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Diffstat (limited to 'contrib/llvm/lib/CodeGen/MachineDominators.cpp')
-rw-r--r-- | contrib/llvm/lib/CodeGen/MachineDominators.cpp | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/contrib/llvm/lib/CodeGen/MachineDominators.cpp b/contrib/llvm/lib/CodeGen/MachineDominators.cpp new file mode 100644 index 0000000..467a2e4 --- /dev/null +++ b/contrib/llvm/lib/CodeGen/MachineDominators.cpp @@ -0,0 +1,127 @@ +//===- MachineDominators.cpp - Machine Dominator Calculation --------------===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements simple dominator construction algorithms for finding +// forward dominators on machine functions. +// +//===----------------------------------------------------------------------===// + +#include "llvm/CodeGen/MachineDominators.h" +#include "llvm/CodeGen/Passes.h" +#include "llvm/ADT/SmallBitVector.h" + +using namespace llvm; + +namespace llvm { +TEMPLATE_INSTANTIATION(class DomTreeNodeBase<MachineBasicBlock>); +TEMPLATE_INSTANTIATION(class DominatorTreeBase<MachineBasicBlock>); +} + +char MachineDominatorTree::ID = 0; + +INITIALIZE_PASS(MachineDominatorTree, "machinedomtree", + "MachineDominator Tree Construction", true, true) + +char &llvm::MachineDominatorsID = MachineDominatorTree::ID; + +void MachineDominatorTree::getAnalysisUsage(AnalysisUsage &AU) const { + AU.setPreservesAll(); + MachineFunctionPass::getAnalysisUsage(AU); +} + +bool MachineDominatorTree::runOnMachineFunction(MachineFunction &F) { + CriticalEdgesToSplit.clear(); + NewBBs.clear(); + DT->recalculate(F); + + return false; +} + +MachineDominatorTree::MachineDominatorTree() + : MachineFunctionPass(ID) { + initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry()); + DT = new DominatorTreeBase<MachineBasicBlock>(false); +} + +MachineDominatorTree::~MachineDominatorTree() { + delete DT; +} + +void MachineDominatorTree::releaseMemory() { + DT->releaseMemory(); +} + +void MachineDominatorTree::print(raw_ostream &OS, const Module*) const { + DT->print(OS); +} + +void MachineDominatorTree::applySplitCriticalEdges() const { + // Bail out early if there is nothing to do. + if (CriticalEdgesToSplit.empty()) + return; + + // For each element in CriticalEdgesToSplit, remember whether or not element + // is the new immediate domminator of its successor. The mapping is done by + // index, i.e., the information for the ith element of CriticalEdgesToSplit is + // the ith element of IsNewIDom. + SmallBitVector IsNewIDom(CriticalEdgesToSplit.size(), true); + size_t Idx = 0; + + // Collect all the dominance properties info, before invalidating + // the underlying DT. + for (CriticalEdge &Edge : CriticalEdgesToSplit) { + // Update dominator information. + MachineBasicBlock *Succ = Edge.ToBB; + MachineDomTreeNode *SuccDTNode = DT->getNode(Succ); + + for (MachineBasicBlock *PredBB : Succ->predecessors()) { + if (PredBB == Edge.NewBB) + continue; + // If we are in this situation: + // FromBB1 FromBB2 + // + + + // + + + + + // + + + + + // ... Split1 Split2 ... + // + + + // + + + // + + // Succ + // Instead of checking the domiance property with Split2, we check it with + // FromBB2 since Split2 is still unknown of the underlying DT structure. + if (NewBBs.count(PredBB)) { + assert(PredBB->pred_size() == 1 && "A basic block resulting from a " + "critical edge split has more " + "than one predecessor!"); + PredBB = *PredBB->pred_begin(); + } + if (!DT->dominates(SuccDTNode, DT->getNode(PredBB))) { + IsNewIDom[Idx] = false; + break; + } + } + ++Idx; + } + + // Now, update DT with the collected dominance properties info. + Idx = 0; + for (CriticalEdge &Edge : CriticalEdgesToSplit) { + // We know FromBB dominates NewBB. + MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB); + + // If all the other predecessors of "Succ" are dominated by "Succ" itself + // then the new block is the new immediate dominator of "Succ". Otherwise, + // the new block doesn't dominate anything. + if (IsNewIDom[Idx]) + DT->changeImmediateDominator(DT->getNode(Edge.ToBB), NewDTNode); + ++Idx; + } + NewBBs.clear(); + CriticalEdgesToSplit.clear(); +} |