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Diffstat (limited to 'contrib/llvm/lib/Target/SystemZ/SystemZInstrBuilder.h')
-rw-r--r-- | contrib/llvm/lib/Target/SystemZ/SystemZInstrBuilder.h | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/contrib/llvm/lib/Target/SystemZ/SystemZInstrBuilder.h b/contrib/llvm/lib/Target/SystemZ/SystemZInstrBuilder.h new file mode 100644 index 0000000..fb699b9 --- /dev/null +++ b/contrib/llvm/lib/Target/SystemZ/SystemZInstrBuilder.h @@ -0,0 +1,48 @@ +//===-- SystemZInstrBuilder.h - Functions to aid building insts -*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file exposes functions that may be used with BuildMI from the +// MachineInstrBuilder.h file to handle SystemZ'isms in a clean way. +// +//===----------------------------------------------------------------------===// + +#ifndef SYSTEMZINSTRBUILDER_H +#define SYSTEMZINSTRBUILDER_H + +#include "llvm/CodeGen/MachineFrameInfo.h" +#include "llvm/CodeGen/MachineInstrBuilder.h" +#include "llvm/CodeGen/MachineMemOperand.h" +#include "llvm/CodeGen/PseudoSourceValue.h" + +namespace llvm { + +/// Add a BDX memory reference for frame object FI to MIB. +static inline const MachineInstrBuilder & +addFrameReference(const MachineInstrBuilder &MIB, int FI) { + MachineInstr *MI = MIB; + MachineFunction &MF = *MI->getParent()->getParent(); + MachineFrameInfo *MFFrame = MF.getFrameInfo(); + const MCInstrDesc &MCID = MI->getDesc(); + unsigned Flags = 0; + if (MCID.mayLoad()) + Flags |= MachineMemOperand::MOLoad; + if (MCID.mayStore()) + Flags |= MachineMemOperand::MOStore; + int64_t Offset = 0; + MachineMemOperand *MMO = + MF.getMachineMemOperand(MachinePointerInfo( + PseudoSourceValue::getFixedStack(FI), Offset), + Flags, MFFrame->getObjectSize(FI), + MFFrame->getObjectAlignment(FI)); + return MIB.addFrameIndex(FI).addImm(Offset).addReg(0).addMemOperand(MMO); +} + +} // End llvm namespace + +#endif |