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Diffstat (limited to 'contrib/llvm/lib/CodeGen/RegAllocBasic.cpp')
-rw-r--r-- | contrib/llvm/lib/CodeGen/RegAllocBasic.cpp | 523 |
1 files changed, 523 insertions, 0 deletions
diff --git a/contrib/llvm/lib/CodeGen/RegAllocBasic.cpp b/contrib/llvm/lib/CodeGen/RegAllocBasic.cpp new file mode 100644 index 0000000..045c8db --- /dev/null +++ b/contrib/llvm/lib/CodeGen/RegAllocBasic.cpp @@ -0,0 +1,523 @@ +//===-- RegAllocBasic.cpp - basic register allocator ----------------------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file defines the RABasic function pass, which provides a minimal +// implementation of the basic register allocator. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "regalloc" +#include "LiveIntervalUnion.h" +#include "RegAllocBase.h" +#include "RenderMachineFunction.h" +#include "Spiller.h" +#include "VirtRegMap.h" +#include "llvm/ADT/OwningPtr.h" +#include "llvm/ADT/Statistic.h" +#include "llvm/Analysis/AliasAnalysis.h" +#include "llvm/Function.h" +#include "llvm/PassAnalysisSupport.h" +#include "llvm/CodeGen/CalcSpillWeights.h" +#include "llvm/CodeGen/LiveIntervalAnalysis.h" +#include "llvm/CodeGen/LiveStackAnalysis.h" +#include "llvm/CodeGen/MachineFunctionPass.h" +#include "llvm/CodeGen/MachineInstr.h" +#include "llvm/CodeGen/MachineLoopInfo.h" +#include "llvm/CodeGen/MachineRegisterInfo.h" +#include "llvm/CodeGen/Passes.h" +#include "llvm/CodeGen/RegAllocRegistry.h" +#include "llvm/CodeGen/RegisterCoalescer.h" +#include "llvm/Target/TargetMachine.h" +#include "llvm/Target/TargetOptions.h" +#include "llvm/Target/TargetRegisterInfo.h" +#ifndef NDEBUG +#include "llvm/ADT/SparseBitVector.h" +#endif +#include "llvm/Support/Debug.h" +#include "llvm/Support/ErrorHandling.h" +#include "llvm/Support/raw_ostream.h" +#include "llvm/Support/Timer.h" + +#include <cstdlib> + +using namespace llvm; + +STATISTIC(NumAssigned , "Number of registers assigned"); +STATISTIC(NumUnassigned , "Number of registers unassigned"); +STATISTIC(NumNewQueued , "Number of new live ranges queued"); + +static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator", + createBasicRegisterAllocator); + +// Temporary verification option until we can put verification inside +// MachineVerifier. +static cl::opt<bool, true> +VerifyRegAlloc("verify-regalloc", cl::location(RegAllocBase::VerifyEnabled), + cl::desc("Verify during register allocation")); + +const char *RegAllocBase::TimerGroupName = "Register Allocation"; +bool RegAllocBase::VerifyEnabled = false; + +namespace { +/// RABasic provides a minimal implementation of the basic register allocation +/// algorithm. It prioritizes live virtual registers by spill weight and spills +/// whenever a register is unavailable. This is not practical in production but +/// provides a useful baseline both for measuring other allocators and comparing +/// the speed of the basic algorithm against other styles of allocators. +class RABasic : public MachineFunctionPass, public RegAllocBase +{ + // context + MachineFunction *MF; + BitVector ReservedRegs; + + // analyses + LiveStacks *LS; + RenderMachineFunction *RMF; + + // state + std::auto_ptr<Spiller> SpillerInstance; + +public: + RABasic(); + + /// Return the pass name. + virtual const char* getPassName() const { + return "Basic Register Allocator"; + } + + /// RABasic analysis usage. + virtual void getAnalysisUsage(AnalysisUsage &AU) const; + + virtual void releaseMemory(); + + virtual Spiller &spiller() { return *SpillerInstance; } + + virtual float getPriority(LiveInterval *LI) { return LI->weight; } + + virtual unsigned selectOrSplit(LiveInterval &VirtReg, + SmallVectorImpl<LiveInterval*> &SplitVRegs); + + /// Perform register allocation. + virtual bool runOnMachineFunction(MachineFunction &mf); + + static char ID; +}; + +char RABasic::ID = 0; + +} // end anonymous namespace + +RABasic::RABasic(): MachineFunctionPass(ID) { + initializeLiveIntervalsPass(*PassRegistry::getPassRegistry()); + initializeSlotIndexesPass(*PassRegistry::getPassRegistry()); + initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry()); + initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry()); + initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry()); + initializeLiveStacksPass(*PassRegistry::getPassRegistry()); + initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry()); + initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry()); + initializeVirtRegMapPass(*PassRegistry::getPassRegistry()); + initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry()); +} + +void RABasic::getAnalysisUsage(AnalysisUsage &AU) const { + AU.setPreservesCFG(); + AU.addRequired<AliasAnalysis>(); + AU.addPreserved<AliasAnalysis>(); + AU.addRequired<LiveIntervals>(); + AU.addPreserved<SlotIndexes>(); + if (StrongPHIElim) + AU.addRequiredID(StrongPHIEliminationID); + AU.addRequiredTransitive<RegisterCoalescer>(); + AU.addRequired<CalculateSpillWeights>(); + AU.addRequired<LiveStacks>(); + AU.addPreserved<LiveStacks>(); + AU.addRequiredID(MachineDominatorsID); + AU.addPreservedID(MachineDominatorsID); + AU.addRequired<MachineLoopInfo>(); + AU.addPreserved<MachineLoopInfo>(); + AU.addRequired<VirtRegMap>(); + AU.addPreserved<VirtRegMap>(); + DEBUG(AU.addRequired<RenderMachineFunction>()); + MachineFunctionPass::getAnalysisUsage(AU); +} + +void RABasic::releaseMemory() { + SpillerInstance.reset(0); + RegAllocBase::releaseMemory(); +} + +#ifndef NDEBUG +// Verify each LiveIntervalUnion. +void RegAllocBase::verify() { + LiveVirtRegBitSet VisitedVRegs; + OwningArrayPtr<LiveVirtRegBitSet> + unionVRegs(new LiveVirtRegBitSet[PhysReg2LiveUnion.numRegs()]); + + // Verify disjoint unions. + for (unsigned PhysReg = 0; PhysReg < PhysReg2LiveUnion.numRegs(); ++PhysReg) { + DEBUG(PhysReg2LiveUnion[PhysReg].print(dbgs(), TRI)); + LiveVirtRegBitSet &VRegs = unionVRegs[PhysReg]; + PhysReg2LiveUnion[PhysReg].verify(VRegs); + // Union + intersection test could be done efficiently in one pass, but + // don't add a method to SparseBitVector unless we really need it. + assert(!VisitedVRegs.intersects(VRegs) && "vreg in multiple unions"); + VisitedVRegs |= VRegs; + } + + // Verify vreg coverage. + for (LiveIntervals::iterator liItr = LIS->begin(), liEnd = LIS->end(); + liItr != liEnd; ++liItr) { + unsigned reg = liItr->first; + if (TargetRegisterInfo::isPhysicalRegister(reg)) continue; + if (!VRM->hasPhys(reg)) continue; // spilled? + unsigned PhysReg = VRM->getPhys(reg); + if (!unionVRegs[PhysReg].test(reg)) { + dbgs() << "LiveVirtReg " << reg << " not in union " << + TRI->getName(PhysReg) << "\n"; + llvm_unreachable("unallocated live vreg"); + } + } + // FIXME: I'm not sure how to verify spilled intervals. +} +#endif //!NDEBUG + +//===----------------------------------------------------------------------===// +// RegAllocBase Implementation +//===----------------------------------------------------------------------===// + +// Instantiate a LiveIntervalUnion for each physical register. +void RegAllocBase::LiveUnionArray::init(LiveIntervalUnion::Allocator &allocator, + unsigned NRegs) { + NumRegs = NRegs; + Array = + static_cast<LiveIntervalUnion*>(malloc(sizeof(LiveIntervalUnion)*NRegs)); + for (unsigned r = 0; r != NRegs; ++r) + new(Array + r) LiveIntervalUnion(r, allocator); +} + +void RegAllocBase::init(VirtRegMap &vrm, LiveIntervals &lis) { + NamedRegionTimer T("Initialize", TimerGroupName, TimePassesIsEnabled); + TRI = &vrm.getTargetRegInfo(); + MRI = &vrm.getRegInfo(); + VRM = &vrm; + LIS = &lis; + PhysReg2LiveUnion.init(UnionAllocator, TRI->getNumRegs()); + // Cache an interferece query for each physical reg + Queries.reset(new LiveIntervalUnion::Query[PhysReg2LiveUnion.numRegs()]); +} + +void RegAllocBase::LiveUnionArray::clear() { + if (!Array) + return; + for (unsigned r = 0; r != NumRegs; ++r) + Array[r].~LiveIntervalUnion(); + free(Array); + NumRegs = 0; + Array = 0; +} + +void RegAllocBase::releaseMemory() { + PhysReg2LiveUnion.clear(); +} + +// Visit all the live virtual registers. If they are already assigned to a +// physical register, unify them with the corresponding LiveIntervalUnion, +// otherwise push them on the priority queue for later assignment. +void RegAllocBase:: +seedLiveVirtRegs(std::priority_queue<std::pair<float, unsigned> > &VirtRegQ) { + for (LiveIntervals::iterator I = LIS->begin(), E = LIS->end(); I != E; ++I) { + unsigned RegNum = I->first; + LiveInterval &VirtReg = *I->second; + if (TargetRegisterInfo::isPhysicalRegister(RegNum)) + PhysReg2LiveUnion[RegNum].unify(VirtReg); + else + VirtRegQ.push(std::make_pair(getPriority(&VirtReg), RegNum)); + } +} + +void RegAllocBase::assign(LiveInterval &VirtReg, unsigned PhysReg) { + DEBUG(dbgs() << "assigning " << PrintReg(VirtReg.reg, TRI) + << " to " << PrintReg(PhysReg, TRI) << '\n'); + assert(!VRM->hasPhys(VirtReg.reg) && "Duplicate VirtReg assignment"); + VRM->assignVirt2Phys(VirtReg.reg, PhysReg); + PhysReg2LiveUnion[PhysReg].unify(VirtReg); + ++NumAssigned; +} + +void RegAllocBase::unassign(LiveInterval &VirtReg, unsigned PhysReg) { + DEBUG(dbgs() << "unassigning " << PrintReg(VirtReg.reg, TRI) + << " from " << PrintReg(PhysReg, TRI) << '\n'); + assert(VRM->getPhys(VirtReg.reg) == PhysReg && "Inconsistent unassign"); + PhysReg2LiveUnion[PhysReg].extract(VirtReg); + VRM->clearVirt(VirtReg.reg); + ++NumUnassigned; +} + +// Top-level driver to manage the queue of unassigned VirtRegs and call the +// selectOrSplit implementation. +void RegAllocBase::allocatePhysRegs() { + + // Push each vreg onto a queue or "precolor" by adding it to a physreg union. + std::priority_queue<std::pair<float, unsigned> > VirtRegQ; + seedLiveVirtRegs(VirtRegQ); + + // Continue assigning vregs one at a time to available physical registers. + while (!VirtRegQ.empty()) { + // Pop the highest priority vreg. + LiveInterval &VirtReg = LIS->getInterval(VirtRegQ.top().second); + VirtRegQ.pop(); + + // selectOrSplit requests the allocator to return an available physical + // register if possible and populate a list of new live intervals that + // result from splitting. + DEBUG(dbgs() << "\nselectOrSplit " << MRI->getRegClass(VirtReg.reg)->getName() + << ':' << VirtReg << '\n'); + typedef SmallVector<LiveInterval*, 4> VirtRegVec; + VirtRegVec SplitVRegs; + unsigned AvailablePhysReg = selectOrSplit(VirtReg, SplitVRegs); + + if (AvailablePhysReg) + assign(VirtReg, AvailablePhysReg); + + for (VirtRegVec::iterator I = SplitVRegs.begin(), E = SplitVRegs.end(); + I != E; ++I) { + LiveInterval* SplitVirtReg = *I; + if (SplitVirtReg->empty()) continue; + DEBUG(dbgs() << "queuing new interval: " << *SplitVirtReg << "\n"); + assert(TargetRegisterInfo::isVirtualRegister(SplitVirtReg->reg) && + "expect split value in virtual register"); + VirtRegQ.push(std::make_pair(getPriority(SplitVirtReg), + SplitVirtReg->reg)); + ++NumNewQueued; + } + } +} + +// Check if this live virtual register interferes with a physical register. If +// not, then check for interference on each register that aliases with the +// physical register. Return the interfering register. +unsigned RegAllocBase::checkPhysRegInterference(LiveInterval &VirtReg, + unsigned PhysReg) { + for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) + if (query(VirtReg, *AliasI).checkInterference()) + return *AliasI; + return 0; +} + +// Helper for spillInteferences() that spills all interfering vregs currently +// assigned to this physical register. +void RegAllocBase::spillReg(LiveInterval& VirtReg, unsigned PhysReg, + SmallVectorImpl<LiveInterval*> &SplitVRegs) { + LiveIntervalUnion::Query &Q = query(VirtReg, PhysReg); + assert(Q.seenAllInterferences() && "need collectInterferences()"); + const SmallVectorImpl<LiveInterval*> &PendingSpills = Q.interferingVRegs(); + + for (SmallVectorImpl<LiveInterval*>::const_iterator I = PendingSpills.begin(), + E = PendingSpills.end(); I != E; ++I) { + LiveInterval &SpilledVReg = **I; + DEBUG(dbgs() << "extracting from " << + TRI->getName(PhysReg) << " " << SpilledVReg << '\n'); + + // Deallocate the interfering vreg by removing it from the union. + // A LiveInterval instance may not be in a union during modification! + unassign(SpilledVReg, PhysReg); + + // Spill the extracted interval. + spiller().spill(&SpilledVReg, SplitVRegs, PendingSpills); + } + // After extracting segments, the query's results are invalid. But keep the + // contents valid until we're done accessing pendingSpills. + Q.clear(); +} + +// Spill or split all live virtual registers currently unified under PhysReg +// that interfere with VirtReg. The newly spilled or split live intervals are +// returned by appending them to SplitVRegs. +bool +RegAllocBase::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg, + SmallVectorImpl<LiveInterval*> &SplitVRegs) { + // Record each interference and determine if all are spillable before mutating + // either the union or live intervals. + unsigned NumInterferences = 0; + // Collect interferences assigned to any alias of the physical register. + for (const unsigned *asI = TRI->getOverlaps(PhysReg); *asI; ++asI) { + LiveIntervalUnion::Query &QAlias = query(VirtReg, *asI); + NumInterferences += QAlias.collectInterferingVRegs(); + if (QAlias.seenUnspillableVReg()) { + return false; + } + } + DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) << + " interferences with " << VirtReg << "\n"); + assert(NumInterferences > 0 && "expect interference"); + + // Spill each interfering vreg allocated to PhysReg or an alias. + for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI) + spillReg(VirtReg, *AliasI, SplitVRegs); + return true; +} + +// Add newly allocated physical registers to the MBB live in sets. +void RegAllocBase::addMBBLiveIns(MachineFunction *MF) { + NamedRegionTimer T("MBB Live Ins", TimerGroupName, TimePassesIsEnabled); + typedef SmallVector<MachineBasicBlock*, 8> MBBVec; + MBBVec liveInMBBs; + MachineBasicBlock &entryMBB = *MF->begin(); + + for (unsigned PhysReg = 0; PhysReg < PhysReg2LiveUnion.numRegs(); ++PhysReg) { + LiveIntervalUnion &LiveUnion = PhysReg2LiveUnion[PhysReg]; + if (LiveUnion.empty()) + continue; + for (LiveIntervalUnion::SegmentIter SI = LiveUnion.begin(); SI.valid(); + ++SI) { + + // Find the set of basic blocks which this range is live into... + liveInMBBs.clear(); + if (!LIS->findLiveInMBBs(SI.start(), SI.stop(), liveInMBBs)) continue; + + // And add the physreg for this interval to their live-in sets. + for (MBBVec::iterator I = liveInMBBs.begin(), E = liveInMBBs.end(); + I != E; ++I) { + MachineBasicBlock *MBB = *I; + if (MBB == &entryMBB) continue; + if (MBB->isLiveIn(PhysReg)) continue; + MBB->addLiveIn(PhysReg); + } + } + } +} + + +//===----------------------------------------------------------------------===// +// RABasic Implementation +//===----------------------------------------------------------------------===// + +// Driver for the register assignment and splitting heuristics. +// Manages iteration over the LiveIntervalUnions. +// +// This is a minimal implementation of register assignment and splitting that +// spills whenever we run out of registers. +// +// selectOrSplit can only be called once per live virtual register. We then do a +// single interference test for each register the correct class until we find an +// available register. So, the number of interference tests in the worst case is +// |vregs| * |machineregs|. And since the number of interference tests is +// minimal, there is no value in caching them outside the scope of +// selectOrSplit(). +unsigned RABasic::selectOrSplit(LiveInterval &VirtReg, + SmallVectorImpl<LiveInterval*> &SplitVRegs) { + // Populate a list of physical register spill candidates. + SmallVector<unsigned, 8> PhysRegSpillCands; + + // Check for an available register in this class. + const TargetRegisterClass *TRC = MRI->getRegClass(VirtReg.reg); + + for (TargetRegisterClass::iterator I = TRC->allocation_order_begin(*MF), + E = TRC->allocation_order_end(*MF); + I != E; ++I) { + + unsigned PhysReg = *I; + if (ReservedRegs.test(PhysReg)) continue; + + // Check interference and as a side effect, intialize queries for this + // VirtReg and its aliases. + unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg); + if (interfReg == 0) { + // Found an available register. + return PhysReg; + } + LiveInterval *interferingVirtReg = + Queries[interfReg].firstInterference().liveUnionPos().value(); + + // The current VirtReg must either be spillable, or one of its interferences + // must have less spill weight. + if (interferingVirtReg->weight < VirtReg.weight ) { + PhysRegSpillCands.push_back(PhysReg); + } + } + // Try to spill another interfering reg with less spill weight. + for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(), + PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) { + + if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue; + + assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 && + "Interference after spill."); + // Tell the caller to allocate to this newly freed physical register. + return *PhysRegI; + } + // No other spill candidates were found, so spill the current VirtReg. + DEBUG(dbgs() << "spilling: " << VirtReg << '\n'); + SmallVector<LiveInterval*, 1> pendingSpills; + + spiller().spill(&VirtReg, SplitVRegs, pendingSpills); + + // The live virtual register requesting allocation was spilled, so tell + // the caller not to allocate anything during this round. + return 0; +} + +bool RABasic::runOnMachineFunction(MachineFunction &mf) { + DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n" + << "********** Function: " + << ((Value*)mf.getFunction())->getName() << '\n'); + + MF = &mf; + DEBUG(RMF = &getAnalysis<RenderMachineFunction>()); + + RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>()); + + ReservedRegs = TRI->getReservedRegs(*MF); + + SpillerInstance.reset(createSpiller(*this, *MF, *VRM)); + + allocatePhysRegs(); + + addMBBLiveIns(MF); + + // Diagnostic output before rewriting + DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n"); + + // optional HTML output + DEBUG(RMF->renderMachineFunction("After basic register allocation.", VRM)); + + // FIXME: Verification currently must run before VirtRegRewriter. We should + // make the rewriter a separate pass and override verifyAnalysis instead. When + // that happens, verification naturally falls under VerifyMachineCode. +#ifndef NDEBUG + if (VerifyEnabled) { + // Verify accuracy of LiveIntervals. The standard machine code verifier + // ensures that each LiveIntervals covers all uses of the virtual reg. + + // FIXME: MachineVerifier is badly broken when using the standard + // spiller. Always use -spiller=inline with -verify-regalloc. Even with the + // inline spiller, some tests fail to verify because the coalescer does not + // always generate verifiable code. + MF->verify(this, "In RABasic::verify"); + + // Verify that LiveIntervals are partitioned into unions and disjoint within + // the unions. + verify(); + } +#endif // !NDEBUG + + // Run rewriter + VRM->rewrite(LIS->getSlotIndexes()); + + // The pass output is in VirtRegMap. Release all the transient data. + releaseMemory(); + + return true; +} + +FunctionPass* llvm::createBasicRegisterAllocator() +{ + return new RABasic(); +} |