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diff --git a/contrib/llvm/lib/Target/ARM/ARMFrameLowering.cpp b/contrib/llvm/lib/Target/ARM/ARMFrameLowering.cpp
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+++ b/contrib/llvm/lib/Target/ARM/ARMFrameLowering.cpp
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+//===-- ARMFrameLowering.cpp - ARM Frame Information ----------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file contains the ARM implementation of TargetFrameLowering class.
+//
+//===----------------------------------------------------------------------===//
+
+#include "ARMFrameLowering.h"
+#include "ARMBaseInstrInfo.h"
+#include "ARMBaseRegisterInfo.h"
+#include "ARMMachineFunctionInfo.h"
+#include "MCTargetDesc/ARMAddressingModes.h"
+#include "llvm/Function.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineFunction.h"
+#include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/RegisterScavenging.h"
+#include "llvm/Target/TargetOptions.h"
+#include "llvm/Support/CommandLine.h"
+
+using namespace llvm;
+
+static cl::opt<bool>
+SpillAlignedNEONRegs("align-neon-spills", cl::Hidden, cl::init(true),
+ cl::desc("Align ARM NEON spills in prolog and epilog"));
+
+static MachineBasicBlock::iterator
+skipAlignedDPRCS2Spills(MachineBasicBlock::iterator MI,
+ unsigned NumAlignedDPRCS2Regs);
+
+/// hasFP - Return true if the specified function should have a dedicated frame
+/// pointer register. This is true if the function has variable sized allocas
+/// or if frame pointer elimination is disabled.
+bool ARMFrameLowering::hasFP(const MachineFunction &MF) const {
+ const TargetRegisterInfo *RegInfo = MF.getTarget().getRegisterInfo();
+
+ // iOS requires FP not to be clobbered for backtracing purpose.
+ if (STI.isTargetIOS())
+ return true;
+
+ const MachineFrameInfo *MFI = MF.getFrameInfo();
+ // Always eliminate non-leaf frame pointers.
+ return ((MF.getTarget().Options.DisableFramePointerElim(MF) &&
+ MFI->hasCalls()) ||
+ RegInfo->needsStackRealignment(MF) ||
+ MFI->hasVarSizedObjects() ||
+ MFI->isFrameAddressTaken());
+}
+
+/// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
+/// not required, we reserve argument space for call sites in the function
+/// immediately on entry to the current function. This eliminates the need for
+/// add/sub sp brackets around call sites. Returns true if the call frame is
+/// included as part of the stack frame.
+bool ARMFrameLowering::hasReservedCallFrame(const MachineFunction &MF) const {
+ const MachineFrameInfo *FFI = MF.getFrameInfo();
+ unsigned CFSize = FFI->getMaxCallFrameSize();
+ // It's not always a good idea to include the call frame as part of the
+ // stack frame. ARM (especially Thumb) has small immediate offset to
+ // address the stack frame. So a large call frame can cause poor codegen
+ // and may even makes it impossible to scavenge a register.
+ if (CFSize >= ((1 << 12) - 1) / 2) // Half of imm12
+ return false;
+
+ return !MF.getFrameInfo()->hasVarSizedObjects();
+}
+
+/// canSimplifyCallFramePseudos - If there is a reserved call frame, the
+/// call frame pseudos can be simplified. Unlike most targets, having a FP
+/// is not sufficient here since we still may reference some objects via SP
+/// even when FP is available in Thumb2 mode.
+bool
+ARMFrameLowering::canSimplifyCallFramePseudos(const MachineFunction &MF) const {
+ return hasReservedCallFrame(MF) || MF.getFrameInfo()->hasVarSizedObjects();
+}
+
+static bool isCalleeSavedRegister(unsigned Reg, const uint16_t *CSRegs) {
+ for (unsigned i = 0; CSRegs[i]; ++i)
+ if (Reg == CSRegs[i])
+ return true;
+ return false;
+}
+
+static bool isCSRestore(MachineInstr *MI,
+ const ARMBaseInstrInfo &TII,
+ const uint16_t *CSRegs) {
+ // Integer spill area is handled with "pop".
+ if (MI->getOpcode() == ARM::LDMIA_RET ||
+ MI->getOpcode() == ARM::t2LDMIA_RET ||
+ MI->getOpcode() == ARM::LDMIA_UPD ||
+ MI->getOpcode() == ARM::t2LDMIA_UPD ||
+ MI->getOpcode() == ARM::VLDMDIA_UPD) {
+ // The first two operands are predicates. The last two are
+ // imp-def and imp-use of SP. Check everything in between.
+ for (int i = 5, e = MI->getNumOperands(); i != e; ++i)
+ if (!isCalleeSavedRegister(MI->getOperand(i).getReg(), CSRegs))
+ return false;
+ return true;
+ }
+ if ((MI->getOpcode() == ARM::LDR_POST_IMM ||
+ MI->getOpcode() == ARM::LDR_POST_REG ||
+ MI->getOpcode() == ARM::t2LDR_POST) &&
+ isCalleeSavedRegister(MI->getOperand(0).getReg(), CSRegs) &&
+ MI->getOperand(1).getReg() == ARM::SP)
+ return true;
+
+ return false;
+}
+
+static void
+emitSPUpdate(bool isARM,
+ MachineBasicBlock &MBB, MachineBasicBlock::iterator &MBBI,
+ DebugLoc dl, const ARMBaseInstrInfo &TII,
+ int NumBytes, unsigned MIFlags = MachineInstr::NoFlags) {
+ if (isARM)
+ emitARMRegPlusImmediate(MBB, MBBI, dl, ARM::SP, ARM::SP, NumBytes,
+ ARMCC::AL, 0, TII, MIFlags);
+ else
+ emitT2RegPlusImmediate(MBB, MBBI, dl, ARM::SP, ARM::SP, NumBytes,
+ ARMCC::AL, 0, TII, MIFlags);
+}
+
+void ARMFrameLowering::emitPrologue(MachineFunction &MF) const {
+ MachineBasicBlock &MBB = MF.front();
+ MachineBasicBlock::iterator MBBI = MBB.begin();
+ MachineFrameInfo *MFI = MF.getFrameInfo();
+ ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
+ const ARMBaseRegisterInfo *RegInfo =
+ static_cast<const ARMBaseRegisterInfo*>(MF.getTarget().getRegisterInfo());
+ const ARMBaseInstrInfo &TII =
+ *static_cast<const ARMBaseInstrInfo*>(MF.getTarget().getInstrInfo());
+ assert(!AFI->isThumb1OnlyFunction() &&
+ "This emitPrologue does not support Thumb1!");
+ bool isARM = !AFI->isThumbFunction();
+ unsigned VARegSaveSize = AFI->getVarArgsRegSaveSize();
+ unsigned NumBytes = MFI->getStackSize();
+ const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo();
+ DebugLoc dl = MBBI != MBB.end() ? MBBI->getDebugLoc() : DebugLoc();
+ unsigned FramePtr = RegInfo->getFrameRegister(MF);
+
+ // Determine the sizes of each callee-save spill areas and record which frame
+ // belongs to which callee-save spill areas.
+ unsigned GPRCS1Size = 0, GPRCS2Size = 0, DPRCSSize = 0;
+ int FramePtrSpillFI = 0;
+ int D8SpillFI = 0;
+
+ // Allocate the vararg register save area. This is not counted in NumBytes.
+ if (VARegSaveSize)
+ emitSPUpdate(isARM, MBB, MBBI, dl, TII, -VARegSaveSize,
+ MachineInstr::FrameSetup);
+
+ if (!AFI->hasStackFrame()) {
+ if (NumBytes != 0)
+ emitSPUpdate(isARM, MBB, MBBI, dl, TII, -NumBytes,
+ MachineInstr::FrameSetup);
+ return;
+ }
+
+ for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
+ unsigned Reg = CSI[i].getReg();
+ int FI = CSI[i].getFrameIdx();
+ switch (Reg) {
+ case ARM::R4:
+ case ARM::R5:
+ case ARM::R6:
+ case ARM::R7:
+ case ARM::LR:
+ if (Reg == FramePtr)
+ FramePtrSpillFI = FI;
+ AFI->addGPRCalleeSavedArea1Frame(FI);
+ GPRCS1Size += 4;
+ break;
+ case ARM::R8:
+ case ARM::R9:
+ case ARM::R10:
+ case ARM::R11:
+ if (Reg == FramePtr)
+ FramePtrSpillFI = FI;
+ if (STI.isTargetIOS()) {
+ AFI->addGPRCalleeSavedArea2Frame(FI);
+ GPRCS2Size += 4;
+ } else {
+ AFI->addGPRCalleeSavedArea1Frame(FI);
+ GPRCS1Size += 4;
+ }
+ break;
+ default:
+ // This is a DPR. Exclude the aligned DPRCS2 spills.
+ if (Reg == ARM::D8)
+ D8SpillFI = FI;
+ if (Reg < ARM::D8 || Reg >= ARM::D8 + AFI->getNumAlignedDPRCS2Regs()) {
+ AFI->addDPRCalleeSavedAreaFrame(FI);
+ DPRCSSize += 8;
+ }
+ }
+ }
+
+ // Move past area 1.
+ if (GPRCS1Size > 0) MBBI++;
+
+ // Set FP to point to the stack slot that contains the previous FP.
+ // For iOS, FP is R7, which has now been stored in spill area 1.
+ // Otherwise, if this is not iOS, all the callee-saved registers go
+ // into spill area 1, including the FP in R11. In either case, it is
+ // now safe to emit this assignment.
+ bool HasFP = hasFP(MF);
+ if (HasFP) {
+ unsigned ADDriOpc = !AFI->isThumbFunction() ? ARM::ADDri : ARM::t2ADDri;
+ MachineInstrBuilder MIB =
+ BuildMI(MBB, MBBI, dl, TII.get(ADDriOpc), FramePtr)
+ .addFrameIndex(FramePtrSpillFI).addImm(0)
+ .setMIFlag(MachineInstr::FrameSetup);
+ AddDefaultCC(AddDefaultPred(MIB));
+ }
+
+ // Move past area 2.
+ if (GPRCS2Size > 0) MBBI++;
+
+ // Determine starting offsets of spill areas.
+ unsigned DPRCSOffset = NumBytes - (GPRCS1Size + GPRCS2Size + DPRCSSize);
+ unsigned GPRCS2Offset = DPRCSOffset + DPRCSSize;
+ unsigned GPRCS1Offset = GPRCS2Offset + GPRCS2Size;
+ if (HasFP)
+ AFI->setFramePtrSpillOffset(MFI->getObjectOffset(FramePtrSpillFI) +
+ NumBytes);
+ AFI->setGPRCalleeSavedArea1Offset(GPRCS1Offset);
+ AFI->setGPRCalleeSavedArea2Offset(GPRCS2Offset);
+ AFI->setDPRCalleeSavedAreaOffset(DPRCSOffset);
+
+ // Move past area 3.
+ if (DPRCSSize > 0) {
+ MBBI++;
+ // Since vpush register list cannot have gaps, there may be multiple vpush
+ // instructions in the prologue.
+ while (MBBI->getOpcode() == ARM::VSTMDDB_UPD)
+ MBBI++;
+ }
+
+ // Move past the aligned DPRCS2 area.
+ if (AFI->getNumAlignedDPRCS2Regs() > 0) {
+ MBBI = skipAlignedDPRCS2Spills(MBBI, AFI->getNumAlignedDPRCS2Regs());
+ // The code inserted by emitAlignedDPRCS2Spills realigns the stack, and
+ // leaves the stack pointer pointing to the DPRCS2 area.
+ //
+ // Adjust NumBytes to represent the stack slots below the DPRCS2 area.
+ NumBytes += MFI->getObjectOffset(D8SpillFI);
+ } else
+ NumBytes = DPRCSOffset;
+
+ if (NumBytes) {
+ // Adjust SP after all the callee-save spills.
+ emitSPUpdate(isARM, MBB, MBBI, dl, TII, -NumBytes,
+ MachineInstr::FrameSetup);
+ if (HasFP && isARM)
+ // Restore from fp only in ARM mode: e.g. sub sp, r7, #24
+ // Note it's not safe to do this in Thumb2 mode because it would have
+ // taken two instructions:
+ // mov sp, r7
+ // sub sp, #24
+ // If an interrupt is taken between the two instructions, then sp is in
+ // an inconsistent state (pointing to the middle of callee-saved area).
+ // The interrupt handler can end up clobbering the registers.
+ AFI->setShouldRestoreSPFromFP(true);
+ }
+
+ if (STI.isTargetELF() && hasFP(MF))
+ MFI->setOffsetAdjustment(MFI->getOffsetAdjustment() -
+ AFI->getFramePtrSpillOffset());
+
+ AFI->setGPRCalleeSavedArea1Size(GPRCS1Size);
+ AFI->setGPRCalleeSavedArea2Size(GPRCS2Size);
+ AFI->setDPRCalleeSavedAreaSize(DPRCSSize);
+
+ // If we need dynamic stack realignment, do it here. Be paranoid and make
+ // sure if we also have VLAs, we have a base pointer for frame access.
+ // If aligned NEON registers were spilled, the stack has already been
+ // realigned.
+ if (!AFI->getNumAlignedDPRCS2Regs() && RegInfo->needsStackRealignment(MF)) {
+ unsigned MaxAlign = MFI->getMaxAlignment();
+ assert (!AFI->isThumb1OnlyFunction());
+ if (!AFI->isThumbFunction()) {
+ // Emit bic sp, sp, MaxAlign
+ AddDefaultCC(AddDefaultPred(BuildMI(MBB, MBBI, dl,
+ TII.get(ARM::BICri), ARM::SP)
+ .addReg(ARM::SP, RegState::Kill)
+ .addImm(MaxAlign-1)));
+ } else {
+ // We cannot use sp as source/dest register here, thus we're emitting the
+ // following sequence:
+ // mov r4, sp
+ // bic r4, r4, MaxAlign
+ // mov sp, r4
+ // FIXME: It will be better just to find spare register here.
+ AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr), ARM::R4)
+ .addReg(ARM::SP, RegState::Kill));
+ AddDefaultCC(AddDefaultPred(BuildMI(MBB, MBBI, dl,
+ TII.get(ARM::t2BICri), ARM::R4)
+ .addReg(ARM::R4, RegState::Kill)
+ .addImm(MaxAlign-1)));
+ AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr), ARM::SP)
+ .addReg(ARM::R4, RegState::Kill));
+ }
+
+ AFI->setShouldRestoreSPFromFP(true);
+ }
+
+ // If we need a base pointer, set it up here. It's whatever the value
+ // of the stack pointer is at this point. Any variable size objects
+ // will be allocated after this, so we can still use the base pointer
+ // to reference locals.
+ // FIXME: Clarify FrameSetup flags here.
+ if (RegInfo->hasBasePointer(MF)) {
+ if (isARM)
+ BuildMI(MBB, MBBI, dl,
+ TII.get(ARM::MOVr), RegInfo->getBaseRegister())
+ .addReg(ARM::SP)
+ .addImm((unsigned)ARMCC::AL).addReg(0).addReg(0);
+ else
+ AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr),
+ RegInfo->getBaseRegister())
+ .addReg(ARM::SP));
+ }
+
+ // If the frame has variable sized objects then the epilogue must restore
+ // the sp from fp. We can assume there's an FP here since hasFP already
+ // checks for hasVarSizedObjects.
+ if (MFI->hasVarSizedObjects())
+ AFI->setShouldRestoreSPFromFP(true);
+}
+
+void ARMFrameLowering::emitEpilogue(MachineFunction &MF,
+ MachineBasicBlock &MBB) const {
+ MachineBasicBlock::iterator MBBI = MBB.getLastNonDebugInstr();
+ assert(MBBI->isReturn() && "Can only insert epilog into returning blocks");
+ unsigned RetOpcode = MBBI->getOpcode();
+ DebugLoc dl = MBBI->getDebugLoc();
+ MachineFrameInfo *MFI = MF.getFrameInfo();
+ ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
+ const TargetRegisterInfo *RegInfo = MF.getTarget().getRegisterInfo();
+ const ARMBaseInstrInfo &TII =
+ *static_cast<const ARMBaseInstrInfo*>(MF.getTarget().getInstrInfo());
+ assert(!AFI->isThumb1OnlyFunction() &&
+ "This emitEpilogue does not support Thumb1!");
+ bool isARM = !AFI->isThumbFunction();
+
+ unsigned VARegSaveSize = AFI->getVarArgsRegSaveSize();
+ int NumBytes = (int)MFI->getStackSize();
+ unsigned FramePtr = RegInfo->getFrameRegister(MF);
+
+ if (!AFI->hasStackFrame()) {
+ if (NumBytes != 0)
+ emitSPUpdate(isARM, MBB, MBBI, dl, TII, NumBytes);
+ } else {
+ // Unwind MBBI to point to first LDR / VLDRD.
+ const uint16_t *CSRegs = RegInfo->getCalleeSavedRegs();
+ if (MBBI != MBB.begin()) {
+ do
+ --MBBI;
+ while (MBBI != MBB.begin() && isCSRestore(MBBI, TII, CSRegs));
+ if (!isCSRestore(MBBI, TII, CSRegs))
+ ++MBBI;
+ }
+
+ // Move SP to start of FP callee save spill area.
+ NumBytes -= (AFI->getGPRCalleeSavedArea1Size() +
+ AFI->getGPRCalleeSavedArea2Size() +
+ AFI->getDPRCalleeSavedAreaSize());
+
+ // Reset SP based on frame pointer only if the stack frame extends beyond
+ // frame pointer stack slot or target is ELF and the function has FP.
+ if (AFI->shouldRestoreSPFromFP()) {
+ NumBytes = AFI->getFramePtrSpillOffset() - NumBytes;
+ if (NumBytes) {
+ if (isARM)
+ emitARMRegPlusImmediate(MBB, MBBI, dl, ARM::SP, FramePtr, -NumBytes,
+ ARMCC::AL, 0, TII);
+ else {
+ // It's not possible to restore SP from FP in a single instruction.
+ // For iOS, this looks like:
+ // mov sp, r7
+ // sub sp, #24
+ // This is bad, if an interrupt is taken after the mov, sp is in an
+ // inconsistent state.
+ // Use the first callee-saved register as a scratch register.
+ assert(MF.getRegInfo().isPhysRegUsed(ARM::R4) &&
+ "No scratch register to restore SP from FP!");
+ emitT2RegPlusImmediate(MBB, MBBI, dl, ARM::R4, FramePtr, -NumBytes,
+ ARMCC::AL, 0, TII);
+ AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr),
+ ARM::SP)
+ .addReg(ARM::R4));
+ }
+ } else {
+ // Thumb2 or ARM.
+ if (isARM)
+ BuildMI(MBB, MBBI, dl, TII.get(ARM::MOVr), ARM::SP)
+ .addReg(FramePtr).addImm((unsigned)ARMCC::AL).addReg(0).addReg(0);
+ else
+ AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr),
+ ARM::SP)
+ .addReg(FramePtr));
+ }
+ } else if (NumBytes)
+ emitSPUpdate(isARM, MBB, MBBI, dl, TII, NumBytes);
+
+ // Increment past our save areas.
+ if (AFI->getDPRCalleeSavedAreaSize()) {
+ MBBI++;
+ // Since vpop register list cannot have gaps, there may be multiple vpop
+ // instructions in the epilogue.
+ while (MBBI->getOpcode() == ARM::VLDMDIA_UPD)
+ MBBI++;
+ }
+ if (AFI->getGPRCalleeSavedArea2Size()) MBBI++;
+ if (AFI->getGPRCalleeSavedArea1Size()) MBBI++;
+ }
+
+ if (RetOpcode == ARM::TCRETURNdi || RetOpcode == ARM::TCRETURNri) {
+ // Tail call return: adjust the stack pointer and jump to callee.
+ MBBI = MBB.getLastNonDebugInstr();
+ MachineOperand &JumpTarget = MBBI->getOperand(0);
+
+ // Jump to label or value in register.
+ if (RetOpcode == ARM::TCRETURNdi) {
+ unsigned TCOpcode = STI.isThumb() ?
+ (STI.isTargetIOS() ? ARM::tTAILJMPd : ARM::tTAILJMPdND) :
+ ARM::TAILJMPd;
+ MachineInstrBuilder MIB = BuildMI(MBB, MBBI, dl, TII.get(TCOpcode));
+ if (JumpTarget.isGlobal())
+ MIB.addGlobalAddress(JumpTarget.getGlobal(), JumpTarget.getOffset(),
+ JumpTarget.getTargetFlags());
+ else {
+ assert(JumpTarget.isSymbol());
+ MIB.addExternalSymbol(JumpTarget.getSymbolName(),
+ JumpTarget.getTargetFlags());
+ }
+
+ // Add the default predicate in Thumb mode.
+ if (STI.isThumb()) MIB.addImm(ARMCC::AL).addReg(0);
+ } else if (RetOpcode == ARM::TCRETURNri) {
+ BuildMI(MBB, MBBI, dl,
+ TII.get(STI.isThumb() ? ARM::tTAILJMPr : ARM::TAILJMPr)).
+ addReg(JumpTarget.getReg(), RegState::Kill);
+ }
+
+ MachineInstr *NewMI = prior(MBBI);
+ for (unsigned i = 1, e = MBBI->getNumOperands(); i != e; ++i)
+ NewMI->addOperand(MBBI->getOperand(i));
+
+ // Delete the pseudo instruction TCRETURN.
+ MBB.erase(MBBI);
+ MBBI = NewMI;
+ }
+
+ if (VARegSaveSize)
+ emitSPUpdate(isARM, MBB, MBBI, dl, TII, VARegSaveSize);
+}
+
+/// getFrameIndexReference - Provide a base+offset reference to an FI slot for
+/// debug info. It's the same as what we use for resolving the code-gen
+/// references for now. FIXME: This can go wrong when references are
+/// SP-relative and simple call frames aren't used.
+int
+ARMFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
+ unsigned &FrameReg) const {
+ return ResolveFrameIndexReference(MF, FI, FrameReg, 0);
+}
+
+int
+ARMFrameLowering::ResolveFrameIndexReference(const MachineFunction &MF,
+ int FI, unsigned &FrameReg,
+ int SPAdj) const {
+ const MachineFrameInfo *MFI = MF.getFrameInfo();
+ const ARMBaseRegisterInfo *RegInfo =
+ static_cast<const ARMBaseRegisterInfo*>(MF.getTarget().getRegisterInfo());
+ const ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
+ int Offset = MFI->getObjectOffset(FI) + MFI->getStackSize();
+ int FPOffset = Offset - AFI->getFramePtrSpillOffset();
+ bool isFixed = MFI->isFixedObjectIndex(FI);
+
+ FrameReg = ARM::SP;
+ Offset += SPAdj;
+ if (AFI->isGPRCalleeSavedArea1Frame(FI))
+ return Offset - AFI->getGPRCalleeSavedArea1Offset();
+ else if (AFI->isGPRCalleeSavedArea2Frame(FI))
+ return Offset - AFI->getGPRCalleeSavedArea2Offset();
+ else if (AFI->isDPRCalleeSavedAreaFrame(FI))
+ return Offset - AFI->getDPRCalleeSavedAreaOffset();
+
+ // SP can move around if there are allocas. We may also lose track of SP
+ // when emergency spilling inside a non-reserved call frame setup.
+ bool hasMovingSP = !hasReservedCallFrame(MF);
+
+ // When dynamically realigning the stack, use the frame pointer for
+ // parameters, and the stack/base pointer for locals.
+ if (RegInfo->needsStackRealignment(MF)) {
+ assert (hasFP(MF) && "dynamic stack realignment without a FP!");
+ if (isFixed) {
+ FrameReg = RegInfo->getFrameRegister(MF);
+ Offset = FPOffset;
+ } else if (hasMovingSP) {
+ assert(RegInfo->hasBasePointer(MF) &&
+ "VLAs and dynamic stack alignment, but missing base pointer!");
+ FrameReg = RegInfo->getBaseRegister();
+ }
+ return Offset;
+ }
+
+ // If there is a frame pointer, use it when we can.
+ if (hasFP(MF) && AFI->hasStackFrame()) {
+ // Use frame pointer to reference fixed objects. Use it for locals if
+ // there are VLAs (and thus the SP isn't reliable as a base).
+ if (isFixed || (hasMovingSP && !RegInfo->hasBasePointer(MF))) {
+ FrameReg = RegInfo->getFrameRegister(MF);
+ return FPOffset;
+ } else if (hasMovingSP) {
+ assert(RegInfo->hasBasePointer(MF) && "missing base pointer!");
+ if (AFI->isThumb2Function()) {
+ // Try to use the frame pointer if we can, else use the base pointer
+ // since it's available. This is handy for the emergency spill slot, in
+ // particular.
+ if (FPOffset >= -255 && FPOffset < 0) {
+ FrameReg = RegInfo->getFrameRegister(MF);
+ return FPOffset;
+ }
+ }
+ } else if (AFI->isThumb2Function()) {
+ // Use add <rd>, sp, #<imm8>
+ // ldr <rd>, [sp, #<imm8>]
+ // if at all possible to save space.
+ if (Offset >= 0 && (Offset & 3) == 0 && Offset <= 1020)
+ return Offset;
+ // In Thumb2 mode, the negative offset is very limited. Try to avoid
+ // out of range references. ldr <rt>,[<rn>, #-<imm8>]
+ if (FPOffset >= -255 && FPOffset < 0) {
+ FrameReg = RegInfo->getFrameRegister(MF);
+ return FPOffset;
+ }
+ } else if (Offset > (FPOffset < 0 ? -FPOffset : FPOffset)) {
+ // Otherwise, use SP or FP, whichever is closer to the stack slot.
+ FrameReg = RegInfo->getFrameRegister(MF);
+ return FPOffset;
+ }
+ }
+ // Use the base pointer if we have one.
+ if (RegInfo->hasBasePointer(MF))
+ FrameReg = RegInfo->getBaseRegister();
+ return Offset;
+}
+
+int ARMFrameLowering::getFrameIndexOffset(const MachineFunction &MF,
+ int FI) const {
+ unsigned FrameReg;
+ return getFrameIndexReference(MF, FI, FrameReg);
+}
+
+void ARMFrameLowering::emitPushInst(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MI,
+ const std::vector<CalleeSavedInfo> &CSI,
+ unsigned StmOpc, unsigned StrOpc,
+ bool NoGap,
+ bool(*Func)(unsigned, bool),
+ unsigned NumAlignedDPRCS2Regs,
+ unsigned MIFlags) const {
+ MachineFunction &MF = *MBB.getParent();
+ const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo();
+
+ DebugLoc DL;
+ if (MI != MBB.end()) DL = MI->getDebugLoc();
+
+ SmallVector<std::pair<unsigned,bool>, 4> Regs;
+ unsigned i = CSI.size();
+ while (i != 0) {
+ unsigned LastReg = 0;
+ for (; i != 0; --i) {
+ unsigned Reg = CSI[i-1].getReg();
+ if (!(Func)(Reg, STI.isTargetIOS())) continue;
+
+ // D-registers in the aligned area DPRCS2 are NOT spilled here.
+ if (Reg >= ARM::D8 && Reg < ARM::D8 + NumAlignedDPRCS2Regs)
+ continue;
+
+ // Add the callee-saved register as live-in unless it's LR and
+ // @llvm.returnaddress is called. If LR is returned for
+ // @llvm.returnaddress then it's already added to the function and
+ // entry block live-in sets.
+ bool isKill = true;
+ if (Reg == ARM::LR) {
+ if (MF.getFrameInfo()->isReturnAddressTaken() &&
+ MF.getRegInfo().isLiveIn(Reg))
+ isKill = false;
+ }
+
+ if (isKill)
+ MBB.addLiveIn(Reg);
+
+ // If NoGap is true, push consecutive registers and then leave the rest
+ // for other instructions. e.g.
+ // vpush {d8, d10, d11} -> vpush {d8}, vpush {d10, d11}
+ if (NoGap && LastReg && LastReg != Reg-1)
+ break;
+ LastReg = Reg;
+ Regs.push_back(std::make_pair(Reg, isKill));
+ }
+
+ if (Regs.empty())
+ continue;
+ if (Regs.size() > 1 || StrOpc== 0) {
+ MachineInstrBuilder MIB =
+ AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(StmOpc), ARM::SP)
+ .addReg(ARM::SP).setMIFlags(MIFlags));
+ for (unsigned i = 0, e = Regs.size(); i < e; ++i)
+ MIB.addReg(Regs[i].first, getKillRegState(Regs[i].second));
+ } else if (Regs.size() == 1) {
+ MachineInstrBuilder MIB = BuildMI(MBB, MI, DL, TII.get(StrOpc),
+ ARM::SP)
+ .addReg(Regs[0].first, getKillRegState(Regs[0].second))
+ .addReg(ARM::SP).setMIFlags(MIFlags)
+ .addImm(-4);
+ AddDefaultPred(MIB);
+ }
+ Regs.clear();
+ }
+}
+
+void ARMFrameLowering::emitPopInst(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MI,
+ const std::vector<CalleeSavedInfo> &CSI,
+ unsigned LdmOpc, unsigned LdrOpc,
+ bool isVarArg, bool NoGap,
+ bool(*Func)(unsigned, bool),
+ unsigned NumAlignedDPRCS2Regs) const {
+ MachineFunction &MF = *MBB.getParent();
+ const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo();
+ ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
+ DebugLoc DL = MI->getDebugLoc();
+ unsigned RetOpcode = MI->getOpcode();
+ bool isTailCall = (RetOpcode == ARM::TCRETURNdi ||
+ RetOpcode == ARM::TCRETURNri);
+
+ SmallVector<unsigned, 4> Regs;
+ unsigned i = CSI.size();
+ while (i != 0) {
+ unsigned LastReg = 0;
+ bool DeleteRet = false;
+ for (; i != 0; --i) {
+ unsigned Reg = CSI[i-1].getReg();
+ if (!(Func)(Reg, STI.isTargetIOS())) continue;
+
+ // The aligned reloads from area DPRCS2 are not inserted here.
+ if (Reg >= ARM::D8 && Reg < ARM::D8 + NumAlignedDPRCS2Regs)
+ continue;
+
+ if (Reg == ARM::LR && !isTailCall && !isVarArg && STI.hasV5TOps()) {
+ Reg = ARM::PC;
+ LdmOpc = AFI->isThumbFunction() ? ARM::t2LDMIA_RET : ARM::LDMIA_RET;
+ // Fold the return instruction into the LDM.
+ DeleteRet = true;
+ }
+
+ // If NoGap is true, pop consecutive registers and then leave the rest
+ // for other instructions. e.g.
+ // vpop {d8, d10, d11} -> vpop {d8}, vpop {d10, d11}
+ if (NoGap && LastReg && LastReg != Reg-1)
+ break;
+
+ LastReg = Reg;
+ Regs.push_back(Reg);
+ }
+
+ if (Regs.empty())
+ continue;
+ if (Regs.size() > 1 || LdrOpc == 0) {
+ MachineInstrBuilder MIB =
+ AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(LdmOpc), ARM::SP)
+ .addReg(ARM::SP));
+ for (unsigned i = 0, e = Regs.size(); i < e; ++i)
+ MIB.addReg(Regs[i], getDefRegState(true));
+ if (DeleteRet) {
+ MIB->copyImplicitOps(&*MI);
+ MI->eraseFromParent();
+ }
+ MI = MIB;
+ } else if (Regs.size() == 1) {
+ // If we adjusted the reg to PC from LR above, switch it back here. We
+ // only do that for LDM.
+ if (Regs[0] == ARM::PC)
+ Regs[0] = ARM::LR;
+ MachineInstrBuilder MIB =
+ BuildMI(MBB, MI, DL, TII.get(LdrOpc), Regs[0])
+ .addReg(ARM::SP, RegState::Define)
+ .addReg(ARM::SP);
+ // ARM mode needs an extra reg0 here due to addrmode2. Will go away once
+ // that refactoring is complete (eventually).
+ if (LdrOpc == ARM::LDR_POST_REG || LdrOpc == ARM::LDR_POST_IMM) {
+ MIB.addReg(0);
+ MIB.addImm(ARM_AM::getAM2Opc(ARM_AM::add, 4, ARM_AM::no_shift));
+ } else
+ MIB.addImm(4);
+ AddDefaultPred(MIB);
+ }
+ Regs.clear();
+ }
+}
+
+/// Emit aligned spill instructions for NumAlignedDPRCS2Regs D-registers
+/// starting from d8. Also insert stack realignment code and leave the stack
+/// pointer pointing to the d8 spill slot.
+static void emitAlignedDPRCS2Spills(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MI,
+ unsigned NumAlignedDPRCS2Regs,
+ const std::vector<CalleeSavedInfo> &CSI,
+ const TargetRegisterInfo *TRI) {
+ MachineFunction &MF = *MBB.getParent();
+ ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
+ DebugLoc DL = MI->getDebugLoc();
+ const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo();
+ MachineFrameInfo &MFI = *MF.getFrameInfo();
+
+ // Mark the D-register spill slots as properly aligned. Since MFI computes
+ // stack slot layout backwards, this can actually mean that the d-reg stack
+ // slot offsets can be wrong. The offset for d8 will always be correct.
+ for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
+ unsigned DNum = CSI[i].getReg() - ARM::D8;
+ if (DNum >= 8)
+ continue;
+ int FI = CSI[i].getFrameIdx();
+ // The even-numbered registers will be 16-byte aligned, the odd-numbered
+ // registers will be 8-byte aligned.
+ MFI.setObjectAlignment(FI, DNum % 2 ? 8 : 16);
+
+ // The stack slot for D8 needs to be maximally aligned because this is
+ // actually the point where we align the stack pointer. MachineFrameInfo
+ // computes all offsets relative to the incoming stack pointer which is a
+ // bit weird when realigning the stack. Any extra padding for this
+ // over-alignment is not realized because the code inserted below adjusts
+ // the stack pointer by numregs * 8 before aligning the stack pointer.
+ if (DNum == 0)
+ MFI.setObjectAlignment(FI, MFI.getMaxAlignment());
+ }
+
+ // Move the stack pointer to the d8 spill slot, and align it at the same
+ // time. Leave the stack slot address in the scratch register r4.
+ //
+ // sub r4, sp, #numregs * 8
+ // bic r4, r4, #align - 1
+ // mov sp, r4
+ //
+ bool isThumb = AFI->isThumbFunction();
+ assert(!AFI->isThumb1OnlyFunction() && "Can't realign stack for thumb1");
+ AFI->setShouldRestoreSPFromFP(true);
+
+ // sub r4, sp, #numregs * 8
+ // The immediate is <= 64, so it doesn't need any special encoding.
+ unsigned Opc = isThumb ? ARM::t2SUBri : ARM::SUBri;
+ AddDefaultCC(AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(Opc), ARM::R4)
+ .addReg(ARM::SP)
+ .addImm(8 * NumAlignedDPRCS2Regs)));
+
+ // bic r4, r4, #align-1
+ Opc = isThumb ? ARM::t2BICri : ARM::BICri;
+ unsigned MaxAlign = MF.getFrameInfo()->getMaxAlignment();
+ AddDefaultCC(AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(Opc), ARM::R4)
+ .addReg(ARM::R4, RegState::Kill)
+ .addImm(MaxAlign - 1)));
+
+ // mov sp, r4
+ // The stack pointer must be adjusted before spilling anything, otherwise
+ // the stack slots could be clobbered by an interrupt handler.
+ // Leave r4 live, it is used below.
+ Opc = isThumb ? ARM::tMOVr : ARM::MOVr;
+ MachineInstrBuilder MIB = BuildMI(MBB, MI, DL, TII.get(Opc), ARM::SP)
+ .addReg(ARM::R4);
+ MIB = AddDefaultPred(MIB);
+ if (!isThumb)
+ AddDefaultCC(MIB);
+
+ // Now spill NumAlignedDPRCS2Regs registers starting from d8.
+ // r4 holds the stack slot address.
+ unsigned NextReg = ARM::D8;
+
+ // 16-byte aligned vst1.64 with 4 d-regs and address writeback.
+ // The writeback is only needed when emitting two vst1.64 instructions.
+ if (NumAlignedDPRCS2Regs >= 6) {
+ unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0,
+ ARM::QQPRRegisterClass);
+ MBB.addLiveIn(SupReg);
+ AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VST1d64Qwb_fixed),
+ ARM::R4)
+ .addReg(ARM::R4, RegState::Kill).addImm(16)
+ .addReg(NextReg)
+ .addReg(SupReg, RegState::ImplicitKill));
+ NextReg += 4;
+ NumAlignedDPRCS2Regs -= 4;
+ }
+
+ // We won't modify r4 beyond this point. It currently points to the next
+ // register to be spilled.
+ unsigned R4BaseReg = NextReg;
+
+ // 16-byte aligned vst1.64 with 4 d-regs, no writeback.
+ if (NumAlignedDPRCS2Regs >= 4) {
+ unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0,
+ ARM::QQPRRegisterClass);
+ MBB.addLiveIn(SupReg);
+ AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VST1d64Q))
+ .addReg(ARM::R4).addImm(16).addReg(NextReg)
+ .addReg(SupReg, RegState::ImplicitKill));
+ NextReg += 4;
+ NumAlignedDPRCS2Regs -= 4;
+ }
+
+ // 16-byte aligned vst1.64 with 2 d-regs.
+ if (NumAlignedDPRCS2Regs >= 2) {
+ unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0,
+ ARM::QPRRegisterClass);
+ MBB.addLiveIn(SupReg);
+ AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VST1q64))
+ .addReg(ARM::R4).addImm(16).addReg(SupReg));
+ NextReg += 2;
+ NumAlignedDPRCS2Regs -= 2;
+ }
+
+ // Finally, use a vanilla vstr.64 for the odd last register.
+ if (NumAlignedDPRCS2Regs) {
+ MBB.addLiveIn(NextReg);
+ // vstr.64 uses addrmode5 which has an offset scale of 4.
+ AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VSTRD))
+ .addReg(NextReg)
+ .addReg(ARM::R4).addImm((NextReg-R4BaseReg)*2));
+ }
+
+ // The last spill instruction inserted should kill the scratch register r4.
+ llvm::prior(MI)->addRegisterKilled(ARM::R4, TRI);
+}
+
+/// Skip past the code inserted by emitAlignedDPRCS2Spills, and return an
+/// iterator to the following instruction.
+static MachineBasicBlock::iterator
+skipAlignedDPRCS2Spills(MachineBasicBlock::iterator MI,
+ unsigned NumAlignedDPRCS2Regs) {
+ // sub r4, sp, #numregs * 8
+ // bic r4, r4, #align - 1
+ // mov sp, r4
+ ++MI; ++MI; ++MI;
+ assert(MI->mayStore() && "Expecting spill instruction");
+
+ // These switches all fall through.
+ switch(NumAlignedDPRCS2Regs) {
+ case 7:
+ ++MI;
+ assert(MI->mayStore() && "Expecting spill instruction");
+ default:
+ ++MI;
+ assert(MI->mayStore() && "Expecting spill instruction");
+ case 1:
+ case 2:
+ case 4:
+ assert(MI->killsRegister(ARM::R4) && "Missed kill flag");
+ ++MI;
+ }
+ return MI;
+}
+
+/// Emit aligned reload instructions for NumAlignedDPRCS2Regs D-registers
+/// starting from d8. These instructions are assumed to execute while the
+/// stack is still aligned, unlike the code inserted by emitPopInst.
+static void emitAlignedDPRCS2Restores(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MI,
+ unsigned NumAlignedDPRCS2Regs,
+ const std::vector<CalleeSavedInfo> &CSI,
+ const TargetRegisterInfo *TRI) {
+ MachineFunction &MF = *MBB.getParent();
+ ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
+ DebugLoc DL = MI->getDebugLoc();
+ const TargetInstrInfo &TII = *MF.getTarget().getInstrInfo();
+
+ // Find the frame index assigned to d8.
+ int D8SpillFI = 0;
+ for (unsigned i = 0, e = CSI.size(); i != e; ++i)
+ if (CSI[i].getReg() == ARM::D8) {
+ D8SpillFI = CSI[i].getFrameIdx();
+ break;
+ }
+
+ // Materialize the address of the d8 spill slot into the scratch register r4.
+ // This can be fairly complicated if the stack frame is large, so just use
+ // the normal frame index elimination mechanism to do it. This code runs as
+ // the initial part of the epilog where the stack and base pointers haven't
+ // been changed yet.
+ bool isThumb = AFI->isThumbFunction();
+ assert(!AFI->isThumb1OnlyFunction() && "Can't realign stack for thumb1");
+
+ unsigned Opc = isThumb ? ARM::t2ADDri : ARM::ADDri;
+ AddDefaultCC(AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(Opc), ARM::R4)
+ .addFrameIndex(D8SpillFI).addImm(0)));
+
+ // Now restore NumAlignedDPRCS2Regs registers starting from d8.
+ unsigned NextReg = ARM::D8;
+
+ // 16-byte aligned vld1.64 with 4 d-regs and writeback.
+ if (NumAlignedDPRCS2Regs >= 6) {
+ unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0,
+ ARM::QQPRRegisterClass);
+ AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VLD1d64Qwb_fixed), NextReg)
+ .addReg(ARM::R4, RegState::Define)
+ .addReg(ARM::R4, RegState::Kill).addImm(16)
+ .addReg(SupReg, RegState::ImplicitDefine));
+ NextReg += 4;
+ NumAlignedDPRCS2Regs -= 4;
+ }
+
+ // We won't modify r4 beyond this point. It currently points to the next
+ // register to be spilled.
+ unsigned R4BaseReg = NextReg;
+
+ // 16-byte aligned vld1.64 with 4 d-regs, no writeback.
+ if (NumAlignedDPRCS2Regs >= 4) {
+ unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0,
+ ARM::QQPRRegisterClass);
+ AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VLD1d64Q), NextReg)
+ .addReg(ARM::R4).addImm(16)
+ .addReg(SupReg, RegState::ImplicitDefine));
+ NextReg += 4;
+ NumAlignedDPRCS2Regs -= 4;
+ }
+
+ // 16-byte aligned vld1.64 with 2 d-regs.
+ if (NumAlignedDPRCS2Regs >= 2) {
+ unsigned SupReg = TRI->getMatchingSuperReg(NextReg, ARM::dsub_0,
+ ARM::QPRRegisterClass);
+ AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VLD1q64), SupReg)
+ .addReg(ARM::R4).addImm(16));
+ NextReg += 2;
+ NumAlignedDPRCS2Regs -= 2;
+ }
+
+ // Finally, use a vanilla vldr.64 for the remaining odd register.
+ if (NumAlignedDPRCS2Regs)
+ AddDefaultPred(BuildMI(MBB, MI, DL, TII.get(ARM::VLDRD), NextReg)
+ .addReg(ARM::R4).addImm(2*(NextReg-R4BaseReg)));
+
+ // Last store kills r4.
+ llvm::prior(MI)->addRegisterKilled(ARM::R4, TRI);
+}
+
+bool ARMFrameLowering::spillCalleeSavedRegisters(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MI,
+ const std::vector<CalleeSavedInfo> &CSI,
+ const TargetRegisterInfo *TRI) const {
+ if (CSI.empty())
+ return false;
+
+ MachineFunction &MF = *MBB.getParent();
+ ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
+
+ unsigned PushOpc = AFI->isThumbFunction() ? ARM::t2STMDB_UPD : ARM::STMDB_UPD;
+ unsigned PushOneOpc = AFI->isThumbFunction() ?
+ ARM::t2STR_PRE : ARM::STR_PRE_IMM;
+ unsigned FltOpc = ARM::VSTMDDB_UPD;
+ unsigned NumAlignedDPRCS2Regs = AFI->getNumAlignedDPRCS2Regs();
+ emitPushInst(MBB, MI, CSI, PushOpc, PushOneOpc, false, &isARMArea1Register, 0,
+ MachineInstr::FrameSetup);
+ emitPushInst(MBB, MI, CSI, PushOpc, PushOneOpc, false, &isARMArea2Register, 0,
+ MachineInstr::FrameSetup);
+ emitPushInst(MBB, MI, CSI, FltOpc, 0, true, &isARMArea3Register,
+ NumAlignedDPRCS2Regs, MachineInstr::FrameSetup);
+
+ // The code above does not insert spill code for the aligned DPRCS2 registers.
+ // The stack realignment code will be inserted between the push instructions
+ // and these spills.
+ if (NumAlignedDPRCS2Regs)
+ emitAlignedDPRCS2Spills(MBB, MI, NumAlignedDPRCS2Regs, CSI, TRI);
+
+ return true;
+}
+
+bool ARMFrameLowering::restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
+ MachineBasicBlock::iterator MI,
+ const std::vector<CalleeSavedInfo> &CSI,
+ const TargetRegisterInfo *TRI) const {
+ if (CSI.empty())
+ return false;
+
+ MachineFunction &MF = *MBB.getParent();
+ ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
+ bool isVarArg = AFI->getVarArgsRegSaveSize() > 0;
+ unsigned NumAlignedDPRCS2Regs = AFI->getNumAlignedDPRCS2Regs();
+
+ // The emitPopInst calls below do not insert reloads for the aligned DPRCS2
+ // registers. Do that here instead.
+ if (NumAlignedDPRCS2Regs)
+ emitAlignedDPRCS2Restores(MBB, MI, NumAlignedDPRCS2Regs, CSI, TRI);
+
+ unsigned PopOpc = AFI->isThumbFunction() ? ARM::t2LDMIA_UPD : ARM::LDMIA_UPD;
+ unsigned LdrOpc = AFI->isThumbFunction() ? ARM::t2LDR_POST :ARM::LDR_POST_IMM;
+ unsigned FltOpc = ARM::VLDMDIA_UPD;
+ emitPopInst(MBB, MI, CSI, FltOpc, 0, isVarArg, true, &isARMArea3Register,
+ NumAlignedDPRCS2Regs);
+ emitPopInst(MBB, MI, CSI, PopOpc, LdrOpc, isVarArg, false,
+ &isARMArea2Register, 0);
+ emitPopInst(MBB, MI, CSI, PopOpc, LdrOpc, isVarArg, false,
+ &isARMArea1Register, 0);
+
+ return true;
+}
+
+// FIXME: Make generic?
+static unsigned GetFunctionSizeInBytes(const MachineFunction &MF,
+ const ARMBaseInstrInfo &TII) {
+ unsigned FnSize = 0;
+ for (MachineFunction::const_iterator MBBI = MF.begin(), E = MF.end();
+ MBBI != E; ++MBBI) {
+ const MachineBasicBlock &MBB = *MBBI;
+ for (MachineBasicBlock::const_iterator I = MBB.begin(),E = MBB.end();
+ I != E; ++I)
+ FnSize += TII.GetInstSizeInBytes(I);
+ }
+ return FnSize;
+}
+
+/// estimateStackSize - Estimate and return the size of the frame.
+/// FIXME: Make generic?
+static unsigned estimateStackSize(MachineFunction &MF) {
+ const MachineFrameInfo *MFI = MF.getFrameInfo();
+ const TargetFrameLowering *TFI = MF.getTarget().getFrameLowering();
+ const TargetRegisterInfo *RegInfo = MF.getTarget().getRegisterInfo();
+ unsigned MaxAlign = MFI->getMaxAlignment();
+ int Offset = 0;
+
+ // This code is very, very similar to PEI::calculateFrameObjectOffsets().
+ // It really should be refactored to share code. Until then, changes
+ // should keep in mind that there's tight coupling between the two.
+
+ for (int i = MFI->getObjectIndexBegin(); i != 0; ++i) {
+ int FixedOff = -MFI->getObjectOffset(i);
+ if (FixedOff > Offset) Offset = FixedOff;
+ }
+ for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
+ if (MFI->isDeadObjectIndex(i))
+ continue;
+ Offset += MFI->getObjectSize(i);
+ unsigned Align = MFI->getObjectAlignment(i);
+ // Adjust to alignment boundary
+ Offset = (Offset+Align-1)/Align*Align;
+
+ MaxAlign = std::max(Align, MaxAlign);
+ }
+
+ if (MFI->adjustsStack() && TFI->hasReservedCallFrame(MF))
+ Offset += MFI->getMaxCallFrameSize();
+
+ // Round up the size to a multiple of the alignment. If the function has
+ // any calls or alloca's, align to the target's StackAlignment value to
+ // ensure that the callee's frame or the alloca data is suitably aligned;
+ // otherwise, for leaf functions, align to the TransientStackAlignment
+ // value.
+ unsigned StackAlign;
+ if (MFI->adjustsStack() || MFI->hasVarSizedObjects() ||
+ (RegInfo->needsStackRealignment(MF) && MFI->getObjectIndexEnd() != 0))
+ StackAlign = TFI->getStackAlignment();
+ else
+ StackAlign = TFI->getTransientStackAlignment();
+
+ // If the frame pointer is eliminated, all frame offsets will be relative to
+ // SP not FP. Align to MaxAlign so this works.
+ StackAlign = std::max(StackAlign, MaxAlign);
+ unsigned AlignMask = StackAlign - 1;
+ Offset = (Offset + AlignMask) & ~uint64_t(AlignMask);
+
+ return (unsigned)Offset;
+}
+
+/// estimateRSStackSizeLimit - Look at each instruction that references stack
+/// frames and return the stack size limit beyond which some of these
+/// instructions will require a scratch register during their expansion later.
+// FIXME: Move to TII?
+static unsigned estimateRSStackSizeLimit(MachineFunction &MF,
+ const TargetFrameLowering *TFI) {
+ const ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
+ unsigned Limit = (1 << 12) - 1;
+ for (MachineFunction::iterator BB = MF.begin(),E = MF.end(); BB != E; ++BB) {
+ for (MachineBasicBlock::iterator I = BB->begin(), E = BB->end();
+ I != E; ++I) {
+ for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
+ if (!I->getOperand(i).isFI()) continue;
+
+ // When using ADDri to get the address of a stack object, 255 is the
+ // largest offset guaranteed to fit in the immediate offset.
+ if (I->getOpcode() == ARM::ADDri) {
+ Limit = std::min(Limit, (1U << 8) - 1);
+ break;
+ }
+
+ // Otherwise check the addressing mode.
+ switch (I->getDesc().TSFlags & ARMII::AddrModeMask) {
+ case ARMII::AddrMode3:
+ case ARMII::AddrModeT2_i8:
+ Limit = std::min(Limit, (1U << 8) - 1);
+ break;
+ case ARMII::AddrMode5:
+ case ARMII::AddrModeT2_i8s4:
+ Limit = std::min(Limit, ((1U << 8) - 1) * 4);
+ break;
+ case ARMII::AddrModeT2_i12:
+ // i12 supports only positive offset so these will be converted to
+ // i8 opcodes. See llvm::rewriteT2FrameIndex.
+ if (TFI->hasFP(MF) && AFI->hasStackFrame())
+ Limit = std::min(Limit, (1U << 8) - 1);
+ break;
+ case ARMII::AddrMode4:
+ case ARMII::AddrMode6:
+ // Addressing modes 4 & 6 (load/store) instructions can't encode an
+ // immediate offset for stack references.
+ return 0;
+ default:
+ break;
+ }
+ break; // At most one FI per instruction
+ }
+ }
+ }
+
+ return Limit;
+}
+
+// In functions that realign the stack, it can be an advantage to spill the
+// callee-saved vector registers after realigning the stack. The vst1 and vld1
+// instructions take alignment hints that can improve performance.
+//
+static void checkNumAlignedDPRCS2Regs(MachineFunction &MF) {
+ MF.getInfo<ARMFunctionInfo>()->setNumAlignedDPRCS2Regs(0);
+ if (!SpillAlignedNEONRegs)
+ return;
+
+ // Naked functions don't spill callee-saved registers.
+ if (MF.getFunction()->hasFnAttr(Attribute::Naked))
+ return;
+
+ // We are planning to use NEON instructions vst1 / vld1.
+ if (!MF.getTarget().getSubtarget<ARMSubtarget>().hasNEON())
+ return;
+
+ // Don't bother if the default stack alignment is sufficiently high.
+ if (MF.getTarget().getFrameLowering()->getStackAlignment() >= 8)
+ return;
+
+ // Aligned spills require stack realignment.
+ const ARMBaseRegisterInfo *RegInfo =
+ static_cast<const ARMBaseRegisterInfo*>(MF.getTarget().getRegisterInfo());
+ if (!RegInfo->canRealignStack(MF))
+ return;
+
+ // We always spill contiguous d-registers starting from d8. Count how many
+ // needs spilling. The register allocator will almost always use the
+ // callee-saved registers in order, but it can happen that there are holes in
+ // the range. Registers above the hole will be spilled to the standard DPRCS
+ // area.
+ MachineRegisterInfo &MRI = MF.getRegInfo();
+ unsigned NumSpills = 0;
+ for (; NumSpills < 8; ++NumSpills)
+ if (!MRI.isPhysRegOrOverlapUsed(ARM::D8 + NumSpills))
+ break;
+
+ // Don't do this for just one d-register. It's not worth it.
+ if (NumSpills < 2)
+ return;
+
+ // Spill the first NumSpills D-registers after realigning the stack.
+ MF.getInfo<ARMFunctionInfo>()->setNumAlignedDPRCS2Regs(NumSpills);
+
+ // A scratch register is required for the vst1 / vld1 instructions.
+ MF.getRegInfo().setPhysRegUsed(ARM::R4);
+}
+
+void
+ARMFrameLowering::processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
+ RegScavenger *RS) const {
+ // This tells PEI to spill the FP as if it is any other callee-save register
+ // to take advantage the eliminateFrameIndex machinery. This also ensures it
+ // is spilled in the order specified by getCalleeSavedRegs() to make it easier
+ // to combine multiple loads / stores.
+ bool CanEliminateFrame = true;
+ bool CS1Spilled = false;
+ bool LRSpilled = false;
+ unsigned NumGPRSpills = 0;
+ SmallVector<unsigned, 4> UnspilledCS1GPRs;
+ SmallVector<unsigned, 4> UnspilledCS2GPRs;
+ const ARMBaseRegisterInfo *RegInfo =
+ static_cast<const ARMBaseRegisterInfo*>(MF.getTarget().getRegisterInfo());
+ const ARMBaseInstrInfo &TII =
+ *static_cast<const ARMBaseInstrInfo*>(MF.getTarget().getInstrInfo());
+ ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
+ MachineFrameInfo *MFI = MF.getFrameInfo();
+ unsigned FramePtr = RegInfo->getFrameRegister(MF);
+
+ // Spill R4 if Thumb2 function requires stack realignment - it will be used as
+ // scratch register. Also spill R4 if Thumb2 function has varsized objects,
+ // since it's not always possible to restore sp from fp in a single
+ // instruction.
+ // FIXME: It will be better just to find spare register here.
+ if (AFI->isThumb2Function() &&
+ (MFI->hasVarSizedObjects() || RegInfo->needsStackRealignment(MF)))
+ MF.getRegInfo().setPhysRegUsed(ARM::R4);
+
+ if (AFI->isThumb1OnlyFunction()) {
+ // Spill LR if Thumb1 function uses variable length argument lists.
+ if (AFI->getVarArgsRegSaveSize() > 0)
+ MF.getRegInfo().setPhysRegUsed(ARM::LR);
+
+ // Spill R4 if Thumb1 epilogue has to restore SP from FP. We don't know
+ // for sure what the stack size will be, but for this, an estimate is good
+ // enough. If there anything changes it, it'll be a spill, which implies
+ // we've used all the registers and so R4 is already used, so not marking
+ // it here will be OK.
+ // FIXME: It will be better just to find spare register here.
+ unsigned StackSize = estimateStackSize(MF);
+ if (MFI->hasVarSizedObjects() || StackSize > 508)
+ MF.getRegInfo().setPhysRegUsed(ARM::R4);
+ }
+
+ // See if we can spill vector registers to aligned stack.
+ checkNumAlignedDPRCS2Regs(MF);
+
+ // Spill the BasePtr if it's used.
+ if (RegInfo->hasBasePointer(MF))
+ MF.getRegInfo().setPhysRegUsed(RegInfo->getBaseRegister());
+
+ // Don't spill FP if the frame can be eliminated. This is determined
+ // by scanning the callee-save registers to see if any is used.
+ const uint16_t *CSRegs = RegInfo->getCalleeSavedRegs();
+ for (unsigned i = 0; CSRegs[i]; ++i) {
+ unsigned Reg = CSRegs[i];
+ bool Spilled = false;
+ if (MF.getRegInfo().isPhysRegOrOverlapUsed(Reg)) {
+ Spilled = true;
+ CanEliminateFrame = false;
+ }
+
+ if (!ARM::GPRRegisterClass->contains(Reg))
+ continue;
+
+ if (Spilled) {
+ NumGPRSpills++;
+
+ if (!STI.isTargetIOS()) {
+ if (Reg == ARM::LR)
+ LRSpilled = true;
+ CS1Spilled = true;
+ continue;
+ }
+
+ // Keep track if LR and any of R4, R5, R6, and R7 is spilled.
+ switch (Reg) {
+ case ARM::LR:
+ LRSpilled = true;
+ // Fallthrough
+ case ARM::R4: case ARM::R5:
+ case ARM::R6: case ARM::R7:
+ CS1Spilled = true;
+ break;
+ default:
+ break;
+ }
+ } else {
+ if (!STI.isTargetIOS()) {
+ UnspilledCS1GPRs.push_back(Reg);
+ continue;
+ }
+
+ switch (Reg) {
+ case ARM::R4: case ARM::R5:
+ case ARM::R6: case ARM::R7:
+ case ARM::LR:
+ UnspilledCS1GPRs.push_back(Reg);
+ break;
+ default:
+ UnspilledCS2GPRs.push_back(Reg);
+ break;
+ }
+ }
+ }
+
+ bool ForceLRSpill = false;
+ if (!LRSpilled && AFI->isThumb1OnlyFunction()) {
+ unsigned FnSize = GetFunctionSizeInBytes(MF, TII);
+ // Force LR to be spilled if the Thumb function size is > 2048. This enables
+ // use of BL to implement far jump. If it turns out that it's not needed
+ // then the branch fix up path will undo it.
+ if (FnSize >= (1 << 11)) {
+ CanEliminateFrame = false;
+ ForceLRSpill = true;
+ }
+ }
+
+ // If any of the stack slot references may be out of range of an immediate
+ // offset, make sure a register (or a spill slot) is available for the
+ // register scavenger. Note that if we're indexing off the frame pointer, the
+ // effective stack size is 4 bytes larger since the FP points to the stack
+ // slot of the previous FP. Also, if we have variable sized objects in the
+ // function, stack slot references will often be negative, and some of
+ // our instructions are positive-offset only, so conservatively consider
+ // that case to want a spill slot (or register) as well. Similarly, if
+ // the function adjusts the stack pointer during execution and the
+ // adjustments aren't already part of our stack size estimate, our offset
+ // calculations may be off, so be conservative.
+ // FIXME: We could add logic to be more precise about negative offsets
+ // and which instructions will need a scratch register for them. Is it
+ // worth the effort and added fragility?
+ bool BigStack =
+ (RS &&
+ (estimateStackSize(MF) + ((hasFP(MF) && AFI->hasStackFrame()) ? 4:0) >=
+ estimateRSStackSizeLimit(MF, this)))
+ || MFI->hasVarSizedObjects()
+ || (MFI->adjustsStack() && !canSimplifyCallFramePseudos(MF));
+
+ bool ExtraCSSpill = false;
+ if (BigStack || !CanEliminateFrame || RegInfo->cannotEliminateFrame(MF)) {
+ AFI->setHasStackFrame(true);
+
+ // If LR is not spilled, but at least one of R4, R5, R6, and R7 is spilled.
+ // Spill LR as well so we can fold BX_RET to the registers restore (LDM).
+ if (!LRSpilled && CS1Spilled) {
+ MF.getRegInfo().setPhysRegUsed(ARM::LR);
+ NumGPRSpills++;
+ UnspilledCS1GPRs.erase(std::find(UnspilledCS1GPRs.begin(),
+ UnspilledCS1GPRs.end(), (unsigned)ARM::LR));
+ ForceLRSpill = false;
+ ExtraCSSpill = true;
+ }
+
+ if (hasFP(MF)) {
+ MF.getRegInfo().setPhysRegUsed(FramePtr);
+ NumGPRSpills++;
+ }
+
+ // If stack and double are 8-byte aligned and we are spilling an odd number
+ // of GPRs, spill one extra callee save GPR so we won't have to pad between
+ // the integer and double callee save areas.
+ unsigned TargetAlign = getStackAlignment();
+ if (TargetAlign == 8 && (NumGPRSpills & 1)) {
+ if (CS1Spilled && !UnspilledCS1GPRs.empty()) {
+ for (unsigned i = 0, e = UnspilledCS1GPRs.size(); i != e; ++i) {
+ unsigned Reg = UnspilledCS1GPRs[i];
+ // Don't spill high register if the function is thumb1
+ if (!AFI->isThumb1OnlyFunction() ||
+ isARMLowRegister(Reg) || Reg == ARM::LR) {
+ MF.getRegInfo().setPhysRegUsed(Reg);
+ if (!RegInfo->isReservedReg(MF, Reg))
+ ExtraCSSpill = true;
+ break;
+ }
+ }
+ } else if (!UnspilledCS2GPRs.empty() && !AFI->isThumb1OnlyFunction()) {
+ unsigned Reg = UnspilledCS2GPRs.front();
+ MF.getRegInfo().setPhysRegUsed(Reg);
+ if (!RegInfo->isReservedReg(MF, Reg))
+ ExtraCSSpill = true;
+ }
+ }
+
+ // Estimate if we might need to scavenge a register at some point in order
+ // to materialize a stack offset. If so, either spill one additional
+ // callee-saved register or reserve a special spill slot to facilitate
+ // register scavenging. Thumb1 needs a spill slot for stack pointer
+ // adjustments also, even when the frame itself is small.
+ if (BigStack && !ExtraCSSpill) {
+ // If any non-reserved CS register isn't spilled, just spill one or two
+ // extra. That should take care of it!
+ unsigned NumExtras = TargetAlign / 4;
+ SmallVector<unsigned, 2> Extras;
+ while (NumExtras && !UnspilledCS1GPRs.empty()) {
+ unsigned Reg = UnspilledCS1GPRs.back();
+ UnspilledCS1GPRs.pop_back();
+ if (!RegInfo->isReservedReg(MF, Reg) &&
+ (!AFI->isThumb1OnlyFunction() || isARMLowRegister(Reg) ||
+ Reg == ARM::LR)) {
+ Extras.push_back(Reg);
+ NumExtras--;
+ }
+ }
+ // For non-Thumb1 functions, also check for hi-reg CS registers
+ if (!AFI->isThumb1OnlyFunction()) {
+ while (NumExtras && !UnspilledCS2GPRs.empty()) {
+ unsigned Reg = UnspilledCS2GPRs.back();
+ UnspilledCS2GPRs.pop_back();
+ if (!RegInfo->isReservedReg(MF, Reg)) {
+ Extras.push_back(Reg);
+ NumExtras--;
+ }
+ }
+ }
+ if (Extras.size() && NumExtras == 0) {
+ for (unsigned i = 0, e = Extras.size(); i != e; ++i) {
+ MF.getRegInfo().setPhysRegUsed(Extras[i]);
+ }
+ } else if (!AFI->isThumb1OnlyFunction()) {
+ // note: Thumb1 functions spill to R12, not the stack. Reserve a slot
+ // closest to SP or frame pointer.
+ const TargetRegisterClass *RC = ARM::GPRRegisterClass;
+ RS->setScavengingFrameIndex(MFI->CreateStackObject(RC->getSize(),
+ RC->getAlignment(),
+ false));
+ }
+ }
+ }
+
+ if (ForceLRSpill) {
+ MF.getRegInfo().setPhysRegUsed(ARM::LR);
+ AFI->setLRIsSpilledForFarJump(true);
+ }
+}
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