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-rw-r--r--contrib/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp953
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diff --git a/contrib/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp b/contrib/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp
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+++ b/contrib/llvm/lib/ExecutionEngine/RuntimeDyld/RuntimeDyld.cpp
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+//===-- RuntimeDyld.cpp - Run-time dynamic linker for MC-JIT ----*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Implementation of the MC-JIT runtime dynamic linker.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/ExecutionEngine/RuntimeDyld.h"
+#include "RuntimeDyldCheckerImpl.h"
+#include "RuntimeDyldCOFF.h"
+#include "RuntimeDyldELF.h"
+#include "RuntimeDyldImpl.h"
+#include "RuntimeDyldMachO.h"
+#include "llvm/Object/ELFObjectFile.h"
+#include "llvm/Object/COFF.h"
+#include "llvm/Support/MathExtras.h"
+#include "llvm/Support/MutexGuard.h"
+
+using namespace llvm;
+using namespace llvm::object;
+
+#define DEBUG_TYPE "dyld"
+
+// Empty out-of-line virtual destructor as the key function.
+RuntimeDyldImpl::~RuntimeDyldImpl() {}
+
+// Pin LoadedObjectInfo's vtables to this file.
+void RuntimeDyld::LoadedObjectInfo::anchor() {}
+
+namespace llvm {
+
+void RuntimeDyldImpl::registerEHFrames() {}
+
+void RuntimeDyldImpl::deregisterEHFrames() {}
+
+#ifndef NDEBUG
+static void dumpSectionMemory(const SectionEntry &S, StringRef State) {
+ dbgs() << "----- Contents of section " << S.Name << " " << State << " -----";
+
+ if (S.Address == nullptr) {
+ dbgs() << "\n <section not emitted>\n";
+ return;
+ }
+
+ const unsigned ColsPerRow = 16;
+
+ uint8_t *DataAddr = S.Address;
+ uint64_t LoadAddr = S.LoadAddress;
+
+ unsigned StartPadding = LoadAddr & (ColsPerRow - 1);
+ unsigned BytesRemaining = S.Size;
+
+ if (StartPadding) {
+ dbgs() << "\n" << format("0x%016" PRIx64,
+ LoadAddr & ~(uint64_t)(ColsPerRow - 1)) << ":";
+ while (StartPadding--)
+ dbgs() << " ";
+ }
+
+ while (BytesRemaining > 0) {
+ if ((LoadAddr & (ColsPerRow - 1)) == 0)
+ dbgs() << "\n" << format("0x%016" PRIx64, LoadAddr) << ":";
+
+ dbgs() << " " << format("%02x", *DataAddr);
+
+ ++DataAddr;
+ ++LoadAddr;
+ --BytesRemaining;
+ }
+
+ dbgs() << "\n";
+}
+#endif
+
+// Resolve the relocations for all symbols we currently know about.
+void RuntimeDyldImpl::resolveRelocations() {
+ MutexGuard locked(lock);
+
+ // First, resolve relocations associated with external symbols.
+ resolveExternalSymbols();
+
+ // Just iterate over the sections we have and resolve all the relocations
+ // in them. Gross overkill, but it gets the job done.
+ for (int i = 0, e = Sections.size(); i != e; ++i) {
+ // The Section here (Sections[i]) refers to the section in which the
+ // symbol for the relocation is located. The SectionID in the relocation
+ // entry provides the section to which the relocation will be applied.
+ uint64_t Addr = Sections[i].LoadAddress;
+ DEBUG(dbgs() << "Resolving relocations Section #" << i << "\t"
+ << format("%p", (uintptr_t)Addr) << "\n");
+ DEBUG(dumpSectionMemory(Sections[i], "before relocations"));
+ resolveRelocationList(Relocations[i], Addr);
+ DEBUG(dumpSectionMemory(Sections[i], "after relocations"));
+ Relocations.erase(i);
+ }
+}
+
+void RuntimeDyldImpl::mapSectionAddress(const void *LocalAddress,
+ uint64_t TargetAddress) {
+ MutexGuard locked(lock);
+ for (unsigned i = 0, e = Sections.size(); i != e; ++i) {
+ if (Sections[i].Address == LocalAddress) {
+ reassignSectionAddress(i, TargetAddress);
+ return;
+ }
+ }
+ llvm_unreachable("Attempting to remap address of unknown section!");
+}
+
+static std::error_code getOffset(const SymbolRef &Sym, uint64_t &Result) {
+ uint64_t Address;
+ if (std::error_code EC = Sym.getAddress(Address))
+ return EC;
+
+ if (Address == UnknownAddress) {
+ Result = UnknownAddress;
+ return std::error_code();
+ }
+
+ const ObjectFile *Obj = Sym.getObject();
+ section_iterator SecI(Obj->section_begin());
+ if (std::error_code EC = Sym.getSection(SecI))
+ return EC;
+
+ if (SecI == Obj->section_end()) {
+ Result = UnknownAddress;
+ return std::error_code();
+ }
+
+ uint64_t SectionAddress = SecI->getAddress();
+ Result = Address - SectionAddress;
+ return std::error_code();
+}
+
+std::pair<unsigned, unsigned>
+RuntimeDyldImpl::loadObjectImpl(const object::ObjectFile &Obj) {
+ MutexGuard locked(lock);
+
+ // Grab the first Section ID. We'll use this later to construct the underlying
+ // range for the returned LoadedObjectInfo.
+ unsigned SectionsAddedBeginIdx = Sections.size();
+
+ // Save information about our target
+ Arch = (Triple::ArchType)Obj.getArch();
+ IsTargetLittleEndian = Obj.isLittleEndian();
+ setMipsABI(Obj);
+
+ // Compute the memory size required to load all sections to be loaded
+ // and pass this information to the memory manager
+ if (MemMgr.needsToReserveAllocationSpace()) {
+ uint64_t CodeSize = 0, DataSizeRO = 0, DataSizeRW = 0;
+ computeTotalAllocSize(Obj, CodeSize, DataSizeRO, DataSizeRW);
+ MemMgr.reserveAllocationSpace(CodeSize, DataSizeRO, DataSizeRW);
+ }
+
+ // Used sections from the object file
+ ObjSectionToIDMap LocalSections;
+
+ // Common symbols requiring allocation, with their sizes and alignments
+ CommonSymbolList CommonSymbols;
+
+ // Parse symbols
+ DEBUG(dbgs() << "Parse symbols:\n");
+ for (symbol_iterator I = Obj.symbol_begin(), E = Obj.symbol_end(); I != E;
+ ++I) {
+ uint32_t Flags = I->getFlags();
+
+ bool IsCommon = Flags & SymbolRef::SF_Common;
+ if (IsCommon)
+ CommonSymbols.push_back(*I);
+ else {
+ object::SymbolRef::Type SymType = I->getType();
+
+ if (SymType == object::SymbolRef::ST_Function ||
+ SymType == object::SymbolRef::ST_Data ||
+ SymType == object::SymbolRef::ST_Unknown) {
+
+ ErrorOr<StringRef> NameOrErr = I->getName();
+ Check(NameOrErr.getError());
+ StringRef Name = *NameOrErr;
+ uint64_t SectOffset;
+ Check(getOffset(*I, SectOffset));
+ section_iterator SI = Obj.section_end();
+ Check(I->getSection(SI));
+ if (SI == Obj.section_end())
+ continue;
+ StringRef SectionData;
+ Check(SI->getContents(SectionData));
+ bool IsCode = SI->isText();
+ unsigned SectionID =
+ findOrEmitSection(Obj, *SI, IsCode, LocalSections);
+ DEBUG(dbgs() << "\tType: " << SymType << " Name: " << Name
+ << " SID: " << SectionID << " Offset: "
+ << format("%p", (uintptr_t)SectOffset)
+ << " flags: " << Flags << "\n");
+ JITSymbolFlags RTDyldSymFlags = JITSymbolFlags::None;
+ if (Flags & SymbolRef::SF_Weak)
+ RTDyldSymFlags |= JITSymbolFlags::Weak;
+ if (Flags & SymbolRef::SF_Exported)
+ RTDyldSymFlags |= JITSymbolFlags::Exported;
+ GlobalSymbolTable[Name] =
+ SymbolTableEntry(SectionID, SectOffset, RTDyldSymFlags);
+ }
+ }
+ }
+
+ // Allocate common symbols
+ emitCommonSymbols(Obj, CommonSymbols);
+
+ // Parse and process relocations
+ DEBUG(dbgs() << "Parse relocations:\n");
+ for (section_iterator SI = Obj.section_begin(), SE = Obj.section_end();
+ SI != SE; ++SI) {
+ unsigned SectionID = 0;
+ StubMap Stubs;
+ section_iterator RelocatedSection = SI->getRelocatedSection();
+
+ if (RelocatedSection == SE)
+ continue;
+
+ relocation_iterator I = SI->relocation_begin();
+ relocation_iterator E = SI->relocation_end();
+
+ if (I == E && !ProcessAllSections)
+ continue;
+
+ bool IsCode = RelocatedSection->isText();
+ SectionID =
+ findOrEmitSection(Obj, *RelocatedSection, IsCode, LocalSections);
+ DEBUG(dbgs() << "\tSectionID: " << SectionID << "\n");
+
+ for (; I != E;)
+ I = processRelocationRef(SectionID, I, Obj, LocalSections, Stubs);
+
+ // If there is an attached checker, notify it about the stubs for this
+ // section so that they can be verified.
+ if (Checker)
+ Checker->registerStubMap(Obj.getFileName(), SectionID, Stubs);
+ }
+
+ // Give the subclasses a chance to tie-up any loose ends.
+ finalizeLoad(Obj, LocalSections);
+
+ unsigned SectionsAddedEndIdx = Sections.size();
+
+ return std::make_pair(SectionsAddedBeginIdx, SectionsAddedEndIdx);
+}
+
+// A helper method for computeTotalAllocSize.
+// Computes the memory size required to allocate sections with the given sizes,
+// assuming that all sections are allocated with the given alignment
+static uint64_t
+computeAllocationSizeForSections(std::vector<uint64_t> &SectionSizes,
+ uint64_t Alignment) {
+ uint64_t TotalSize = 0;
+ for (size_t Idx = 0, Cnt = SectionSizes.size(); Idx < Cnt; Idx++) {
+ uint64_t AlignedSize =
+ (SectionSizes[Idx] + Alignment - 1) / Alignment * Alignment;
+ TotalSize += AlignedSize;
+ }
+ return TotalSize;
+}
+
+static bool isRequiredForExecution(const SectionRef Section) {
+ const ObjectFile *Obj = Section.getObject();
+ if (isa<object::ELFObjectFileBase>(Obj))
+ return ELFSectionRef(Section).getFlags() & ELF::SHF_ALLOC;
+ if (auto *COFFObj = dyn_cast<object::COFFObjectFile>(Obj)) {
+ const coff_section *CoffSection = COFFObj->getCOFFSection(Section);
+ // Avoid loading zero-sized COFF sections.
+ // In PE files, VirtualSize gives the section size, and SizeOfRawData
+ // may be zero for sections with content. In Obj files, SizeOfRawData
+ // gives the section size, and VirtualSize is always zero. Hence
+ // the need to check for both cases below.
+ bool HasContent = (CoffSection->VirtualSize > 0)
+ || (CoffSection->SizeOfRawData > 0);
+ bool IsDiscardable = CoffSection->Characteristics &
+ (COFF::IMAGE_SCN_MEM_DISCARDABLE | COFF::IMAGE_SCN_LNK_INFO);
+ return HasContent && !IsDiscardable;
+ }
+
+ assert(isa<MachOObjectFile>(Obj));
+ return true;
+}
+
+static bool isReadOnlyData(const SectionRef Section) {
+ const ObjectFile *Obj = Section.getObject();
+ if (isa<object::ELFObjectFileBase>(Obj))
+ return !(ELFSectionRef(Section).getFlags() &
+ (ELF::SHF_WRITE | ELF::SHF_EXECINSTR));
+ if (auto *COFFObj = dyn_cast<object::COFFObjectFile>(Obj))
+ return ((COFFObj->getCOFFSection(Section)->Characteristics &
+ (COFF::IMAGE_SCN_CNT_INITIALIZED_DATA
+ | COFF::IMAGE_SCN_MEM_READ
+ | COFF::IMAGE_SCN_MEM_WRITE))
+ ==
+ (COFF::IMAGE_SCN_CNT_INITIALIZED_DATA
+ | COFF::IMAGE_SCN_MEM_READ));
+
+ assert(isa<MachOObjectFile>(Obj));
+ return false;
+}
+
+static bool isZeroInit(const SectionRef Section) {
+ const ObjectFile *Obj = Section.getObject();
+ if (isa<object::ELFObjectFileBase>(Obj))
+ return ELFSectionRef(Section).getType() == ELF::SHT_NOBITS;
+ if (auto *COFFObj = dyn_cast<object::COFFObjectFile>(Obj))
+ return COFFObj->getCOFFSection(Section)->Characteristics &
+ COFF::IMAGE_SCN_CNT_UNINITIALIZED_DATA;
+
+ auto *MachO = cast<MachOObjectFile>(Obj);
+ unsigned SectionType = MachO->getSectionType(Section);
+ return SectionType == MachO::S_ZEROFILL ||
+ SectionType == MachO::S_GB_ZEROFILL;
+}
+
+// Compute an upper bound of the memory size that is required to load all
+// sections
+void RuntimeDyldImpl::computeTotalAllocSize(const ObjectFile &Obj,
+ uint64_t &CodeSize,
+ uint64_t &DataSizeRO,
+ uint64_t &DataSizeRW) {
+ // Compute the size of all sections required for execution
+ std::vector<uint64_t> CodeSectionSizes;
+ std::vector<uint64_t> ROSectionSizes;
+ std::vector<uint64_t> RWSectionSizes;
+ uint64_t MaxAlignment = sizeof(void *);
+
+ // Collect sizes of all sections to be loaded;
+ // also determine the max alignment of all sections
+ for (section_iterator SI = Obj.section_begin(), SE = Obj.section_end();
+ SI != SE; ++SI) {
+ const SectionRef &Section = *SI;
+
+ bool IsRequired = isRequiredForExecution(Section);
+
+ // Consider only the sections that are required to be loaded for execution
+ if (IsRequired) {
+ StringRef Name;
+ uint64_t DataSize = Section.getSize();
+ uint64_t Alignment64 = Section.getAlignment();
+ bool IsCode = Section.isText();
+ bool IsReadOnly = isReadOnlyData(Section);
+ Check(Section.getName(Name));
+ unsigned Alignment = (unsigned)Alignment64 & 0xffffffffL;
+
+ uint64_t StubBufSize = computeSectionStubBufSize(Obj, Section);
+ uint64_t SectionSize = DataSize + StubBufSize;
+
+ // The .eh_frame section (at least on Linux) needs an extra four bytes
+ // padded
+ // with zeroes added at the end. For MachO objects, this section has a
+ // slightly different name, so this won't have any effect for MachO
+ // objects.
+ if (Name == ".eh_frame")
+ SectionSize += 4;
+
+ if (!SectionSize)
+ SectionSize = 1;
+
+ if (IsCode) {
+ CodeSectionSizes.push_back(SectionSize);
+ } else if (IsReadOnly) {
+ ROSectionSizes.push_back(SectionSize);
+ } else {
+ RWSectionSizes.push_back(SectionSize);
+ }
+
+ // update the max alignment
+ if (Alignment > MaxAlignment) {
+ MaxAlignment = Alignment;
+ }
+ }
+ }
+
+ // Compute the size of all common symbols
+ uint64_t CommonSize = 0;
+ for (symbol_iterator I = Obj.symbol_begin(), E = Obj.symbol_end(); I != E;
+ ++I) {
+ uint32_t Flags = I->getFlags();
+ if (Flags & SymbolRef::SF_Common) {
+ // Add the common symbols to a list. We'll allocate them all below.
+ uint64_t Size = I->getCommonSize();
+ CommonSize += Size;
+ }
+ }
+ if (CommonSize != 0) {
+ RWSectionSizes.push_back(CommonSize);
+ }
+
+ // Compute the required allocation space for each different type of sections
+ // (code, read-only data, read-write data) assuming that all sections are
+ // allocated with the max alignment. Note that we cannot compute with the
+ // individual alignments of the sections, because then the required size
+ // depends on the order, in which the sections are allocated.
+ CodeSize = computeAllocationSizeForSections(CodeSectionSizes, MaxAlignment);
+ DataSizeRO = computeAllocationSizeForSections(ROSectionSizes, MaxAlignment);
+ DataSizeRW = computeAllocationSizeForSections(RWSectionSizes, MaxAlignment);
+}
+
+// compute stub buffer size for the given section
+unsigned RuntimeDyldImpl::computeSectionStubBufSize(const ObjectFile &Obj,
+ const SectionRef &Section) {
+ unsigned StubSize = getMaxStubSize();
+ if (StubSize == 0) {
+ return 0;
+ }
+ // FIXME: this is an inefficient way to handle this. We should computed the
+ // necessary section allocation size in loadObject by walking all the sections
+ // once.
+ unsigned StubBufSize = 0;
+ for (section_iterator SI = Obj.section_begin(), SE = Obj.section_end();
+ SI != SE; ++SI) {
+ section_iterator RelSecI = SI->getRelocatedSection();
+ if (!(RelSecI == Section))
+ continue;
+
+ for (const RelocationRef &Reloc : SI->relocations()) {
+ (void)Reloc;
+ StubBufSize += StubSize;
+ }
+ }
+
+ // Get section data size and alignment
+ uint64_t DataSize = Section.getSize();
+ uint64_t Alignment64 = Section.getAlignment();
+
+ // Add stubbuf size alignment
+ unsigned Alignment = (unsigned)Alignment64 & 0xffffffffL;
+ unsigned StubAlignment = getStubAlignment();
+ unsigned EndAlignment = (DataSize | Alignment) & -(DataSize | Alignment);
+ if (StubAlignment > EndAlignment)
+ StubBufSize += StubAlignment - EndAlignment;
+ return StubBufSize;
+}
+
+uint64_t RuntimeDyldImpl::readBytesUnaligned(uint8_t *Src,
+ unsigned Size) const {
+ uint64_t Result = 0;
+ if (IsTargetLittleEndian) {
+ Src += Size - 1;
+ while (Size--)
+ Result = (Result << 8) | *Src--;
+ } else
+ while (Size--)
+ Result = (Result << 8) | *Src++;
+
+ return Result;
+}
+
+void RuntimeDyldImpl::writeBytesUnaligned(uint64_t Value, uint8_t *Dst,
+ unsigned Size) const {
+ if (IsTargetLittleEndian) {
+ while (Size--) {
+ *Dst++ = Value & 0xFF;
+ Value >>= 8;
+ }
+ } else {
+ Dst += Size - 1;
+ while (Size--) {
+ *Dst-- = Value & 0xFF;
+ Value >>= 8;
+ }
+ }
+}
+
+void RuntimeDyldImpl::emitCommonSymbols(const ObjectFile &Obj,
+ CommonSymbolList &CommonSymbols) {
+ if (CommonSymbols.empty())
+ return;
+
+ uint64_t CommonSize = 0;
+ CommonSymbolList SymbolsToAllocate;
+
+ DEBUG(dbgs() << "Processing common symbols...\n");
+
+ for (const auto &Sym : CommonSymbols) {
+ ErrorOr<StringRef> NameOrErr = Sym.getName();
+ Check(NameOrErr.getError());
+ StringRef Name = *NameOrErr;
+
+ // Skip common symbols already elsewhere.
+ if (GlobalSymbolTable.count(Name) ||
+ Resolver.findSymbolInLogicalDylib(Name)) {
+ DEBUG(dbgs() << "\tSkipping already emitted common symbol '" << Name
+ << "'\n");
+ continue;
+ }
+
+ uint32_t Align = Sym.getAlignment();
+ uint64_t Size = Sym.getCommonSize();
+
+ CommonSize += Align + Size;
+ SymbolsToAllocate.push_back(Sym);
+ }
+
+ // Allocate memory for the section
+ unsigned SectionID = Sections.size();
+ uint8_t *Addr = MemMgr.allocateDataSection(CommonSize, sizeof(void *),
+ SectionID, StringRef(), false);
+ if (!Addr)
+ report_fatal_error("Unable to allocate memory for common symbols!");
+ uint64_t Offset = 0;
+ Sections.push_back(SectionEntry("<common symbols>", Addr, CommonSize, 0));
+ memset(Addr, 0, CommonSize);
+
+ DEBUG(dbgs() << "emitCommonSection SectionID: " << SectionID << " new addr: "
+ << format("%p", Addr) << " DataSize: " << CommonSize << "\n");
+
+ // Assign the address of each symbol
+ for (auto &Sym : SymbolsToAllocate) {
+ uint32_t Align = Sym.getAlignment();
+ uint64_t Size = Sym.getCommonSize();
+ ErrorOr<StringRef> NameOrErr = Sym.getName();
+ Check(NameOrErr.getError());
+ StringRef Name = *NameOrErr;
+ if (Align) {
+ // This symbol has an alignment requirement.
+ uint64_t AlignOffset = OffsetToAlignment((uint64_t)Addr, Align);
+ Addr += AlignOffset;
+ Offset += AlignOffset;
+ }
+ uint32_t Flags = Sym.getFlags();
+ JITSymbolFlags RTDyldSymFlags = JITSymbolFlags::None;
+ if (Flags & SymbolRef::SF_Weak)
+ RTDyldSymFlags |= JITSymbolFlags::Weak;
+ if (Flags & SymbolRef::SF_Exported)
+ RTDyldSymFlags |= JITSymbolFlags::Exported;
+ DEBUG(dbgs() << "Allocating common symbol " << Name << " address "
+ << format("%p", Addr) << "\n");
+ GlobalSymbolTable[Name] =
+ SymbolTableEntry(SectionID, Offset, RTDyldSymFlags);
+ Offset += Size;
+ Addr += Size;
+ }
+}
+
+unsigned RuntimeDyldImpl::emitSection(const ObjectFile &Obj,
+ const SectionRef &Section, bool IsCode) {
+
+ StringRef data;
+ uint64_t Alignment64 = Section.getAlignment();
+
+ unsigned Alignment = (unsigned)Alignment64 & 0xffffffffL;
+ unsigned PaddingSize = 0;
+ unsigned StubBufSize = 0;
+ StringRef Name;
+ bool IsRequired = isRequiredForExecution(Section);
+ bool IsVirtual = Section.isVirtual();
+ bool IsZeroInit = isZeroInit(Section);
+ bool IsReadOnly = isReadOnlyData(Section);
+ uint64_t DataSize = Section.getSize();
+ Check(Section.getName(Name));
+
+ StubBufSize = computeSectionStubBufSize(Obj, Section);
+
+ // The .eh_frame section (at least on Linux) needs an extra four bytes padded
+ // with zeroes added at the end. For MachO objects, this section has a
+ // slightly different name, so this won't have any effect for MachO objects.
+ if (Name == ".eh_frame")
+ PaddingSize = 4;
+
+ uintptr_t Allocate;
+ unsigned SectionID = Sections.size();
+ uint8_t *Addr;
+ const char *pData = nullptr;
+
+ // In either case, set the location of the unrelocated section in memory,
+ // since we still process relocations for it even if we're not applying them.
+ Check(Section.getContents(data));
+ // Virtual sections have no data in the object image, so leave pData = 0
+ if (!IsVirtual)
+ pData = data.data();
+
+ // Some sections, such as debug info, don't need to be loaded for execution.
+ // Leave those where they are.
+ if (IsRequired) {
+ Allocate = DataSize + PaddingSize + StubBufSize;
+ if (!Allocate)
+ Allocate = 1;
+ Addr = IsCode ? MemMgr.allocateCodeSection(Allocate, Alignment, SectionID,
+ Name)
+ : MemMgr.allocateDataSection(Allocate, Alignment, SectionID,
+ Name, IsReadOnly);
+ if (!Addr)
+ report_fatal_error("Unable to allocate section memory!");
+
+ // Zero-initialize or copy the data from the image
+ if (IsZeroInit || IsVirtual)
+ memset(Addr, 0, DataSize);
+ else
+ memcpy(Addr, pData, DataSize);
+
+ // Fill in any extra bytes we allocated for padding
+ if (PaddingSize != 0) {
+ memset(Addr + DataSize, 0, PaddingSize);
+ // Update the DataSize variable so that the stub offset is set correctly.
+ DataSize += PaddingSize;
+ }
+
+ DEBUG(dbgs() << "emitSection SectionID: " << SectionID << " Name: " << Name
+ << " obj addr: " << format("%p", pData)
+ << " new addr: " << format("%p", Addr)
+ << " DataSize: " << DataSize << " StubBufSize: " << StubBufSize
+ << " Allocate: " << Allocate << "\n");
+ } else {
+ // Even if we didn't load the section, we need to record an entry for it
+ // to handle later processing (and by 'handle' I mean don't do anything
+ // with these sections).
+ Allocate = 0;
+ Addr = nullptr;
+ DEBUG(dbgs() << "emitSection SectionID: " << SectionID << " Name: " << Name
+ << " obj addr: " << format("%p", data.data()) << " new addr: 0"
+ << " DataSize: " << DataSize << " StubBufSize: " << StubBufSize
+ << " Allocate: " << Allocate << "\n");
+ }
+
+ Sections.push_back(SectionEntry(Name, Addr, DataSize, (uintptr_t)pData));
+
+ if (Checker)
+ Checker->registerSection(Obj.getFileName(), SectionID);
+
+ return SectionID;
+}
+
+unsigned RuntimeDyldImpl::findOrEmitSection(const ObjectFile &Obj,
+ const SectionRef &Section,
+ bool IsCode,
+ ObjSectionToIDMap &LocalSections) {
+
+ unsigned SectionID = 0;
+ ObjSectionToIDMap::iterator i = LocalSections.find(Section);
+ if (i != LocalSections.end())
+ SectionID = i->second;
+ else {
+ SectionID = emitSection(Obj, Section, IsCode);
+ LocalSections[Section] = SectionID;
+ }
+ return SectionID;
+}
+
+void RuntimeDyldImpl::addRelocationForSection(const RelocationEntry &RE,
+ unsigned SectionID) {
+ Relocations[SectionID].push_back(RE);
+}
+
+void RuntimeDyldImpl::addRelocationForSymbol(const RelocationEntry &RE,
+ StringRef SymbolName) {
+ // Relocation by symbol. If the symbol is found in the global symbol table,
+ // create an appropriate section relocation. Otherwise, add it to
+ // ExternalSymbolRelocations.
+ RTDyldSymbolTable::const_iterator Loc = GlobalSymbolTable.find(SymbolName);
+ if (Loc == GlobalSymbolTable.end()) {
+ ExternalSymbolRelocations[SymbolName].push_back(RE);
+ } else {
+ // Copy the RE since we want to modify its addend.
+ RelocationEntry RECopy = RE;
+ const auto &SymInfo = Loc->second;
+ RECopy.Addend += SymInfo.getOffset();
+ Relocations[SymInfo.getSectionID()].push_back(RECopy);
+ }
+}
+
+uint8_t *RuntimeDyldImpl::createStubFunction(uint8_t *Addr,
+ unsigned AbiVariant) {
+ if (Arch == Triple::aarch64 || Arch == Triple::aarch64_be) {
+ // This stub has to be able to access the full address space,
+ // since symbol lookup won't necessarily find a handy, in-range,
+ // PLT stub for functions which could be anywhere.
+ // Stub can use ip0 (== x16) to calculate address
+ writeBytesUnaligned(0xd2e00010, Addr, 4); // movz ip0, #:abs_g3:<addr>
+ writeBytesUnaligned(0xf2c00010, Addr+4, 4); // movk ip0, #:abs_g2_nc:<addr>
+ writeBytesUnaligned(0xf2a00010, Addr+8, 4); // movk ip0, #:abs_g1_nc:<addr>
+ writeBytesUnaligned(0xf2800010, Addr+12, 4); // movk ip0, #:abs_g0_nc:<addr>
+ writeBytesUnaligned(0xd61f0200, Addr+16, 4); // br ip0
+
+ return Addr;
+ } else if (Arch == Triple::arm || Arch == Triple::armeb) {
+ // TODO: There is only ARM far stub now. We should add the Thumb stub,
+ // and stubs for branches Thumb - ARM and ARM - Thumb.
+ writeBytesUnaligned(0xe51ff004, Addr, 4); // ldr pc,<label>
+ return Addr + 4;
+ } else if (IsMipsO32ABI) {
+ // 0: 3c190000 lui t9,%hi(addr).
+ // 4: 27390000 addiu t9,t9,%lo(addr).
+ // 8: 03200008 jr t9.
+ // c: 00000000 nop.
+ const unsigned LuiT9Instr = 0x3c190000, AdduiT9Instr = 0x27390000;
+ const unsigned JrT9Instr = 0x03200008, NopInstr = 0x0;
+
+ writeBytesUnaligned(LuiT9Instr, Addr, 4);
+ writeBytesUnaligned(AdduiT9Instr, Addr+4, 4);
+ writeBytesUnaligned(JrT9Instr, Addr+8, 4);
+ writeBytesUnaligned(NopInstr, Addr+12, 4);
+ return Addr;
+ } else if (Arch == Triple::ppc64 || Arch == Triple::ppc64le) {
+ // Depending on which version of the ELF ABI is in use, we need to
+ // generate one of two variants of the stub. They both start with
+ // the same sequence to load the target address into r12.
+ writeInt32BE(Addr, 0x3D800000); // lis r12, highest(addr)
+ writeInt32BE(Addr+4, 0x618C0000); // ori r12, higher(addr)
+ writeInt32BE(Addr+8, 0x798C07C6); // sldi r12, r12, 32
+ writeInt32BE(Addr+12, 0x658C0000); // oris r12, r12, h(addr)
+ writeInt32BE(Addr+16, 0x618C0000); // ori r12, r12, l(addr)
+ if (AbiVariant == 2) {
+ // PowerPC64 stub ELFv2 ABI: The address points to the function itself.
+ // The address is already in r12 as required by the ABI. Branch to it.
+ writeInt32BE(Addr+20, 0xF8410018); // std r2, 24(r1)
+ writeInt32BE(Addr+24, 0x7D8903A6); // mtctr r12
+ writeInt32BE(Addr+28, 0x4E800420); // bctr
+ } else {
+ // PowerPC64 stub ELFv1 ABI: The address points to a function descriptor.
+ // Load the function address on r11 and sets it to control register. Also
+ // loads the function TOC in r2 and environment pointer to r11.
+ writeInt32BE(Addr+20, 0xF8410028); // std r2, 40(r1)
+ writeInt32BE(Addr+24, 0xE96C0000); // ld r11, 0(r12)
+ writeInt32BE(Addr+28, 0xE84C0008); // ld r2, 0(r12)
+ writeInt32BE(Addr+32, 0x7D6903A6); // mtctr r11
+ writeInt32BE(Addr+36, 0xE96C0010); // ld r11, 16(r2)
+ writeInt32BE(Addr+40, 0x4E800420); // bctr
+ }
+ return Addr;
+ } else if (Arch == Triple::systemz) {
+ writeInt16BE(Addr, 0xC418); // lgrl %r1,.+8
+ writeInt16BE(Addr+2, 0x0000);
+ writeInt16BE(Addr+4, 0x0004);
+ writeInt16BE(Addr+6, 0x07F1); // brc 15,%r1
+ // 8-byte address stored at Addr + 8
+ return Addr;
+ } else if (Arch == Triple::x86_64) {
+ *Addr = 0xFF; // jmp
+ *(Addr+1) = 0x25; // rip
+ // 32-bit PC-relative address of the GOT entry will be stored at Addr+2
+ } else if (Arch == Triple::x86) {
+ *Addr = 0xE9; // 32-bit pc-relative jump.
+ }
+ return Addr;
+}
+
+// Assign an address to a symbol name and resolve all the relocations
+// associated with it.
+void RuntimeDyldImpl::reassignSectionAddress(unsigned SectionID,
+ uint64_t Addr) {
+ // The address to use for relocation resolution is not
+ // the address of the local section buffer. We must be doing
+ // a remote execution environment of some sort. Relocations can't
+ // be applied until all the sections have been moved. The client must
+ // trigger this with a call to MCJIT::finalize() or
+ // RuntimeDyld::resolveRelocations().
+ //
+ // Addr is a uint64_t because we can't assume the pointer width
+ // of the target is the same as that of the host. Just use a generic
+ // "big enough" type.
+ DEBUG(dbgs() << "Reassigning address for section "
+ << SectionID << " (" << Sections[SectionID].Name << "): "
+ << format("0x%016" PRIx64, Sections[SectionID].LoadAddress) << " -> "
+ << format("0x%016" PRIx64, Addr) << "\n");
+ Sections[SectionID].LoadAddress = Addr;
+}
+
+void RuntimeDyldImpl::resolveRelocationList(const RelocationList &Relocs,
+ uint64_t Value) {
+ for (unsigned i = 0, e = Relocs.size(); i != e; ++i) {
+ const RelocationEntry &RE = Relocs[i];
+ // Ignore relocations for sections that were not loaded
+ if (Sections[RE.SectionID].Address == nullptr)
+ continue;
+ resolveRelocation(RE, Value);
+ }
+}
+
+void RuntimeDyldImpl::resolveExternalSymbols() {
+ while (!ExternalSymbolRelocations.empty()) {
+ StringMap<RelocationList>::iterator i = ExternalSymbolRelocations.begin();
+
+ StringRef Name = i->first();
+ if (Name.size() == 0) {
+ // This is an absolute symbol, use an address of zero.
+ DEBUG(dbgs() << "Resolving absolute relocations."
+ << "\n");
+ RelocationList &Relocs = i->second;
+ resolveRelocationList(Relocs, 0);
+ } else {
+ uint64_t Addr = 0;
+ RTDyldSymbolTable::const_iterator Loc = GlobalSymbolTable.find(Name);
+ if (Loc == GlobalSymbolTable.end()) {
+ // This is an external symbol, try to get its address from the symbol
+ // resolver.
+ Addr = Resolver.findSymbol(Name.data()).getAddress();
+ // The call to getSymbolAddress may have caused additional modules to
+ // be loaded, which may have added new entries to the
+ // ExternalSymbolRelocations map. Consquently, we need to update our
+ // iterator. This is also why retrieval of the relocation list
+ // associated with this symbol is deferred until below this point.
+ // New entries may have been added to the relocation list.
+ i = ExternalSymbolRelocations.find(Name);
+ } else {
+ // We found the symbol in our global table. It was probably in a
+ // Module that we loaded previously.
+ const auto &SymInfo = Loc->second;
+ Addr = getSectionLoadAddress(SymInfo.getSectionID()) +
+ SymInfo.getOffset();
+ }
+
+ // FIXME: Implement error handling that doesn't kill the host program!
+ if (!Addr)
+ report_fatal_error("Program used external function '" + Name +
+ "' which could not be resolved!");
+
+ DEBUG(dbgs() << "Resolving relocations Name: " << Name << "\t"
+ << format("0x%lx", Addr) << "\n");
+ // This list may have been updated when we called getSymbolAddress, so
+ // don't change this code to get the list earlier.
+ RelocationList &Relocs = i->second;
+ resolveRelocationList(Relocs, Addr);
+ }
+
+ ExternalSymbolRelocations.erase(i);
+ }
+}
+
+//===----------------------------------------------------------------------===//
+// RuntimeDyld class implementation
+
+uint64_t RuntimeDyld::LoadedObjectInfo::getSectionLoadAddress(
+ StringRef SectionName) const {
+ for (unsigned I = BeginIdx; I != EndIdx; ++I)
+ if (RTDyld.Sections[I].Name == SectionName)
+ return RTDyld.Sections[I].LoadAddress;
+
+ return 0;
+}
+
+void RuntimeDyld::MemoryManager::anchor() {}
+void RuntimeDyld::SymbolResolver::anchor() {}
+
+RuntimeDyld::RuntimeDyld(RuntimeDyld::MemoryManager &MemMgr,
+ RuntimeDyld::SymbolResolver &Resolver)
+ : MemMgr(MemMgr), Resolver(Resolver) {
+ // FIXME: There's a potential issue lurking here if a single instance of
+ // RuntimeDyld is used to load multiple objects. The current implementation
+ // associates a single memory manager with a RuntimeDyld instance. Even
+ // though the public class spawns a new 'impl' instance for each load,
+ // they share a single memory manager. This can become a problem when page
+ // permissions are applied.
+ Dyld = nullptr;
+ ProcessAllSections = false;
+ Checker = nullptr;
+}
+
+RuntimeDyld::~RuntimeDyld() {}
+
+static std::unique_ptr<RuntimeDyldCOFF>
+createRuntimeDyldCOFF(Triple::ArchType Arch, RuntimeDyld::MemoryManager &MM,
+ RuntimeDyld::SymbolResolver &Resolver,
+ bool ProcessAllSections, RuntimeDyldCheckerImpl *Checker) {
+ std::unique_ptr<RuntimeDyldCOFF> Dyld =
+ RuntimeDyldCOFF::create(Arch, MM, Resolver);
+ Dyld->setProcessAllSections(ProcessAllSections);
+ Dyld->setRuntimeDyldChecker(Checker);
+ return Dyld;
+}
+
+static std::unique_ptr<RuntimeDyldELF>
+createRuntimeDyldELF(RuntimeDyld::MemoryManager &MM,
+ RuntimeDyld::SymbolResolver &Resolver,
+ bool ProcessAllSections, RuntimeDyldCheckerImpl *Checker) {
+ std::unique_ptr<RuntimeDyldELF> Dyld(new RuntimeDyldELF(MM, Resolver));
+ Dyld->setProcessAllSections(ProcessAllSections);
+ Dyld->setRuntimeDyldChecker(Checker);
+ return Dyld;
+}
+
+static std::unique_ptr<RuntimeDyldMachO>
+createRuntimeDyldMachO(Triple::ArchType Arch, RuntimeDyld::MemoryManager &MM,
+ RuntimeDyld::SymbolResolver &Resolver,
+ bool ProcessAllSections,
+ RuntimeDyldCheckerImpl *Checker) {
+ std::unique_ptr<RuntimeDyldMachO> Dyld =
+ RuntimeDyldMachO::create(Arch, MM, Resolver);
+ Dyld->setProcessAllSections(ProcessAllSections);
+ Dyld->setRuntimeDyldChecker(Checker);
+ return Dyld;
+}
+
+std::unique_ptr<RuntimeDyld::LoadedObjectInfo>
+RuntimeDyld::loadObject(const ObjectFile &Obj) {
+ if (!Dyld) {
+ if (Obj.isELF())
+ Dyld = createRuntimeDyldELF(MemMgr, Resolver, ProcessAllSections, Checker);
+ else if (Obj.isMachO())
+ Dyld = createRuntimeDyldMachO(
+ static_cast<Triple::ArchType>(Obj.getArch()), MemMgr, Resolver,
+ ProcessAllSections, Checker);
+ else if (Obj.isCOFF())
+ Dyld = createRuntimeDyldCOFF(
+ static_cast<Triple::ArchType>(Obj.getArch()), MemMgr, Resolver,
+ ProcessAllSections, Checker);
+ else
+ report_fatal_error("Incompatible object format!");
+ }
+
+ if (!Dyld->isCompatibleFile(Obj))
+ report_fatal_error("Incompatible object format!");
+
+ return Dyld->loadObject(Obj);
+}
+
+void *RuntimeDyld::getSymbolLocalAddress(StringRef Name) const {
+ if (!Dyld)
+ return nullptr;
+ return Dyld->getSymbolLocalAddress(Name);
+}
+
+RuntimeDyld::SymbolInfo RuntimeDyld::getSymbol(StringRef Name) const {
+ if (!Dyld)
+ return nullptr;
+ return Dyld->getSymbol(Name);
+}
+
+void RuntimeDyld::resolveRelocations() { Dyld->resolveRelocations(); }
+
+void RuntimeDyld::reassignSectionAddress(unsigned SectionID, uint64_t Addr) {
+ Dyld->reassignSectionAddress(SectionID, Addr);
+}
+
+void RuntimeDyld::mapSectionAddress(const void *LocalAddress,
+ uint64_t TargetAddress) {
+ Dyld->mapSectionAddress(LocalAddress, TargetAddress);
+}
+
+bool RuntimeDyld::hasError() { return Dyld->hasError(); }
+
+StringRef RuntimeDyld::getErrorString() { return Dyld->getErrorString(); }
+
+void RuntimeDyld::registerEHFrames() {
+ if (Dyld)
+ Dyld->registerEHFrames();
+}
+
+void RuntimeDyld::deregisterEHFrames() {
+ if (Dyld)
+ Dyld->deregisterEHFrames();
+}
+
+} // end namespace llvm
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