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diff --git a/contrib/llvm/lib/CodeGen/MachineBlockPlacement.cpp b/contrib/llvm/lib/CodeGen/MachineBlockPlacement.cpp new file mode 100644 index 0000000..22d7212 --- /dev/null +++ b/contrib/llvm/lib/CodeGen/MachineBlockPlacement.cpp @@ -0,0 +1,1001 @@ +//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements basic block placement transformations using the CFG +// structure and branch probability estimates. +// +// The pass strives to preserve the structure of the CFG (that is, retain +// a topological ordering of basic blocks) in the absense of a *strong* signal +// to the contrary from probabilities. However, within the CFG structure, it +// attempts to choose an ordering which favors placing more likely sequences of +// blocks adjacent to each other. +// +// The algorithm works from the inner-most loop within a function outward, and +// at each stage walks through the basic blocks, trying to coalesce them into +// sequential chains where allowed by the CFG (or demanded by heavy +// probabilities). Finally, it walks the blocks in topological order, and the +// first time it reaches a chain of basic blocks, it schedules them in the +// function in-order. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "block-placement2" +#include "llvm/CodeGen/MachineBasicBlock.h" +#include "llvm/CodeGen/MachineBlockFrequencyInfo.h" +#include "llvm/CodeGen/MachineBranchProbabilityInfo.h" +#include "llvm/CodeGen/MachineFunction.h" +#include "llvm/CodeGen/MachineFunctionPass.h" +#include "llvm/CodeGen/MachineLoopInfo.h" +#include "llvm/CodeGen/MachineModuleInfo.h" +#include "llvm/CodeGen/Passes.h" +#include "llvm/Support/Allocator.h" +#include "llvm/Support/Debug.h" +#include "llvm/ADT/DenseMap.h" +#include "llvm/ADT/SmallPtrSet.h" +#include "llvm/ADT/SmallVector.h" +#include "llvm/ADT/Statistic.h" +#include "llvm/Target/TargetInstrInfo.h" +#include "llvm/Target/TargetLowering.h" +#include <algorithm> +using namespace llvm; + +STATISTIC(NumCondBranches, "Number of conditional branches"); +STATISTIC(NumUncondBranches, "Number of uncondittional branches"); +STATISTIC(CondBranchTakenFreq, + "Potential frequency of taking conditional branches"); +STATISTIC(UncondBranchTakenFreq, + "Potential frequency of taking unconditional branches"); + +namespace { +class BlockChain; +/// \brief Type for our function-wide basic block -> block chain mapping. +typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType; +} + +namespace { +/// \brief A chain of blocks which will be laid out contiguously. +/// +/// This is the datastructure representing a chain of consecutive blocks that +/// are profitable to layout together in order to maximize fallthrough +/// probabilities. We also can use a block chain to represent a sequence of +/// basic blocks which have some external (correctness) requirement for +/// sequential layout. +/// +/// Eventually, the block chains will form a directed graph over the function. +/// We provide an SCC-supporting-iterator in order to quicky build and walk the +/// SCCs of block chains within a function. +/// +/// The block chains also have support for calculating and caching probability +/// information related to the chain itself versus other chains. This is used +/// for ranking during the final layout of block chains. +class BlockChain { + /// \brief The sequence of blocks belonging to this chain. + /// + /// This is the sequence of blocks for a particular chain. These will be laid + /// out in-order within the function. + SmallVector<MachineBasicBlock *, 4> Blocks; + + /// \brief A handle to the function-wide basic block to block chain mapping. + /// + /// This is retained in each block chain to simplify the computation of child + /// block chains for SCC-formation and iteration. We store the edges to child + /// basic blocks, and map them back to their associated chains using this + /// structure. + BlockToChainMapType &BlockToChain; + +public: + /// \brief Construct a new BlockChain. + /// + /// This builds a new block chain representing a single basic block in the + /// function. It also registers itself as the chain that block participates + /// in with the BlockToChain mapping. + BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB) + : Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) { + assert(BB && "Cannot create a chain with a null basic block"); + BlockToChain[BB] = this; + } + + /// \brief Iterator over blocks within the chain. + typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator; + + /// \brief Beginning of blocks within the chain. + iterator begin() const { return Blocks.begin(); } + + /// \brief End of blocks within the chain. + iterator end() const { return Blocks.end(); } + + /// \brief Merge a block chain into this one. + /// + /// This routine merges a block chain into this one. It takes care of forming + /// a contiguous sequence of basic blocks, updating the edge list, and + /// updating the block -> chain mapping. It does not free or tear down the + /// old chain, but the old chain's block list is no longer valid. + void merge(MachineBasicBlock *BB, BlockChain *Chain) { + assert(BB); + assert(!Blocks.empty()); + + // Fast path in case we don't have a chain already. + if (!Chain) { + assert(!BlockToChain[BB]); + Blocks.push_back(BB); + BlockToChain[BB] = this; + return; + } + + assert(BB == *Chain->begin()); + assert(Chain->begin() != Chain->end()); + + // Update the incoming blocks to point to this chain, and add them to the + // chain structure. + for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end(); + BI != BE; ++BI) { + Blocks.push_back(*BI); + assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain"); + BlockToChain[*BI] = this; + } + } + +#ifndef NDEBUG + /// \brief Dump the blocks in this chain. + void dump() LLVM_ATTRIBUTE_USED { + for (iterator I = begin(), E = end(); I != E; ++I) + (*I)->dump(); + } +#endif // NDEBUG + + /// \brief Count of predecessors within the loop currently being processed. + /// + /// This count is updated at each loop we process to represent the number of + /// in-loop predecessors of this chain. + unsigned LoopPredecessors; +}; +} + +namespace { +class MachineBlockPlacement : public MachineFunctionPass { + /// \brief A typedef for a block filter set. + typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet; + + /// \brief A handle to the branch probability pass. + const MachineBranchProbabilityInfo *MBPI; + + /// \brief A handle to the function-wide block frequency pass. + const MachineBlockFrequencyInfo *MBFI; + + /// \brief A handle to the loop info. + const MachineLoopInfo *MLI; + + /// \brief A handle to the target's instruction info. + const TargetInstrInfo *TII; + + /// \brief A handle to the target's lowering info. + const TargetLowering *TLI; + + /// \brief Allocator and owner of BlockChain structures. + /// + /// We build BlockChains lazily by merging together high probability BB + /// sequences acording to the "Algo2" in the paper mentioned at the top of + /// the file. To reduce malloc traffic, we allocate them using this slab-like + /// allocator, and destroy them after the pass completes. + SpecificBumpPtrAllocator<BlockChain> ChainAllocator; + + /// \brief Function wide BasicBlock to BlockChain mapping. + /// + /// This mapping allows efficiently moving from any given basic block to the + /// BlockChain it participates in, if any. We use it to, among other things, + /// allow implicitly defining edges between chains as the existing edges + /// between basic blocks. + DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain; + + void markChainSuccessors(BlockChain &Chain, + MachineBasicBlock *LoopHeaderBB, + SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, + const BlockFilterSet *BlockFilter = 0); + MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB, + BlockChain &Chain, + const BlockFilterSet *BlockFilter); + MachineBasicBlock *selectBestCandidateBlock( + BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList, + const BlockFilterSet *BlockFilter); + MachineBasicBlock *getFirstUnplacedBlock( + MachineFunction &F, + const BlockChain &PlacedChain, + MachineFunction::iterator &PrevUnplacedBlockIt, + const BlockFilterSet *BlockFilter); + void buildChain(MachineBasicBlock *BB, BlockChain &Chain, + SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, + const BlockFilterSet *BlockFilter = 0); + MachineBasicBlock *findBestLoopTop(MachineFunction &F, + MachineLoop &L, + const BlockFilterSet &LoopBlockSet); + void buildLoopChains(MachineFunction &F, MachineLoop &L); + void buildCFGChains(MachineFunction &F); + void AlignLoops(MachineFunction &F); + +public: + static char ID; // Pass identification, replacement for typeid + MachineBlockPlacement() : MachineFunctionPass(ID) { + initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry()); + } + + bool runOnMachineFunction(MachineFunction &F); + + void getAnalysisUsage(AnalysisUsage &AU) const { + AU.addRequired<MachineBranchProbabilityInfo>(); + AU.addRequired<MachineBlockFrequencyInfo>(); + AU.addRequired<MachineLoopInfo>(); + MachineFunctionPass::getAnalysisUsage(AU); + } +}; +} + +char MachineBlockPlacement::ID = 0; +char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID; +INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2", + "Branch Probability Basic Block Placement", false, false) +INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) +INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) +INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) +INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2", + "Branch Probability Basic Block Placement", false, false) + +#ifndef NDEBUG +/// \brief Helper to print the name of a MBB. +/// +/// Only used by debug logging. +static std::string getBlockName(MachineBasicBlock *BB) { + std::string Result; + raw_string_ostream OS(Result); + OS << "BB#" << BB->getNumber() + << " (derived from LLVM BB '" << BB->getName() << "')"; + OS.flush(); + return Result; +} + +/// \brief Helper to print the number of a MBB. +/// +/// Only used by debug logging. +static std::string getBlockNum(MachineBasicBlock *BB) { + std::string Result; + raw_string_ostream OS(Result); + OS << "BB#" << BB->getNumber(); + OS.flush(); + return Result; +} +#endif + +/// \brief Mark a chain's successors as having one fewer preds. +/// +/// When a chain is being merged into the "placed" chain, this routine will +/// quickly walk the successors of each block in the chain and mark them as +/// having one fewer active predecessor. It also adds any successors of this +/// chain which reach the zero-predecessor state to the worklist passed in. +void MachineBlockPlacement::markChainSuccessors( + BlockChain &Chain, + MachineBasicBlock *LoopHeaderBB, + SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, + const BlockFilterSet *BlockFilter) { + // Walk all the blocks in this chain, marking their successors as having + // a predecessor placed. + for (BlockChain::iterator CBI = Chain.begin(), CBE = Chain.end(); + CBI != CBE; ++CBI) { + // Add any successors for which this is the only un-placed in-loop + // predecessor to the worklist as a viable candidate for CFG-neutral + // placement. No subsequent placement of this block will violate the CFG + // shape, so we get to use heuristics to choose a favorable placement. + for (MachineBasicBlock::succ_iterator SI = (*CBI)->succ_begin(), + SE = (*CBI)->succ_end(); + SI != SE; ++SI) { + if (BlockFilter && !BlockFilter->count(*SI)) + continue; + BlockChain &SuccChain = *BlockToChain[*SI]; + // Disregard edges within a fixed chain, or edges to the loop header. + if (&Chain == &SuccChain || *SI == LoopHeaderBB) + continue; + + // This is a cross-chain edge that is within the loop, so decrement the + // loop predecessor count of the destination chain. + if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0) + BlockWorkList.push_back(*SuccChain.begin()); + } + } +} + +/// \brief Select the best successor for a block. +/// +/// This looks across all successors of a particular block and attempts to +/// select the "best" one to be the layout successor. It only considers direct +/// successors which also pass the block filter. It will attempt to avoid +/// breaking CFG structure, but cave and break such structures in the case of +/// very hot successor edges. +/// +/// \returns The best successor block found, or null if none are viable. +MachineBasicBlock *MachineBlockPlacement::selectBestSuccessor( + MachineBasicBlock *BB, BlockChain &Chain, + const BlockFilterSet *BlockFilter) { + const BranchProbability HotProb(4, 5); // 80% + + MachineBasicBlock *BestSucc = 0; + // FIXME: Due to the performance of the probability and weight routines in + // the MBPI analysis, we manually compute probabilities using the edge + // weights. This is suboptimal as it means that the somewhat subtle + // definition of edge weight semantics is encoded here as well. We should + // improve the MBPI interface to effeciently support query patterns such as + // this. + uint32_t BestWeight = 0; + uint32_t WeightScale = 0; + uint32_t SumWeight = MBPI->getSumForBlock(BB, WeightScale); + DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n"); + for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(), + SE = BB->succ_end(); + SI != SE; ++SI) { + if (BlockFilter && !BlockFilter->count(*SI)) + continue; + BlockChain &SuccChain = *BlockToChain[*SI]; + if (&SuccChain == &Chain) { + DEBUG(dbgs() << " " << getBlockName(*SI) << " -> Already merged!\n"); + continue; + } + if (*SI != *SuccChain.begin()) { + DEBUG(dbgs() << " " << getBlockName(*SI) << " -> Mid chain!\n"); + continue; + } + + uint32_t SuccWeight = MBPI->getEdgeWeight(BB, *SI); + BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight); + + // Only consider successors which are either "hot", or wouldn't violate + // any CFG constraints. + if (SuccChain.LoopPredecessors != 0) { + if (SuccProb < HotProb) { + DEBUG(dbgs() << " " << getBlockName(*SI) << " -> CFG conflict\n"); + continue; + } + + // Make sure that a hot successor doesn't have a globally more important + // predecessor. + BlockFrequency CandidateEdgeFreq + = MBFI->getBlockFreq(BB) * SuccProb * HotProb.getCompl(); + bool BadCFGConflict = false; + for (MachineBasicBlock::pred_iterator PI = (*SI)->pred_begin(), + PE = (*SI)->pred_end(); + PI != PE; ++PI) { + if (*PI == *SI || (BlockFilter && !BlockFilter->count(*PI)) || + BlockToChain[*PI] == &Chain) + continue; + BlockFrequency PredEdgeFreq + = MBFI->getBlockFreq(*PI) * MBPI->getEdgeProbability(*PI, *SI); + if (PredEdgeFreq >= CandidateEdgeFreq) { + BadCFGConflict = true; + break; + } + } + if (BadCFGConflict) { + DEBUG(dbgs() << " " << getBlockName(*SI) + << " -> non-cold CFG conflict\n"); + continue; + } + } + + DEBUG(dbgs() << " " << getBlockName(*SI) << " -> " << SuccProb + << " (prob)" + << (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "") + << "\n"); + if (BestSucc && BestWeight >= SuccWeight) + continue; + BestSucc = *SI; + BestWeight = SuccWeight; + } + return BestSucc; +} + +namespace { +/// \brief Predicate struct to detect blocks already placed. +class IsBlockPlaced { + const BlockChain &PlacedChain; + const BlockToChainMapType &BlockToChain; + +public: + IsBlockPlaced(const BlockChain &PlacedChain, + const BlockToChainMapType &BlockToChain) + : PlacedChain(PlacedChain), BlockToChain(BlockToChain) {} + + bool operator()(MachineBasicBlock *BB) const { + return BlockToChain.lookup(BB) == &PlacedChain; + } +}; +} + +/// \brief Select the best block from a worklist. +/// +/// This looks through the provided worklist as a list of candidate basic +/// blocks and select the most profitable one to place. The definition of +/// profitable only really makes sense in the context of a loop. This returns +/// the most frequently visited block in the worklist, which in the case of +/// a loop, is the one most desirable to be physically close to the rest of the +/// loop body in order to improve icache behavior. +/// +/// \returns The best block found, or null if none are viable. +MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock( + BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList, + const BlockFilterSet *BlockFilter) { + // Once we need to walk the worklist looking for a candidate, cleanup the + // worklist of already placed entries. + // FIXME: If this shows up on profiles, it could be folded (at the cost of + // some code complexity) into the loop below. + WorkList.erase(std::remove_if(WorkList.begin(), WorkList.end(), + IsBlockPlaced(Chain, BlockToChain)), + WorkList.end()); + + MachineBasicBlock *BestBlock = 0; + BlockFrequency BestFreq; + for (SmallVectorImpl<MachineBasicBlock *>::iterator WBI = WorkList.begin(), + WBE = WorkList.end(); + WBI != WBE; ++WBI) { + BlockChain &SuccChain = *BlockToChain[*WBI]; + if (&SuccChain == &Chain) { + DEBUG(dbgs() << " " << getBlockName(*WBI) + << " -> Already merged!\n"); + continue; + } + assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block"); + + BlockFrequency CandidateFreq = MBFI->getBlockFreq(*WBI); + DEBUG(dbgs() << " " << getBlockName(*WBI) << " -> " << CandidateFreq + << " (freq)\n"); + if (BestBlock && BestFreq >= CandidateFreq) + continue; + BestBlock = *WBI; + BestFreq = CandidateFreq; + } + return BestBlock; +} + +/// \brief Retrieve the first unplaced basic block. +/// +/// This routine is called when we are unable to use the CFG to walk through +/// all of the basic blocks and form a chain due to unnatural loops in the CFG. +/// We walk through the function's blocks in order, starting from the +/// LastUnplacedBlockIt. We update this iterator on each call to avoid +/// re-scanning the entire sequence on repeated calls to this routine. +MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock( + MachineFunction &F, const BlockChain &PlacedChain, + MachineFunction::iterator &PrevUnplacedBlockIt, + const BlockFilterSet *BlockFilter) { + for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F.end(); I != E; + ++I) { + if (BlockFilter && !BlockFilter->count(I)) + continue; + if (BlockToChain[I] != &PlacedChain) { + PrevUnplacedBlockIt = I; + // Now select the head of the chain to which the unplaced block belongs + // as the block to place. This will force the entire chain to be placed, + // and satisfies the requirements of merging chains. + return *BlockToChain[I]->begin(); + } + } + return 0; +} + +void MachineBlockPlacement::buildChain( + MachineBasicBlock *BB, + BlockChain &Chain, + SmallVectorImpl<MachineBasicBlock *> &BlockWorkList, + const BlockFilterSet *BlockFilter) { + assert(BB); + assert(BlockToChain[BB] == &Chain); + MachineFunction &F = *BB->getParent(); + MachineFunction::iterator PrevUnplacedBlockIt = F.begin(); + + MachineBasicBlock *LoopHeaderBB = BB; + markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter); + BB = *llvm::prior(Chain.end()); + for (;;) { + assert(BB); + assert(BlockToChain[BB] == &Chain); + assert(*llvm::prior(Chain.end()) == BB); + MachineBasicBlock *BestSucc = 0; + + // Look for the best viable successor if there is one to place immediately + // after this block. + BestSucc = selectBestSuccessor(BB, Chain, BlockFilter); + + // If an immediate successor isn't available, look for the best viable + // block among those we've identified as not violating the loop's CFG at + // this point. This won't be a fallthrough, but it will increase locality. + if (!BestSucc) + BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter); + + if (!BestSucc) { + BestSucc = getFirstUnplacedBlock(F, Chain, PrevUnplacedBlockIt, + BlockFilter); + if (!BestSucc) + break; + + DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the " + "layout successor until the CFG reduces\n"); + } + + // Place this block, updating the datastructures to reflect its placement. + BlockChain &SuccChain = *BlockToChain[BestSucc]; + // Zero out LoopPredecessors for the successor we're about to merge in case + // we selected a successor that didn't fit naturally into the CFG. + SuccChain.LoopPredecessors = 0; + DEBUG(dbgs() << "Merging from " << getBlockNum(BB) + << " to " << getBlockNum(BestSucc) << "\n"); + markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter); + Chain.merge(BestSucc, &SuccChain); + BB = *llvm::prior(Chain.end()); + } + + DEBUG(dbgs() << "Finished forming chain for header block " + << getBlockNum(*Chain.begin()) << "\n"); +} + +/// \brief Find the best loop top block for layout. +/// +/// This routine implements the logic to analyze the loop looking for the best +/// block to layout at the top of the loop. Typically this is done to maximize +/// fallthrough opportunities. +MachineBasicBlock * +MachineBlockPlacement::findBestLoopTop(MachineFunction &F, + MachineLoop &L, + const BlockFilterSet &LoopBlockSet) { + // We don't want to layout the loop linearly in all cases. If the loop header + // is just a normal basic block in the loop, we want to look for what block + // within the loop is the best one to layout at the top. However, if the loop + // header has be pre-merged into a chain due to predecessors not having + // analyzable branches, *and* the predecessor it is merged with is *not* part + // of the loop, rotating the header into the middle of the loop will create + // a non-contiguous range of blocks which is Very Bad. So start with the + // header and only rotate if safe. + BlockChain &HeaderChain = *BlockToChain[L.getHeader()]; + if (!LoopBlockSet.count(*HeaderChain.begin())) + return L.getHeader(); + + BlockFrequency BestExitEdgeFreq; + MachineBasicBlock *ExitingBB = 0; + MachineBasicBlock *LoopingBB = 0; + // If there are exits to outer loops, loop rotation can severely limit + // fallthrough opportunites unless it selects such an exit. Keep a set of + // blocks where rotating to exit with that block will reach an outer loop. + SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop; + + DEBUG(dbgs() << "Finding best loop exit for: " + << getBlockName(L.getHeader()) << "\n"); + for (MachineLoop::block_iterator I = L.block_begin(), + E = L.block_end(); + I != E; ++I) { + BlockChain &Chain = *BlockToChain[*I]; + // Ensure that this block is at the end of a chain; otherwise it could be + // mid-way through an inner loop or a successor of an analyzable branch. + if (*I != *llvm::prior(Chain.end())) + continue; + + // Now walk the successors. We need to establish whether this has a viable + // exiting successor and whether it has a viable non-exiting successor. + // We store the old exiting state and restore it if a viable looping + // successor isn't found. + MachineBasicBlock *OldExitingBB = ExitingBB; + BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq; + // We also compute and store the best looping successor for use in layout. + MachineBasicBlock *BestLoopSucc = 0; + // FIXME: Due to the performance of the probability and weight routines in + // the MBPI analysis, we use the internal weights. This is only valid + // because it is purely a ranking function, we don't care about anything + // but the relative values. + uint32_t BestLoopSuccWeight = 0; + // FIXME: We also manually compute the probabilities to avoid quadratic + // behavior. + uint32_t WeightScale = 0; + uint32_t SumWeight = MBPI->getSumForBlock(*I, WeightScale); + for (MachineBasicBlock::succ_iterator SI = (*I)->succ_begin(), + SE = (*I)->succ_end(); + SI != SE; ++SI) { + if ((*SI)->isLandingPad()) + continue; + if (*SI == *I) + continue; + BlockChain &SuccChain = *BlockToChain[*SI]; + // Don't split chains, either this chain or the successor's chain. + if (&Chain == &SuccChain || *SI != *SuccChain.begin()) { + DEBUG(dbgs() << " " << (LoopBlockSet.count(*SI) ? "looping: " + : "exiting: ") + << getBlockName(*I) << " -> " + << getBlockName(*SI) << " (chain conflict)\n"); + continue; + } + + uint32_t SuccWeight = MBPI->getEdgeWeight(*I, *SI); + if (LoopBlockSet.count(*SI)) { + DEBUG(dbgs() << " looping: " << getBlockName(*I) << " -> " + << getBlockName(*SI) << " (" << SuccWeight << ")\n"); + if (BestLoopSucc && BestLoopSuccWeight >= SuccWeight) + continue; + + BestLoopSucc = *SI; + BestLoopSuccWeight = SuccWeight; + continue; + } + + BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight); + BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(*I) * SuccProb; + DEBUG(dbgs() << " exiting: " << getBlockName(*I) << " -> " + << getBlockName(*SI) << " (" << ExitEdgeFreq << ")\n"); + // Note that we slightly bias this toward an existing layout successor to + // retain incoming order in the absence of better information. + // FIXME: Should we bias this more strongly? It's pretty weak. + if (!ExitingBB || ExitEdgeFreq > BestExitEdgeFreq || + ((*I)->isLayoutSuccessor(*SI) && + !(ExitEdgeFreq < BestExitEdgeFreq))) { + BestExitEdgeFreq = ExitEdgeFreq; + ExitingBB = *I; + } + + if (MachineLoop *ExitLoop = MLI->getLoopFor(*SI)) + if (ExitLoop->contains(&L)) + BlocksExitingToOuterLoop.insert(*I); + } + + // Restore the old exiting state, no viable looping successor was found. + if (!BestLoopSucc) { + ExitingBB = OldExitingBB; + BestExitEdgeFreq = OldBestExitEdgeFreq; + continue; + } + + // If this was best exiting block thus far, also record the looping block. + if (ExitingBB == *I) + LoopingBB = BestLoopSucc; + } + // Without a candidate exitting block or with only a single block in the + // loop, just use the loop header to layout the loop. + if (!ExitingBB || L.getNumBlocks() == 1) + return L.getHeader(); + + // Also, if we have exit blocks which lead to outer loops but didn't select + // one of them as the exiting block we are rotating toward, disable loop + // rotation altogether. + if (!BlocksExitingToOuterLoop.empty() && + !BlocksExitingToOuterLoop.count(ExitingBB)) + return L.getHeader(); + + assert(LoopingBB && "All successors of a loop block are exit blocks!"); + DEBUG(dbgs() << " Best exiting block: " << getBlockName(ExitingBB) << "\n"); + DEBUG(dbgs() << " Best top block: " << getBlockName(LoopingBB) << "\n"); + return LoopingBB; +} + +/// \brief Forms basic block chains from the natural loop structures. +/// +/// These chains are designed to preserve the existing *structure* of the code +/// as much as possible. We can then stitch the chains together in a way which +/// both preserves the topological structure and minimizes taken conditional +/// branches. +void MachineBlockPlacement::buildLoopChains(MachineFunction &F, + MachineLoop &L) { + // First recurse through any nested loops, building chains for those inner + // loops. + for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI) + buildLoopChains(F, **LI); + + SmallVector<MachineBasicBlock *, 16> BlockWorkList; + BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end()); + + MachineBasicBlock *LayoutTop = findBestLoopTop(F, L, LoopBlockSet); + BlockChain &LoopChain = *BlockToChain[LayoutTop]; + + // FIXME: This is a really lame way of walking the chains in the loop: we + // walk the blocks, and use a set to prevent visiting a particular chain + // twice. + SmallPtrSet<BlockChain *, 4> UpdatedPreds; + assert(LoopChain.LoopPredecessors == 0); + UpdatedPreds.insert(&LoopChain); + for (MachineLoop::block_iterator BI = L.block_begin(), + BE = L.block_end(); + BI != BE; ++BI) { + BlockChain &Chain = *BlockToChain[*BI]; + if (!UpdatedPreds.insert(&Chain)) + continue; + + assert(Chain.LoopPredecessors == 0); + for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end(); + BCI != BCE; ++BCI) { + assert(BlockToChain[*BCI] == &Chain); + for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(), + PE = (*BCI)->pred_end(); + PI != PE; ++PI) { + if (BlockToChain[*PI] == &Chain || !LoopBlockSet.count(*PI)) + continue; + ++Chain.LoopPredecessors; + } + } + + if (Chain.LoopPredecessors == 0) + BlockWorkList.push_back(*Chain.begin()); + } + + buildChain(LayoutTop, LoopChain, BlockWorkList, &LoopBlockSet); + + DEBUG({ + // Crash at the end so we get all of the debugging output first. + bool BadLoop = false; + if (LoopChain.LoopPredecessors) { + BadLoop = true; + dbgs() << "Loop chain contains a block without its preds placed!\n" + << " Loop header: " << getBlockName(*L.block_begin()) << "\n" + << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n"; + } + for (BlockChain::iterator BCI = LoopChain.begin(), BCE = LoopChain.end(); + BCI != BCE; ++BCI) + if (!LoopBlockSet.erase(*BCI)) { + // We don't mark the loop as bad here because there are real situations + // where this can occur. For example, with an unanalyzable fallthrough + // from a loop block to a non-loop block or vice versa. + dbgs() << "Loop chain contains a block not contained by the loop!\n" + << " Loop header: " << getBlockName(*L.block_begin()) << "\n" + << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n" + << " Bad block: " << getBlockName(*BCI) << "\n"; + } + + if (!LoopBlockSet.empty()) { + BadLoop = true; + for (BlockFilterSet::iterator LBI = LoopBlockSet.begin(), + LBE = LoopBlockSet.end(); + LBI != LBE; ++LBI) + dbgs() << "Loop contains blocks never placed into a chain!\n" + << " Loop header: " << getBlockName(*L.block_begin()) << "\n" + << " Chain header: " << getBlockName(*LoopChain.begin()) << "\n" + << " Bad block: " << getBlockName(*LBI) << "\n"; + } + assert(!BadLoop && "Detected problems with the placement of this loop."); + }); +} + +void MachineBlockPlacement::buildCFGChains(MachineFunction &F) { + // Ensure that every BB in the function has an associated chain to simplify + // the assumptions of the remaining algorithm. + SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. + for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) { + MachineBasicBlock *BB = FI; + BlockChain *Chain + = new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB); + // Also, merge any blocks which we cannot reason about and must preserve + // the exact fallthrough behavior for. + for (;;) { + Cond.clear(); + MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch. + if (!TII->AnalyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough()) + break; + + MachineFunction::iterator NextFI(llvm::next(FI)); + MachineBasicBlock *NextBB = NextFI; + // Ensure that the layout successor is a viable block, as we know that + // fallthrough is a possibility. + assert(NextFI != FE && "Can't fallthrough past the last block."); + DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: " + << getBlockName(BB) << " -> " << getBlockName(NextBB) + << "\n"); + Chain->merge(NextBB, 0); + FI = NextFI; + BB = NextBB; + } + } + + // Build any loop-based chains. + for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE; + ++LI) + buildLoopChains(F, **LI); + + SmallVector<MachineBasicBlock *, 16> BlockWorkList; + + SmallPtrSet<BlockChain *, 4> UpdatedPreds; + for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) { + MachineBasicBlock *BB = &*FI; + BlockChain &Chain = *BlockToChain[BB]; + if (!UpdatedPreds.insert(&Chain)) + continue; + + assert(Chain.LoopPredecessors == 0); + for (BlockChain::iterator BCI = Chain.begin(), BCE = Chain.end(); + BCI != BCE; ++BCI) { + assert(BlockToChain[*BCI] == &Chain); + for (MachineBasicBlock::pred_iterator PI = (*BCI)->pred_begin(), + PE = (*BCI)->pred_end(); + PI != PE; ++PI) { + if (BlockToChain[*PI] == &Chain) + continue; + ++Chain.LoopPredecessors; + } + } + + if (Chain.LoopPredecessors == 0) + BlockWorkList.push_back(*Chain.begin()); + } + + BlockChain &FunctionChain = *BlockToChain[&F.front()]; + buildChain(&F.front(), FunctionChain, BlockWorkList); + + typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType; + DEBUG({ + // Crash at the end so we get all of the debugging output first. + bool BadFunc = false; + FunctionBlockSetType FunctionBlockSet; + for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) + FunctionBlockSet.insert(FI); + + for (BlockChain::iterator BCI = FunctionChain.begin(), + BCE = FunctionChain.end(); + BCI != BCE; ++BCI) + if (!FunctionBlockSet.erase(*BCI)) { + BadFunc = true; + dbgs() << "Function chain contains a block not in the function!\n" + << " Bad block: " << getBlockName(*BCI) << "\n"; + } + + if (!FunctionBlockSet.empty()) { + BadFunc = true; + for (FunctionBlockSetType::iterator FBI = FunctionBlockSet.begin(), + FBE = FunctionBlockSet.end(); + FBI != FBE; ++FBI) + dbgs() << "Function contains blocks never placed into a chain!\n" + << " Bad block: " << getBlockName(*FBI) << "\n"; + } + assert(!BadFunc && "Detected problems with the block placement."); + }); + + // Splice the blocks into place. + MachineFunction::iterator InsertPos = F.begin(); + for (BlockChain::iterator BI = FunctionChain.begin(), + BE = FunctionChain.end(); + BI != BE; ++BI) { + DEBUG(dbgs() << (BI == FunctionChain.begin() ? "Placing chain " + : " ... ") + << getBlockName(*BI) << "\n"); + if (InsertPos != MachineFunction::iterator(*BI)) + F.splice(InsertPos, *BI); + else + ++InsertPos; + + // Update the terminator of the previous block. + if (BI == FunctionChain.begin()) + continue; + MachineBasicBlock *PrevBB = llvm::prior(MachineFunction::iterator(*BI)); + + // FIXME: It would be awesome of updateTerminator would just return rather + // than assert when the branch cannot be analyzed in order to remove this + // boiler plate. + Cond.clear(); + MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch. + if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond)) + PrevBB->updateTerminator(); + } + + // Fixup the last block. + Cond.clear(); + MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch. + if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond)) + F.back().updateTerminator(); +} + +/// \brief Recursive helper to align a loop and any nested loops. +static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) { + // Recurse through nested loops. + for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I) + AlignLoop(F, *I, Align); + + L->getTopBlock()->setAlignment(Align); +} + +/// \brief Align loop headers to target preferred alignments. +void MachineBlockPlacement::AlignLoops(MachineFunction &F) { + if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize)) + return; + + unsigned Align = TLI->getPrefLoopAlignment(); + if (!Align) + return; // Don't care about loop alignment. + + for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I) + AlignLoop(F, *I, Align); +} + +bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) { + // Check for single-block functions and skip them. + if (llvm::next(F.begin()) == F.end()) + return false; + + MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); + MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); + MLI = &getAnalysis<MachineLoopInfo>(); + TII = F.getTarget().getInstrInfo(); + TLI = F.getTarget().getTargetLowering(); + assert(BlockToChain.empty()); + + buildCFGChains(F); + AlignLoops(F); + + BlockToChain.clear(); + ChainAllocator.DestroyAll(); + + // We always return true as we have no way to track whether the final order + // differs from the original order. + return true; +} + +namespace { +/// \brief A pass to compute block placement statistics. +/// +/// A separate pass to compute interesting statistics for evaluating block +/// placement. This is separate from the actual placement pass so that they can +/// be computed in the absense of any placement transformations or when using +/// alternative placement strategies. +class MachineBlockPlacementStats : public MachineFunctionPass { + /// \brief A handle to the branch probability pass. + const MachineBranchProbabilityInfo *MBPI; + + /// \brief A handle to the function-wide block frequency pass. + const MachineBlockFrequencyInfo *MBFI; + +public: + static char ID; // Pass identification, replacement for typeid + MachineBlockPlacementStats() : MachineFunctionPass(ID) { + initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry()); + } + + bool runOnMachineFunction(MachineFunction &F); + + void getAnalysisUsage(AnalysisUsage &AU) const { + AU.addRequired<MachineBranchProbabilityInfo>(); + AU.addRequired<MachineBlockFrequencyInfo>(); + AU.setPreservesAll(); + MachineFunctionPass::getAnalysisUsage(AU); + } +}; +} + +char MachineBlockPlacementStats::ID = 0; +char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID; +INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats", + "Basic Block Placement Stats", false, false) +INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) +INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) +INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats", + "Basic Block Placement Stats", false, false) + +bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) { + // Check for single-block functions and skip them. + if (llvm::next(F.begin()) == F.end()) + return false; + + MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); + MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); + + for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) { + BlockFrequency BlockFreq = MBFI->getBlockFreq(I); + Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches + : NumUncondBranches; + Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq + : UncondBranchTakenFreq; + for (MachineBasicBlock::succ_iterator SI = I->succ_begin(), + SE = I->succ_end(); + SI != SE; ++SI) { + // Skip if this successor is a fallthrough. + if (I->isLayoutSuccessor(*SI)) + continue; + + BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI); + ++NumBranches; + BranchTakenFreq += EdgeFreq.getFrequency(); + } + } + + return false; +} + |