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+//===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines the RABasic function pass, which provides a minimal
+// implementation of the basic register allocator.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "regalloc"
+#include "llvm/CodeGen/Passes.h"
+#include "AllocationOrder.h"
+#include "LiveDebugVariables.h"
+#include "RegAllocBase.h"
+#include "Spiller.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/CodeGen/CalcSpillWeights.h"
+#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/LiveRangeEdit.h"
+#include "llvm/CodeGen/LiveRegMatrix.h"
+#include "llvm/CodeGen/LiveStackAnalysis.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/CodeGen/MachineLoopInfo.h"
+#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/RegAllocRegistry.h"
+#include "llvm/CodeGen/VirtRegMap.h"
+#include "llvm/PassAnalysisSupport.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Target/TargetMachine.h"
+#include "llvm/Target/TargetRegisterInfo.h"
+#include <cstdlib>
+#include <queue>
+
+using namespace llvm;
+
+static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
+ createBasicRegisterAllocator);
+
+namespace {
+ struct CompSpillWeight {
+ bool operator()(LiveInterval *A, LiveInterval *B) const {
+ return A->weight < B->weight;
+ }
+ };
+}
+
+namespace {
+/// RABasic provides a minimal implementation of the basic register allocation
+/// algorithm. It prioritizes live virtual registers by spill weight and spills
+/// whenever a register is unavailable. This is not practical in production but
+/// provides a useful baseline both for measuring other allocators and comparing
+/// the speed of the basic algorithm against other styles of allocators.
+class RABasic : public MachineFunctionPass, public RegAllocBase
+{
+ // context
+ MachineFunction *MF;
+
+ // state
+ std::auto_ptr<Spiller> SpillerInstance;
+ std::priority_queue<LiveInterval*, std::vector<LiveInterval*>,
+ CompSpillWeight> Queue;
+
+ // Scratch space. Allocated here to avoid repeated malloc calls in
+ // selectOrSplit().
+ BitVector UsableRegs;
+
+public:
+ RABasic();
+
+ /// Return the pass name.
+ virtual const char* getPassName() const {
+ return "Basic Register Allocator";
+ }
+
+ /// RABasic analysis usage.
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const;
+
+ virtual void releaseMemory();
+
+ virtual Spiller &spiller() { return *SpillerInstance; }
+
+ virtual float getPriority(LiveInterval *LI) { return LI->weight; }
+
+ virtual void enqueue(LiveInterval *LI) {
+ Queue.push(LI);
+ }
+
+ virtual LiveInterval *dequeue() {
+ if (Queue.empty())
+ return 0;
+ LiveInterval *LI = Queue.top();
+ Queue.pop();
+ return LI;
+ }
+
+ virtual unsigned selectOrSplit(LiveInterval &VirtReg,
+ SmallVectorImpl<LiveInterval*> &SplitVRegs);
+
+ /// Perform register allocation.
+ virtual bool runOnMachineFunction(MachineFunction &mf);
+
+ // Helper for spilling all live virtual registers currently unified under preg
+ // that interfere with the most recently queried lvr. Return true if spilling
+ // was successful, and append any new spilled/split intervals to splitLVRs.
+ bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
+ SmallVectorImpl<LiveInterval*> &SplitVRegs);
+
+ static char ID;
+};
+
+char RABasic::ID = 0;
+
+} // end anonymous namespace
+
+RABasic::RABasic(): MachineFunctionPass(ID) {
+ initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry());
+ initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
+ initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
+ initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry());
+ initializeMachineSchedulerPass(*PassRegistry::getPassRegistry());
+ initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
+ initializeLiveStacksPass(*PassRegistry::getPassRegistry());
+ initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
+ initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
+ initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
+ initializeLiveRegMatrixPass(*PassRegistry::getPassRegistry());
+}
+
+void RABasic::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesCFG();
+ AU.addRequired<AliasAnalysis>();
+ AU.addPreserved<AliasAnalysis>();
+ AU.addRequired<LiveIntervals>();
+ AU.addPreserved<LiveIntervals>();
+ AU.addPreserved<SlotIndexes>();
+ AU.addRequired<LiveDebugVariables>();
+ AU.addPreserved<LiveDebugVariables>();
+ AU.addRequired<CalculateSpillWeights>();
+ AU.addRequired<LiveStacks>();
+ AU.addPreserved<LiveStacks>();
+ AU.addRequiredID(MachineDominatorsID);
+ AU.addPreservedID(MachineDominatorsID);
+ AU.addRequired<MachineLoopInfo>();
+ AU.addPreserved<MachineLoopInfo>();
+ AU.addRequired<VirtRegMap>();
+ AU.addPreserved<VirtRegMap>();
+ AU.addRequired<LiveRegMatrix>();
+ AU.addPreserved<LiveRegMatrix>();
+ MachineFunctionPass::getAnalysisUsage(AU);
+}
+
+void RABasic::releaseMemory() {
+ SpillerInstance.reset(0);
+}
+
+
+// Spill or split all live virtual registers currently unified under PhysReg
+// that interfere with VirtReg. The newly spilled or split live intervals are
+// returned by appending them to SplitVRegs.
+bool RABasic::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
+ SmallVectorImpl<LiveInterval*> &SplitVRegs) {
+ // Record each interference and determine if all are spillable before mutating
+ // either the union or live intervals.
+ SmallVector<LiveInterval*, 8> Intfs;
+
+ // Collect interferences assigned to any alias of the physical register.
+ for (MCRegUnitIterator Units(PhysReg, TRI); Units.isValid(); ++Units) {
+ LiveIntervalUnion::Query &Q = Matrix->query(VirtReg, *Units);
+ Q.collectInterferingVRegs();
+ if (Q.seenUnspillableVReg())
+ return false;
+ for (unsigned i = Q.interferingVRegs().size(); i; --i) {
+ LiveInterval *Intf = Q.interferingVRegs()[i - 1];
+ if (!Intf->isSpillable() || Intf->weight > VirtReg.weight)
+ return false;
+ Intfs.push_back(Intf);
+ }
+ }
+ DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) <<
+ " interferences with " << VirtReg << "\n");
+ assert(!Intfs.empty() && "expected interference");
+
+ // Spill each interfering vreg allocated to PhysReg or an alias.
+ for (unsigned i = 0, e = Intfs.size(); i != e; ++i) {
+ LiveInterval &Spill = *Intfs[i];
+
+ // Skip duplicates.
+ if (!VRM->hasPhys(Spill.reg))
+ continue;
+
+ // Deallocate the interfering vreg by removing it from the union.
+ // A LiveInterval instance may not be in a union during modification!
+ Matrix->unassign(Spill);
+
+ // Spill the extracted interval.
+ LiveRangeEdit LRE(&Spill, SplitVRegs, *MF, *LIS, VRM);
+ spiller().spill(LRE);
+ }
+ return true;
+}
+
+// Driver for the register assignment and splitting heuristics.
+// Manages iteration over the LiveIntervalUnions.
+//
+// This is a minimal implementation of register assignment and splitting that
+// spills whenever we run out of registers.
+//
+// selectOrSplit can only be called once per live virtual register. We then do a
+// single interference test for each register the correct class until we find an
+// available register. So, the number of interference tests in the worst case is
+// |vregs| * |machineregs|. And since the number of interference tests is
+// minimal, there is no value in caching them outside the scope of
+// selectOrSplit().
+unsigned RABasic::selectOrSplit(LiveInterval &VirtReg,
+ SmallVectorImpl<LiveInterval*> &SplitVRegs) {
+ // Populate a list of physical register spill candidates.
+ SmallVector<unsigned, 8> PhysRegSpillCands;
+
+ // Check for an available register in this class.
+ AllocationOrder Order(VirtReg.reg, *VRM, RegClassInfo);
+ while (unsigned PhysReg = Order.next()) {
+ // Check for interference in PhysReg
+ switch (Matrix->checkInterference(VirtReg, PhysReg)) {
+ case LiveRegMatrix::IK_Free:
+ // PhysReg is available, allocate it.
+ return PhysReg;
+
+ case LiveRegMatrix::IK_VirtReg:
+ // Only virtual registers in the way, we may be able to spill them.
+ PhysRegSpillCands.push_back(PhysReg);
+ continue;
+
+ default:
+ // RegMask or RegUnit interference.
+ continue;
+ }
+ }
+
+ // Try to spill another interfering reg with less spill weight.
+ for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
+ PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
+ if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs))
+ continue;
+
+ assert(!Matrix->checkInterference(VirtReg, *PhysRegI) &&
+ "Interference after spill.");
+ // Tell the caller to allocate to this newly freed physical register.
+ return *PhysRegI;
+ }
+
+ // No other spill candidates were found, so spill the current VirtReg.
+ DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
+ if (!VirtReg.isSpillable())
+ return ~0u;
+ LiveRangeEdit LRE(&VirtReg, SplitVRegs, *MF, *LIS, VRM);
+ spiller().spill(LRE);
+
+ // The live virtual register requesting allocation was spilled, so tell
+ // the caller not to allocate anything during this round.
+ return 0;
+}
+
+bool RABasic::runOnMachineFunction(MachineFunction &mf) {
+ DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
+ << "********** Function: "
+ << mf.getName() << '\n');
+
+ MF = &mf;
+ RegAllocBase::init(getAnalysis<VirtRegMap>(),
+ getAnalysis<LiveIntervals>(),
+ getAnalysis<LiveRegMatrix>());
+ SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
+
+ allocatePhysRegs();
+
+ // Diagnostic output before rewriting
+ DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n");
+
+ releaseMemory();
+ return true;
+}
+
+FunctionPass* llvm::createBasicRegisterAllocator()
+{
+ return new RABasic();
+}
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