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-rw-r--r--contrib/llvm/lib/Target/AMDGPU/SIPrepareScratchRegs.cpp193
1 files changed, 0 insertions, 193 deletions
diff --git a/contrib/llvm/lib/Target/AMDGPU/SIPrepareScratchRegs.cpp b/contrib/llvm/lib/Target/AMDGPU/SIPrepareScratchRegs.cpp
deleted file mode 100644
index 2cd600d..0000000
--- a/contrib/llvm/lib/Target/AMDGPU/SIPrepareScratchRegs.cpp
+++ /dev/null
@@ -1,193 +0,0 @@
-//===-- SIPrepareScratchRegs.cpp - Use predicates for control flow --------===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-/// \file
-///
-/// This pass loads scratch pointer and scratch offset into a register or a
-/// frame index which can be used anywhere in the program. These values will
-/// be used for spilling VGPRs.
-///
-//===----------------------------------------------------------------------===//
-
-#include "AMDGPU.h"
-#include "AMDGPUSubtarget.h"
-#include "SIDefines.h"
-#include "SIInstrInfo.h"
-#include "SIMachineFunctionInfo.h"
-#include "llvm/CodeGen/MachineFrameInfo.h"
-#include "llvm/CodeGen/MachineFunction.h"
-#include "llvm/CodeGen/MachineFunctionPass.h"
-#include "llvm/CodeGen/MachineInstrBuilder.h"
-#include "llvm/CodeGen/MachineRegisterInfo.h"
-#include "llvm/CodeGen/RegisterScavenging.h"
-#include "llvm/IR/Function.h"
-#include "llvm/IR/LLVMContext.h"
-
-using namespace llvm;
-
-namespace {
-
-class SIPrepareScratchRegs : public MachineFunctionPass {
-
-private:
- static char ID;
-
-public:
- SIPrepareScratchRegs() : MachineFunctionPass(ID) { }
-
- bool runOnMachineFunction(MachineFunction &MF) override;
-
- const char *getPassName() const override {
- return "SI prepare scratch registers";
- }
-
-};
-
-} // End anonymous namespace
-
-char SIPrepareScratchRegs::ID = 0;
-
-FunctionPass *llvm::createSIPrepareScratchRegs() {
- return new SIPrepareScratchRegs();
-}
-
-bool SIPrepareScratchRegs::runOnMachineFunction(MachineFunction &MF) {
- SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
- const SIInstrInfo *TII =
- static_cast<const SIInstrInfo *>(MF.getSubtarget().getInstrInfo());
- const SIRegisterInfo *TRI = &TII->getRegisterInfo();
- MachineRegisterInfo &MRI = MF.getRegInfo();
- MachineFrameInfo *FrameInfo = MF.getFrameInfo();
- MachineBasicBlock *Entry = MF.begin();
- MachineBasicBlock::iterator I = Entry->begin();
- DebugLoc DL = I->getDebugLoc();
-
- // FIXME: If we don't have enough VGPRs for SGPR spilling we will need to
- // run this pass.
- if (!MFI->hasSpilledVGPRs())
- return false;
-
- unsigned ScratchPtrPreloadReg =
- TRI->getPreloadedValue(MF, SIRegisterInfo::SCRATCH_PTR);
- unsigned ScratchOffsetPreloadReg =
- TRI->getPreloadedValue(MF, SIRegisterInfo::SCRATCH_WAVE_OFFSET);
-
- if (!Entry->isLiveIn(ScratchPtrPreloadReg))
- Entry->addLiveIn(ScratchPtrPreloadReg);
-
- if (!Entry->isLiveIn(ScratchOffsetPreloadReg))
- Entry->addLiveIn(ScratchOffsetPreloadReg);
-
- // Load the scratch offset.
- unsigned ScratchOffsetReg =
- TRI->findUnusedRegister(MRI, &AMDGPU::SGPR_32RegClass);
- int ScratchOffsetFI = -1;
-
- if (ScratchOffsetReg != AMDGPU::NoRegister) {
- // Found an SGPR to use
- MRI.setPhysRegUsed(ScratchOffsetReg);
- BuildMI(*Entry, I, DL, TII->get(AMDGPU::S_MOV_B32), ScratchOffsetReg)
- .addReg(ScratchOffsetPreloadReg);
- } else {
- // No SGPR is available, we must spill.
- ScratchOffsetFI = FrameInfo->CreateSpillStackObject(4,4);
- BuildMI(*Entry, I, DL, TII->get(AMDGPU::SI_SPILL_S32_SAVE))
- .addReg(ScratchOffsetPreloadReg)
- .addFrameIndex(ScratchOffsetFI)
- .addReg(AMDGPU::SGPR0_SGPR1_SGPR2_SGPR3, RegState::Undef)
- .addReg(AMDGPU::SGPR0, RegState::Undef);
- }
-
-
- // Now that we have the scratch pointer and offset values, we need to
- // add them to all the SI_SPILL_V* instructions.
-
- RegScavenger RS;
- unsigned ScratchRsrcFI = FrameInfo->CreateSpillStackObject(16, 4);
- RS.addScavengingFrameIndex(ScratchRsrcFI);
-
- for (MachineFunction::iterator BI = MF.begin(), BE = MF.end();
- BI != BE; ++BI) {
-
- MachineBasicBlock &MBB = *BI;
- // Add the scratch offset reg as a live-in so that the register scavenger
- // doesn't re-use it.
- if (!MBB.isLiveIn(ScratchOffsetReg) &&
- ScratchOffsetReg != AMDGPU::NoRegister)
- MBB.addLiveIn(ScratchOffsetReg);
- RS.enterBasicBlock(&MBB);
-
- for (MachineBasicBlock::iterator I = MBB.begin(), E = MBB.end();
- I != E; ++I) {
- MachineInstr &MI = *I;
- RS.forward(I);
- DebugLoc DL = MI.getDebugLoc();
- if (!TII->isVGPRSpill(MI.getOpcode()))
- continue;
-
- // Scratch resource
- unsigned ScratchRsrcReg =
- RS.scavengeRegister(&AMDGPU::SReg_128RegClass, 0);
-
- uint64_t Rsrc23 = TII->getScratchRsrcWords23();
-
- unsigned Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
- unsigned Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
- unsigned Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
- unsigned Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
-
- BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), Rsrc0)
- .addExternalSymbol("SCRATCH_RSRC_DWORD0")
- .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
-
- BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), Rsrc1)
- .addExternalSymbol("SCRATCH_RSRC_DWORD1")
- .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
-
- BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), Rsrc2)
- .addImm(Rsrc23 & 0xffffffff)
- .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
-
- BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), Rsrc3)
- .addImm(Rsrc23 >> 32)
- .addReg(ScratchRsrcReg, RegState::ImplicitDefine);
-
- // Scratch Offset
- if (ScratchOffsetReg == AMDGPU::NoRegister) {
- ScratchOffsetReg = RS.scavengeRegister(&AMDGPU::SGPR_32RegClass, 0);
- BuildMI(MBB, I, DL, TII->get(AMDGPU::SI_SPILL_S32_RESTORE),
- ScratchOffsetReg)
- .addFrameIndex(ScratchOffsetFI)
- .addReg(AMDGPU::SGPR0_SGPR1_SGPR2_SGPR3, RegState::Undef)
- .addReg(AMDGPU::SGPR0, RegState::Undef);
- } else if (!MBB.isLiveIn(ScratchOffsetReg)) {
- MBB.addLiveIn(ScratchOffsetReg);
- }
-
- if (ScratchRsrcReg == AMDGPU::NoRegister ||
- ScratchOffsetReg == AMDGPU::NoRegister) {
- LLVMContext &Ctx = MF.getFunction()->getContext();
- Ctx.emitError("ran out of SGPRs for spilling VGPRs");
- ScratchRsrcReg = AMDGPU::SGPR0;
- ScratchOffsetReg = AMDGPU::SGPR0;
- }
- MI.getOperand(2).setReg(ScratchRsrcReg);
- MI.getOperand(2).setIsKill(true);
- MI.getOperand(2).setIsUndef(false);
- MI.getOperand(3).setReg(ScratchOffsetReg);
- MI.getOperand(3).setIsUndef(false);
- MI.getOperand(3).setIsKill(false);
- MI.addOperand(MachineOperand::CreateReg(Rsrc0, false, true, true));
- MI.addOperand(MachineOperand::CreateReg(Rsrc1, false, true, true));
- MI.addOperand(MachineOperand::CreateReg(Rsrc2, false, true, true));
- MI.addOperand(MachineOperand::CreateReg(Rsrc3, false, true, true));
- }
- }
- return true;
-}
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