it adjusts branches to branches to eliminate the extra hop, it
+/// eliminates unreachable basic blocks, and does other "peephole" optimization
+/// of the CFG. It returns true if a modification was made.
+///
+bool llvm::SimplifyCFG(BasicBlock *BB, const TargetData *TD) {
+ return SimplifyCFGOpt(TD).run(BB);
+}
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