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-rw-r--r--sys/vm/uma_int.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/sys/vm/uma_int.h b/sys/vm/uma_int.h
index 8d46c91..9aa0560 100644
--- a/sys/vm/uma_int.h
+++ b/sys/vm/uma_int.h
@@ -49,14 +49,6 @@
* 10% memory waste we potentially allocate a separate uma_slab_t if this will
* improve the number of items per slab that will fit.
*
- * Other potential space optimizations are storing the 8bit of linkage in space
- * wasted between items due to alignment problems. This may yield a much better
- * memory footprint for certain sizes of objects. Another alternative is to
- * increase the UMA_SLAB_SIZE, or allow for dynamic slab sizes. I prefer
- * dynamic slab sizes because we could stick with 8 bit indices and only use
- * large slab sizes for zones with a lot of waste per slab. This may create
- * inefficiencies in the vm subsystem due to fragmentation in the address space.
- *
* The only really gross cases, with regards to memory waste, are for those
* items that are just over half the page size. You can get nearly 50% waste,
* so you fall back to the memory footprint of the power of two allocator. I
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