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+//===-- RegAllocGreedy.cpp - greedy register allocator --------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines the RAGreedy function pass for register allocation in
+// optimized builds.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "regalloc"
+#include "AllocationOrder.h"
+#include "InterferenceCache.h"
+#include "LiveDebugVariables.h"
+#include "LiveRangeEdit.h"
+#include "RegAllocBase.h"
+#include "Spiller.h"
+#include "SpillPlacement.h"
+#include "SplitKit.h"
+#include "VirtRegMap.h"
+#include "RegisterCoalescer.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/Function.h"
+#include "llvm/PassAnalysisSupport.h"
+#include "llvm/CodeGen/CalcSpillWeights.h"
+#include "llvm/CodeGen/EdgeBundles.h"
+#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/LiveStackAnalysis.h"
+#include "llvm/CodeGen/MachineDominators.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/MachineLoopInfo.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/RegAllocRegistry.h"
+#include "llvm/Target/TargetOptions.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Support/Timer.h"
+
+#include <queue>
+
+using namespace llvm;
+
+STATISTIC(NumGlobalSplits, "Number of split global live ranges");
+STATISTIC(NumLocalSplits, "Number of split local live ranges");
+STATISTIC(NumEvicted, "Number of interferences evicted");
+
+static RegisterRegAlloc greedyRegAlloc("greedy", "greedy register allocator",
+ createGreedyRegisterAllocator);
+
+namespace {
+class RAGreedy : public MachineFunctionPass,
+ public RegAllocBase,
+ private LiveRangeEdit::Delegate {
+
+ // context
+ MachineFunction *MF;
+
+ // analyses
+ SlotIndexes *Indexes;
+ LiveStacks *LS;
+ MachineDominatorTree *DomTree;
+ MachineLoopInfo *Loops;
+ EdgeBundles *Bundles;
+ SpillPlacement *SpillPlacer;
+ LiveDebugVariables *DebugVars;
+
+ // state
+ std::auto_ptr<Spiller> SpillerInstance;
+ std::priority_queue<std::pair<unsigned, unsigned> > Queue;
+ unsigned NextCascade;
+
+ // Live ranges pass through a number of stages as we try to allocate them.
+ // Some of the stages may also create new live ranges:
+ //
+ // - Region splitting.
+ // - Per-block splitting.
+ // - Local splitting.
+ // - Spilling.
+ //
+ // Ranges produced by one of the stages skip the previous stages when they are
+ // dequeued. This improves performance because we can skip interference checks
+ // that are unlikely to give any results. It also guarantees that the live
+ // range splitting algorithm terminates, something that is otherwise hard to
+ // ensure.
+ enum LiveRangeStage {
+ RS_New, ///< Never seen before.
+ RS_First, ///< First time in the queue.
+ RS_Second, ///< Second time in the queue.
+ RS_Global, ///< Produced by global splitting.
+ RS_Local, ///< Produced by local splitting.
+ RS_Spill ///< Produced by spilling.
+ };
+
+ static const char *const StageName[];
+
+ // RegInfo - Keep additional information about each live range.
+ struct RegInfo {
+ LiveRangeStage Stage;
+
+ // Cascade - Eviction loop prevention. See canEvictInterference().
+ unsigned Cascade;
+
+ RegInfo() : Stage(RS_New), Cascade(0) {}
+ };
+
+ IndexedMap<RegInfo, VirtReg2IndexFunctor> ExtraRegInfo;
+
+ LiveRangeStage getStage(const LiveInterval &VirtReg) const {
+ return ExtraRegInfo[VirtReg.reg].Stage;
+ }
+
+ void setStage(const LiveInterval &VirtReg, LiveRangeStage Stage) {
+ ExtraRegInfo.resize(MRI->getNumVirtRegs());
+ ExtraRegInfo[VirtReg.reg].Stage = Stage;
+ }
+
+ template<typename Iterator>
+ void setStage(Iterator Begin, Iterator End, LiveRangeStage NewStage) {
+ ExtraRegInfo.resize(MRI->getNumVirtRegs());
+ for (;Begin != End; ++Begin) {
+ unsigned Reg = (*Begin)->reg;
+ if (ExtraRegInfo[Reg].Stage == RS_New)
+ ExtraRegInfo[Reg].Stage = NewStage;
+ }
+ }
+
+ /// Cost of evicting interference.
+ struct EvictionCost {
+ unsigned BrokenHints; ///< Total number of broken hints.
+ float MaxWeight; ///< Maximum spill weight evicted.
+
+ EvictionCost(unsigned B = 0) : BrokenHints(B), MaxWeight(0) {}
+
+ bool operator<(const EvictionCost &O) const {
+ if (BrokenHints != O.BrokenHints)
+ return BrokenHints < O.BrokenHints;
+ return MaxWeight < O.MaxWeight;
+ }
+ };
+
+ // splitting state.
+ std::auto_ptr<SplitAnalysis> SA;
+ std::auto_ptr<SplitEditor> SE;
+
+ /// Cached per-block interference maps
+ InterferenceCache IntfCache;
+
+ /// All basic blocks where the current register has uses.
+ SmallVector<SpillPlacement::BlockConstraint, 8> SplitConstraints;
+
+ /// Global live range splitting candidate info.
+ struct GlobalSplitCandidate {
+ unsigned PhysReg;
+ InterferenceCache::Cursor Intf;
+ BitVector LiveBundles;
+ SmallVector<unsigned, 8> ActiveBlocks;
+
+ void reset(InterferenceCache &Cache, unsigned Reg) {
+ PhysReg = Reg;
+ Intf.setPhysReg(Cache, Reg);
+ LiveBundles.clear();
+ ActiveBlocks.clear();
+ }
+ };
+
+ /// Candidate info for for each PhysReg in AllocationOrder.
+ /// This vector never shrinks, but grows to the size of the largest register
+ /// class.
+ SmallVector<GlobalSplitCandidate, 32> GlobalCand;
+
+public:
+ RAGreedy();
+
+ /// Return the pass name.
+ virtual const char* getPassName() const {
+ return "Greedy Register Allocator";
+ }
+
+ /// RAGreedy analysis usage.
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const;
+ virtual void releaseMemory();
+ virtual Spiller &spiller() { return *SpillerInstance; }
+ virtual void enqueue(LiveInterval *LI);
+ virtual LiveInterval *dequeue();
+ virtual unsigned selectOrSplit(LiveInterval&,
+ SmallVectorImpl<LiveInterval*>&);
+
+ /// Perform register allocation.
+ virtual bool runOnMachineFunction(MachineFunction &mf);
+
+ static char ID;
+
+private:
+ void LRE_WillEraseInstruction(MachineInstr*);
+ bool LRE_CanEraseVirtReg(unsigned);
+ void LRE_WillShrinkVirtReg(unsigned);
+ void LRE_DidCloneVirtReg(unsigned, unsigned);
+
+ float calcSpillCost();
+ bool addSplitConstraints(InterferenceCache::Cursor, float&);
+ void addThroughConstraints(InterferenceCache::Cursor, ArrayRef<unsigned>);
+ void growRegion(GlobalSplitCandidate &Cand);
+ float calcGlobalSplitCost(GlobalSplitCandidate&);
+ void splitAroundRegion(LiveInterval&, GlobalSplitCandidate&,
+ SmallVectorImpl<LiveInterval*>&);
+ void calcGapWeights(unsigned, SmallVectorImpl<float>&);
+ bool shouldEvict(LiveInterval &A, bool, LiveInterval &B, bool);
+ bool canEvictInterference(LiveInterval&, unsigned, bool, EvictionCost&);
+ void evictInterference(LiveInterval&, unsigned,
+ SmallVectorImpl<LiveInterval*>&);
+
+ unsigned tryAssign(LiveInterval&, AllocationOrder&,
+ SmallVectorImpl<LiveInterval*>&);
+ unsigned tryEvict(LiveInterval&, AllocationOrder&,
+ SmallVectorImpl<LiveInterval*>&, unsigned = ~0u);
+ unsigned tryRegionSplit(LiveInterval&, AllocationOrder&,
+ SmallVectorImpl<LiveInterval*>&);
+ unsigned tryLocalSplit(LiveInterval&, AllocationOrder&,
+ SmallVectorImpl<LiveInterval*>&);
+ unsigned trySplit(LiveInterval&, AllocationOrder&,
+ SmallVectorImpl<LiveInterval*>&);
+};
+} // end anonymous namespace
+
+char RAGreedy::ID = 0;
+
+#ifndef NDEBUG
+const char *const RAGreedy::StageName[] = {
+ "RS_New",
+ "RS_First",
+ "RS_Second",
+ "RS_Global",
+ "RS_Local",
+ "RS_Spill"
+};
+#endif
+
+// Hysteresis to use when comparing floats.
+// This helps stabilize decisions based on float comparisons.
+const float Hysteresis = 0.98f;
+
+
+FunctionPass* llvm::createGreedyRegisterAllocator() {
+ return new RAGreedy();
+}
+
+RAGreedy::RAGreedy(): MachineFunctionPass(ID) {
+ initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry());
+ initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
+ initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
+ initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
+ initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
+ initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry());
+ initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
+ initializeLiveStacksPass(*PassRegistry::getPassRegistry());
+ initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
+ initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
+ initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
+ initializeEdgeBundlesPass(*PassRegistry::getPassRegistry());
+ initializeSpillPlacementPass(*PassRegistry::getPassRegistry());
+}
+
+void RAGreedy::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesCFG();
+ AU.addRequired<AliasAnalysis>();
+ AU.addPreserved<AliasAnalysis>();
+ AU.addRequired<LiveIntervals>();
+ AU.addRequired<SlotIndexes>();
+ AU.addPreserved<SlotIndexes>();
+ AU.addRequired<LiveDebugVariables>();
+ AU.addPreserved<LiveDebugVariables>();
+ if (StrongPHIElim)
+ AU.addRequiredID(StrongPHIEliminationID);
+ AU.addRequiredTransitive<RegisterCoalescer>();
+ AU.addRequired<CalculateSpillWeights>();
+ AU.addRequired<LiveStacks>();
+ AU.addPreserved<LiveStacks>();
+ AU.addRequired<MachineDominatorTree>();
+ AU.addPreserved<MachineDominatorTree>();
+ AU.addRequired<MachineLoopInfo>();
+ AU.addPreserved<MachineLoopInfo>();
+ AU.addRequired<VirtRegMap>();
+ AU.addPreserved<VirtRegMap>();
+ AU.addRequired<EdgeBundles>();
+ AU.addRequired<SpillPlacement>();
+ MachineFunctionPass::getAnalysisUsage(AU);
+}
+
+
+//===----------------------------------------------------------------------===//
+// LiveRangeEdit delegate methods
+//===----------------------------------------------------------------------===//
+
+void RAGreedy::LRE_WillEraseInstruction(MachineInstr *MI) {
+ // LRE itself will remove from SlotIndexes and parent basic block.
+ VRM->RemoveMachineInstrFromMaps(MI);
+}
+
+bool RAGreedy::LRE_CanEraseVirtReg(unsigned VirtReg) {
+ if (unsigned PhysReg = VRM->getPhys(VirtReg)) {
+ unassign(LIS->getInterval(VirtReg), PhysReg);
+ return true;
+ }
+ // Unassigned virtreg is probably in the priority queue.
+ // RegAllocBase will erase it after dequeueing.
+ return false;
+}
+
+void RAGreedy::LRE_WillShrinkVirtReg(unsigned VirtReg) {
+ unsigned PhysReg = VRM->getPhys(VirtReg);
+ if (!PhysReg)
+ return;
+
+ // Register is assigned, put it back on the queue for reassignment.
+ LiveInterval &LI = LIS->getInterval(VirtReg);
+ unassign(LI, PhysReg);
+ enqueue(&LI);
+}
+
+void RAGreedy::LRE_DidCloneVirtReg(unsigned New, unsigned Old) {
+ // LRE may clone a virtual register because dead code elimination causes it to
+ // be split into connected components. Ensure that the new register gets the
+ // same stage as the parent.
+ ExtraRegInfo.grow(New);
+ ExtraRegInfo[New] = ExtraRegInfo[Old];
+}
+
+void RAGreedy::releaseMemory() {
+ SpillerInstance.reset(0);
+ ExtraRegInfo.clear();
+ GlobalCand.clear();
+ RegAllocBase::releaseMemory();
+}
+
+void RAGreedy::enqueue(LiveInterval *LI) {
+ // Prioritize live ranges by size, assigning larger ranges first.
+ // The queue holds (size, reg) pairs.
+ const unsigned Size = LI->getSize();
+ const unsigned Reg = LI->reg;
+ assert(TargetRegisterInfo::isVirtualRegister(Reg) &&
+ "Can only enqueue virtual registers");
+ unsigned Prio;
+
+ ExtraRegInfo.grow(Reg);
+ if (ExtraRegInfo[Reg].Stage == RS_New)
+ ExtraRegInfo[Reg].Stage = RS_First;
+
+ if (ExtraRegInfo[Reg].Stage == RS_Second)
+ // Unsplit ranges that couldn't be allocated immediately are deferred until
+ // everything else has been allocated. Long ranges are allocated last so
+ // they are split against realistic interference.
+ Prio = (1u << 31) - Size;
+ else {
+ // Everything else is allocated in long->short order. Long ranges that don't
+ // fit should be spilled ASAP so they don't create interference.
+ Prio = (1u << 31) + Size;
+
+ // Boost ranges that have a physical register hint.
+ if (TargetRegisterInfo::isPhysicalRegister(VRM->getRegAllocPref(Reg)))
+ Prio |= (1u << 30);
+ }
+
+ Queue.push(std::make_pair(Prio, Reg));
+}
+
+LiveInterval *RAGreedy::dequeue() {
+ if (Queue.empty())
+ return 0;
+ LiveInterval *LI = &LIS->getInterval(Queue.top().second);
+ Queue.pop();
+ return LI;
+}
+
+
+//===----------------------------------------------------------------------===//
+// Direct Assignment
+//===----------------------------------------------------------------------===//
+
+/// tryAssign - Try to assign VirtReg to an available register.
+unsigned RAGreedy::tryAssign(LiveInterval &VirtReg,
+ AllocationOrder &Order,
+ SmallVectorImpl<LiveInterval*> &NewVRegs) {
+ Order.rewind();
+ unsigned PhysReg;
+ while ((PhysReg = Order.next()))
+ if (!checkPhysRegInterference(VirtReg, PhysReg))
+ break;
+ if (!PhysReg || Order.isHint(PhysReg))
+ return PhysReg;
+
+ // PhysReg is available, but there may be a better choice.
+
+ // If we missed a simple hint, try to cheaply evict interference from the
+ // preferred register.
+ if (unsigned Hint = MRI->getSimpleHint(VirtReg.reg))
+ if (Order.isHint(Hint)) {
+ DEBUG(dbgs() << "missed hint " << PrintReg(Hint, TRI) << '\n');
+ EvictionCost MaxCost(1);
+ if (canEvictInterference(VirtReg, Hint, true, MaxCost)) {
+ evictInterference(VirtReg, Hint, NewVRegs);
+ return Hint;
+ }
+ }
+
+ // Try to evict interference from a cheaper alternative.
+ unsigned Cost = TRI->getCostPerUse(PhysReg);
+
+ // Most registers have 0 additional cost.
+ if (!Cost)
+ return PhysReg;
+
+ DEBUG(dbgs() << PrintReg(PhysReg, TRI) << " is available at cost " << Cost
+ << '\n');
+ unsigned CheapReg = tryEvict(VirtReg, Order, NewVRegs, Cost);
+ return CheapReg ? CheapReg : PhysReg;
+}
+
+
+//===----------------------------------------------------------------------===//
+// Interference eviction
+//===----------------------------------------------------------------------===//
+
+/// shouldEvict - determine if A should evict the assigned live range B. The
+/// eviction policy defined by this function together with the allocation order
+/// defined by enqueue() decides which registers ultimately end up being split
+/// and spilled.
+///
+/// Cascade numbers are used to prevent infinite loops if this function is a
+/// cyclic relation.
+///
+/// @param A The live range to be assigned.
+/// @param IsHint True when A is about to be assigned to its preferred
+/// register.
+/// @param B The live range to be evicted.
+/// @param BreaksHint True when B is already assigned to its preferred register.
+bool RAGreedy::shouldEvict(LiveInterval &A, bool IsHint,
+ LiveInterval &B, bool BreaksHint) {
+ bool CanSplit = getStage(B) <= RS_Second;
+
+ // Be fairly aggressive about following hints as long as the evictee can be
+ // split.
+ if (CanSplit && IsHint && !BreaksHint)
+ return true;
+
+ return A.weight > B.weight;
+}
+
+/// canEvictInterference - Return true if all interferences between VirtReg and
+/// PhysReg can be evicted. When OnlyCheap is set, don't do anything
+///
+/// @param VirtReg Live range that is about to be assigned.
+/// @param PhysReg Desired register for assignment.
+/// @prarm IsHint True when PhysReg is VirtReg's preferred register.
+/// @param MaxCost Only look for cheaper candidates and update with new cost
+/// when returning true.
+/// @returns True when interference can be evicted cheaper than MaxCost.
+bool RAGreedy::canEvictInterference(LiveInterval &VirtReg, unsigned PhysReg,
+ bool IsHint, EvictionCost &MaxCost) {
+ // Find VirtReg's cascade number. This will be unassigned if VirtReg was never
+ // involved in an eviction before. If a cascade number was assigned, deny
+ // evicting anything with the same or a newer cascade number. This prevents
+ // infinite eviction loops.
+ //
+ // This works out so a register without a cascade number is allowed to evict
+ // anything, and it can be evicted by anything.
+ unsigned Cascade = ExtraRegInfo[VirtReg.reg].Cascade;
+ if (!Cascade)
+ Cascade = NextCascade;
+
+ EvictionCost Cost;
+ for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) {
+ LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI);
+ // If there is 10 or more interferences, chances are one is heavier.
+ if (Q.collectInterferingVRegs(10) >= 10)
+ return false;
+
+ // Check if any interfering live range is heavier than MaxWeight.
+ for (unsigned i = Q.interferingVRegs().size(); i; --i) {
+ LiveInterval *Intf = Q.interferingVRegs()[i - 1];
+ if (TargetRegisterInfo::isPhysicalRegister(Intf->reg))
+ return false;
+ // Never evict spill products. They cannot split or spill.
+ if (getStage(*Intf) == RS_Spill)
+ return false;
+ // Once a live range becomes small enough, it is urgent that we find a
+ // register for it. This is indicated by an infinite spill weight. These
+ // urgent live ranges get to evict almost anything.
+ bool Urgent = !VirtReg.isSpillable() && Intf->isSpillable();
+ // Only evict older cascades or live ranges without a cascade.
+ unsigned IntfCascade = ExtraRegInfo[Intf->reg].Cascade;
+ if (Cascade <= IntfCascade) {
+ if (!Urgent)
+ return false;
+ // We permit breaking cascades for urgent evictions. It should be the
+ // last resort, though, so make it really expensive.
+ Cost.BrokenHints += 10;
+ }
+ // Would this break a satisfied hint?
+ bool BreaksHint = VRM->hasPreferredPhys(Intf->reg);
+ // Update eviction cost.
+ Cost.BrokenHints += BreaksHint;
+ Cost.MaxWeight = std::max(Cost.MaxWeight, Intf->weight);
+ // Abort if this would be too expensive.
+ if (!(Cost < MaxCost))
+ return false;
+ // Finally, apply the eviction policy for non-urgent evictions.
+ if (!Urgent && !shouldEvict(VirtReg, IsHint, *Intf, BreaksHint))
+ return false;
+ }
+ }
+ MaxCost = Cost;
+ return true;
+}
+
+/// evictInterference - Evict any interferring registers that prevent VirtReg
+/// from being assigned to Physreg. This assumes that canEvictInterference
+/// returned true.
+void RAGreedy::evictInterference(LiveInterval &VirtReg, unsigned PhysReg,
+ SmallVectorImpl<LiveInterval*> &NewVRegs) {
+ // Make sure that VirtReg has a cascade number, and assign that cascade
+ // number to every evicted register. These live ranges than then only be
+ // evicted by a newer cascade, preventing infinite loops.
+ unsigned Cascade = ExtraRegInfo[VirtReg.reg].Cascade;
+ if (!Cascade)
+ Cascade = ExtraRegInfo[VirtReg.reg].Cascade = NextCascade++;
+
+ DEBUG(dbgs() << "evicting " << PrintReg(PhysReg, TRI)
+ << " interference: Cascade " << Cascade << '\n');
+ for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) {
+ LiveIntervalUnion::Query &Q = query(VirtReg, *AliasI);
+ assert(Q.seenAllInterferences() && "Didn't check all interfererences.");
+ for (unsigned i = 0, e = Q.interferingVRegs().size(); i != e; ++i) {
+ LiveInterval *Intf = Q.interferingVRegs()[i];
+ unassign(*Intf, VRM->getPhys(Intf->reg));
+ assert((ExtraRegInfo[Intf->reg].Cascade < Cascade ||
+ VirtReg.isSpillable() < Intf->isSpillable()) &&
+ "Cannot decrease cascade number, illegal eviction");
+ ExtraRegInfo[Intf->reg].Cascade = Cascade;
+ ++NumEvicted;
+ NewVRegs.push_back(Intf);
+ }
+ }
+}
+
+/// tryEvict - Try to evict all interferences for a physreg.
+/// @param VirtReg Currently unassigned virtual register.
+/// @param Order Physregs to try.
+/// @return Physreg to assign VirtReg, or 0.
+unsigned RAGreedy::tryEvict(LiveInterval &VirtReg,
+ AllocationOrder &Order,
+ SmallVectorImpl<LiveInterval*> &NewVRegs,
+ unsigned CostPerUseLimit) {
+ NamedRegionTimer T("Evict", TimerGroupName, TimePassesIsEnabled);
+
+ // Keep track of the cheapest interference seen so far.
+ EvictionCost BestCost(~0u);
+ unsigned BestPhys = 0;
+
+ // When we are just looking for a reduced cost per use, don't break any
+ // hints, and only evict smaller spill weights.
+ if (CostPerUseLimit < ~0u) {
+ BestCost.BrokenHints = 0;
+ BestCost.MaxWeight = VirtReg.weight;
+ }
+
+ Order.rewind();
+ while (unsigned PhysReg = Order.next()) {
+ if (TRI->getCostPerUse(PhysReg) >= CostPerUseLimit)
+ continue;
+ // The first use of a callee-saved register in a function has cost 1.
+ // Don't start using a CSR when the CostPerUseLimit is low.
+ if (CostPerUseLimit == 1)
+ if (unsigned CSR = RegClassInfo.getLastCalleeSavedAlias(PhysReg))
+ if (!MRI->isPhysRegUsed(CSR)) {
+ DEBUG(dbgs() << PrintReg(PhysReg, TRI) << " would clobber CSR "
+ << PrintReg(CSR, TRI) << '\n');
+ continue;
+ }
+
+ if (!canEvictInterference(VirtReg, PhysReg, false, BestCost))
+ continue;
+
+ // Best so far.
+ BestPhys = PhysReg;
+
+ // Stop if the hint can be used.
+ if (Order.isHint(PhysReg))
+ break;
+ }
+
+ if (!BestPhys)
+ return 0;
+
+ evictInterference(VirtReg, BestPhys, NewVRegs);
+ return BestPhys;
+}
+
+
+//===----------------------------------------------------------------------===//
+// Region Splitting
+//===----------------------------------------------------------------------===//
+
+/// addSplitConstraints - Fill out the SplitConstraints vector based on the
+/// interference pattern in Physreg and its aliases. Add the constraints to
+/// SpillPlacement and return the static cost of this split in Cost, assuming
+/// that all preferences in SplitConstraints are met.
+/// Return false if there are no bundles with positive bias.
+bool RAGreedy::addSplitConstraints(InterferenceCache::Cursor Intf,
+ float &Cost) {
+ ArrayRef<SplitAnalysis::BlockInfo> UseBlocks = SA->getUseBlocks();
+
+ // Reset interference dependent info.
+ SplitConstraints.resize(UseBlocks.size());
+ float StaticCost = 0;
+ for (unsigned i = 0; i != UseBlocks.size(); ++i) {
+ const SplitAnalysis::BlockInfo &BI = UseBlocks[i];
+ SpillPlacement::BlockConstraint &BC = SplitConstraints[i];
+
+ BC.Number = BI.MBB->getNumber();
+ Intf.moveToBlock(BC.Number);
+ BC.Entry = BI.LiveIn ? SpillPlacement::PrefReg : SpillPlacement::DontCare;
+ BC.Exit = BI.LiveOut ? SpillPlacement::PrefReg : SpillPlacement::DontCare;
+
+ if (!Intf.hasInterference())
+ continue;
+
+ // Number of spill code instructions to insert.
+ unsigned Ins = 0;
+
+ // Interference for the live-in value.
+ if (BI.LiveIn) {
+ if (Intf.first() <= Indexes->getMBBStartIdx(BC.Number))
+ BC.Entry = SpillPlacement::MustSpill, ++Ins;
+ else if (Intf.first() < BI.FirstUse)
+ BC.Entry = SpillPlacement::PrefSpill, ++Ins;
+ else if (Intf.first() < BI.LastUse)
+ ++Ins;
+ }
+
+ // Interference for the live-out value.
+ if (BI.LiveOut) {
+ if (Intf.last() >= SA->getLastSplitPoint(BC.Number))
+ BC.Exit = SpillPlacement::MustSpill, ++Ins;
+ else if (Intf.last() > BI.LastUse)
+ BC.Exit = SpillPlacement::PrefSpill, ++Ins;
+ else if (Intf.last() > BI.FirstUse)
+ ++Ins;
+ }
+
+ // Accumulate the total frequency of inserted spill code.
+ if (Ins)
+ StaticCost += Ins * SpillPlacer->getBlockFrequency(BC.Number);
+ }
+ Cost = StaticCost;
+
+ // Add constraints for use-blocks. Note that these are the only constraints
+ // that may add a positive bias, it is downhill from here.
+ SpillPlacer->addConstraints(SplitConstraints);
+ return SpillPlacer->scanActiveBundles();
+}
+
+
+/// addThroughConstraints - Add constraints and links to SpillPlacer from the
+/// live-through blocks in Blocks.
+void RAGreedy::addThroughConstraints(InterferenceCache::Cursor Intf,
+ ArrayRef<unsigned> Blocks) {
+ const unsigned GroupSize = 8;
+ SpillPlacement::BlockConstraint BCS[GroupSize];
+ unsigned TBS[GroupSize];
+ unsigned B = 0, T = 0;
+
+ for (unsigned i = 0; i != Blocks.size(); ++i) {
+ unsigned Number = Blocks[i];
+ Intf.moveToBlock(Number);
+
+ if (!Intf.hasInterference()) {
+ assert(T < GroupSize && "Array overflow");
+ TBS[T] = Number;
+ if (++T == GroupSize) {
+ SpillPlacer->addLinks(ArrayRef<unsigned>(TBS, T));
+ T = 0;
+ }
+ continue;
+ }
+
+ assert(B < GroupSize && "Array overflow");
+ BCS[B].Number = Number;
+
+ // Interference for the live-in value.
+ if (Intf.first() <= Indexes->getMBBStartIdx(Number))
+ BCS[B].Entry = SpillPlacement::MustSpill;
+ else
+ BCS[B].Entry = SpillPlacement::PrefSpill;
+
+ // Interference for the live-out value.
+ if (Intf.last() >= SA->getLastSplitPoint(Number))
+ BCS[B].Exit = SpillPlacement::MustSpill;
+ else
+ BCS[B].Exit = SpillPlacement::PrefSpill;
+
+ if (++B == GroupSize) {
+ ArrayRef<SpillPlacement::BlockConstraint> Array(BCS, B);
+ SpillPlacer->addConstraints(Array);
+ B = 0;
+ }
+ }
+
+ ArrayRef<SpillPlacement::BlockConstraint> Array(BCS, B);
+ SpillPlacer->addConstraints(Array);
+ SpillPlacer->addLinks(ArrayRef<unsigned>(TBS, T));
+}
+
+void RAGreedy::growRegion(GlobalSplitCandidate &Cand) {
+ // Keep track of through blocks that have not been added to SpillPlacer.
+ BitVector Todo = SA->getThroughBlocks();
+ SmallVectorImpl<unsigned> &ActiveBlocks = Cand.ActiveBlocks;
+ unsigned AddedTo = 0;
+#ifndef NDEBUG
+ unsigned Visited = 0;
+#endif
+
+ for (;;) {
+ ArrayRef<unsigned> NewBundles = SpillPlacer->getRecentPositive();
+ // Find new through blocks in the periphery of PrefRegBundles.
+ for (int i = 0, e = NewBundles.size(); i != e; ++i) {
+ unsigned Bundle = NewBundles[i];
+ // Look at all blocks connected to Bundle in the full graph.
+ ArrayRef<unsigned> Blocks = Bundles->getBlocks(Bundle);
+ for (ArrayRef<unsigned>::iterator I = Blocks.begin(), E = Blocks.end();
+ I != E; ++I) {
+ unsigned Block = *I;
+ if (!Todo.test(Block))
+ continue;
+ Todo.reset(Block);
+ // This is a new through block. Add it to SpillPlacer later.
+ ActiveBlocks.push_back(Block);
+#ifndef NDEBUG
+ ++Visited;
+#endif
+ }
+ }
+ // Any new blocks to add?
+ if (ActiveBlocks.size() == AddedTo)
+ break;
+ addThroughConstraints(Cand.Intf,
+ ArrayRef<unsigned>(ActiveBlocks).slice(AddedTo));
+ AddedTo = ActiveBlocks.size();
+
+ // Perhaps iterating can enable more bundles?
+ SpillPlacer->iterate();
+ }
+ DEBUG(dbgs() << ", v=" << Visited);
+}
+
+/// calcSpillCost - Compute how expensive it would be to split the live range in
+/// SA around all use blocks instead of forming bundle regions.
+float RAGreedy::calcSpillCost() {
+ float Cost = 0;
+ const LiveInterval &LI = SA->getParent();
+ ArrayRef<SplitAnalysis::BlockInfo> UseBlocks = SA->getUseBlocks();
+ for (unsigned i = 0; i != UseBlocks.size(); ++i) {
+ const SplitAnalysis::BlockInfo &BI = UseBlocks[i];
+ unsigned Number = BI.MBB->getNumber();
+ // We normally only need one spill instruction - a load or a store.
+ Cost += SpillPlacer->getBlockFrequency(Number);
+
+ // Unless the value is redefined in the block.
+ if (BI.LiveIn && BI.LiveOut) {
+ SlotIndex Start, Stop;
+ tie(Start, Stop) = Indexes->getMBBRange(Number);
+ LiveInterval::const_iterator I = LI.find(Start);
+ assert(I != LI.end() && "Expected live-in value");
+ // Is there a different live-out value? If so, we need an extra spill
+ // instruction.
+ if (I->end < Stop)
+ Cost += SpillPlacer->getBlockFrequency(Number);
+ }
+ }
+ return Cost;
+}
+
+/// calcGlobalSplitCost - Return the global split cost of following the split
+/// pattern in LiveBundles. This cost should be added to the local cost of the
+/// interference pattern in SplitConstraints.
+///
+float RAGreedy::calcGlobalSplitCost(GlobalSplitCandidate &Cand) {
+ float GlobalCost = 0;
+ const BitVector &LiveBundles = Cand.LiveBundles;
+ ArrayRef<SplitAnalysis::BlockInfo> UseBlocks = SA->getUseBlocks();
+ for (unsigned i = 0; i != UseBlocks.size(); ++i) {
+ const SplitAnalysis::BlockInfo &BI = UseBlocks[i];
+ SpillPlacement::BlockConstraint &BC = SplitConstraints[i];
+ bool RegIn = LiveBundles[Bundles->getBundle(BC.Number, 0)];
+ bool RegOut = LiveBundles[Bundles->getBundle(BC.Number, 1)];
+ unsigned Ins = 0;
+
+ if (BI.LiveIn)
+ Ins += RegIn != (BC.Entry == SpillPlacement::PrefReg);
+ if (BI.LiveOut)
+ Ins += RegOut != (BC.Exit == SpillPlacement::PrefReg);
+ if (Ins)
+ GlobalCost += Ins * SpillPlacer->getBlockFrequency(BC.Number);
+ }
+
+ for (unsigned i = 0, e = Cand.ActiveBlocks.size(); i != e; ++i) {
+ unsigned Number = Cand.ActiveBlocks[i];
+ bool RegIn = LiveBundles[Bundles->getBundle(Number, 0)];
+ bool RegOut = LiveBundles[Bundles->getBundle(Number, 1)];
+ if (!RegIn && !RegOut)
+ continue;
+ if (RegIn && RegOut) {
+ // We need double spill code if this block has interference.
+ Cand.Intf.moveToBlock(Number);
+ if (Cand.Intf.hasInterference())
+ GlobalCost += 2*SpillPlacer->getBlockFrequency(Number);
+ continue;
+ }
+ // live-in / stack-out or stack-in live-out.
+ GlobalCost += SpillPlacer->getBlockFrequency(Number);
+ }
+ return GlobalCost;
+}
+
+/// splitAroundRegion - Split VirtReg around the region determined by
+/// LiveBundles. Make an effort to avoid interference from PhysReg.
+///
+/// The 'register' interval is going to contain as many uses as possible while
+/// avoiding interference. The 'stack' interval is the complement constructed by
+/// SplitEditor. It will contain the rest.
+///
+void RAGreedy::splitAroundRegion(LiveInterval &VirtReg,
+ GlobalSplitCandidate &Cand,
+ SmallVectorImpl<LiveInterval*> &NewVRegs) {
+ const BitVector &LiveBundles = Cand.LiveBundles;
+
+ DEBUG({
+ dbgs() << "Splitting around region for " << PrintReg(Cand.PhysReg, TRI)
+ << " with bundles";
+ for (int i = LiveBundles.find_first(); i>=0; i = LiveBundles.find_next(i))
+ dbgs() << " EB#" << i;
+ dbgs() << ".\n";
+ });
+
+ InterferenceCache::Cursor &Intf = Cand.Intf;
+ LiveRangeEdit LREdit(VirtReg, NewVRegs, this);
+ SE->reset(LREdit);
+
+ // Create the main cross-block interval.
+ const unsigned MainIntv = SE->openIntv();
+
+ // First handle all the blocks with uses.
+ ArrayRef<SplitAnalysis::BlockInfo> UseBlocks = SA->getUseBlocks();
+ for (unsigned i = 0; i != UseBlocks.size(); ++i) {
+ const SplitAnalysis::BlockInfo &BI = UseBlocks[i];
+ bool RegIn = BI.LiveIn &&
+ LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 0)];
+ bool RegOut = BI.LiveOut &&
+ LiveBundles[Bundles->getBundle(BI.MBB->getNumber(), 1)];
+
+ // Create separate intervals for isolated blocks with multiple uses.
+ if (!RegIn && !RegOut) {
+ DEBUG(dbgs() << "BB#" << BI.MBB->getNumber() << " isolated.\n");
+ if (!BI.isOneInstr()) {
+ SE->splitSingleBlock(BI);
+ SE->selectIntv(MainIntv);
+ }
+ continue;
+ }
+
+ Intf.moveToBlock(BI.MBB->getNumber());
+
+ if (RegIn && RegOut)
+ SE->splitLiveThroughBlock(BI.MBB->getNumber(),
+ MainIntv, Intf.first(),
+ MainIntv, Intf.last());
+ else if (RegIn)
+ SE->splitRegInBlock(BI, MainIntv, Intf.first());
+ else
+ SE->splitRegOutBlock(BI, MainIntv, Intf.last());
+ }
+
+ // Handle live-through blocks.
+ for (unsigned i = 0, e = Cand.ActiveBlocks.size(); i != e; ++i) {
+ unsigned Number = Cand.ActiveBlocks[i];
+ bool RegIn = LiveBundles[Bundles->getBundle(Number, 0)];
+ bool RegOut = LiveBundles[Bundles->getBundle(Number, 1)];
+ if (!RegIn && !RegOut)
+ continue;
+ Intf.moveToBlock(Number);
+ SE->splitLiveThroughBlock(Number, RegIn ? MainIntv : 0, Intf.first(),
+ RegOut ? MainIntv : 0, Intf.last());
+ }
+
+ ++NumGlobalSplits;
+
+ SmallVector<unsigned, 8> IntvMap;
+ SE->finish(&IntvMap);
+ DebugVars->splitRegister(VirtReg.reg, LREdit.regs());
+
+ ExtraRegInfo.resize(MRI->getNumVirtRegs());
+ unsigned OrigBlocks = SA->getNumLiveBlocks();
+
+ // Sort out the new intervals created by splitting. We get four kinds:
+ // - Remainder intervals should not be split again.
+ // - Candidate intervals can be assigned to Cand.PhysReg.
+ // - Block-local splits are candidates for local splitting.
+ // - DCE leftovers should go back on the queue.
+ for (unsigned i = 0, e = LREdit.size(); i != e; ++i) {
+ LiveInterval &Reg = *LREdit.get(i);
+
+ // Ignore old intervals from DCE.
+ if (getStage(Reg) != RS_New)
+ continue;
+
+ // Remainder interval. Don't try splitting again, spill if it doesn't
+ // allocate.
+ if (IntvMap[i] == 0) {
+ setStage(Reg, RS_Global);
+ continue;
+ }
+
+ // Main interval. Allow repeated splitting as long as the number of live
+ // blocks is strictly decreasing.
+ if (IntvMap[i] == MainIntv) {
+ if (SA->countLiveBlocks(&Reg) >= OrigBlocks) {
+ DEBUG(dbgs() << "Main interval covers the same " << OrigBlocks
+ << " blocks as original.\n");
+ // Don't allow repeated splitting as a safe guard against looping.
+ setStage(Reg, RS_Global);
+ }
+ continue;
+ }
+
+ // Other intervals are treated as new. This includes local intervals created
+ // for blocks with multiple uses, and anything created by DCE.
+ }
+
+ if (VerifyEnabled)
+ MF->verify(this, "After splitting live range around region");
+}
+
+unsigned RAGreedy::tryRegionSplit(LiveInterval &VirtReg, AllocationOrder &Order,
+ SmallVectorImpl<LiveInterval*> &NewVRegs) {
+ float BestCost = Hysteresis * calcSpillCost();
+ DEBUG(dbgs() << "Cost of isolating all blocks = " << BestCost << '\n');
+ const unsigned NoCand = ~0u;
+ unsigned BestCand = NoCand;
+ unsigned NumCands = 0;
+
+ Order.rewind();
+ while (unsigned PhysReg = Order.next()) {
+ // Discard bad candidates before we run out of interference cache cursors.
+ // This will only affect register classes with a lot of registers (>32).
+ if (NumCands == IntfCache.getMaxCursors()) {
+ unsigned WorstCount = ~0u;
+ unsigned Worst = 0;
+ for (unsigned i = 0; i != NumCands; ++i) {
+ if (i == BestCand)
+ continue;
+ unsigned Count = GlobalCand[i].LiveBundles.count();
+ if (Count < WorstCount)
+ Worst = i, WorstCount = Count;
+ }
+ --NumCands;
+ GlobalCand[Worst] = GlobalCand[NumCands];
+ }
+
+ if (GlobalCand.size() <= NumCands)
+ GlobalCand.resize(NumCands+1);
+ GlobalSplitCandidate &Cand = GlobalCand[NumCands];
+ Cand.reset(IntfCache, PhysReg);
+
+ SpillPlacer->prepare(Cand.LiveBundles);
+ float Cost;
+ if (!addSplitConstraints(Cand.Intf, Cost)) {
+ DEBUG(dbgs() << PrintReg(PhysReg, TRI) << "\tno positive bundles\n");
+ continue;
+ }
+ DEBUG(dbgs() << PrintReg(PhysReg, TRI) << "\tstatic = " << Cost);
+ if (Cost >= BestCost) {
+ DEBUG({
+ if (BestCand == NoCand)
+ dbgs() << " worse than no bundles\n";
+ else
+ dbgs() << " worse than "
+ << PrintReg(GlobalCand[BestCand].PhysReg, TRI) << '\n';
+ });
+ continue;
+ }
+ growRegion(Cand);
+
+ SpillPlacer->finish();
+
+ // No live bundles, defer to splitSingleBlocks().
+ if (!Cand.LiveBundles.any()) {
+ DEBUG(dbgs() << " no bundles.\n");
+ continue;
+ }
+
+ Cost += calcGlobalSplitCost(Cand);
+ DEBUG({
+ dbgs() << ", total = " << Cost << " with bundles";
+ for (int i = Cand.LiveBundles.find_first(); i>=0;
+ i = Cand.LiveBundles.find_next(i))
+ dbgs() << " EB#" << i;
+ dbgs() << ".\n";
+ });
+ if (Cost < BestCost) {
+ BestCand = NumCands;
+ BestCost = Hysteresis * Cost; // Prevent rounding effects.
+ }
+ ++NumCands;
+ }
+
+ if (BestCand == NoCand)
+ return 0;
+
+ splitAroundRegion(VirtReg, GlobalCand[BestCand], NewVRegs);
+ return 0;
+}
+
+
+//===----------------------------------------------------------------------===//
+// Local Splitting
+//===----------------------------------------------------------------------===//
+
+
+/// calcGapWeights - Compute the maximum spill weight that needs to be evicted
+/// in order to use PhysReg between two entries in SA->UseSlots.
+///
+/// GapWeight[i] represents the gap between UseSlots[i] and UseSlots[i+1].
+///
+void RAGreedy::calcGapWeights(unsigned PhysReg,
+ SmallVectorImpl<float> &GapWeight) {
+ assert(SA->getUseBlocks().size() == 1 && "Not a local interval");
+ const SplitAnalysis::BlockInfo &BI = SA->getUseBlocks().front();
+ const SmallVectorImpl<SlotIndex> &Uses = SA->UseSlots;
+ const unsigned NumGaps = Uses.size()-1;
+
+ // Start and end points for the interference check.
+ SlotIndex StartIdx = BI.LiveIn ? BI.FirstUse.getBaseIndex() : BI.FirstUse;
+ SlotIndex StopIdx = BI.LiveOut ? BI.LastUse.getBoundaryIndex() : BI.LastUse;
+
+ GapWeight.assign(NumGaps, 0.0f);
+
+ // Add interference from each overlapping register.
+ for (const unsigned *AI = TRI->getOverlaps(PhysReg); *AI; ++AI) {
+ if (!query(const_cast<LiveInterval&>(SA->getParent()), *AI)
+ .checkInterference())
+ continue;
+
+ // We know that VirtReg is a continuous interval from FirstUse to LastUse,
+ // so we don't need InterferenceQuery.
+ //
+ // Interference that overlaps an instruction is counted in both gaps
+ // surrounding the instruction. The exception is interference before
+ // StartIdx and after StopIdx.
+ //
+ LiveIntervalUnion::SegmentIter IntI = PhysReg2LiveUnion[*AI].find(StartIdx);
+ for (unsigned Gap = 0; IntI.valid() && IntI.start() < StopIdx; ++IntI) {
+ // Skip the gaps before IntI.
+ while (Uses[Gap+1].getBoundaryIndex() < IntI.start())
+ if (++Gap == NumGaps)
+ break;
+ if (Gap == NumGaps)
+ break;
+
+ // Update the gaps covered by IntI.
+ const float weight = IntI.value()->weight;
+ for (; Gap != NumGaps; ++Gap) {
+ GapWeight[Gap] = std::max(GapWeight[Gap], weight);
+ if (Uses[Gap+1].getBaseIndex() >= IntI.stop())
+ break;
+ }
+ if (Gap == NumGaps)
+ break;
+ }
+ }
+}
+
+/// tryLocalSplit - Try to split VirtReg into smaller intervals inside its only
+/// basic block.
+///
+unsigned RAGreedy::tryLocalSplit(LiveInterval &VirtReg, AllocationOrder &Order,
+ SmallVectorImpl<LiveInterval*> &NewVRegs) {
+ assert(SA->getUseBlocks().size() == 1 && "Not a local interval");
+ const SplitAnalysis::BlockInfo &BI = SA->getUseBlocks().front();
+
+ // Note that it is possible to have an interval that is live-in or live-out
+ // while only covering a single block - A phi-def can use undef values from
+ // predecessors, and the block could be a single-block loop.
+ // We don't bother doing anything clever about such a case, we simply assume
+ // that the interval is continuous from FirstUse to LastUse. We should make
+ // sure that we don't do anything illegal to such an interval, though.
+
+ const SmallVectorImpl<SlotIndex> &Uses = SA->UseSlots;
+ if (Uses.size() <= 2)
+ return 0;
+ const unsigned NumGaps = Uses.size()-1;
+
+ DEBUG({
+ dbgs() << "tryLocalSplit: ";
+ for (unsigned i = 0, e = Uses.size(); i != e; ++i)
+ dbgs() << ' ' << SA->UseSlots[i];
+ dbgs() << '\n';
+ });
+
+ // Since we allow local split results to be split again, there is a risk of
+ // creating infinite loops. It is tempting to require that the new live
+ // ranges have less instructions than the original. That would guarantee
+ // convergence, but it is too strict. A live range with 3 instructions can be
+ // split 2+3 (including the COPY), and we want to allow that.
+ //
+ // Instead we use these rules:
+ //
+ // 1. Allow any split for ranges with getStage() < RS_Local. (Except for the
+ // noop split, of course).
+ // 2. Require progress be made for ranges with getStage() >= RS_Local. All
+ // the new ranges must have fewer instructions than before the split.
+ // 3. New ranges with the same number of instructions are marked RS_Local,
+ // smaller ranges are marked RS_New.
+ //
+ // These rules allow a 3 -> 2+3 split once, which we need. They also prevent
+ // excessive splitting and infinite loops.
+ //
+ bool ProgressRequired = getStage(VirtReg) >= RS_Local;
+
+ // Best split candidate.
+ unsigned BestBefore = NumGaps;
+ unsigned BestAfter = 0;
+ float BestDiff = 0;
+
+ const float blockFreq = SpillPlacer->getBlockFrequency(BI.MBB->getNumber());
+ SmallVector<float, 8> GapWeight;
+
+ Order.rewind();
+ while (unsigned PhysReg = Order.next()) {
+ // Keep track of the largest spill weight that would need to be evicted in
+ // order to make use of PhysReg between UseSlots[i] and UseSlots[i+1].
+ calcGapWeights(PhysReg, GapWeight);
+
+ // Try to find the best sequence of gaps to close.
+ // The new spill weight must be larger than any gap interference.
+
+ // We will split before Uses[SplitBefore] and after Uses[SplitAfter].
+ unsigned SplitBefore = 0, SplitAfter = 1;
+
+ // MaxGap should always be max(GapWeight[SplitBefore..SplitAfter-1]).
+ // It is the spill weight that needs to be evicted.
+ float MaxGap = GapWeight[0];
+
+ for (;;) {
+ // Live before/after split?
+ const bool LiveBefore = SplitBefore != 0 || BI.LiveIn;
+ const bool LiveAfter = SplitAfter != NumGaps || BI.LiveOut;
+
+ DEBUG(dbgs() << PrintReg(PhysReg, TRI) << ' '
+ << Uses[SplitBefore] << '-' << Uses[SplitAfter]
+ << " i=" << MaxGap);
+
+ // Stop before the interval gets so big we wouldn't be making progress.
+ if (!LiveBefore && !LiveAfter) {
+ DEBUG(dbgs() << " all\n");
+ break;
+ }
+ // Should the interval be extended or shrunk?
+ bool Shrink = true;
+
+ // How many gaps would the new range have?
+ unsigned NewGaps = LiveBefore + SplitAfter - SplitBefore + LiveAfter;
+
+ // Legally, without causing looping?
+ bool Legal = !ProgressRequired || NewGaps < NumGaps;
+
+ if (Legal && MaxGap < HUGE_VALF) {
+ // Estimate the new spill weight. Each instruction reads or writes the
+ // register. Conservatively assume there are no read-modify-write
+ // instructions.
+ //
+ // Try to guess the size of the new interval.
+ const float EstWeight = normalizeSpillWeight(blockFreq * (NewGaps + 1),
+ Uses[SplitBefore].distance(Uses[SplitAfter]) +
+ (LiveBefore + LiveAfter)*SlotIndex::InstrDist);
+ // Would this split be possible to allocate?
+ // Never allocate all gaps, we wouldn't be making progress.
+ DEBUG(dbgs() << " w=" << EstWeight);
+ if (EstWeight * Hysteresis >= MaxGap) {
+ Shrink = false;
+ float Diff = EstWeight - MaxGap;
+ if (Diff > BestDiff) {
+ DEBUG(dbgs() << " (best)");
+ BestDiff = Hysteresis * Diff;
+ BestBefore = SplitBefore;
+ BestAfter = SplitAfter;
+ }
+ }
+ }
+
+ // Try to shrink.
+ if (Shrink) {
+ if (++SplitBefore < SplitAfter) {
+ DEBUG(dbgs() << " shrink\n");
+ // Recompute the max when necessary.
+ if (GapWeight[SplitBefore - 1] >= MaxGap) {
+ MaxGap = GapWeight[SplitBefore];
+ for (unsigned i = SplitBefore + 1; i != SplitAfter; ++i)
+ MaxGap = std::max(MaxGap, GapWeight[i]);
+ }
+ continue;
+ }
+ MaxGap = 0;
+ }
+
+ // Try to extend the interval.
+ if (SplitAfter >= NumGaps) {
+ DEBUG(dbgs() << " end\n");
+ break;
+ }
+
+ DEBUG(dbgs() << " extend\n");
+ MaxGap = std::max(MaxGap, GapWeight[SplitAfter++]);
+ }
+ }
+
+ // Didn't find any candidates?
+ if (BestBefore == NumGaps)
+ return 0;
+
+ DEBUG(dbgs() << "Best local split range: " << Uses[BestBefore]
+ << '-' << Uses[BestAfter] << ", " << BestDiff
+ << ", " << (BestAfter - BestBefore + 1) << " instrs\n");
+
+ LiveRangeEdit LREdit(VirtReg, NewVRegs, this);
+ SE->reset(LREdit);
+
+ SE->openIntv();
+ SlotIndex SegStart = SE->enterIntvBefore(Uses[BestBefore]);
+ SlotIndex SegStop = SE->leaveIntvAfter(Uses[BestAfter]);
+ SE->useIntv(SegStart, SegStop);
+ SmallVector<unsigned, 8> IntvMap;
+ SE->finish(&IntvMap);
+ DebugVars->splitRegister(VirtReg.reg, LREdit.regs());
+
+ // If the new range has the same number of instructions as before, mark it as
+ // RS_Local so the next split will be forced to make progress. Otherwise,
+ // leave the new intervals as RS_New so they can compete.
+ bool LiveBefore = BestBefore != 0 || BI.LiveIn;
+ bool LiveAfter = BestAfter != NumGaps || BI.LiveOut;
+ unsigned NewGaps = LiveBefore + BestAfter - BestBefore + LiveAfter;
+ if (NewGaps >= NumGaps) {
+ DEBUG(dbgs() << "Tagging non-progress ranges: ");
+ assert(!ProgressRequired && "Didn't make progress when it was required.");
+ for (unsigned i = 0, e = IntvMap.size(); i != e; ++i)
+ if (IntvMap[i] == 1) {
+ setStage(*LREdit.get(i), RS_Local);
+ DEBUG(dbgs() << PrintReg(LREdit.get(i)->reg));
+ }
+ DEBUG(dbgs() << '\n');
+ }
+ ++NumLocalSplits;
+
+ return 0;
+}
+
+//===----------------------------------------------------------------------===//
+// Live Range Splitting
+//===----------------------------------------------------------------------===//
+
+/// trySplit - Try to split VirtReg or one of its interferences, making it
+/// assignable.
+/// @return Physreg when VirtReg may be assigned and/or new NewVRegs.
+unsigned RAGreedy::trySplit(LiveInterval &VirtReg, AllocationOrder &Order,
+ SmallVectorImpl<LiveInterval*>&NewVRegs) {
+ // Local intervals are handled separately.
+ if (LIS->intervalIsInOneMBB(VirtReg)) {
+ NamedRegionTimer T("Local Splitting", TimerGroupName, TimePassesIsEnabled);
+ SA->analyze(&VirtReg);
+ return tryLocalSplit(VirtReg, Order, NewVRegs);
+ }
+
+ NamedRegionTimer T("Global Splitting", TimerGroupName, TimePassesIsEnabled);
+
+ // Don't iterate global splitting.
+ // Move straight to spilling if this range was produced by a global split.
+ if (getStage(VirtReg) >= RS_Global)
+ return 0;
+
+ SA->analyze(&VirtReg);
+
+ // FIXME: SplitAnalysis may repair broken live ranges coming from the
+ // coalescer. That may cause the range to become allocatable which means that
+ // tryRegionSplit won't be making progress. This check should be replaced with
+ // an assertion when the coalescer is fixed.
+ if (SA->didRepairRange()) {
+ // VirtReg has changed, so all cached queries are invalid.
+ invalidateVirtRegs();
+ if (unsigned PhysReg = tryAssign(VirtReg, Order, NewVRegs))
+ return PhysReg;
+ }
+
+ // First try to split around a region spanning multiple blocks.
+ unsigned PhysReg = tryRegionSplit(VirtReg, Order, NewVRegs);
+ if (PhysReg || !NewVRegs.empty())
+ return PhysReg;
+
+ // Then isolate blocks with multiple uses.
+ SplitAnalysis::BlockPtrSet Blocks;
+ if (SA->getMultiUseBlocks(Blocks)) {
+ LiveRangeEdit LREdit(VirtReg, NewVRegs, this);
+ SE->reset(LREdit);
+ SE->splitSingleBlocks(Blocks);
+ setStage(NewVRegs.begin(), NewVRegs.end(), RS_Global);
+ if (VerifyEnabled)
+ MF->verify(this, "After splitting live range around basic blocks");
+ }
+
+ // Don't assign any physregs.
+ return 0;
+}
+
+
+//===----------------------------------------------------------------------===//
+// Main Entry Point
+//===----------------------------------------------------------------------===//
+
+unsigned RAGreedy::selectOrSplit(LiveInterval &VirtReg,
+ SmallVectorImpl<LiveInterval*> &NewVRegs) {
+ // First try assigning a free register.
+ AllocationOrder Order(VirtReg.reg, *VRM, RegClassInfo);
+ if (unsigned PhysReg = tryAssign(VirtReg, Order, NewVRegs))
+ return PhysReg;
+
+ LiveRangeStage Stage = getStage(VirtReg);
+ DEBUG(dbgs() << StageName[Stage]
+ << " Cascade " << ExtraRegInfo[VirtReg.reg].Cascade << '\n');
+
+ // Try to evict a less worthy live range, but only for ranges from the primary
+ // queue. The RS_Second ranges already failed to do this, and they should not
+ // get a second chance until they have been split.
+ if (Stage != RS_Second)
+ if (unsigned PhysReg = tryEvict(VirtReg, Order, NewVRegs))
+ return PhysReg;
+
+ assert(NewVRegs.empty() && "Cannot append to existing NewVRegs");
+
+ // The first time we see a live range, don't try to split or spill.
+ // Wait until the second time, when all smaller ranges have been allocated.
+ // This gives a better picture of the interference to split around.
+ if (Stage == RS_First) {
+ setStage(VirtReg, RS_Second);
+ DEBUG(dbgs() << "wait for second round\n");
+ NewVRegs.push_back(&VirtReg);
+ return 0;
+ }
+
+ // If we couldn't allocate a register from spilling, there is probably some
+ // invalid inline assembly. The base class wil report it.
+ if (Stage >= RS_Spill || !VirtReg.isSpillable())
+ return ~0u;
+
+ // Try splitting VirtReg or interferences.
+ unsigned PhysReg = trySplit(VirtReg, Order, NewVRegs);
+ if (PhysReg || !NewVRegs.empty())
+ return PhysReg;
+
+ // Finally spill VirtReg itself.
+ NamedRegionTimer T("Spiller", TimerGroupName, TimePassesIsEnabled);
+ LiveRangeEdit LRE(VirtReg, NewVRegs, this);
+ spiller().spill(LRE);
+ setStage(NewVRegs.begin(), NewVRegs.end(), RS_Spill);
+
+ if (VerifyEnabled)
+ MF->verify(this, "After spilling");
+
+ // The live virtual register requesting allocation was spilled, so tell
+ // the caller not to allocate anything during this round.
+ return 0;
+}
+
+bool RAGreedy::runOnMachineFunction(MachineFunction &mf) {
+ DEBUG(dbgs() << "********** GREEDY REGISTER ALLOCATION **********\n"
+ << "********** Function: "
+ << ((Value*)mf.getFunction())->getName() << '\n');
+
+ MF = &mf;
+ if (VerifyEnabled)
+ MF->verify(this, "Before greedy register allocator");
+
+ RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>());
+ Indexes = &getAnalysis<SlotIndexes>();
+ DomTree = &getAnalysis<MachineDominatorTree>();
+ SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
+ Loops = &getAnalysis<MachineLoopInfo>();
+ Bundles = &getAnalysis<EdgeBundles>();
+ SpillPlacer = &getAnalysis<SpillPlacement>();
+ DebugVars = &getAnalysis<LiveDebugVariables>();
+
+ SA.reset(new SplitAnalysis(*VRM, *LIS, *Loops));
+ SE.reset(new SplitEditor(*SA, *LIS, *VRM, *DomTree));
+ ExtraRegInfo.clear();
+ ExtraRegInfo.resize(MRI->getNumVirtRegs());
+ NextCascade = 1;
+ IntfCache.init(MF, &PhysReg2LiveUnion[0], Indexes, TRI);
+
+ allocatePhysRegs();
+ addMBBLiveIns(MF);
+ LIS->addKillFlags();
+
+ // Run rewriter
+ {
+ NamedRegionTimer T("Rewriter", TimerGroupName, TimePassesIsEnabled);
+ VRM->rewrite(Indexes);
+ }
+
+ // Write out new DBG_VALUE instructions.
+ DebugVars->emitDebugValues(VRM);
+
+ // The pass output is in VirtRegMap. Release all the transient data.
+ releaseMemory();
+
+ return true;
+}
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