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-//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file contains routines to handle linking together LLVM bitcode files,
-// and to handle annoying things like static libraries.
-//
-//===----------------------------------------------------------------------===//
-
-#include "llvm/Linker.h"
-#include "llvm/Module.h"
-#include "llvm/ADT/SetOperations.h"
-#include "llvm/Bitcode/Archive.h"
-#include <memory>
-#include <set>
-using namespace llvm;
-
-/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
-/// exist in an LLVM module. This is a bit tricky because there may be two
-/// symbols with the same name but different LLVM types that will be resolved to
-/// each other but aren't currently (thus we need to treat it as resolved).
-///
-/// Inputs:
-/// M - The module in which to find undefined symbols.
-///
-/// Outputs:
-/// UndefinedSymbols - A set of C++ strings containing the name of all
-/// undefined symbols.
-///
-static void
-GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
- std::set<std::string> DefinedSymbols;
- UndefinedSymbols.clear();
-
- // If the program doesn't define a main, try pulling one in from a .a file.
- // This is needed for programs where the main function is defined in an
- // archive, such f2c'd programs.
- Function *Main = M->getFunction("main");
- if (Main == 0 || Main->isDeclaration())
- UndefinedSymbols.insert("main");
-
- for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
- if (I->hasName()) {
- if (I->isDeclaration())
- UndefinedSymbols.insert(I->getName());
- else if (!I->hasLocalLinkage()) {
- assert(!I->hasDLLImportLinkage()
- && "Found dllimported non-external symbol!");
- DefinedSymbols.insert(I->getName());
- }
- }
-
- for (Module::global_iterator I = M->global_begin(), E = M->global_end();
- I != E; ++I)
- if (I->hasName()) {
- if (I->isDeclaration())
- UndefinedSymbols.insert(I->getName());
- else if (!I->hasLocalLinkage()) {
- assert(!I->hasDLLImportLinkage()
- && "Found dllimported non-external symbol!");
- DefinedSymbols.insert(I->getName());
- }
- }
-
- for (Module::alias_iterator I = M->alias_begin(), E = M->alias_end();
- I != E; ++I)
- if (I->hasName())
- DefinedSymbols.insert(I->getName());
-
- // Prune out any defined symbols from the undefined symbols set...
- for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
- I != UndefinedSymbols.end(); )
- if (DefinedSymbols.count(*I))
- UndefinedSymbols.erase(I++); // This symbol really is defined!
- else
- ++I; // Keep this symbol in the undefined symbols list
-}
-
-/// LinkInArchive - opens an archive library and link in all objects which
-/// provide symbols that are currently undefined.
-///
-/// Inputs:
-/// Filename - The pathname of the archive.
-///
-/// Return Value:
-/// TRUE - An error occurred.
-/// FALSE - No errors.
-bool
-Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
- // Make sure this is an archive file we're dealing with
- if (!Filename.isArchive())
- return error("File '" + Filename.str() + "' is not an archive.");
-
- // Open the archive file
- verbose("Linking archive file '" + Filename.str() + "'");
-
- // Find all of the symbols currently undefined in the bitcode program.
- // If all the symbols are defined, the program is complete, and there is
- // no reason to link in any archive files.
- std::set<std::string> UndefinedSymbols;
- GetAllUndefinedSymbols(Composite, UndefinedSymbols);
-
- if (UndefinedSymbols.empty()) {
- verbose("No symbols undefined, skipping library '" + Filename.str() + "'");
- return false; // No need to link anything in!
- }
-
- std::string ErrMsg;
- std::auto_ptr<Archive> AutoArch (
- Archive::OpenAndLoadSymbols(Filename, Context, &ErrMsg));
-
- Archive* arch = AutoArch.get();
-
- if (!arch)
- return error("Cannot read archive '" + Filename.str() +
- "': " + ErrMsg);
- if (!arch->isBitcodeArchive()) {
- is_native = true;
- return false;
- }
- is_native = false;
-
- // Save a set of symbols that are not defined by the archive. Since we're
- // entering a loop, there's no point searching for these multiple times. This
- // variable is used to "set_subtract" from the set of undefined symbols.
- std::set<std::string> NotDefinedByArchive;
-
- // Save the current set of undefined symbols, because we may have to make
- // multiple passes over the archive:
- std::set<std::string> CurrentlyUndefinedSymbols;
-
- do {
- CurrentlyUndefinedSymbols = UndefinedSymbols;
-
- // Find the modules we need to link into the target module. Note that arch
- // keeps ownership of these modules and may return the same Module* from a
- // subsequent call.
- SmallVector<Module*, 16> Modules;
- if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
- return error("Cannot find symbols in '" + Filename.str() +
- "': " + ErrMsg);
-
- // If we didn't find any more modules to link this time, we are done
- // searching this archive.
- if (Modules.empty())
- break;
-
- // Any symbols remaining in UndefinedSymbols after
- // findModulesDefiningSymbols are ones that the archive does not define. So
- // we add them to the NotDefinedByArchive variable now.
- NotDefinedByArchive.insert(UndefinedSymbols.begin(),
- UndefinedSymbols.end());
-
- // Loop over all the Modules that we got back from the archive
- for (SmallVectorImpl<Module*>::iterator I=Modules.begin(), E=Modules.end();
- I != E; ++I) {
-
- // Get the module we must link in.
- std::string moduleErrorMsg;
- Module* aModule = *I;
- if (aModule != NULL) {
- if (aModule->MaterializeAll(&moduleErrorMsg))
- return error("Could not load a module: " + moduleErrorMsg);
-
- verbose(" Linking in module: " + aModule->getModuleIdentifier());
-
- // Link it in
- if (LinkInModule(aModule, &moduleErrorMsg))
- return error("Cannot link in module '" +
- aModule->getModuleIdentifier() + "': " + moduleErrorMsg);
- }
- }
-
- // Get the undefined symbols from the aggregate module. This recomputes the
- // symbols we still need after the new modules have been linked in.
- GetAllUndefinedSymbols(Composite, UndefinedSymbols);
-
- // At this point we have two sets of undefined symbols: UndefinedSymbols
- // which holds the undefined symbols from all the modules, and
- // NotDefinedByArchive which holds symbols we know the archive doesn't
- // define. There's no point searching for symbols that we won't find in the
- // archive so we subtract these sets.
- set_subtract(UndefinedSymbols, NotDefinedByArchive);
-
- // If there's no symbols left, no point in continuing to search the
- // archive.
- if (UndefinedSymbols.empty())
- break;
- } while (CurrentlyUndefinedSymbols != UndefinedSymbols);
-
- return false;
-}
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