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Diffstat (limited to 'contrib/llvm/lib/CodeGen/RegisterScavenging.cpp')
-rw-r--r-- | contrib/llvm/lib/CodeGen/RegisterScavenging.cpp | 442 |
1 files changed, 442 insertions, 0 deletions
diff --git a/contrib/llvm/lib/CodeGen/RegisterScavenging.cpp b/contrib/llvm/lib/CodeGen/RegisterScavenging.cpp new file mode 100644 index 0000000..4176686 --- /dev/null +++ b/contrib/llvm/lib/CodeGen/RegisterScavenging.cpp @@ -0,0 +1,442 @@ +//===-- RegisterScavenging.cpp - Machine register scavenging --------------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the machine register scavenger. It can provide +// information, such as unused registers, at any point in a machine basic block. +// It also provides a mechanism to make registers available by evicting them to +// spill slots. +// +//===----------------------------------------------------------------------===// + +#include "llvm/CodeGen/RegisterScavenging.h" +#include "llvm/CodeGen/MachineBasicBlock.h" +#include "llvm/CodeGen/MachineFrameInfo.h" +#include "llvm/CodeGen/MachineFunction.h" +#include "llvm/CodeGen/MachineInstr.h" +#include "llvm/CodeGen/MachineRegisterInfo.h" +#include "llvm/Support/Debug.h" +#include "llvm/Support/ErrorHandling.h" +#include "llvm/Support/raw_ostream.h" +#include "llvm/Target/TargetInstrInfo.h" +#include "llvm/Target/TargetRegisterInfo.h" +#include "llvm/Target/TargetSubtargetInfo.h" +using namespace llvm; + +#define DEBUG_TYPE "reg-scavenging" + +/// setUsed - Set the register units of this register as used. +void RegScavenger::setRegUsed(unsigned Reg) { + for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) + RegUnitsAvailable.reset(*RUI); +} + +void RegScavenger::initRegState() { + for (SmallVectorImpl<ScavengedInfo>::iterator I = Scavenged.begin(), + IE = Scavenged.end(); I != IE; ++I) { + I->Reg = 0; + I->Restore = nullptr; + } + + // All register units start out unused. + RegUnitsAvailable.set(); + + if (!MBB) + return; + + // Live-in registers are in use. + for (MachineBasicBlock::livein_iterator I = MBB->livein_begin(), + E = MBB->livein_end(); I != E; ++I) + setRegUsed(*I); + + // Pristine CSRs are also unavailable. + const MachineFunction &MF = *MBB->getParent(); + BitVector PR = MF.getFrameInfo()->getPristineRegs(MF); + for (int I = PR.find_first(); I>0; I = PR.find_next(I)) + setRegUsed(I); +} + +void RegScavenger::enterBasicBlock(MachineBasicBlock *mbb) { + MachineFunction &MF = *mbb->getParent(); + TII = MF.getSubtarget().getInstrInfo(); + TRI = MF.getSubtarget().getRegisterInfo(); + MRI = &MF.getRegInfo(); + + assert((NumRegUnits == 0 || NumRegUnits == TRI->getNumRegUnits()) && + "Target changed?"); + + // It is not possible to use the register scavenger after late optimization + // passes that don't preserve accurate liveness information. + assert(MRI->tracksLiveness() && + "Cannot use register scavenger with inaccurate liveness"); + + // Self-initialize. + if (!MBB) { + NumRegUnits = TRI->getNumRegUnits(); + RegUnitsAvailable.resize(NumRegUnits); + KillRegUnits.resize(NumRegUnits); + DefRegUnits.resize(NumRegUnits); + TmpRegUnits.resize(NumRegUnits); + } + + MBB = mbb; + initRegState(); + + Tracking = false; +} + +void RegScavenger::addRegUnits(BitVector &BV, unsigned Reg) { + for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) + BV.set(*RUI); +} + +void RegScavenger::determineKillsAndDefs() { + assert(Tracking && "Must be tracking to determine kills and defs"); + + MachineInstr *MI = MBBI; + assert(!MI->isDebugValue() && "Debug values have no kills or defs"); + + // Find out which registers are early clobbered, killed, defined, and marked + // def-dead in this instruction. + KillRegUnits.reset(); + DefRegUnits.reset(); + for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { + const MachineOperand &MO = MI->getOperand(i); + if (MO.isRegMask()) { + + TmpRegUnits.clear(); + for (unsigned RU = 0, RUEnd = TRI->getNumRegUnits(); RU != RUEnd; ++RU) { + for (MCRegUnitRootIterator RURI(RU, TRI); RURI.isValid(); ++RURI) { + if (MO.clobbersPhysReg(*RURI)) { + TmpRegUnits.set(RU); + break; + } + } + } + + // Apply the mask. + KillRegUnits |= TmpRegUnits; + } + if (!MO.isReg()) + continue; + unsigned Reg = MO.getReg(); + if (!Reg || TargetRegisterInfo::isVirtualRegister(Reg) || isReserved(Reg)) + continue; + + if (MO.isUse()) { + // Ignore undef uses. + if (MO.isUndef()) + continue; + if (MO.isKill()) + addRegUnits(KillRegUnits, Reg); + } else { + assert(MO.isDef()); + if (MO.isDead()) + addRegUnits(KillRegUnits, Reg); + else + addRegUnits(DefRegUnits, Reg); + } + } +} + +void RegScavenger::unprocess() { + assert(Tracking && "Cannot unprocess because we're not tracking"); + + MachineInstr *MI = MBBI; + if (!MI->isDebugValue()) { + determineKillsAndDefs(); + + // Commit the changes. + setUsed(KillRegUnits); + setUnused(DefRegUnits); + } + + if (MBBI == MBB->begin()) { + MBBI = MachineBasicBlock::iterator(nullptr); + Tracking = false; + } else + --MBBI; +} + +void RegScavenger::forward() { + // Move ptr forward. + if (!Tracking) { + MBBI = MBB->begin(); + Tracking = true; + } else { + assert(MBBI != MBB->end() && "Already past the end of the basic block!"); + MBBI = std::next(MBBI); + } + assert(MBBI != MBB->end() && "Already at the end of the basic block!"); + + MachineInstr *MI = MBBI; + + for (SmallVectorImpl<ScavengedInfo>::iterator I = Scavenged.begin(), + IE = Scavenged.end(); I != IE; ++I) { + if (I->Restore != MI) + continue; + + I->Reg = 0; + I->Restore = nullptr; + } + + if (MI->isDebugValue()) + return; + + determineKillsAndDefs(); + + // Verify uses and defs. +#ifndef NDEBUG + for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { + const MachineOperand &MO = MI->getOperand(i); + if (!MO.isReg()) + continue; + unsigned Reg = MO.getReg(); + if (!Reg || TargetRegisterInfo::isVirtualRegister(Reg) || isReserved(Reg)) + continue; + if (MO.isUse()) { + if (MO.isUndef()) + continue; + if (!isRegUsed(Reg)) { + // Check if it's partial live: e.g. + // D0 = insert_subreg D0<undef>, S0 + // ... D0 + // The problem is the insert_subreg could be eliminated. The use of + // D0 is using a partially undef value. This is not *incorrect* since + // S1 is can be freely clobbered. + // Ideally we would like a way to model this, but leaving the + // insert_subreg around causes both correctness and performance issues. + bool SubUsed = false; + for (MCSubRegIterator SubRegs(Reg, TRI); SubRegs.isValid(); ++SubRegs) + if (isRegUsed(*SubRegs)) { + SubUsed = true; + break; + } + bool SuperUsed = false; + for (MCSuperRegIterator SR(Reg, TRI); SR.isValid(); ++SR) { + if (isRegUsed(*SR)) { + SuperUsed = true; + break; + } + } + if (!SubUsed && !SuperUsed) { + MBB->getParent()->verify(nullptr, "In Register Scavenger"); + llvm_unreachable("Using an undefined register!"); + } + (void)SubUsed; + (void)SuperUsed; + } + } else { + assert(MO.isDef()); +#if 0 + // FIXME: Enable this once we've figured out how to correctly transfer + // implicit kills during codegen passes like the coalescer. + assert((KillRegs.test(Reg) || isUnused(Reg) || + isLiveInButUnusedBefore(Reg, MI, MBB, TRI, MRI)) && + "Re-defining a live register!"); +#endif + } + } +#endif // NDEBUG + + // Commit the changes. + setUnused(KillRegUnits); + setUsed(DefRegUnits); +} + +bool RegScavenger::isRegUsed(unsigned Reg, bool includeReserved) const { + if (includeReserved && isReserved(Reg)) + return true; + for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI) + if (!RegUnitsAvailable.test(*RUI)) + return true; + return false; +} + +unsigned RegScavenger::FindUnusedReg(const TargetRegisterClass *RC) const { + for (TargetRegisterClass::iterator I = RC->begin(), E = RC->end(); + I != E; ++I) + if (!isRegUsed(*I)) { + DEBUG(dbgs() << "Scavenger found unused reg: " << TRI->getName(*I) << + "\n"); + return *I; + } + return 0; +} + +/// getRegsAvailable - Return all available registers in the register class +/// in Mask. +BitVector RegScavenger::getRegsAvailable(const TargetRegisterClass *RC) { + BitVector Mask(TRI->getNumRegs()); + for (TargetRegisterClass::iterator I = RC->begin(), E = RC->end(); + I != E; ++I) + if (!isRegUsed(*I)) + Mask.set(*I); + return Mask; +} + +/// findSurvivorReg - Return the candidate register that is unused for the +/// longest after StartMII. UseMI is set to the instruction where the search +/// stopped. +/// +/// No more than InstrLimit instructions are inspected. +/// +unsigned RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI, + BitVector &Candidates, + unsigned InstrLimit, + MachineBasicBlock::iterator &UseMI) { + int Survivor = Candidates.find_first(); + assert(Survivor > 0 && "No candidates for scavenging"); + + MachineBasicBlock::iterator ME = MBB->getFirstTerminator(); + assert(StartMI != ME && "MI already at terminator"); + MachineBasicBlock::iterator RestorePointMI = StartMI; + MachineBasicBlock::iterator MI = StartMI; + + bool inVirtLiveRange = false; + for (++MI; InstrLimit > 0 && MI != ME; ++MI, --InstrLimit) { + if (MI->isDebugValue()) { + ++InstrLimit; // Don't count debug instructions + continue; + } + bool isVirtKillInsn = false; + bool isVirtDefInsn = false; + // Remove any candidates touched by instruction. + for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { + const MachineOperand &MO = MI->getOperand(i); + if (MO.isRegMask()) + Candidates.clearBitsNotInMask(MO.getRegMask()); + if (!MO.isReg() || MO.isUndef() || !MO.getReg()) + continue; + if (TargetRegisterInfo::isVirtualRegister(MO.getReg())) { + if (MO.isDef()) + isVirtDefInsn = true; + else if (MO.isKill()) + isVirtKillInsn = true; + continue; + } + for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI) + Candidates.reset(*AI); + } + // If we're not in a virtual reg's live range, this is a valid + // restore point. + if (!inVirtLiveRange) RestorePointMI = MI; + + // Update whether we're in the live range of a virtual register + if (isVirtKillInsn) inVirtLiveRange = false; + if (isVirtDefInsn) inVirtLiveRange = true; + + // Was our survivor untouched by this instruction? + if (Candidates.test(Survivor)) + continue; + + // All candidates gone? + if (Candidates.none()) + break; + + Survivor = Candidates.find_first(); + } + // If we ran off the end, that's where we want to restore. + if (MI == ME) RestorePointMI = ME; + assert (RestorePointMI != StartMI && + "No available scavenger restore location!"); + + // We ran out of candidates, so stop the search. + UseMI = RestorePointMI; + return Survivor; +} + +static unsigned getFrameIndexOperandNum(MachineInstr *MI) { + unsigned i = 0; + while (!MI->getOperand(i).isFI()) { + ++i; + assert(i < MI->getNumOperands() && + "Instr doesn't have FrameIndex operand!"); + } + return i; +} + +unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC, + MachineBasicBlock::iterator I, + int SPAdj) { + // Consider all allocatable registers in the register class initially + BitVector Candidates = + TRI->getAllocatableSet(*I->getParent()->getParent(), RC); + + // Exclude all the registers being used by the instruction. + for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) { + MachineOperand &MO = I->getOperand(i); + if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) && + !TargetRegisterInfo::isVirtualRegister(MO.getReg())) + Candidates.reset(MO.getReg()); + } + + // Try to find a register that's unused if there is one, as then we won't + // have to spill. + BitVector Available = getRegsAvailable(RC); + Available &= Candidates; + if (Available.any()) + Candidates = Available; + + // Find the register whose use is furthest away. + MachineBasicBlock::iterator UseMI; + unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI); + + // If we found an unused register there is no reason to spill it. + if (!isRegUsed(SReg)) { + DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n"); + return SReg; + } + + // Find an available scavenging slot. + unsigned SI; + for (SI = 0; SI < Scavenged.size(); ++SI) + if (Scavenged[SI].Reg == 0) + break; + + if (SI == Scavenged.size()) { + // We need to scavenge a register but have no spill slot, the target + // must know how to do it (if not, we'll assert below). + Scavenged.push_back(ScavengedInfo()); + } + + // Avoid infinite regress + Scavenged[SI].Reg = SReg; + + // If the target knows how to save/restore the register, let it do so; + // otherwise, use the emergency stack spill slot. + if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) { + // Spill the scavenged register before I. + assert(Scavenged[SI].FrameIndex >= 0 && + "Cannot scavenge register without an emergency spill slot!"); + TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex, + RC, TRI); + MachineBasicBlock::iterator II = std::prev(I); + + unsigned FIOperandNum = getFrameIndexOperandNum(II); + TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this); + + // Restore the scavenged register before its use (or first terminator). + TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex, + RC, TRI); + II = std::prev(UseMI); + + FIOperandNum = getFrameIndexOperandNum(II); + TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this); + } + + Scavenged[SI].Restore = std::prev(UseMI); + + // Doing this here leads to infinite regress. + // Scavenged[SI].Reg = SReg; + + DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) << + "\n"); + + return SReg; +} |