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authorjkim <jkim@FreeBSD.org>2012-02-16 22:59:29 +0000
committerjkim <jkim@FreeBSD.org>2012-02-16 22:59:29 +0000
commita561c762bacb78b14d2bf5fb20afc1566203f990 (patch)
treed4ae2db1980d2ec7b164b1a5658fd2ae62569456 /sys/contrib/dev/acpica/components/utilities/utstate.c
parent2b86faa18cb89921d202e133fa6a1c39b63cfe16 (diff)
parenta6dfe3119152f97e640cc135d963b9f7c95c84ef (diff)
downloadFreeBSD-src-a561c762bacb78b14d2bf5fb20afc1566203f990.zip
FreeBSD-src-a561c762bacb78b14d2bf5fb20afc1566203f990.tar.gz
Merge ACPICA 20120215.
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+/*******************************************************************************
+ *
+ * Module Name: utstate - state object support procedures
+ *
+ ******************************************************************************/
+
+/*
+ * Copyright (C) 2000 - 2012, Intel Corp.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions, and the following disclaimer,
+ * without modification.
+ * 2. Redistributions in binary form must reproduce at minimum a disclaimer
+ * substantially similar to the "NO WARRANTY" disclaimer below
+ * ("Disclaimer") and any redistribution must be conditioned upon
+ * including a substantially similar Disclaimer requirement for further
+ * binary redistribution.
+ * 3. Neither the names of the above-listed copyright holders nor the names
+ * of any contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * Alternatively, this software may be distributed under the terms of the
+ * GNU General Public License ("GPL") version 2 as published by the Free
+ * Software Foundation.
+ *
+ * NO WARRANTY
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
+ * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
+ * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGES.
+ */
+
+
+#define __UTSTATE_C__
+
+#include <contrib/dev/acpica/include/acpi.h>
+#include <contrib/dev/acpica/include/accommon.h>
+
+#define _COMPONENT ACPI_UTILITIES
+ ACPI_MODULE_NAME ("utstate")
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreatePkgStateAndPush
+ *
+ * PARAMETERS: Object - Object to be added to the new state
+ * Action - Increment/Decrement
+ * StateList - List the state will be added to
+ *
+ * RETURN: Status
+ *
+ * DESCRIPTION: Create a new state and push it
+ *
+ ******************************************************************************/
+
+ACPI_STATUS
+AcpiUtCreatePkgStateAndPush (
+ void *InternalObject,
+ void *ExternalObject,
+ UINT16 Index,
+ ACPI_GENERIC_STATE **StateList)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
+ if (!State)
+ {
+ return (AE_NO_MEMORY);
+ }
+
+ AcpiUtPushGenericState (StateList, State);
+ return (AE_OK);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtPushGenericState
+ *
+ * PARAMETERS: ListHead - Head of the state stack
+ * State - State object to push
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Push a state object onto a state stack
+ *
+ ******************************************************************************/
+
+void
+AcpiUtPushGenericState (
+ ACPI_GENERIC_STATE **ListHead,
+ ACPI_GENERIC_STATE *State)
+{
+ ACPI_FUNCTION_TRACE (UtPushGenericState);
+
+
+ /* Push the state object onto the front of the list (stack) */
+
+ State->Common.Next = *ListHead;
+ *ListHead = State;
+
+ return_VOID;
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtPopGenericState
+ *
+ * PARAMETERS: ListHead - Head of the state stack
+ *
+ * RETURN: The popped state object
+ *
+ * DESCRIPTION: Pop a state object from a state stack
+ *
+ ******************************************************************************/
+
+ACPI_GENERIC_STATE *
+AcpiUtPopGenericState (
+ ACPI_GENERIC_STATE **ListHead)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_TRACE (UtPopGenericState);
+
+
+ /* Remove the state object at the head of the list (stack) */
+
+ State = *ListHead;
+ if (State)
+ {
+ /* Update the list head */
+
+ *ListHead = State->Common.Next;
+ }
+
+ return_PTR (State);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreateGenericState
+ *
+ * PARAMETERS: None
+ *
+ * RETURN: The new state object. NULL on failure.
+ *
+ * DESCRIPTION: Create a generic state object. Attempt to obtain one from
+ * the global state cache; If none available, create a new one.
+ *
+ ******************************************************************************/
+
+ACPI_GENERIC_STATE *
+AcpiUtCreateGenericState (
+ void)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_ENTRY ();
+
+
+ State = AcpiOsAcquireObject (AcpiGbl_StateCache);
+ if (State)
+ {
+ /* Initialize */
+ State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
+ }
+
+ return (State);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreateThreadState
+ *
+ * PARAMETERS: None
+ *
+ * RETURN: New Thread State. NULL on failure
+ *
+ * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
+ * to track per-thread info during method execution
+ *
+ ******************************************************************************/
+
+ACPI_THREAD_STATE *
+AcpiUtCreateThreadState (
+ void)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_TRACE (UtCreateThreadState);
+
+
+ /* Create the generic state object */
+
+ State = AcpiUtCreateGenericState ();
+ if (!State)
+ {
+ return_PTR (NULL);
+ }
+
+ /* Init fields specific to the update struct */
+
+ State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
+ State->Thread.ThreadId = AcpiOsGetThreadId ();
+
+ /* Check for invalid thread ID - zero is very bad, it will break things */
+
+ if (!State->Thread.ThreadId)
+ {
+ ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
+ State->Thread.ThreadId = (ACPI_THREAD_ID) 1;
+ }
+
+ return_PTR ((ACPI_THREAD_STATE *) State);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreateUpdateState
+ *
+ * PARAMETERS: Object - Initial Object to be installed in the state
+ * Action - Update action to be performed
+ *
+ * RETURN: New state object, null on failure
+ *
+ * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
+ * to update reference counts and delete complex objects such
+ * as packages.
+ *
+ ******************************************************************************/
+
+ACPI_GENERIC_STATE *
+AcpiUtCreateUpdateState (
+ ACPI_OPERAND_OBJECT *Object,
+ UINT16 Action)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_TRACE_PTR (UtCreateUpdateState, Object);
+
+
+ /* Create the generic state object */
+
+ State = AcpiUtCreateGenericState ();
+ if (!State)
+ {
+ return_PTR (NULL);
+ }
+
+ /* Init fields specific to the update struct */
+
+ State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
+ State->Update.Object = Object;
+ State->Update.Value = Action;
+
+ return_PTR (State);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreatePkgState
+ *
+ * PARAMETERS: Object - Initial Object to be installed in the state
+ * Action - Update action to be performed
+ *
+ * RETURN: New state object, null on failure
+ *
+ * DESCRIPTION: Create a "Package State"
+ *
+ ******************************************************************************/
+
+ACPI_GENERIC_STATE *
+AcpiUtCreatePkgState (
+ void *InternalObject,
+ void *ExternalObject,
+ UINT16 Index)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_TRACE_PTR (UtCreatePkgState, InternalObject);
+
+
+ /* Create the generic state object */
+
+ State = AcpiUtCreateGenericState ();
+ if (!State)
+ {
+ return_PTR (NULL);
+ }
+
+ /* Init fields specific to the update struct */
+
+ State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
+ State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
+ State->Pkg.DestObject = ExternalObject;
+ State->Pkg.Index= Index;
+ State->Pkg.NumPackages = 1;
+
+ return_PTR (State);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtCreateControlState
+ *
+ * PARAMETERS: None
+ *
+ * RETURN: New state object, null on failure
+ *
+ * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
+ * to support nested IF/WHILE constructs in the AML.
+ *
+ ******************************************************************************/
+
+ACPI_GENERIC_STATE *
+AcpiUtCreateControlState (
+ void)
+{
+ ACPI_GENERIC_STATE *State;
+
+
+ ACPI_FUNCTION_TRACE (UtCreateControlState);
+
+
+ /* Create the generic state object */
+
+ State = AcpiUtCreateGenericState ();
+ if (!State)
+ {
+ return_PTR (NULL);
+ }
+
+ /* Init fields specific to the control struct */
+
+ State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
+ State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
+
+ return_PTR (State);
+}
+
+
+/*******************************************************************************
+ *
+ * FUNCTION: AcpiUtDeleteGenericState
+ *
+ * PARAMETERS: State - The state object to be deleted
+ *
+ * RETURN: None
+ *
+ * DESCRIPTION: Release a state object to the state cache. NULL state objects
+ * are ignored.
+ *
+ ******************************************************************************/
+
+void
+AcpiUtDeleteGenericState (
+ ACPI_GENERIC_STATE *State)
+{
+ ACPI_FUNCTION_TRACE (UtDeleteGenericState);
+
+
+ /* Ignore null state */
+
+ if (State)
+ {
+ (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
+ }
+ return_VOID;
+}
+
+
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