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+//===-- UnrollLoopPeel.cpp - Loop peeling utilities -----------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements some loop unrolling utilities for peeling loops
+// with dynamically inferred (from PGO) trip counts. See LoopUnroll.cpp for
+// unrolling loops with compile-time constant trip counts.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/ADT/Statistic.h"
+#include "llvm/Analysis/LoopIterator.h"
+#include "llvm/Analysis/LoopPass.h"
+#include "llvm/Analysis/ScalarEvolution.h"
+#include "llvm/Analysis/TargetTransformInfo.h"
+#include "llvm/IR/BasicBlock.h"
+#include "llvm/IR/Dominators.h"
+#include "llvm/IR/MDBuilder.h"
+#include "llvm/IR/Metadata.h"
+#include "llvm/IR/Module.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Transforms/Scalar.h"
+#include "llvm/Transforms/Utils/BasicBlockUtils.h"
+#include "llvm/Transforms/Utils/Cloning.h"
+#include "llvm/Transforms/Utils/LoopUtils.h"
+#include "llvm/Transforms/Utils/UnrollLoop.h"
+#include <algorithm>
+
+using namespace llvm;
+
+#define DEBUG_TYPE "loop-unroll"
+STATISTIC(NumPeeled, "Number of loops peeled");
+
+static cl::opt<unsigned> UnrollPeelMaxCount(
+ "unroll-peel-max-count", cl::init(7), cl::Hidden,
+ cl::desc("Max average trip count which will cause loop peeling."));
+
+static cl::opt<unsigned> UnrollForcePeelCount(
+ "unroll-force-peel-count", cl::init(0), cl::Hidden,
+ cl::desc("Force a peel count regardless of profiling information."));
+
+// Check whether we are capable of peeling this loop.
+static bool canPeel(Loop *L) {
+ // Make sure the loop is in simplified form
+ if (!L->isLoopSimplifyForm())
+ return false;
+
+ // Only peel loops that contain a single exit
+ if (!L->getExitingBlock() || !L->getUniqueExitBlock())
+ return false;
+
+ return true;
+}
+
+// Return the number of iterations we want to peel off.
+void llvm::computePeelCount(Loop *L, unsigned LoopSize,
+ TargetTransformInfo::UnrollingPreferences &UP) {
+ UP.PeelCount = 0;
+ if (!canPeel(L))
+ return;
+
+ // Only try to peel innermost loops.
+ if (!L->empty())
+ return;
+
+ // If the user provided a peel count, use that.
+ bool UserPeelCount = UnrollForcePeelCount.getNumOccurrences() > 0;
+ if (UserPeelCount) {
+ DEBUG(dbgs() << "Force-peeling first " << UnrollForcePeelCount
+ << " iterations.\n");
+ UP.PeelCount = UnrollForcePeelCount;
+ return;
+ }
+
+ // If we don't know the trip count, but have reason to believe the average
+ // trip count is low, peeling should be beneficial, since we will usually
+ // hit the peeled section.
+ // We only do this in the presence of profile information, since otherwise
+ // our estimates of the trip count are not reliable enough.
+ if (UP.AllowPeeling && L->getHeader()->getParent()->getEntryCount()) {
+ Optional<unsigned> PeelCount = getLoopEstimatedTripCount(L);
+ if (!PeelCount)
+ return;
+
+ DEBUG(dbgs() << "Profile-based estimated trip count is " << *PeelCount
+ << "\n");
+
+ if (*PeelCount) {
+ if ((*PeelCount <= UnrollPeelMaxCount) &&
+ (LoopSize * (*PeelCount + 1) <= UP.Threshold)) {
+ DEBUG(dbgs() << "Peeling first " << *PeelCount << " iterations.\n");
+ UP.PeelCount = *PeelCount;
+ return;
+ }
+ DEBUG(dbgs() << "Requested peel count: " << *PeelCount << "\n");
+ DEBUG(dbgs() << "Max peel count: " << UnrollPeelMaxCount << "\n");
+ DEBUG(dbgs() << "Peel cost: " << LoopSize * (*PeelCount + 1) << "\n");
+ DEBUG(dbgs() << "Max peel cost: " << UP.Threshold << "\n");
+ }
+ }
+
+ return;
+}
+
+/// \brief Update the branch weights of the latch of a peeled-off loop
+/// iteration.
+/// This sets the branch weights for the latch of the recently peeled off loop
+/// iteration correctly.
+/// Our goal is to make sure that:
+/// a) The total weight of all the copies of the loop body is preserved.
+/// b) The total weight of the loop exit is preserved.
+/// c) The body weight is reasonably distributed between the peeled iterations.
+///
+/// \param Header The copy of the header block that belongs to next iteration.
+/// \param LatchBR The copy of the latch branch that belongs to this iteration.
+/// \param IterNumber The serial number of the iteration that was just
+/// peeled off.
+/// \param AvgIters The average number of iterations we expect the loop to have.
+/// \param[in,out] PeeledHeaderWeight The total number of dynamic loop
+/// iterations that are unaccounted for. As an input, it represents the number
+/// of times we expect to enter the header of the iteration currently being
+/// peeled off. The output is the number of times we expect to enter the
+/// header of the next iteration.
+static void updateBranchWeights(BasicBlock *Header, BranchInst *LatchBR,
+ unsigned IterNumber, unsigned AvgIters,
+ uint64_t &PeeledHeaderWeight) {
+
+ // FIXME: Pick a more realistic distribution.
+ // Currently the proportion of weight we assign to the fall-through
+ // side of the branch drops linearly with the iteration number, and we use
+ // a 0.9 fudge factor to make the drop-off less sharp...
+ if (PeeledHeaderWeight) {
+ uint64_t FallThruWeight =
+ PeeledHeaderWeight * ((float)(AvgIters - IterNumber) / AvgIters * 0.9);
+ uint64_t ExitWeight = PeeledHeaderWeight - FallThruWeight;
+ PeeledHeaderWeight -= ExitWeight;
+
+ unsigned HeaderIdx = (LatchBR->getSuccessor(0) == Header ? 0 : 1);
+ MDBuilder MDB(LatchBR->getContext());
+ MDNode *WeightNode =
+ HeaderIdx ? MDB.createBranchWeights(ExitWeight, FallThruWeight)
+ : MDB.createBranchWeights(FallThruWeight, ExitWeight);
+ LatchBR->setMetadata(LLVMContext::MD_prof, WeightNode);
+ }
+}
+
+/// \brief Clones the body of the loop L, putting it between \p InsertTop and \p
+/// InsertBot.
+/// \param IterNumber The serial number of the iteration currently being
+/// peeled off.
+/// \param Exit The exit block of the original loop.
+/// \param[out] NewBlocks A list of the the blocks in the newly created clone
+/// \param[out] VMap The value map between the loop and the new clone.
+/// \param LoopBlocks A helper for DFS-traversal of the loop.
+/// \param LVMap A value-map that maps instructions from the original loop to
+/// instructions in the last peeled-off iteration.
+static void cloneLoopBlocks(Loop *L, unsigned IterNumber, BasicBlock *InsertTop,
+ BasicBlock *InsertBot, BasicBlock *Exit,
+ SmallVectorImpl<BasicBlock *> &NewBlocks,
+ LoopBlocksDFS &LoopBlocks, ValueToValueMapTy &VMap,
+ ValueToValueMapTy &LVMap, LoopInfo *LI) {
+
+ BasicBlock *Header = L->getHeader();
+ BasicBlock *Latch = L->getLoopLatch();
+ BasicBlock *PreHeader = L->getLoopPreheader();
+
+ Function *F = Header->getParent();
+ LoopBlocksDFS::RPOIterator BlockBegin = LoopBlocks.beginRPO();
+ LoopBlocksDFS::RPOIterator BlockEnd = LoopBlocks.endRPO();
+ Loop *ParentLoop = L->getParentLoop();
+
+ // For each block in the original loop, create a new copy,
+ // and update the value map with the newly created values.
+ for (LoopBlocksDFS::RPOIterator BB = BlockBegin; BB != BlockEnd; ++BB) {
+ BasicBlock *NewBB = CloneBasicBlock(*BB, VMap, ".peel", F);
+ NewBlocks.push_back(NewBB);
+
+ if (ParentLoop)
+ ParentLoop->addBasicBlockToLoop(NewBB, *LI);
+
+ VMap[*BB] = NewBB;
+ }
+
+ // Hook-up the control flow for the newly inserted blocks.
+ // The new header is hooked up directly to the "top", which is either
+ // the original loop preheader (for the first iteration) or the previous
+ // iteration's exiting block (for every other iteration)
+ InsertTop->getTerminator()->setSuccessor(0, cast<BasicBlock>(VMap[Header]));
+
+ // Similarly, for the latch:
+ // The original exiting edge is still hooked up to the loop exit.
+ // The backedge now goes to the "bottom", which is either the loop's real
+ // header (for the last peeled iteration) or the copied header of the next
+ // iteration (for every other iteration)
+ BranchInst *LatchBR =
+ cast<BranchInst>(cast<BasicBlock>(VMap[Latch])->getTerminator());
+ unsigned HeaderIdx = (LatchBR->getSuccessor(0) == Header ? 0 : 1);
+ LatchBR->setSuccessor(HeaderIdx, InsertBot);
+ LatchBR->setSuccessor(1 - HeaderIdx, Exit);
+
+ // The new copy of the loop body starts with a bunch of PHI nodes
+ // that pick an incoming value from either the preheader, or the previous
+ // loop iteration. Since this copy is no longer part of the loop, we
+ // resolve this statically:
+ // For the first iteration, we use the value from the preheader directly.
+ // For any other iteration, we replace the phi with the value generated by
+ // the immediately preceding clone of the loop body (which represents
+ // the previous iteration).
+ for (BasicBlock::iterator I = Header->begin(); isa<PHINode>(I); ++I) {
+ PHINode *NewPHI = cast<PHINode>(VMap[&*I]);
+ if (IterNumber == 0) {
+ VMap[&*I] = NewPHI->getIncomingValueForBlock(PreHeader);
+ } else {
+ Value *LatchVal = NewPHI->getIncomingValueForBlock(Latch);
+ Instruction *LatchInst = dyn_cast<Instruction>(LatchVal);
+ if (LatchInst && L->contains(LatchInst))
+ VMap[&*I] = LVMap[LatchInst];
+ else
+ VMap[&*I] = LatchVal;
+ }
+ cast<BasicBlock>(VMap[Header])->getInstList().erase(NewPHI);
+ }
+
+ // Fix up the outgoing values - we need to add a value for the iteration
+ // we've just created. Note that this must happen *after* the incoming
+ // values are adjusted, since the value going out of the latch may also be
+ // a value coming into the header.
+ for (BasicBlock::iterator I = Exit->begin(); isa<PHINode>(I); ++I) {
+ PHINode *PHI = cast<PHINode>(I);
+ Value *LatchVal = PHI->getIncomingValueForBlock(Latch);
+ Instruction *LatchInst = dyn_cast<Instruction>(LatchVal);
+ if (LatchInst && L->contains(LatchInst))
+ LatchVal = VMap[LatchVal];
+ PHI->addIncoming(LatchVal, cast<BasicBlock>(VMap[Latch]));
+ }
+
+ // LastValueMap is updated with the values for the current loop
+ // which are used the next time this function is called.
+ for (const auto &KV : VMap)
+ LVMap[KV.first] = KV.second;
+}
+
+/// \brief Peel off the first \p PeelCount iterations of loop \p L.
+///
+/// Note that this does not peel them off as a single straight-line block.
+/// Rather, each iteration is peeled off separately, and needs to check the
+/// exit condition.
+/// For loops that dynamically execute \p PeelCount iterations or less
+/// this provides a benefit, since the peeled off iterations, which account
+/// for the bulk of dynamic execution, can be further simplified by scalar
+/// optimizations.
+bool llvm::peelLoop(Loop *L, unsigned PeelCount, LoopInfo *LI,
+ ScalarEvolution *SE, DominatorTree *DT,
+ bool PreserveLCSSA) {
+ if (!canPeel(L))
+ return false;
+
+ LoopBlocksDFS LoopBlocks(L);
+ LoopBlocks.perform(LI);
+
+ BasicBlock *Header = L->getHeader();
+ BasicBlock *PreHeader = L->getLoopPreheader();
+ BasicBlock *Latch = L->getLoopLatch();
+ BasicBlock *Exit = L->getUniqueExitBlock();
+
+ Function *F = Header->getParent();
+
+ // Set up all the necessary basic blocks. It is convenient to split the
+ // preheader into 3 parts - two blocks to anchor the peeled copy of the loop
+ // body, and a new preheader for the "real" loop.
+
+ // Peeling the first iteration transforms.
+ //
+ // PreHeader:
+ // ...
+ // Header:
+ // LoopBody
+ // If (cond) goto Header
+ // Exit:
+ //
+ // into
+ //
+ // InsertTop:
+ // LoopBody
+ // If (!cond) goto Exit
+ // InsertBot:
+ // NewPreHeader:
+ // ...
+ // Header:
+ // LoopBody
+ // If (cond) goto Header
+ // Exit:
+ //
+ // Each following iteration will split the current bottom anchor in two,
+ // and put the new copy of the loop body between these two blocks. That is,
+ // after peeling another iteration from the example above, we'll split
+ // InsertBot, and get:
+ //
+ // InsertTop:
+ // LoopBody
+ // If (!cond) goto Exit
+ // InsertBot:
+ // LoopBody
+ // If (!cond) goto Exit
+ // InsertBot.next:
+ // NewPreHeader:
+ // ...
+ // Header:
+ // LoopBody
+ // If (cond) goto Header
+ // Exit:
+
+ BasicBlock *InsertTop = SplitEdge(PreHeader, Header, DT, LI);
+ BasicBlock *InsertBot =
+ SplitBlock(InsertTop, InsertTop->getTerminator(), DT, LI);
+ BasicBlock *NewPreHeader =
+ SplitBlock(InsertBot, InsertBot->getTerminator(), DT, LI);
+
+ InsertTop->setName(Header->getName() + ".peel.begin");
+ InsertBot->setName(Header->getName() + ".peel.next");
+ NewPreHeader->setName(PreHeader->getName() + ".peel.newph");
+
+ ValueToValueMapTy LVMap;
+
+ // If we have branch weight information, we'll want to update it for the
+ // newly created branches.
+ BranchInst *LatchBR =
+ cast<BranchInst>(cast<BasicBlock>(Latch)->getTerminator());
+ unsigned HeaderIdx = (LatchBR->getSuccessor(0) == Header ? 0 : 1);
+
+ uint64_t TrueWeight, FalseWeight;
+ uint64_t ExitWeight = 0, CurHeaderWeight = 0;
+ if (LatchBR->extractProfMetadata(TrueWeight, FalseWeight)) {
+ ExitWeight = HeaderIdx ? TrueWeight : FalseWeight;
+ // The # of times the loop body executes is the sum of the exit block
+ // weight and the # of times the backedges are taken.
+ CurHeaderWeight = TrueWeight + FalseWeight;
+ }
+
+ // For each peeled-off iteration, make a copy of the loop.
+ for (unsigned Iter = 0; Iter < PeelCount; ++Iter) {
+ SmallVector<BasicBlock *, 8> NewBlocks;
+ ValueToValueMapTy VMap;
+
+ // Subtract the exit weight from the current header weight -- the exit
+ // weight is exactly the weight of the previous iteration's header.
+ // FIXME: due to the way the distribution is constructed, we need a
+ // guard here to make sure we don't end up with non-positive weights.
+ if (ExitWeight < CurHeaderWeight)
+ CurHeaderWeight -= ExitWeight;
+ else
+ CurHeaderWeight = 1;
+
+ cloneLoopBlocks(L, Iter, InsertTop, InsertBot, Exit,
+ NewBlocks, LoopBlocks, VMap, LVMap, LI);
+ updateBranchWeights(InsertBot, cast<BranchInst>(VMap[LatchBR]), Iter,
+ PeelCount, ExitWeight);
+
+ InsertTop = InsertBot;
+ InsertBot = SplitBlock(InsertBot, InsertBot->getTerminator(), DT, LI);
+ InsertBot->setName(Header->getName() + ".peel.next");
+
+ F->getBasicBlockList().splice(InsertTop->getIterator(),
+ F->getBasicBlockList(),
+ NewBlocks[0]->getIterator(), F->end());
+
+ // Remap to use values from the current iteration instead of the
+ // previous one.
+ remapInstructionsInBlocks(NewBlocks, VMap);
+ }
+
+ // Now adjust the phi nodes in the loop header to get their initial values
+ // from the last peeled-off iteration instead of the preheader.
+ for (BasicBlock::iterator I = Header->begin(); isa<PHINode>(I); ++I) {
+ PHINode *PHI = cast<PHINode>(I);
+ Value *NewVal = PHI->getIncomingValueForBlock(Latch);
+ Instruction *LatchInst = dyn_cast<Instruction>(NewVal);
+ if (LatchInst && L->contains(LatchInst))
+ NewVal = LVMap[LatchInst];
+
+ PHI->setIncomingValue(PHI->getBasicBlockIndex(NewPreHeader), NewVal);
+ }
+
+ // Adjust the branch weights on the loop exit.
+ if (ExitWeight) {
+ // The backedge count is the difference of current header weight and
+ // current loop exit weight. If the current header weight is smaller than
+ // the current loop exit weight, we mark the loop backedge weight as 1.
+ uint64_t BackEdgeWeight = 0;
+ if (ExitWeight < CurHeaderWeight)
+ BackEdgeWeight = CurHeaderWeight - ExitWeight;
+ else
+ BackEdgeWeight = 1;
+ MDBuilder MDB(LatchBR->getContext());
+ MDNode *WeightNode =
+ HeaderIdx ? MDB.createBranchWeights(ExitWeight, BackEdgeWeight)
+ : MDB.createBranchWeights(BackEdgeWeight, ExitWeight);
+ LatchBR->setMetadata(LLVMContext::MD_prof, WeightNode);
+ }
+
+ // If the loop is nested, we changed the parent loop, update SE.
+ if (Loop *ParentLoop = L->getParentLoop())
+ SE->forgetLoop(ParentLoop);
+
+ NumPeeled++;
+
+ return true;
+}
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