diff options
author | sos <sos@FreeBSD.org> | 1997-10-16 07:29:26 +0000 |
---|---|---|
committer | sos <sos@FreeBSD.org> | 1997-10-16 07:29:26 +0000 |
commit | cea09bdfaeede8dbd2be3439e643ae4a85de7e14 (patch) | |
tree | 4a90752d144fed647c7980a9119c34de6110a8f2 /share | |
parent | 8d5dbe5c95cf1aa57cf0bf3120d0663ff40ac388 (diff) | |
download | FreeBSD-src-cea09bdfaeede8dbd2be3439e643ae4a85de7e14.zip FreeBSD-src-cea09bdfaeede8dbd2be3439e643ae4a85de7e14.tar.gz |
Add a little example on libvgl usage.
Diffstat (limited to 'share')
-rw-r--r-- | share/examples/libvgl/Makefile | 2 | ||||
-rw-r--r-- | share/examples/libvgl/demo.c | 120 |
2 files changed, 122 insertions, 0 deletions
diff --git a/share/examples/libvgl/Makefile b/share/examples/libvgl/Makefile new file mode 100644 index 0000000..10f7eab --- /dev/null +++ b/share/examples/libvgl/Makefile @@ -0,0 +1,2 @@ +demo: demo.c libvgl.a + cc -o demo demo.c -lvgl diff --git a/share/examples/libvgl/demo.c b/share/examples/libvgl/demo.c new file mode 100644 index 0000000..1a8e207 --- /dev/null +++ b/share/examples/libvgl/demo.c @@ -0,0 +1,120 @@ +/*- + * Copyright (c) 1991-1997 Søren Schmidt + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer + * in this position and unchanged. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. The name of the author may not be used to endorse or promote products + * derived from this software withough specific prior written permission + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR + * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. + * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT + * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * $Id: demo.c,v 1.16 1997/08/17 20:46:55 sos Exp sos $ + */ + +#include <sys/types.h> +#include <machine/console.h> +#include "vgl.h" + +int +main(int argc, char **argv) +{ + int x, y, xsize, ysize, i,j; + VGLBitmap tmp; + + // set graphics mode, here 320x240 256 colors + // supported modes are (from <machine/console.h>): + // SW_VGA_CG320: std VGA 320x200 256 colors + // SW_VGA_MODEX: Modex VGA 320x240 256 colors + // SW_VGA_VG640: std VGA 640x480 16 colors + VGLInit(SW_VGA_MODEX); + + // initialize mouse and show pointer + VGLMouseInit(VGL_MOUSESHOW); + + // VGLDisplay is a ptr to a struct Bitmap defined and initialized by + // libvgl. The Bitmap points directly to screen memory etc. + xsize=VGLDisplay->Xsize; + ysize=VGLDisplay->Ysize; + + // alloc a new bitmap (there should be a function for this) + tmp.Type = MEMBUF; tmp.Bitmap = (char*)malloc(256*256); + tmp.Xsize = 256; tmp.Ysize = 256; + + // fill the screen with colored lines + for (y=0; y<ysize; y++) + VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256); + + // draw some lines and circles just to show off + VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63); + VGLLine(VGLDisplay, 0, ysize-1, xsize-1, 0, 63); + VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63); + VGLLine(VGLDisplay, xsize-1, 0, xsize-1, ysize-1, 63); + VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63); + VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0); + + // some text is also usefull + VGLBitmapString(VGLDisplay, 100,100, + "This is text", 63, 0, 0, VGL_DIR_RIGHT); + sleep(2); + VGLBitmapString(VGLDisplay, 100,100, + "This is text", 63, 0, 0, VGL_DIR_UP); + sleep(2); + VGLBitmapString(VGLDisplay, 100,100, + "This is text", 63, 0, 0, VGL_DIR_LEFT); + sleep(2); + VGLBitmapString(VGLDisplay, 100,100, + "This is text", 63, 0, 0, VGL_DIR_DOWN); + sleep(2); + + // now show some simple bitblit + for (i=0; i<256; i++) + for (j=0; j<256; j++) + tmp.Bitmap[i+256*j] = i%16; + VGLBitmapCopy(&tmp, 0, 0, VGLDisplay, 0, 0, 128, 128); + for (i=0; i<256; i++) + for (j=0; j<256; j++) + tmp.Bitmap[i+256*j] = j%16; + VGLBitmapCopy(&tmp, 0, 0, VGLDisplay, 3, 128, 128, 128); + sleep(2); + VGLBitmapCopy(VGLDisplay, 237, 311, &tmp, 64, 64, 128, 128); + VGLBitmapCopy(&tmp, 32, 32, VGLDisplay, 400, 128, 128, 128); + sleep(2); + VGLBitmapCopy(VGLDisplay, 300, 300, VGLDisplay, 500, 128, 128, 128); + sleep(5); + i=0; + + // loop around drawing and copying + while (++i) { + VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize, + VGLDisplay, rand()%xsize, rand()%ysize, + rand()%xsize, rand()%ysize); + VGLLine(VGLDisplay, rand()%xsize, rand()%ysize, + rand()%xsize, rand()%ysize, rand()%256); + VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize, + rand()%xsize/2, rand()%ysize/2, rand()%256); + rand(); + if (i > 1000) break; + } + + // restore screen to its original mode + VGLEnd(); + return 0; +} + |