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-rw-r--r--contrib/llvm/lib/Support/FoldingSet.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/contrib/llvm/lib/Support/FoldingSet.cpp b/contrib/llvm/lib/Support/FoldingSet.cpp
index c9bca7f..4496d06 100644
--- a/contrib/llvm/lib/Support/FoldingSet.cpp
+++ b/contrib/llvm/lib/Support/FoldingSet.cpp
@@ -26,7 +26,7 @@ using namespace llvm;
// FoldingSetNodeIDRef Implementation
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
-/// used to lookup the node in the FoldingSetImpl.
+/// used to lookup the node in the FoldingSetBase.
unsigned FoldingSetNodeIDRef::ComputeHash() const {
return static_cast<unsigned>(hash_combine_range(Data, Data+Size));
}
@@ -142,7 +142,7 @@ void FoldingSetNodeID::AddNodeID(const FoldingSetNodeID &ID) {
}
/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
-/// lookup the node in the FoldingSetImpl.
+/// lookup the node in the FoldingSetBase.
unsigned FoldingSetNodeID::ComputeHash() const {
return FoldingSetNodeIDRef(Bits.data(), Bits.size()).ComputeHash();
}
@@ -180,7 +180,7 @@ FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
}
//===----------------------------------------------------------------------===//
-/// Helper functions for FoldingSetImpl.
+/// Helper functions for FoldingSetBase.
/// GetNextPtr - In order to save space, each bucket is a
/// singly-linked-list. In order to make deletion more efficient, we make
@@ -188,12 +188,12 @@ FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
/// The problem with this is that the start of the hash buckets are not
/// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null:
/// use GetBucketPtr when this happens.
-static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
+static FoldingSetBase::Node *GetNextPtr(void *NextInBucketPtr) {
// The low bit is set if this is the pointer back to the bucket.
if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
return nullptr;
- return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
+ return static_cast<FoldingSetBase::Node*>(NextInBucketPtr);
}
@@ -221,11 +221,11 @@ static void **AllocateBuckets(unsigned NumBuckets) {
}
//===----------------------------------------------------------------------===//
-// FoldingSetImpl Implementation
+// FoldingSetBase Implementation
-void FoldingSetImpl::anchor() {}
+void FoldingSetBase::anchor() {}
-FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
+FoldingSetBase::FoldingSetBase(unsigned Log2InitSize) {
assert(5 < Log2InitSize && Log2InitSize < 32 &&
"Initial hash table size out of range");
NumBuckets = 1 << Log2InitSize;
@@ -233,14 +233,14 @@ FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
NumNodes = 0;
}
-FoldingSetImpl::FoldingSetImpl(FoldingSetImpl &&Arg)
+FoldingSetBase::FoldingSetBase(FoldingSetBase &&Arg)
: Buckets(Arg.Buckets), NumBuckets(Arg.NumBuckets), NumNodes(Arg.NumNodes) {
Arg.Buckets = nullptr;
Arg.NumBuckets = 0;
Arg.NumNodes = 0;
}
-FoldingSetImpl &FoldingSetImpl::operator=(FoldingSetImpl &&RHS) {
+FoldingSetBase &FoldingSetBase::operator=(FoldingSetBase &&RHS) {
free(Buckets); // This may be null if the set is in a moved-from state.
Buckets = RHS.Buckets;
NumBuckets = RHS.NumBuckets;
@@ -251,11 +251,11 @@ FoldingSetImpl &FoldingSetImpl::operator=(FoldingSetImpl &&RHS) {
return *this;
}
-FoldingSetImpl::~FoldingSetImpl() {
+FoldingSetBase::~FoldingSetBase() {
free(Buckets);
}
-void FoldingSetImpl::clear() {
+void FoldingSetBase::clear() {
// Set all but the last bucket to null pointers.
memset(Buckets, 0, NumBuckets*sizeof(void*));
@@ -266,7 +266,7 @@ void FoldingSetImpl::clear() {
NumNodes = 0;
}
-void FoldingSetImpl::GrowBucketCount(unsigned NewBucketCount) {
+void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) {
assert((NewBucketCount > NumBuckets) && "Can't shrink a folding set with GrowBucketCount");
assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!");
void **OldBuckets = Buckets;
@@ -300,11 +300,11 @@ void FoldingSetImpl::GrowBucketCount(unsigned NewBucketCount) {
/// GrowHashTable - Double the size of the hash table and rehash everything.
///
-void FoldingSetImpl::GrowHashTable() {
+void FoldingSetBase::GrowHashTable() {
GrowBucketCount(NumBuckets * 2);
}
-void FoldingSetImpl::reserve(unsigned EltCount) {
+void FoldingSetBase::reserve(unsigned EltCount) {
// This will give us somewhere between EltCount / 2 and
// EltCount buckets. This puts us in the load factor
// range of 1.0 - 2.0.
@@ -316,9 +316,9 @@ void FoldingSetImpl::reserve(unsigned EltCount) {
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
-FoldingSetImpl::Node
-*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
- void *&InsertPos) {
+FoldingSetBase::Node *
+FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
+ void *&InsertPos) {
unsigned IDHash = ID.ComputeHash();
void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
void *Probe = *Bucket;
@@ -342,7 +342,7 @@ FoldingSetImpl::Node
/// InsertNode - Insert the specified node into the folding set, knowing that it
/// is not already in the map. InsertPos must be obtained from
/// FindNodeOrInsertPos.
-void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
+void FoldingSetBase::InsertNode(Node *N, void *InsertPos) {
assert(!N->getNextInBucket());
// Do we need to grow the hashtable?
if (NumNodes+1 > capacity()) {
@@ -371,7 +371,7 @@ void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
/// RemoveNode - Remove a node from the folding set, returning true if one was
/// removed or false if the node was not in the folding set.
-bool FoldingSetImpl::RemoveNode(Node *N) {
+bool FoldingSetBase::RemoveNode(Node *N) {
// Because each bucket is a circular list, we don't need to compute N's hash
// to remove it.
void *Ptr = N->getNextInBucket();
@@ -412,7 +412,7 @@ bool FoldingSetImpl::RemoveNode(Node *N) {
/// GetOrInsertNode - If there is an existing simple Node exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and it
/// instead.
-FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
+FoldingSetBase::Node *FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N) {
FoldingSetNodeID ID;
GetNodeProfile(N, ID);
void *IP;
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