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-rw-r--r--games/backgammon/common_source/backgammon.c751
1 files changed, 0 insertions, 751 deletions
diff --git a/games/backgammon/common_source/backgammon.c b/games/backgammon/common_source/backgammon.c
deleted file mode 100644
index 6e00a5a..0000000
--- a/games/backgammon/common_source/backgammon.c
+++ /dev/null
@@ -1,751 +0,0 @@
-/*-
- * Copyright (c) 1991, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
-#ifndef lint
-static char sccsid[] = "@(#)backgammon.c 8.1 (Berkeley) 5/31/93";
-#endif /* not lint */
-
-/*
-** The game of Backgammon
-*/
-
-#include <stdio.h>
-
-#define WHITE 0
-#define BROWN 1
-#define NIL (-1)
-#define MAXGMOV 10
-#define MAXIMOVES 1000
-#define RULES "/usr/games/lib/backrules"
-
-char level; /*'b'=beginner, 'i'=intermediate, 'e'=expert*/
-
-int die1;
-int die2;
-int i;
-int j;
-int l;
-int m;
-int pflg = 1;
-int nobroll = 0;
-int count;
-int imoves;
-int goodmoves[MAXGMOV];
-int probmoves[MAXGMOV];
-
-int brown[] = { /* brown position table */
- 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5,
- 0, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
-
-int white[] = { /* white position table */
- 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5,
- 0, 0, 0, 0, 3, 0, 5, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
-
-int probability[] = {
- 0, 11, 12, 13, 14, 15, 16,
- 06, 05, 04, 03, 02, 01
-};
-
-struct {
- int pos[4];
- int mov[4];
-} moves[MAXIMOVES];
-
-main()
-{
- int go[5], tvec[2];
- int k, n, pid, ret, rpid, t;
- char s[100];
-
- srand(time(0));
- go[5] = NIL;
- fprintf(stdout, "Instructions? ");
- fgets(s, 100, stdin);
- if(*s == 'y')
- instructions();
- putchar('\n');
- fprintf(stdout, "Opponent's level: b - beginner,\n");
- fprintf(stdout, "i - intermediate, e - expert? ");
- level='e';
- fgets(s, 100, stdin);
- if(*s == 'b')
- level = 'b';
- else if(*s == 'i')
- level = 'i';
- putchar('\n');
- fprintf(stdout, "You will play brown.\n\n");
- fprintf(stdout, "Would you like to roll your own dice? ");
- fgets(s, 100, stdin);
- putchar('\n');
- if(*s == 'y')
- nobroll = 1;
- fprintf(stdout, "Would you like to go first? ");
- fgets(s, 100, stdin);
- putchar('\n');
- if(*s == 'y')
- goto nowhmove;
-whitesmv:
- roll(WHITE);
- fprintf(stdout, "white rolls %d, %d\n", die1, die2);
- fprintf(stdout, "white's move is:");
- if(nextmove(white, brown) == NIL)
- goto nowhmove;
- if(piececount(white, 0, 24) == 0){
- fprintf(stdout, "White wins");
- if(piececount(brown, 0, 6) != 0)
- fprintf(stdout, " with a Backgammon!\n");
- else if (piececount(brown, 0, 24) == 24)
- fprintf(stdout, " with a Gammon.\n");
- else
- fprintf(stdout, ".\n");
- exit(0);
- }
-nowhmove:
- if(pflg)
- prtbrd();
- roll(BROWN);
-retry:
- fprintf(stdout, "\nYour roll is %d %d\n", die1, die2);
- fprintf(stdout, "Move? ");
- fgets(s, 100, stdin);
- switch(*s) {
- case '\0': /* empty line */
- fprintf(stdout, "Brown's move skipped.\n");
- goto whitesmv;
-
- case 'b': /* how many beared off? */
- fprintf(stdout, "Brown: %d\n", piececount(brown, 0, 24) - 15);
- fprintf(stdout, "White: %d\n", piececount(white, 0, 24) - 15);
- goto retry;
-
- case 'p': /* print board */
- prtbrd();
- goto retry;
-
- case 's': /* stop auto printing of board */
- pflg = 0;
- goto retry;
-
- case 'r': /* resume auto printing */
- pflg = 1;
- goto retry;
-
- case 'm': /* print possible moves */
- pmoves();
- goto retry;
-
- case 'q': /* i give up */
- exit(0);
-
- case '!': /* escape to Shell */
- if(s[1] != '\0')
- system(s+1);
- else if((pid = fork()) == 0) {
- execl("/bin/sh", "sh", "-", 0);
- fprintf(stderr, "back: cannot exec /bin/sh!\n");
- exit(2);
- }
- while((rpid = wait(&ret)) != pid && rpid != -1)
- ;
- goto retry;
-
- case '?': /* well, what can i do? */
- fprintf(stdout, "<newline> skip this move\n");
- fprintf(stdout, "b number beared off\n");
- fprintf(stdout, "p print board\n");
- fprintf(stdout, "q quit\n");
- fprintf(stdout, "r resume auto print of board\n");
- fprintf(stdout, "s stop auto print of board\n");
- fprintf(stdout, "! escape to Shell\n");
- goto retry;
- }
- n = sscanf(s,"%d%d%d%d%d",&go[0],&go[1],&go[2],&go[3],&go[4]);
- if((die1 != die2 && n > 2) || n > 4){
- fprintf(stdout, "Too many moves.\n");
- goto retry;
- }
- go[n] = NIL;
- if(*s=='-'){
- go[0]= -go[0];
- t=die1;
- die1=die2;
- die2=t;
- }
- for(k = 0; k < n; k++){
- if(0 <= go[k] && go[k] <= 24)
- continue;
- else{
- fprintf(stdout, "Move %d illegal.\n", go[k]);
- goto retry;
- }
- }
- if(play(brown, white, go))
- goto retry;
- if(piececount(brown, 0, 24) == 0){
- fprintf(stdout, "Brown wins");
- if(piececount(white, 0, 6) != 0)
- fprintf(stdout, " with a Backgammon.\n");
- else if(piececount(white, 0, 24) == 24)
- fprintf(stdout, " with a gammon.\n");
- else
- fprintf(stdout, ".\n");
- exit(0);
- }
- goto whitesmv;
-}
-
-play(player,playee,pos)
-int *player,*playee,pos[];
-{
- int k, n, die, ipos;
-
- for(k=0; k < player[0]; k++){ /*blots on player[0] must be moved first*/
- if(pos[k] == NIL)
- break;
- if(pos[k] != 0){
- fprintf(stdout, "Stone on bar must be moved first.\n");
- return(NIL);
- }
- }
- for(k = 0; (ipos=pos[k]) != NIL; k++){
- die = k?die2:die1;
- n = 25-ipos-die;
- if(player[ipos] == 0)
- goto badmove;
- if(n > 0 && playee[n] >= 2)
- goto badmove;
- if(n <= 0){
- if(piececount(player,0,18) != 0)
- goto badmove;
- if((ipos+die) != 25 && piececount(player,19,24-die)!=0)
- goto badmove;
- }
- player[ipos]--;
- player[ipos+die]++;
- }
- for(k = 0; pos[k] != NIL; k++){
- die = k?die2:die1;
- n = 25-pos[k]-die;
- if(n>0 && playee[n]==1){
- playee[n]=0;
- playee[0]++;
- }
- }
- return(0);
-
-badmove:
- fprintf(stdout, "Move %d illegal.\n", ipos);
- while(k--){
- die=k?die2:die1;
- player[pos[k]]++;
- player[pos[k]+die]--;
- }
- return(NIL);
-}
-nextmove(player,playee)
-int *player,*playee;
-{
- int k;
-
- imoves=0;
- movegen(player,playee);
- if(die1!=die2){
- k=die1;
- die1=die2;
- die2=k;
- movegen(player,playee);
- }
- if(imoves==0){
- fprintf(stdout, "no move possible.\n");
- return(NIL);
- }
- k=strategy(player,playee); /*select kth possible move*/
- prtmov(k);
- update(player,playee,k);
- return(0);
-}
-prtmov(k)
-int k;
-{
- int n;
-
- if(k == NIL)
- fprintf(stdout, "No move possible\n");
- else for(n = 0; n < 4; n++){
- if(moves[k].pos[n] == NIL)
- break;
- fprintf(stdout, " %d, %d",25-moves[k].pos[n],moves[k].mov[n]);
- }
- fprintf(stdout, "\n");
-}
-update(player,playee,k)
-int *player,*playee,k;
-{
- int n,t;
-
- for(n = 0; n < 4; n++){
- if(moves[k].pos[n] == NIL)
- break;
- player[moves[k].pos[n]]--;
- player[moves[k].pos[n]+moves[k].mov[n]]++;
- t=25-moves[k].pos[n]-moves[k].mov[n];
- if(t>0 && playee[t]==1){
- playee[0]++;
- playee[t]--;
- }
- }
-}
-piececount(player,startrow,endrow)
-int *player,startrow,endrow;
-{
- int sum;
-
- sum=0;
- while(startrow <= endrow)
- sum += player[startrow++];
- return(sum);
-}
-pmoves()
-{
- int i1, i2;
-
- fprintf(stdout, "Possible moves are:\n");
- for(i1 = 0; i1 < imoves; i1++){
- fprintf(stdout, "\n%d",i1);
- for (i2 = 0; i2<4; i2++){
- if(moves[i1].pos[i2] == NIL)
- break;
- fprintf(stdout, "%d, %d",moves[i1].pos[i2],moves[i1].mov[i2]);
- }
- }
- fprintf(stdout, "\n");
-}
-
-roll(who)
-{
- register n;
- char s[10];
-
- if(who == BROWN && nobroll) {
- fprintf(stdout, "Roll? ");
- fgets(s, 10, stdin);
- n = sscanf(s, "%d%d", &die1, &die2);
- if(n != 2 || die1 < 1 || die1 > 6 || die2 < 1 || die2 > 6)
- fprintf(stdout, "Illegal - I'll do it!\n");
- else
- return;
- }
- die1 = ((rand()>>8) % 6) + 1;
- die2 = ((rand()>>8) % 6) + 1;
-}
-
-movegen(mover,movee)
-int *mover,*movee;
-{
- int k;
-
- for(i = 0; i <= 24; i++){
- count = 0;
- if(mover[i] == 0)
- continue;
- if((k=25-i-die1) > 0 && movee[k] >= 2)
- if(mover[0] > 0)
- break;
- else
- continue;
- if(k <= 0){
- if(piececount(mover, 0, 18) != 0)
- break;
- if((i+die1) != 25 && piececount(mover,19,i-1) != 0)
- break;
- }
- mover[i]--;
- mover[i+die1]++;
- count = 1;
- for(j = 0; j <= 24; j++){
- if(mover[j]==0)
- continue;
- if((k=25-j-die2) > 0 && movee[k] >= 2)
- if(mover[0] > 0)
- break;
- else
- continue;
- if(k <= 0){
- if(piececount(mover,0,18) != 0)
- break;
- if((j+die2) != 25 && piececount(mover,19,j-1) != 0)
- break;
- }
- mover[j]--;
- mover[j+die2]++;
- count = 2;
- if(die1 != die2){
- moverecord(mover);
- if(mover[0] > 0)
- break;
- else
- continue;
- }
- for(l = 0; l <= 24; l++){
- if(mover[l] == 0)
- continue;
- if((k=25-l-die1) > 0 && movee[k] >= 2)
- if(mover[0] > 0)
- break;
- else
- continue;
- if(k <= 0){
- if(piececount(mover, 0, 18) != 0)
- break;
- if((l+die2) != 25 && piececount(mover,19,l-1) != 0)
- break;
- }
- mover[l]--;
- mover[l+die1]++;
- count=3;
- for(m=0;m<=24;m++){
- if(mover[m]==0)
- continue;
- if((k=25-m-die1) >= 0 && movee[k] >= 2)
- if(mover[0] > 0)
- break;
- else
- continue;
- if(k <= 0){
- if(piececount(mover,0,18) != 0)
- break;
- if((m+die2) != 25 && piececount(mover,19,m-1) != 0)
- break;
- }
- count=4;
- moverecord(mover);
- if(mover[0] > 0)
- break;
- }
- if(count == 3)
- moverecord(mover);
- else{
- mover[l]++;
- mover[l+die1]--;
- }
- if(mover[0] > 0)
- break;
- }
- if(count == 2)
- moverecord(mover);
- else{
- mover[j]++;
- mover[j+die1]--;
- }
- if(mover[0] > 0)
- break;
- }
- if(count == 1)
- moverecord(mover);
- else{
- mover[i]++;
- mover[i+die1]--;
- }
- if(mover[0] > 0)
- break;
- }
-}
-moverecord(mover)
-int *mover;
-{
- int t;
-
- if(imoves < MAXIMOVES) {
- for(t = 0; t <= 3; t++)
- moves[imoves].pos[t] = NIL;
- switch(count) {
- case 4:
- moves[imoves].pos[3]=m;
- moves[imoves].mov[3]=die1;
-
- case 3:
- moves[imoves].pos[2]=l;
- moves[imoves].mov[2]=die1;
-
- case 2:
- moves[imoves].pos[1]=j;
- moves[imoves].mov[1]=die2;
-
- case 1:
- moves[imoves].pos[0]=i;
- moves[imoves].mov[0]=die1;
- imoves++;
- }
- }
- switch(count) {
- case 4:
- break;
-
- case 3:
- mover[l]++;
- mover[l+die1]--;
- break;
-
- case 2:
- mover[j]++;
- mover[j+die2]--;
- break;
-
- case 1:
- mover[i]++;
- mover[i+die1]--;
- }
-}
-
-strategy(player,playee)
-int *player,*playee;
-{
- int k, n, nn, bestval, moveval, prob;
-
- n = 0;
- if(imoves == 0)
- return(NIL);
- goodmoves[0] = NIL;
- bestval = -32000;
- for(k = 0; k < imoves; k++){
- if((moveval=eval(player,playee,k,&prob)) < bestval)
- continue;
- if(moveval > bestval){
- bestval = moveval;
- n = 0;
- }
- if(n<MAXGMOV){
- goodmoves[n]=k;
- probmoves[n++]=prob;
- }
- }
- if(level=='e' && n>1){
- nn=n;
- n=0;
- prob=32000;
- for(k = 0; k < nn; k++){
- if((moveval=probmoves[k]) > prob)
- continue;
- if(moveval<prob){
- prob=moveval;
- n=0;
- }
- goodmoves[n]=goodmoves[k];
- probmoves[n++]=probmoves[k];
- }
- }
- return(goodmoves[(rand()>>4)%n]);
-}
-
-eval(player,playee,k,prob)
-int *player,*playee,k,*prob;
-{
- int newtry[31], newother[31], *r, *q, *p, n, sum, first;
- int ii, lastwhite, lastbrown;
-
- *prob = sum = 0;
- r = player+25;
- p = newtry;
- q = newother;
- while(player<r){
- *p++= *player++;
- *q++= *playee++;
- }
- q=newtry+31;
- for(p = newtry+25; p < q; p++) /* zero out spaces for hit pieces */
- *p = 0;
- for(n = 0; n < 4; n++){
- if(moves[k].pos[n] == NIL)
- break;
- newtry[moves[k].pos[n]]--;
- newtry[ii=moves[k].pos[n]+moves[k].mov[n]]++;
- if(ii<25 && newother[25-ii]==1){
- newother[25-ii]=0;
- newother[0]++;
- if(ii<=15 && level=='e') /* hit if near other's home */
- sum++;
- }
- }
- for(lastbrown = 0; newother[lastbrown] == 0; lastbrown++);
- ;
- for(lastwhite = 0; newtry[lastwhite] == 0; lastwhite++)
- ;
- lastwhite = 25-lastwhite;
- if(lastwhite<=6 && lastwhite<lastbrown)
- sum=1000;
- /* experts running game. */
- /* first priority is to */
- /* get all pieces into */
- /* white's home */
- if(lastwhite<lastbrown && level=='e' && lastwhite>6) {
- for(sum = 1000; lastwhite > 6; lastwhite--)
- sum = sum-lastwhite*newtry[25-lastwhite];
- }
- for(first = 0; first < 25; first++)
- if(newother[first] != 0) /*find other's first piece*/
- break;
- q = newtry+25;
- for(p = newtry+1; p < q;) /* blocked points are good */
- if(*p++ > 1)
- sum++;
- if(first > 5) { /* only stress removing pieces if */
- /* homeboard cannot be hit */
- q = newtry+31;
- p=newtry+25;
- for(n = 6; p < q; n--)
- sum += *p++ * n; /*remove pieces, but just barely*/
- }
- if(level != 'b'){
- r = newtry+25-first; /*singles past this point can't be hit*/
- for(p = newtry+7; p < r; )
- if(*p++ == 1) /*singles are bad after 1st 6 points if they can be hit*/
- sum--;
- q = newtry+3;
- for(p = newtry; p < q; ) /*bad to be on 1st three points*/
- sum -= *p++;
- }
-
- for(n = 1; n <= 4; n++)
- *prob += n*getprob(newtry,newother,6*n-5,6*n);
- return(sum);
-}
-instructions()
-{
- register fd, r;
- char buf[BUFSIZ];
-
- if((fd = open(RULES, 0)) < 0) {
- fprintf(stderr, "back: cannot open %s\n", RULES);
- return;
- }
- while(r = read(fd, buf, BUFSIZ))
- write(1, buf, r);
-}
-
-getprob(player,playee,start,finish)
-int *player,*playee,start,finish;
-{ /*returns the probability (times 102) that any
- pieces belonging to 'player' and lying between
- his points 'start' and 'finish' will be hit
- by a piece belonging to playee
- */
- int k, n, sum;
-
- sum = 0;
- for(; start <= finish; start++){
- if(player[start] == 1){
- for(k = 1; k <= 12; k++){
- if((n=25-start-k) < 0)
- break;
- if(playee[n] != 0)
- sum += probability[k];
- }
- }
- }
- return(sum);
-}
-prtbrd()
-{
- int k;
- static char undersc[]="______________________________________________________";
-
- fprintf(stdout, "White's Home\n%s\r",undersc);
- for(k = 1; k <= 6; k++)
- fprintf(stdout, "%4d",k);
- fprintf(stdout, " ");
- for(k = 7; k <= 12; k++)
- fprintf(stdout, "%4d",k);
- putchar('\n');
- numline(brown, white, 1, 6);
- fprintf(stdout, " ");
- numline(brown, white, 7, 12);
- putchar('\n');
- colorline(brown, 'B', white, 'W', 1, 6);
- fprintf(stdout, " ");
- colorline(brown, 'B', white, 'W', 7, 12);
- putchar('\n');
- if(white[0] != 0)
- fprintf(stdout, "%28dW\n",white[0]);
- else
- putchar('\n');
- if(brown[0] != 0)
- fprintf(stdout, "%28dB\n", brown[0]);
- else
- putchar('\n');
- colorline(white, 'W', brown, 'B', 1, 6);
- fprintf(stdout, " ");
- colorline(white, 'W', brown, 'B', 7, 12);
- fprintf(stdout, "\n%s\r",undersc);
- numline(white, brown, 1, 6);
- fprintf(stdout, " ");
- numline(white, brown, 7, 12);
- putchar('\n');
- for(k = 24; k >= 19; k--)
- fprintf(stdout, "%4d",k);
- fprintf(stdout, " ");
- for(k = 18; k >= 13; k--)
- fprintf(stdout, "%4d",k);
- fprintf(stdout, "\nBrown's Home\n\n\n\n\n");
-}
-numline(upcol,downcol,start,fin)
-int *upcol,*downcol,start,fin;
-{
- int k, n;
-
- for(k = start; k <= fin; k++){
- if((n = upcol[k]) != 0 || (n = downcol[25-k]) != 0)
- fprintf(stdout, "%4d", n);
- else
- fprintf(stdout, " ");
- }
-}
-colorline(upcol,c1,downcol,c2,start,fin)
-int *upcol,*downcol,start,fin;
-char c1,c2;
-{
- int k;
- char c;
-
- for(k = start; k <= fin; k++){
- c = ' ';
- if(upcol[k] != 0)
- c = c1;
- if(downcol[25-k] != 0)
- c = c2;
- fprintf(stdout, " %c",c);
- }
-}
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