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+//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file contains routines to handle linking together LLVM bitcode files,
+// and to handle annoying things like static libraries.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Linker.h"
+#include "llvm/Module.h"
+#include "llvm/ADT/SetOperations.h"
+#include "llvm/Bitcode/Archive.h"
+#include <memory>
+#include <set>
+using namespace llvm;
+
+/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
+/// exist in an LLVM module. This is a bit tricky because there may be two
+/// symbols with the same name but different LLVM types that will be resolved to
+/// each other but aren't currently (thus we need to treat it as resolved).
+///
+/// Inputs:
+/// M - The module in which to find undefined symbols.
+///
+/// Outputs:
+/// UndefinedSymbols - A set of C++ strings containing the name of all
+/// undefined symbols.
+///
+static void
+GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
+ std::set<std::string> DefinedSymbols;
+ UndefinedSymbols.clear();
+
+ // If the program doesn't define a main, try pulling one in from a .a file.
+ // This is needed for programs where the main function is defined in an
+ // archive, such f2c'd programs.
+ Function *Main = M->getFunction("main");
+ if (Main == 0 || Main->isDeclaration())
+ UndefinedSymbols.insert("main");
+
+ for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
+ if (I->hasName()) {
+ if (I->isDeclaration())
+ UndefinedSymbols.insert(I->getName());
+ else if (!I->hasLocalLinkage()) {
+ assert(!I->hasDLLImportLinkage()
+ && "Found dllimported non-external symbol!");
+ DefinedSymbols.insert(I->getName());
+ }
+ }
+
+ for (Module::global_iterator I = M->global_begin(), E = M->global_end();
+ I != E; ++I)
+ if (I->hasName()) {
+ if (I->isDeclaration())
+ UndefinedSymbols.insert(I->getName());
+ else if (!I->hasLocalLinkage()) {
+ assert(!I->hasDLLImportLinkage()
+ && "Found dllimported non-external symbol!");
+ DefinedSymbols.insert(I->getName());
+ }
+ }
+
+ for (Module::alias_iterator I = M->alias_begin(), E = M->alias_end();
+ I != E; ++I)
+ if (I->hasName())
+ DefinedSymbols.insert(I->getName());
+
+ // Prune out any defined symbols from the undefined symbols set...
+ for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
+ I != UndefinedSymbols.end(); )
+ if (DefinedSymbols.count(*I))
+ UndefinedSymbols.erase(I++); // This symbol really is defined!
+ else
+ ++I; // Keep this symbol in the undefined symbols list
+}
+
+/// LinkInArchive - opens an archive library and link in all objects which
+/// provide symbols that are currently undefined.
+///
+/// Inputs:
+/// Filename - The pathname of the archive.
+///
+/// Return Value:
+/// TRUE - An error occurred.
+/// FALSE - No errors.
+bool
+Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
+ // Make sure this is an archive file we're dealing with
+ if (!Filename.isArchive())
+ return error("File '" + Filename.str() + "' is not an archive.");
+
+ // Open the archive file
+ verbose("Linking archive file '" + Filename.str() + "'");
+
+ // Find all of the symbols currently undefined in the bitcode program.
+ // If all the symbols are defined, the program is complete, and there is
+ // no reason to link in any archive files.
+ std::set<std::string> UndefinedSymbols;
+ GetAllUndefinedSymbols(Composite, UndefinedSymbols);
+
+ if (UndefinedSymbols.empty()) {
+ verbose("No symbols undefined, skipping library '" + Filename.str() + "'");
+ return false; // No need to link anything in!
+ }
+
+ std::string ErrMsg;
+ std::auto_ptr<Archive> AutoArch (
+ Archive::OpenAndLoadSymbols(Filename, Context, &ErrMsg));
+
+ Archive* arch = AutoArch.get();
+
+ if (!arch)
+ return error("Cannot read archive '" + Filename.str() +
+ "': " + ErrMsg);
+ if (!arch->isBitcodeArchive()) {
+ is_native = true;
+ return false;
+ }
+ is_native = false;
+
+ // Save a set of symbols that are not defined by the archive. Since we're
+ // entering a loop, there's no point searching for these multiple times. This
+ // variable is used to "set_subtract" from the set of undefined symbols.
+ std::set<std::string> NotDefinedByArchive;
+
+ // Save the current set of undefined symbols, because we may have to make
+ // multiple passes over the archive:
+ std::set<std::string> CurrentlyUndefinedSymbols;
+
+ do {
+ CurrentlyUndefinedSymbols = UndefinedSymbols;
+
+ // Find the modules we need to link into the target module. Note that arch
+ // keeps ownership of these modules and may return the same Module* from a
+ // subsequent call.
+ SmallVector<Module*, 16> Modules;
+ if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
+ return error("Cannot find symbols in '" + Filename.str() +
+ "': " + ErrMsg);
+
+ // If we didn't find any more modules to link this time, we are done
+ // searching this archive.
+ if (Modules.empty())
+ break;
+
+ // Any symbols remaining in UndefinedSymbols after
+ // findModulesDefiningSymbols are ones that the archive does not define. So
+ // we add them to the NotDefinedByArchive variable now.
+ NotDefinedByArchive.insert(UndefinedSymbols.begin(),
+ UndefinedSymbols.end());
+
+ // Loop over all the Modules that we got back from the archive
+ for (SmallVectorImpl<Module*>::iterator I=Modules.begin(), E=Modules.end();
+ I != E; ++I) {
+
+ // Get the module we must link in.
+ std::string moduleErrorMsg;
+ Module* aModule = *I;
+ if (aModule != NULL) {
+ if (aModule->MaterializeAll(&moduleErrorMsg))
+ return error("Could not load a module: " + moduleErrorMsg);
+
+ verbose(" Linking in module: " + aModule->getModuleIdentifier());
+
+ // Link it in
+ if (LinkInModule(aModule, &moduleErrorMsg))
+ return error("Cannot link in module '" +
+ aModule->getModuleIdentifier() + "': " + moduleErrorMsg);
+ }
+ }
+
+ // Get the undefined symbols from the aggregate module. This recomputes the
+ // symbols we still need after the new modules have been linked in.
+ GetAllUndefinedSymbols(Composite, UndefinedSymbols);
+
+ // At this point we have two sets of undefined symbols: UndefinedSymbols
+ // which holds the undefined symbols from all the modules, and
+ // NotDefinedByArchive which holds symbols we know the archive doesn't
+ // define. There's no point searching for symbols that we won't find in the
+ // archive so we subtract these sets.
+ set_subtract(UndefinedSymbols, NotDefinedByArchive);
+
+ // If there's no symbols left, no point in continuing to search the
+ // archive.
+ if (UndefinedSymbols.empty())
+ break;
+ } while (CurrentlyUndefinedSymbols != UndefinedSymbols);
+
+ return false;
+}
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