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+//===- ObjectLinkingLayer.h - Add object files to a JIT process -*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Contains the definition for the object layer of the JIT.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_EXECUTIONENGINE_ORC_OBJECTLINKINGLAYER_H
+#define LLVM_EXECUTIONENGINE_ORC_OBJECTLINKINGLAYER_H
+
+#include "JITSymbol.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ExecutionEngine/ExecutionEngine.h"
+#include "llvm/ExecutionEngine/SectionMemoryManager.h"
+#include <list>
+#include <memory>
+
+namespace llvm {
+namespace orc {
+
+class ObjectLinkingLayerBase {
+protected:
+
+ /// @brief Holds a set of objects to be allocated/linked as a unit in the JIT.
+ ///
+ /// An instance of this class will be created for each set of objects added
+ /// via JITObjectLayer::addObjectSet. Deleting the instance (via
+ /// removeObjectSet) frees its memory, removing all symbol definitions that
+ /// had been provided by this instance. Higher level layers are responsible
+ /// for taking any action required to handle the missing symbols.
+ class LinkedObjectSet {
+ LinkedObjectSet(const LinkedObjectSet&) = delete;
+ void operator=(const LinkedObjectSet&) = delete;
+ public:
+ LinkedObjectSet(RuntimeDyld::MemoryManager &MemMgr,
+ RuntimeDyld::SymbolResolver &Resolver)
+ : RTDyld(llvm::make_unique<RuntimeDyld>(MemMgr, Resolver)),
+ State(Raw) {}
+
+ virtual ~LinkedObjectSet() {}
+
+ std::unique_ptr<RuntimeDyld::LoadedObjectInfo>
+ addObject(const object::ObjectFile &Obj) {
+ return RTDyld->loadObject(Obj);
+ }
+
+ RuntimeDyld::SymbolInfo getSymbol(StringRef Name) const {
+ return RTDyld->getSymbol(Name);
+ }
+
+ bool NeedsFinalization() const { return (State == Raw); }
+
+ virtual void Finalize() = 0;
+
+ void mapSectionAddress(const void *LocalAddress, TargetAddress TargetAddr) {
+ assert((State != Finalized) &&
+ "Attempting to remap sections for finalized objects.");
+ RTDyld->mapSectionAddress(LocalAddress, TargetAddr);
+ }
+
+ void takeOwnershipOfBuffer(std::unique_ptr<MemoryBuffer> B) {
+ OwnedBuffers.push_back(std::move(B));
+ }
+
+ protected:
+ std::unique_ptr<RuntimeDyld> RTDyld;
+ enum { Raw, Finalizing, Finalized } State;
+
+ // FIXME: This ownership hack only exists because RuntimeDyldELF still
+ // wants to be able to inspect the original object when resolving
+ // relocations. As soon as that can be fixed this should be removed.
+ std::vector<std::unique_ptr<MemoryBuffer>> OwnedBuffers;
+ };
+
+ typedef std::list<std::unique_ptr<LinkedObjectSet>> LinkedObjectSetListT;
+
+public:
+ /// @brief Handle to a set of loaded objects.
+ typedef LinkedObjectSetListT::iterator ObjSetHandleT;
+
+ // Ownership hack.
+ // FIXME: Remove this as soon as RuntimeDyldELF can apply relocations without
+ // referencing the original object.
+ template <typename OwningMBSet>
+ void takeOwnershipOfBuffers(ObjSetHandleT H, OwningMBSet MBs) {
+ for (auto &MB : MBs)
+ (*H)->takeOwnershipOfBuffer(std::move(MB));
+ }
+
+};
+
+/// @brief Default (no-op) action to perform when loading objects.
+class DoNothingOnNotifyLoaded {
+public:
+ template <typename ObjSetT, typename LoadResult>
+ void operator()(ObjectLinkingLayerBase::ObjSetHandleT, const ObjSetT &,
+ const LoadResult &) {}
+};
+
+/// @brief Bare bones object linking layer.
+///
+/// This class is intended to be used as the base layer for a JIT. It allows
+/// object files to be loaded into memory, linked, and the addresses of their
+/// symbols queried. All objects added to this layer can see each other's
+/// symbols.
+template <typename NotifyLoadedFtor = DoNothingOnNotifyLoaded>
+class ObjectLinkingLayer : public ObjectLinkingLayerBase {
+private:
+
+ template <typename MemoryManagerPtrT, typename SymbolResolverPtrT>
+ class ConcreteLinkedObjectSet : public LinkedObjectSet {
+ public:
+ ConcreteLinkedObjectSet(MemoryManagerPtrT MemMgr,
+ SymbolResolverPtrT Resolver)
+ : LinkedObjectSet(*MemMgr, *Resolver), MemMgr(std::move(MemMgr)),
+ Resolver(std::move(Resolver)) { }
+
+ void Finalize() override {
+ State = Finalizing;
+ RTDyld->resolveRelocations();
+ RTDyld->registerEHFrames();
+ MemMgr->finalizeMemory();
+ OwnedBuffers.clear();
+ State = Finalized;
+ }
+
+ private:
+ MemoryManagerPtrT MemMgr;
+ SymbolResolverPtrT Resolver;
+ };
+
+ template <typename MemoryManagerPtrT, typename SymbolResolverPtrT>
+ std::unique_ptr<LinkedObjectSet>
+ createLinkedObjectSet(MemoryManagerPtrT MemMgr, SymbolResolverPtrT Resolver) {
+ typedef ConcreteLinkedObjectSet<MemoryManagerPtrT, SymbolResolverPtrT> LOS;
+ return llvm::make_unique<LOS>(std::move(MemMgr), std::move(Resolver));
+ }
+
+public:
+
+ /// @brief LoadedObjectInfo list. Contains a list of owning pointers to
+ /// RuntimeDyld::LoadedObjectInfo instances.
+ typedef std::vector<std::unique_ptr<RuntimeDyld::LoadedObjectInfo>>
+ LoadedObjInfoList;
+
+ /// @brief Functor for receiving finalization notifications.
+ typedef std::function<void(ObjSetHandleT)> NotifyFinalizedFtor;
+
+ /// @brief Construct an ObjectLinkingLayer with the given NotifyLoaded,
+ /// and NotifyFinalized functors.
+ ObjectLinkingLayer(
+ NotifyLoadedFtor NotifyLoaded = NotifyLoadedFtor(),
+ NotifyFinalizedFtor NotifyFinalized = NotifyFinalizedFtor())
+ : NotifyLoaded(std::move(NotifyLoaded)),
+ NotifyFinalized(std::move(NotifyFinalized)) {}
+
+ /// @brief Add a set of objects (or archives) that will be treated as a unit
+ /// for the purposes of symbol lookup and memory management.
+ ///
+ /// @return A pair containing (1) A handle that can be used to free the memory
+ /// allocated for the objects, and (2) a LoadedObjInfoList containing
+ /// one LoadedObjInfo instance for each object at the corresponding
+ /// index in the Objects list.
+ ///
+ /// This version of this method allows the client to pass in an
+ /// RTDyldMemoryManager instance that will be used to allocate memory and look
+ /// up external symbol addresses for the given objects.
+ template <typename ObjSetT,
+ typename MemoryManagerPtrT,
+ typename SymbolResolverPtrT>
+ ObjSetHandleT addObjectSet(const ObjSetT &Objects,
+ MemoryManagerPtrT MemMgr,
+ SymbolResolverPtrT Resolver) {
+ ObjSetHandleT Handle =
+ LinkedObjSetList.insert(
+ LinkedObjSetList.end(),
+ createLinkedObjectSet(std::move(MemMgr), std::move(Resolver)));
+
+ LinkedObjectSet &LOS = **Handle;
+ LoadedObjInfoList LoadedObjInfos;
+
+ for (auto &Obj : Objects)
+ LoadedObjInfos.push_back(LOS.addObject(*Obj));
+
+ NotifyLoaded(Handle, Objects, LoadedObjInfos);
+
+ return Handle;
+ }
+
+ /// @brief Remove the set of objects associated with handle H.
+ ///
+ /// All memory allocated for the objects will be freed, and the sections and
+ /// symbols they provided will no longer be available. No attempt is made to
+ /// re-emit the missing symbols, and any use of these symbols (directly or
+ /// indirectly) will result in undefined behavior. If dependence tracking is
+ /// required to detect or resolve such issues it should be added at a higher
+ /// layer.
+ void removeObjectSet(ObjSetHandleT H) {
+ // How do we invalidate the symbols in H?
+ LinkedObjSetList.erase(H);
+ }
+
+ /// @brief Search for the given named symbol.
+ /// @param Name The name of the symbol to search for.
+ /// @param ExportedSymbolsOnly If true, search only for exported symbols.
+ /// @return A handle for the given named symbol, if it exists.
+ JITSymbol findSymbol(StringRef Name, bool ExportedSymbolsOnly) {
+ for (auto I = LinkedObjSetList.begin(), E = LinkedObjSetList.end(); I != E;
+ ++I)
+ if (auto Symbol = findSymbolIn(I, Name, ExportedSymbolsOnly))
+ return Symbol;
+
+ return nullptr;
+ }
+
+ /// @brief Search for the given named symbol in the context of the set of
+ /// loaded objects represented by the handle H.
+ /// @param H The handle for the object set to search in.
+ /// @param Name The name of the symbol to search for.
+ /// @param ExportedSymbolsOnly If true, search only for exported symbols.
+ /// @return A handle for the given named symbol, if it is found in the
+ /// given object set.
+ JITSymbol findSymbolIn(ObjSetHandleT H, StringRef Name,
+ bool ExportedSymbolsOnly) {
+ if (auto Sym = (*H)->getSymbol(Name)) {
+ if (Sym.isExported() || !ExportedSymbolsOnly) {
+ auto Addr = Sym.getAddress();
+ auto Flags = Sym.getFlags();
+ if (!(*H)->NeedsFinalization()) {
+ // If this instance has already been finalized then we can just return
+ // the address.
+ return JITSymbol(Addr, Flags);
+ } else {
+ // If this instance needs finalization return a functor that will do
+ // it. The functor still needs to double-check whether finalization is
+ // required, in case someone else finalizes this set before the
+ // functor is called.
+ auto GetAddress =
+ [this, Addr, H]() {
+ if ((*H)->NeedsFinalization()) {
+ (*H)->Finalize();
+ if (NotifyFinalized)
+ NotifyFinalized(H);
+ }
+ return Addr;
+ };
+ return JITSymbol(std::move(GetAddress), Flags);
+ }
+ }
+ }
+ return nullptr;
+ }
+
+ /// @brief Map section addresses for the objects associated with the handle H.
+ void mapSectionAddress(ObjSetHandleT H, const void *LocalAddress,
+ TargetAddress TargetAddr) {
+ (*H)->mapSectionAddress(LocalAddress, TargetAddr);
+ }
+
+ /// @brief Immediately emit and finalize the object set represented by the
+ /// given handle.
+ /// @param H Handle for object set to emit/finalize.
+ void emitAndFinalize(ObjSetHandleT H) {
+ (*H)->Finalize();
+ if (NotifyFinalized)
+ NotifyFinalized(H);
+ }
+
+private:
+ LinkedObjectSetListT LinkedObjSetList;
+ NotifyLoadedFtor NotifyLoaded;
+ NotifyFinalizedFtor NotifyFinalized;
+};
+
+} // End namespace orc.
+} // End namespace llvm
+
+#endif // LLVM_EXECUTIONENGINE_ORC_OBJECTLINKINGLAYER_H
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