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-rw-r--r--contrib/file/magic/Magdir/msx30
1 files changed, 15 insertions, 15 deletions
diff --git a/contrib/file/magic/Magdir/msx b/contrib/file/magic/Magdir/msx
index 0eacbe5..ba5607c 100644
--- a/contrib/file/magic/Magdir/msx
+++ b/contrib/file/magic/Magdir/msx
@@ -7,20 +7,20 @@
############## MSX Music file formats ##############
# Gigamix MGSDRV music file
-0 string MGS MSX Gigamix MGSDRV3 music file,
+0 string/b MGS MSX Gigamix MGSDRV3 music file,
>6 ubeshort 0x0D0A
>>3 byte x \bv%c
>>4 byte x \b.%c
>>5 byte x \b%c
>>8 string >\0 \b, title: %s
-1 string mgs2\ MSX Gigamix MGSDRV2 music file
+1 string/b mgs2\ MSX Gigamix MGSDRV2 music file
>6 uleshort 0x80
>>0x2E uleshort 0
>>>0x30 string >\0 \b, title: %s
# KSS music file
-0 string KSCC KSS music file v1.03
+0 string/b KSCC KSS music file v1.03
>0xE byte 0
>>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+)
>>0xF byte&0x02 2 \b, soundchip(s): SN76489
@@ -28,7 +28,7 @@
>>0xF byte&0x01 1 \b, YM2413
>>0xF byte&0x08 8 \b, Y8950
-0 string KSSX KSS music file v1.20
+0 string/b KSSX KSS music file v1.20
>0xE byte&0xEF 0
>>0xF byte&0x40 0x00 \b, 60Hz
>>0xF byte&0x40 0x40 \b, 50Hz
@@ -42,11 +42,11 @@
>>0xF byte&0x18 0x10 \b, Majyutsushi DAC
# Moonblaster for Moonsound
-0 string MBMS
+0 string/b MBMS
>4 byte 0x10 MSX Moonblaster for MoonSound music
# Music Player K-kaz
-0 string MPK MSX Music Player K-kaz song
+0 string/b MPK MSX Music Player K-kaz song
>6 ubeshort 0x0D0A
>>3 byte x v%c
>>4 byte x \b.%c
@@ -70,7 +70,7 @@
>>>>>0 string >\32 \b, title: %s
# SCMD music file
-0x8B string SCMD
+0x8B string/b SCMD
>0xCE uleshort 0 MSX SCMD Music file
#>>-2 uleshort 0x6a71 ; The file must end with this value. How to code this here?
>>0x8F string >\0 \b, title: %s
@@ -100,7 +100,7 @@
>>>3 uleshort >0x013D MSX Graph Saurus compressed image
# Maki-chan Graphic format
-0 string MAKI02\ \ Maki-chan image,
+0 string/b MAKI02\ \ Maki-chan image,
>8 byte x system ID: %c
>9 byte x \b%c
>10 byte x \b%c
@@ -124,11 +124,11 @@
>>&3 ubyte&0x01 1 \b, 2:1 dot aspect ratio
# Japanese PIC file
-0 string PIC\x1A
+0 string/b PIC\x1A
>4 lelong 0 Japanese PIC image file
# MSX G9B image file
-0 string G9B
+0 string/b G9B
>1 uleshort 11
>>3 uleshort >10
>>>5 ubyte >0 MSX G9B image, depth=%d
@@ -147,7 +147,7 @@
############## Other MSX file formats ##############
# MSX ROMs
-0 string AB
+0 string/b AB
>2 uleshort 0x0010 MSX ROM
>>2 uleshort x \b, init=0x%4x
>>4 uleshort >0 \b, stat=0x%4x
@@ -164,7 +164,7 @@
>>6 uleshort >0 \b, dev=0x%04x
>>8 uleshort >0 \b, bas=0x%04x
-0 string AB
+0 string/b AB
#>2 string 5JSuperLAYDOCK MSX Super Laydock ROM
#>3 string @HYDLIDE3MSX MSX Hydlide-3 ROM
#>3 string @3\x80IA862 Golvellius MSX1 ROM
@@ -188,7 +188,7 @@
>>>6 uleshort 0
>>>>8 uleshort >0 MSX BASIC program in ROM, bas=0x%04x
-0x4000 string AB
+0x4000 string/b AB
>0x4002 uleshort >0x4010
>>0x400A string \0\0\0\0\0\0 MSX MegaROM with nonstandard page order
>>0x4002 uleshort x \b, init=0x%04x
@@ -196,7 +196,7 @@
>>0x4006 uleshort >0 \b, dev=0x%04x
>>0x4008 uleshort >0 \b, bas=0x%04x
-0x8000 string AB
+0x8000 string/b AB
>0x8002 uleshort >0x4010
>>0x800A string \0\0\0\0\0\0 MSX MegaROM with nonstandard page order
>>0x8002 uleshort x \b, init=0x%04x
@@ -206,7 +206,7 @@
0x3C000 string AB
->0x3C008 string \0\0\0\0\0\0\0\0 MSX MegaROM with nonstandard page order
+>0x3C008 string/b \0\0\0\0\0\0\0\0 MSX MegaROM with nonstandard page order
>>0x3C002 uleshort x \b, init=0x%04x
>>0x3C004 uleshort >0 \b, stat=0x%04x
>>0x3C006 uleshort >0 \b, dev=0x%04x
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