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-rw-r--r--contrib/awk/random.c661
1 files changed, 403 insertions, 258 deletions
diff --git a/contrib/awk/random.c b/contrib/awk/random.c
index 002b226..74ba7d4 100644
--- a/contrib/awk/random.c
+++ b/contrib/awk/random.c
@@ -1,66 +1,125 @@
/*
- * Copyright (c) 1983 Regents of the University of California.
- * All rights reserved.
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * $FreeBSD$
*
- * Redistribution and use in source and binary forms are permitted
- * provided that the above copyright notice and this paragraph are
- * duplicated in all such forms and that any documentation,
- * advertising materials, and other materials related to such
- * distribution and use acknowledge that the software was developed
- * by the University of California, Berkeley. The name of the
- * University may not be used to endorse or promote products derived
- * from this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
- * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*/
#if defined(LIBC_SCCS) && !defined(lint)
-static char sccsid[] = "@(#)random.c 5.5 (Berkeley) 7/6/88";
+static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95";
#endif /* LIBC_SCCS and not lint */
+#include "random.h" /* gawk addition */
+
+#if !defined (_MSC_VER) && !defined (__MINGW32__) && !defined (VMS)
+#include <sys/time.h> /* for srandomdev() */
+#else
+#include <time.h> /* for clock() */
+#define ssize_t size_t
+#endif /* !defined (_MSC_VER) && !defined (__MINGW32__) && !defined (VMS) */
+
#include <stdio.h>
-#include "random.h" /* GAWK ADDITION */
+
+/* For gawk, don't this, use the decl of random() in random.h */
+#if 0
+#include <stdlib.h>
+#endif
+
+#ifdef HAVE_UNISTD_H
+#include <unistd.h> /* for srandomdev() */
+#endif
+#ifdef HAVE_FCNTL_H
+#include <fcntl.h> /* for srandomdev() */
+#endif
/*
* random.c:
+ *
* An improved random number generation package. In addition to the standard
* rand()/srand() like interface, this package also has a special state info
* interface. The initstate() routine is called with a seed, an array of
- * bytes, and a count of how many bytes are being passed in; this array is then
- * initialized to contain information for random number generation with that
- * much state information. Good sizes for the amount of state information are
- * 32, 64, 128, and 256 bytes. The state can be switched by calling the
- * setstate() routine with the same array as was initiallized with initstate().
- * By default, the package runs with 128 bytes of state information and
- * generates far better random numbers than a linear congruential generator.
- * If the amount of state information is less than 32 bytes, a simple linear
- * congruential R.N.G. is used.
+ * bytes, and a count of how many bytes are being passed in; this array is
+ * then initialized to contain information for random number generation with
+ * that much state information. Good sizes for the amount of state
+ * information are 32, 64, 128, and 256 bytes. The state can be switched by
+ * calling the setstate() routine with the same array as was initiallized
+ * with initstate(). By default, the package runs with 128 bytes of state
+ * information and generates far better random numbers than a linear
+ * congruential generator. If the amount of state information is less than
+ * 32 bytes, a simple linear congruential R.N.G. is used.
+ *
* Internally, the state information is treated as an array of longs; the
* zeroeth element of the array is the type of R.N.G. being used (small
* integer); the remainder of the array is the state information for the
* R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
- * state information, which will allow a degree seven polynomial. (Note: the
- * zeroeth word of state information also has some other information stored
- * in it -- see setstate() for details).
+ * state information, which will allow a degree seven polynomial. (Note:
+ * the zeroeth word of state information also has some other information
+ * stored in it -- see setstate() for details).
+ *
* The random number generation technique is a linear feedback shift register
* approach, employing trinomials (since there are fewer terms to sum up that
* way). In this approach, the least significant bit of all the numbers in
- * the state table will act as a linear feedback shift register, and will have
- * period 2^deg - 1 (where deg is the degree of the polynomial being used,
- * assuming that the polynomial is irreducible and primitive). The higher
- * order bits will have longer periods, since their values are also influenced
- * by pseudo-random carries out of the lower bits. The total period of the
- * generator is approximately deg*(2**deg - 1); thus doubling the amount of
- * state information has a vast influence on the period of the generator.
- * Note: the deg*(2**deg - 1) is an approximation only good for large deg,
- * when the period of the shift register is the dominant factor. With deg
- * equal to seven, the period is actually much longer than the 7*(2**7 - 1)
- * predicted by this formula.
+ * the state table will act as a linear feedback shift register, and will
+ * have period 2^deg - 1 (where deg is the degree of the polynomial being
+ * used, assuming that the polynomial is irreducible and primitive). The
+ * higher order bits will have longer periods, since their values are also
+ * influenced by pseudo-random carries out of the lower bits. The total
+ * period of the generator is approximately deg*(2**deg - 1); thus doubling
+ * the amount of state information has a vast influence on the period of the
+ * generator. Note: the deg*(2**deg - 1) is an approximation only good for
+ * large deg, when the period of the shift register is the dominant factor.
+ * With deg equal to seven, the period is actually much longer than the
+ * 7*(2**7 - 1) predicted by this formula.
+ *
+ * Modified 28 December 1994 by Jacob S. Rosenberg.
+ * The following changes have been made:
+ * All references to the type u_int have been changed to unsigned long.
+ * All references to type int have been changed to type long. Other
+ * cleanups have been made as well. A warning for both initstate and
+ * setstate has been inserted to the effect that on Sparc platforms
+ * the 'arg_state' variable must be forced to begin on word boundaries.
+ * This can be easily done by casting a long integer array to char *.
+ * The overall logic has been left STRICTLY alone. This software was
+ * tested on both a VAX and Sun SpacsStation with exactly the same
+ * results. The new version and the original give IDENTICAL results.
+ * The new version is somewhat faster than the original. As the
+ * documentation says: "By default, the package runs with 128 bytes of
+ * state information and generates far better random numbers than a linear
+ * congruential generator. If the amount of state information is less than
+ * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
+ * 128 bytes, this new version runs about 19 percent faster and for a 16
+ * byte buffer it is about 5 percent faster.
*/
-
-
/*
* For each of the currently supported random number generators, we have a
* break value on the amount of state information (you need at least this
@@ -68,312 +127,398 @@ static char sccsid[] = "@(#)random.c 5.5 (Berkeley) 7/6/88";
* for the polynomial (actually a trinomial) that the R.N.G. is based on, and
* the separation between the two lower order coefficients of the trinomial.
*/
-
-#define TYPE_0 0 /* linear congruential */
-#define BREAK_0 8
-#define DEG_0 0
-#define SEP_0 0
-
-#define TYPE_1 1 /* x**7 + x**3 + 1 */
-#define BREAK_1 32
-#define DEG_1 7
-#define SEP_1 3
-
-#define TYPE_2 2 /* x**15 + x + 1 */
-#define BREAK_2 64
-#define DEG_2 15
-#define SEP_2 1
-
-#define TYPE_3 3 /* x**31 + x**3 + 1 */
-#define BREAK_3 128
-#define DEG_3 31
-#define SEP_3 3
-#ifdef _CRAY
-#define DEG_3_P1 32 /* bug - do addition here */
-#define SEP_3_P1 4 /* *_3 + 1 = _3_P1 */
-#endif
-
-#define TYPE_4 4 /* x**63 + x + 1 */
-#define BREAK_4 256
-#define DEG_4 63
-#define SEP_4 1
-
+#define TYPE_0 0 /* linear congruential */
+#define BREAK_0 8
+#define DEG_0 0
+#define SEP_0 0
+
+#define TYPE_1 1 /* x**7 + x**3 + 1 */
+#define BREAK_1 32
+#define DEG_1 7
+#define SEP_1 3
+
+#define TYPE_2 2 /* x**15 + x + 1 */
+#define BREAK_2 64
+#define DEG_2 15
+#define SEP_2 1
+
+#define TYPE_3 3 /* x**31 + x**3 + 1 */
+#define BREAK_3 128
+#define DEG_3 31
+#define SEP_3 3
+
+#define TYPE_4 4 /* x**63 + x + 1 */
+#define BREAK_4 256
+#define DEG_4 63
+#define SEP_4 1
/*
- * Array versions of the above information to make code run faster -- relies
- * on fact that TYPE_i == i.
+ * Array versions of the above information to make code run faster --
+ * relies on fact that TYPE_i == i.
*/
+#define MAX_TYPES 5 /* max number of types above */
-#define MAX_TYPES 5 /* max number of types above */
-
-static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2,
- DEG_3, DEG_4 };
-
-static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2,
- SEP_3, SEP_4 };
-
-
+static long degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
+static long seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
/*
- * Initially, everything is set up as if from :
- * initstate( 1, &randtbl, 128 );
+ * Initially, everything is set up as if from:
+ *
+ * initstate(1, randtbl, 128);
+ *
* Note that this initialization takes advantage of the fact that srandom()
* advances the front and rear pointers 10*rand_deg times, and hence the
* rear pointer which starts at 0 will also end up at zero; thus the zeroeth
* element of the state information, which contains info about the current
* position of the rear pointer is just
- * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
+ *
+ * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
*/
-static long randtbl[ DEG_3 + 1 ] = { TYPE_3,
- 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
- 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
- 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
- 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
- 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
- 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
- 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
- 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };
+static long randtbl[DEG_3 + 1] = {
+ TYPE_3,
+#ifdef USE_WEAK_SEEDING
+/* Historic implementation compatibility */
+/* The random sequences do not vary much with the seed */
+ 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
+ 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
+ 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
+ 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
+ 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
+ 0x27fb47b9,
+#else /* !USE_WEAK_SEEDING */
+ 0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
+ 0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
+ 0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
+ 0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
+ 0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
+ 0xf3bec5da
+#endif /* !USE_WEAK_SEEDING */
+};
/*
* fptr and rptr are two pointers into the state info, a front and a rear
- * pointer. These two pointers are always rand_sep places aparts, as they cycle
- * cyclically through the state information. (Yes, this does mean we could get
- * away with just one pointer, but the code for random() is more efficient this
- * way). The pointers are left positioned as they would be from the call
- * initstate( 1, randtbl, 128 )
+ * pointer. These two pointers are always rand_sep places aparts, as they
+ * cycle cyclically through the state information. (Yes, this does mean we
+ * could get away with just one pointer, but the code for random() is more
+ * efficient this way). The pointers are left positioned as they would be
+ * from the call
+ *
+ * initstate(1, randtbl, 128);
+ *
* (The position of the rear pointer, rptr, is really 0 (as explained above
* in the initialization of randtbl) because the state table pointer is set
* to point to randtbl[1] (as explained below).
*/
-
-#ifdef _CRAY
-static long *fptr = &randtbl[ SEP_3_P1 ];
-#else
-static long *fptr = &randtbl[ SEP_3 + 1 ];
-#endif
-static long *rptr = &randtbl[ 1 ];
-
-
+static long *fptr = &randtbl[SEP_3 + 1];
+static long *rptr = &randtbl[1];
/*
- * The following things are the pointer to the state information table,
- * the type of the current generator, the degree of the current polynomial
- * being used, and the separation between the two pointers.
- * Note that for efficiency of random(), we remember the first location of
- * the state information, not the zeroeth. Hence it is valid to access
- * state[-1], which is used to store the type of the R.N.G.
- * Also, we remember the last location, since this is more efficient than
- * indexing every time to find the address of the last element to see if
- * the front and rear pointers have wrapped.
+ * The following things are the pointer to the state information table, the
+ * type of the current generator, the degree of the current polynomial being
+ * used, and the separation between the two pointers. Note that for efficiency
+ * of random(), we remember the first location of the state information, not
+ * the zeroeth. Hence it is valid to access state[-1], which is used to
+ * store the type of the R.N.G. Also, we remember the last location, since
+ * this is more efficient than indexing every time to find the address of
+ * the last element to see if the front and rear pointers have wrapped.
*/
+static long *state = &randtbl[1];
+static long rand_type = TYPE_3;
+static long rand_deg = DEG_3;
+static long rand_sep = SEP_3;
+static long *end_ptr = &randtbl[DEG_3 + 1];
-static long *state = &randtbl[ 1 ];
-
-static int rand_type = TYPE_3;
-static int rand_deg = DEG_3;
-static int rand_sep = SEP_3;
-
-#ifdef _CRAY
-static long *end_ptr = &randtbl[ DEG_3_P1 ];
-#else
-static long *end_ptr = &randtbl[ DEG_3 + 1 ];
-#endif
-
+static long good_rand __P((long));
+static long good_rand (x)
+ register long x;
+{
+#ifdef USE_WEAK_SEEDING
+/*
+ * Historic implementation compatibility.
+ * The random sequences do not vary much with the seed,
+ * even with overflowing.
+ */
+ return (1103515245 * x + 12345);
+#else /* !USE_WEAK_SEEDING */
+/*
+ * Compute x = (7^5 * x) mod (2^31 - 1)
+ * wihout overflowing 31 bits:
+ * (2^31 - 1) = 127773 * (7^5) + 2836
+ * From "Random number generators: good ones are hard to find",
+ * Park and Miller, Communications of the ACM, vol. 31, no. 10,
+ * October 1988, p. 1195.
+ */
+ register long hi, lo;
+
+ hi = x / 127773;
+ lo = x % 127773;
+ x = 16807 * lo - 2836 * hi;
+ if (x <= 0)
+ x += 0x7fffffff;
+ return (x);
+#endif /* !USE_WEAK_SEEDING */
+}
/*
* srandom:
+ *
* Initialize the random number generator based on the given seed. If the
* type is the trivial no-state-information type, just remember the seed.
* Otherwise, initializes state[] based on the given "seed" via a linear
* congruential generator. Then, the pointers are set to known locations
* that are exactly rand_sep places apart. Lastly, it cycles the state
* information a given number of times to get rid of any initial dependencies
- * introduced by the L.C.R.N.G.
- * Note that the initialization of randtbl[] for default usage relies on
- * values produced by this routine.
+ * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
+ * for default usage relies on values produced by this routine.
*/
-
void
-srandom( x )
+srandom(x)
+ unsigned long x;
+{
+ register long i;
+
+ if (rand_type == TYPE_0)
+ state[0] = x;
+ else {
+ state[0] = x;
+ for (i = 1; i < rand_deg; i++)
+ state[i] = good_rand(state[i - 1]);
+ fptr = &state[rand_sep];
+ rptr = &state[0];
+ for (i = 0; i < 10 * rand_deg; i++)
+ (void)random();
+ }
+}
- unsigned x;
+/*
+ * srandomdev:
+ *
+ * Many programs choose the seed value in a totally predictable manner.
+ * This often causes problems. We seed the generator using the much more
+ * secure urandom(4) interface. Note that this particular seeding
+ * procedure can generate states which are impossible to reproduce by
+ * calling srandom() with any value, since the succeeding terms in the
+ * state buffer are no longer derived from the LC algorithm applied to
+ * a fixed seed.
+ */
+void
+srandomdev()
{
- register int i, j;
- long random();
+ int fd, done;
+ size_t len;
+
+ if (rand_type == TYPE_0)
+ len = sizeof state[0];
+ else
+ len = rand_deg * sizeof state[0];
+
+ done = 0;
+#ifdef O_RDONLY
+ fd = open("/dev/urandom", O_RDONLY, 0);
+ if (fd >= 0) {
+ if (read(fd, (void *) state, len) == (ssize_t) len)
+ done = 1;
+ close(fd);
+ }
+#endif /*O_RDONLY*/
+
+ if (!done) {
+ unsigned long junk;
+#if !defined (_MSC_VER) && !defined (__MINGW32__)
+ struct timeval tv;
- if( rand_type == TYPE_0 ) {
- state[ 0 ] = x;
+ gettimeofday(&tv, NULL);
+ srandom(getpid() ^ tv.tv_sec ^ tv.tv_usec ^ junk);
+#else
+ clock_t ret_clock_t = clock();
+ /*
+ * I don't like the idea of reading uninitialized memory
+ * even to generate a random number, but we do it anyway.
+ * SD.
+ */
+ srandom(getpid() ^ ret_clock_t ^ junk);
+#endif
+
+ return;
}
- else {
- j = 1;
- state[ 0 ] = x;
- for( i = 1; i < rand_deg; i++ ) {
- state[i] = 1103515245*state[i - 1] + 12345;
- }
- fptr = &state[ rand_sep ];
- rptr = &state[ 0 ];
- for( i = 0; i < 10*rand_deg; i++ ) random();
+
+ if (rand_type != TYPE_0) {
+ fptr = &state[rand_sep];
+ rptr = &state[0];
}
}
-
-
/*
* initstate:
- * Initialize the state information in the given array of n bytes for
- * future random number generation. Based on the number of bytes we
- * are given, and the break values for the different R.N.G.'s, we choose
- * the best (largest) one we can and set things up for it. srandom() is
- * then called to initialize the state information.
+ *
+ * Initialize the state information in the given array of n bytes for future
+ * random number generation. Based on the number of bytes we are given, and
+ * the break values for the different R.N.G.'s, we choose the best (largest)
+ * one we can and set things up for it. srandom() is then called to
+ * initialize the state information.
+ *
* Note that on return from srandom(), we set state[-1] to be the type
* multiplexed with the current value of the rear pointer; this is so
- * successive calls to initstate() won't lose this information and will
- * be able to restart with setstate().
+ * successive calls to initstate() won't lose this information and will be
+ * able to restart with setstate().
+ *
* Note: the first thing we do is save the current state, if any, just like
* setstate() so that it doesn't matter when initstate is called.
+ *
* Returns a pointer to the old state.
+ *
+ * Note: The Sparc platform requires that arg_state begin on a long
+ * word boundary; otherwise a bus error will occur. Even so, lint will
+ * complain about mis-alignment, but you should disregard these messages.
*/
-
-char *
-initstate( seed, arg_state, n )
-
- unsigned seed; /* seed for R. N. G. */
- char *arg_state; /* pointer to state array */
- int n; /* # bytes of state info */
+char *
+initstate(seed, arg_state, n)
+ unsigned long seed; /* seed for R.N.G. */
+ char *arg_state; /* pointer to state array */
+ long n; /* # bytes of state info */
{
- register char *ostate = (char *)( &state[ -1 ] );
-
- if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
- else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
- if( n < BREAK_1 ) {
- if( n < BREAK_0 ) {
- fprintf( stderr, "initstate: not enough state (%d bytes) with which to do jack; ignored.\n", n );
- return 0;
- }
- rand_type = TYPE_0;
- rand_deg = DEG_0;
- rand_sep = SEP_0;
+ register char *ostate = (char *)(&state[-1]);
+ register long *long_arg_state = (long *) arg_state;
+
+ if (rand_type == TYPE_0)
+ state[-1] = rand_type;
+ else
+ state[-1] = MAX_TYPES * (rptr - state) + rand_type;
+ if (n < BREAK_0) {
+ (void)fprintf(stderr,
+ "random: not enough state (%ld bytes); ignored.\n", n);
+ return(0);
}
- else {
- if( n < BREAK_2 ) {
+ if (n < BREAK_1) {
+ rand_type = TYPE_0;
+ rand_deg = DEG_0;
+ rand_sep = SEP_0;
+ } else if (n < BREAK_2) {
rand_type = TYPE_1;
rand_deg = DEG_1;
rand_sep = SEP_1;
- }
- else {
- if( n < BREAK_3 ) {
- rand_type = TYPE_2;
- rand_deg = DEG_2;
- rand_sep = SEP_2;
- }
- else {
- if( n < BREAK_4 ) {
- rand_type = TYPE_3;
- rand_deg = DEG_3;
- rand_sep = SEP_3;
- }
- else {
- rand_type = TYPE_4;
- rand_deg = DEG_4;
- rand_sep = SEP_4;
- }
- }
- }
+ } else if (n < BREAK_3) {
+ rand_type = TYPE_2;
+ rand_deg = DEG_2;
+ rand_sep = SEP_2;
+ } else if (n < BREAK_4) {
+ rand_type = TYPE_3;
+ rand_deg = DEG_3;
+ rand_sep = SEP_3;
+ } else {
+ rand_type = TYPE_4;
+ rand_deg = DEG_4;
+ rand_sep = SEP_4;
}
- state = &( ( (long *)arg_state )[1] ); /* first location */
- end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */
- srandom( seed );
- if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
- else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
- return( ostate );
+ state = (long *) (long_arg_state + 1); /* first location */
+ end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
+ srandom(seed);
+ if (rand_type == TYPE_0)
+ long_arg_state[0] = rand_type;
+ else
+ long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
+ return(ostate);
}
-
-
/*
* setstate:
+ *
* Restore the state from the given state array.
+ *
* Note: it is important that we also remember the locations of the pointers
* in the current state information, and restore the locations of the pointers
* from the old state information. This is done by multiplexing the pointer
* location into the zeroeth word of the state information.
+ *
* Note that due to the order in which things are done, it is OK to call
* setstate() with the same state as the current state.
+ *
* Returns a pointer to the old state information.
+ *
+ * Note: The Sparc platform requires that arg_state begin on a long
+ * word boundary; otherwise a bus error will occur. Even so, lint will
+ * complain about mis-alignment, but you should disregard these messages.
*/
-
-char *
-setstate( arg_state )
-
- char *arg_state;
+char *
+setstate(arg_state)
+ char *arg_state; /* pointer to state array */
{
- register long *new_state = (long *)arg_state;
- register int type = new_state[0]%MAX_TYPES;
- register int rear = new_state[0]/MAX_TYPES;
- char *ostate = (char *)( &state[ -1 ] );
-
- if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
- else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
- switch( type ) {
- case TYPE_0:
- case TYPE_1:
- case TYPE_2:
- case TYPE_3:
- case TYPE_4:
+ register long *new_state = (long *) arg_state;
+ register long type = new_state[0] % MAX_TYPES;
+ register long rear = new_state[0] / MAX_TYPES;
+ char *ostate = (char *)(&state[-1]);
+
+ if (rand_type == TYPE_0)
+ state[-1] = rand_type;
+ else
+ state[-1] = MAX_TYPES * (rptr - state) + rand_type;
+ switch(type) {
+ case TYPE_0:
+ case TYPE_1:
+ case TYPE_2:
+ case TYPE_3:
+ case TYPE_4:
rand_type = type;
- rand_deg = degrees[ type ];
- rand_sep = seps[ type ];
+ rand_deg = degrees[type];
+ rand_sep = seps[type];
break;
-
- default:
- fprintf( stderr, "setstate: state info has been munged; not changed.\n" );
+ default:
+ (void)fprintf(stderr,
+ "random: state info corrupted; not changed.\n");
}
- state = &new_state[ 1 ];
- if( rand_type != TYPE_0 ) {
- rptr = &state[ rear ];
- fptr = &state[ (rear + rand_sep)%rand_deg ];
+ state = (long *) (new_state + 1);
+ if (rand_type != TYPE_0) {
+ rptr = &state[rear];
+ fptr = &state[(rear + rand_sep) % rand_deg];
}
- end_ptr = &state[ rand_deg ]; /* set end_ptr too */
- return( ostate );
+ end_ptr = &state[rand_deg]; /* set end_ptr too */
+ return(ostate);
}
-
-
/*
* random:
+ *
* If we are using the trivial TYPE_0 R.N.G., just do the old linear
- * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
- * same in all ther other cases due to all the global variables that have been
- * set up. The basic operation is to add the number at the rear pointer into
- * the one at the front pointer. Then both pointers are advanced to the next
- * location cyclically in the table. The value returned is the sum generated,
- * reduced to 31 bits by throwing away the "least random" low bit.
+ * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
+ * the same in all the other cases due to all the global variables that have
+ * been set up. The basic operation is to add the number at the rear pointer
+ * into the one at the front pointer. Then both pointers are advanced to
+ * the next location cyclically in the table. The value returned is the sum
+ * generated, reduced to 31 bits by throwing away the "least random" low bit.
+ *
* Note: the code takes advantage of the fact that both the front and
* rear pointers can't wrap on the same call by not testing the rear
* pointer if the front one has wrapped.
+ *
* Returns a 31-bit random number.
*/
-
long
random()
{
- long i;
+ register long i;
+ register long *f, *r;
+
+ if (rand_type == TYPE_0) {
+ i = state[0];
+ state[0] = i = (good_rand(i)) & 0x7fffffff;
+ } else {
+ /*
+ * Use local variables rather than static variables for speed.
+ */
+ f = fptr; r = rptr;
+ *f += *r;
+ i = (*f >> 1) & 0x7fffffff; /* chucking least random bit */
+ if (++f >= end_ptr) {
+ f = state;
+ ++r;
+ }
+ else if (++r >= end_ptr) {
+ r = state;
+ }
- if( rand_type == TYPE_0 ) {
- i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff;
- }
- else {
- *fptr += *rptr;
- i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */
- if( ++fptr >= end_ptr ) {
- fptr = state;
- ++rptr;
- }
- else {
- if( ++rptr >= end_ptr ) rptr = state;
- }
+ fptr = f; rptr = r;
}
- return( i );
+ return(i);
}
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