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diff --git a/contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp b/contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp
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+++ b/contrib/llvm/lib/Target/R600/AMDGPUFrameLowering.cpp
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+//===----------------------- AMDGPUFrameLowering.cpp ----------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//==-----------------------------------------------------------------------===//
+//
+// Interface to describe a layout of a stack frame on a AMDIL target machine
+//
+//===----------------------------------------------------------------------===//
+#include "AMDGPUFrameLowering.h"
+#include "AMDGPURegisterInfo.h"
+#include "R600MachineFunctionInfo.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/IR/Instructions.h"
+
+using namespace llvm;
+AMDGPUFrameLowering::AMDGPUFrameLowering(StackDirection D, unsigned StackAl,
+ int LAO, unsigned TransAl)
+ : TargetFrameLowering(D, StackAl, LAO, TransAl) { }
+
+AMDGPUFrameLowering::~AMDGPUFrameLowering() { }
+
+unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const {
+
+ // XXX: Hardcoding to 1 for now.
+ //
+ // I think the StackWidth should stored as metadata associated with the
+ // MachineFunction. This metadata can either be added by a frontend, or
+ // calculated by a R600 specific LLVM IR pass.
+ //
+ // The StackWidth determines how stack objects are laid out in memory.
+ // For a vector stack variable, like: int4 stack[2], the data will be stored
+ // in the following ways depending on the StackWidth.
+ //
+ // StackWidth = 1:
+ //
+ // T0.X = stack[0].x
+ // T1.X = stack[0].y
+ // T2.X = stack[0].z
+ // T3.X = stack[0].w
+ // T4.X = stack[1].x
+ // T5.X = stack[1].y
+ // T6.X = stack[1].z
+ // T7.X = stack[1].w
+ //
+ // StackWidth = 2:
+ //
+ // T0.X = stack[0].x
+ // T0.Y = stack[0].y
+ // T1.X = stack[0].z
+ // T1.Y = stack[0].w
+ // T2.X = stack[1].x
+ // T2.Y = stack[1].y
+ // T3.X = stack[1].z
+ // T3.Y = stack[1].w
+ //
+ // StackWidth = 4:
+ // T0.X = stack[0].x
+ // T0.Y = stack[0].y
+ // T0.Z = stack[0].z
+ // T0.W = stack[0].w
+ // T1.X = stack[1].x
+ // T1.Y = stack[1].y
+ // T1.Z = stack[1].z
+ // T1.W = stack[1].w
+ return 1;
+}
+
+/// \returns The number of registers allocated for \p FI.
+int AMDGPUFrameLowering::getFrameIndexOffset(const MachineFunction &MF,
+ int FI) const {
+ const MachineFrameInfo *MFI = MF.getFrameInfo();
+ unsigned Offset = 0;
+ int UpperBound = FI == -1 ? MFI->getNumObjects() : FI;
+
+ for (int i = MFI->getObjectIndexBegin(); i < UpperBound; ++i) {
+ const AllocaInst *Alloca = MFI->getObjectAllocation(i);
+ unsigned ArrayElements;
+ const Type *AllocaType = Alloca->getAllocatedType();
+ const Type *ElementType;
+
+ if (AllocaType->isArrayTy()) {
+ ArrayElements = AllocaType->getArrayNumElements();
+ ElementType = AllocaType->getArrayElementType();
+ } else {
+ ArrayElements = 1;
+ ElementType = AllocaType;
+ }
+
+ unsigned VectorElements;
+ if (ElementType->isVectorTy()) {
+ VectorElements = ElementType->getVectorNumElements();
+ } else {
+ VectorElements = 1;
+ }
+
+ Offset += (VectorElements / getStackWidth(MF)) * ArrayElements;
+ }
+ return Offset;
+}
+
+const TargetFrameLowering::SpillSlot *
+AMDGPUFrameLowering::getCalleeSavedSpillSlots(unsigned &NumEntries) const {
+ NumEntries = 0;
+ return 0;
+}
+void
+AMDGPUFrameLowering::emitPrologue(MachineFunction &MF) const {
+}
+void
+AMDGPUFrameLowering::emitEpilogue(MachineFunction &MF,
+ MachineBasicBlock &MBB) const {
+}
+
+bool
+AMDGPUFrameLowering::hasFP(const MachineFunction &MF) const {
+ return false;
+}
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