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+//===-- llvm/CodeGen/Spiller.h - Spiller -*- C++ -*------------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_SPILLER_H
+#define LLVM_CODEGEN_SPILLER_H
+
+#include "llvm/ADT/SmallVector.h"
+#include <vector>
+
+namespace llvm {
+
+ class LiveInterval;
+ class LiveIntervals;
+ class LiveStacks;
+ class MachineFunction;
+ class MachineInstr;
+ class MachineLoopInfo;
+ class SlotIndex;
+ class VirtRegMap;
+ class VNInfo;
+
+ /// Spiller interface.
+ ///
+ /// Implementations are utility classes which insert spill or remat code on
+ /// demand.
+ class Spiller {
+ public:
+ virtual ~Spiller() = 0;
+
+ /// spill - Spill the given live interval. The method used will depend on
+ /// the Spiller implementation selected.
+ ///
+ /// @param li The live interval to be spilled.
+ /// @param spillIs A list of intervals that are about to be spilled,
+ /// and so cannot be used for remat etc.
+ /// @param newIntervals The newly created intervals will be appended here.
+ /// @param earliestIndex The earliest point for splitting. (OK, it's another
+ /// pointer to the allocator guts).
+ virtual void spill(LiveInterval *li,
+ std::vector<LiveInterval*> &newIntervals,
+ SmallVectorImpl<LiveInterval*> &spillIs,
+ SlotIndex *earliestIndex = 0) = 0;
+
+ };
+
+ /// Create and return a spiller object, as specified on the command line.
+ Spiller* createSpiller(MachineFunction *mf, LiveIntervals *li,
+ const MachineLoopInfo *loopInfo, VirtRegMap *vrm);
+}
+
+#endif
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