diff options
Diffstat (limited to 'contrib/llvm/lib/Analysis/BlockFrequencyInfoImpl.cpp')
-rw-r--r-- | contrib/llvm/lib/Analysis/BlockFrequencyInfoImpl.cpp | 54 |
1 files changed, 33 insertions, 21 deletions
diff --git a/contrib/llvm/lib/Analysis/BlockFrequencyInfoImpl.cpp b/contrib/llvm/lib/Analysis/BlockFrequencyInfoImpl.cpp index 278073c..456cee1 100644 --- a/contrib/llvm/lib/Analysis/BlockFrequencyInfoImpl.cpp +++ b/contrib/llvm/lib/Analysis/BlockFrequencyInfoImpl.cpp @@ -331,32 +331,35 @@ bool BlockFrequencyInfoImplBase::addLoopSuccessorsToDist( return true; } -/// \brief Get the maximum allowed loop scale. -/// -/// Gives the maximum number of estimated iterations allowed for a loop. Very -/// large numbers cause problems downstream (even within 64-bits). -static Scaled64 getMaxLoopScale() { return Scaled64(1, 12); } - /// \brief Compute the loop scale for a loop. void BlockFrequencyInfoImplBase::computeLoopScale(LoopData &Loop) { // Compute loop scale. DEBUG(dbgs() << "compute-loop-scale: " << getLoopName(Loop) << "\n"); + // Infinite loops need special handling. If we give the back edge an infinite + // mass, they may saturate all the other scales in the function down to 1, + // making all the other region temperatures look exactly the same. Choose an + // arbitrary scale to avoid these issues. + // + // FIXME: An alternate way would be to select a symbolic scale which is later + // replaced to be the maximum of all computed scales plus 1. This would + // appropriately describe the loop as having a large scale, without skewing + // the final frequency computation. + const Scaled64 InifiniteLoopScale(1, 12); + // LoopScale == 1 / ExitMass // ExitMass == HeadMass - BackedgeMass BlockMass ExitMass = BlockMass::getFull() - Loop.BackedgeMass; - // Block scale stores the inverse of the scale. - Loop.Scale = ExitMass.toScaled().inverse(); + // Block scale stores the inverse of the scale. If this is an infinite loop, + // its exit mass will be zero. In this case, use an arbitrary scale for the + // loop scale. + Loop.Scale = + ExitMass.isEmpty() ? InifiniteLoopScale : ExitMass.toScaled().inverse(); DEBUG(dbgs() << " - exit-mass = " << ExitMass << " (" << BlockMass::getFull() << " - " << Loop.BackedgeMass << ")\n" << " - scale = " << Loop.Scale << "\n"); - - if (Loop.Scale > getMaxLoopScale()) { - Loop.Scale = getMaxLoopScale(); - DEBUG(dbgs() << " - reduced-to-max-scale: " << getMaxLoopScale() << "\n"); - } } /// \brief Package up a loop. @@ -424,15 +427,24 @@ static void convertFloatingToInteger(BlockFrequencyInfoImplBase &BFI, const Scaled64 &Min, const Scaled64 &Max) { // Scale the Factor to a size that creates integers. Ideally, integers would // be scaled so that Max == UINT64_MAX so that they can be best - // differentiated. However, the register allocator currently deals poorly - // with large numbers. Instead, push Min up a little from 1 to give some - // room to differentiate small, unequal numbers. - // - // TODO: fix issues downstream so that ScalingFactor can be - // Scaled64(1,64)/Max. - Scaled64 ScalingFactor = Min.inverse(); - if ((Max / Min).lg() < 60) + // differentiated. However, in the presence of large frequency values, small + // frequencies are scaled down to 1, making it impossible to differentiate + // small, unequal numbers. When the spread between Min and Max frequencies + // fits well within MaxBits, we make the scale be at least 8. + const unsigned MaxBits = 64; + const unsigned SpreadBits = (Max / Min).lg(); + Scaled64 ScalingFactor; + if (SpreadBits <= MaxBits - 3) { + // If the values are small enough, make the scaling factor at least 8 to + // allow distinguishing small values. + ScalingFactor = Min.inverse(); ScalingFactor <<= 3; + } else { + // If the values need more than MaxBits to be represented, saturate small + // frequency values down to 1 by using a scaling factor that benefits large + // frequency values. + ScalingFactor = Scaled64(1, MaxBits) / Max; + } // Translate the floats to integers. DEBUG(dbgs() << "float-to-int: min = " << Min << ", max = " << Max |