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Diffstat (limited to 'contrib/gcc/tree.c')
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diff --git a/contrib/gcc/tree.c b/contrib/gcc/tree.c new file mode 100644 index 0000000..8281e9c --- /dev/null +++ b/contrib/gcc/tree.c @@ -0,0 +1,4468 @@ +/* Language-independent node constructors for parse phase of GNU compiler. + Copyright (C) 1987, 88, 92, 93, 94, 1995 Free Software Foundation, Inc. + +This file is part of GNU CC. + +GNU CC is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +GNU CC is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GNU CC; see the file COPYING. If not, write to +the Free Software Foundation, 59 Temple Place - Suite 330, +Boston, MA 02111-1307, USA. */ + + +/* This file contains the low level primitives for operating on tree nodes, + including allocation, list operations, interning of identifiers, + construction of data type nodes and statement nodes, + and construction of type conversion nodes. It also contains + tables index by tree code that describe how to take apart + nodes of that code. + + It is intended to be language-independent, but occasionally + calls language-dependent routines defined (for C) in typecheck.c. + + The low-level allocation routines oballoc and permalloc + are used also for allocating many other kinds of objects + by all passes of the compiler. */ + +#include <setjmp.h> +#include "config.h" +#include "flags.h" +#include "tree.h" +#include "function.h" +#include "obstack.h" +#ifdef __STDC__ +#include <stdarg.h> +#else +#include <varargs.h> +#endif +#include <stdio.h> + +#define obstack_chunk_alloc xmalloc +#define obstack_chunk_free free + +/* Tree nodes of permanent duration are allocated in this obstack. + They are the identifier nodes, and everything outside of + the bodies and parameters of function definitions. */ + +struct obstack permanent_obstack; + +/* The initial RTL, and all ..._TYPE nodes, in a function + are allocated in this obstack. Usually they are freed at the + end of the function, but if the function is inline they are saved. + For top-level functions, this is maybepermanent_obstack. + Separate obstacks are made for nested functions. */ + +struct obstack *function_maybepermanent_obstack; + +/* This is the function_maybepermanent_obstack for top-level functions. */ + +struct obstack maybepermanent_obstack; + +/* This is a list of function_maybepermanent_obstacks for top-level inline + functions that are compiled in the middle of compiling other functions. */ + +struct simple_obstack_stack *toplev_inline_obstacks; + +/* This is a list of function_maybepermanent_obstacks for inline functions + nested in the current function that were compiled in the middle of + compiling other functions. */ + +struct simple_obstack_stack *inline_obstacks; + +/* The contents of the current function definition are allocated + in this obstack, and all are freed at the end of the function. + For top-level functions, this is temporary_obstack. + Separate obstacks are made for nested functions. */ + +struct obstack *function_obstack; + +/* This is used for reading initializers of global variables. */ + +struct obstack temporary_obstack; + +/* The tree nodes of an expression are allocated + in this obstack, and all are freed at the end of the expression. */ + +struct obstack momentary_obstack; + +/* The tree nodes of a declarator are allocated + in this obstack, and all are freed when the declarator + has been parsed. */ + +static struct obstack temp_decl_obstack; + +/* This points at either permanent_obstack + or the current function_maybepermanent_obstack. */ + +struct obstack *saveable_obstack; + +/* This is same as saveable_obstack during parse and expansion phase; + it points to the current function's obstack during optimization. + This is the obstack to be used for creating rtl objects. */ + +struct obstack *rtl_obstack; + +/* This points at either permanent_obstack or the current function_obstack. */ + +struct obstack *current_obstack; + +/* This points at either permanent_obstack or the current function_obstack + or momentary_obstack. */ + +struct obstack *expression_obstack; + +/* Stack of obstack selections for push_obstacks and pop_obstacks. */ + +struct obstack_stack +{ + struct obstack_stack *next; + struct obstack *current; + struct obstack *saveable; + struct obstack *expression; + struct obstack *rtl; +}; + +struct obstack_stack *obstack_stack; + +/* Obstack for allocating struct obstack_stack entries. */ + +static struct obstack obstack_stack_obstack; + +/* Addresses of first objects in some obstacks. + This is for freeing their entire contents. */ +char *maybepermanent_firstobj; +char *temporary_firstobj; +char *momentary_firstobj; +char *temp_decl_firstobj; + +/* This is used to preserve objects (mainly array initializers) that need to + live until the end of the current function, but no further. */ +char *momentary_function_firstobj; + +/* Nonzero means all ..._TYPE nodes should be allocated permanently. */ + +int all_types_permanent; + +/* Stack of places to restore the momentary obstack back to. */ + +struct momentary_level +{ + /* Pointer back to previous such level. */ + struct momentary_level *prev; + /* First object allocated within this level. */ + char *base; + /* Value of expression_obstack saved at entry to this level. */ + struct obstack *obstack; +}; + +struct momentary_level *momentary_stack; + +/* Table indexed by tree code giving a string containing a character + classifying the tree code. Possibilities are + t, d, s, c, r, <, 1, 2 and e. See tree.def for details. */ + +#define DEFTREECODE(SYM, NAME, TYPE, LENGTH) TYPE, + +char *standard_tree_code_type[] = { +#include "tree.def" +}; +#undef DEFTREECODE + +/* Table indexed by tree code giving number of expression + operands beyond the fixed part of the node structure. + Not used for types or decls. */ + +#define DEFTREECODE(SYM, NAME, TYPE, LENGTH) LENGTH, + +int standard_tree_code_length[] = { +#include "tree.def" +}; +#undef DEFTREECODE + +/* Names of tree components. + Used for printing out the tree and error messages. */ +#define DEFTREECODE(SYM, NAME, TYPE, LEN) NAME, + +char *standard_tree_code_name[] = { +#include "tree.def" +}; +#undef DEFTREECODE + +/* Table indexed by tree code giving a string containing a character + classifying the tree code. Possibilities are + t, d, s, c, r, e, <, 1 and 2. See tree.def for details. */ + +char **tree_code_type; + +/* Table indexed by tree code giving number of expression + operands beyond the fixed part of the node structure. + Not used for types or decls. */ + +int *tree_code_length; + +/* Table indexed by tree code giving name of tree code, as a string. */ + +char **tree_code_name; + +/* Statistics-gathering stuff. */ +typedef enum +{ + d_kind, + t_kind, + b_kind, + s_kind, + r_kind, + e_kind, + c_kind, + id_kind, + op_id_kind, + perm_list_kind, + temp_list_kind, + vec_kind, + x_kind, + lang_decl, + lang_type, + all_kinds +} tree_node_kind; + +int tree_node_counts[(int)all_kinds]; +int tree_node_sizes[(int)all_kinds]; +int id_string_size = 0; + +char *tree_node_kind_names[] = { + "decls", + "types", + "blocks", + "stmts", + "refs", + "exprs", + "constants", + "identifiers", + "op_identifiers", + "perm_tree_lists", + "temp_tree_lists", + "vecs", + "random kinds", + "lang_decl kinds", + "lang_type kinds" +}; + +/* Hash table for uniquizing IDENTIFIER_NODEs by name. */ + +#define MAX_HASH_TABLE 1009 +static tree hash_table[MAX_HASH_TABLE]; /* id hash buckets */ + +/* 0 while creating built-in identifiers. */ +static int do_identifier_warnings; + +/* Unique id for next decl created. */ +static int next_decl_uid; +/* Unique id for next type created. */ +static int next_type_uid = 1; + +/* Here is how primitive or already-canonicalized types' hash + codes are made. */ +#define TYPE_HASH(TYPE) ((HOST_WIDE_INT) (TYPE) & 0777777) + +extern char *mode_name[]; + +void gcc_obstack_init (); + +/* Init the principal obstacks. */ + +void +init_obstacks () +{ + gcc_obstack_init (&obstack_stack_obstack); + gcc_obstack_init (&permanent_obstack); + + gcc_obstack_init (&temporary_obstack); + temporary_firstobj = (char *) obstack_alloc (&temporary_obstack, 0); + gcc_obstack_init (&momentary_obstack); + momentary_firstobj = (char *) obstack_alloc (&momentary_obstack, 0); + momentary_function_firstobj = momentary_firstobj; + gcc_obstack_init (&maybepermanent_obstack); + maybepermanent_firstobj + = (char *) obstack_alloc (&maybepermanent_obstack, 0); + gcc_obstack_init (&temp_decl_obstack); + temp_decl_firstobj = (char *) obstack_alloc (&temp_decl_obstack, 0); + + function_obstack = &temporary_obstack; + function_maybepermanent_obstack = &maybepermanent_obstack; + current_obstack = &permanent_obstack; + expression_obstack = &permanent_obstack; + rtl_obstack = saveable_obstack = &permanent_obstack; + + /* Init the hash table of identifiers. */ + bzero ((char *) hash_table, sizeof hash_table); +} + +void +gcc_obstack_init (obstack) + struct obstack *obstack; +{ + /* Let particular systems override the size of a chunk. */ +#ifndef OBSTACK_CHUNK_SIZE +#define OBSTACK_CHUNK_SIZE 0 +#endif + /* Let them override the alloc and free routines too. */ +#ifndef OBSTACK_CHUNK_ALLOC +#define OBSTACK_CHUNK_ALLOC xmalloc +#endif +#ifndef OBSTACK_CHUNK_FREE +#define OBSTACK_CHUNK_FREE free +#endif + _obstack_begin (obstack, OBSTACK_CHUNK_SIZE, 0, + (void *(*) ()) OBSTACK_CHUNK_ALLOC, + (void (*) ()) OBSTACK_CHUNK_FREE); +} + +/* Save all variables describing the current status into the structure *P. + This is used before starting a nested function. + + CONTEXT is the decl_function_context for the function we're about to + compile; if it isn't current_function_decl, we have to play some games. */ + +void +save_tree_status (p, context) + struct function *p; + tree context; +{ + p->all_types_permanent = all_types_permanent; + p->momentary_stack = momentary_stack; + p->maybepermanent_firstobj = maybepermanent_firstobj; + p->momentary_firstobj = momentary_firstobj; + p->momentary_function_firstobj = momentary_function_firstobj; + p->function_obstack = function_obstack; + p->function_maybepermanent_obstack = function_maybepermanent_obstack; + p->current_obstack = current_obstack; + p->expression_obstack = expression_obstack; + p->saveable_obstack = saveable_obstack; + p->rtl_obstack = rtl_obstack; + p->inline_obstacks = inline_obstacks; + + if (context == current_function_decl) + /* Objects that need to be saved in this function can be in the nonsaved + obstack of the enclosing function since they can't possibly be needed + once it has returned. */ + function_maybepermanent_obstack = function_obstack; + else + { + /* We're compiling a function which isn't nested in the current + function. We need to create a new maybepermanent_obstack for this + function, since it can't go onto any of the existing obstacks. */ + struct simple_obstack_stack **head; + struct simple_obstack_stack *current; + + if (context == NULL_TREE) + head = &toplev_inline_obstacks; + else + { + struct function *f = find_function_data (context); + head = &f->inline_obstacks; + } + + current = ((struct simple_obstack_stack *) + xmalloc (sizeof (struct simple_obstack_stack))); + + current->obstack = (struct obstack *) xmalloc (sizeof (struct obstack)); + function_maybepermanent_obstack = current->obstack; + gcc_obstack_init (function_maybepermanent_obstack); + + current->next = *head; + *head = current; + } + + maybepermanent_firstobj + = (char *) obstack_finish (function_maybepermanent_obstack); + + function_obstack = (struct obstack *) xmalloc (sizeof (struct obstack)); + gcc_obstack_init (function_obstack); + + current_obstack = &permanent_obstack; + expression_obstack = &permanent_obstack; + rtl_obstack = saveable_obstack = &permanent_obstack; + + momentary_firstobj = (char *) obstack_finish (&momentary_obstack); + momentary_function_firstobj = momentary_firstobj; +} + +/* Restore all variables describing the current status from the structure *P. + This is used after a nested function. */ + +void +restore_tree_status (p) + struct function *p; +{ + all_types_permanent = p->all_types_permanent; + momentary_stack = p->momentary_stack; + + obstack_free (&momentary_obstack, momentary_function_firstobj); + + /* Free saveable storage used by the function just compiled and not + saved. + + CAUTION: This is in function_obstack of the containing function. + So we must be sure that we never allocate from that obstack during + the compilation of a nested function if we expect it to survive + past the nested function's end. */ + obstack_free (function_maybepermanent_obstack, maybepermanent_firstobj); + + obstack_free (function_obstack, 0); + free (function_obstack); + + momentary_firstobj = p->momentary_firstobj; + momentary_function_firstobj = p->momentary_function_firstobj; + maybepermanent_firstobj = p->maybepermanent_firstobj; + function_obstack = p->function_obstack; + function_maybepermanent_obstack = p->function_maybepermanent_obstack; + current_obstack = p->current_obstack; + expression_obstack = p->expression_obstack; + saveable_obstack = p->saveable_obstack; + rtl_obstack = p->rtl_obstack; + inline_obstacks = p->inline_obstacks; +} + +/* Start allocating on the temporary (per function) obstack. + This is done in start_function before parsing the function body, + and before each initialization at top level, and to go back + to temporary allocation after doing permanent_allocation. */ + +void +temporary_allocation () +{ + /* Note that function_obstack at top level points to temporary_obstack. + But within a nested function context, it is a separate obstack. */ + current_obstack = function_obstack; + expression_obstack = function_obstack; + rtl_obstack = saveable_obstack = function_maybepermanent_obstack; + momentary_stack = 0; + inline_obstacks = 0; +} + +/* Start allocating on the permanent obstack but don't + free the temporary data. After calling this, call + `permanent_allocation' to fully resume permanent allocation status. */ + +void +end_temporary_allocation () +{ + current_obstack = &permanent_obstack; + expression_obstack = &permanent_obstack; + rtl_obstack = saveable_obstack = &permanent_obstack; +} + +/* Resume allocating on the temporary obstack, undoing + effects of `end_temporary_allocation'. */ + +void +resume_temporary_allocation () +{ + current_obstack = function_obstack; + expression_obstack = function_obstack; + rtl_obstack = saveable_obstack = function_maybepermanent_obstack; +} + +/* While doing temporary allocation, switch to allocating in such a + way as to save all nodes if the function is inlined. Call + resume_temporary_allocation to go back to ordinary temporary + allocation. */ + +void +saveable_allocation () +{ + /* Note that function_obstack at top level points to temporary_obstack. + But within a nested function context, it is a separate obstack. */ + expression_obstack = current_obstack = saveable_obstack; +} + +/* Switch to current obstack CURRENT and maybepermanent obstack SAVEABLE, + recording the previously current obstacks on a stack. + This does not free any storage in any obstack. */ + +void +push_obstacks (current, saveable) + struct obstack *current, *saveable; +{ + struct obstack_stack *p + = (struct obstack_stack *) obstack_alloc (&obstack_stack_obstack, + (sizeof (struct obstack_stack))); + + p->current = current_obstack; + p->saveable = saveable_obstack; + p->expression = expression_obstack; + p->rtl = rtl_obstack; + p->next = obstack_stack; + obstack_stack = p; + + current_obstack = current; + expression_obstack = current; + rtl_obstack = saveable_obstack = saveable; +} + +/* Save the current set of obstacks, but don't change them. */ + +void +push_obstacks_nochange () +{ + struct obstack_stack *p + = (struct obstack_stack *) obstack_alloc (&obstack_stack_obstack, + (sizeof (struct obstack_stack))); + + p->current = current_obstack; + p->saveable = saveable_obstack; + p->expression = expression_obstack; + p->rtl = rtl_obstack; + p->next = obstack_stack; + obstack_stack = p; +} + +/* Pop the obstack selection stack. */ + +void +pop_obstacks () +{ + struct obstack_stack *p = obstack_stack; + obstack_stack = p->next; + + current_obstack = p->current; + saveable_obstack = p->saveable; + expression_obstack = p->expression; + rtl_obstack = p->rtl; + + obstack_free (&obstack_stack_obstack, p); +} + +/* Nonzero if temporary allocation is currently in effect. + Zero if currently doing permanent allocation. */ + +int +allocation_temporary_p () +{ + return current_obstack != &permanent_obstack; +} + +/* Go back to allocating on the permanent obstack + and free everything in the temporary obstack. + + FUNCTION_END is true only if we have just finished compiling a function. + In that case, we also free preserved initial values on the momentary + obstack. */ + +void +permanent_allocation (function_end) + int function_end; +{ + /* Free up previous temporary obstack data */ + obstack_free (&temporary_obstack, temporary_firstobj); + if (function_end) + { + obstack_free (&momentary_obstack, momentary_function_firstobj); + momentary_firstobj = momentary_function_firstobj; + } + else + obstack_free (&momentary_obstack, momentary_firstobj); + obstack_free (function_maybepermanent_obstack, maybepermanent_firstobj); + obstack_free (&temp_decl_obstack, temp_decl_firstobj); + + /* Free up the maybepermanent_obstacks for any of our nested functions + which were compiled at a lower level. */ + while (inline_obstacks) + { + struct simple_obstack_stack *current = inline_obstacks; + inline_obstacks = current->next; + obstack_free (current->obstack, 0); + free (current->obstack); + free (current); + } + + current_obstack = &permanent_obstack; + expression_obstack = &permanent_obstack; + rtl_obstack = saveable_obstack = &permanent_obstack; +} + +/* Save permanently everything on the maybepermanent_obstack. */ + +void +preserve_data () +{ + maybepermanent_firstobj + = (char *) obstack_alloc (function_maybepermanent_obstack, 0); +} + +void +preserve_initializer () +{ + struct momentary_level *tem; + char *old_momentary; + + temporary_firstobj + = (char *) obstack_alloc (&temporary_obstack, 0); + maybepermanent_firstobj + = (char *) obstack_alloc (function_maybepermanent_obstack, 0); + + old_momentary = momentary_firstobj; + momentary_firstobj + = (char *) obstack_alloc (&momentary_obstack, 0); + if (momentary_firstobj != old_momentary) + for (tem = momentary_stack; tem; tem = tem->prev) + tem->base = momentary_firstobj; +} + +/* Start allocating new rtl in current_obstack. + Use resume_temporary_allocation + to go back to allocating rtl in saveable_obstack. */ + +void +rtl_in_current_obstack () +{ + rtl_obstack = current_obstack; +} + +/* Start allocating rtl from saveable_obstack. Intended to be used after + a call to push_obstacks_nochange. */ + +void +rtl_in_saveable_obstack () +{ + rtl_obstack = saveable_obstack; +} + +/* Allocate SIZE bytes in the current obstack + and return a pointer to them. + In practice the current obstack is always the temporary one. */ + +char * +oballoc (size) + int size; +{ + return (char *) obstack_alloc (current_obstack, size); +} + +/* Free the object PTR in the current obstack + as well as everything allocated since PTR. + In practice the current obstack is always the temporary one. */ + +void +obfree (ptr) + char *ptr; +{ + obstack_free (current_obstack, ptr); +} + +/* Allocate SIZE bytes in the permanent obstack + and return a pointer to them. */ + +char * +permalloc (size) + int size; +{ + return (char *) obstack_alloc (&permanent_obstack, size); +} + +/* Allocate NELEM items of SIZE bytes in the permanent obstack + and return a pointer to them. The storage is cleared before + returning the value. */ + +char * +perm_calloc (nelem, size) + int nelem; + long size; +{ + char *rval = (char *) obstack_alloc (&permanent_obstack, nelem * size); + bzero (rval, nelem * size); + return rval; +} + +/* Allocate SIZE bytes in the saveable obstack + and return a pointer to them. */ + +char * +savealloc (size) + int size; +{ + return (char *) obstack_alloc (saveable_obstack, size); +} + +/* Print out which obstack an object is in. */ + +void +print_obstack_name (object, file, prefix) + char *object; + FILE *file; + char *prefix; +{ + struct obstack *obstack = NULL; + char *obstack_name = NULL; + struct function *p; + + for (p = outer_function_chain; p; p = p->next) + { + if (_obstack_allocated_p (p->function_obstack, object)) + { + obstack = p->function_obstack; + obstack_name = "containing function obstack"; + } + if (_obstack_allocated_p (p->function_maybepermanent_obstack, object)) + { + obstack = p->function_maybepermanent_obstack; + obstack_name = "containing function maybepermanent obstack"; + } + } + + if (_obstack_allocated_p (&obstack_stack_obstack, object)) + { + obstack = &obstack_stack_obstack; + obstack_name = "obstack_stack_obstack"; + } + else if (_obstack_allocated_p (function_obstack, object)) + { + obstack = function_obstack; + obstack_name = "function obstack"; + } + else if (_obstack_allocated_p (&permanent_obstack, object)) + { + obstack = &permanent_obstack; + obstack_name = "permanent_obstack"; + } + else if (_obstack_allocated_p (&momentary_obstack, object)) + { + obstack = &momentary_obstack; + obstack_name = "momentary_obstack"; + } + else if (_obstack_allocated_p (function_maybepermanent_obstack, object)) + { + obstack = function_maybepermanent_obstack; + obstack_name = "function maybepermanent obstack"; + } + else if (_obstack_allocated_p (&temp_decl_obstack, object)) + { + obstack = &temp_decl_obstack; + obstack_name = "temp_decl_obstack"; + } + + /* Check to see if the object is in the free area of the obstack. */ + if (obstack != NULL) + { + if (object >= obstack->next_free + && object < obstack->chunk_limit) + fprintf (file, "%s in free portion of obstack %s", + prefix, obstack_name); + else + fprintf (file, "%s allocated from %s", prefix, obstack_name); + } + else + fprintf (file, "%s not allocated from any obstack", prefix); +} + +void +debug_obstack (object) + char *object; +{ + print_obstack_name (object, stderr, "object"); + fprintf (stderr, ".\n"); +} + +/* Return 1 if OBJ is in the permanent obstack. + This is slow, and should be used only for debugging. + Use TREE_PERMANENT for other purposes. */ + +int +object_permanent_p (obj) + tree obj; +{ + return _obstack_allocated_p (&permanent_obstack, obj); +} + +/* Start a level of momentary allocation. + In C, each compound statement has its own level + and that level is freed at the end of each statement. + All expression nodes are allocated in the momentary allocation level. */ + +void +push_momentary () +{ + struct momentary_level *tem + = (struct momentary_level *) obstack_alloc (&momentary_obstack, + sizeof (struct momentary_level)); + tem->prev = momentary_stack; + tem->base = (char *) obstack_base (&momentary_obstack); + tem->obstack = expression_obstack; + momentary_stack = tem; + expression_obstack = &momentary_obstack; +} + +/* Set things up so the next clear_momentary will only clear memory + past our present position in momentary_obstack. */ + +void +preserve_momentary () +{ + momentary_stack->base = (char *) obstack_base (&momentary_obstack); +} + +/* Free all the storage in the current momentary-allocation level. + In C, this happens at the end of each statement. */ + +void +clear_momentary () +{ + obstack_free (&momentary_obstack, momentary_stack->base); +} + +/* Discard a level of momentary allocation. + In C, this happens at the end of each compound statement. + Restore the status of expression node allocation + that was in effect before this level was created. */ + +void +pop_momentary () +{ + struct momentary_level *tem = momentary_stack; + momentary_stack = tem->prev; + expression_obstack = tem->obstack; + /* We can't free TEM from the momentary_obstack, because there might + be objects above it which have been saved. We can free back to the + stack of the level we are popping off though. */ + obstack_free (&momentary_obstack, tem->base); +} + +/* Pop back to the previous level of momentary allocation, + but don't free any momentary data just yet. */ + +void +pop_momentary_nofree () +{ + struct momentary_level *tem = momentary_stack; + momentary_stack = tem->prev; + expression_obstack = tem->obstack; +} + +/* Call when starting to parse a declaration: + make expressions in the declaration last the length of the function. + Returns an argument that should be passed to resume_momentary later. */ + +int +suspend_momentary () +{ + register int tem = expression_obstack == &momentary_obstack; + expression_obstack = saveable_obstack; + return tem; +} + +/* Call when finished parsing a declaration: + restore the treatment of node-allocation that was + in effect before the suspension. + YES should be the value previously returned by suspend_momentary. */ + +void +resume_momentary (yes) + int yes; +{ + if (yes) + expression_obstack = &momentary_obstack; +} + +/* Init the tables indexed by tree code. + Note that languages can add to these tables to define their own codes. */ + +void +init_tree_codes () +{ + tree_code_type = (char **) xmalloc (sizeof (standard_tree_code_type)); + tree_code_length = (int *) xmalloc (sizeof (standard_tree_code_length)); + tree_code_name = (char **) xmalloc (sizeof (standard_tree_code_name)); + bcopy ((char *) standard_tree_code_type, (char *) tree_code_type, + sizeof (standard_tree_code_type)); + bcopy ((char *) standard_tree_code_length, (char *) tree_code_length, + sizeof (standard_tree_code_length)); + bcopy ((char *) standard_tree_code_name, (char *) tree_code_name, + sizeof (standard_tree_code_name)); +} + +/* Return a newly allocated node of code CODE. + Initialize the node's unique id and its TREE_PERMANENT flag. + For decl and type nodes, some other fields are initialized. + The rest of the node is initialized to zero. + + Achoo! I got a code in the node. */ + +tree +make_node (code) + enum tree_code code; +{ + register tree t; + register int type = TREE_CODE_CLASS (code); + register int length; + register struct obstack *obstack = current_obstack; + register int i; + register tree_node_kind kind; + + switch (type) + { + case 'd': /* A decl node */ +#ifdef GATHER_STATISTICS + kind = d_kind; +#endif + length = sizeof (struct tree_decl); + /* All decls in an inline function need to be saved. */ + if (obstack != &permanent_obstack) + obstack = saveable_obstack; + + /* PARM_DECLs go on the context of the parent. If this is a nested + function, then we must allocate the PARM_DECL on the parent's + obstack, so that they will live to the end of the parent's + closing brace. This is necessary in case we try to inline the + function into its parent. + + PARM_DECLs of top-level functions do not have this problem. However, + we allocate them where we put the FUNCTION_DECL for languages such as + Ada that need to consult some flags in the PARM_DECLs of the function + when calling it. + + See comment in restore_tree_status for why we can't put this + in function_obstack. */ + if (code == PARM_DECL && obstack != &permanent_obstack) + { + tree context = 0; + if (current_function_decl) + context = decl_function_context (current_function_decl); + + if (context) + obstack + = find_function_data (context)->function_maybepermanent_obstack; + } + break; + + case 't': /* a type node */ +#ifdef GATHER_STATISTICS + kind = t_kind; +#endif + length = sizeof (struct tree_type); + /* All data types are put where we can preserve them if nec. */ + if (obstack != &permanent_obstack) + obstack = all_types_permanent ? &permanent_obstack : saveable_obstack; + break; + + case 'b': /* a lexical block */ +#ifdef GATHER_STATISTICS + kind = b_kind; +#endif + length = sizeof (struct tree_block); + /* All BLOCK nodes are put where we can preserve them if nec. */ + if (obstack != &permanent_obstack) + obstack = saveable_obstack; + break; + + case 's': /* an expression with side effects */ +#ifdef GATHER_STATISTICS + kind = s_kind; + goto usual_kind; +#endif + case 'r': /* a reference */ +#ifdef GATHER_STATISTICS + kind = r_kind; + goto usual_kind; +#endif + case 'e': /* an expression */ + case '<': /* a comparison expression */ + case '1': /* a unary arithmetic expression */ + case '2': /* a binary arithmetic expression */ +#ifdef GATHER_STATISTICS + kind = e_kind; + usual_kind: +#endif + obstack = expression_obstack; + /* All BIND_EXPR nodes are put where we can preserve them if nec. */ + if (code == BIND_EXPR && obstack != &permanent_obstack) + obstack = saveable_obstack; + length = sizeof (struct tree_exp) + + (tree_code_length[(int) code] - 1) * sizeof (char *); + break; + + case 'c': /* a constant */ +#ifdef GATHER_STATISTICS + kind = c_kind; +#endif + obstack = expression_obstack; + + /* We can't use tree_code_length for INTEGER_CST, since the number of + words is machine-dependent due to varying length of HOST_WIDE_INT, + which might be wider than a pointer (e.g., long long). Similarly + for REAL_CST, since the number of words is machine-dependent due + to varying size and alignment of `double'. */ + + if (code == INTEGER_CST) + length = sizeof (struct tree_int_cst); + else if (code == REAL_CST) + length = sizeof (struct tree_real_cst); + else + length = sizeof (struct tree_common) + + tree_code_length[(int) code] * sizeof (char *); + break; + + case 'x': /* something random, like an identifier. */ +#ifdef GATHER_STATISTICS + if (code == IDENTIFIER_NODE) + kind = id_kind; + else if (code == OP_IDENTIFIER) + kind = op_id_kind; + else if (code == TREE_VEC) + kind = vec_kind; + else + kind = x_kind; +#endif + length = sizeof (struct tree_common) + + tree_code_length[(int) code] * sizeof (char *); + /* Identifier nodes are always permanent since they are + unique in a compiler run. */ + if (code == IDENTIFIER_NODE) obstack = &permanent_obstack; + break; + + default: + abort (); + } + + t = (tree) obstack_alloc (obstack, length); + +#ifdef GATHER_STATISTICS + tree_node_counts[(int)kind]++; + tree_node_sizes[(int)kind] += length; +#endif + + /* Clear a word at a time. */ + for (i = (length / sizeof (int)) - 1; i >= 0; i--) + ((int *) t)[i] = 0; + /* Clear any extra bytes. */ + for (i = length / sizeof (int) * sizeof (int); i < length; i++) + ((char *) t)[i] = 0; + + TREE_SET_CODE (t, code); + if (obstack == &permanent_obstack) + TREE_PERMANENT (t) = 1; + + switch (type) + { + case 's': + TREE_SIDE_EFFECTS (t) = 1; + TREE_TYPE (t) = void_type_node; + break; + + case 'd': + if (code != FUNCTION_DECL) + DECL_ALIGN (t) = 1; + DECL_IN_SYSTEM_HEADER (t) + = in_system_header && (obstack == &permanent_obstack); + DECL_SOURCE_LINE (t) = lineno; + DECL_SOURCE_FILE (t) = (input_filename) ? input_filename : "<built-in>"; + DECL_UID (t) = next_decl_uid++; + break; + + case 't': + TYPE_UID (t) = next_type_uid++; + TYPE_ALIGN (t) = 1; + TYPE_MAIN_VARIANT (t) = t; + TYPE_OBSTACK (t) = obstack; + TYPE_ATTRIBUTES (t) = NULL_TREE; +#ifdef SET_DEFAULT_TYPE_ATTRIBUTES + SET_DEFAULT_TYPE_ATTRIBUTES (t); +#endif + break; + + case 'c': + TREE_CONSTANT (t) = 1; + break; + } + + return t; +} + +/* Return a new node with the same contents as NODE + except that its TREE_CHAIN is zero and it has a fresh uid. */ + +tree +copy_node (node) + tree node; +{ + register tree t; + register enum tree_code code = TREE_CODE (node); + register int length; + register int i; + + switch (TREE_CODE_CLASS (code)) + { + case 'd': /* A decl node */ + length = sizeof (struct tree_decl); + break; + + case 't': /* a type node */ + length = sizeof (struct tree_type); + break; + + case 'b': /* a lexical block node */ + length = sizeof (struct tree_block); + break; + + case 'r': /* a reference */ + case 'e': /* an expression */ + case 's': /* an expression with side effects */ + case '<': /* a comparison expression */ + case '1': /* a unary arithmetic expression */ + case '2': /* a binary arithmetic expression */ + length = sizeof (struct tree_exp) + + (tree_code_length[(int) code] - 1) * sizeof (char *); + break; + + case 'c': /* a constant */ + /* We can't use tree_code_length for INTEGER_CST, since the number of + words is machine-dependent due to varying length of HOST_WIDE_INT, + which might be wider than a pointer (e.g., long long). Similarly + for REAL_CST, since the number of words is machine-dependent due + to varying size and alignment of `double'. */ + if (code == INTEGER_CST) + { + length = sizeof (struct tree_int_cst); + break; + } + else if (code == REAL_CST) + { + length = sizeof (struct tree_real_cst); + break; + } + + case 'x': /* something random, like an identifier. */ + length = sizeof (struct tree_common) + + tree_code_length[(int) code] * sizeof (char *); + if (code == TREE_VEC) + length += (TREE_VEC_LENGTH (node) - 1) * sizeof (char *); + } + + t = (tree) obstack_alloc (current_obstack, length); + + for (i = (length / sizeof (int)) - 1; i >= 0; i--) + ((int *) t)[i] = ((int *) node)[i]; + /* Clear any extra bytes. */ + for (i = length / sizeof (int) * sizeof (int); i < length; i++) + ((char *) t)[i] = ((char *) node)[i]; + + TREE_CHAIN (t) = 0; + + if (TREE_CODE_CLASS (code) == 'd') + DECL_UID (t) = next_decl_uid++; + else if (TREE_CODE_CLASS (code) == 't') + { + TYPE_UID (t) = next_type_uid++; + TYPE_OBSTACK (t) = current_obstack; + } + + TREE_PERMANENT (t) = (current_obstack == &permanent_obstack); + + return t; +} + +/* Return a copy of a chain of nodes, chained through the TREE_CHAIN field. + For example, this can copy a list made of TREE_LIST nodes. */ + +tree +copy_list (list) + tree list; +{ + tree head; + register tree prev, next; + + if (list == 0) + return 0; + + head = prev = copy_node (list); + next = TREE_CHAIN (list); + while (next) + { + TREE_CHAIN (prev) = copy_node (next); + prev = TREE_CHAIN (prev); + next = TREE_CHAIN (next); + } + return head; +} + +#define HASHBITS 30 + +/* Return an IDENTIFIER_NODE whose name is TEXT (a null-terminated string). + If an identifier with that name has previously been referred to, + the same node is returned this time. */ + +tree +get_identifier (text) + register char *text; +{ + register int hi; + register int i; + register tree idp; + register int len, hash_len; + + /* Compute length of text in len. */ + for (len = 0; text[len]; len++); + + /* Decide how much of that length to hash on */ + hash_len = len; + if (warn_id_clash && len > id_clash_len) + hash_len = id_clash_len; + + /* Compute hash code */ + hi = hash_len * 613 + (unsigned)text[0]; + for (i = 1; i < hash_len; i += 2) + hi = ((hi * 613) + (unsigned)(text[i])); + + hi &= (1 << HASHBITS) - 1; + hi %= MAX_HASH_TABLE; + + /* Search table for identifier */ + for (idp = hash_table[hi]; idp; idp = TREE_CHAIN (idp)) + if (IDENTIFIER_LENGTH (idp) == len + && IDENTIFIER_POINTER (idp)[0] == text[0] + && !bcmp (IDENTIFIER_POINTER (idp), text, len)) + return idp; /* <-- return if found */ + + /* Not found; optionally warn about a similar identifier */ + if (warn_id_clash && do_identifier_warnings && len >= id_clash_len) + for (idp = hash_table[hi]; idp; idp = TREE_CHAIN (idp)) + if (!strncmp (IDENTIFIER_POINTER (idp), text, id_clash_len)) + { + warning ("`%s' and `%s' identical in first %d characters", + IDENTIFIER_POINTER (idp), text, id_clash_len); + break; + } + + if (tree_code_length[(int) IDENTIFIER_NODE] < 0) + abort (); /* set_identifier_size hasn't been called. */ + + /* Not found, create one, add to chain */ + idp = make_node (IDENTIFIER_NODE); + IDENTIFIER_LENGTH (idp) = len; +#ifdef GATHER_STATISTICS + id_string_size += len; +#endif + + IDENTIFIER_POINTER (idp) = obstack_copy0 (&permanent_obstack, text, len); + + TREE_CHAIN (idp) = hash_table[hi]; + hash_table[hi] = idp; + return idp; /* <-- return if created */ +} + +/* Enable warnings on similar identifiers (if requested). + Done after the built-in identifiers are created. */ + +void +start_identifier_warnings () +{ + do_identifier_warnings = 1; +} + +/* Record the size of an identifier node for the language in use. + SIZE is the total size in bytes. + This is called by the language-specific files. This must be + called before allocating any identifiers. */ + +void +set_identifier_size (size) + int size; +{ + tree_code_length[(int) IDENTIFIER_NODE] + = (size - sizeof (struct tree_common)) / sizeof (tree); +} + +/* Return a newly constructed INTEGER_CST node whose constant value + is specified by the two ints LOW and HI. + The TREE_TYPE is set to `int'. + + This function should be used via the `build_int_2' macro. */ + +tree +build_int_2_wide (low, hi) + HOST_WIDE_INT low, hi; +{ + register tree t = make_node (INTEGER_CST); + TREE_INT_CST_LOW (t) = low; + TREE_INT_CST_HIGH (t) = hi; + TREE_TYPE (t) = integer_type_node; + return t; +} + +/* Return a new REAL_CST node whose type is TYPE and value is D. */ + +tree +build_real (type, d) + tree type; + REAL_VALUE_TYPE d; +{ + tree v; + int overflow = 0; + + /* Check for valid float value for this type on this target machine; + if not, can print error message and store a valid value in D. */ +#ifdef CHECK_FLOAT_VALUE + CHECK_FLOAT_VALUE (TYPE_MODE (type), d, overflow); +#endif + + v = make_node (REAL_CST); + TREE_TYPE (v) = type; + TREE_REAL_CST (v) = d; + TREE_OVERFLOW (v) = TREE_CONSTANT_OVERFLOW (v) = overflow; + return v; +} + +/* Return a new REAL_CST node whose type is TYPE + and whose value is the integer value of the INTEGER_CST node I. */ + +#if !defined (REAL_IS_NOT_DOUBLE) || defined (REAL_ARITHMETIC) + +REAL_VALUE_TYPE +real_value_from_int_cst (i) + tree i; +{ + REAL_VALUE_TYPE d; + REAL_VALUE_TYPE e; + /* Some 386 compilers mishandle unsigned int to float conversions, + so introduce a temporary variable E to avoid those bugs. */ + +#ifdef REAL_ARITHMETIC + if (! TREE_UNSIGNED (TREE_TYPE (i))) + REAL_VALUE_FROM_INT (d, TREE_INT_CST_LOW (i), TREE_INT_CST_HIGH (i)); + else + REAL_VALUE_FROM_UNSIGNED_INT (d, TREE_INT_CST_LOW (i), TREE_INT_CST_HIGH (i)); +#else /* not REAL_ARITHMETIC */ + if (TREE_INT_CST_HIGH (i) < 0 && ! TREE_UNSIGNED (TREE_TYPE (i))) + { + d = (double) (~ TREE_INT_CST_HIGH (i)); + e = ((double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2)) + * (double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2))); + d *= e; + e = (double) (unsigned HOST_WIDE_INT) (~ TREE_INT_CST_LOW (i)); + d += e; + d = (- d - 1.0); + } + else + { + d = (double) (unsigned HOST_WIDE_INT) TREE_INT_CST_HIGH (i); + e = ((double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2)) + * (double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2))); + d *= e; + e = (double) (unsigned HOST_WIDE_INT) TREE_INT_CST_LOW (i); + d += e; + } +#endif /* not REAL_ARITHMETIC */ + return d; +} + +/* This function can't be implemented if we can't do arithmetic + on the float representation. */ + +tree +build_real_from_int_cst (type, i) + tree type; + tree i; +{ + tree v; + int overflow = TREE_OVERFLOW (i); + REAL_VALUE_TYPE d; + jmp_buf float_error; + + v = make_node (REAL_CST); + TREE_TYPE (v) = type; + + if (setjmp (float_error)) + { + d = dconst0; + overflow = 1; + goto got_it; + } + + set_float_handler (float_error); + + d = REAL_VALUE_TRUNCATE (TYPE_MODE (type), real_value_from_int_cst (i)); + + /* Check for valid float value for this type on this target machine. */ + + got_it: + set_float_handler (NULL_PTR); + +#ifdef CHECK_FLOAT_VALUE + CHECK_FLOAT_VALUE (TYPE_MODE (type), d, overflow); +#endif + + TREE_REAL_CST (v) = d; + TREE_OVERFLOW (v) = TREE_CONSTANT_OVERFLOW (v) = overflow; + return v; +} + +#endif /* not REAL_IS_NOT_DOUBLE, or REAL_ARITHMETIC */ + +/* Return a newly constructed STRING_CST node whose value is + the LEN characters at STR. + The TREE_TYPE is not initialized. */ + +tree +build_string (len, str) + int len; + char *str; +{ + /* Put the string in saveable_obstack since it will be placed in the RTL + for an "asm" statement and will also be kept around a while if + deferring constant output in varasm.c. */ + + register tree s = make_node (STRING_CST); + TREE_STRING_LENGTH (s) = len; + TREE_STRING_POINTER (s) = obstack_copy0 (saveable_obstack, str, len); + return s; +} + +/* Return a newly constructed COMPLEX_CST node whose value is + specified by the real and imaginary parts REAL and IMAG. + Both REAL and IMAG should be constant nodes. + The TREE_TYPE is not initialized. */ + +tree +build_complex (real, imag) + tree real, imag; +{ + register tree t = make_node (COMPLEX_CST); + + TREE_REALPART (t) = real; + TREE_IMAGPART (t) = imag; + TREE_TYPE (t) = build_complex_type (TREE_TYPE (real)); + TREE_OVERFLOW (t) = TREE_OVERFLOW (real) | TREE_OVERFLOW (imag); + TREE_CONSTANT_OVERFLOW (t) + = TREE_CONSTANT_OVERFLOW (real) | TREE_CONSTANT_OVERFLOW (imag); + return t; +} + +/* Build a newly constructed TREE_VEC node of length LEN. */ +tree +make_tree_vec (len) + int len; +{ + register tree t; + register int length = (len-1) * sizeof (tree) + sizeof (struct tree_vec); + register struct obstack *obstack = current_obstack; + register int i; + +#ifdef GATHER_STATISTICS + tree_node_counts[(int)vec_kind]++; + tree_node_sizes[(int)vec_kind] += length; +#endif + + t = (tree) obstack_alloc (obstack, length); + + for (i = (length / sizeof (int)) - 1; i >= 0; i--) + ((int *) t)[i] = 0; + + TREE_SET_CODE (t, TREE_VEC); + TREE_VEC_LENGTH (t) = len; + if (obstack == &permanent_obstack) + TREE_PERMANENT (t) = 1; + + return t; +} + +/* Return 1 if EXPR is the integer constant zero or a complex constant + of zero. */ + +int +integer_zerop (expr) + tree expr; +{ + STRIP_NOPS (expr); + + return ((TREE_CODE (expr) == INTEGER_CST + && TREE_INT_CST_LOW (expr) == 0 + && TREE_INT_CST_HIGH (expr) == 0) + || (TREE_CODE (expr) == COMPLEX_CST + && integer_zerop (TREE_REALPART (expr)) + && integer_zerop (TREE_IMAGPART (expr)))); +} + +/* Return 1 if EXPR is the integer constant one or the corresponding + complex constant. */ + +int +integer_onep (expr) + tree expr; +{ + STRIP_NOPS (expr); + + return ((TREE_CODE (expr) == INTEGER_CST + && TREE_INT_CST_LOW (expr) == 1 + && TREE_INT_CST_HIGH (expr) == 0) + || (TREE_CODE (expr) == COMPLEX_CST + && integer_onep (TREE_REALPART (expr)) + && integer_zerop (TREE_IMAGPART (expr)))); +} + +/* Return 1 if EXPR is an integer containing all 1's in as much precision as + it contains. Likewise for the corresponding complex constant. */ + +int +integer_all_onesp (expr) + tree expr; +{ + register int prec; + register int uns; + + STRIP_NOPS (expr); + + if (TREE_CODE (expr) == COMPLEX_CST + && integer_all_onesp (TREE_REALPART (expr)) + && integer_zerop (TREE_IMAGPART (expr))) + return 1; + + else if (TREE_CODE (expr) != INTEGER_CST) + return 0; + + uns = TREE_UNSIGNED (TREE_TYPE (expr)); + if (!uns) + return TREE_INT_CST_LOW (expr) == -1 && TREE_INT_CST_HIGH (expr) == -1; + + /* Note that using TYPE_PRECISION here is wrong. We care about the + actual bits, not the (arbitrary) range of the type. */ + prec = GET_MODE_BITSIZE (TYPE_MODE (TREE_TYPE (expr))); + if (prec >= HOST_BITS_PER_WIDE_INT) + { + int high_value, shift_amount; + + shift_amount = prec - HOST_BITS_PER_WIDE_INT; + + if (shift_amount > HOST_BITS_PER_WIDE_INT) + /* Can not handle precisions greater than twice the host int size. */ + abort (); + else if (shift_amount == HOST_BITS_PER_WIDE_INT) + /* Shifting by the host word size is undefined according to the ANSI + standard, so we must handle this as a special case. */ + high_value = -1; + else + high_value = ((HOST_WIDE_INT) 1 << shift_amount) - 1; + + return TREE_INT_CST_LOW (expr) == -1 + && TREE_INT_CST_HIGH (expr) == high_value; + } + else + return TREE_INT_CST_LOW (expr) == ((HOST_WIDE_INT) 1 << prec) - 1; +} + +/* Return 1 if EXPR is an integer constant that is a power of 2 (i.e., has only + one bit on). */ + +int +integer_pow2p (expr) + tree expr; +{ + HOST_WIDE_INT high, low; + + STRIP_NOPS (expr); + + if (TREE_CODE (expr) == COMPLEX_CST + && integer_pow2p (TREE_REALPART (expr)) + && integer_zerop (TREE_IMAGPART (expr))) + return 1; + + if (TREE_CODE (expr) != INTEGER_CST) + return 0; + + high = TREE_INT_CST_HIGH (expr); + low = TREE_INT_CST_LOW (expr); + + if (high == 0 && low == 0) + return 0; + + return ((high == 0 && (low & (low - 1)) == 0) + || (low == 0 && (high & (high - 1)) == 0)); +} + +/* Return 1 if EXPR is the real constant zero. */ + +int +real_zerop (expr) + tree expr; +{ + STRIP_NOPS (expr); + + return ((TREE_CODE (expr) == REAL_CST + && REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst0)) + || (TREE_CODE (expr) == COMPLEX_CST + && real_zerop (TREE_REALPART (expr)) + && real_zerop (TREE_IMAGPART (expr)))); +} + +/* Return 1 if EXPR is the real constant one in real or complex form. */ + +int +real_onep (expr) + tree expr; +{ + STRIP_NOPS (expr); + + return ((TREE_CODE (expr) == REAL_CST + && REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst1)) + || (TREE_CODE (expr) == COMPLEX_CST + && real_onep (TREE_REALPART (expr)) + && real_zerop (TREE_IMAGPART (expr)))); +} + +/* Return 1 if EXPR is the real constant two. */ + +int +real_twop (expr) + tree expr; +{ + STRIP_NOPS (expr); + + return ((TREE_CODE (expr) == REAL_CST + && REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst2)) + || (TREE_CODE (expr) == COMPLEX_CST + && real_twop (TREE_REALPART (expr)) + && real_zerop (TREE_IMAGPART (expr)))); +} + +/* Nonzero if EXP is a constant or a cast of a constant. */ + +int +really_constant_p (exp) + tree exp; +{ + /* This is not quite the same as STRIP_NOPS. It does more. */ + while (TREE_CODE (exp) == NOP_EXPR + || TREE_CODE (exp) == CONVERT_EXPR + || TREE_CODE (exp) == NON_LVALUE_EXPR) + exp = TREE_OPERAND (exp, 0); + return TREE_CONSTANT (exp); +} + +/* Return first list element whose TREE_VALUE is ELEM. + Return 0 if ELEM is not in LIST. */ + +tree +value_member (elem, list) + tree elem, list; +{ + while (list) + { + if (elem == TREE_VALUE (list)) + return list; + list = TREE_CHAIN (list); + } + return NULL_TREE; +} + +/* Return first list element whose TREE_PURPOSE is ELEM. + Return 0 if ELEM is not in LIST. */ + +tree +purpose_member (elem, list) + tree elem, list; +{ + while (list) + { + if (elem == TREE_PURPOSE (list)) + return list; + list = TREE_CHAIN (list); + } + return NULL_TREE; +} + +/* Return first list element whose BINFO_TYPE is ELEM. + Return 0 if ELEM is not in LIST. */ + +tree +binfo_member (elem, list) + tree elem, list; +{ + while (list) + { + if (elem == BINFO_TYPE (list)) + return list; + list = TREE_CHAIN (list); + } + return NULL_TREE; +} + +/* Return nonzero if ELEM is part of the chain CHAIN. */ + +int +chain_member (elem, chain) + tree elem, chain; +{ + while (chain) + { + if (elem == chain) + return 1; + chain = TREE_CHAIN (chain); + } + + return 0; +} + +/* Return nonzero if ELEM is equal to TREE_VALUE (CHAIN) for any piece of + chain CHAIN. */ +/* ??? This function was added for machine specific attributes but is no + longer used. It could be deleted if we could confirm all front ends + don't use it. */ + +int +chain_member_value (elem, chain) + tree elem, chain; +{ + while (chain) + { + if (elem == TREE_VALUE (chain)) + return 1; + chain = TREE_CHAIN (chain); + } + + return 0; +} + +/* Return nonzero if ELEM is equal to TREE_PURPOSE (CHAIN) + for any piece of chain CHAIN. */ +/* ??? This function was added for machine specific attributes but is no + longer used. It could be deleted if we could confirm all front ends + don't use it. */ + +int +chain_member_purpose (elem, chain) + tree elem, chain; +{ + while (chain) + { + if (elem == TREE_PURPOSE (chain)) + return 1; + chain = TREE_CHAIN (chain); + } + + return 0; +} + +/* Return the length of a chain of nodes chained through TREE_CHAIN. + We expect a null pointer to mark the end of the chain. + This is the Lisp primitive `length'. */ + +int +list_length (t) + tree t; +{ + register tree tail; + register int len = 0; + + for (tail = t; tail; tail = TREE_CHAIN (tail)) + len++; + + return len; +} + +/* Concatenate two chains of nodes (chained through TREE_CHAIN) + by modifying the last node in chain 1 to point to chain 2. + This is the Lisp primitive `nconc'. */ + +tree +chainon (op1, op2) + tree op1, op2; +{ + + if (op1) + { + register tree t1; + register tree t2; + + for (t1 = op1; TREE_CHAIN (t1); t1 = TREE_CHAIN (t1)) + ; + TREE_CHAIN (t1) = op2; + for (t2 = op2; t2; t2 = TREE_CHAIN (t2)) + if (t2 == t1) + abort (); /* Circularity created. */ + return op1; + } + else return op2; +} + +/* Return the last node in a chain of nodes (chained through TREE_CHAIN). */ + +tree +tree_last (chain) + register tree chain; +{ + register tree next; + if (chain) + while (next = TREE_CHAIN (chain)) + chain = next; + return chain; +} + +/* Reverse the order of elements in the chain T, + and return the new head of the chain (old last element). */ + +tree +nreverse (t) + tree t; +{ + register tree prev = 0, decl, next; + for (decl = t; decl; decl = next) + { + next = TREE_CHAIN (decl); + TREE_CHAIN (decl) = prev; + prev = decl; + } + return prev; +} + +/* Given a chain CHAIN of tree nodes, + construct and return a list of those nodes. */ + +tree +listify (chain) + tree chain; +{ + tree result = NULL_TREE; + tree in_tail = chain; + tree out_tail = NULL_TREE; + + while (in_tail) + { + tree next = tree_cons (NULL_TREE, in_tail, NULL_TREE); + if (out_tail) + TREE_CHAIN (out_tail) = next; + else + result = next; + out_tail = next; + in_tail = TREE_CHAIN (in_tail); + } + + return result; +} + +/* Return a newly created TREE_LIST node whose + purpose and value fields are PARM and VALUE. */ + +tree +build_tree_list (parm, value) + tree parm, value; +{ + register tree t = make_node (TREE_LIST); + TREE_PURPOSE (t) = parm; + TREE_VALUE (t) = value; + return t; +} + +/* Similar, but build on the temp_decl_obstack. */ + +tree +build_decl_list (parm, value) + tree parm, value; +{ + register tree node; + register struct obstack *ambient_obstack = current_obstack; + current_obstack = &temp_decl_obstack; + node = build_tree_list (parm, value); + current_obstack = ambient_obstack; + return node; +} + +/* Return a newly created TREE_LIST node whose + purpose and value fields are PARM and VALUE + and whose TREE_CHAIN is CHAIN. */ + +tree +tree_cons (purpose, value, chain) + tree purpose, value, chain; +{ +#if 0 + register tree node = make_node (TREE_LIST); +#else + register int i; + register tree node = (tree) obstack_alloc (current_obstack, sizeof (struct tree_list)); +#ifdef GATHER_STATISTICS + tree_node_counts[(int)x_kind]++; + tree_node_sizes[(int)x_kind] += sizeof (struct tree_list); +#endif + + for (i = (sizeof (struct tree_common) / sizeof (int)) - 1; i >= 0; i--) + ((int *) node)[i] = 0; + + TREE_SET_CODE (node, TREE_LIST); + if (current_obstack == &permanent_obstack) + TREE_PERMANENT (node) = 1; +#endif + + TREE_CHAIN (node) = chain; + TREE_PURPOSE (node) = purpose; + TREE_VALUE (node) = value; + return node; +} + +/* Similar, but build on the temp_decl_obstack. */ + +tree +decl_tree_cons (purpose, value, chain) + tree purpose, value, chain; +{ + register tree node; + register struct obstack *ambient_obstack = current_obstack; + current_obstack = &temp_decl_obstack; + node = tree_cons (purpose, value, chain); + current_obstack = ambient_obstack; + return node; +} + +/* Same as `tree_cons' but make a permanent object. */ + +tree +perm_tree_cons (purpose, value, chain) + tree purpose, value, chain; +{ + register tree node; + register struct obstack *ambient_obstack = current_obstack; + current_obstack = &permanent_obstack; + + node = tree_cons (purpose, value, chain); + current_obstack = ambient_obstack; + return node; +} + +/* Same as `tree_cons', but make this node temporary, regardless. */ + +tree +temp_tree_cons (purpose, value, chain) + tree purpose, value, chain; +{ + register tree node; + register struct obstack *ambient_obstack = current_obstack; + current_obstack = &temporary_obstack; + + node = tree_cons (purpose, value, chain); + current_obstack = ambient_obstack; + return node; +} + +/* Same as `tree_cons', but save this node if the function's RTL is saved. */ + +tree +saveable_tree_cons (purpose, value, chain) + tree purpose, value, chain; +{ + register tree node; + register struct obstack *ambient_obstack = current_obstack; + current_obstack = saveable_obstack; + + node = tree_cons (purpose, value, chain); + current_obstack = ambient_obstack; + return node; +} + +/* Return the size nominally occupied by an object of type TYPE + when it resides in memory. The value is measured in units of bytes, + and its data type is that normally used for type sizes + (which is the first type created by make_signed_type or + make_unsigned_type). */ + +tree +size_in_bytes (type) + tree type; +{ + tree t; + + if (type == error_mark_node) + return integer_zero_node; + type = TYPE_MAIN_VARIANT (type); + if (TYPE_SIZE (type) == 0) + { + incomplete_type_error (NULL_TREE, type); + return integer_zero_node; + } + t = size_binop (CEIL_DIV_EXPR, TYPE_SIZE (type), + size_int (BITS_PER_UNIT)); + if (TREE_CODE (t) == INTEGER_CST) + force_fit_type (t, 0); + return t; +} + +/* Return the size of TYPE (in bytes) as an integer, + or return -1 if the size can vary. */ + +int +int_size_in_bytes (type) + tree type; +{ + unsigned int size; + if (type == error_mark_node) + return 0; + type = TYPE_MAIN_VARIANT (type); + if (TYPE_SIZE (type) == 0) + return -1; + if (TREE_CODE (TYPE_SIZE (type)) != INTEGER_CST) + return -1; + if (TREE_INT_CST_HIGH (TYPE_SIZE (type)) != 0) + { + tree t = size_binop (CEIL_DIV_EXPR, TYPE_SIZE (type), + size_int (BITS_PER_UNIT)); + return TREE_INT_CST_LOW (t); + } + size = TREE_INT_CST_LOW (TYPE_SIZE (type)); + return (size + BITS_PER_UNIT - 1) / BITS_PER_UNIT; +} + +/* Return, as a tree node, the number of elements for TYPE (which is an + ARRAY_TYPE) minus one. This counts only elements of the top array. */ + +tree +array_type_nelts (type) + tree type; +{ + tree index_type = TYPE_DOMAIN (type); + + return (integer_zerop (TYPE_MIN_VALUE (index_type)) + ? TYPE_MAX_VALUE (index_type) + : fold (build (MINUS_EXPR, TREE_TYPE (TYPE_MAX_VALUE (index_type)), + TYPE_MAX_VALUE (index_type), + TYPE_MIN_VALUE (index_type)))); +} + +/* Return nonzero if arg is static -- a reference to an object in + static storage. This is not the same as the C meaning of `static'. */ + +int +staticp (arg) + tree arg; +{ + switch (TREE_CODE (arg)) + { + case FUNCTION_DECL: + /* Nested functions aren't static, since taking their address + involves a trampoline. */ + return decl_function_context (arg) == 0; + case VAR_DECL: + return TREE_STATIC (arg) || DECL_EXTERNAL (arg); + + case CONSTRUCTOR: + return TREE_STATIC (arg); + + case STRING_CST: + return 1; + + case COMPONENT_REF: + case BIT_FIELD_REF: + return staticp (TREE_OPERAND (arg, 0)); + +#if 0 + /* This case is technically correct, but results in setting + TREE_CONSTANT on ADDR_EXPRs that cannot be evaluated at + compile time. */ + case INDIRECT_REF: + return TREE_CONSTANT (TREE_OPERAND (arg, 0)); +#endif + + case ARRAY_REF: + if (TREE_CODE (TYPE_SIZE (TREE_TYPE (arg))) == INTEGER_CST + && TREE_CODE (TREE_OPERAND (arg, 1)) == INTEGER_CST) + return staticp (TREE_OPERAND (arg, 0)); + } + + return 0; +} + +/* Wrap a SAVE_EXPR around EXPR, if appropriate. + Do this to any expression which may be used in more than one place, + but must be evaluated only once. + + Normally, expand_expr would reevaluate the expression each time. + Calling save_expr produces something that is evaluated and recorded + the first time expand_expr is called on it. Subsequent calls to + expand_expr just reuse the recorded value. + + The call to expand_expr that generates code that actually computes + the value is the first call *at compile time*. Subsequent calls + *at compile time* generate code to use the saved value. + This produces correct result provided that *at run time* control + always flows through the insns made by the first expand_expr + before reaching the other places where the save_expr was evaluated. + You, the caller of save_expr, must make sure this is so. + + Constants, and certain read-only nodes, are returned with no + SAVE_EXPR because that is safe. Expressions containing placeholders + are not touched; see tree.def for an explanation of what these + are used for. */ + +tree +save_expr (expr) + tree expr; +{ + register tree t = fold (expr); + + /* We don't care about whether this can be used as an lvalue in this + context. */ + while (TREE_CODE (t) == NON_LVALUE_EXPR) + t = TREE_OPERAND (t, 0); + + /* If the tree evaluates to a constant, then we don't want to hide that + fact (i.e. this allows further folding, and direct checks for constants). + However, a read-only object that has side effects cannot be bypassed. + Since it is no problem to reevaluate literals, we just return the + literal node. */ + + if (TREE_CONSTANT (t) || (TREE_READONLY (t) && ! TREE_SIDE_EFFECTS (t)) + || TREE_CODE (t) == SAVE_EXPR || TREE_CODE (t) == ERROR_MARK) + return t; + + /* If T contains a PLACEHOLDER_EXPR, we must evaluate it each time, since + it means that the size or offset of some field of an object depends on + the value within another field. + + Note that it must not be the case that T contains both a PLACEHOLDER_EXPR + and some variable since it would then need to be both evaluated once and + evaluated more than once. Front-ends must assure this case cannot + happen by surrounding any such subexpressions in their own SAVE_EXPR + and forcing evaluation at the proper time. */ + if (contains_placeholder_p (t)) + return t; + + t = build (SAVE_EXPR, TREE_TYPE (expr), t, current_function_decl, NULL_TREE); + + /* This expression might be placed ahead of a jump to ensure that the + value was computed on both sides of the jump. So make sure it isn't + eliminated as dead. */ + TREE_SIDE_EFFECTS (t) = 1; + return t; +} + +/* Return 1 if EXP contains a PLACEHOLDER_EXPR; i.e., if it represents a size + or offset that depends on a field within a record. + + Note that we only allow such expressions within simple arithmetic + or a COND_EXPR. */ + +int +contains_placeholder_p (exp) + tree exp; +{ + register enum tree_code code = TREE_CODE (exp); + tree inner; + + /* If we have a WITH_RECORD_EXPR, it "cancels" any PLACEHOLDER_EXPR + in it since it is supplying a value for it. */ + if (code == WITH_RECORD_EXPR) + return 0; + + switch (TREE_CODE_CLASS (code)) + { + case 'r': + for (inner = TREE_OPERAND (exp, 0); + TREE_CODE_CLASS (TREE_CODE (inner)) == 'r'; + inner = TREE_OPERAND (inner, 0)) + ; + return TREE_CODE (inner) == PLACEHOLDER_EXPR; + + case '1': + case '2': case '<': + case 'e': + switch (tree_code_length[(int) code]) + { + case 1: + return contains_placeholder_p (TREE_OPERAND (exp, 0)); + case 2: + return (code != RTL_EXPR + && code != CONSTRUCTOR + && ! (code == SAVE_EXPR && SAVE_EXPR_RTL (exp) != 0) + && code != WITH_RECORD_EXPR + && (contains_placeholder_p (TREE_OPERAND (exp, 0)) + || contains_placeholder_p (TREE_OPERAND (exp, 1)))); + case 3: + return (code == COND_EXPR + && (contains_placeholder_p (TREE_OPERAND (exp, 0)) + || contains_placeholder_p (TREE_OPERAND (exp, 1)) + || contains_placeholder_p (TREE_OPERAND (exp, 2)))); + } + } + + return 0; +} + +/* Given a tree EXP, a FIELD_DECL F, and a replacement value R, + return a tree with all occurrences of references to F in a + PLACEHOLDER_EXPR replaced by R. Note that we assume here that EXP + contains only arithmetic expressions. */ + +tree +substitute_in_expr (exp, f, r) + tree exp; + tree f; + tree r; +{ + enum tree_code code = TREE_CODE (exp); + tree new = 0; + tree inner; + + switch (TREE_CODE_CLASS (code)) + { + case 'c': + case 'd': + return exp; + + case 'x': + if (code == PLACEHOLDER_EXPR) + return exp; + break; + + case '1': + case '2': + case '<': + case 'e': + switch (tree_code_length[(int) code]) + { + case 1: + new = fold (build1 (code, TREE_TYPE (exp), + substitute_in_expr (TREE_OPERAND (exp, 0), + f, r))); + break; + + case 2: + /* An RTL_EXPR cannot contain a PLACEHOLDER_EXPR; a CONSTRUCTOR + could, but we don't support it. */ + if (code == RTL_EXPR) + return exp; + else if (code == CONSTRUCTOR) + abort (); + + new = fold (build (code, TREE_TYPE (exp), + substitute_in_expr (TREE_OPERAND (exp, 0), f, r), + substitute_in_expr (TREE_OPERAND (exp, 1), + f, r))); + break; + + case 3: + /* It cannot be that anything inside a SAVE_EXPR contains a + PLACEHOLDER_EXPR. */ + if (code == SAVE_EXPR) + return exp; + + if (code != COND_EXPR) + abort (); + + new = fold (build (code, TREE_TYPE (exp), + substitute_in_expr (TREE_OPERAND (exp, 0), f, r), + substitute_in_expr (TREE_OPERAND (exp, 1), f, r), + substitute_in_expr (TREE_OPERAND (exp, 2), + f, r))); + } + + break; + + case 'r': + switch (code) + { + case COMPONENT_REF: + /* If this expression is getting a value from a PLACEHOLDER_EXPR + and it is the right field, replace it with R. */ + for (inner = TREE_OPERAND (exp, 0); + TREE_CODE_CLASS (TREE_CODE (inner)) == 'r'; + inner = TREE_OPERAND (inner, 0)) + ; + if (TREE_CODE (inner) == PLACEHOLDER_EXPR + && TREE_OPERAND (exp, 1) == f) + return r; + + new = fold (build (code, TREE_TYPE (exp), + substitute_in_expr (TREE_OPERAND (exp, 0), f, r), + TREE_OPERAND (exp, 1))); + break; + + case BIT_FIELD_REF: + new = fold (build (code, TREE_TYPE (exp), + substitute_in_expr (TREE_OPERAND (exp, 0), f, r), + substitute_in_expr (TREE_OPERAND (exp, 1), f, r), + substitute_in_expr (TREE_OPERAND (exp, 2), f, r))); + break; + + case INDIRECT_REF: + case BUFFER_REF: + new = fold (build1 (code, TREE_TYPE (exp), + substitute_in_expr (TREE_OPERAND (exp, 0), + f, r))); + break; + + case OFFSET_REF: + new = fold (build (code, TREE_TYPE (exp), + substitute_in_expr (TREE_OPERAND (exp, 0), f, r), + substitute_in_expr (TREE_OPERAND (exp, 1), f, r))); + break; + } + } + + /* If it wasn't one of the cases we handle, give up. */ + if (new == 0) + abort (); + + TREE_READONLY (new) = TREE_READONLY (exp); + return new; +} + +/* Given a type T, a FIELD_DECL F, and a replacement value R, + return a new type with all size expressions that contain F + updated by replacing F with R. */ + +tree +substitute_in_type (t, f, r) + tree t, f, r; +{ + switch (TREE_CODE (t)) + { + case POINTER_TYPE: + case VOID_TYPE: + return t; + case INTEGER_TYPE: + case ENUMERAL_TYPE: + case BOOLEAN_TYPE: + case CHAR_TYPE: + if ((TREE_CODE (TYPE_MIN_VALUE (t)) != INTEGER_CST + && contains_placeholder_p (TYPE_MIN_VALUE (t))) + || (TREE_CODE (TYPE_MAX_VALUE (t)) != INTEGER_CST + && contains_placeholder_p (TYPE_MAX_VALUE (t)))) + return build_range_type (t, + substitute_in_expr (TYPE_MIN_VALUE (t), f, r), + substitute_in_expr (TYPE_MAX_VALUE (t), f, r)); + return t; + + case REAL_TYPE: + if ((TYPE_MIN_VALUE (t) != 0 + && TREE_CODE (TYPE_MIN_VALUE (t)) != REAL_CST + && contains_placeholder_p (TYPE_MIN_VALUE (t))) + || (TYPE_MAX_VALUE (t) != 0 + && TREE_CODE (TYPE_MAX_VALUE (t)) != REAL_CST + && contains_placeholder_p (TYPE_MAX_VALUE (t)))) + { + t = build_type_copy (t); + + if (TYPE_MIN_VALUE (t)) + TYPE_MIN_VALUE (t) = substitute_in_expr (TYPE_MIN_VALUE (t), f, r); + if (TYPE_MAX_VALUE (t)) + TYPE_MAX_VALUE (t) = substitute_in_expr (TYPE_MAX_VALUE (t), f, r); + } + return t; + + case COMPLEX_TYPE: + return build_complex_type (substitute_in_type (TREE_TYPE (t), f, r)); + + case OFFSET_TYPE: + case METHOD_TYPE: + case REFERENCE_TYPE: + case FILE_TYPE: + case SET_TYPE: + case FUNCTION_TYPE: + case LANG_TYPE: + /* Don't know how to do these yet. */ + abort (); + + case ARRAY_TYPE: + t = build_array_type (substitute_in_type (TREE_TYPE (t), f, r), + substitute_in_type (TYPE_DOMAIN (t), f, r)); + TYPE_SIZE (t) = 0; + layout_type (t); + return t; + + case RECORD_TYPE: + case UNION_TYPE: + case QUAL_UNION_TYPE: + { + tree new = copy_node (t); + tree field; + tree last_field = 0; + + /* Start out with no fields, make new fields, and chain them + in. */ + + TYPE_FIELDS (new) = 0; + TYPE_SIZE (new) = 0; + + for (field = TYPE_FIELDS (t); field; + field = TREE_CHAIN (field)) + { + tree new_field = copy_node (field); + + TREE_TYPE (new_field) + = substitute_in_type (TREE_TYPE (new_field), f, r); + + /* If this is an anonymous field and the type of this field is + a UNION_TYPE or RECORD_TYPE with no elements, ignore it. If + the type just has one element, treat that as the field. + But don't do this if we are processing a QUAL_UNION_TYPE. */ + if (TREE_CODE (t) != QUAL_UNION_TYPE && DECL_NAME (new_field) == 0 + && (TREE_CODE (TREE_TYPE (new_field)) == UNION_TYPE + || TREE_CODE (TREE_TYPE (new_field)) == RECORD_TYPE)) + { + if (TYPE_FIELDS (TREE_TYPE (new_field)) == 0) + continue; + + if (TREE_CHAIN (TYPE_FIELDS (TREE_TYPE (new_field))) == 0) + new_field = TYPE_FIELDS (TREE_TYPE (new_field)); + } + + DECL_CONTEXT (new_field) = new; + DECL_SIZE (new_field) = 0; + + if (TREE_CODE (t) == QUAL_UNION_TYPE) + { + /* Do the substitution inside the qualifier and if we find + that this field will not be present, omit it. */ + DECL_QUALIFIER (new_field) + = substitute_in_expr (DECL_QUALIFIER (field), f, r); + if (integer_zerop (DECL_QUALIFIER (new_field))) + continue; + } + + if (last_field == 0) + TYPE_FIELDS (new) = new_field; + else + TREE_CHAIN (last_field) = new_field; + + last_field = new_field; + + /* If this is a qualified type and this field will always be + present, we are done. */ + if (TREE_CODE (t) == QUAL_UNION_TYPE + && integer_onep (DECL_QUALIFIER (new_field))) + break; + } + + /* If this used to be a qualified union type, but we now know what + field will be present, make this a normal union. */ + if (TREE_CODE (new) == QUAL_UNION_TYPE + && (TYPE_FIELDS (new) == 0 + || integer_onep (DECL_QUALIFIER (TYPE_FIELDS (new))))) + TREE_SET_CODE (new, UNION_TYPE); + + layout_type (new); + return new; + } + } +} + +/* Stabilize a reference so that we can use it any number of times + without causing its operands to be evaluated more than once. + Returns the stabilized reference. This works by means of save_expr, + so see the caveats in the comments about save_expr. + + Also allows conversion expressions whose operands are references. + Any other kind of expression is returned unchanged. */ + +tree +stabilize_reference (ref) + tree ref; +{ + register tree result; + register enum tree_code code = TREE_CODE (ref); + + switch (code) + { + case VAR_DECL: + case PARM_DECL: + case RESULT_DECL: + /* No action is needed in this case. */ + return ref; + + case NOP_EXPR: + case CONVERT_EXPR: + case FLOAT_EXPR: + case FIX_TRUNC_EXPR: + case FIX_FLOOR_EXPR: + case FIX_ROUND_EXPR: + case FIX_CEIL_EXPR: + result = build_nt (code, stabilize_reference (TREE_OPERAND (ref, 0))); + break; + + case INDIRECT_REF: + result = build_nt (INDIRECT_REF, + stabilize_reference_1 (TREE_OPERAND (ref, 0))); + break; + + case COMPONENT_REF: + result = build_nt (COMPONENT_REF, + stabilize_reference (TREE_OPERAND (ref, 0)), + TREE_OPERAND (ref, 1)); + break; + + case BIT_FIELD_REF: + result = build_nt (BIT_FIELD_REF, + stabilize_reference (TREE_OPERAND (ref, 0)), + stabilize_reference_1 (TREE_OPERAND (ref, 1)), + stabilize_reference_1 (TREE_OPERAND (ref, 2))); + break; + + case ARRAY_REF: + result = build_nt (ARRAY_REF, + stabilize_reference (TREE_OPERAND (ref, 0)), + stabilize_reference_1 (TREE_OPERAND (ref, 1))); + break; + + case COMPOUND_EXPR: + result = build_nt (COMPOUND_EXPR, + stabilize_reference_1 (TREE_OPERAND (ref, 0)), + stabilize_reference (TREE_OPERAND (ref, 1))); + break; + + case RTL_EXPR: + result = build1 (INDIRECT_REF, TREE_TYPE (ref), + save_expr (build1 (ADDR_EXPR, + build_pointer_type (TREE_TYPE (ref)), + ref))); + break; + + + /* If arg isn't a kind of lvalue we recognize, make no change. + Caller should recognize the error for an invalid lvalue. */ + default: + return ref; + + case ERROR_MARK: + return error_mark_node; + } + + TREE_TYPE (result) = TREE_TYPE (ref); + TREE_READONLY (result) = TREE_READONLY (ref); + TREE_SIDE_EFFECTS (result) = TREE_SIDE_EFFECTS (ref); + TREE_THIS_VOLATILE (result) = TREE_THIS_VOLATILE (ref); + TREE_RAISES (result) = TREE_RAISES (ref); + + return result; +} + +/* Subroutine of stabilize_reference; this is called for subtrees of + references. Any expression with side-effects must be put in a SAVE_EXPR + to ensure that it is only evaluated once. + + We don't put SAVE_EXPR nodes around everything, because assigning very + simple expressions to temporaries causes us to miss good opportunities + for optimizations. Among other things, the opportunity to fold in the + addition of a constant into an addressing mode often gets lost, e.g. + "y[i+1] += x;". In general, we take the approach that we should not make + an assignment unless we are forced into it - i.e., that any non-side effect + operator should be allowed, and that cse should take care of coalescing + multiple utterances of the same expression should that prove fruitful. */ + +tree +stabilize_reference_1 (e) + tree e; +{ + register tree result; + register enum tree_code code = TREE_CODE (e); + + /* We cannot ignore const expressions because it might be a reference + to a const array but whose index contains side-effects. But we can + ignore things that are actual constant or that already have been + handled by this function. */ + + if (TREE_CONSTANT (e) || code == SAVE_EXPR) + return e; + + switch (TREE_CODE_CLASS (code)) + { + case 'x': + case 't': + case 'd': + case 'b': + case '<': + case 's': + case 'e': + case 'r': + /* If the expression has side-effects, then encase it in a SAVE_EXPR + so that it will only be evaluated once. */ + /* The reference (r) and comparison (<) classes could be handled as + below, but it is generally faster to only evaluate them once. */ + if (TREE_SIDE_EFFECTS (e)) + return save_expr (e); + return e; + + case 'c': + /* Constants need no processing. In fact, we should never reach + here. */ + return e; + + case '2': + /* Division is slow and tends to be compiled with jumps, + especially the division by powers of 2 that is often + found inside of an array reference. So do it just once. */ + if (code == TRUNC_DIV_EXPR || code == TRUNC_MOD_EXPR + || code == FLOOR_DIV_EXPR || code == FLOOR_MOD_EXPR + || code == CEIL_DIV_EXPR || code == CEIL_MOD_EXPR + || code == ROUND_DIV_EXPR || code == ROUND_MOD_EXPR) + return save_expr (e); + /* Recursively stabilize each operand. */ + result = build_nt (code, stabilize_reference_1 (TREE_OPERAND (e, 0)), + stabilize_reference_1 (TREE_OPERAND (e, 1))); + break; + + case '1': + /* Recursively stabilize each operand. */ + result = build_nt (code, stabilize_reference_1 (TREE_OPERAND (e, 0))); + break; + + default: + abort (); + } + + TREE_TYPE (result) = TREE_TYPE (e); + TREE_READONLY (result) = TREE_READONLY (e); + TREE_SIDE_EFFECTS (result) = TREE_SIDE_EFFECTS (e); + TREE_THIS_VOLATILE (result) = TREE_THIS_VOLATILE (e); + TREE_RAISES (result) = TREE_RAISES (e); + + return result; +} + +/* Low-level constructors for expressions. */ + +/* Build an expression of code CODE, data type TYPE, + and operands as specified by the arguments ARG1 and following arguments. + Expressions and reference nodes can be created this way. + Constants, decls, types and misc nodes cannot be. */ + +tree +build VPROTO((enum tree_code code, tree tt, ...)) +{ +#ifndef __STDC__ + enum tree_code code; + tree tt; +#endif + va_list p; + register tree t; + register int length; + register int i; + + VA_START (p, tt); + +#ifndef __STDC__ + code = va_arg (p, enum tree_code); + tt = va_arg (p, tree); +#endif + + t = make_node (code); + length = tree_code_length[(int) code]; + TREE_TYPE (t) = tt; + + if (length == 2) + { + /* This is equivalent to the loop below, but faster. */ + register tree arg0 = va_arg (p, tree); + register tree arg1 = va_arg (p, tree); + TREE_OPERAND (t, 0) = arg0; + TREE_OPERAND (t, 1) = arg1; + if ((arg0 && TREE_SIDE_EFFECTS (arg0)) + || (arg1 && TREE_SIDE_EFFECTS (arg1))) + TREE_SIDE_EFFECTS (t) = 1; + TREE_RAISES (t) + = (arg0 && TREE_RAISES (arg0)) || (arg1 && TREE_RAISES (arg1)); + } + else if (length == 1) + { + register tree arg0 = va_arg (p, tree); + + /* Call build1 for this! */ + if (TREE_CODE_CLASS (code) != 's') + abort (); + TREE_OPERAND (t, 0) = arg0; + if (arg0 && TREE_SIDE_EFFECTS (arg0)) + TREE_SIDE_EFFECTS (t) = 1; + TREE_RAISES (t) = (arg0 && TREE_RAISES (arg0)); + } + else + { + for (i = 0; i < length; i++) + { + register tree operand = va_arg (p, tree); + TREE_OPERAND (t, i) = operand; + if (operand) + { + if (TREE_SIDE_EFFECTS (operand)) + TREE_SIDE_EFFECTS (t) = 1; + if (TREE_RAISES (operand)) + TREE_RAISES (t) = 1; + } + } + } + va_end (p); + return t; +} + +/* Same as above, but only builds for unary operators. + Saves lions share of calls to `build'; cuts down use + of varargs, which is expensive for RISC machines. */ +tree +build1 (code, type, node) + enum tree_code code; + tree type; + tree node; +{ + register struct obstack *obstack = current_obstack; + register int i, length; + register tree_node_kind kind; + register tree t; + +#ifdef GATHER_STATISTICS + if (TREE_CODE_CLASS (code) == 'r') + kind = r_kind; + else + kind = e_kind; +#endif + + obstack = expression_obstack; + length = sizeof (struct tree_exp); + + t = (tree) obstack_alloc (obstack, length); + +#ifdef GATHER_STATISTICS + tree_node_counts[(int)kind]++; + tree_node_sizes[(int)kind] += length; +#endif + + for (i = (length / sizeof (int)) - 1; i >= 0; i--) + ((int *) t)[i] = 0; + + TREE_TYPE (t) = type; + TREE_SET_CODE (t, code); + + if (obstack == &permanent_obstack) + TREE_PERMANENT (t) = 1; + + TREE_OPERAND (t, 0) = node; + if (node) + { + if (TREE_SIDE_EFFECTS (node)) + TREE_SIDE_EFFECTS (t) = 1; + if (TREE_RAISES (node)) + TREE_RAISES (t) = 1; + } + + return t; +} + +/* Similar except don't specify the TREE_TYPE + and leave the TREE_SIDE_EFFECTS as 0. + It is permissible for arguments to be null, + or even garbage if their values do not matter. */ + +tree +build_nt VPROTO((enum tree_code code, ...)) +{ +#ifndef __STDC__ + enum tree_code code; +#endif + va_list p; + register tree t; + register int length; + register int i; + + VA_START (p, code); + +#ifndef __STDC__ + code = va_arg (p, enum tree_code); +#endif + + t = make_node (code); + length = tree_code_length[(int) code]; + + for (i = 0; i < length; i++) + TREE_OPERAND (t, i) = va_arg (p, tree); + + va_end (p); + return t; +} + +/* Similar to `build_nt', except we build + on the temp_decl_obstack, regardless. */ + +tree +build_parse_node VPROTO((enum tree_code code, ...)) +{ +#ifndef __STDC__ + enum tree_code code; +#endif + register struct obstack *ambient_obstack = expression_obstack; + va_list p; + register tree t; + register int length; + register int i; + + VA_START (p, code); + +#ifndef __STDC__ + code = va_arg (p, enum tree_code); +#endif + + expression_obstack = &temp_decl_obstack; + + t = make_node (code); + length = tree_code_length[(int) code]; + + for (i = 0; i < length; i++) + TREE_OPERAND (t, i) = va_arg (p, tree); + + va_end (p); + expression_obstack = ambient_obstack; + return t; +} + +#if 0 +/* Commented out because this wants to be done very + differently. See cp-lex.c. */ +tree +build_op_identifier (op1, op2) + tree op1, op2; +{ + register tree t = make_node (OP_IDENTIFIER); + TREE_PURPOSE (t) = op1; + TREE_VALUE (t) = op2; + return t; +} +#endif + +/* Create a DECL_... node of code CODE, name NAME and data type TYPE. + We do NOT enter this node in any sort of symbol table. + + layout_decl is used to set up the decl's storage layout. + Other slots are initialized to 0 or null pointers. */ + +tree +build_decl (code, name, type) + enum tree_code code; + tree name, type; +{ + register tree t; + + t = make_node (code); + +/* if (type == error_mark_node) + type = integer_type_node; */ +/* That is not done, deliberately, so that having error_mark_node + as the type can suppress useless errors in the use of this variable. */ + + DECL_NAME (t) = name; + DECL_ASSEMBLER_NAME (t) = name; + TREE_TYPE (t) = type; + + if (code == VAR_DECL || code == PARM_DECL || code == RESULT_DECL) + layout_decl (t, 0); + else if (code == FUNCTION_DECL) + DECL_MODE (t) = FUNCTION_MODE; + + return t; +} + +/* BLOCK nodes are used to represent the structure of binding contours + and declarations, once those contours have been exited and their contents + compiled. This information is used for outputting debugging info. */ + +tree +build_block (vars, tags, subblocks, supercontext, chain) + tree vars, tags, subblocks, supercontext, chain; +{ + register tree block = make_node (BLOCK); + BLOCK_VARS (block) = vars; + BLOCK_TYPE_TAGS (block) = tags; + BLOCK_SUBBLOCKS (block) = subblocks; + BLOCK_SUPERCONTEXT (block) = supercontext; + BLOCK_CHAIN (block) = chain; + return block; +} + +/* Return a declaration like DDECL except that its DECL_MACHINE_ATTRIBUTE + is ATTRIBUTE. */ + +tree +build_decl_attribute_variant (ddecl, attribute) + tree ddecl, attribute; +{ + DECL_MACHINE_ATTRIBUTES (ddecl) = attribute; + return ddecl; +} + +/* Return a type like TTYPE except that its TYPE_ATTRIBUTE + is ATTRIBUTE. + + Record such modified types already made so we don't make duplicates. */ + +tree +build_type_attribute_variant (ttype, attribute) + tree ttype, attribute; +{ + if ( ! attribute_list_equal (TYPE_ATTRIBUTES (ttype), attribute)) + { + register int hashcode; + register struct obstack *ambient_obstack = current_obstack; + tree ntype; + + if (ambient_obstack != &permanent_obstack) + current_obstack = TYPE_OBSTACK (ttype); + + ntype = copy_node (ttype); + current_obstack = ambient_obstack; + + TYPE_POINTER_TO (ntype) = 0; + TYPE_REFERENCE_TO (ntype) = 0; + TYPE_ATTRIBUTES (ntype) = attribute; + + /* Create a new main variant of TYPE. */ + TYPE_MAIN_VARIANT (ntype) = ntype; + TYPE_NEXT_VARIANT (ntype) = 0; + TYPE_READONLY (ntype) = TYPE_VOLATILE (ntype) = 0; + + hashcode = TYPE_HASH (TREE_CODE (ntype)) + + TYPE_HASH (TREE_TYPE (ntype)) + + attribute_hash_list (attribute); + + switch (TREE_CODE (ntype)) + { + case FUNCTION_TYPE: + hashcode += TYPE_HASH (TYPE_ARG_TYPES (ntype)); + break; + case ARRAY_TYPE: + hashcode += TYPE_HASH (TYPE_DOMAIN (ntype)); + break; + case INTEGER_TYPE: + hashcode += TYPE_HASH (TYPE_MAX_VALUE (ntype)); + break; + case REAL_TYPE: + hashcode += TYPE_HASH (TYPE_PRECISION (ntype)); + break; + } + + ntype = type_hash_canon (hashcode, ntype); + ttype = build_type_variant (ntype, TYPE_READONLY (ttype), + TYPE_VOLATILE (ttype)); + } + + return ttype; +} + +/* Return a 1 if ATTR_NAME and ATTR_ARGS is valid for either declaration DECL + or type TYPE and 0 otherwise. Validity is determined the configuration + macros VALID_MACHINE_DECL_ATTRIBUTE and VALID_MACHINE_TYPE_ATTRIBUTE. */ + +int +valid_machine_attribute (attr_name, attr_args, decl, type) + tree attr_name, attr_args; + tree decl; + tree type; +{ + int valid = 0; + tree decl_attr_list = decl != 0 ? DECL_MACHINE_ATTRIBUTES (decl) : 0; + tree type_attr_list = TYPE_ATTRIBUTES (type); + + if (TREE_CODE (attr_name) != IDENTIFIER_NODE) + abort (); + +#ifdef VALID_MACHINE_DECL_ATTRIBUTE + if (decl != 0 + && VALID_MACHINE_DECL_ATTRIBUTE (decl, decl_attr_list, attr_name, attr_args)) + { + tree attr = lookup_attribute (IDENTIFIER_POINTER (attr_name), + decl_attr_list); + + if (attr != NULL_TREE) + { + /* Override existing arguments. Declarations are unique so we can + modify this in place. */ + TREE_VALUE (attr) = attr_args; + } + else + { + decl_attr_list = tree_cons (attr_name, attr_args, decl_attr_list); + decl = build_decl_attribute_variant (decl, decl_attr_list); + } + + valid = 1; + } +#endif + +#ifdef VALID_MACHINE_TYPE_ATTRIBUTE + if (VALID_MACHINE_TYPE_ATTRIBUTE (type, type_attr_list, attr_name, attr_args)) + { + tree attr = lookup_attribute (IDENTIFIER_POINTER (attr_name), + type_attr_list); + + if (attr != NULL_TREE) + { + /* Override existing arguments. + ??? This currently works since attribute arguments are not + included in `attribute_hash_list'. Something more complicated + may be needed in the future. */ + TREE_VALUE (attr) = attr_args; + } + else + { + type_attr_list = tree_cons (attr_name, attr_args, type_attr_list); + type = build_type_attribute_variant (type, type_attr_list); + } + if (decl != 0) + TREE_TYPE (decl) = type; + valid = 1; + } + + /* Handle putting a type attribute on pointer-to-function-type by putting + the attribute on the function type. */ + else if (TREE_CODE (type) == POINTER_TYPE + && TREE_CODE (TREE_TYPE (type)) == FUNCTION_TYPE + && VALID_MACHINE_TYPE_ATTRIBUTE (TREE_TYPE (type), type_attr_list, + attr_name, attr_args)) + { + tree inner_type = TREE_TYPE (type); + tree inner_attr_list = TYPE_ATTRIBUTES (inner_type); + tree attr = lookup_attribute (IDENTIFIER_POINTER (attr_name), + type_attr_list); + + if (attr != NULL_TREE) + TREE_VALUE (attr) = attr_args; + else + { + inner_attr_list = tree_cons (attr_name, attr_args, inner_attr_list); + inner_type = build_type_attribute_variant (inner_type, + inner_attr_list); + } + + if (decl != 0) + TREE_TYPE (decl) = build_pointer_type (inner_type); + + valid = 1; + } +#endif + + return valid; +} + +/* Return non-zero if IDENT is a valid name for attribute ATTR, + or zero if not. + + We try both `text' and `__text__', ATTR may be either one. */ +/* ??? It might be a reasonable simplification to require ATTR to be only + `text'. One might then also require attribute lists to be stored in + their canonicalized form. */ + +int +is_attribute_p (attr, ident) + char *attr; + tree ident; +{ + int ident_len, attr_len; + char *p; + + if (TREE_CODE (ident) != IDENTIFIER_NODE) + return 0; + + if (strcmp (attr, IDENTIFIER_POINTER (ident)) == 0) + return 1; + + p = IDENTIFIER_POINTER (ident); + ident_len = strlen (p); + attr_len = strlen (attr); + + /* If ATTR is `__text__', IDENT must be `text'; and vice versa. */ + if (attr[0] == '_') + { + if (attr[1] != '_' + || attr[attr_len - 2] != '_' + || attr[attr_len - 1] != '_') + abort (); + if (ident_len == attr_len - 4 + && strncmp (attr + 2, p, attr_len - 4) == 0) + return 1; + } + else + { + if (ident_len == attr_len + 4 + && p[0] == '_' && p[1] == '_' + && p[ident_len - 2] == '_' && p[ident_len - 1] == '_' + && strncmp (attr, p + 2, attr_len) == 0) + return 1; + } + + return 0; +} + +/* Given an attribute name and a list of attributes, return a pointer to the + attribute's list element if the attribute is part of the list, or NULL_TREE + if not found. */ + +tree +lookup_attribute (attr_name, list) + char *attr_name; + tree list; +{ + tree l; + + for (l = list; l; l = TREE_CHAIN (l)) + { + if (TREE_CODE (TREE_PURPOSE (l)) != IDENTIFIER_NODE) + abort (); + if (is_attribute_p (attr_name, TREE_PURPOSE (l))) + return l; + } + + return NULL_TREE; +} + +/* Return a type like TYPE except that its TYPE_READONLY is CONSTP + and its TYPE_VOLATILE is VOLATILEP. + + Such variant types already made are recorded so that duplicates + are not made. + + A variant types should never be used as the type of an expression. + Always copy the variant information into the TREE_READONLY + and TREE_THIS_VOLATILE of the expression, and then give the expression + as its type the "main variant", the variant whose TYPE_READONLY + and TYPE_VOLATILE are zero. Use TYPE_MAIN_VARIANT to find the + main variant. */ + +tree +build_type_variant (type, constp, volatilep) + tree type; + int constp, volatilep; +{ + register tree t; + + /* Treat any nonzero argument as 1. */ + constp = !!constp; + volatilep = !!volatilep; + + /* Search the chain of variants to see if there is already one there just + like the one we need to have. If so, use that existing one. We must + preserve the TYPE_NAME, since there is code that depends on this. */ + + for (t = TYPE_MAIN_VARIANT(type); t; t = TYPE_NEXT_VARIANT (t)) + if (constp == TYPE_READONLY (t) && volatilep == TYPE_VOLATILE (t) + && TYPE_NAME (t) == TYPE_NAME (type)) + return t; + + /* We need a new one. */ + + t = build_type_copy (type); + TYPE_READONLY (t) = constp; + TYPE_VOLATILE (t) = volatilep; + + return t; +} + +/* Give TYPE a new main variant: NEW_MAIN. + This is the right thing to do only when something else + about TYPE is modified in place. */ + +void +change_main_variant (type, new_main) + tree type, new_main; +{ + tree t; + tree omain = TYPE_MAIN_VARIANT (type); + + /* Remove TYPE from the TYPE_NEXT_VARIANT chain of its main variant. */ + if (TYPE_NEXT_VARIANT (omain) == type) + TYPE_NEXT_VARIANT (omain) = TYPE_NEXT_VARIANT (type); + else + for (t = TYPE_NEXT_VARIANT (omain); t && TYPE_NEXT_VARIANT (t); + t = TYPE_NEXT_VARIANT (t)) + if (TYPE_NEXT_VARIANT (t) == type) + { + TYPE_NEXT_VARIANT (t) = TYPE_NEXT_VARIANT (type); + break; + } + + TYPE_MAIN_VARIANT (type) = new_main; + TYPE_NEXT_VARIANT (type) = TYPE_NEXT_VARIANT (new_main); + TYPE_NEXT_VARIANT (new_main) = type; +} + +/* Create a new variant of TYPE, equivalent but distinct. + This is so the caller can modify it. */ + +tree +build_type_copy (type) + tree type; +{ + register tree t, m = TYPE_MAIN_VARIANT (type); + register struct obstack *ambient_obstack = current_obstack; + + current_obstack = TYPE_OBSTACK (type); + t = copy_node (type); + current_obstack = ambient_obstack; + + TYPE_POINTER_TO (t) = 0; + TYPE_REFERENCE_TO (t) = 0; + + /* Add this type to the chain of variants of TYPE. */ + TYPE_NEXT_VARIANT (t) = TYPE_NEXT_VARIANT (m); + TYPE_NEXT_VARIANT (m) = t; + + return t; +} + +/* Hashing of types so that we don't make duplicates. + The entry point is `type_hash_canon'. */ + +/* Each hash table slot is a bucket containing a chain + of these structures. */ + +struct type_hash +{ + struct type_hash *next; /* Next structure in the bucket. */ + int hashcode; /* Hash code of this type. */ + tree type; /* The type recorded here. */ +}; + +/* Now here is the hash table. When recording a type, it is added + to the slot whose index is the hash code mod the table size. + Note that the hash table is used for several kinds of types + (function types, array types and array index range types, for now). + While all these live in the same table, they are completely independent, + and the hash code is computed differently for each of these. */ + +#define TYPE_HASH_SIZE 59 +struct type_hash *type_hash_table[TYPE_HASH_SIZE]; + +/* Compute a hash code for a list of types (chain of TREE_LIST nodes + with types in the TREE_VALUE slots), by adding the hash codes + of the individual types. */ + +int +type_hash_list (list) + tree list; +{ + register int hashcode; + register tree tail; + for (hashcode = 0, tail = list; tail; tail = TREE_CHAIN (tail)) + hashcode += TYPE_HASH (TREE_VALUE (tail)); + return hashcode; +} + +/* Look in the type hash table for a type isomorphic to TYPE. + If one is found, return it. Otherwise return 0. */ + +tree +type_hash_lookup (hashcode, type) + int hashcode; + tree type; +{ + register struct type_hash *h; + for (h = type_hash_table[hashcode % TYPE_HASH_SIZE]; h; h = h->next) + if (h->hashcode == hashcode + && TREE_CODE (h->type) == TREE_CODE (type) + && TREE_TYPE (h->type) == TREE_TYPE (type) + && attribute_list_equal (TYPE_ATTRIBUTES (h->type), + TYPE_ATTRIBUTES (type)) + && (TYPE_MAX_VALUE (h->type) == TYPE_MAX_VALUE (type) + || tree_int_cst_equal (TYPE_MAX_VALUE (h->type), + TYPE_MAX_VALUE (type))) + && (TYPE_MIN_VALUE (h->type) == TYPE_MIN_VALUE (type) + || tree_int_cst_equal (TYPE_MIN_VALUE (h->type), + TYPE_MIN_VALUE (type))) + /* Note that TYPE_DOMAIN is TYPE_ARG_TYPES for FUNCTION_TYPE. */ + && (TYPE_DOMAIN (h->type) == TYPE_DOMAIN (type) + || (TYPE_DOMAIN (h->type) + && TREE_CODE (TYPE_DOMAIN (h->type)) == TREE_LIST + && TYPE_DOMAIN (type) + && TREE_CODE (TYPE_DOMAIN (type)) == TREE_LIST + && type_list_equal (TYPE_DOMAIN (h->type), + TYPE_DOMAIN (type))))) + return h->type; + return 0; +} + +/* Add an entry to the type-hash-table + for a type TYPE whose hash code is HASHCODE. */ + +void +type_hash_add (hashcode, type) + int hashcode; + tree type; +{ + register struct type_hash *h; + + h = (struct type_hash *) oballoc (sizeof (struct type_hash)); + h->hashcode = hashcode; + h->type = type; + h->next = type_hash_table[hashcode % TYPE_HASH_SIZE]; + type_hash_table[hashcode % TYPE_HASH_SIZE] = h; +} + +/* Given TYPE, and HASHCODE its hash code, return the canonical + object for an identical type if one already exists. + Otherwise, return TYPE, and record it as the canonical object + if it is a permanent object. + + To use this function, first create a type of the sort you want. + Then compute its hash code from the fields of the type that + make it different from other similar types. + Then call this function and use the value. + This function frees the type you pass in if it is a duplicate. */ + +/* Set to 1 to debug without canonicalization. Never set by program. */ +int debug_no_type_hash = 0; + +tree +type_hash_canon (hashcode, type) + int hashcode; + tree type; +{ + tree t1; + + if (debug_no_type_hash) + return type; + + t1 = type_hash_lookup (hashcode, type); + if (t1 != 0) + { + obstack_free (TYPE_OBSTACK (type), type); +#ifdef GATHER_STATISTICS + tree_node_counts[(int)t_kind]--; + tree_node_sizes[(int)t_kind] -= sizeof (struct tree_type); +#endif + return t1; + } + + /* If this is a permanent type, record it for later reuse. */ + if (TREE_PERMANENT (type)) + type_hash_add (hashcode, type); + + return type; +} + +/* Compute a hash code for a list of attributes (chain of TREE_LIST nodes + with names in the TREE_PURPOSE slots and args in the TREE_VALUE slots), + by adding the hash codes of the individual attributes. */ + +int +attribute_hash_list (list) + tree list; +{ + register int hashcode; + register tree tail; + for (hashcode = 0, tail = list; tail; tail = TREE_CHAIN (tail)) + /* ??? Do we want to add in TREE_VALUE too? */ + hashcode += TYPE_HASH (TREE_PURPOSE (tail)); + return hashcode; +} + +/* Given two lists of attributes, return true if list l2 is + equivalent to l1. */ + +int +attribute_list_equal (l1, l2) + tree l1, l2; +{ + return attribute_list_contained (l1, l2) + && attribute_list_contained (l2, l1); +} + +/* Given two lists of attributes, return true if list L2 is + completely contained within L1. */ +/* ??? This would be faster if attribute names were stored in a canonicalized + form. Otherwise, if L1 uses `foo' and L2 uses `__foo__', the long method + must be used to show these elements are equivalent (which they are). */ +/* ??? It's not clear that attributes with arguments will always be handled + correctly. */ + +int +attribute_list_contained (l1, l2) + tree l1, l2; +{ + register tree t1, t2; + + /* First check the obvious, maybe the lists are identical. */ + if (l1 == l2) + return 1; + + /* Maybe the lists are similar. */ + for (t1 = l1, t2 = l2; + t1 && t2 + && TREE_PURPOSE (t1) == TREE_PURPOSE (t2) + && TREE_VALUE (t1) == TREE_VALUE (t2); + t1 = TREE_CHAIN (t1), t2 = TREE_CHAIN (t2)); + + /* Maybe the lists are equal. */ + if (t1 == 0 && t2 == 0) + return 1; + + for (; t2; t2 = TREE_CHAIN (t2)) + { + tree attr + = lookup_attribute (IDENTIFIER_POINTER (TREE_PURPOSE (t2)), l1); + + if (attr == NULL_TREE) + return 0; + if (simple_cst_equal (TREE_VALUE (t2), TREE_VALUE (attr)) != 1) + return 0; + } + + return 1; +} + +/* Given two lists of types + (chains of TREE_LIST nodes with types in the TREE_VALUE slots) + return 1 if the lists contain the same types in the same order. + Also, the TREE_PURPOSEs must match. */ + +int +type_list_equal (l1, l2) + tree l1, l2; +{ + register tree t1, t2; + + for (t1 = l1, t2 = l2; t1 && t2; t1 = TREE_CHAIN (t1), t2 = TREE_CHAIN (t2)) + if (TREE_VALUE (t1) != TREE_VALUE (t2) + || (TREE_PURPOSE (t1) != TREE_PURPOSE (t2) + && ! (1 == simple_cst_equal (TREE_PURPOSE (t1), TREE_PURPOSE (t2)) + && (TREE_TYPE (TREE_PURPOSE (t1)) + == TREE_TYPE (TREE_PURPOSE (t2)))))) + return 0; + + return t1 == t2; +} + +/* Nonzero if integer constants T1 and T2 + represent the same constant value. */ + +int +tree_int_cst_equal (t1, t2) + tree t1, t2; +{ + if (t1 == t2) + return 1; + if (t1 == 0 || t2 == 0) + return 0; + if (TREE_CODE (t1) == INTEGER_CST + && TREE_CODE (t2) == INTEGER_CST + && TREE_INT_CST_LOW (t1) == TREE_INT_CST_LOW (t2) + && TREE_INT_CST_HIGH (t1) == TREE_INT_CST_HIGH (t2)) + return 1; + return 0; +} + +/* Nonzero if integer constants T1 and T2 represent values that satisfy <. + The precise way of comparison depends on their data type. */ + +int +tree_int_cst_lt (t1, t2) + tree t1, t2; +{ + if (t1 == t2) + return 0; + + if (!TREE_UNSIGNED (TREE_TYPE (t1))) + return INT_CST_LT (t1, t2); + return INT_CST_LT_UNSIGNED (t1, t2); +} + +/* Return an indication of the sign of the integer constant T. + The return value is -1 if T < 0, 0 if T == 0, and 1 if T > 0. + Note that -1 will never be returned it T's type is unsigned. */ + +int +tree_int_cst_sgn (t) + tree t; +{ + if (TREE_INT_CST_LOW (t) == 0 && TREE_INT_CST_HIGH (t) == 0) + return 0; + else if (TREE_UNSIGNED (TREE_TYPE (t))) + return 1; + else if (TREE_INT_CST_HIGH (t) < 0) + return -1; + else + return 1; +} + +/* Compare two constructor-element-type constants. Return 1 if the lists + are known to be equal; otherwise return 0. */ + +int +simple_cst_list_equal (l1, l2) + tree l1, l2; +{ + while (l1 != NULL_TREE && l2 != NULL_TREE) + { + if (simple_cst_equal (TREE_VALUE (l1), TREE_VALUE (l2)) != 1) + return 0; + + l1 = TREE_CHAIN (l1); + l2 = TREE_CHAIN (l2); + } + + return (l1 == l2); +} + +/* Return truthvalue of whether T1 is the same tree structure as T2. + Return 1 if they are the same. + Return 0 if they are understandably different. + Return -1 if either contains tree structure not understood by + this function. */ + +int +simple_cst_equal (t1, t2) + tree t1, t2; +{ + register enum tree_code code1, code2; + int cmp; + + if (t1 == t2) + return 1; + if (t1 == 0 || t2 == 0) + return 0; + + code1 = TREE_CODE (t1); + code2 = TREE_CODE (t2); + + if (code1 == NOP_EXPR || code1 == CONVERT_EXPR || code1 == NON_LVALUE_EXPR) + if (code2 == NOP_EXPR || code2 == CONVERT_EXPR || code2 == NON_LVALUE_EXPR) + return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0)); + else + return simple_cst_equal (TREE_OPERAND (t1, 0), t2); + else if (code2 == NOP_EXPR || code2 == CONVERT_EXPR + || code2 == NON_LVALUE_EXPR) + return simple_cst_equal (t1, TREE_OPERAND (t2, 0)); + + if (code1 != code2) + return 0; + + switch (code1) + { + case INTEGER_CST: + return TREE_INT_CST_LOW (t1) == TREE_INT_CST_LOW (t2) + && TREE_INT_CST_HIGH (t1) == TREE_INT_CST_HIGH (t2); + + case REAL_CST: + return REAL_VALUES_EQUAL (TREE_REAL_CST (t1), TREE_REAL_CST (t2)); + + case STRING_CST: + return TREE_STRING_LENGTH (t1) == TREE_STRING_LENGTH (t2) + && !bcmp (TREE_STRING_POINTER (t1), TREE_STRING_POINTER (t2), + TREE_STRING_LENGTH (t1)); + + case CONSTRUCTOR: + abort (); + + case SAVE_EXPR: + return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0)); + + case CALL_EXPR: + cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0)); + if (cmp <= 0) + return cmp; + return simple_cst_list_equal (TREE_OPERAND (t1, 1), TREE_OPERAND (t2, 1)); + + case TARGET_EXPR: + /* Special case: if either target is an unallocated VAR_DECL, + it means that it's going to be unified with whatever the + TARGET_EXPR is really supposed to initialize, so treat it + as being equivalent to anything. */ + if ((TREE_CODE (TREE_OPERAND (t1, 0)) == VAR_DECL + && DECL_NAME (TREE_OPERAND (t1, 0)) == NULL_TREE + && DECL_RTL (TREE_OPERAND (t1, 0)) == 0) + || (TREE_CODE (TREE_OPERAND (t2, 0)) == VAR_DECL + && DECL_NAME (TREE_OPERAND (t2, 0)) == NULL_TREE + && DECL_RTL (TREE_OPERAND (t2, 0)) == 0)) + cmp = 1; + else + cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0)); + if (cmp <= 0) + return cmp; + return simple_cst_equal (TREE_OPERAND (t1, 1), TREE_OPERAND (t2, 1)); + + case WITH_CLEANUP_EXPR: + cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0)); + if (cmp <= 0) + return cmp; + return simple_cst_equal (TREE_OPERAND (t1, 2), TREE_OPERAND (t1, 2)); + + case COMPONENT_REF: + if (TREE_OPERAND (t1, 1) == TREE_OPERAND (t2, 1)) + return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0)); + return 0; + + case VAR_DECL: + case PARM_DECL: + case CONST_DECL: + case FUNCTION_DECL: + return 0; + } + + /* This general rule works for most tree codes. All exceptions should be + handled above. If this is a language-specific tree code, we can't + trust what might be in the operand, so say we don't know + the situation. */ + if ((int) code1 + >= sizeof standard_tree_code_type / sizeof standard_tree_code_type[0]) + return -1; + + switch (TREE_CODE_CLASS (code1)) + { + int i; + case '1': + case '2': + case '<': + case 'e': + case 'r': + case 's': + cmp = 1; + for (i=0; i<tree_code_length[(int) code1]; ++i) + { + cmp = simple_cst_equal (TREE_OPERAND (t1, i), TREE_OPERAND (t2, i)); + if (cmp <= 0) + return cmp; + } + return cmp; + } + + return -1; +} + +/* Constructors for pointer, array and function types. + (RECORD_TYPE, UNION_TYPE and ENUMERAL_TYPE nodes are + constructed by language-dependent code, not here.) */ + +/* Construct, lay out and return the type of pointers to TO_TYPE. + If such a type has already been constructed, reuse it. */ + +tree +build_pointer_type (to_type) + tree to_type; +{ + register tree t = TYPE_POINTER_TO (to_type); + + /* First, if we already have a type for pointers to TO_TYPE, use it. */ + + if (t) + return t; + + /* We need a new one. Put this in the same obstack as TO_TYPE. */ + push_obstacks (TYPE_OBSTACK (to_type), TYPE_OBSTACK (to_type)); + t = make_node (POINTER_TYPE); + pop_obstacks (); + + TREE_TYPE (t) = to_type; + + /* Record this type as the pointer to TO_TYPE. */ + TYPE_POINTER_TO (to_type) = t; + + /* Lay out the type. This function has many callers that are concerned + with expression-construction, and this simplifies them all. + Also, it guarantees the TYPE_SIZE is in the same obstack as the type. */ + layout_type (t); + + return t; +} + +/* Create a type of integers to be the TYPE_DOMAIN of an ARRAY_TYPE. + MAXVAL should be the maximum value in the domain + (one less than the length of the array). */ + +tree +build_index_type (maxval) + tree maxval; +{ + register tree itype = make_node (INTEGER_TYPE); + TYPE_PRECISION (itype) = TYPE_PRECISION (sizetype); + TYPE_MIN_VALUE (itype) = build_int_2 (0, 0); + TREE_TYPE (TYPE_MIN_VALUE (itype)) = sizetype; + TYPE_MAX_VALUE (itype) = convert (sizetype, maxval); + TYPE_MODE (itype) = TYPE_MODE (sizetype); + TYPE_SIZE (itype) = TYPE_SIZE (sizetype); + TYPE_ALIGN (itype) = TYPE_ALIGN (sizetype); + if (TREE_CODE (maxval) == INTEGER_CST) + { + int maxint = (int) TREE_INT_CST_LOW (maxval); + /* If the domain should be empty, make sure the maxval + remains -1 and is not spoiled by truncation. */ + if (INT_CST_LT (maxval, integer_zero_node)) + { + TYPE_MAX_VALUE (itype) = build_int_2 (-1, -1); + TREE_TYPE (TYPE_MAX_VALUE (itype)) = sizetype; + } + return type_hash_canon (maxint < 0 ? ~maxint : maxint, itype); + } + else + return itype; +} + +/* Create a range of some discrete type TYPE (an INTEGER_TYPE, + ENUMERAL_TYPE, BOOLEAN_TYPE, or CHAR_TYPE), with + low bound LOWVAL and high bound HIGHVAL. + if TYPE==NULL_TREE, sizetype is used. */ + +tree +build_range_type (type, lowval, highval) + tree type, lowval, highval; +{ + register tree itype = make_node (INTEGER_TYPE); + TREE_TYPE (itype) = type; + if (type == NULL_TREE) + type = sizetype; + TYPE_PRECISION (itype) = TYPE_PRECISION (type); + TYPE_MIN_VALUE (itype) = convert (type, lowval); + TYPE_MAX_VALUE (itype) = convert (type, highval); + TYPE_MODE (itype) = TYPE_MODE (type); + TYPE_SIZE (itype) = TYPE_SIZE (type); + TYPE_ALIGN (itype) = TYPE_ALIGN (type); + if ((TREE_CODE (lowval) == INTEGER_CST) + && (TREE_CODE (highval) == INTEGER_CST)) + { + HOST_WIDE_INT highint = TREE_INT_CST_LOW (highval); + HOST_WIDE_INT lowint = TREE_INT_CST_LOW (lowval); + int maxint = (int) (highint - lowint); + return type_hash_canon (maxint < 0 ? ~maxint : maxint, itype); + } + else + return itype; +} + +/* Just like build_index_type, but takes lowval and highval instead + of just highval (maxval). */ + +tree +build_index_2_type (lowval,highval) + tree lowval, highval; +{ + return build_range_type (NULL_TREE, lowval, highval); +} + +/* Return nonzero iff ITYPE1 and ITYPE2 are equal (in the LISP sense). + Needed because when index types are not hashed, equal index types + built at different times appear distinct, even though structurally, + they are not. */ + +int +index_type_equal (itype1, itype2) + tree itype1, itype2; +{ + if (TREE_CODE (itype1) != TREE_CODE (itype2)) + return 0; + if (TREE_CODE (itype1) == INTEGER_TYPE) + { + if (TYPE_PRECISION (itype1) != TYPE_PRECISION (itype2) + || TYPE_MODE (itype1) != TYPE_MODE (itype2) + || simple_cst_equal (TYPE_SIZE (itype1), TYPE_SIZE (itype2)) != 1 + || TYPE_ALIGN (itype1) != TYPE_ALIGN (itype2)) + return 0; + if (1 == simple_cst_equal (TYPE_MIN_VALUE (itype1), + TYPE_MIN_VALUE (itype2)) + && 1 == simple_cst_equal (TYPE_MAX_VALUE (itype1), + TYPE_MAX_VALUE (itype2))) + return 1; + } + + return 0; +} + +/* Construct, lay out and return the type of arrays of elements with ELT_TYPE + and number of elements specified by the range of values of INDEX_TYPE. + If such a type has already been constructed, reuse it. */ + +tree +build_array_type (elt_type, index_type) + tree elt_type, index_type; +{ + register tree t; + int hashcode; + + if (TREE_CODE (elt_type) == FUNCTION_TYPE) + { + error ("arrays of functions are not meaningful"); + elt_type = integer_type_node; + } + + /* Make sure TYPE_POINTER_TO (elt_type) is filled in. */ + build_pointer_type (elt_type); + + /* Allocate the array after the pointer type, + in case we free it in type_hash_canon. */ + t = make_node (ARRAY_TYPE); + TREE_TYPE (t) = elt_type; + TYPE_DOMAIN (t) = index_type; + + if (index_type == 0) + { + return t; + } + + hashcode = TYPE_HASH (elt_type) + TYPE_HASH (index_type); + t = type_hash_canon (hashcode, t); + +#if 0 /* This led to crashes, because it could put a temporary node + on the TYPE_NEXT_VARIANT chain of a permanent one. */ + /* The main variant of an array type should always + be an array whose element type is the main variant. */ + if (elt_type != TYPE_MAIN_VARIANT (elt_type)) + change_main_variant (t, build_array_type (TYPE_MAIN_VARIANT (elt_type), + index_type)); +#endif + + if (TYPE_SIZE (t) == 0) + layout_type (t); + return t; +} + +/* Construct, lay out and return + the type of functions returning type VALUE_TYPE + given arguments of types ARG_TYPES. + ARG_TYPES is a chain of TREE_LIST nodes whose TREE_VALUEs + are data type nodes for the arguments of the function. + If such a type has already been constructed, reuse it. */ + +tree +build_function_type (value_type, arg_types) + tree value_type, arg_types; +{ + register tree t; + int hashcode; + + if (TREE_CODE (value_type) == FUNCTION_TYPE) + { + error ("function return type cannot be function"); + value_type = integer_type_node; + } + + /* Make a node of the sort we want. */ + t = make_node (FUNCTION_TYPE); + TREE_TYPE (t) = value_type; + TYPE_ARG_TYPES (t) = arg_types; + + /* If we already have such a type, use the old one and free this one. */ + hashcode = TYPE_HASH (value_type) + type_hash_list (arg_types); + t = type_hash_canon (hashcode, t); + + if (TYPE_SIZE (t) == 0) + layout_type (t); + return t; +} + +/* Build the node for the type of references-to-TO_TYPE. */ + +tree +build_reference_type (to_type) + tree to_type; +{ + register tree t = TYPE_REFERENCE_TO (to_type); + register struct obstack *ambient_obstack = current_obstack; + register struct obstack *ambient_saveable_obstack = saveable_obstack; + + /* First, if we already have a type for pointers to TO_TYPE, use it. */ + + if (t) + return t; + + /* We need a new one. If TO_TYPE is permanent, make this permanent too. */ + if (TREE_PERMANENT (to_type)) + { + current_obstack = &permanent_obstack; + saveable_obstack = &permanent_obstack; + } + + t = make_node (REFERENCE_TYPE); + TREE_TYPE (t) = to_type; + + /* Record this type as the pointer to TO_TYPE. */ + TYPE_REFERENCE_TO (to_type) = t; + + layout_type (t); + + current_obstack = ambient_obstack; + saveable_obstack = ambient_saveable_obstack; + return t; +} + +/* Construct, lay out and return the type of methods belonging to class + BASETYPE and whose arguments and values are described by TYPE. + If that type exists already, reuse it. + TYPE must be a FUNCTION_TYPE node. */ + +tree +build_method_type (basetype, type) + tree basetype, type; +{ + register tree t; + int hashcode; + + /* Make a node of the sort we want. */ + t = make_node (METHOD_TYPE); + + if (TREE_CODE (type) != FUNCTION_TYPE) + abort (); + + TYPE_METHOD_BASETYPE (t) = TYPE_MAIN_VARIANT (basetype); + TREE_TYPE (t) = TREE_TYPE (type); + + /* The actual arglist for this function includes a "hidden" argument + which is "this". Put it into the list of argument types. */ + + TYPE_ARG_TYPES (t) + = tree_cons (NULL_TREE, + build_pointer_type (basetype), TYPE_ARG_TYPES (type)); + + /* If we already have such a type, use the old one and free this one. */ + hashcode = TYPE_HASH (basetype) + TYPE_HASH (type); + t = type_hash_canon (hashcode, t); + + if (TYPE_SIZE (t) == 0) + layout_type (t); + + return t; +} + +/* Construct, lay out and return the type of offsets to a value + of type TYPE, within an object of type BASETYPE. + If a suitable offset type exists already, reuse it. */ + +tree +build_offset_type (basetype, type) + tree basetype, type; +{ + register tree t; + int hashcode; + + /* Make a node of the sort we want. */ + t = make_node (OFFSET_TYPE); + + TYPE_OFFSET_BASETYPE (t) = TYPE_MAIN_VARIANT (basetype); + TREE_TYPE (t) = type; + + /* If we already have such a type, use the old one and free this one. */ + hashcode = TYPE_HASH (basetype) + TYPE_HASH (type); + t = type_hash_canon (hashcode, t); + + if (TYPE_SIZE (t) == 0) + layout_type (t); + + return t; +} + +/* Create a complex type whose components are COMPONENT_TYPE. */ + +tree +build_complex_type (component_type) + tree component_type; +{ + register tree t; + int hashcode; + + /* Make a node of the sort we want. */ + t = make_node (COMPLEX_TYPE); + + TREE_TYPE (t) = TYPE_MAIN_VARIANT (component_type); + TYPE_VOLATILE (t) = TYPE_VOLATILE (component_type); + TYPE_READONLY (t) = TYPE_READONLY (component_type); + + /* If we already have such a type, use the old one and free this one. */ + hashcode = TYPE_HASH (component_type); + t = type_hash_canon (hashcode, t); + + if (TYPE_SIZE (t) == 0) + layout_type (t); + + return t; +} + +/* Return OP, stripped of any conversions to wider types as much as is safe. + Converting the value back to OP's type makes a value equivalent to OP. + + If FOR_TYPE is nonzero, we return a value which, if converted to + type FOR_TYPE, would be equivalent to converting OP to type FOR_TYPE. + + If FOR_TYPE is nonzero, unaligned bit-field references may be changed to the + narrowest type that can hold the value, even if they don't exactly fit. + Otherwise, bit-field references are changed to a narrower type + only if they can be fetched directly from memory in that type. + + OP must have integer, real or enumeral type. Pointers are not allowed! + + There are some cases where the obvious value we could return + would regenerate to OP if converted to OP's type, + but would not extend like OP to wider types. + If FOR_TYPE indicates such extension is contemplated, we eschew such values. + For example, if OP is (unsigned short)(signed char)-1, + we avoid returning (signed char)-1 if FOR_TYPE is int, + even though extending that to an unsigned short would regenerate OP, + since the result of extending (signed char)-1 to (int) + is different from (int) OP. */ + +tree +get_unwidened (op, for_type) + register tree op; + tree for_type; +{ + /* Set UNS initially if converting OP to FOR_TYPE is a zero-extension. */ + /* TYPE_PRECISION is safe in place of type_precision since + pointer types are not allowed. */ + register tree type = TREE_TYPE (op); + register unsigned final_prec + = TYPE_PRECISION (for_type != 0 ? for_type : type); + register int uns + = (for_type != 0 && for_type != type + && final_prec > TYPE_PRECISION (type) + && TREE_UNSIGNED (type)); + register tree win = op; + + while (TREE_CODE (op) == NOP_EXPR) + { + register int bitschange + = TYPE_PRECISION (TREE_TYPE (op)) + - TYPE_PRECISION (TREE_TYPE (TREE_OPERAND (op, 0))); + + /* Truncations are many-one so cannot be removed. + Unless we are later going to truncate down even farther. */ + if (bitschange < 0 + && final_prec > TYPE_PRECISION (TREE_TYPE (op))) + break; + + /* See what's inside this conversion. If we decide to strip it, + we will set WIN. */ + op = TREE_OPERAND (op, 0); + + /* If we have not stripped any zero-extensions (uns is 0), + we can strip any kind of extension. + If we have previously stripped a zero-extension, + only zero-extensions can safely be stripped. + Any extension can be stripped if the bits it would produce + are all going to be discarded later by truncating to FOR_TYPE. */ + + if (bitschange > 0) + { + if (! uns || final_prec <= TYPE_PRECISION (TREE_TYPE (op))) + win = op; + /* TREE_UNSIGNED says whether this is a zero-extension. + Let's avoid computing it if it does not affect WIN + and if UNS will not be needed again. */ + if ((uns || TREE_CODE (op) == NOP_EXPR) + && TREE_UNSIGNED (TREE_TYPE (op))) + { + uns = 1; + win = op; + } + } + } + + if (TREE_CODE (op) == COMPONENT_REF + /* Since type_for_size always gives an integer type. */ + && TREE_CODE (type) != REAL_TYPE) + { + unsigned innerprec = TREE_INT_CST_LOW (DECL_SIZE (TREE_OPERAND (op, 1))); + type = type_for_size (innerprec, TREE_UNSIGNED (TREE_OPERAND (op, 1))); + + /* We can get this structure field in the narrowest type it fits in. + If FOR_TYPE is 0, do this only for a field that matches the + narrower type exactly and is aligned for it + The resulting extension to its nominal type (a fullword type) + must fit the same conditions as for other extensions. */ + + if (innerprec < TYPE_PRECISION (TREE_TYPE (op)) + && (for_type || ! DECL_BIT_FIELD (TREE_OPERAND (op, 1))) + && (! uns || final_prec <= innerprec + || TREE_UNSIGNED (TREE_OPERAND (op, 1))) + && type != 0) + { + win = build (COMPONENT_REF, type, TREE_OPERAND (op, 0), + TREE_OPERAND (op, 1)); + TREE_SIDE_EFFECTS (win) = TREE_SIDE_EFFECTS (op); + TREE_THIS_VOLATILE (win) = TREE_THIS_VOLATILE (op); + TREE_RAISES (win) = TREE_RAISES (op); + } + } + return win; +} + +/* Return OP or a simpler expression for a narrower value + which can be sign-extended or zero-extended to give back OP. + Store in *UNSIGNEDP_PTR either 1 if the value should be zero-extended + or 0 if the value should be sign-extended. */ + +tree +get_narrower (op, unsignedp_ptr) + register tree op; + int *unsignedp_ptr; +{ + register int uns = 0; + int first = 1; + register tree win = op; + + while (TREE_CODE (op) == NOP_EXPR) + { + register int bitschange + = TYPE_PRECISION (TREE_TYPE (op)) + - TYPE_PRECISION (TREE_TYPE (TREE_OPERAND (op, 0))); + + /* Truncations are many-one so cannot be removed. */ + if (bitschange < 0) + break; + + /* See what's inside this conversion. If we decide to strip it, + we will set WIN. */ + op = TREE_OPERAND (op, 0); + + if (bitschange > 0) + { + /* An extension: the outermost one can be stripped, + but remember whether it is zero or sign extension. */ + if (first) + uns = TREE_UNSIGNED (TREE_TYPE (op)); + /* Otherwise, if a sign extension has been stripped, + only sign extensions can now be stripped; + if a zero extension has been stripped, only zero-extensions. */ + else if (uns != TREE_UNSIGNED (TREE_TYPE (op))) + break; + first = 0; + } + else /* bitschange == 0 */ + { + /* A change in nominal type can always be stripped, but we must + preserve the unsignedness. */ + if (first) + uns = TREE_UNSIGNED (TREE_TYPE (op)); + first = 0; + } + + win = op; + } + + if (TREE_CODE (op) == COMPONENT_REF + /* Since type_for_size always gives an integer type. */ + && TREE_CODE (TREE_TYPE (op)) != REAL_TYPE) + { + unsigned innerprec = TREE_INT_CST_LOW (DECL_SIZE (TREE_OPERAND (op, 1))); + tree type = type_for_size (innerprec, TREE_UNSIGNED (op)); + + /* We can get this structure field in a narrower type that fits it, + but the resulting extension to its nominal type (a fullword type) + must satisfy the same conditions as for other extensions. + + Do this only for fields that are aligned (not bit-fields), + because when bit-field insns will be used there is no + advantage in doing this. */ + + if (innerprec < TYPE_PRECISION (TREE_TYPE (op)) + && ! DECL_BIT_FIELD (TREE_OPERAND (op, 1)) + && (first || uns == TREE_UNSIGNED (TREE_OPERAND (op, 1))) + && type != 0) + { + if (first) + uns = TREE_UNSIGNED (TREE_OPERAND (op, 1)); + win = build (COMPONENT_REF, type, TREE_OPERAND (op, 0), + TREE_OPERAND (op, 1)); + TREE_SIDE_EFFECTS (win) = TREE_SIDE_EFFECTS (op); + TREE_THIS_VOLATILE (win) = TREE_THIS_VOLATILE (op); + TREE_RAISES (win) = TREE_RAISES (op); + } + } + *unsignedp_ptr = uns; + return win; +} + +/* Return the precision of a type, for arithmetic purposes. + Supports all types on which arithmetic is possible + (including pointer types). + It's not clear yet what will be right for complex types. */ + +int +type_precision (type) + register tree type; +{ + return ((TREE_CODE (type) == INTEGER_TYPE + || TREE_CODE (type) == ENUMERAL_TYPE + || TREE_CODE (type) == REAL_TYPE) + ? TYPE_PRECISION (type) : POINTER_SIZE); +} + +/* Nonzero if integer constant C has a value that is permissible + for type TYPE (an INTEGER_TYPE). */ + +int +int_fits_type_p (c, type) + tree c, type; +{ + if (TREE_UNSIGNED (type)) + return (! (TREE_CODE (TYPE_MAX_VALUE (type)) == INTEGER_CST + && INT_CST_LT_UNSIGNED (TYPE_MAX_VALUE (type), c)) + && ! (TREE_CODE (TYPE_MIN_VALUE (type)) == INTEGER_CST + && INT_CST_LT_UNSIGNED (c, TYPE_MIN_VALUE (type)))); + else + return (! (TREE_CODE (TYPE_MAX_VALUE (type)) == INTEGER_CST + && INT_CST_LT (TYPE_MAX_VALUE (type), c)) + && ! (TREE_CODE (TYPE_MIN_VALUE (type)) == INTEGER_CST + && INT_CST_LT (c, TYPE_MIN_VALUE (type)))); +} + +/* Return the innermost context enclosing DECL that is + a FUNCTION_DECL, or zero if none. */ + +tree +decl_function_context (decl) + tree decl; +{ + tree context; + + if (TREE_CODE (decl) == ERROR_MARK) + return 0; + + if (TREE_CODE (decl) == SAVE_EXPR) + context = SAVE_EXPR_CONTEXT (decl); + else + context = DECL_CONTEXT (decl); + + while (context && TREE_CODE (context) != FUNCTION_DECL) + { + if (TREE_CODE (context) == RECORD_TYPE + || TREE_CODE (context) == UNION_TYPE) + context = NULL_TREE; + else if (TREE_CODE (context) == TYPE_DECL) + context = DECL_CONTEXT (context); + else if (TREE_CODE (context) == BLOCK) + context = BLOCK_SUPERCONTEXT (context); + else + /* Unhandled CONTEXT !? */ + abort (); + } + + return context; +} + +/* Return the innermost context enclosing DECL that is + a RECORD_TYPE, UNION_TYPE or QUAL_UNION_TYPE, or zero if none. + TYPE_DECLs and FUNCTION_DECLs are transparent to this function. */ + +tree +decl_type_context (decl) + tree decl; +{ + tree context = DECL_CONTEXT (decl); + + while (context) + { + if (TREE_CODE (context) == RECORD_TYPE + || TREE_CODE (context) == UNION_TYPE + || TREE_CODE (context) == QUAL_UNION_TYPE) + return context; + if (TREE_CODE (context) == TYPE_DECL + || TREE_CODE (context) == FUNCTION_DECL) + context = DECL_CONTEXT (context); + else if (TREE_CODE (context) == BLOCK) + context = BLOCK_SUPERCONTEXT (context); + else + /* Unhandled CONTEXT!? */ + abort (); + } + return NULL_TREE; +} + +void +print_obstack_statistics (str, o) + char *str; + struct obstack *o; +{ + struct _obstack_chunk *chunk = o->chunk; + int n_chunks = 0; + int n_alloc = 0; + + while (chunk) + { + n_chunks += 1; + n_alloc += chunk->limit - &chunk->contents[0]; + chunk = chunk->prev; + } + fprintf (stderr, "obstack %s: %d bytes, %d chunks\n", + str, n_alloc, n_chunks); +} +void +dump_tree_statistics () +{ + int i; + int total_nodes, total_bytes; + + fprintf (stderr, "\n??? tree nodes created\n\n"); +#ifdef GATHER_STATISTICS + fprintf (stderr, "Kind Nodes Bytes\n"); + fprintf (stderr, "-------------------------------------\n"); + total_nodes = total_bytes = 0; + for (i = 0; i < (int) all_kinds; i++) + { + fprintf (stderr, "%-20s %6d %9d\n", tree_node_kind_names[i], + tree_node_counts[i], tree_node_sizes[i]); + total_nodes += tree_node_counts[i]; + total_bytes += tree_node_sizes[i]; + } + fprintf (stderr, "%-20s %9d\n", "identifier names", id_string_size); + fprintf (stderr, "-------------------------------------\n"); + fprintf (stderr, "%-20s %6d %9d\n", "Total", total_nodes, total_bytes); + fprintf (stderr, "-------------------------------------\n"); +#else + fprintf (stderr, "(No per-node statistics)\n"); +#endif + print_lang_statistics (); +} + +#define FILE_FUNCTION_PREFIX_LEN 9 + +#ifndef NO_DOLLAR_IN_LABEL +#define FILE_FUNCTION_FORMAT "_GLOBAL_$D$%s" +#else /* NO_DOLLAR_IN_LABEL */ +#ifndef NO_DOT_IN_LABEL +#define FILE_FUNCTION_FORMAT "_GLOBAL_.D.%s" +#else /* NO_DOT_IN_LABEL */ +#define FILE_FUNCTION_FORMAT "_GLOBAL__D_%s" +#endif /* NO_DOT_IN_LABEL */ +#endif /* NO_DOLLAR_IN_LABEL */ + +extern char * first_global_object_name; + +/* If KIND=='I', return a suitable global initializer (constructor) name. + If KIND=='D', return a suitable global clean-up (destructor) name. */ + +tree +get_file_function_name (kind) + int kind; +{ + char *buf; + register char *p; + + if (first_global_object_name) + p = first_global_object_name; + else if (main_input_filename) + p = main_input_filename; + else + p = input_filename; + + buf = (char *) alloca (sizeof (FILE_FUNCTION_FORMAT) + strlen (p)); + + /* Set up the name of the file-level functions we may need. */ + /* Use a global object (which is already required to be unique over + the program) rather than the file name (which imposes extra + constraints). -- Raeburn@MIT.EDU, 10 Jan 1990. */ + sprintf (buf, FILE_FUNCTION_FORMAT, p); + + /* Don't need to pull weird characters out of global names. */ + if (p != first_global_object_name) + { + for (p = buf+11; *p; p++) + if (! ((*p >= '0' && *p <= '9') +#if 0 /* we always want labels, which are valid C++ identifiers (+ `$') */ +#ifndef ASM_IDENTIFY_GCC /* this is required if `.' is invalid -- k. raeburn */ + || *p == '.' +#endif +#endif +#ifndef NO_DOLLAR_IN_LABEL /* this for `$'; unlikely, but... -- kr */ + || *p == '$' +#endif +#ifndef NO_DOT_IN_LABEL /* this for `.'; unlikely, but... */ + || *p == '.' +#endif + || (*p >= 'A' && *p <= 'Z') + || (*p >= 'a' && *p <= 'z'))) + *p = '_'; + } + + buf[FILE_FUNCTION_PREFIX_LEN] = kind; + + return get_identifier (buf); +} + +/* Expand (the constant part of) a SET_TYPE CONSTRUCTOR node. + The result is placed in BUFFER (which has length BIT_SIZE), + with one bit in each char ('\000' or '\001'). + + If the constructor is constant, NULL_TREE is returned. + Otherwise, a TREE_LIST of the non-constant elements is emitted. */ + +tree +get_set_constructor_bits (init, buffer, bit_size) + tree init; + char *buffer; + int bit_size; +{ + int i; + tree vals; + HOST_WIDE_INT domain_min + = TREE_INT_CST_LOW (TYPE_MIN_VALUE (TYPE_DOMAIN (TREE_TYPE (init)))); + tree non_const_bits = NULL_TREE; + for (i = 0; i < bit_size; i++) + buffer[i] = 0; + + for (vals = TREE_OPERAND (init, 1); + vals != NULL_TREE; vals = TREE_CHAIN (vals)) + { + if (TREE_CODE (TREE_VALUE (vals)) != INTEGER_CST + || (TREE_PURPOSE (vals) != NULL_TREE + && TREE_CODE (TREE_PURPOSE (vals)) != INTEGER_CST)) + non_const_bits = + tree_cons (TREE_PURPOSE (vals), TREE_VALUE (vals), non_const_bits); + else if (TREE_PURPOSE (vals) != NULL_TREE) + { + /* Set a range of bits to ones. */ + HOST_WIDE_INT lo_index + = TREE_INT_CST_LOW (TREE_PURPOSE (vals)) - domain_min; + HOST_WIDE_INT hi_index + = TREE_INT_CST_LOW (TREE_VALUE (vals)) - domain_min; + if (lo_index < 0 || lo_index >= bit_size + || hi_index < 0 || hi_index >= bit_size) + abort (); + for ( ; lo_index <= hi_index; lo_index++) + buffer[lo_index] = 1; + } + else + { + /* Set a single bit to one. */ + HOST_WIDE_INT index + = TREE_INT_CST_LOW (TREE_VALUE (vals)) - domain_min; + if (index < 0 || index >= bit_size) + { + error ("invalid initializer for bit string"); + return NULL_TREE; + } + buffer[index] = 1; + } + } + return non_const_bits; +} + +/* Expand (the constant part of) a SET_TYPE CONSTRUCTOR node. + The result is placed in BUFFER (which is an array of bytes). + If the constructor is constant, NULL_TREE is returned. + Otherwise, a TREE_LIST of the non-constant elements is emitted. */ + +tree +get_set_constructor_bytes (init, buffer, wd_size) + tree init; + unsigned char *buffer; + int wd_size; +{ + int i; + tree vals = TREE_OPERAND (init, 1); + int set_word_size = BITS_PER_UNIT; + int bit_size = wd_size * set_word_size; + int bit_pos = 0; + unsigned char *bytep = buffer; + char *bit_buffer = (char*)alloca(bit_size); + tree non_const_bits = get_set_constructor_bits (init, bit_buffer, bit_size); + + for (i = 0; i < wd_size; i++) + buffer[i] = 0; + + for (i = 0; i < bit_size; i++) + { + if (bit_buffer[i]) + { + if (BYTES_BIG_ENDIAN) + *bytep |= (1 << (set_word_size - 1 - bit_pos)); + else + *bytep |= 1 << bit_pos; + } + bit_pos++; + if (bit_pos >= set_word_size) + bit_pos = 0, bytep++; + } + return non_const_bits; +} |