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authordyson <dyson@FreeBSD.org>1997-08-09 01:43:15 +0000
committerdyson <dyson@FreeBSD.org>1997-08-09 01:43:15 +0000
commit305573cb2990c5d329d149cef5a3b5533b1e8fd9 (patch)
treedf06304b637358dbe8a006fdb7a6ea5955fee179 /usr.bin/doscmd/cpu.c
parentdede28832bba6a9de7a428ff58df92439bddbc9c (diff)
downloadFreeBSD-src-305573cb2990c5d329d149cef5a3b5533b1e8fd9.zip
FreeBSD-src-305573cb2990c5d329d149cef5a3b5533b1e8fd9.tar.gz
Add our doscmd to the tree. This is a result of work from BSDI, and
a group of dos emulator developers. Submitted by: Jonathan Lemon <jlemon@americantv.com> Obtained from: BSDI
Diffstat (limited to 'usr.bin/doscmd/cpu.c')
-rw-r--r--usr.bin/doscmd/cpu.c70
1 files changed, 70 insertions, 0 deletions
diff --git a/usr.bin/doscmd/cpu.c b/usr.bin/doscmd/cpu.c
new file mode 100644
index 0000000..bad8725
--- /dev/null
+++ b/usr.bin/doscmd/cpu.c
@@ -0,0 +1,70 @@
+/*
+** No copyright ?!
+**
+** $Id: cpu.c,v 1.5 1996/09/25 11:05:54 miff Exp $
+*/
+#include "doscmd.h"
+
+/*
+** Hardware /0 interrupt
+*/
+void
+int00(regcontext_t *REGS)
+{
+ debug(D_ALWAYS, "Divide by 0 in DOS program!\n");
+ exit(1);
+}
+
+void
+int01(regcontext_t *REGS)
+{
+ debug(D_ALWAYS, "INT 1 with no handler! (single-step/debug)\n");
+}
+
+void
+int03(regcontext_t *REGS)
+{
+ debug(D_ALWAYS, "INT 3 with no handler! (breakpoint)\n");
+}
+
+void
+int0d(regcontext_t *REGS)
+{
+ debug(D_ALWAYS, "IRQ5 with no handler!\n");
+}
+
+void
+cpu_init(void)
+{
+ u_long vec;
+
+ vec = insert_hardint_trampoline();
+ ivec[0x00] = vec;
+ register_callback(vec, int00, "int 00");
+
+ vec = insert_softint_trampoline();
+ ivec[0x01] = vec;
+ register_callback(vec, int01, "int 01");
+
+ vec = insert_softint_trampoline();
+ ivec[0x03] = vec;
+ register_callback(vec, int03, "int 03");
+
+ vec = insert_hardint_trampoline();
+ ivec[0x0d] = vec;
+ register_callback(vec, int0d, "int 0d");
+
+ vec = insert_null_trampoline();
+ ivec[0x34] = vec; /* floating point emulator */
+ ivec[0x35] = vec; /* floating point emulator */
+ ivec[0x36] = vec; /* floating point emulator */
+ ivec[0x37] = vec; /* floating point emulator */
+ ivec[0x38] = vec; /* floating point emulator */
+ ivec[0x39] = vec; /* floating point emulator */
+ ivec[0x3a] = vec; /* floating point emulator */
+ ivec[0x3b] = vec; /* floating point emulator */
+ ivec[0x3c] = vec; /* floating point emulator */
+ ivec[0x3d] = vec; /* floating point emulator */
+ ivec[0x3e] = vec; /* floating point emulator */
+ ivec[0x3f] = vec; /* floating point emulator */
+}
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