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Diffstat (limited to 'contrib/llvm/lib/Support/FoldingSet.cpp')
-rw-r--r-- | contrib/llvm/lib/Support/FoldingSet.cpp | 381 |
1 files changed, 381 insertions, 0 deletions
diff --git a/contrib/llvm/lib/Support/FoldingSet.cpp b/contrib/llvm/lib/Support/FoldingSet.cpp new file mode 100644 index 0000000..3f467fe --- /dev/null +++ b/contrib/llvm/lib/Support/FoldingSet.cpp @@ -0,0 +1,381 @@ +//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements a hash set that can be used to remove duplication of +// nodes in a graph. This code was originally created by Chris Lattner for use +// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code +// set. +// +//===----------------------------------------------------------------------===// + +#include "llvm/ADT/FoldingSet.h" +#include "llvm/Support/Allocator.h" +#include "llvm/Support/ErrorHandling.h" +#include "llvm/Support/MathExtras.h" +#include <cassert> +#include <cstring> +using namespace llvm; + +//===----------------------------------------------------------------------===// +// FoldingSetNodeID Implementation + +/// Add* - Add various data types to Bit data. +/// +void FoldingSetNodeID::AddPointer(const void *Ptr) { + // Note: this adds pointers to the hash using sizes and endianness that + // depend on the host. It doesn't matter however, because hashing on + // pointer values in inherently unstable. Nothing should depend on the + // ordering of nodes in the folding set. + intptr_t PtrI = (intptr_t)Ptr; + Bits.push_back(unsigned(PtrI)); + if (sizeof(intptr_t) > sizeof(unsigned)) + Bits.push_back(unsigned(uint64_t(PtrI) >> 32)); +} +void FoldingSetNodeID::AddInteger(signed I) { + Bits.push_back(I); +} +void FoldingSetNodeID::AddInteger(unsigned I) { + Bits.push_back(I); +} +void FoldingSetNodeID::AddInteger(long I) { + AddInteger((unsigned long)I); +} +void FoldingSetNodeID::AddInteger(unsigned long I) { + if (sizeof(long) == sizeof(int)) + AddInteger(unsigned(I)); + else if (sizeof(long) == sizeof(long long)) { + AddInteger((unsigned long long)I); + } else { + llvm_unreachable("unexpected sizeof(long)"); + } +} +void FoldingSetNodeID::AddInteger(long long I) { + AddInteger((unsigned long long)I); +} +void FoldingSetNodeID::AddInteger(unsigned long long I) { + AddInteger(unsigned(I)); + if ((uint64_t)(int)I != I) + Bits.push_back(unsigned(I >> 32)); +} + +void FoldingSetNodeID::AddString(StringRef String) { + unsigned Size = String.size(); + Bits.push_back(Size); + if (!Size) return; + + unsigned Units = Size / 4; + unsigned Pos = 0; + const unsigned *Base = (const unsigned*) String.data(); + + // If the string is aligned do a bulk transfer. + if (!((intptr_t)Base & 3)) { + Bits.append(Base, Base + Units); + Pos = (Units + 1) * 4; + } else { + // Otherwise do it the hard way. + for (Pos += 4; Pos <= Size; Pos += 4) { + unsigned V = ((unsigned char)String[Pos - 4] << 24) | + ((unsigned char)String[Pos - 3] << 16) | + ((unsigned char)String[Pos - 2] << 8) | + (unsigned char)String[Pos - 1]; + Bits.push_back(V); + } + } + + // With the leftover bits. + unsigned V = 0; + // Pos will have overshot size by 4 - #bytes left over. + switch (Pos - Size) { + case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru. + case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru. + case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break; + default: return; // Nothing left. + } + + Bits.push_back(V); +} + +/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to +/// lookup the node in the FoldingSetImpl. +unsigned FoldingSetNodeID::ComputeHash() const { + // This is adapted from SuperFastHash by Paul Hsieh. + unsigned Hash = static_cast<unsigned>(Bits.size()); + for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) { + unsigned Data = *BP; + Hash += Data & 0xFFFF; + unsigned Tmp = ((Data >> 16) << 11) ^ Hash; + Hash = (Hash << 16) ^ Tmp; + Hash += Hash >> 11; + } + + // Force "avalanching" of final 127 bits. + Hash ^= Hash << 3; + Hash += Hash >> 5; + Hash ^= Hash << 4; + Hash += Hash >> 17; + Hash ^= Hash << 25; + Hash += Hash >> 6; + return Hash; +} + +/// operator== - Used to compare two nodes to each other. +/// +bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{ + if (Bits.size() != RHS.Bits.size()) return false; + return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0; +} + +/// Intern - Copy this node's data to a memory region allocated from the +/// given allocator and return a FoldingSetNodeIDRef describing the +/// interned data. +FoldingSetNodeIDRef +FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const { + unsigned *New = Allocator.Allocate<unsigned>(Bits.size()); + std::uninitialized_copy(Bits.begin(), Bits.end(), New); + return FoldingSetNodeIDRef(New, Bits.size()); +} + +//===----------------------------------------------------------------------===// +/// Helper functions for FoldingSetImpl. + +/// GetNextPtr - In order to save space, each bucket is a +/// singly-linked-list. In order to make deletion more efficient, we make +/// the list circular, so we can delete a node without computing its hash. +/// The problem with this is that the start of the hash buckets are not +/// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null: +/// use GetBucketPtr when this happens. +static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) { + // The low bit is set if this is the pointer back to the bucket. + if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1) + return 0; + + return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr); +} + + +/// testing. +static void **GetBucketPtr(void *NextInBucketPtr) { + intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr); + assert((Ptr & 1) && "Not a bucket pointer"); + return reinterpret_cast<void**>(Ptr & ~intptr_t(1)); +} + +/// GetBucketFor - Hash the specified node ID and return the hash bucket for +/// the specified ID. +static void **GetBucketFor(const FoldingSetNodeID &ID, + void **Buckets, unsigned NumBuckets) { + // NumBuckets is always a power of 2. + unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1); + return Buckets + BucketNum; +} + +//===----------------------------------------------------------------------===// +// FoldingSetImpl Implementation + +FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) { + assert(5 < Log2InitSize && Log2InitSize < 32 && + "Initial hash table size out of range"); + NumBuckets = 1 << Log2InitSize; + Buckets = new void*[NumBuckets+1]; + clear(); +} +FoldingSetImpl::~FoldingSetImpl() { + delete [] Buckets; +} +void FoldingSetImpl::clear() { + // Set all but the last bucket to null pointers. + memset(Buckets, 0, NumBuckets*sizeof(void*)); + + // Set the very last bucket to be a non-null "pointer". + Buckets[NumBuckets] = reinterpret_cast<void*>(-1); + + // Reset the node count to zero. + NumNodes = 0; +} + +/// GrowHashTable - Double the size of the hash table and rehash everything. +/// +void FoldingSetImpl::GrowHashTable() { + void **OldBuckets = Buckets; + unsigned OldNumBuckets = NumBuckets; + NumBuckets <<= 1; + + // Clear out new buckets. + Buckets = new void*[NumBuckets+1]; + clear(); + + // Walk the old buckets, rehashing nodes into their new place. + FoldingSetNodeID ID; + for (unsigned i = 0; i != OldNumBuckets; ++i) { + void *Probe = OldBuckets[i]; + if (!Probe) continue; + while (Node *NodeInBucket = GetNextPtr(Probe)) { + // Figure out the next link, remove NodeInBucket from the old link. + Probe = NodeInBucket->getNextInBucket(); + NodeInBucket->SetNextInBucket(0); + + // Insert the node into the new bucket, after recomputing the hash. + GetNodeProfile(ID, NodeInBucket); + InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets)); + ID.clear(); + } + } + + delete[] OldBuckets; +} + +/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, +/// return it. If not, return the insertion token that will make insertion +/// faster. +FoldingSetImpl::Node +*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID, + void *&InsertPos) { + + void **Bucket = GetBucketFor(ID, Buckets, NumBuckets); + void *Probe = *Bucket; + + InsertPos = 0; + + FoldingSetNodeID OtherID; + while (Node *NodeInBucket = GetNextPtr(Probe)) { + GetNodeProfile(OtherID, NodeInBucket); + if (OtherID == ID) + return NodeInBucket; + + Probe = NodeInBucket->getNextInBucket(); + OtherID.clear(); + } + + // Didn't find the node, return null with the bucket as the InsertPos. + InsertPos = Bucket; + return 0; +} + +/// InsertNode - Insert the specified node into the folding set, knowing that it +/// is not already in the map. InsertPos must be obtained from +/// FindNodeOrInsertPos. +void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) { + assert(N->getNextInBucket() == 0); + // Do we need to grow the hashtable? + if (NumNodes+1 > NumBuckets*2) { + GrowHashTable(); + FoldingSetNodeID ID; + GetNodeProfile(ID, N); + InsertPos = GetBucketFor(ID, Buckets, NumBuckets); + } + + ++NumNodes; + + /// The insert position is actually a bucket pointer. + void **Bucket = static_cast<void**>(InsertPos); + + void *Next = *Bucket; + + // If this is the first insertion into this bucket, its next pointer will be + // null. Pretend as if it pointed to itself, setting the low bit to indicate + // that it is a pointer to the bucket. + if (Next == 0) + Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1); + + // Set the node's next pointer, and make the bucket point to the node. + N->SetNextInBucket(Next); + *Bucket = N; +} + +/// RemoveNode - Remove a node from the folding set, returning true if one was +/// removed or false if the node was not in the folding set. +bool FoldingSetImpl::RemoveNode(Node *N) { + // Because each bucket is a circular list, we don't need to compute N's hash + // to remove it. + void *Ptr = N->getNextInBucket(); + if (Ptr == 0) return false; // Not in folding set. + + --NumNodes; + N->SetNextInBucket(0); + + // Remember what N originally pointed to, either a bucket or another node. + void *NodeNextPtr = Ptr; + + // Chase around the list until we find the node (or bucket) which points to N. + while (true) { + if (Node *NodeInBucket = GetNextPtr(Ptr)) { + // Advance pointer. + Ptr = NodeInBucket->getNextInBucket(); + + // We found a node that points to N, change it to point to N's next node, + // removing N from the list. + if (Ptr == N) { + NodeInBucket->SetNextInBucket(NodeNextPtr); + return true; + } + } else { + void **Bucket = GetBucketPtr(Ptr); + Ptr = *Bucket; + + // If we found that the bucket points to N, update the bucket to point to + // whatever is next. + if (Ptr == N) { + *Bucket = NodeNextPtr; + return true; + } + } + } +} + +/// GetOrInsertNode - If there is an existing simple Node exactly +/// equal to the specified node, return it. Otherwise, insert 'N' and it +/// instead. +FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) { + FoldingSetNodeID ID; + GetNodeProfile(ID, N); + void *IP; + if (Node *E = FindNodeOrInsertPos(ID, IP)) + return E; + InsertNode(N, IP); + return N; +} + +//===----------------------------------------------------------------------===// +// FoldingSetIteratorImpl Implementation + +FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) { + // Skip to the first non-null non-self-cycle bucket. + while (*Bucket != reinterpret_cast<void*>(-1) && + (*Bucket == 0 || GetNextPtr(*Bucket) == 0)) + ++Bucket; + + NodePtr = static_cast<FoldingSetNode*>(*Bucket); +} + +void FoldingSetIteratorImpl::advance() { + // If there is another link within this bucket, go to it. + void *Probe = NodePtr->getNextInBucket(); + + if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe)) + NodePtr = NextNodeInBucket; + else { + // Otherwise, this is the last link in this bucket. + void **Bucket = GetBucketPtr(Probe); + + // Skip to the next non-null non-self-cycle bucket. + do { + ++Bucket; + } while (*Bucket != reinterpret_cast<void*>(-1) && + (*Bucket == 0 || GetNextPtr(*Bucket) == 0)); + + NodePtr = static_cast<FoldingSetNode*>(*Bucket); + } +} + +//===----------------------------------------------------------------------===// +// FoldingSetBucketIteratorImpl Implementation + +FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) { + Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket; +} |