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diff --git a/contrib/llvm/lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.cpp b/contrib/llvm/lib/CodeGen/SelectionDAG/ScheduleDAGSDNodes.cpp
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+//===--- ScheduleDAGSDNodes.cpp - Implement the ScheduleDAGSDNodes class --===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This implements the ScheduleDAG class, which is a base class used by
+// scheduling implementation classes.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "pre-RA-sched"
+#include "SDNodeDbgValue.h"
+#include "ScheduleDAGSDNodes.h"
+#include "InstrEmitter.h"
+#include "llvm/CodeGen/SelectionDAG.h"
+#include "llvm/MC/MCInstrItineraries.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Target/TargetLowering.h"
+#include "llvm/Target/TargetRegisterInfo.h"
+#include "llvm/Target/TargetSubtargetInfo.h"
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/SmallPtrSet.h"
+#include "llvm/ADT/SmallSet.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
+using namespace llvm;
+
+STATISTIC(LoadsClustered, "Number of loads clustered together");
+
+// This allows latency based scheduler to notice high latency instructions
+// without a target itinerary. The choise if number here has more to do with
+// balancing scheduler heursitics than with the actual machine latency.
+static cl::opt<int> HighLatencyCycles(
+ "sched-high-latency-cycles", cl::Hidden, cl::init(10),
+ cl::desc("Roughly estimate the number of cycles that 'long latency'"
+ "instructions take for targets with no itinerary"));
+
+ScheduleDAGSDNodes::ScheduleDAGSDNodes(MachineFunction &mf)
+ : ScheduleDAG(mf),
+ InstrItins(mf.getTarget().getInstrItineraryData()) {}
+
+/// Run - perform scheduling.
+///
+void ScheduleDAGSDNodes::Run(SelectionDAG *dag, MachineBasicBlock *bb,
+ MachineBasicBlock::iterator insertPos) {
+ DAG = dag;
+ ScheduleDAG::Run(bb, insertPos);
+}
+
+/// NewSUnit - Creates a new SUnit and return a ptr to it.
+///
+SUnit *ScheduleDAGSDNodes::NewSUnit(SDNode *N) {
+#ifndef NDEBUG
+ const SUnit *Addr = 0;
+ if (!SUnits.empty())
+ Addr = &SUnits[0];
+#endif
+ SUnits.push_back(SUnit(N, (unsigned)SUnits.size()));
+ assert((Addr == 0 || Addr == &SUnits[0]) &&
+ "SUnits std::vector reallocated on the fly!");
+ SUnits.back().OrigNode = &SUnits.back();
+ SUnit *SU = &SUnits.back();
+ const TargetLowering &TLI = DAG->getTargetLoweringInfo();
+ if (!N ||
+ (N->isMachineOpcode() &&
+ N->getMachineOpcode() == TargetOpcode::IMPLICIT_DEF))
+ SU->SchedulingPref = Sched::None;
+ else
+ SU->SchedulingPref = TLI.getSchedulingPreference(N);
+ return SU;
+}
+
+SUnit *ScheduleDAGSDNodes::Clone(SUnit *Old) {
+ SUnit *SU = NewSUnit(Old->getNode());
+ SU->OrigNode = Old->OrigNode;
+ SU->Latency = Old->Latency;
+ SU->isVRegCycle = Old->isVRegCycle;
+ SU->isCall = Old->isCall;
+ SU->isCallOp = Old->isCallOp;
+ SU->isTwoAddress = Old->isTwoAddress;
+ SU->isCommutable = Old->isCommutable;
+ SU->hasPhysRegDefs = Old->hasPhysRegDefs;
+ SU->hasPhysRegClobbers = Old->hasPhysRegClobbers;
+ SU->isScheduleHigh = Old->isScheduleHigh;
+ SU->isScheduleLow = Old->isScheduleLow;
+ SU->SchedulingPref = Old->SchedulingPref;
+ Old->isCloned = true;
+ return SU;
+}
+
+/// CheckForPhysRegDependency - Check if the dependency between def and use of
+/// a specified operand is a physical register dependency. If so, returns the
+/// register and the cost of copying the register.
+static void CheckForPhysRegDependency(SDNode *Def, SDNode *User, unsigned Op,
+ const TargetRegisterInfo *TRI,
+ const TargetInstrInfo *TII,
+ unsigned &PhysReg, int &Cost) {
+ if (Op != 2 || User->getOpcode() != ISD::CopyToReg)
+ return;
+
+ unsigned Reg = cast<RegisterSDNode>(User->getOperand(1))->getReg();
+ if (TargetRegisterInfo::isVirtualRegister(Reg))
+ return;
+
+ unsigned ResNo = User->getOperand(2).getResNo();
+ if (Def->isMachineOpcode()) {
+ const MCInstrDesc &II = TII->get(Def->getMachineOpcode());
+ if (ResNo >= II.getNumDefs() &&
+ II.ImplicitDefs[ResNo - II.getNumDefs()] == Reg) {
+ PhysReg = Reg;
+ const TargetRegisterClass *RC =
+ TRI->getMinimalPhysRegClass(Reg, Def->getValueType(ResNo));
+ Cost = RC->getCopyCost();
+ }
+ }
+}
+
+static void AddGlue(SDNode *N, SDValue Glue, bool AddGlue, SelectionDAG *DAG) {
+ SmallVector<EVT, 4> VTs;
+ SDNode *GlueDestNode = Glue.getNode();
+
+ // Don't add glue from a node to itself.
+ if (GlueDestNode == N) return;
+
+ // Don't add glue to something which already has glue.
+ if (N->getValueType(N->getNumValues() - 1) == MVT::Glue) return;
+
+ for (unsigned I = 0, E = N->getNumValues(); I != E; ++I)
+ VTs.push_back(N->getValueType(I));
+
+ if (AddGlue)
+ VTs.push_back(MVT::Glue);
+
+ SmallVector<SDValue, 4> Ops;
+ for (unsigned I = 0, E = N->getNumOperands(); I != E; ++I)
+ Ops.push_back(N->getOperand(I));
+
+ if (GlueDestNode)
+ Ops.push_back(Glue);
+
+ SDVTList VTList = DAG->getVTList(&VTs[0], VTs.size());
+ MachineSDNode::mmo_iterator Begin = 0, End = 0;
+ MachineSDNode *MN = dyn_cast<MachineSDNode>(N);
+
+ // Store memory references.
+ if (MN) {
+ Begin = MN->memoperands_begin();
+ End = MN->memoperands_end();
+ }
+
+ DAG->MorphNodeTo(N, N->getOpcode(), VTList, &Ops[0], Ops.size());
+
+ // Reset the memory references
+ if (MN)
+ MN->setMemRefs(Begin, End);
+}
+
+/// ClusterNeighboringLoads - Force nearby loads together by "gluing" them.
+/// This function finds loads of the same base and different offsets. If the
+/// offsets are not far apart (target specific), it add MVT::Glue inputs and
+/// outputs to ensure they are scheduled together and in order. This
+/// optimization may benefit some targets by improving cache locality.
+void ScheduleDAGSDNodes::ClusterNeighboringLoads(SDNode *Node) {
+ SDNode *Chain = 0;
+ unsigned NumOps = Node->getNumOperands();
+ if (Node->getOperand(NumOps-1).getValueType() == MVT::Other)
+ Chain = Node->getOperand(NumOps-1).getNode();
+ if (!Chain)
+ return;
+
+ // Look for other loads of the same chain. Find loads that are loading from
+ // the same base pointer and different offsets.
+ SmallPtrSet<SDNode*, 16> Visited;
+ SmallVector<int64_t, 4> Offsets;
+ DenseMap<long long, SDNode*> O2SMap; // Map from offset to SDNode.
+ bool Cluster = false;
+ SDNode *Base = Node;
+ for (SDNode::use_iterator I = Chain->use_begin(), E = Chain->use_end();
+ I != E; ++I) {
+ SDNode *User = *I;
+ if (User == Node || !Visited.insert(User))
+ continue;
+ int64_t Offset1, Offset2;
+ if (!TII->areLoadsFromSameBasePtr(Base, User, Offset1, Offset2) ||
+ Offset1 == Offset2)
+ // FIXME: Should be ok if they addresses are identical. But earlier
+ // optimizations really should have eliminated one of the loads.
+ continue;
+ if (O2SMap.insert(std::make_pair(Offset1, Base)).second)
+ Offsets.push_back(Offset1);
+ O2SMap.insert(std::make_pair(Offset2, User));
+ Offsets.push_back(Offset2);
+ if (Offset2 < Offset1)
+ Base = User;
+ Cluster = true;
+ }
+
+ if (!Cluster)
+ return;
+
+ // Sort them in increasing order.
+ std::sort(Offsets.begin(), Offsets.end());
+
+ // Check if the loads are close enough.
+ SmallVector<SDNode*, 4> Loads;
+ unsigned NumLoads = 0;
+ int64_t BaseOff = Offsets[0];
+ SDNode *BaseLoad = O2SMap[BaseOff];
+ Loads.push_back(BaseLoad);
+ for (unsigned i = 1, e = Offsets.size(); i != e; ++i) {
+ int64_t Offset = Offsets[i];
+ SDNode *Load = O2SMap[Offset];
+ if (!TII->shouldScheduleLoadsNear(BaseLoad, Load, BaseOff, Offset,NumLoads))
+ break; // Stop right here. Ignore loads that are further away.
+ Loads.push_back(Load);
+ ++NumLoads;
+ }
+
+ if (NumLoads == 0)
+ return;
+
+ // Cluster loads by adding MVT::Glue outputs and inputs. This also
+ // ensure they are scheduled in order of increasing addresses.
+ SDNode *Lead = Loads[0];
+ AddGlue(Lead, SDValue(0, 0), true, DAG);
+
+ SDValue InGlue = SDValue(Lead, Lead->getNumValues() - 1);
+ for (unsigned I = 1, E = Loads.size(); I != E; ++I) {
+ bool OutGlue = I < E - 1;
+ SDNode *Load = Loads[I];
+
+ AddGlue(Load, InGlue, OutGlue, DAG);
+
+ if (OutGlue)
+ InGlue = SDValue(Load, Load->getNumValues() - 1);
+
+ ++LoadsClustered;
+ }
+}
+
+/// ClusterNodes - Cluster certain nodes which should be scheduled together.
+///
+void ScheduleDAGSDNodes::ClusterNodes() {
+ for (SelectionDAG::allnodes_iterator NI = DAG->allnodes_begin(),
+ E = DAG->allnodes_end(); NI != E; ++NI) {
+ SDNode *Node = &*NI;
+ if (!Node || !Node->isMachineOpcode())
+ continue;
+
+ unsigned Opc = Node->getMachineOpcode();
+ const MCInstrDesc &MCID = TII->get(Opc);
+ if (MCID.mayLoad())
+ // Cluster loads from "near" addresses into combined SUnits.
+ ClusterNeighboringLoads(Node);
+ }
+}
+
+void ScheduleDAGSDNodes::BuildSchedUnits() {
+ // During scheduling, the NodeId field of SDNode is used to map SDNodes
+ // to their associated SUnits by holding SUnits table indices. A value
+ // of -1 means the SDNode does not yet have an associated SUnit.
+ unsigned NumNodes = 0;
+ for (SelectionDAG::allnodes_iterator NI = DAG->allnodes_begin(),
+ E = DAG->allnodes_end(); NI != E; ++NI) {
+ NI->setNodeId(-1);
+ ++NumNodes;
+ }
+
+ // Reserve entries in the vector for each of the SUnits we are creating. This
+ // ensure that reallocation of the vector won't happen, so SUnit*'s won't get
+ // invalidated.
+ // FIXME: Multiply by 2 because we may clone nodes during scheduling.
+ // This is a temporary workaround.
+ SUnits.reserve(NumNodes * 2);
+
+ // Add all nodes in depth first order.
+ SmallVector<SDNode*, 64> Worklist;
+ SmallPtrSet<SDNode*, 64> Visited;
+ Worklist.push_back(DAG->getRoot().getNode());
+ Visited.insert(DAG->getRoot().getNode());
+
+ SmallVector<SUnit*, 8> CallSUnits;
+ while (!Worklist.empty()) {
+ SDNode *NI = Worklist.pop_back_val();
+
+ // Add all operands to the worklist unless they've already been added.
+ for (unsigned i = 0, e = NI->getNumOperands(); i != e; ++i)
+ if (Visited.insert(NI->getOperand(i).getNode()))
+ Worklist.push_back(NI->getOperand(i).getNode());
+
+ if (isPassiveNode(NI)) // Leaf node, e.g. a TargetImmediate.
+ continue;
+
+ // If this node has already been processed, stop now.
+ if (NI->getNodeId() != -1) continue;
+
+ SUnit *NodeSUnit = NewSUnit(NI);
+
+ // See if anything is glued to this node, if so, add them to glued
+ // nodes. Nodes can have at most one glue input and one glue output. Glue
+ // is required to be the last operand and result of a node.
+
+ // Scan up to find glued preds.
+ SDNode *N = NI;
+ while (N->getNumOperands() &&
+ N->getOperand(N->getNumOperands()-1).getValueType() == MVT::Glue) {
+ N = N->getOperand(N->getNumOperands()-1).getNode();
+ assert(N->getNodeId() == -1 && "Node already inserted!");
+ N->setNodeId(NodeSUnit->NodeNum);
+ if (N->isMachineOpcode() && TII->get(N->getMachineOpcode()).isCall())
+ NodeSUnit->isCall = true;
+ }
+
+ // Scan down to find any glued succs.
+ N = NI;
+ while (N->getValueType(N->getNumValues()-1) == MVT::Glue) {
+ SDValue GlueVal(N, N->getNumValues()-1);
+
+ // There are either zero or one users of the Glue result.
+ bool HasGlueUse = false;
+ for (SDNode::use_iterator UI = N->use_begin(), E = N->use_end();
+ UI != E; ++UI)
+ if (GlueVal.isOperandOf(*UI)) {
+ HasGlueUse = true;
+ assert(N->getNodeId() == -1 && "Node already inserted!");
+ N->setNodeId(NodeSUnit->NodeNum);
+ N = *UI;
+ if (N->isMachineOpcode() && TII->get(N->getMachineOpcode()).isCall())
+ NodeSUnit->isCall = true;
+ break;
+ }
+ if (!HasGlueUse) break;
+ }
+
+ if (NodeSUnit->isCall)
+ CallSUnits.push_back(NodeSUnit);
+
+ // Schedule zero-latency TokenFactor below any nodes that may increase the
+ // schedule height. Otherwise, ancestors of the TokenFactor may appear to
+ // have false stalls.
+ if (NI->getOpcode() == ISD::TokenFactor)
+ NodeSUnit->isScheduleLow = true;
+
+ // If there are glue operands involved, N is now the bottom-most node
+ // of the sequence of nodes that are glued together.
+ // Update the SUnit.
+ NodeSUnit->setNode(N);
+ assert(N->getNodeId() == -1 && "Node already inserted!");
+ N->setNodeId(NodeSUnit->NodeNum);
+
+ // Compute NumRegDefsLeft. This must be done before AddSchedEdges.
+ InitNumRegDefsLeft(NodeSUnit);
+
+ // Assign the Latency field of NodeSUnit using target-provided information.
+ ComputeLatency(NodeSUnit);
+ }
+
+ // Find all call operands.
+ while (!CallSUnits.empty()) {
+ SUnit *SU = CallSUnits.pop_back_val();
+ for (const SDNode *SUNode = SU->getNode(); SUNode;
+ SUNode = SUNode->getGluedNode()) {
+ if (SUNode->getOpcode() != ISD::CopyToReg)
+ continue;
+ SDNode *SrcN = SUNode->getOperand(2).getNode();
+ if (isPassiveNode(SrcN)) continue; // Not scheduled.
+ SUnit *SrcSU = &SUnits[SrcN->getNodeId()];
+ SrcSU->isCallOp = true;
+ }
+ }
+}
+
+void ScheduleDAGSDNodes::AddSchedEdges() {
+ const TargetSubtargetInfo &ST = TM.getSubtarget<TargetSubtargetInfo>();
+
+ // Check to see if the scheduler cares about latencies.
+ bool UnitLatencies = ForceUnitLatencies();
+
+ // Pass 2: add the preds, succs, etc.
+ for (unsigned su = 0, e = SUnits.size(); su != e; ++su) {
+ SUnit *SU = &SUnits[su];
+ SDNode *MainNode = SU->getNode();
+
+ if (MainNode->isMachineOpcode()) {
+ unsigned Opc = MainNode->getMachineOpcode();
+ const MCInstrDesc &MCID = TII->get(Opc);
+ for (unsigned i = 0; i != MCID.getNumOperands(); ++i) {
+ if (MCID.getOperandConstraint(i, MCOI::TIED_TO) != -1) {
+ SU->isTwoAddress = true;
+ break;
+ }
+ }
+ if (MCID.isCommutable())
+ SU->isCommutable = true;
+ }
+
+ // Find all predecessors and successors of the group.
+ for (SDNode *N = SU->getNode(); N; N = N->getGluedNode()) {
+ if (N->isMachineOpcode() &&
+ TII->get(N->getMachineOpcode()).getImplicitDefs()) {
+ SU->hasPhysRegClobbers = true;
+ unsigned NumUsed = InstrEmitter::CountResults(N);
+ while (NumUsed != 0 && !N->hasAnyUseOfValue(NumUsed - 1))
+ --NumUsed; // Skip over unused values at the end.
+ if (NumUsed > TII->get(N->getMachineOpcode()).getNumDefs())
+ SU->hasPhysRegDefs = true;
+ }
+
+ for (unsigned i = 0, e = N->getNumOperands(); i != e; ++i) {
+ SDNode *OpN = N->getOperand(i).getNode();
+ if (isPassiveNode(OpN)) continue; // Not scheduled.
+ SUnit *OpSU = &SUnits[OpN->getNodeId()];
+ assert(OpSU && "Node has no SUnit!");
+ if (OpSU == SU) continue; // In the same group.
+
+ EVT OpVT = N->getOperand(i).getValueType();
+ assert(OpVT != MVT::Glue && "Glued nodes should be in same sunit!");
+ bool isChain = OpVT == MVT::Other;
+
+ unsigned PhysReg = 0;
+ int Cost = 1;
+ // Determine if this is a physical register dependency.
+ CheckForPhysRegDependency(OpN, N, i, TRI, TII, PhysReg, Cost);
+ assert((PhysReg == 0 || !isChain) &&
+ "Chain dependence via physreg data?");
+ // FIXME: See ScheduleDAGSDNodes::EmitCopyFromReg. For now, scheduler
+ // emits a copy from the physical register to a virtual register unless
+ // it requires a cross class copy (cost < 0). That means we are only
+ // treating "expensive to copy" register dependency as physical register
+ // dependency. This may change in the future though.
+ if (Cost >= 0 && !StressSched)
+ PhysReg = 0;
+
+ // If this is a ctrl dep, latency is 1.
+ unsigned OpLatency = isChain ? 1 : OpSU->Latency;
+ // Special-case TokenFactor chains as zero-latency.
+ if(isChain && OpN->getOpcode() == ISD::TokenFactor)
+ OpLatency = 0;
+
+ const SDep &dep = SDep(OpSU, isChain ? SDep::Order : SDep::Data,
+ OpLatency, PhysReg);
+ if (!isChain && !UnitLatencies) {
+ ComputeOperandLatency(OpN, N, i, const_cast<SDep &>(dep));
+ ST.adjustSchedDependency(OpSU, SU, const_cast<SDep &>(dep));
+ }
+
+ if (!SU->addPred(dep) && !dep.isCtrl() && OpSU->NumRegDefsLeft > 1) {
+ // Multiple register uses are combined in the same SUnit. For example,
+ // we could have a set of glued nodes with all their defs consumed by
+ // another set of glued nodes. Register pressure tracking sees this as
+ // a single use, so to keep pressure balanced we reduce the defs.
+ //
+ // We can't tell (without more book-keeping) if this results from
+ // glued nodes or duplicate operands. As long as we don't reduce
+ // NumRegDefsLeft to zero, we handle the common cases well.
+ --OpSU->NumRegDefsLeft;
+ }
+ }
+ }
+ }
+}
+
+/// BuildSchedGraph - Build the SUnit graph from the selection dag that we
+/// are input. This SUnit graph is similar to the SelectionDAG, but
+/// excludes nodes that aren't interesting to scheduling, and represents
+/// glued together nodes with a single SUnit.
+void ScheduleDAGSDNodes::BuildSchedGraph(AliasAnalysis *AA) {
+ // Cluster certain nodes which should be scheduled together.
+ ClusterNodes();
+ // Populate the SUnits array.
+ BuildSchedUnits();
+ // Compute all the scheduling dependencies between nodes.
+ AddSchedEdges();
+}
+
+// Initialize NumNodeDefs for the current Node's opcode.
+void ScheduleDAGSDNodes::RegDefIter::InitNodeNumDefs() {
+ // Check for phys reg copy.
+ if (!Node)
+ return;
+
+ if (!Node->isMachineOpcode()) {
+ if (Node->getOpcode() == ISD::CopyFromReg)
+ NodeNumDefs = 1;
+ else
+ NodeNumDefs = 0;
+ return;
+ }
+ unsigned POpc = Node->getMachineOpcode();
+ if (POpc == TargetOpcode::IMPLICIT_DEF) {
+ // No register need be allocated for this.
+ NodeNumDefs = 0;
+ return;
+ }
+ unsigned NRegDefs = SchedDAG->TII->get(Node->getMachineOpcode()).getNumDefs();
+ // Some instructions define regs that are not represented in the selection DAG
+ // (e.g. unused flags). See tMOVi8. Make sure we don't access past NumValues.
+ NodeNumDefs = std::min(Node->getNumValues(), NRegDefs);
+ DefIdx = 0;
+}
+
+// Construct a RegDefIter for this SUnit and find the first valid value.
+ScheduleDAGSDNodes::RegDefIter::RegDefIter(const SUnit *SU,
+ const ScheduleDAGSDNodes *SD)
+ : SchedDAG(SD), Node(SU->getNode()), DefIdx(0), NodeNumDefs(0) {
+ InitNodeNumDefs();
+ Advance();
+}
+
+// Advance to the next valid value defined by the SUnit.
+void ScheduleDAGSDNodes::RegDefIter::Advance() {
+ for (;Node;) { // Visit all glued nodes.
+ for (;DefIdx < NodeNumDefs; ++DefIdx) {
+ if (!Node->hasAnyUseOfValue(DefIdx))
+ continue;
+ ValueType = Node->getValueType(DefIdx);
+ ++DefIdx;
+ return; // Found a normal regdef.
+ }
+ Node = Node->getGluedNode();
+ if (Node == NULL) {
+ return; // No values left to visit.
+ }
+ InitNodeNumDefs();
+ }
+}
+
+void ScheduleDAGSDNodes::InitNumRegDefsLeft(SUnit *SU) {
+ assert(SU->NumRegDefsLeft == 0 && "expect a new node");
+ for (RegDefIter I(SU, this); I.IsValid(); I.Advance()) {
+ assert(SU->NumRegDefsLeft < USHRT_MAX && "overflow is ok but unexpected");
+ ++SU->NumRegDefsLeft;
+ }
+}
+
+void ScheduleDAGSDNodes::ComputeLatency(SUnit *SU) {
+ SDNode *N = SU->getNode();
+
+ // TokenFactor operands are considered zero latency, and some schedulers
+ // (e.g. Top-Down list) may rely on the fact that operand latency is nonzero
+ // whenever node latency is nonzero.
+ if (N && N->getOpcode() == ISD::TokenFactor) {
+ SU->Latency = 0;
+ return;
+ }
+
+ // Check to see if the scheduler cares about latencies.
+ if (ForceUnitLatencies()) {
+ SU->Latency = 1;
+ return;
+ }
+
+ if (!InstrItins || InstrItins->isEmpty()) {
+ if (N && N->isMachineOpcode() &&
+ TII->isHighLatencyDef(N->getMachineOpcode()))
+ SU->Latency = HighLatencyCycles;
+ else
+ SU->Latency = 1;
+ return;
+ }
+
+ // Compute the latency for the node. We use the sum of the latencies for
+ // all nodes glued together into this SUnit.
+ SU->Latency = 0;
+ for (SDNode *N = SU->getNode(); N; N = N->getGluedNode())
+ if (N->isMachineOpcode())
+ SU->Latency += TII->getInstrLatency(InstrItins, N);
+}
+
+void ScheduleDAGSDNodes::ComputeOperandLatency(SDNode *Def, SDNode *Use,
+ unsigned OpIdx, SDep& dep) const{
+ // Check to see if the scheduler cares about latencies.
+ if (ForceUnitLatencies())
+ return;
+
+ if (dep.getKind() != SDep::Data)
+ return;
+
+ unsigned DefIdx = Use->getOperand(OpIdx).getResNo();
+ if (Use->isMachineOpcode())
+ // Adjust the use operand index by num of defs.
+ OpIdx += TII->get(Use->getMachineOpcode()).getNumDefs();
+ int Latency = TII->getOperandLatency(InstrItins, Def, DefIdx, Use, OpIdx);
+ if (Latency > 1 && Use->getOpcode() == ISD::CopyToReg &&
+ !BB->succ_empty()) {
+ unsigned Reg = cast<RegisterSDNode>(Use->getOperand(1))->getReg();
+ if (TargetRegisterInfo::isVirtualRegister(Reg))
+ // This copy is a liveout value. It is likely coalesced, so reduce the
+ // latency so not to penalize the def.
+ // FIXME: need target specific adjustment here?
+ Latency = (Latency > 1) ? Latency - 1 : 1;
+ }
+ if (Latency >= 0)
+ dep.setLatency(Latency);
+}
+
+void ScheduleDAGSDNodes::dumpNode(const SUnit *SU) const {
+ if (!SU->getNode()) {
+ dbgs() << "PHYS REG COPY\n";
+ return;
+ }
+
+ SU->getNode()->dump(DAG);
+ dbgs() << "\n";
+ SmallVector<SDNode *, 4> GluedNodes;
+ for (SDNode *N = SU->getNode()->getGluedNode(); N; N = N->getGluedNode())
+ GluedNodes.push_back(N);
+ while (!GluedNodes.empty()) {
+ dbgs() << " ";
+ GluedNodes.back()->dump(DAG);
+ dbgs() << "\n";
+ GluedNodes.pop_back();
+ }
+}
+
+namespace {
+ struct OrderSorter {
+ bool operator()(const std::pair<unsigned, MachineInstr*> &A,
+ const std::pair<unsigned, MachineInstr*> &B) {
+ return A.first < B.first;
+ }
+ };
+}
+
+/// ProcessSDDbgValues - Process SDDbgValues associated with this node.
+static void ProcessSDDbgValues(SDNode *N, SelectionDAG *DAG,
+ InstrEmitter &Emitter,
+ SmallVector<std::pair<unsigned, MachineInstr*>, 32> &Orders,
+ DenseMap<SDValue, unsigned> &VRBaseMap,
+ unsigned Order) {
+ if (!N->getHasDebugValue())
+ return;
+
+ // Opportunistically insert immediate dbg_value uses, i.e. those with source
+ // order number right after the N.
+ MachineBasicBlock *BB = Emitter.getBlock();
+ MachineBasicBlock::iterator InsertPos = Emitter.getInsertPos();
+ ArrayRef<SDDbgValue*> DVs = DAG->GetDbgValues(N);
+ for (unsigned i = 0, e = DVs.size(); i != e; ++i) {
+ if (DVs[i]->isInvalidated())
+ continue;
+ unsigned DVOrder = DVs[i]->getOrder();
+ if (!Order || DVOrder == ++Order) {
+ MachineInstr *DbgMI = Emitter.EmitDbgValue(DVs[i], VRBaseMap);
+ if (DbgMI) {
+ Orders.push_back(std::make_pair(DVOrder, DbgMI));
+ BB->insert(InsertPos, DbgMI);
+ }
+ DVs[i]->setIsInvalidated();
+ }
+ }
+}
+
+// ProcessSourceNode - Process nodes with source order numbers. These are added
+// to a vector which EmitSchedule uses to determine how to insert dbg_value
+// instructions in the right order.
+static void ProcessSourceNode(SDNode *N, SelectionDAG *DAG,
+ InstrEmitter &Emitter,
+ DenseMap<SDValue, unsigned> &VRBaseMap,
+ SmallVector<std::pair<unsigned, MachineInstr*>, 32> &Orders,
+ SmallSet<unsigned, 8> &Seen) {
+ unsigned Order = DAG->GetOrdering(N);
+ if (!Order || !Seen.insert(Order)) {
+ // Process any valid SDDbgValues even if node does not have any order
+ // assigned.
+ ProcessSDDbgValues(N, DAG, Emitter, Orders, VRBaseMap, 0);
+ return;
+ }
+
+ MachineBasicBlock *BB = Emitter.getBlock();
+ if (Emitter.getInsertPos() == BB->begin() || BB->back().isPHI()) {
+ // Did not insert any instruction.
+ Orders.push_back(std::make_pair(Order, (MachineInstr*)0));
+ return;
+ }
+
+ Orders.push_back(std::make_pair(Order, prior(Emitter.getInsertPos())));
+ ProcessSDDbgValues(N, DAG, Emitter, Orders, VRBaseMap, Order);
+}
+
+
+/// EmitSchedule - Emit the machine code in scheduled order.
+MachineBasicBlock *ScheduleDAGSDNodes::EmitSchedule() {
+ InstrEmitter Emitter(BB, InsertPos);
+ DenseMap<SDValue, unsigned> VRBaseMap;
+ DenseMap<SUnit*, unsigned> CopyVRBaseMap;
+ SmallVector<std::pair<unsigned, MachineInstr*>, 32> Orders;
+ SmallSet<unsigned, 8> Seen;
+ bool HasDbg = DAG->hasDebugValues();
+
+ // If this is the first BB, emit byval parameter dbg_value's.
+ if (HasDbg && BB->getParent()->begin() == MachineFunction::iterator(BB)) {
+ SDDbgInfo::DbgIterator PDI = DAG->ByvalParmDbgBegin();
+ SDDbgInfo::DbgIterator PDE = DAG->ByvalParmDbgEnd();
+ for (; PDI != PDE; ++PDI) {
+ MachineInstr *DbgMI= Emitter.EmitDbgValue(*PDI, VRBaseMap);
+ if (DbgMI)
+ BB->insert(InsertPos, DbgMI);
+ }
+ }
+
+ for (unsigned i = 0, e = Sequence.size(); i != e; i++) {
+ SUnit *SU = Sequence[i];
+ if (!SU) {
+ // Null SUnit* is a noop.
+ EmitNoop();
+ continue;
+ }
+
+ // For pre-regalloc scheduling, create instructions corresponding to the
+ // SDNode and any glued SDNodes and append them to the block.
+ if (!SU->getNode()) {
+ // Emit a copy.
+ EmitPhysRegCopy(SU, CopyVRBaseMap);
+ continue;
+ }
+
+ SmallVector<SDNode *, 4> GluedNodes;
+ for (SDNode *N = SU->getNode()->getGluedNode(); N;
+ N = N->getGluedNode())
+ GluedNodes.push_back(N);
+ while (!GluedNodes.empty()) {
+ SDNode *N = GluedNodes.back();
+ Emitter.EmitNode(GluedNodes.back(), SU->OrigNode != SU, SU->isCloned,
+ VRBaseMap);
+ // Remember the source order of the inserted instruction.
+ if (HasDbg)
+ ProcessSourceNode(N, DAG, Emitter, VRBaseMap, Orders, Seen);
+ GluedNodes.pop_back();
+ }
+ Emitter.EmitNode(SU->getNode(), SU->OrigNode != SU, SU->isCloned,
+ VRBaseMap);
+ // Remember the source order of the inserted instruction.
+ if (HasDbg)
+ ProcessSourceNode(SU->getNode(), DAG, Emitter, VRBaseMap, Orders,
+ Seen);
+ }
+
+ // Insert all the dbg_values which have not already been inserted in source
+ // order sequence.
+ if (HasDbg) {
+ MachineBasicBlock::iterator BBBegin = BB->getFirstNonPHI();
+
+ // Sort the source order instructions and use the order to insert debug
+ // values.
+ std::sort(Orders.begin(), Orders.end(), OrderSorter());
+
+ SDDbgInfo::DbgIterator DI = DAG->DbgBegin();
+ SDDbgInfo::DbgIterator DE = DAG->DbgEnd();
+ // Now emit the rest according to source order.
+ unsigned LastOrder = 0;
+ for (unsigned i = 0, e = Orders.size(); i != e && DI != DE; ++i) {
+ unsigned Order = Orders[i].first;
+ MachineInstr *MI = Orders[i].second;
+ // Insert all SDDbgValue's whose order(s) are before "Order".
+ if (!MI)
+ continue;
+ for (; DI != DE &&
+ (*DI)->getOrder() >= LastOrder && (*DI)->getOrder() < Order; ++DI) {
+ if ((*DI)->isInvalidated())
+ continue;
+ MachineInstr *DbgMI = Emitter.EmitDbgValue(*DI, VRBaseMap);
+ if (DbgMI) {
+ if (!LastOrder)
+ // Insert to start of the BB (after PHIs).
+ BB->insert(BBBegin, DbgMI);
+ else {
+ // Insert at the instruction, which may be in a different
+ // block, if the block was split by a custom inserter.
+ MachineBasicBlock::iterator Pos = MI;
+ MI->getParent()->insert(llvm::next(Pos), DbgMI);
+ }
+ }
+ }
+ LastOrder = Order;
+ }
+ // Add trailing DbgValue's before the terminator. FIXME: May want to add
+ // some of them before one or more conditional branches?
+ while (DI != DE) {
+ MachineBasicBlock *InsertBB = Emitter.getBlock();
+ MachineBasicBlock::iterator Pos= Emitter.getBlock()->getFirstTerminator();
+ if (!(*DI)->isInvalidated()) {
+ MachineInstr *DbgMI= Emitter.EmitDbgValue(*DI, VRBaseMap);
+ if (DbgMI)
+ InsertBB->insert(Pos, DbgMI);
+ }
+ ++DI;
+ }
+ }
+
+ BB = Emitter.getBlock();
+ InsertPos = Emitter.getInsertPos();
+ return BB;
+}
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