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-rw-r--r--contrib/llvm/lib/Support/SHA1.cpp170
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diff --git a/contrib/llvm/lib/Support/SHA1.cpp b/contrib/llvm/lib/Support/SHA1.cpp
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+//======- SHA1.h - Private copy of the SHA1 implementation ---*- C++ -* ======//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+// This code is taken from public domain
+// (http://oauth.googlecode.com/svn/code/c/liboauth/src/sha1.c)
+// and modified by wrapping it in a C++ interface for LLVM,
+// and removing unnecessary code.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Support/Host.h"
+#include "llvm/Support/SHA1.h"
+#include "llvm/ADT/ArrayRef.h"
+using namespace llvm;
+
+#include <stdint.h>
+#include <string.h>
+
+#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
+#define SHA_BIG_ENDIAN
+#endif
+
+/* code */
+#define SHA1_K0 0x5a827999
+#define SHA1_K20 0x6ed9eba1
+#define SHA1_K40 0x8f1bbcdc
+#define SHA1_K60 0xca62c1d6
+
+#define SEED_0 0x67452301
+#define SEED_1 0xefcdab89
+#define SEED_2 0x98badcfe
+#define SEED_3 0x10325476
+#define SEED_4 0xc3d2e1f0
+
+void SHA1::init() {
+ InternalState.State[0] = SEED_0;
+ InternalState.State[1] = SEED_1;
+ InternalState.State[2] = SEED_2;
+ InternalState.State[3] = SEED_3;
+ InternalState.State[4] = SEED_4;
+ InternalState.ByteCount = 0;
+ InternalState.BufferOffset = 0;
+}
+
+static uint32_t rol32(uint32_t number, uint8_t bits) {
+ return ((number << bits) | (number >> (32 - bits)));
+}
+
+void SHA1::hashBlock() {
+ uint8_t i;
+ uint32_t a, b, c, d, e, t;
+
+ a = InternalState.State[0];
+ b = InternalState.State[1];
+ c = InternalState.State[2];
+ d = InternalState.State[3];
+ e = InternalState.State[4];
+ for (i = 0; i < 80; i++) {
+ if (i >= 16) {
+ t = InternalState.Buffer[(i + 13) & 15] ^
+ InternalState.Buffer[(i + 8) & 15] ^
+ InternalState.Buffer[(i + 2) & 15] ^ InternalState.Buffer[i & 15];
+ InternalState.Buffer[i & 15] = rol32(t, 1);
+ }
+ if (i < 20) {
+ t = (d ^ (b & (c ^ d))) + SHA1_K0;
+ } else if (i < 40) {
+ t = (b ^ c ^ d) + SHA1_K20;
+ } else if (i < 60) {
+ t = ((b & c) | (d & (b | c))) + SHA1_K40;
+ } else {
+ t = (b ^ c ^ d) + SHA1_K60;
+ }
+ t += rol32(a, 5) + e + InternalState.Buffer[i & 15];
+ e = d;
+ d = c;
+ c = rol32(b, 30);
+ b = a;
+ a = t;
+ }
+ InternalState.State[0] += a;
+ InternalState.State[1] += b;
+ InternalState.State[2] += c;
+ InternalState.State[3] += d;
+ InternalState.State[4] += e;
+}
+
+void SHA1::addUncounted(uint8_t data) {
+ uint8_t *const b = (uint8_t *)InternalState.Buffer;
+#ifdef SHA_BIG_ENDIAN
+ b[InternalState.BufferOffset] = data;
+#else
+ b[InternalState.BufferOffset ^ 3] = data;
+#endif
+ InternalState.BufferOffset++;
+ if (InternalState.BufferOffset == BLOCK_LENGTH) {
+ hashBlock();
+ InternalState.BufferOffset = 0;
+ }
+}
+
+void SHA1::writebyte(uint8_t data) {
+ ++InternalState.ByteCount;
+ addUncounted(data);
+}
+
+void SHA1::update(ArrayRef<uint8_t> Data) {
+ for (auto &C : Data)
+ writebyte(C);
+}
+
+void SHA1::pad() {
+ // Implement SHA-1 padding (fips180-2 5.1.1)
+
+ // Pad with 0x80 followed by 0x00 until the end of the block
+ addUncounted(0x80);
+ while (InternalState.BufferOffset != 56)
+ addUncounted(0x00);
+
+ // Append length in the last 8 bytes
+ addUncounted(0); // We're only using 32 bit lengths
+ addUncounted(0); // But SHA-1 supports 64 bit lengths
+ addUncounted(0); // So zero pad the top bits
+ addUncounted(InternalState.ByteCount >> 29); // Shifting to multiply by 8
+ addUncounted(InternalState.ByteCount >>
+ 21); // as SHA-1 supports bitstreams as well as
+ addUncounted(InternalState.ByteCount >> 13); // byte.
+ addUncounted(InternalState.ByteCount >> 5);
+ addUncounted(InternalState.ByteCount << 3);
+}
+
+StringRef SHA1::final() {
+ // Pad to complete the last block
+ pad();
+
+#ifdef SHA_BIG_ENDIAN
+ // Just copy the current state
+ for (int i = 0; i < 5; i++) {
+ HashResult[i] = InternalState.State[i];
+ }
+#else
+ // Swap byte order back
+ for (int i = 0; i < 5; i++) {
+ HashResult[i] = (((InternalState.State[i]) << 24) & 0xff000000) |
+ (((InternalState.State[i]) << 8) & 0x00ff0000) |
+ (((InternalState.State[i]) >> 8) & 0x0000ff00) |
+ (((InternalState.State[i]) >> 24) & 0x000000ff);
+ }
+#endif
+
+ // Return pointer to hash (20 characters)
+ return StringRef((char *)HashResult, HASH_LENGTH);
+}
+
+StringRef SHA1::result() {
+ auto StateToRestore = InternalState;
+
+ auto Hash = final();
+
+ // Restore the state
+ InternalState = StateToRestore;
+
+ // Return pointer to hash (20 characters)
+ return Hash;
+}
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