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Diffstat (limited to 'contrib/llvm/lib/CodeGen/PrologEpilogInserter.cpp')
-rw-r--r-- | contrib/llvm/lib/CodeGen/PrologEpilogInserter.cpp | 913 |
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diff --git a/contrib/llvm/lib/CodeGen/PrologEpilogInserter.cpp b/contrib/llvm/lib/CodeGen/PrologEpilogInserter.cpp new file mode 100644 index 0000000..e778024 --- /dev/null +++ b/contrib/llvm/lib/CodeGen/PrologEpilogInserter.cpp @@ -0,0 +1,913 @@ +//===-- PrologEpilogInserter.cpp - Insert Prolog/Epilog code in function --===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This pass is responsible for finalizing the functions frame layout, saving +// callee saved registers, and for emitting prolog & epilog code for the +// function. +// +// This pass must be run after register allocation. After this pass is +// executed, it is illegal to construct MO_FrameIndex operands. +// +// This pass provides an optional shrink wrapping variant of prolog/epilog +// insertion, enabled via --shrink-wrap. See ShrinkWrapping.cpp. +// +//===----------------------------------------------------------------------===// + +#include "PrologEpilogInserter.h" +#include "llvm/CodeGen/MachineDominators.h" +#include "llvm/CodeGen/MachineLoopInfo.h" +#include "llvm/CodeGen/MachineInstr.h" +#include "llvm/CodeGen/MachineFrameInfo.h" +#include "llvm/CodeGen/MachineRegisterInfo.h" +#include "llvm/CodeGen/RegisterScavenging.h" +#include "llvm/Target/TargetMachine.h" +#include "llvm/Target/TargetRegisterInfo.h" +#include "llvm/Target/TargetFrameInfo.h" +#include "llvm/Target/TargetInstrInfo.h" +#include "llvm/Support/CommandLine.h" +#include "llvm/Support/Compiler.h" +#include "llvm/ADT/IndexedMap.h" +#include "llvm/ADT/STLExtras.h" +#include <climits> + +using namespace llvm; + +char PEI::ID = 0; + +static RegisterPass<PEI> +X("prologepilog", "Prologue/Epilogue Insertion"); + +/// createPrologEpilogCodeInserter - This function returns a pass that inserts +/// prolog and epilog code, and eliminates abstract frame references. +/// +FunctionPass *llvm::createPrologEpilogCodeInserter() { return new PEI(); } + +/// runOnMachineFunction - Insert prolog/epilog code and replace abstract +/// frame indexes with appropriate references. +/// +bool PEI::runOnMachineFunction(MachineFunction &Fn) { + const Function* F = Fn.getFunction(); + const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo(); + RS = TRI->requiresRegisterScavenging(Fn) ? new RegScavenger() : NULL; + FrameIndexVirtualScavenging = TRI->requiresFrameIndexScavenging(Fn); + FrameConstantRegMap.clear(); + + // Calculate the MaxCallFrameSize and AdjustsStack variables for the + // function's frame information. Also eliminates call frame pseudo + // instructions. + calculateCallsInformation(Fn); + + // Allow the target machine to make some adjustments to the function + // e.g. UsedPhysRegs before calculateCalleeSavedRegisters. + TRI->processFunctionBeforeCalleeSavedScan(Fn, RS); + + // Scan the function for modified callee saved registers and insert spill code + // for any callee saved registers that are modified. + calculateCalleeSavedRegisters(Fn); + + // Determine placement of CSR spill/restore code: + // - with shrink wrapping, place spills and restores to tightly + // enclose regions in the Machine CFG of the function where + // they are used. Without shrink wrapping + // - default (no shrink wrapping), place all spills in the + // entry block, all restores in return blocks. + placeCSRSpillsAndRestores(Fn); + + // Add the code to save and restore the callee saved registers + if (!F->hasFnAttr(Attribute::Naked)) + insertCSRSpillsAndRestores(Fn); + + // Allow the target machine to make final modifications to the function + // before the frame layout is finalized. + TRI->processFunctionBeforeFrameFinalized(Fn); + + // Calculate actual frame offsets for all abstract stack objects... + calculateFrameObjectOffsets(Fn); + + // Add prolog and epilog code to the function. This function is required + // to align the stack frame as necessary for any stack variables or + // called functions. Because of this, calculateCalleeSavedRegisters() + // must be called before this function in order to set the AdjustsStack + // and MaxCallFrameSize variables. + if (!F->hasFnAttr(Attribute::Naked)) + insertPrologEpilogCode(Fn); + + // Replace all MO_FrameIndex operands with physical register references + // and actual offsets. + // + replaceFrameIndices(Fn); + + // If register scavenging is needed, as we've enabled doing it as a + // post-pass, scavenge the virtual registers that frame index elimiation + // inserted. + if (TRI->requiresRegisterScavenging(Fn) && FrameIndexVirtualScavenging) + scavengeFrameVirtualRegs(Fn); + + delete RS; + clearAllSets(); + return true; +} + +#if 0 +void PEI::getAnalysisUsage(AnalysisUsage &AU) const { + AU.setPreservesCFG(); + if (ShrinkWrapping || ShrinkWrapFunc != "") { + AU.addRequired<MachineLoopInfo>(); + AU.addRequired<MachineDominatorTree>(); + } + AU.addPreserved<MachineLoopInfo>(); + AU.addPreserved<MachineDominatorTree>(); + MachineFunctionPass::getAnalysisUsage(AU); +} +#endif + +/// calculateCallsInformation - Calculate the MaxCallFrameSize and AdjustsStack +/// variables for the function's frame information and eliminate call frame +/// pseudo instructions. +void PEI::calculateCallsInformation(MachineFunction &Fn) { + const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo(); + MachineFrameInfo *MFI = Fn.getFrameInfo(); + + unsigned MaxCallFrameSize = 0; + bool AdjustsStack = MFI->adjustsStack(); + + // Get the function call frame set-up and tear-down instruction opcode + int FrameSetupOpcode = RegInfo->getCallFrameSetupOpcode(); + int FrameDestroyOpcode = RegInfo->getCallFrameDestroyOpcode(); + + // Early exit for targets which have no call frame setup/destroy pseudo + // instructions. + if (FrameSetupOpcode == -1 && FrameDestroyOpcode == -1) + return; + + std::vector<MachineBasicBlock::iterator> FrameSDOps; + for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) + for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) + if (I->getOpcode() == FrameSetupOpcode || + I->getOpcode() == FrameDestroyOpcode) { + assert(I->getNumOperands() >= 1 && "Call Frame Setup/Destroy Pseudo" + " instructions should have a single immediate argument!"); + unsigned Size = I->getOperand(0).getImm(); + if (Size > MaxCallFrameSize) MaxCallFrameSize = Size; + AdjustsStack = true; + FrameSDOps.push_back(I); + } else if (I->isInlineAsm()) { + // An InlineAsm might be a call; assume it is to get the stack frame + // aligned correctly for calls. + AdjustsStack = true; + } + + MFI->setAdjustsStack(AdjustsStack); + MFI->setMaxCallFrameSize(MaxCallFrameSize); + + for (std::vector<MachineBasicBlock::iterator>::iterator + i = FrameSDOps.begin(), e = FrameSDOps.end(); i != e; ++i) { + MachineBasicBlock::iterator I = *i; + + // If call frames are not being included as part of the stack frame, and + // the target doesn't indicate otherwise, remove the call frame pseudos + // here. The sub/add sp instruction pairs are still inserted, but we don't + // need to track the SP adjustment for frame index elimination. + if (RegInfo->canSimplifyCallFramePseudos(Fn)) + RegInfo->eliminateCallFramePseudoInstr(Fn, *I->getParent(), I); + } +} + + +/// calculateCalleeSavedRegisters - Scan the function for modified callee saved +/// registers. +void PEI::calculateCalleeSavedRegisters(MachineFunction &Fn) { + const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo(); + const TargetFrameInfo *TFI = Fn.getTarget().getFrameInfo(); + MachineFrameInfo *MFI = Fn.getFrameInfo(); + + // Get the callee saved register list... + const unsigned *CSRegs = RegInfo->getCalleeSavedRegs(&Fn); + + // These are used to keep track the callee-save area. Initialize them. + MinCSFrameIndex = INT_MAX; + MaxCSFrameIndex = 0; + + // Early exit for targets which have no callee saved registers. + if (CSRegs == 0 || CSRegs[0] == 0) + return; + + // In Naked functions we aren't going to save any registers. + if (Fn.getFunction()->hasFnAttr(Attribute::Naked)) + return; + + // Figure out which *callee saved* registers are modified by the current + // function, thus needing to be saved and restored in the prolog/epilog. + const TargetRegisterClass * const *CSRegClasses = + RegInfo->getCalleeSavedRegClasses(&Fn); + + std::vector<CalleeSavedInfo> CSI; + for (unsigned i = 0; CSRegs[i]; ++i) { + unsigned Reg = CSRegs[i]; + if (Fn.getRegInfo().isPhysRegUsed(Reg)) { + // If the reg is modified, save it! + CSI.push_back(CalleeSavedInfo(Reg, CSRegClasses[i])); + } else { + for (const unsigned *AliasSet = RegInfo->getAliasSet(Reg); + *AliasSet; ++AliasSet) { // Check alias registers too. + if (Fn.getRegInfo().isPhysRegUsed(*AliasSet)) { + CSI.push_back(CalleeSavedInfo(Reg, CSRegClasses[i])); + break; + } + } + } + } + + if (CSI.empty()) + return; // Early exit if no callee saved registers are modified! + + unsigned NumFixedSpillSlots; + const TargetFrameInfo::SpillSlot *FixedSpillSlots = + TFI->getCalleeSavedSpillSlots(NumFixedSpillSlots); + + // Now that we know which registers need to be saved and restored, allocate + // stack slots for them. + for (std::vector<CalleeSavedInfo>::iterator + I = CSI.begin(), E = CSI.end(); I != E; ++I) { + unsigned Reg = I->getReg(); + const TargetRegisterClass *RC = I->getRegClass(); + + int FrameIdx; + if (RegInfo->hasReservedSpillSlot(Fn, Reg, FrameIdx)) { + I->setFrameIdx(FrameIdx); + continue; + } + + // Check to see if this physreg must be spilled to a particular stack slot + // on this target. + const TargetFrameInfo::SpillSlot *FixedSlot = FixedSpillSlots; + while (FixedSlot != FixedSpillSlots+NumFixedSpillSlots && + FixedSlot->Reg != Reg) + ++FixedSlot; + + if (FixedSlot == FixedSpillSlots + NumFixedSpillSlots) { + // Nope, just spill it anywhere convenient. + unsigned Align = RC->getAlignment(); + unsigned StackAlign = TFI->getStackAlignment(); + + // We may not be able to satisfy the desired alignment specification of + // the TargetRegisterClass if the stack alignment is smaller. Use the + // min. + Align = std::min(Align, StackAlign); + FrameIdx = MFI->CreateStackObject(RC->getSize(), Align, true); + if ((unsigned)FrameIdx < MinCSFrameIndex) MinCSFrameIndex = FrameIdx; + if ((unsigned)FrameIdx > MaxCSFrameIndex) MaxCSFrameIndex = FrameIdx; + } else { + // Spill it to the stack where we must. + FrameIdx = MFI->CreateFixedObject(RC->getSize(), FixedSlot->Offset, + true, false); + } + + I->setFrameIdx(FrameIdx); + } + + MFI->setCalleeSavedInfo(CSI); +} + +/// insertCSRSpillsAndRestores - Insert spill and restore code for +/// callee saved registers used in the function, handling shrink wrapping. +/// +void PEI::insertCSRSpillsAndRestores(MachineFunction &Fn) { + // Get callee saved register information. + MachineFrameInfo *MFI = Fn.getFrameInfo(); + const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo(); + + MFI->setCalleeSavedInfoValid(true); + + // Early exit if no callee saved registers are modified! + if (CSI.empty()) + return; + + const TargetInstrInfo &TII = *Fn.getTarget().getInstrInfo(); + const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo(); + MachineBasicBlock::iterator I; + + if (! ShrinkWrapThisFunction) { + // Spill using target interface. + I = EntryBlock->begin(); + if (!TII.spillCalleeSavedRegisters(*EntryBlock, I, CSI, TRI)) { + for (unsigned i = 0, e = CSI.size(); i != e; ++i) { + // Add the callee-saved register as live-in. + // It's killed at the spill. + EntryBlock->addLiveIn(CSI[i].getReg()); + + // Insert the spill to the stack frame. + TII.storeRegToStackSlot(*EntryBlock, I, CSI[i].getReg(), true, + CSI[i].getFrameIdx(), CSI[i].getRegClass(),TRI); + } + } + + // Restore using target interface. + for (unsigned ri = 0, re = ReturnBlocks.size(); ri != re; ++ri) { + MachineBasicBlock* MBB = ReturnBlocks[ri]; + I = MBB->end(); --I; + + // Skip over all terminator instructions, which are part of the return + // sequence. + MachineBasicBlock::iterator I2 = I; + while (I2 != MBB->begin() && (--I2)->getDesc().isTerminator()) + I = I2; + + bool AtStart = I == MBB->begin(); + MachineBasicBlock::iterator BeforeI = I; + if (!AtStart) + --BeforeI; + + // Restore all registers immediately before the return and any + // terminators that preceed it. + if (!TII.restoreCalleeSavedRegisters(*MBB, I, CSI, TRI)) { + for (unsigned i = 0, e = CSI.size(); i != e; ++i) { + TII.loadRegFromStackSlot(*MBB, I, CSI[i].getReg(), + CSI[i].getFrameIdx(), + CSI[i].getRegClass(), TRI); + assert(I != MBB->begin() && + "loadRegFromStackSlot didn't insert any code!"); + // Insert in reverse order. loadRegFromStackSlot can insert + // multiple instructions. + if (AtStart) + I = MBB->begin(); + else { + I = BeforeI; + ++I; + } + } + } + } + return; + } + + // Insert spills. + std::vector<CalleeSavedInfo> blockCSI; + for (CSRegBlockMap::iterator BI = CSRSave.begin(), + BE = CSRSave.end(); BI != BE; ++BI) { + MachineBasicBlock* MBB = BI->first; + CSRegSet save = BI->second; + + if (save.empty()) + continue; + + blockCSI.clear(); + for (CSRegSet::iterator RI = save.begin(), + RE = save.end(); RI != RE; ++RI) { + blockCSI.push_back(CSI[*RI]); + } + assert(blockCSI.size() > 0 && + "Could not collect callee saved register info"); + + I = MBB->begin(); + + // When shrink wrapping, use stack slot stores/loads. + for (unsigned i = 0, e = blockCSI.size(); i != e; ++i) { + // Add the callee-saved register as live-in. + // It's killed at the spill. + MBB->addLiveIn(blockCSI[i].getReg()); + + // Insert the spill to the stack frame. + TII.storeRegToStackSlot(*MBB, I, blockCSI[i].getReg(), + true, + blockCSI[i].getFrameIdx(), + blockCSI[i].getRegClass(), TRI); + } + } + + for (CSRegBlockMap::iterator BI = CSRRestore.begin(), + BE = CSRRestore.end(); BI != BE; ++BI) { + MachineBasicBlock* MBB = BI->first; + CSRegSet restore = BI->second; + + if (restore.empty()) + continue; + + blockCSI.clear(); + for (CSRegSet::iterator RI = restore.begin(), + RE = restore.end(); RI != RE; ++RI) { + blockCSI.push_back(CSI[*RI]); + } + assert(blockCSI.size() > 0 && + "Could not find callee saved register info"); + + // If MBB is empty and needs restores, insert at the _beginning_. + if (MBB->empty()) { + I = MBB->begin(); + } else { + I = MBB->end(); + --I; + + // Skip over all terminator instructions, which are part of the + // return sequence. + if (! I->getDesc().isTerminator()) { + ++I; + } else { + MachineBasicBlock::iterator I2 = I; + while (I2 != MBB->begin() && (--I2)->getDesc().isTerminator()) + I = I2; + } + } + + bool AtStart = I == MBB->begin(); + MachineBasicBlock::iterator BeforeI = I; + if (!AtStart) + --BeforeI; + + // Restore all registers immediately before the return and any + // terminators that preceed it. + for (unsigned i = 0, e = blockCSI.size(); i != e; ++i) { + TII.loadRegFromStackSlot(*MBB, I, blockCSI[i].getReg(), + blockCSI[i].getFrameIdx(), + blockCSI[i].getRegClass(), TRI); + assert(I != MBB->begin() && + "loadRegFromStackSlot didn't insert any code!"); + // Insert in reverse order. loadRegFromStackSlot can insert + // multiple instructions. + if (AtStart) + I = MBB->begin(); + else { + I = BeforeI; + ++I; + } + } + } +} + +/// AdjustStackOffset - Helper function used to adjust the stack frame offset. +static inline void +AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, + bool StackGrowsDown, int64_t &Offset, + unsigned &MaxAlign) { + // If the stack grows down, add the object size to find the lowest address. + if (StackGrowsDown) + Offset += MFI->getObjectSize(FrameIdx); + + unsigned Align = MFI->getObjectAlignment(FrameIdx); + + // If the alignment of this object is greater than that of the stack, then + // increase the stack alignment to match. + MaxAlign = std::max(MaxAlign, Align); + + // Adjust to alignment boundary. + Offset = (Offset + Align - 1) / Align * Align; + + if (StackGrowsDown) { + MFI->setObjectOffset(FrameIdx, -Offset); // Set the computed offset + } else { + MFI->setObjectOffset(FrameIdx, Offset); + Offset += MFI->getObjectSize(FrameIdx); + } +} + +/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the +/// abstract stack objects. +/// +void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) { + const TargetFrameInfo &TFI = *Fn.getTarget().getFrameInfo(); + + bool StackGrowsDown = + TFI.getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown; + + // Loop over all of the stack objects, assigning sequential addresses... + MachineFrameInfo *MFI = Fn.getFrameInfo(); + + // Start at the beginning of the local area. + // The Offset is the distance from the stack top in the direction + // of stack growth -- so it's always nonnegative. + int LocalAreaOffset = TFI.getOffsetOfLocalArea(); + if (StackGrowsDown) + LocalAreaOffset = -LocalAreaOffset; + assert(LocalAreaOffset >= 0 + && "Local area offset should be in direction of stack growth"); + int64_t Offset = LocalAreaOffset; + + // If there are fixed sized objects that are preallocated in the local area, + // non-fixed objects can't be allocated right at the start of local area. + // We currently don't support filling in holes in between fixed sized + // objects, so we adjust 'Offset' to point to the end of last fixed sized + // preallocated object. + for (int i = MFI->getObjectIndexBegin(); i != 0; ++i) { + int64_t FixedOff; + if (StackGrowsDown) { + // The maximum distance from the stack pointer is at lower address of + // the object -- which is given by offset. For down growing stack + // the offset is negative, so we negate the offset to get the distance. + FixedOff = -MFI->getObjectOffset(i); + } else { + // The maximum distance from the start pointer is at the upper + // address of the object. + FixedOff = MFI->getObjectOffset(i) + MFI->getObjectSize(i); + } + if (FixedOff > Offset) Offset = FixedOff; + } + + // First assign frame offsets to stack objects that are used to spill + // callee saved registers. + if (StackGrowsDown) { + for (unsigned i = MinCSFrameIndex; i <= MaxCSFrameIndex; ++i) { + // If the stack grows down, we need to add the size to find the lowest + // address of the object. + Offset += MFI->getObjectSize(i); + + unsigned Align = MFI->getObjectAlignment(i); + // Adjust to alignment boundary + Offset = (Offset+Align-1)/Align*Align; + + MFI->setObjectOffset(i, -Offset); // Set the computed offset + } + } else { + int MaxCSFI = MaxCSFrameIndex, MinCSFI = MinCSFrameIndex; + for (int i = MaxCSFI; i >= MinCSFI ; --i) { + unsigned Align = MFI->getObjectAlignment(i); + // Adjust to alignment boundary + Offset = (Offset+Align-1)/Align*Align; + + MFI->setObjectOffset(i, Offset); + Offset += MFI->getObjectSize(i); + } + } + + unsigned MaxAlign = MFI->getMaxAlignment(); + + // Make sure the special register scavenging spill slot is closest to the + // frame pointer if a frame pointer is required. + const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo(); + if (RS && RegInfo->hasFP(Fn) && !RegInfo->needsStackRealignment(Fn)) { + int SFI = RS->getScavengingFrameIndex(); + if (SFI >= 0) + AdjustStackOffset(MFI, SFI, StackGrowsDown, Offset, MaxAlign); + } + + // Make sure that the stack protector comes before the local variables on the + // stack. + if (MFI->getStackProtectorIndex() >= 0) + AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), StackGrowsDown, + Offset, MaxAlign); + + // Then assign frame offsets to stack objects that are not used to spill + // callee saved registers. + for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) { + if (i >= MinCSFrameIndex && i <= MaxCSFrameIndex) + continue; + if (RS && (int)i == RS->getScavengingFrameIndex()) + continue; + if (MFI->isDeadObjectIndex(i)) + continue; + if (MFI->getStackProtectorIndex() == (int)i) + continue; + + AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign); + } + + // Make sure the special register scavenging spill slot is closest to the + // stack pointer. + if (RS && (!RegInfo->hasFP(Fn) || RegInfo->needsStackRealignment(Fn))) { + int SFI = RS->getScavengingFrameIndex(); + if (SFI >= 0) + AdjustStackOffset(MFI, SFI, StackGrowsDown, Offset, MaxAlign); + } + + if (!RegInfo->targetHandlesStackFrameRounding()) { + // If we have reserved argument space for call sites in the function + // immediately on entry to the current function, count it as part of the + // overall stack size. + if (MFI->adjustsStack() && RegInfo->hasReservedCallFrame(Fn)) + Offset += MFI->getMaxCallFrameSize(); + + // Round up the size to a multiple of the alignment. If the function has + // any calls or alloca's, align to the target's StackAlignment value to + // ensure that the callee's frame or the alloca data is suitably aligned; + // otherwise, for leaf functions, align to the TransientStackAlignment + // value. + unsigned StackAlign; + if (MFI->adjustsStack() || MFI->hasVarSizedObjects() || + (RegInfo->needsStackRealignment(Fn) && MFI->getObjectIndexEnd() != 0)) + StackAlign = TFI.getStackAlignment(); + else + StackAlign = TFI.getTransientStackAlignment(); + + // If the frame pointer is eliminated, all frame offsets will be relative to + // SP not FP. Align to MaxAlign so this works. + StackAlign = std::max(StackAlign, MaxAlign); + unsigned AlignMask = StackAlign - 1; + Offset = (Offset + AlignMask) & ~uint64_t(AlignMask); + } + + // Update frame info to pretend that this is part of the stack... + MFI->setStackSize(Offset - LocalAreaOffset); +} + +/// insertPrologEpilogCode - Scan the function for modified callee saved +/// registers, insert spill code for these callee saved registers, then add +/// prolog and epilog code to the function. +/// +void PEI::insertPrologEpilogCode(MachineFunction &Fn) { + const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo(); + + // Add prologue to the function... + TRI->emitPrologue(Fn); + + // Add epilogue to restore the callee-save registers in each exiting block + for (MachineFunction::iterator I = Fn.begin(), E = Fn.end(); I != E; ++I) { + // If last instruction is a return instruction, add an epilogue + if (!I->empty() && I->back().getDesc().isReturn()) + TRI->emitEpilogue(Fn, *I); + } +} + +/// replaceFrameIndices - Replace all MO_FrameIndex operands with physical +/// register references and actual offsets. +/// +void PEI::replaceFrameIndices(MachineFunction &Fn) { + if (!Fn.getFrameInfo()->hasStackObjects()) return; // Nothing to do? + + const TargetMachine &TM = Fn.getTarget(); + assert(TM.getRegisterInfo() && "TM::getRegisterInfo() must be implemented!"); + const TargetRegisterInfo &TRI = *TM.getRegisterInfo(); + const TargetFrameInfo *TFI = TM.getFrameInfo(); + bool StackGrowsDown = + TFI->getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown; + int FrameSetupOpcode = TRI.getCallFrameSetupOpcode(); + int FrameDestroyOpcode = TRI.getCallFrameDestroyOpcode(); + + for (MachineFunction::iterator BB = Fn.begin(), + E = Fn.end(); BB != E; ++BB) { + int SPAdj = 0; // SP offset due to call frame setup / destroy. + if (RS && !FrameIndexVirtualScavenging) RS->enterBasicBlock(BB); + + for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) { + + if (I->getOpcode() == FrameSetupOpcode || + I->getOpcode() == FrameDestroyOpcode) { + // Remember how much SP has been adjusted to create the call + // frame. + int Size = I->getOperand(0).getImm(); + + if ((!StackGrowsDown && I->getOpcode() == FrameSetupOpcode) || + (StackGrowsDown && I->getOpcode() == FrameDestroyOpcode)) + Size = -Size; + + SPAdj += Size; + + MachineBasicBlock::iterator PrevI = BB->end(); + if (I != BB->begin()) PrevI = prior(I); + TRI.eliminateCallFramePseudoInstr(Fn, *BB, I); + + // Visit the instructions created by eliminateCallFramePseudoInstr(). + if (PrevI == BB->end()) + I = BB->begin(); // The replaced instr was the first in the block. + else + I = llvm::next(PrevI); + continue; + } + + MachineInstr *MI = I; + bool DoIncr = true; + for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) + if (MI->getOperand(i).isFI()) { + // Some instructions (e.g. inline asm instructions) can have + // multiple frame indices and/or cause eliminateFrameIndex + // to insert more than one instruction. We need the register + // scavenger to go through all of these instructions so that + // it can update its register information. We keep the + // iterator at the point before insertion so that we can + // revisit them in full. + bool AtBeginning = (I == BB->begin()); + if (!AtBeginning) --I; + + // If this instruction has a FrameIndex operand, we need to + // use that target machine register info object to eliminate + // it. + TargetRegisterInfo::FrameIndexValue Value; + unsigned VReg = + TRI.eliminateFrameIndex(MI, SPAdj, &Value, + FrameIndexVirtualScavenging ? NULL : RS); + if (VReg) { + assert (FrameIndexVirtualScavenging && + "Not scavenging, but virtual returned from " + "eliminateFrameIndex()!"); + FrameConstantRegMap[VReg] = FrameConstantEntry(Value, SPAdj); + } + + // Reset the iterator if we were at the beginning of the BB. + if (AtBeginning) { + I = BB->begin(); + DoIncr = false; + } + + MI = 0; + break; + } + + if (DoIncr && I != BB->end()) ++I; + + // Update register states. + if (RS && !FrameIndexVirtualScavenging && MI) RS->forward(MI); + } + + assert(SPAdj == 0 && "Unbalanced call frame setup / destroy pairs?"); + } +} + +/// findLastUseReg - find the killing use of the specified register within +/// the instruciton range. Return the operand number of the kill in Operand. +static MachineBasicBlock::iterator +findLastUseReg(MachineBasicBlock::iterator I, MachineBasicBlock::iterator ME, + unsigned Reg) { + // Scan forward to find the last use of this virtual register + for (++I; I != ME; ++I) { + MachineInstr *MI = I; + bool isDefInsn = false; + bool isKillInsn = false; + for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) + if (MI->getOperand(i).isReg()) { + unsigned OpReg = MI->getOperand(i).getReg(); + if (OpReg == 0 || !TargetRegisterInfo::isVirtualRegister(OpReg)) + continue; + assert (OpReg == Reg + && "overlapping use of scavenged index register!"); + // If this is the killing use, we have a candidate. + if (MI->getOperand(i).isKill()) + isKillInsn = true; + else if (MI->getOperand(i).isDef()) + isDefInsn = true; + } + if (isKillInsn && !isDefInsn) + return I; + } + // If we hit the end of the basic block, there was no kill of + // the virtual register, which is wrong. + assert (0 && "scavenged index register never killed!"); + return ME; +} + +/// scavengeFrameVirtualRegs - Replace all frame index virtual registers +/// with physical registers. Use the register scavenger to find an +/// appropriate register to use. +void PEI::scavengeFrameVirtualRegs(MachineFunction &Fn) { + // Run through the instructions and find any virtual registers. + for (MachineFunction::iterator BB = Fn.begin(), + E = Fn.end(); BB != E; ++BB) { + RS->enterBasicBlock(BB); + + // FIXME: The logic flow in this function is still too convoluted. + // It needs a cleanup refactoring. Do that in preparation for tracking + // more than one scratch register value and using ranges to find + // available scratch registers. + unsigned CurrentVirtReg = 0; + unsigned CurrentScratchReg = 0; + bool havePrevValue = false; + TargetRegisterInfo::FrameIndexValue PrevValue(0,0); + TargetRegisterInfo::FrameIndexValue Value(0,0); + MachineInstr *PrevLastUseMI = NULL; + unsigned PrevLastUseOp = 0; + bool trackingCurrentValue = false; + int SPAdj = 0; + + // The instruction stream may change in the loop, so check BB->end() + // directly. + for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) { + MachineInstr *MI = I; + bool isDefInsn = false; + bool isKillInsn = false; + bool clobbersScratchReg = false; + bool DoIncr = true; + for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { + if (MI->getOperand(i).isReg()) { + MachineOperand &MO = MI->getOperand(i); + unsigned Reg = MO.getReg(); + if (Reg == 0) + continue; + if (!TargetRegisterInfo::isVirtualRegister(Reg)) { + // If we have a previous scratch reg, check and see if anything + // here kills whatever value is in there. + if (Reg == CurrentScratchReg) { + if (MO.isUse()) { + // Two-address operands implicitly kill + if (MO.isKill() || MI->isRegTiedToDefOperand(i)) + clobbersScratchReg = true; + } else { + assert (MO.isDef()); + clobbersScratchReg = true; + } + } + continue; + } + // If this is a def, remember that this insn defines the value. + // This lets us properly consider insns which re-use the scratch + // register, such as r2 = sub r2, #imm, in the middle of the + // scratch range. + if (MO.isDef()) + isDefInsn = true; + + // Have we already allocated a scratch register for this virtual? + if (Reg != CurrentVirtReg) { + // When we first encounter a new virtual register, it + // must be a definition. + assert(MI->getOperand(i).isDef() && + "frame index virtual missing def!"); + // We can't have nested virtual register live ranges because + // there's only a guarantee of one scavenged register at a time. + assert (CurrentVirtReg == 0 && + "overlapping frame index virtual registers!"); + + // If the target gave us information about what's in the register, + // we can use that to re-use scratch regs. + DenseMap<unsigned, FrameConstantEntry>::iterator Entry = + FrameConstantRegMap.find(Reg); + trackingCurrentValue = Entry != FrameConstantRegMap.end(); + if (trackingCurrentValue) { + SPAdj = (*Entry).second.second; + Value = (*Entry).second.first; + } else { + SPAdj = 0; + Value.first = 0; + Value.second = 0; + } + + // If the scratch register from the last allocation is still + // available, see if the value matches. If it does, just re-use it. + if (trackingCurrentValue && havePrevValue && PrevValue == Value) { + // FIXME: This assumes that the instructions in the live range + // for the virtual register are exclusively for the purpose + // of populating the value in the register. That's reasonable + // for these frame index registers, but it's still a very, very + // strong assumption. rdar://7322732. Better would be to + // explicitly check each instruction in the range for references + // to the virtual register. Only delete those insns that + // touch the virtual register. + + // Find the last use of the new virtual register. Remove all + // instruction between here and there, and update the current + // instruction to reference the last use insn instead. + MachineBasicBlock::iterator LastUseMI = + findLastUseReg(I, BB->end(), Reg); + + // Remove all instructions up 'til the last use, since they're + // just calculating the value we already have. + BB->erase(I, LastUseMI); + I = LastUseMI; + + // Extend the live range of the scratch register + PrevLastUseMI->getOperand(PrevLastUseOp).setIsKill(false); + RS->setUsed(CurrentScratchReg); + CurrentVirtReg = Reg; + + // We deleted the instruction we were scanning the operands of. + // Jump back to the instruction iterator loop. Don't increment + // past this instruction since we updated the iterator already. + DoIncr = false; + break; + } + + // Scavenge a new scratch register + CurrentVirtReg = Reg; + const TargetRegisterClass *RC = Fn.getRegInfo().getRegClass(Reg); + CurrentScratchReg = RS->FindUnusedReg(RC); + if (CurrentScratchReg == 0) + // No register is "free". Scavenge a register. + CurrentScratchReg = RS->scavengeRegister(RC, I, SPAdj); + + PrevValue = Value; + } + // replace this reference to the virtual register with the + // scratch register. + assert (CurrentScratchReg && "Missing scratch register!"); + MI->getOperand(i).setReg(CurrentScratchReg); + + if (MI->getOperand(i).isKill()) { + isKillInsn = true; + PrevLastUseOp = i; + PrevLastUseMI = MI; + } + } + } + // If this is the last use of the scratch, stop tracking it. The + // last use will be a kill operand in an instruction that does + // not also define the scratch register. + if (isKillInsn && !isDefInsn) { + CurrentVirtReg = 0; + havePrevValue = trackingCurrentValue; + } + // Similarly, notice if instruction clobbered the value in the + // register we're tracking for possible later reuse. This is noted + // above, but enforced here since the value is still live while we + // process the rest of the operands of the instruction. + if (clobbersScratchReg) { + havePrevValue = false; + CurrentScratchReg = 0; + } + if (DoIncr) { + RS->forward(I); + ++I; + } + } + } +} |