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+//===- CallGraphSCCPass.cpp - Pass that operates BU on call graph ---------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the CallGraphSCCPass class, which is used for passes
+// which are implemented as bottom-up traversals on the call graph. Because
+// there may be cycles in the call graph, passes of this type operate on the
+// call-graph in SCC order: that is, they process function bottom-up, except for
+// recursive functions, which they process all at once.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "cgscc-passmgr"
+#include "llvm/CallGraphSCCPass.h"
+#include "llvm/IntrinsicInst.h"
+#include "llvm/Function.h"
+#include "llvm/PassManagers.h"
+#include "llvm/Analysis/CallGraph.h"
+#include "llvm/ADT/SCCIterator.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/Timer.h"
+#include "llvm/Support/raw_ostream.h"
+using namespace llvm;
+
+static cl::opt<unsigned>
+MaxIterations("max-cg-scc-iterations", cl::ReallyHidden, cl::init(4));
+
+STATISTIC(MaxSCCIterations, "Maximum CGSCCPassMgr iterations on one SCC");
+
+//===----------------------------------------------------------------------===//
+// CGPassManager
+//
+/// CGPassManager manages FPPassManagers and CallGraphSCCPasses.
+
+namespace {
+
+class CGPassManager : public ModulePass, public PMDataManager {
+public:
+ static char ID;
+ explicit CGPassManager(int Depth)
+ : ModulePass(&ID), PMDataManager(Depth) { }
+
+ /// run - Execute all of the passes scheduled for execution. Keep track of
+ /// whether any of the passes modifies the module, and if so, return true.
+ bool runOnModule(Module &M);
+
+ bool doInitialization(CallGraph &CG);
+ bool doFinalization(CallGraph &CG);
+
+ /// Pass Manager itself does not invalidate any analysis info.
+ void getAnalysisUsage(AnalysisUsage &Info) const {
+ // CGPassManager walks SCC and it needs CallGraph.
+ Info.addRequired<CallGraph>();
+ Info.setPreservesAll();
+ }
+
+ virtual const char *getPassName() const {
+ return "CallGraph Pass Manager";
+ }
+
+ virtual PMDataManager *getAsPMDataManager() { return this; }
+ virtual Pass *getAsPass() { return this; }
+
+ // Print passes managed by this manager
+ void dumpPassStructure(unsigned Offset) {
+ errs().indent(Offset*2) << "Call Graph SCC Pass Manager\n";
+ for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
+ Pass *P = getContainedPass(Index);
+ P->dumpPassStructure(Offset + 1);
+ dumpLastUses(P, Offset+1);
+ }
+ }
+
+ Pass *getContainedPass(unsigned N) {
+ assert(N < PassVector.size() && "Pass number out of range!");
+ return static_cast<Pass *>(PassVector[N]);
+ }
+
+ virtual PassManagerType getPassManagerType() const {
+ return PMT_CallGraphPassManager;
+ }
+
+private:
+ bool RunAllPassesOnSCC(CallGraphSCC &CurSCC, CallGraph &CG,
+ bool &DevirtualizedCall);
+
+ bool RunPassOnSCC(Pass *P, CallGraphSCC &CurSCC,
+ CallGraph &CG, bool &CallGraphUpToDate,
+ bool &DevirtualizedCall);
+ bool RefreshCallGraph(CallGraphSCC &CurSCC, CallGraph &CG,
+ bool IsCheckingMode);
+};
+
+} // end anonymous namespace.
+
+char CGPassManager::ID = 0;
+
+
+bool CGPassManager::RunPassOnSCC(Pass *P, CallGraphSCC &CurSCC,
+ CallGraph &CG, bool &CallGraphUpToDate,
+ bool &DevirtualizedCall) {
+ bool Changed = false;
+ PMDataManager *PM = P->getAsPMDataManager();
+
+ if (PM == 0) {
+ CallGraphSCCPass *CGSP = (CallGraphSCCPass*)P;
+ if (!CallGraphUpToDate) {
+ DevirtualizedCall |= RefreshCallGraph(CurSCC, CG, false);
+ CallGraphUpToDate = true;
+ }
+
+ {
+ TimeRegion PassTimer(getPassTimer(CGSP));
+ Changed = CGSP->runOnSCC(CurSCC);
+ }
+
+ // After the CGSCCPass is done, when assertions are enabled, use
+ // RefreshCallGraph to verify that the callgraph was correctly updated.
+#ifndef NDEBUG
+ if (Changed)
+ RefreshCallGraph(CurSCC, CG, true);
+#endif
+
+ return Changed;
+ }
+
+
+ assert(PM->getPassManagerType() == PMT_FunctionPassManager &&
+ "Invalid CGPassManager member");
+ FPPassManager *FPP = (FPPassManager*)P;
+
+ // Run pass P on all functions in the current SCC.
+ for (CallGraphSCC::iterator I = CurSCC.begin(), E = CurSCC.end();
+ I != E; ++I) {
+ if (Function *F = (*I)->getFunction()) {
+ dumpPassInfo(P, EXECUTION_MSG, ON_FUNCTION_MSG, F->getName());
+ TimeRegion PassTimer(getPassTimer(FPP));
+ Changed |= FPP->runOnFunction(*F);
+ }
+ }
+
+ // The function pass(es) modified the IR, they may have clobbered the
+ // callgraph.
+ if (Changed && CallGraphUpToDate) {
+ DEBUG(dbgs() << "CGSCCPASSMGR: Pass Dirtied SCC: "
+ << P->getPassName() << '\n');
+ CallGraphUpToDate = false;
+ }
+ return Changed;
+}
+
+
+/// RefreshCallGraph - Scan the functions in the specified CFG and resync the
+/// callgraph with the call sites found in it. This is used after
+/// FunctionPasses have potentially munged the callgraph, and can be used after
+/// CallGraphSCC passes to verify that they correctly updated the callgraph.
+///
+/// This function returns true if it devirtualized an existing function call,
+/// meaning it turned an indirect call into a direct call. This happens when
+/// a function pass like GVN optimizes away stuff feeding the indirect call.
+/// This never happens in checking mode.
+///
+bool CGPassManager::RefreshCallGraph(CallGraphSCC &CurSCC,
+ CallGraph &CG, bool CheckingMode) {
+ DenseMap<Value*, CallGraphNode*> CallSites;
+
+ DEBUG(dbgs() << "CGSCCPASSMGR: Refreshing SCC with " << CurSCC.size()
+ << " nodes:\n";
+ for (CallGraphSCC::iterator I = CurSCC.begin(), E = CurSCC.end();
+ I != E; ++I)
+ (*I)->dump();
+ );
+
+ bool MadeChange = false;
+ bool DevirtualizedCall = false;
+
+ // Scan all functions in the SCC.
+ unsigned FunctionNo = 0;
+ for (CallGraphSCC::iterator SCCIdx = CurSCC.begin(), E = CurSCC.end();
+ SCCIdx != E; ++SCCIdx, ++FunctionNo) {
+ CallGraphNode *CGN = *SCCIdx;
+ Function *F = CGN->getFunction();
+ if (F == 0 || F->isDeclaration()) continue;
+
+ // Walk the function body looking for call sites. Sync up the call sites in
+ // CGN with those actually in the function.
+
+ // Keep track of the number of direct and indirect calls that were
+ // invalidated and removed.
+ unsigned NumDirectRemoved = 0, NumIndirectRemoved = 0;
+
+ // Get the set of call sites currently in the function.
+ for (CallGraphNode::iterator I = CGN->begin(), E = CGN->end(); I != E; ) {
+ // If this call site is null, then the function pass deleted the call
+ // entirely and the WeakVH nulled it out.
+ if (I->first == 0 ||
+ // If we've already seen this call site, then the FunctionPass RAUW'd
+ // one call with another, which resulted in two "uses" in the edge
+ // list of the same call.
+ CallSites.count(I->first) ||
+
+ // If the call edge is not from a call or invoke, then the function
+ // pass RAUW'd a call with another value. This can happen when
+ // constant folding happens of well known functions etc.
+ CallSite::get(I->first).getInstruction() == 0) {
+ assert(!CheckingMode &&
+ "CallGraphSCCPass did not update the CallGraph correctly!");
+
+ // If this was an indirect call site, count it.
+ if (I->second->getFunction() == 0)
+ ++NumIndirectRemoved;
+ else
+ ++NumDirectRemoved;
+
+ // Just remove the edge from the set of callees, keep track of whether
+ // I points to the last element of the vector.
+ bool WasLast = I + 1 == E;
+ CGN->removeCallEdge(I);
+
+ // If I pointed to the last element of the vector, we have to bail out:
+ // iterator checking rejects comparisons of the resultant pointer with
+ // end.
+ if (WasLast)
+ break;
+ E = CGN->end();
+ continue;
+ }
+
+ assert(!CallSites.count(I->first) &&
+ "Call site occurs in node multiple times");
+ CallSites.insert(std::make_pair(I->first, I->second));
+ ++I;
+ }
+
+ // Loop over all of the instructions in the function, getting the callsites.
+ // Keep track of the number of direct/indirect calls added.
+ unsigned NumDirectAdded = 0, NumIndirectAdded = 0;
+
+ for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
+ for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
+ CallSite CS = CallSite::get(I);
+ if (!CS.getInstruction() || isa<DbgInfoIntrinsic>(I)) continue;
+
+ // If this call site already existed in the callgraph, just verify it
+ // matches up to expectations and remove it from CallSites.
+ DenseMap<Value*, CallGraphNode*>::iterator ExistingIt =
+ CallSites.find(CS.getInstruction());
+ if (ExistingIt != CallSites.end()) {
+ CallGraphNode *ExistingNode = ExistingIt->second;
+
+ // Remove from CallSites since we have now seen it.
+ CallSites.erase(ExistingIt);
+
+ // Verify that the callee is right.
+ if (ExistingNode->getFunction() == CS.getCalledFunction())
+ continue;
+
+ // If we are in checking mode, we are not allowed to actually mutate
+ // the callgraph. If this is a case where we can infer that the
+ // callgraph is less precise than it could be (e.g. an indirect call
+ // site could be turned direct), don't reject it in checking mode, and
+ // don't tweak it to be more precise.
+ if (CheckingMode && CS.getCalledFunction() &&
+ ExistingNode->getFunction() == 0)
+ continue;
+
+ assert(!CheckingMode &&
+ "CallGraphSCCPass did not update the CallGraph correctly!");
+
+ // If not, we either went from a direct call to indirect, indirect to
+ // direct, or direct to different direct.
+ CallGraphNode *CalleeNode;
+ if (Function *Callee = CS.getCalledFunction()) {
+ CalleeNode = CG.getOrInsertFunction(Callee);
+ // Keep track of whether we turned an indirect call into a direct
+ // one.
+ if (ExistingNode->getFunction() == 0) {
+ DevirtualizedCall = true;
+ DEBUG(dbgs() << " CGSCCPASSMGR: Devirtualized call to '"
+ << Callee->getName() << "'\n");
+ }
+ } else {
+ CalleeNode = CG.getCallsExternalNode();
+ }
+
+ // Update the edge target in CGN.
+ CGN->replaceCallEdge(CS, CS, CalleeNode);
+ MadeChange = true;
+ continue;
+ }
+
+ assert(!CheckingMode &&
+ "CallGraphSCCPass did not update the CallGraph correctly!");
+
+ // If the call site didn't exist in the CGN yet, add it.
+ CallGraphNode *CalleeNode;
+ if (Function *Callee = CS.getCalledFunction()) {
+ CalleeNode = CG.getOrInsertFunction(Callee);
+ ++NumDirectAdded;
+ } else {
+ CalleeNode = CG.getCallsExternalNode();
+ ++NumIndirectAdded;
+ }
+
+ CGN->addCalledFunction(CS, CalleeNode);
+ MadeChange = true;
+ }
+
+ // We scanned the old callgraph node, removing invalidated call sites and
+ // then added back newly found call sites. One thing that can happen is
+ // that an old indirect call site was deleted and replaced with a new direct
+ // call. In this case, we have devirtualized a call, and CGSCCPM would like
+ // to iteratively optimize the new code. Unfortunately, we don't really
+ // have a great way to detect when this happens. As an approximation, we
+ // just look at whether the number of indirect calls is reduced and the
+ // number of direct calls is increased. There are tons of ways to fool this
+ // (e.g. DCE'ing an indirect call and duplicating an unrelated block with a
+ // direct call) but this is close enough.
+ if (NumIndirectRemoved > NumIndirectAdded &&
+ NumDirectRemoved < NumDirectAdded)
+ DevirtualizedCall = true;
+
+ // After scanning this function, if we still have entries in callsites, then
+ // they are dangling pointers. WeakVH should save us for this, so abort if
+ // this happens.
+ assert(CallSites.empty() && "Dangling pointers found in call sites map");
+
+ // Periodically do an explicit clear to remove tombstones when processing
+ // large scc's.
+ if ((FunctionNo & 15) == 15)
+ CallSites.clear();
+ }
+
+ DEBUG(if (MadeChange) {
+ dbgs() << "CGSCCPASSMGR: Refreshed SCC is now:\n";
+ for (CallGraphSCC::iterator I = CurSCC.begin(), E = CurSCC.end();
+ I != E; ++I)
+ (*I)->dump();
+ if (DevirtualizedCall)
+ dbgs() << "CGSCCPASSMGR: Refresh devirtualized a call!\n";
+
+ } else {
+ dbgs() << "CGSCCPASSMGR: SCC Refresh didn't change call graph.\n";
+ }
+ );
+
+ return DevirtualizedCall;
+}
+
+/// RunAllPassesOnSCC - Execute the body of the entire pass manager on the
+/// specified SCC. This keeps track of whether a function pass devirtualizes
+/// any calls and returns it in DevirtualizedCall.
+bool CGPassManager::RunAllPassesOnSCC(CallGraphSCC &CurSCC, CallGraph &CG,
+ bool &DevirtualizedCall) {
+ bool Changed = false;
+
+ // CallGraphUpToDate - Keep track of whether the callgraph is known to be
+ // up-to-date or not. The CGSSC pass manager runs two types of passes:
+ // CallGraphSCC Passes and other random function passes. Because other
+ // random function passes are not CallGraph aware, they may clobber the
+ // call graph by introducing new calls or deleting other ones. This flag
+ // is set to false when we run a function pass so that we know to clean up
+ // the callgraph when we need to run a CGSCCPass again.
+ bool CallGraphUpToDate = true;
+
+ // Run all passes on current SCC.
+ for (unsigned PassNo = 0, e = getNumContainedPasses();
+ PassNo != e; ++PassNo) {
+ Pass *P = getContainedPass(PassNo);
+
+ // If we're in -debug-pass=Executions mode, construct the SCC node list,
+ // otherwise avoid constructing this string as it is expensive.
+ if (isPassDebuggingExecutionsOrMore()) {
+ std::string Functions;
+ #ifndef NDEBUG
+ raw_string_ostream OS(Functions);
+ for (CallGraphSCC::iterator I = CurSCC.begin(), E = CurSCC.end();
+ I != E; ++I) {
+ if (I != CurSCC.begin()) OS << ", ";
+ (*I)->print(OS);
+ }
+ OS.flush();
+ #endif
+ dumpPassInfo(P, EXECUTION_MSG, ON_CG_MSG, Functions);
+ }
+ dumpRequiredSet(P);
+
+ initializeAnalysisImpl(P);
+
+ // Actually run this pass on the current SCC.
+ Changed |= RunPassOnSCC(P, CurSCC, CG,
+ CallGraphUpToDate, DevirtualizedCall);
+
+ if (Changed)
+ dumpPassInfo(P, MODIFICATION_MSG, ON_CG_MSG, "");
+ dumpPreservedSet(P);
+
+ verifyPreservedAnalysis(P);
+ removeNotPreservedAnalysis(P);
+ recordAvailableAnalysis(P);
+ removeDeadPasses(P, "", ON_CG_MSG);
+ }
+
+ // If the callgraph was left out of date (because the last pass run was a
+ // functionpass), refresh it before we move on to the next SCC.
+ if (!CallGraphUpToDate)
+ DevirtualizedCall |= RefreshCallGraph(CurSCC, CG, false);
+ return Changed;
+}
+
+/// run - Execute all of the passes scheduled for execution. Keep track of
+/// whether any of the passes modifies the module, and if so, return true.
+bool CGPassManager::runOnModule(Module &M) {
+ CallGraph &CG = getAnalysis<CallGraph>();
+ bool Changed = doInitialization(CG);
+
+ // Walk the callgraph in bottom-up SCC order.
+ scc_iterator<CallGraph*> CGI = scc_begin(&CG);
+
+ CallGraphSCC CurSCC(&CGI);
+ while (!CGI.isAtEnd()) {
+ // Copy the current SCC and increment past it so that the pass can hack
+ // on the SCC if it wants to without invalidating our iterator.
+ std::vector<CallGraphNode*> &NodeVec = *CGI;
+ CurSCC.initialize(&NodeVec[0], &NodeVec[0]+NodeVec.size());
+ ++CGI;
+
+ // At the top level, we run all the passes in this pass manager on the
+ // functions in this SCC. However, we support iterative compilation in the
+ // case where a function pass devirtualizes a call to a function. For
+ // example, it is very common for a function pass (often GVN or instcombine)
+ // to eliminate the addressing that feeds into a call. With that improved
+ // information, we would like the call to be an inline candidate, infer
+ // mod-ref information etc.
+ //
+ // Because of this, we allow iteration up to a specified iteration count.
+ // This only happens in the case of a devirtualized call, so we only burn
+ // compile time in the case that we're making progress. We also have a hard
+ // iteration count limit in case there is crazy code.
+ unsigned Iteration = 0;
+ bool DevirtualizedCall = false;
+ do {
+ DEBUG(if (Iteration)
+ dbgs() << " SCCPASSMGR: Re-visiting SCC, iteration #"
+ << Iteration << '\n');
+ DevirtualizedCall = false;
+ Changed |= RunAllPassesOnSCC(CurSCC, CG, DevirtualizedCall);
+ } while (Iteration++ < MaxIterations && DevirtualizedCall);
+
+ if (DevirtualizedCall)
+ DEBUG(dbgs() << " CGSCCPASSMGR: Stopped iteration after " << Iteration
+ << " times, due to -max-cg-scc-iterations\n");
+
+ if (Iteration > MaxSCCIterations)
+ MaxSCCIterations = Iteration;
+
+ }
+ Changed |= doFinalization(CG);
+ return Changed;
+}
+
+
+/// Initialize CG
+bool CGPassManager::doInitialization(CallGraph &CG) {
+ bool Changed = false;
+ for (unsigned i = 0, e = getNumContainedPasses(); i != e; ++i) {
+ if (PMDataManager *PM = getContainedPass(i)->getAsPMDataManager()) {
+ assert(PM->getPassManagerType() == PMT_FunctionPassManager &&
+ "Invalid CGPassManager member");
+ Changed |= ((FPPassManager*)PM)->doInitialization(CG.getModule());
+ } else {
+ Changed |= ((CallGraphSCCPass*)getContainedPass(i))->doInitialization(CG);
+ }
+ }
+ return Changed;
+}
+
+/// Finalize CG
+bool CGPassManager::doFinalization(CallGraph &CG) {
+ bool Changed = false;
+ for (unsigned i = 0, e = getNumContainedPasses(); i != e; ++i) {
+ if (PMDataManager *PM = getContainedPass(i)->getAsPMDataManager()) {
+ assert(PM->getPassManagerType() == PMT_FunctionPassManager &&
+ "Invalid CGPassManager member");
+ Changed |= ((FPPassManager*)PM)->doFinalization(CG.getModule());
+ } else {
+ Changed |= ((CallGraphSCCPass*)getContainedPass(i))->doFinalization(CG);
+ }
+ }
+ return Changed;
+}
+
+//===----------------------------------------------------------------------===//
+// CallGraphSCC Implementation
+//===----------------------------------------------------------------------===//
+
+/// ReplaceNode - This informs the SCC and the pass manager that the specified
+/// Old node has been deleted, and New is to be used in its place.
+void CallGraphSCC::ReplaceNode(CallGraphNode *Old, CallGraphNode *New) {
+ assert(Old != New && "Should not replace node with self");
+ for (unsigned i = 0; ; ++i) {
+ assert(i != Nodes.size() && "Node not in SCC");
+ if (Nodes[i] != Old) continue;
+ Nodes[i] = New;
+ break;
+ }
+
+ // Update the active scc_iterator so that it doesn't contain dangling
+ // pointers to the old CallGraphNode.
+ scc_iterator<CallGraph*> *CGI = (scc_iterator<CallGraph*>*)Context;
+ CGI->ReplaceNode(Old, New);
+}
+
+
+//===----------------------------------------------------------------------===//
+// CallGraphSCCPass Implementation
+//===----------------------------------------------------------------------===//
+
+/// Assign pass manager to manage this pass.
+void CallGraphSCCPass::assignPassManager(PMStack &PMS,
+ PassManagerType PreferredType) {
+ // Find CGPassManager
+ while (!PMS.empty() &&
+ PMS.top()->getPassManagerType() > PMT_CallGraphPassManager)
+ PMS.pop();
+
+ assert(!PMS.empty() && "Unable to handle Call Graph Pass");
+ CGPassManager *CGP;
+
+ if (PMS.top()->getPassManagerType() == PMT_CallGraphPassManager)
+ CGP = (CGPassManager*)PMS.top();
+ else {
+ // Create new Call Graph SCC Pass Manager if it does not exist.
+ assert(!PMS.empty() && "Unable to create Call Graph Pass Manager");
+ PMDataManager *PMD = PMS.top();
+
+ // [1] Create new Call Graph Pass Manager
+ CGP = new CGPassManager(PMD->getDepth() + 1);
+
+ // [2] Set up new manager's top level manager
+ PMTopLevelManager *TPM = PMD->getTopLevelManager();
+ TPM->addIndirectPassManager(CGP);
+
+ // [3] Assign manager to manage this new manager. This may create
+ // and push new managers into PMS
+ Pass *P = CGP;
+ TPM->schedulePass(P);
+
+ // [4] Push new manager into PMS
+ PMS.push(CGP);
+ }
+
+ CGP->add(this);
+}
+
+/// getAnalysisUsage - For this class, we declare that we require and preserve
+/// the call graph. If the derived class implements this method, it should
+/// always explicitly call the implementation here.
+void CallGraphSCCPass::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.addRequired<CallGraph>();
+ AU.addPreserved<CallGraph>();
+}
+
+
+//===----------------------------------------------------------------------===//
+// PrintCallGraphPass Implementation
+//===----------------------------------------------------------------------===//
+
+namespace {
+ /// PrintCallGraphPass - Print a Module corresponding to a call graph.
+ ///
+ class PrintCallGraphPass : public CallGraphSCCPass {
+ std::string Banner;
+ raw_ostream &Out; // raw_ostream to print on.
+
+ public:
+ static char ID;
+ PrintCallGraphPass() : CallGraphSCCPass(&ID), Out(dbgs()) {}
+ PrintCallGraphPass(const std::string &B, raw_ostream &o)
+ : CallGraphSCCPass(&ID), Banner(B), Out(o) {}
+
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesAll();
+ }
+
+ bool runOnSCC(CallGraphSCC &SCC) {
+ Out << Banner;
+ for (CallGraphSCC::iterator I = SCC.begin(), E = SCC.end(); I != E; ++I)
+ (*I)->getFunction()->print(Out);
+ return false;
+ }
+ };
+
+} // end anonymous namespace.
+
+char PrintCallGraphPass::ID = 0;
+
+Pass *CallGraphSCCPass::createPrinterPass(raw_ostream &O,
+ const std::string &Banner) const {
+ return new PrintCallGraphPass(Banner, O);
+}
+
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