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authormsmith <msmith@FreeBSD.org>2000-10-28 05:01:06 +0000
committermsmith <msmith@FreeBSD.org>2000-10-28 05:01:06 +0000
commit748be155016b7e29202235815e27acc5ff5e9e87 (patch)
tree7aa2f379c75259b97c8b033bddc2a8966ec9f18d /sys/contrib/dev/acpica/nsalloc.c
downloadFreeBSD-src-748be155016b7e29202235815e27acc5ff5e9e87.zip
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Initial import of the Intel-maintained ACPI Component Architecture. This
is Intel's reference implementation of the core operating-system ACPI support. (This import is on the vendor branch.)
Diffstat (limited to 'sys/contrib/dev/acpica/nsalloc.c')
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diff --git a/sys/contrib/dev/acpica/nsalloc.c b/sys/contrib/dev/acpica/nsalloc.c
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+/*******************************************************************************
+ *
+ * Module Name: nsalloc - Namespace allocation and deletion utilities
+ * $Revision: 41 $
+ *
+ ******************************************************************************/
+
+/******************************************************************************
+ *
+ * 1. Copyright Notice
+ *
+ * Some or all of this work - Copyright (c) 1999, Intel Corp. All rights
+ * reserved.
+ *
+ * 2. License
+ *
+ * 2.1. This is your license from Intel Corp. under its intellectual property
+ * rights. You may have additional license terms from the party that provided
+ * you this software, covering your right to use that party's intellectual
+ * property rights.
+ *
+ * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
+ * copy of the source code appearing in this file ("Covered Code") an
+ * irrevocable, perpetual, worldwide license under Intel's copyrights in the
+ * base code distributed originally by Intel ("Original Intel Code") to copy,
+ * make derivatives, distribute, use and display any portion of the Covered
+ * Code in any form, with the right to sublicense such rights; and
+ *
+ * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
+ * license (with the right to sublicense), under only those claims of Intel
+ * patents that are infringed by the Original Intel Code, to make, use, sell,
+ * offer to sell, and import the Covered Code and derivative works thereof
+ * solely to the minimum extent necessary to exercise the above copyright
+ * license, and in no event shall the patent license extend to any additions
+ * to or modifications of the Original Intel Code. No other license or right
+ * is granted directly or by implication, estoppel or otherwise;
+ *
+ * The above copyright and patent license is granted only if the following
+ * conditions are met:
+ *
+ * 3. Conditions
+ *
+ * 3.1. Redistribution of Source with Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification with rights to further distribute source must include
+ * the above Copyright Notice, the above License, this list of Conditions,
+ * and the following Disclaimer and Export Compliance provision. In addition,
+ * Licensee must cause all Covered Code to which Licensee contributes to
+ * contain a file documenting the changes Licensee made to create that Covered
+ * Code and the date of any change. Licensee must include in that file the
+ * documentation of any changes made by any predecessor Licensee. Licensee
+ * must include a prominent statement that the modification is derived,
+ * directly or indirectly, from Original Intel Code.
+ *
+ * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
+ * Redistribution of source code of any substantial portion of the Covered
+ * Code or modification without rights to further distribute source must
+ * include the following Disclaimer and Export Compliance provision in the
+ * documentation and/or other materials provided with distribution. In
+ * addition, Licensee may not authorize further sublicense of source of any
+ * portion of the Covered Code, and must include terms to the effect that the
+ * license from Licensee to its licensee is limited to the intellectual
+ * property embodied in the software Licensee provides to its licensee, and
+ * not to intellectual property embodied in modifications its licensee may
+ * make.
+ *
+ * 3.3. Redistribution of Executable. Redistribution in executable form of any
+ * substantial portion of the Covered Code or modification must reproduce the
+ * above Copyright Notice, and the following Disclaimer and Export Compliance
+ * provision in the documentation and/or other materials provided with the
+ * distribution.
+ *
+ * 3.4. Intel retains all right, title, and interest in and to the Original
+ * Intel Code.
+ *
+ * 3.5. Neither the name Intel nor any other trademark owned or controlled by
+ * Intel shall be used in advertising or otherwise to promote the sale, use or
+ * other dealings in products derived from or relating to the Covered Code
+ * without prior written authorization from Intel.
+ *
+ * 4. Disclaimer and Export Compliance
+ *
+ * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
+ * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
+ * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
+ * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
+ * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
+ * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
+ * PARTICULAR PURPOSE.
+ *
+ * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
+ * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
+ * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
+ * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
+ * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
+ * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
+ * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
+ * LIMITED REMEDY.
+ *
+ * 4.3. Licensee shall not export, either directly or indirectly, any of this
+ * software or system incorporating such software without first obtaining any
+ * required license or other approval from the U. S. Department of Commerce or
+ * any other agency or department of the United States Government. In the
+ * event Licensee exports any such software from the United States or
+ * re-exports any such software from a foreign destination, Licensee shall
+ * ensure that the distribution and export/re-export of the software is in
+ * compliance with all laws, regulations, orders, or other restrictions of the
+ * U.S. Export Administration Regulations. Licensee agrees that neither it nor
+ * any of its subsidiaries will export/re-export any technical data, process,
+ * software, or service, directly or indirectly, to any country for which the
+ * United States government or any agency thereof requires an export license,
+ * other governmental approval, or letter of assurance, without first obtaining
+ * such license, approval or letter.
+ *
+ *****************************************************************************/
+
+
+#define __NSALLOC_C__
+
+#include "acpi.h"
+#include "acnamesp.h"
+#include "acinterp.h"
+
+
+#define _COMPONENT NAMESPACE
+ MODULE_NAME ("nsalloc")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsCreateNode
+ *
+ * PARAMETERS:
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION:
+ *
+ ******************************************************************************/
+
+ACPI_NAMESPACE_NODE *
+AcpiNsCreateNode (
+ UINT32 AcpiName)
+{
+ ACPI_NAMESPACE_NODE *Node;
+
+ FUNCTION_TRACE ("NsCreateNode");
+
+
+ Node = AcpiCmCallocate (sizeof (ACPI_NAMESPACE_NODE));
+ if (!Node)
+ {
+ return_PTR (NULL);
+ }
+
+ INCREMENT_NAME_TABLE_METRICS (sizeof (ACPI_NAMESPACE_NODE));
+
+ Node->DataType = ACPI_DESC_TYPE_NAMED;
+ Node->Name = AcpiName;
+ Node->ReferenceCount = 1;
+
+ return_PTR (Node);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDeleteNode
+ *
+ * PARAMETERS:
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION:
+ *
+ ******************************************************************************/
+
+void
+AcpiNsDeleteNode (
+ ACPI_NAMESPACE_NODE *Node)
+{
+ ACPI_NAMESPACE_NODE *ParentNode;
+ ACPI_NAMESPACE_NODE *PrevNode;
+ ACPI_NAMESPACE_NODE *NextNode;
+
+
+ FUNCTION_TRACE_PTR ("NsDeleteNode", Node);
+
+ ParentNode = AcpiNsGetParentObject (Node);
+
+ PrevNode = NULL;
+ NextNode = ParentNode->Child;
+
+ while (NextNode != Node)
+ {
+ PrevNode = NextNode;
+ NextNode = PrevNode->Peer;
+ }
+
+ if (PrevNode)
+ {
+ PrevNode->Peer = NextNode->Peer;
+ if (NextNode->Flags & ANOBJ_END_OF_PEER_LIST)
+ {
+ PrevNode->Flags |= ANOBJ_END_OF_PEER_LIST;
+ }
+ }
+ else
+ {
+ ParentNode->Child = NextNode->Peer;
+ }
+
+
+ DECREMENT_NAME_TABLE_METRICS (sizeof (ACPI_NAMESPACE_NODE));
+
+ /*
+ * Detach an object if there is one
+ */
+
+ if (Node->Object)
+ {
+ AcpiNsDetachObject (Node);
+ }
+
+ AcpiCmFree (Node);
+
+
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsInstallNode
+ *
+ * PARAMETERS: WalkState - Current state of the walk
+ * ParentNode - The parent of the new Node
+ * Node - The new Node to install
+ * Type - ACPI object type of the new Node
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Initialize a new entry within a namespace table.
+ *
+ ******************************************************************************/
+
+void
+AcpiNsInstallNode (
+ ACPI_WALK_STATE *WalkState,
+ ACPI_NAMESPACE_NODE *ParentNode, /* Parent */
+ ACPI_NAMESPACE_NODE *Node, /* New Child*/
+ OBJECT_TYPE_INTERNAL Type)
+{
+ UINT16 OwnerId = TABLE_ID_DSDT;
+ ACPI_NAMESPACE_NODE *ChildNode;
+
+
+ FUNCTION_TRACE ("NsInstallNode");
+
+
+ /*
+ * Get the owner ID from the Walk state
+ * The owner ID is used to track table deletion and
+ * deletion of objects created by methods
+ */
+ if (WalkState)
+ {
+ OwnerId = WalkState->OwnerId;
+ }
+
+
+ /* link the new entry into the parent and existing children */
+
+ /* TBD: Could be first, last, or alphabetic */
+
+ ChildNode = ParentNode->Child;
+ if (!ChildNode)
+ {
+ ParentNode->Child = Node;
+ }
+
+ else
+ {
+ while (!(ChildNode->Flags & ANOBJ_END_OF_PEER_LIST))
+ {
+ ChildNode = ChildNode->Peer;
+ }
+
+ ChildNode->Peer = Node;
+
+ /* Clear end-of-list flag */
+
+ ChildNode->Flags &= ~ANOBJ_END_OF_PEER_LIST;
+ }
+
+ /* Init the new entry */
+
+ Node->OwnerId = OwnerId;
+ Node->Flags |= ANOBJ_END_OF_PEER_LIST;
+ Node->Peer = ParentNode;
+
+
+ /*
+ * If adding a name with unknown type, or having to
+ * add the region in order to define fields in it, we
+ * have a forward reference.
+ */
+
+ if ((ACPI_TYPE_ANY == Type) ||
+ (INTERNAL_TYPE_DEF_FIELD_DEFN == Type) ||
+ (INTERNAL_TYPE_BANK_FIELD_DEFN == Type))
+ {
+ /*
+ * We don't want to abort here, however!
+ * We will fill in the actual type when the
+ * real definition is found later.
+ */
+
+ DEBUG_PRINT (ACPI_INFO,
+ ("NsInstallNode: [%4.4s] is a forward reference\n",
+ &Node->Name));
+
+ }
+
+ /*
+ * The DefFieldDefn and BankFieldDefn cases are actually
+ * looking up the Region in which the field will be defined
+ */
+
+ if ((INTERNAL_TYPE_DEF_FIELD_DEFN == Type) ||
+ (INTERNAL_TYPE_BANK_FIELD_DEFN == Type))
+ {
+ Type = ACPI_TYPE_REGION;
+ }
+
+ /*
+ * Scope, DefAny, and IndexFieldDefn are bogus "types" which do
+ * not actually have anything to do with the type of the name
+ * being looked up. Save any other value of Type as the type of
+ * the entry.
+ */
+
+ if ((Type != INTERNAL_TYPE_SCOPE) &&
+ (Type != INTERNAL_TYPE_DEF_ANY) &&
+ (Type != INTERNAL_TYPE_INDEX_FIELD_DEFN))
+ {
+ Node->Type = (UINT8) Type;
+ }
+
+ DEBUG_PRINT (TRACE_NAMES,
+ ("NsInstallNode: %4.4s added to %p at %p\n",
+ &Node->Name, ParentNode, Node));
+
+ /*
+ * Increment the reference count(s) of all parents up to
+ * the root!
+ */
+
+ while ((Node = AcpiNsGetParentObject (Node)) != NULL)
+ {
+ Node->ReferenceCount++;
+ }
+
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDeleteChildren
+ *
+ * PARAMETERS: ParentNode - Delete this objects children
+ *
+ * RETURN: None.
+ *
+ * DESCRIPTION: Delete all children of the parent object. Deletes a
+ * "scope".
+ *
+ ******************************************************************************/
+
+void
+AcpiNsDeleteChildren (
+ ACPI_NAMESPACE_NODE *ParentNode)
+{
+ ACPI_NAMESPACE_NODE *ChildNode;
+ ACPI_NAMESPACE_NODE *NextNode;
+ UINT8 Flags;
+
+
+ FUNCTION_TRACE_PTR ("AcpiNsDeleteChildren", ParentNode);
+
+
+ if (!ParentNode)
+ {
+ return_VOID;
+ }
+
+ /* If no children, all done! */
+
+ ChildNode = ParentNode->Child;
+ if (!ChildNode)
+ {
+ return_VOID;
+ }
+
+ /*
+ * Deallocate all children at this level
+ */
+ do
+ {
+ /* Get the things we need */
+
+ NextNode = ChildNode->Peer;
+ Flags = ChildNode->Flags;
+
+ /* Grandchildren should have all been deleted already */
+
+ if (ChildNode->Child)
+ {
+ DEBUG_PRINT (ACPI_ERROR,
+ ("NsDeleteChildren: Found a grandchild! P=%X C=%X\n",
+ ParentNode, ChildNode));
+ }
+
+ /* Now we can free this child object */
+
+ DECREMENT_NAME_TABLE_METRICS (sizeof (ACPI_NAMESPACE_NODE));
+
+ DEBUG_PRINT (ACPI_INFO,
+ ("AcpiNsDeleteChildren: Object %p, Remaining %d\n",
+ ChildNode, AcpiGbl_CurrentNodeCount));
+
+ /*
+ * Detach an object if there is one
+ */
+
+ if (ChildNode->Object)
+ {
+ AcpiNsDetachObject (ChildNode);
+ }
+
+ AcpiCmFree (ChildNode);
+
+ /* And move on to the next child in the list */
+
+ ChildNode = NextNode;
+
+ } while (!(Flags & ANOBJ_END_OF_PEER_LIST));
+
+
+ /* Clear the parent's child pointer */
+
+ ParentNode->Child = NULL;
+
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDeleteNamespaceSubtree
+ *
+ * PARAMETERS: None.
+ *
+ * RETURN: None.
+ *
+ * DESCRIPTION: Delete a subtree of the namespace. This includes all objects
+ * stored within the subtree. Scope tables are deleted also
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsDeleteNamespaceSubtree (
+ ACPI_NAMESPACE_NODE *ParentNode)
+{
+ ACPI_NAMESPACE_NODE *ChildNode;
+ ACPI_OPERAND_OBJECT *ObjDesc;
+ UINT32 Level;
+
+
+ FUNCTION_TRACE ("NsDeleteNamespaceSubtree");
+
+
+ if (!ParentNode)
+ {
+ return_ACPI_STATUS (AE_OK);
+ }
+
+
+ ChildNode = 0;
+ Level = 1;
+
+ /*
+ * Traverse the tree of objects until we bubble back up
+ * to where we started.
+ */
+
+ while (Level > 0)
+ {
+ /*
+ * Get the next typed object in this scope.
+ * Null returned if not found
+ */
+
+ ChildNode = AcpiNsGetNextObject (ACPI_TYPE_ANY, ParentNode,
+ ChildNode);
+ if (ChildNode)
+ {
+ /*
+ * Found an object - delete the object within
+ * the Value field
+ */
+
+ ObjDesc = AcpiNsGetAttachedObject (ChildNode);
+ if (ObjDesc)
+ {
+ AcpiNsDetachObject (ChildNode);
+ AcpiCmRemoveReference (ObjDesc);
+ }
+
+
+ /* Check if this object has any children */
+
+ if (AcpiNsGetNextObject (ACPI_TYPE_ANY, ChildNode, 0))
+ {
+ /*
+ * There is at least one child of this object,
+ * visit the object
+ */
+
+ Level++;
+ ParentNode = ChildNode;
+ ChildNode = 0;
+ }
+ }
+
+ else
+ {
+ /*
+ * No more children in this object.
+ * We will move up to the grandparent.
+ */
+ Level--;
+
+ /*
+ * Now delete all of the children of this parent
+ * all at the same time.
+ */
+ AcpiNsDeleteChildren (ParentNode);
+
+ /* New "last child" is this parent object */
+
+ ChildNode = ParentNode;
+
+ /* Now we can move up the tree to the grandparent */
+
+ ParentNode = AcpiNsGetParentObject (ParentNode);
+ }
+ }
+
+
+ return_ACPI_STATUS (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsRemoveReference
+ *
+ * PARAMETERS: Node - Named object whose reference count is to be
+ * decremented
+ *
+ * RETURN: None.
+ *
+ * DESCRIPTION: Remove a Node reference. Decrements the reference count
+ * of all parent Nodes up to the root. Any object along
+ * the way that reaches zero references is freed.
+ *
+ ******************************************************************************/
+
+void
+AcpiNsRemoveReference (
+ ACPI_NAMESPACE_NODE *Node)
+{
+ ACPI_NAMESPACE_NODE *NextNode;
+
+
+ /*
+ * Decrement the reference count(s) of this object and all
+ * objects up to the root, Delete anything with zero remaining references.
+ */
+ NextNode = Node;
+ while (NextNode)
+ {
+ /* Decrement the reference count on this object*/
+
+ NextNode->ReferenceCount--;
+
+ /* Delete the object if no more references */
+
+ if (!NextNode->ReferenceCount)
+ {
+ /* Delete all children and delete the object */
+
+ AcpiNsDeleteChildren (NextNode);
+ AcpiNsDeleteNode (NextNode);
+ }
+
+ /* Move up to parent */
+
+ NextNode = AcpiNsGetParentObject (NextNode);
+ }
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiNsDeleteNamespaceByOwner
+ *
+ * PARAMETERS: None.
+ *
+ * RETURN: None.
+ *
+ * DESCRIPTION: Delete entries within the namespace that are owned by a
+ * specific ID. Used to delete entire ACPI tables. All
+ * reference counts are updated.
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiNsDeleteNamespaceByOwner (
+ UINT16 OwnerId)
+{
+ ACPI_NAMESPACE_NODE *ChildNode;
+ UINT32 Level;
+ ACPI_OPERAND_OBJECT *ObjDesc;
+ ACPI_NAMESPACE_NODE *ParentNode;
+
+
+ FUNCTION_TRACE ("NsDeleteNamespaceSubtree");
+
+
+ ParentNode = AcpiGbl_RootNode;
+ ChildNode = 0;
+ Level = 1;
+
+ /*
+ * Traverse the tree of objects until we bubble back up
+ * to where we started.
+ */
+
+ while (Level > 0)
+ {
+ /*
+ * Get the next typed object in this scope.
+ * Null returned if not found
+ */
+
+ ChildNode = AcpiNsGetNextObject (ACPI_TYPE_ANY, ParentNode,
+ ChildNode);
+
+ if (ChildNode)
+ {
+ if (ChildNode->OwnerId == OwnerId)
+ {
+ /*
+ * Found an object - delete the object within
+ * the Value field
+ */
+
+ ObjDesc = AcpiNsGetAttachedObject (ChildNode);
+ if (ObjDesc)
+ {
+ AcpiNsDetachObject (ChildNode);
+ AcpiCmRemoveReference (ObjDesc);
+ }
+ }
+
+ /* Check if this object has any children */
+
+ if (AcpiNsGetNextObject (ACPI_TYPE_ANY, ChildNode, 0))
+ {
+ /*
+ * There is at least one child of this object,
+ * visit the object
+ */
+
+ Level++;
+ ParentNode = ChildNode;
+ ChildNode = 0;
+ }
+
+ else if (ChildNode->OwnerId == OwnerId)
+ {
+ AcpiNsRemoveReference (ChildNode);
+ }
+ }
+
+ else
+ {
+ /*
+ * No more children in this object. Move up to grandparent.
+ */
+ Level--;
+
+ if (Level != 0)
+ {
+ if (ParentNode->OwnerId == OwnerId)
+ {
+ AcpiNsRemoveReference (ParentNode);
+ }
+ }
+
+ /* New "last child" is this parent object */
+
+ ChildNode = ParentNode;
+
+ /* Now we can move up the tree to the grandparent */
+
+ ParentNode = AcpiNsGetParentObject (ParentNode);
+ }
+ }
+
+
+ return_ACPI_STATUS (AE_OK);
+}
+
+
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