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Diffstat (limited to 'contrib/llvm/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h')
-rw-r--r-- | contrib/llvm/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/contrib/llvm/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h b/contrib/llvm/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h new file mode 100644 index 0000000..f3094da --- /dev/null +++ b/contrib/llvm/include/llvm/ExecutionEngine/Orc/ObjectLinkingLayer.h @@ -0,0 +1,284 @@ +//===- ObjectLinkingLayer.h - Add object files to a JIT process -*- C++ -*-===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// Contains the definition for the object layer of the JIT. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_EXECUTIONENGINE_ORC_OBJECTLINKINGLAYER_H +#define LLVM_EXECUTIONENGINE_ORC_OBJECTLINKINGLAYER_H + +#include "JITSymbol.h" +#include "llvm/ADT/STLExtras.h" +#include "llvm/ExecutionEngine/ExecutionEngine.h" +#include "llvm/ExecutionEngine/SectionMemoryManager.h" +#include <list> +#include <memory> + +namespace llvm { +namespace orc { + +class ObjectLinkingLayerBase { +protected: + + /// @brief Holds a set of objects to be allocated/linked as a unit in the JIT. + /// + /// An instance of this class will be created for each set of objects added + /// via JITObjectLayer::addObjectSet. Deleting the instance (via + /// removeObjectSet) frees its memory, removing all symbol definitions that + /// had been provided by this instance. Higher level layers are responsible + /// for taking any action required to handle the missing symbols. + class LinkedObjectSet { + LinkedObjectSet(const LinkedObjectSet&) = delete; + void operator=(const LinkedObjectSet&) = delete; + public: + LinkedObjectSet(RuntimeDyld::MemoryManager &MemMgr, + RuntimeDyld::SymbolResolver &Resolver) + : RTDyld(llvm::make_unique<RuntimeDyld>(MemMgr, Resolver)), + State(Raw) {} + + virtual ~LinkedObjectSet() {} + + std::unique_ptr<RuntimeDyld::LoadedObjectInfo> + addObject(const object::ObjectFile &Obj) { + return RTDyld->loadObject(Obj); + } + + RuntimeDyld::SymbolInfo getSymbol(StringRef Name) const { + return RTDyld->getSymbol(Name); + } + + bool NeedsFinalization() const { return (State == Raw); } + + virtual void Finalize() = 0; + + void mapSectionAddress(const void *LocalAddress, TargetAddress TargetAddr) { + assert((State != Finalized) && + "Attempting to remap sections for finalized objects."); + RTDyld->mapSectionAddress(LocalAddress, TargetAddr); + } + + void takeOwnershipOfBuffer(std::unique_ptr<MemoryBuffer> B) { + OwnedBuffers.push_back(std::move(B)); + } + + protected: + std::unique_ptr<RuntimeDyld> RTDyld; + enum { Raw, Finalizing, Finalized } State; + + // FIXME: This ownership hack only exists because RuntimeDyldELF still + // wants to be able to inspect the original object when resolving + // relocations. As soon as that can be fixed this should be removed. + std::vector<std::unique_ptr<MemoryBuffer>> OwnedBuffers; + }; + + typedef std::list<std::unique_ptr<LinkedObjectSet>> LinkedObjectSetListT; + +public: + /// @brief Handle to a set of loaded objects. + typedef LinkedObjectSetListT::iterator ObjSetHandleT; + + // Ownership hack. + // FIXME: Remove this as soon as RuntimeDyldELF can apply relocations without + // referencing the original object. + template <typename OwningMBSet> + void takeOwnershipOfBuffers(ObjSetHandleT H, OwningMBSet MBs) { + for (auto &MB : MBs) + (*H)->takeOwnershipOfBuffer(std::move(MB)); + } + +}; + +/// @brief Default (no-op) action to perform when loading objects. +class DoNothingOnNotifyLoaded { +public: + template <typename ObjSetT, typename LoadResult> + void operator()(ObjectLinkingLayerBase::ObjSetHandleT, const ObjSetT &, + const LoadResult &) {} +}; + +/// @brief Bare bones object linking layer. +/// +/// This class is intended to be used as the base layer for a JIT. It allows +/// object files to be loaded into memory, linked, and the addresses of their +/// symbols queried. All objects added to this layer can see each other's +/// symbols. +template <typename NotifyLoadedFtor = DoNothingOnNotifyLoaded> +class ObjectLinkingLayer : public ObjectLinkingLayerBase { +private: + + template <typename MemoryManagerPtrT, typename SymbolResolverPtrT> + class ConcreteLinkedObjectSet : public LinkedObjectSet { + public: + ConcreteLinkedObjectSet(MemoryManagerPtrT MemMgr, + SymbolResolverPtrT Resolver) + : LinkedObjectSet(*MemMgr, *Resolver), MemMgr(std::move(MemMgr)), + Resolver(std::move(Resolver)) { } + + void Finalize() override { + State = Finalizing; + RTDyld->resolveRelocations(); + RTDyld->registerEHFrames(); + MemMgr->finalizeMemory(); + OwnedBuffers.clear(); + State = Finalized; + } + + private: + MemoryManagerPtrT MemMgr; + SymbolResolverPtrT Resolver; + }; + + template <typename MemoryManagerPtrT, typename SymbolResolverPtrT> + std::unique_ptr<LinkedObjectSet> + createLinkedObjectSet(MemoryManagerPtrT MemMgr, SymbolResolverPtrT Resolver) { + typedef ConcreteLinkedObjectSet<MemoryManagerPtrT, SymbolResolverPtrT> LOS; + return llvm::make_unique<LOS>(std::move(MemMgr), std::move(Resolver)); + } + +public: + + /// @brief LoadedObjectInfo list. Contains a list of owning pointers to + /// RuntimeDyld::LoadedObjectInfo instances. + typedef std::vector<std::unique_ptr<RuntimeDyld::LoadedObjectInfo>> + LoadedObjInfoList; + + /// @brief Functor for receiving finalization notifications. + typedef std::function<void(ObjSetHandleT)> NotifyFinalizedFtor; + + /// @brief Construct an ObjectLinkingLayer with the given NotifyLoaded, + /// and NotifyFinalized functors. + ObjectLinkingLayer( + NotifyLoadedFtor NotifyLoaded = NotifyLoadedFtor(), + NotifyFinalizedFtor NotifyFinalized = NotifyFinalizedFtor()) + : NotifyLoaded(std::move(NotifyLoaded)), + NotifyFinalized(std::move(NotifyFinalized)) {} + + /// @brief Add a set of objects (or archives) that will be treated as a unit + /// for the purposes of symbol lookup and memory management. + /// + /// @return A pair containing (1) A handle that can be used to free the memory + /// allocated for the objects, and (2) a LoadedObjInfoList containing + /// one LoadedObjInfo instance for each object at the corresponding + /// index in the Objects list. + /// + /// This version of this method allows the client to pass in an + /// RTDyldMemoryManager instance that will be used to allocate memory and look + /// up external symbol addresses for the given objects. + template <typename ObjSetT, + typename MemoryManagerPtrT, + typename SymbolResolverPtrT> + ObjSetHandleT addObjectSet(const ObjSetT &Objects, + MemoryManagerPtrT MemMgr, + SymbolResolverPtrT Resolver) { + ObjSetHandleT Handle = + LinkedObjSetList.insert( + LinkedObjSetList.end(), + createLinkedObjectSet(std::move(MemMgr), std::move(Resolver))); + + LinkedObjectSet &LOS = **Handle; + LoadedObjInfoList LoadedObjInfos; + + for (auto &Obj : Objects) + LoadedObjInfos.push_back(LOS.addObject(*Obj)); + + NotifyLoaded(Handle, Objects, LoadedObjInfos); + + return Handle; + } + + /// @brief Remove the set of objects associated with handle H. + /// + /// All memory allocated for the objects will be freed, and the sections and + /// symbols they provided will no longer be available. No attempt is made to + /// re-emit the missing symbols, and any use of these symbols (directly or + /// indirectly) will result in undefined behavior. If dependence tracking is + /// required to detect or resolve such issues it should be added at a higher + /// layer. + void removeObjectSet(ObjSetHandleT H) { + // How do we invalidate the symbols in H? + LinkedObjSetList.erase(H); + } + + /// @brief Search for the given named symbol. + /// @param Name The name of the symbol to search for. + /// @param ExportedSymbolsOnly If true, search only for exported symbols. + /// @return A handle for the given named symbol, if it exists. + JITSymbol findSymbol(StringRef Name, bool ExportedSymbolsOnly) { + for (auto I = LinkedObjSetList.begin(), E = LinkedObjSetList.end(); I != E; + ++I) + if (auto Symbol = findSymbolIn(I, Name, ExportedSymbolsOnly)) + return Symbol; + + return nullptr; + } + + /// @brief Search for the given named symbol in the context of the set of + /// loaded objects represented by the handle H. + /// @param H The handle for the object set to search in. + /// @param Name The name of the symbol to search for. + /// @param ExportedSymbolsOnly If true, search only for exported symbols. + /// @return A handle for the given named symbol, if it is found in the + /// given object set. + JITSymbol findSymbolIn(ObjSetHandleT H, StringRef Name, + bool ExportedSymbolsOnly) { + if (auto Sym = (*H)->getSymbol(Name)) { + if (Sym.isExported() || !ExportedSymbolsOnly) { + auto Addr = Sym.getAddress(); + auto Flags = Sym.getFlags(); + if (!(*H)->NeedsFinalization()) { + // If this instance has already been finalized then we can just return + // the address. + return JITSymbol(Addr, Flags); + } else { + // If this instance needs finalization return a functor that will do + // it. The functor still needs to double-check whether finalization is + // required, in case someone else finalizes this set before the + // functor is called. + auto GetAddress = + [this, Addr, H]() { + if ((*H)->NeedsFinalization()) { + (*H)->Finalize(); + if (NotifyFinalized) + NotifyFinalized(H); + } + return Addr; + }; + return JITSymbol(std::move(GetAddress), Flags); + } + } + } + return nullptr; + } + + /// @brief Map section addresses for the objects associated with the handle H. + void mapSectionAddress(ObjSetHandleT H, const void *LocalAddress, + TargetAddress TargetAddr) { + (*H)->mapSectionAddress(LocalAddress, TargetAddr); + } + + /// @brief Immediately emit and finalize the object set represented by the + /// given handle. + /// @param H Handle for object set to emit/finalize. + void emitAndFinalize(ObjSetHandleT H) { + (*H)->Finalize(); + if (NotifyFinalized) + NotifyFinalized(H); + } + +private: + LinkedObjectSetListT LinkedObjSetList; + NotifyLoadedFtor NotifyLoaded; + NotifyFinalizedFtor NotifyFinalized; +}; + +} // End namespace orc. +} // End namespace llvm + +#endif // LLVM_EXECUTIONENGINE_ORC_OBJECTLINKINGLAYER_H |