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-rw-r--r--contrib/llvm/lib/CodeGen/Spiller.h19
1 files changed, 6 insertions, 13 deletions
diff --git a/contrib/llvm/lib/CodeGen/Spiller.h b/contrib/llvm/lib/CodeGen/Spiller.h
index 450447b..59bc0ec 100644
--- a/contrib/llvm/lib/CodeGen/Spiller.h
+++ b/contrib/llvm/lib/CodeGen/Spiller.h
@@ -11,19 +11,14 @@
#define LLVM_CODEGEN_SPILLER_H
#include "llvm/ADT/SmallVector.h"
-#include <vector>
namespace llvm {
class LiveInterval;
- class LiveIntervals;
- class LiveStacks;
class MachineFunction;
- class MachineInstr;
- class MachineLoopInfo;
+ class MachineFunctionPass;
class SlotIndex;
class VirtRegMap;
- class VNInfo;
/// Spiller interface.
///
@@ -40,18 +35,16 @@ namespace llvm {
/// @param spillIs A list of intervals that are about to be spilled,
/// and so cannot be used for remat etc.
/// @param newIntervals The newly created intervals will be appended here.
- /// @param earliestIndex The earliest point for splitting. (OK, it's another
- /// pointer to the allocator guts).
virtual void spill(LiveInterval *li,
- std::vector<LiveInterval*> &newIntervals,
- SmallVectorImpl<LiveInterval*> &spillIs,
- SlotIndex *earliestIndex = 0) = 0;
+ SmallVectorImpl<LiveInterval*> &newIntervals,
+ SmallVectorImpl<LiveInterval*> &spillIs) = 0;
};
/// Create and return a spiller object, as specified on the command line.
- Spiller* createSpiller(MachineFunction *mf, LiveIntervals *li,
- const MachineLoopInfo *loopInfo, VirtRegMap *vrm);
+ Spiller* createSpiller(MachineFunctionPass &pass,
+ MachineFunction &mf,
+ VirtRegMap &vrm);
}
#endif
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