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-rw-r--r--contrib/llvm/lib/Target/AMDGPU/AMDGPUAlwaysInlinePass.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/contrib/llvm/lib/Target/AMDGPU/AMDGPUAlwaysInlinePass.cpp b/contrib/llvm/lib/Target/AMDGPU/AMDGPUAlwaysInlinePass.cpp
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+++ b/contrib/llvm/lib/Target/AMDGPU/AMDGPUAlwaysInlinePass.cpp
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+//===-- AMDGPUAlwaysInlinePass.cpp - Promote Allocas ----------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+/// \file
+/// This pass marks all internal functions as always_inline and creates
+/// duplicates of all other functions a marks the duplicates as always_inline.
+//
+//===----------------------------------------------------------------------===//
+
+#include "AMDGPU.h"
+#include "llvm/IR/Module.h"
+#include "llvm/Transforms/Utils/Cloning.h"
+
+using namespace llvm;
+
+namespace {
+
+class AMDGPUAlwaysInline : public ModulePass {
+ static char ID;
+
+public:
+ AMDGPUAlwaysInline() : ModulePass(ID) { }
+ bool runOnModule(Module &M) override;
+ const char *getPassName() const override { return "AMDGPU Always Inline Pass"; }
+};
+
+} // End anonymous namespace
+
+char AMDGPUAlwaysInline::ID = 0;
+
+bool AMDGPUAlwaysInline::runOnModule(Module &M) {
+ std::vector<Function *> FuncsToClone;
+
+ for (Function &F : M) {
+ if (!F.hasLocalLinkage() && !F.isDeclaration() && !F.use_empty() &&
+ !F.hasFnAttribute(Attribute::NoInline))
+ FuncsToClone.push_back(&F);
+ }
+
+ for (Function *F : FuncsToClone) {
+ ValueToValueMapTy VMap;
+ Function *NewFunc = CloneFunction(F, VMap, false);
+ NewFunc->setLinkage(GlobalValue::InternalLinkage);
+ M.getFunctionList().push_back(NewFunc);
+ F->replaceAllUsesWith(NewFunc);
+ }
+
+ for (Function &F : M) {
+ if (F.hasLocalLinkage() && !F.hasFnAttribute(Attribute::NoInline)) {
+ F.addFnAttr(Attribute::AlwaysInline);
+ }
+ }
+ return false;
+}
+
+ModulePass *llvm::createAMDGPUAlwaysInlinePass() {
+ return new AMDGPUAlwaysInline();
+}
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