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+//===---- ScheduleDAGSDNodes.h - SDNode Scheduling --------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the ScheduleDAGSDNodes class, which implements
+// scheduling for an SDNode-based dependency graph.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef SCHEDULEDAGSDNODES_H
+#define SCHEDULEDAGSDNODES_H
+
+#include "llvm/CodeGen/ScheduleDAG.h"
+#include "llvm/CodeGen/SelectionDAG.h"
+
+namespace llvm {
+ /// ScheduleDAGSDNodes - A ScheduleDAG for scheduling SDNode-based DAGs.
+ ///
+ /// Edges between SUnits are initially based on edges in the SelectionDAG,
+ /// and additional edges can be added by the schedulers as heuristics.
+ /// SDNodes such as Constants, Registers, and a few others that are not
+ /// interesting to schedulers are not allocated SUnits.
+ ///
+ /// SDNodes with MVT::Flag operands are grouped along with the flagged
+ /// nodes into a single SUnit so that they are scheduled together.
+ ///
+ /// SDNode-based scheduling graphs do not use SDep::Anti or SDep::Output
+ /// edges. Physical register dependence information is not carried in
+ /// the DAG and must be handled explicitly by schedulers.
+ ///
+ class ScheduleDAGSDNodes : public ScheduleDAG {
+ public:
+ SelectionDAG *DAG; // DAG of the current basic block
+
+ explicit ScheduleDAGSDNodes(MachineFunction &mf);
+
+ virtual ~ScheduleDAGSDNodes() {}
+
+ /// Run - perform scheduling.
+ ///
+ void Run(SelectionDAG *dag, MachineBasicBlock *bb,
+ MachineBasicBlock::iterator insertPos);
+
+ /// isPassiveNode - Return true if the node is a non-scheduled leaf.
+ ///
+ static bool isPassiveNode(SDNode *Node) {
+ if (isa<ConstantSDNode>(Node)) return true;
+ if (isa<ConstantFPSDNode>(Node)) return true;
+ if (isa<RegisterSDNode>(Node)) return true;
+ if (isa<GlobalAddressSDNode>(Node)) return true;
+ if (isa<BasicBlockSDNode>(Node)) return true;
+ if (isa<FrameIndexSDNode>(Node)) return true;
+ if (isa<ConstantPoolSDNode>(Node)) return true;
+ if (isa<JumpTableSDNode>(Node)) return true;
+ if (isa<ExternalSymbolSDNode>(Node)) return true;
+ if (isa<BlockAddressSDNode>(Node)) return true;
+ if (Node->getOpcode() == ISD::EntryToken ||
+ isa<MDNodeSDNode>(Node)) return true;
+ return false;
+ }
+
+ /// NewSUnit - Creates a new SUnit and return a ptr to it.
+ ///
+ SUnit *NewSUnit(SDNode *N);
+
+ /// Clone - Creates a clone of the specified SUnit. It does not copy the
+ /// predecessors / successors info nor the temporary scheduling states.
+ ///
+ SUnit *Clone(SUnit *N);
+
+ /// BuildSchedGraph - Build the SUnit graph from the selection dag that we
+ /// are input. This SUnit graph is similar to the SelectionDAG, but
+ /// excludes nodes that aren't interesting to scheduling, and represents
+ /// flagged together nodes with a single SUnit.
+ virtual void BuildSchedGraph(AliasAnalysis *AA);
+
+ /// ComputeLatency - Compute node latency.
+ ///
+ virtual void ComputeLatency(SUnit *SU);
+
+ /// ComputeOperandLatency - Override dependence edge latency using
+ /// operand use/def information
+ ///
+ virtual void ComputeOperandLatency(SUnit *Def, SUnit *Use,
+ SDep& dep) const { }
+
+ virtual void ComputeOperandLatency(SDNode *Def, SDNode *Use,
+ unsigned OpIdx, SDep& dep) const;
+
+ virtual MachineBasicBlock *EmitSchedule();
+
+ /// Schedule - Order nodes according to selected style, filling
+ /// in the Sequence member.
+ ///
+ virtual void Schedule() = 0;
+
+ virtual void dumpNode(const SUnit *SU) const;
+
+ virtual std::string getGraphNodeLabel(const SUnit *SU) const;
+
+ virtual void getCustomGraphFeatures(GraphWriter<ScheduleDAG*> &GW) const;
+
+ private:
+ /// ClusterNeighboringLoads - Cluster loads from "near" addresses into
+ /// combined SUnits.
+ void ClusterNeighboringLoads();
+
+ /// BuildSchedUnits, AddSchedEdges - Helper functions for BuildSchedGraph.
+ void BuildSchedUnits();
+ void AddSchedEdges();
+ };
+}
+
+#endif
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