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+//===- Win32/Win32.h - Common Win32 Include File ----------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines things specific to Win32 implementations.
+//
+//===----------------------------------------------------------------------===//
+
+//===----------------------------------------------------------------------===//
+//=== WARNING: Implementation here must contain only generic Win32 code that
+//=== is guaranteed to work on *all* Win32 variants.
+//===----------------------------------------------------------------------===//
+
+// mingw-w64 tends to define it as 0x0502 in its headers.
+#undef _WIN32_WINNT
+
+// Require at least Windows 2000 API.
+#define _WIN32_WINNT 0x0500
+#define _WIN32_IE 0x0500 // MinGW at it again.
+#define WIN32_LEAN_AND_MEAN
+
+#include "llvm/Config/config.h" // Get build system configuration settings
+#include <windows.h>
+#include <shlobj.h>
+#include <cassert>
+#include <string>
+
+inline bool MakeErrMsg(std::string* ErrMsg, const std::string& prefix) {
+ if (!ErrMsg)
+ return true;
+ char *buffer = NULL;
+ FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM,
+ NULL, GetLastError(), 0, (LPSTR)&buffer, 1, NULL);
+ *ErrMsg = prefix + buffer;
+ LocalFree(buffer);
+ return true;
+}
+
+class AutoHandle {
+ HANDLE handle;
+
+public:
+ AutoHandle(HANDLE h) : handle(h) {}
+
+ ~AutoHandle() {
+ if (handle)
+ CloseHandle(handle);
+ }
+
+ operator HANDLE() {
+ return handle;
+ }
+
+ AutoHandle &operator=(HANDLE h) {
+ handle = h;
+ return *this;
+ }
+};
+
+template <class HandleType, uintptr_t InvalidHandle,
+ class DeleterType, DeleterType D>
+class ScopedHandle {
+ HandleType Handle;
+
+public:
+ ScopedHandle() : Handle(InvalidHandle) {}
+ ScopedHandle(HandleType handle) : Handle(handle) {}
+
+ ~ScopedHandle() {
+ if (Handle != HandleType(InvalidHandle))
+ D(Handle);
+ }
+
+ HandleType take() {
+ HandleType temp = Handle;
+ Handle = HandleType(InvalidHandle);
+ return temp;
+ }
+
+ operator HandleType() const { return Handle; }
+
+ ScopedHandle &operator=(HandleType handle) {
+ Handle = handle;
+ return *this;
+ }
+
+ typedef void (*unspecified_bool_type)();
+ static void unspecified_bool_true() {}
+
+ // True if Handle is valid.
+ operator unspecified_bool_type() const {
+ return Handle == HandleType(InvalidHandle) ? 0 : unspecified_bool_true;
+ }
+
+ bool operator!() const {
+ return Handle == HandleType(InvalidHandle);
+ }
+};
+
+typedef ScopedHandle<HANDLE, uintptr_t(-1),
+ BOOL (WINAPI*)(HANDLE), ::FindClose>
+ ScopedFindHandle;
+
+namespace llvm {
+template <class T>
+class SmallVectorImpl;
+
+template <class T>
+typename SmallVectorImpl<T>::const_pointer
+c_str(SmallVectorImpl<T> &str) {
+ str.push_back(0);
+ str.pop_back();
+ return str.data();
+}
+} // end namespace llvm.
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